this is how my unity game looks in unreal engine 5

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  • @cloudwhisperer7278
    @cloudwhisperer7278 Рік тому +546

    Nice, you just imported the kwang and dynamic grass assets from the unreal engine store.

    • @cloudwhisperer7278
      @cloudwhisperer7278 6 місяців тому +6

      @thewhyyyguy6274 That character has code with the asset. Or you can just copy the template character code (unreal engine man/woman).

    • @nivler473
      @nivler473 2 місяці тому

      Exactly​@@cloudwhisperer7278

  • @sweenbean18
    @sweenbean18 Рік тому +1464

    you didn't recreate a single thing, you just imported Kwang from Paragon

    • @uxdecipher1724
      @uxdecipher1724 Рік тому +258

      😂😂😂 you violated this scam asset flipper. Plus he's trying to make Unity bad by completely change the game style lol

    • @nhinged
      @nhinged Рік тому +6

      The animations ?

    • @LawsOnJoystick
      @LawsOnJoystick Рік тому

      mixamo@@nhinged

    • @cloudwhisperer7278
      @cloudwhisperer7278 Рік тому

      the animations come with the asset, he didnt make a single thing you see here@@nhinged

    • @warezz1743
      @warezz1743 Рік тому +34

      ​@@nhingedare from Flexible Combat System.

  • @leslieviljoen
    @leslieviljoen Рік тому +159

    It's called "Unreal: Cutter of Grass."

    • @naaginclips678
      @naaginclips678 10 місяців тому +4

      Underrated comment

    • @ImGoingQuackers
      @ImGoingQuackers 9 місяців тому +8

      Unreal: Cutter of Grass - Imported Assets Deluxe Edition

    • @zrATT_
      @zrATT_ 8 місяців тому +1

      ​@@ImGoingQuackersAsset+ dlc

    • @kemoro3018
      @kemoro3018 6 місяців тому +1

      😂😂

    • @articobum3878
      @articobum3878 5 місяців тому

      hi

  • @sir.niklas2090
    @sir.niklas2090 Рік тому +605

    Ya know, it is a recreation of a game that looks completely different, like the camera angle... But Sons of the Forest just shows how beautiful Unity can be. :D

    • @FullStackIndie
      @FullStackIndie Рік тому +40

      That part. Camera angle was off, couldn't move anywhere but a straight line and no buildings. Looks like a bunch of downloaded assets put together quickly

    • @gamingclipz7309
      @gamingclipz7309 Рік тому +12

      Unity beautiful I think not 🤣… unity is the most underpowered game engine there is…. Unreal out classes it in every aspect…. Unity= 🗑️

    • @sir.niklas2090
      @sir.niklas2090 Рік тому +69

      ​@@gamingclipz7309 Damn this is ignorance at its finest. :D
      Unreal is great, powerful, pretty. But it lacks two things. Easy of use, and documenfuckingtation.
      Unity on the other hand can be just as pretty, technical, and it has two things. Ease of use, and documenfuckingtation.

    • @lachlanjohn8223
      @lachlanjohn8223 Рік тому +38

      @@gamingclipz7309 your the kinda guy to not play a game just bc it’s made in Unity, plenty of AAA games are made in Unity, The forest, Sons of the forest, subnautica, subnautica below zero, Genshin impact, over cooked, just to name a few

    • @Ankhaz
      @Ankhaz Рік тому +20

      @@gamingclipz7309 dude doesn’t understand how game engines work

  • @nynvib276
    @nynvib276 Рік тому +70

    Unity version: probably some effort and looks has a good somewhat cohesive artstyle
    Ue version: flipped assets and shit lighting

  • @Pakqota
    @Pakqota Рік тому +263

    Recreated the game on UE5: made a completely different game with different models and camera, leaving only animations...

    • @alex-qn5xp
      @alex-qn5xp Рік тому +23

      All of it is assets anyway.

