Tip to help with practice: To tell if your movement has come to a complete stop or you're ready to shoot is to look at your gun. Your gun moves along with you and when it returns to regular position means you've stopped completely. You can rewatch his video to see his gun going to regular position as soon as he shoots.
Also what helps is shooting error graph located in settings the video tab and it's at the bottom of stats the orange bars means you shooting accurately aka standing still and the blue means movement was incorporated when firing aka run and gun this is nice when vod reviewing your game or in a dm to see if you're counter strafing correctly having good or bad gun fight hygiene.
"counter strafing" isnt actually in Valorant at all , atleast not in the way people think The entire idea of "counter strafing" in CSGO was that while strafing, pressing a movement key in the opposite direction would cause you to come to a stop /faster/ than you would have, had you simply let go of your strafe key. But in Valorant this mechanic is essentially non existent. Multiple people have done the actual frame counting with precise artificial movement inputs and counting frame by frame they found that there is absolutely no discernable difference in stopping speed between 'counter strafing' and simply letting go of your movement key. And this is the case for alot of the more intricate mechanics that are such a main staple in CS like bhopping and server tick rates. All these mechanics in Valorant have been purposely tuned in such a way that they are relatively easy to pick up and understand for a beginner , without the slurry of arbitrary secondary movement properties that they dont outright tell you about, and would inevitably impact your performance in the longrun. But as a concluding statement id just like to say that Yes, doing this in game does give you a very slight advantage in the fact that you are more consistently *on the move* but it does /NOT/ give you an advantage in *stopping speed* which is the whole reason its even called "counter strafing" at all , as you're countering the effects of strafing. But yea, any perceived advantage in stopping speed from practicing this sort of thing is you simply gaining experience and understanding of the games actual movement mechanic timing and being rewarded for it *because* its consistent and straightforward.
i watched many videos, and they're all great but this is the one that really able to explain the 'why' and 'how' behind the 'is' for me. it felt like i can finally see the theory that build strafing which is great bcs then i can recognized where it is applicable, it's the basic (fundamental) understanding i've been searching for so thank you! also tried the practices today and i love how your practices gave me SOOOO much information and made me see the game in wider and more detailed perspective, i will try to stick to your routine!!!
Haven't watched the video yet, but your comment caught my eye because I saw the word "theory" and needed to to reply. I am 100% with you on this! I NEED the "why" behind things before I can master them. "Do this. Don't do that." Ok, but why? "Just DO it." Nah. That don't work for me. I had a fucking mental epiphisplosion the first night that the "theory" behind mouse sens came to me. Everyone always said, "It's about comfort" but that's about as far as they went. Then, one night I was grinding aim training and Valo. I felt like I was dragging my crosshair through mud. In frustration, I increased my sens from .13 to .24. Suddenly I was clicking heads. My arm, eyes, and crosshair were perfectly in sync for the first time ever. That's when I realized that finding the right mouse sens IS about comfort, but more specifically it's about finding what makes your movements in game feel natural and connected to your eyes and arm. What sens requires the least amount of thought and effort IOT to get your crosshair on target? The right mouse sens will make your crosshair feel like an extension of your arm. Additionally, the right mouse sens can change based on your hand-eye coordination. As my reactions and coordination have improved, I have experimented with all kinds of different mouse sensitivities. Sometimes it's been a detriment because I've gotten lost in the weeds, but overall it has been an effective and important journey. I now have a "range" that I shift between depending on how I'm feeling at the time. Anyway...that was a lot just to say I love to know I'm not the only one who's mind works this way!
i don’t comment too often but this video is so well made, the way the video is structured, the value of the video itself even the memes and everything is on point, much love man ty for the content
As I get older I care more about movement. I always tell my friends what is the point of being able to flick if you have horrible movement. You are just wasting more "time" to get the same shot. I never thought of taking an approach to learning how to counter-strafe better. Glad to know I still have so much to learn. SOLID content. I