    • @9d2024
      @9d2024 Рік тому +3

      @@alex-qn5xp Agreed

    • @vandercomics
      @vandercomics 11 місяців тому +7

      + it’s a asset flip and not Even using the full potensial of the engine😭

    • @_R420
      @_R420 9 місяців тому +1

      would be way too much work to actually change anything it comes with

    • @DeadlierEmu84
      @DeadlierEmu84 Місяць тому

      So Overwatch 2

  • @splurpy_
    @splurpy_ 7 місяців тому +3

    This is just an imported paragon character with asset flipped animations in a giant empty space

  • @immau
    @immau 9 місяців тому +12

    Ghost of Tsushima at home

  • @Chen_Ash
    @Chen_Ash Рік тому +35

    Just playing off the public's lack of development knowledge, as if Unreal is some magic engine that makes everything look better with a click while Unity is "ugly game engine"...

    • @alex-qn5xp
      @alex-qn5xp Рік тому +2

      Stuff usually "looks better in unreal engine" because free assets designed to work with unreal are usually high quality.

    • @backsmasher1723
      @backsmasher1723 11 місяців тому

      @@alex-qn5xpya but unity makes games not just animations like unity in unreal there’s not very much game to it

    • @witchlynproductions753
      @witchlynproductions753 11 місяців тому

      Hey, I think you dropped your word salad. Also if you're implying that UE5 is just for animation you are so beyond wrong. UE5 is a top tier game engine, and yes, in comparison Unity is a garbage fire. UE5 has nanite, Procedural Content Generation, Procedural Foliage Volumes, Lumen, Real Life based Atmospherics, etc. Unity is a piss poor excuse for a game engine used mostly for mobile games and bad developers, while the company also attempted to screw over developers.
      @@backsmasher1723

    • @JadenAllen
      @JadenAllen 9 місяців тому +6

      ​@@backsmasher1723true but both engines are fully capable of making the same games, the reason I feel like unreal games are so bad is due to the fact that everyone assumes its the best engine so they go to use It then know nothing about how to code a game so their complete game is just not even a game. Where as in unity theirs so much documentation on every aspect that it makes whatever your making come together so much easier. I've found in unity if there's something you want to do and can't seem to do it, it's because you don't know how to do it and not that unity can't do it. With unitys new price plan most people are switching away from it which is totally understandable but that price plan doesn't affect anyone using the free version of unity which you only have to upgrade if your making 100k per year with your game

    • @_R420
      @_R420 9 місяців тому +1

      and then your game gets alot of redownloads and youre bankrupt.@@JadenAllen

  • @user07213
    @user07213 Рік тому +157

    The first game in unity looks more fun

    • @Tommyboi7566
      @Tommyboi7566 Рік тому +16

      It's more developed that's why

    • @オタクもの
      @オタクもの Рік тому +10

      ​@@Tommyboi7566 high graphic games normally dont have good gameplay but people say they're better cause "tHe GrApHiCs ArE mUcH bEtTeR"

    • @CodeVisionary005
      @CodeVisionary005 Рік тому +7

      @@オタクもの Lmao, Admit that you are too broke for your pc to handle. I am not saying better graphics equals better gameplay.. I am saying better graphics help you immerse in the virtual world.

    • @GeBaker
      @GeBaker Рік тому

      @@CodeVisionary005 2 Cor 4:4, repent. Heil GOD

    • @CodeVisionary005
      @CodeVisionary005 Рік тому

      @@GeBaker And your point is?

  • @zeroonezeroonezeroone
    @zeroonezeroonezeroone Рік тому +75

    Paragon character with grass?

    • @vasiovasio
      @vasiovasio Рік тому +5

      Orange is the new Black!

    • @WilliamAlex
      @WilliamAlex Рік тому +1

      i really hate it! lol! i never imported that assets! it's really bad!

  • @QuestDev
    @QuestDev 27 днів тому

    AI voice on an asset flip using free paragon assets is crazy lol

  • @alex-qn5xp
    @alex-qn5xp Рік тому +15

    Nice marketplace assets, your "game" is just a collection of ideas.

    • @witchlynproductions753
      @witchlynproductions753 11 місяців тому +2

      Not even ideas, they just dragged in the two assets and said done. There's no content.

  • @takaw.d8486
    @takaw.d8486 Рік тому +4

    My guy, the reason we animate things instead of taking it from the Asset store is cause when animating it we can add flavor to it

  • @nightmare_rulerchanellpt7701
    @nightmare_rulerchanellpt7701 Рік тому +77

    you just imported kwang from paragorn hahahah

  • @Kawaku_M
    @Kawaku_M 9 місяців тому

    Thats just kwang from paragon, nice to see a fellow paragon enjoyer

  • @Jdfskitz
    @Jdfskitz Рік тому +4

    Good start. If you ever want advice on unreal development let me know; i love helping people getting into the engine.

    • @junaidywijaya6413
      @junaidywijaya6413 Рік тому

      You have any advice for someone that have never touch UE before where to begin with?, yeah you know unity being sucks and need to find an alternatives soon, and there are only 2 viable options, sigh 😢 hope UE will never follow the unity path of business strategy

    • @オタクもの
      @オタクもの Рік тому +1

      Heyo, can you tell me how to bind controls in a script? I want to make a vector3 of wasd movement(as you can tell I was a unity dev)

    • @Jdfskitz
      @Jdfskitz Рік тому

      @@オタクもの there are a couple methods, are you looking for the C++ Method or Blueprint Method?
      Blueprint you can either
      a.) create an event using the key, just search for it and scroll
      b.) Recommended Blueprint method is create an action using the enhanced input action system. to do this, in the content browser, create folder for each of your inputs. create Input actions, i.e. IA_Pickup, IA_MoveForward, IA_MoveRight and change the value type as desired. in this case, you would want to make the value type for IA_MoveForward to float I do believe. depending on how you want to do the logic, and IA_MoveRight to a float as well.
      Then add a trigger as desired if needed. I dont believe this is needed for movement.
      then once you have made Input Actions associated for each of your desires. you can create an Input Mapping Context, in the content browser right click. search for it and create it. then add the Input Actions you created earlier in this list and associate the keys and "Values" as desired. MoveForward (W) is 1.0, (S) is -1.0 for example.
      now you have a re-mappable action controller and if you go into your thirdpersoncharacter you can add mapping context by either getting it from your player controller and just adding everything inside of your controller blueprint.
      ua-cam.com/video/CYiHNbAIp4s/v-deo.html
      C++
      Open up your Player.h file and add
      ```UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "EnhancedInput")
      UInputMappingContext* InputMapping;```
      UPROPERTY is a way of defining properties in unreal to automatically collect garbage and memory error handling.
      while InputMapping is a type of the InputMappingContext (Which we created above in blueprints) by making this "EditDefaultsOnly" and "BlueprintReadOnly" we are able to modify this within the blueprint itself so we have context.
      You will always need to forward declare
      ```class UInputMappingContext;```
      so compile and open up your player in the blueprint view then select your InputMappingContext, do everything above like blueprints before logic comes in to player.
      now inside of your cpp file
      ```
      //Reference the action Input controller
      UEnhancedInputComponent* Input = Cast(PlayerInputComponent);
      //Bind the Action using InputName, Trigger Event, Ref Object, Function Call
      Input->BindAction(MoveForward, ETriggerEvent::Triggered, this, &AYourCharacter::MoveForward);
      ```
      for example.
      This is why I recommend people who are new to Unreal to start with blueprints because the C++ and blueprints are more similar than you would realize.

    • @arjunvarma9350
      @arjunvarma9350 Рік тому +1

      @@junaidywijaya6413you could start with learning blueprints and how to setup your own character and animations, then try using blueprints to do some drop pickups like that, then try following a UA-cam tutorial to make some simple game, I am now learning how to make a endless runner from a UA-cam series later I will do my own as I know the logic

  • @w3m135
    @w3m135 Рік тому +52

    Background look like windows xp

  • @KaustavMajumder
    @KaustavMajumder 3 місяці тому

    As a fanboy of Unreal Engine: The Unity version looked like it had a whole lot of love and effort invested in it.

  • @SupremeSanda
    @SupremeSanda Рік тому +12

    you used the stock asset from paragon and all its animation....

  • @imbelugaandimacat9375
    @imbelugaandimacat9375 3 місяці тому

    Never forget that AC unity is made in Unity (apart from initial glitches, the game is a beauty)

  • @karacter3369
    @karacter3369 11 місяців тому +2

    Anyone who recreates their "first game" would make a better game with what they have learned. And looking by how basic both games look the engine was hardly limitating your capacites. Unreal might be more powerful hut that means absolutely nothing to 99% of indie and solo devs.

  • @jadejaparth6686
    @jadejaparth6686 Рік тому +1

    I feel unreal workflows feel hard at first, but it is more inclined towards industry standards. And with unity it is more user-friendly but it kind of has its own ways for implementing features.
    Please share your thoughts about this.

    • @DanCSS
      @DanCSS  Рік тому

      This was exactly my thought on twitter the other day after unity announced the revenue share model, it seems to me that unreal isn't really inclined towards solo indie developers, but I am unsure since I haven't really made a full game in it.

  • @MichaelKocha
    @MichaelKocha Рік тому

    Now imagine if he knew what he was doing.

  • @luke.wilson
    @luke.wilson 5 місяців тому +3

    Okay dude, what the asset flip?

  • @boycececil3727
    @boycececil3727 Місяць тому

    I think the final attach in which the character rotate looks a little bit off that may need more polish but the rest looks great

  • @anuhasjayawardana9905
    @anuhasjayawardana9905 Рік тому +45

    bruh, you just used entirely different assets in the unreal version. Can't really tell what's better because of that

    • @alex-qn5xp
      @alex-qn5xp Рік тому +7

      literally

    • @evilyxof
      @evilyxof Рік тому

      You can definitely tell. Weirdo

    • @オタクもの
      @オタクもの Рік тому

      Edited: fuck unity we unreal

    • @オタクもの
      @オタクもの Рік тому

      Jesus fuck i wrote a essay

    • @benjioffdsv
      @benjioffdsv Рік тому

      @@オタクものunreal is more professional while unity is more like a huge toolbox where you get a huge quantity of tools that allow you any job while unreal has greater but less tools. The added complexity in unreal allows for a lot more at the cost of ease of use

  • @vandercomics
    @vandercomics 11 місяців тому +1

    You did UE5 dirty with this one

  • @ilyaumanenko9618
    @ilyaumanenko9618 8 місяців тому

    finally, windows xp wallpaper game

  • @RealRodey
    @RealRodey 4 місяці тому

    You should make a shadow so u know where ur standing exactly

  • @Rahcazy
    @Rahcazy Рік тому +3

    I'm still struggling to do fluid animations like you have. Keep up the good work!

  • @AraizHasan-ue1bj
    @AraizHasan-ue1bj 10 місяців тому

    You can also achieve the same results in unity. It is so much improved now. All that shader graph and HDRI things...

  • @francisgagneart
    @francisgagneart 7 місяців тому +1

    Your first prototype looks great man.

  • @justinElms1986
    @justinElms1986 9 місяців тому +7

    Developers are the most toxic community. If something isn't custom coded in C (not even C++), every single item custom made by custom software in a custom engine with one hand using windows 32 and using the nVidia A100 50lb graphics card on a custom pc with a hand built computer chair and all in 16k HD textures, and all done in under a week, the developer on trial is sentenced to death. 😅 You all are the main reason people stop learning and progressing. Kudos to this guy for trying to learn. Can't wait to see his progress in a year. Side note: Nothing wrong with marketplace assets. I bet you all play and love Palworld.

    • @der-Dritte
      @der-Dritte 6 місяців тому

      First. The fuck you on? And secony this is a asset flip

    • @lisowisko
      @lisowisko 5 місяців тому

      Are we looking at the same video? This was meant to compare Unity and Unreal and the comparison makes no sense if you are making a completely different game on both engines

    • @justinElms1986
      @justinElms1986 5 місяців тому

      @lisowisko this was 3 months ago, but if I recall, I was speaking in regards to the comment sections.

  • @miz6294
    @miz6294 Рік тому +13

    Or just used your asset's in unity and import to unreal? And still gonna be look the same?

  • @arjunvarma9350
    @arjunvarma9350 Рік тому +10

    I don’t understand … like if you are recreating a stylised or low poly top down action game it turns to a third person action game…. you changed the entire theme of the game…
    I only see two different projects one made in unity and one in unreal and btw we can also do vice versa of the video…

    • @witchlynproductions753
      @witchlynproductions753 11 місяців тому

      That is anything but AAA. AAA applies only to the budget to develop the game. This is like the ultimate version of free assets.

    • @arjunvarma9350
      @arjunvarma9350 10 місяців тому

      @@witchlynproductions753yaa

  • @subub0
    @subub0 Місяць тому +1

    My GOD that's a lot of grass and too many art types for models in a single frame

  • @florin-alexandrustanciu5643
    @florin-alexandrustanciu5643 10 місяців тому

    Wow the environments seem to be on par with starfield 😮

  • @sakthivelalelango2466
    @sakthivelalelango2466 8 місяців тому

    ngl tho even tho u imported stuff, unreal engine look fire🔥🔥🔥🔥

  • @brunophoferro
    @brunophoferro 3 місяці тому

    With all due respect to your amazing work, but you teleported the guy to windows xp

  • @RowanStaghorn
    @RowanStaghorn 6 місяців тому +1

    UE games always remind of that orange colour big food puts inside cheap meals. Always looks the same.

    • @KA-vs7nl
      @KA-vs7nl 5 місяців тому

      Yeah something about UE games you can always tell it's a UE game

  • @marcovo5209
    @marcovo5209 5 місяців тому +1

    U can create in Unity next gen Games . U Need only more skill… a Engine is only a Tool not a cap for a Game

  • @homeoffice3524
    @homeoffice3524 Рік тому

    If you already don't have this feature implemented I suggest you to make camera movable closer and farther away from character.

  • @ZODDtheApostle
    @ZODDtheApostle 11 днів тому

    I knew i saw an asset like this but i forgot what it was until I looked at the comments. Also those are two completely different games

  • @rahulnmahajan7224
    @rahulnmahajan7224 11 місяців тому

    You can even make this in unity 2022 version. Both are different games as you changed low quality to high quality assets and character with Third person camera. There is no comparison between these 2. Both can be obtained inside unity as well as Unreal.

  • @harrazmasri2805
    @harrazmasri2805 Рік тому +9

    nanite grass? this is amazing

  • @jihedbouchnak
    @jihedbouchnak 8 місяців тому

    epic work love it

  • @I-VisiBomb-I
    @I-VisiBomb-I Рік тому

    y'all in the comments complaining about the way he went about doing what he did, while his main goal was views and exposure on YT.

  • @dhiaeddinemokaddem3818
    @dhiaeddinemokaddem3818 Рік тому +22

    unreal version = better graphics
    unity version = looks more fun
    why did u remove the top-down camera in the unreal version tho ? XD

    • @nynvib276
      @nynvib276 Рік тому +3

      He didn't actually do anything he just grabbed a bunch of random assets and threw them in Ue5

    • @bradjones7491
      @bradjones7491 Рік тому +2

      bruh the unreal version is just an asset from the store, it's not even his, nor is it a game even.

  • @Yokai_desu7
    @Yokai_desu7 7 місяців тому

    It would be cool if you make it an rpg game

  • @FawxDaddy
    @FawxDaddy 4 місяці тому +1

    The UE comments from literal kids that dont know a single thing about making a game other than "Theres an asset store therefore everyone uses it and if you use it, youre not even making anything."
    You realize not one person does every single job at a game studio right? *insert clown emoji*

    • @RIP-GG
      @RIP-GG 6 днів тому

      Nope. They’re 100% correct. Absolutely zero work went into this. These are free assets with their included animations from a deprecated game imported into empty maps with zero innovation whatsoever. If anything you just outed yourself as a 9 year old with no experience in any engine yet here you are talking out of your ass. What even inspired you to write this idiotic comment defending this nonsense? You actually know nothing about anything having to do with game development but somehow developed a programmers hubris. Fascinating.

  • @naoakudemon-wt8xs
    @naoakudemon-wt8xs Рік тому

    That's kang from paragon...

  • @Randio420
    @Randio420 Рік тому +9

    Thats the default run 😂

  • @RichardMar
    @RichardMar Рік тому

    First part looked like Lens Island

  • @omg_wtf_not_now
    @omg_wtf_not_now 10 місяців тому +1

    and you could of done exactly the same in unity.

  • @Ameen999-p3q
    @Ameen999-p3q 6 місяців тому +2

    when he uses the sword ,the grasses doesn't got any damage 😅😅😅p

  • @sorensanchez4702
    @sorensanchez4702 Рік тому +14

    Meh. Unity looks better

    • @Cali6pack-styx
      @Cali6pack-styx Рік тому

      You mean is easier to use but yea I also ageee with that

    • @georgieluvsu
      @georgieluvsu Рік тому +10

      @@Cali6pack-styx no, he means the unity version looks better lol

  • @ZavMelhor
    @ZavMelhor 5 місяців тому +2

    1gb game to 16gb game...

  • @x.editor892
    @x.editor892 Рік тому +2

    I’m ur 100th like LETS GOOOO🎉

  • @anothernewsnetwork
    @anothernewsnetwork 9 місяців тому +1

    I say this as an ex unreal now unity dev. Good luck optimizing.

  • @paulgabriel4360
    @paulgabriel4360 9 місяців тому

    This should be a felony

  • @warezz1743
    @warezz1743 Рік тому

    It looks like the "recreated" game is just an asset dump. I'm guessing Dynamic Grass System Lite, Flexible Combat System, and maybe Quixel materials?

    • @netherofficial
      @netherofficial 8 місяців тому

      There's nothing wrong with quixel materials, but it doesn't even compare to unity, unity had custom assets, unreal version is all marketplace, different camera angles, windows xp landscape, all animations

    • @warezz1743
      @warezz1743 8 місяців тому

      @@netherofficial Yeah ain't nothing wrong with Quixel assets by themselves other than being massive files. They're high quality and if you have a clue at what you're doing you can make something visually decent with them.

  • @jay31415
    @jay31415 6 місяців тому

    Whoa its...a dude...running!

  • @polpom1132
    @polpom1132 11 місяців тому

    Bro went from level 1 rookie to level 100 pro

    • @witchlynproductions753
      @witchlynproductions753 11 місяців тому +1

      Nah not even close. The first one while dogshit probably took a few hours of effort. The UE5 one is literally 2 asset packs on the UE Marketplace they just dragged into the editor and said done. They didn't do a single bit of work.

  • @pointlesssquire
    @pointlesssquire 8 місяців тому +1

    Why didn’t you make a full game? You just slapped this together in 13 minutes

  • @onion69420
    @onion69420 3 місяці тому

    Is that the win xp hill?

  • @gamertech4589
    @gamertech4589 Рік тому +2

    Becoz using asset AAA studio :)
    change same character game look same ;)

  • @samanealirezazade1144
    @samanealirezazade1144 7 місяців тому +1

    Game name: godly sword vs air

  • @Michael-cb7xw
    @Michael-cb7xw 4 місяці тому

    first game: soul
    second game: soulless

  • @Project707-io3xo
    @Project707-io3xo 8 місяців тому

    You can make your game like this on Unity3D HDRP template

  • @chriscastiel8231
    @chriscastiel8231 9 місяців тому

    Yeah no. That unity one looks and feel better 😂

  • @Mafa0001
    @Mafa0001 10 місяців тому

    Import paragon assets. Import Grass library. Done. 0 effort, 0 gameplay 0 similarities

  • @MyStopMotionProduction
    @MyStopMotionProduction Рік тому

    Is that fortnite animation 😮

  • @addisonknox5052
    @addisonknox5052 Рік тому

    Unironically, the Unity one plays better and the Unreal one looks better. It seems that way on the surface for many indie projects.

  • @soulprimeanimations
    @soulprimeanimations Рік тому

    Wow huge upgrade

  • @CarpathianWasteGroup
    @CarpathianWasteGroup Рік тому +1

    thanks but i like this one better

  • @tpros6289
    @tpros6289 8 місяців тому

    This isnt a game. Its just the start of one. You dont have any other thing to do but run around some empty environment with different flavors of landscape and perform these generic attacks with your sword. At least put in a msnnequin to attack. It doesnt even need a damage animation or anything, just the collision and hit logic. I could have made this exact video in Blender, and it would be the exact same in every way, but only slightly more dishonest by calling it a game.

  • @bojandronjic4658
    @bojandronjic4658 Рік тому

    I don't know what the trend is lately: "I used unity and now it's unreal or godot..." Well, if one engine doesn't suit you, try another one and choose which one you will use, but I don't understand the underestimation of unity. There is no engine with a magic button make a game, the quality of the game depends mostly on the effort of the creator himself. Some say unreal is faster because it uses C++, Ok unity has DOTS(ESC,JobsSystems,Entities and BurstCompiled) so what now?You was compare an empty scene of unity with a scene full of assets in unreal.And no one making their own systems that can be better, more efficient and ultimately more beautiful than standard assets, but it requires knowledge and persistence. Better focus on your own projects instead of underestimating engines based on built-in assets or some small and not so important differences. If someone is interested how powerful unity can be, let them look at, for example, project ferocious or escape from tarkov...

  • @georgieluvsu
    @georgieluvsu Рік тому +3

    Unity looks better

  • @Saucy293
    @Saucy293 7 місяців тому

    I honestly prefer the unity version

  • @fnafhexplushies8321
    @fnafhexplushies8321 Рік тому +1

    Nice!

  • @biscut8492
    @biscut8492 Рік тому

    He made a game better then most AAA games today

  • @dashaybudda9557
    @dashaybudda9557 2 місяці тому

    this is why unreal is superior

    • @nivler473
      @nivler473 2 місяці тому

      He just imported Kwang

  • @compilererror2836
    @compilererror2836 Рік тому

    looked way better in unity, the unreal version reeks of the “unreal look”.

  • @Hasen94
    @Hasen94 Рік тому

    This is from old paragon

  • @aheegames
    @aheegames Рік тому

    Every time I see a unity game it just looks so plain

  • @LANGIMATION
    @LANGIMATION Рік тому

    that's not a recreation that's a completely different idea

  • @BFlorry
    @BFlorry 11 місяців тому

    Nintendo hire this man

  • @AstraVoid
    @AstraVoid Рік тому +1

    Everytime I hear this text to speech voice I know the video going to be some cringe bs

  • @ClappOnUpp
    @ClappOnUpp 10 місяців тому +1

    I mean, yeah you can make your game in fortnite if you want but it looked pretty cool before

  • @sadge6430
    @sadge6430 11 місяців тому

    Gjs

  • @cordecks
    @cordecks Місяць тому

    I like the unity better

  • @Raziaar
    @Raziaar 10 місяців тому

    You can't compare apples to oranges. You took a game that had specific assets, and changed the assets. That's not Unreal looking better... that's different assets, assets that would also look exactly the same in Unity.
    The only real difference would be how lighting and stuff works between the two... which again, one might have been using non-comparable settings in Unity.

  • @binkspark
    @binkspark Рік тому

    put that on kenshi 2

  • @chrisalex82
    @chrisalex82 2 місяці тому +1

    Unreal is superior

  • @shapeshifter8986
    @shapeshifter8986 10 місяців тому

    Where is a game here?

  • @onewayroad3765
    @onewayroad3765 Рік тому +5

    Tbh, most of the unreal engine games look realistic and it's boring. All the graphics and visuals are the same.

    • @Realkeonr
      @Realkeonr Рік тому +4

      I think it really depends on the artist, not the tools. Some people can make things that look boring and bland whereas others with the same toolset can make a masterpiece.

    • @alex-qn5xp
      @alex-qn5xp Рік тому +4

      No that's because a lot of people use the same marketplace assets over and over again, it has absolutely nothing to do with the engine.

  • @weightednormal3682
    @weightednormal3682 Рік тому

    All Unreal games look the same.

    • @witchlynproductions753
      @witchlynproductions753 11 місяців тому

      Yeah if you're looking at shitty "indie developers" who use the same marketplace assets. There are a lot of games people probably don't even realize are made with UE5 that are massively different from each other.

  • @GAmes-cg2uf
    @GAmes-cg2uf 8 місяців тому

    But it can be done in unity

  • @rsingh5759
    @rsingh5759 Рік тому

    Unity one had more life.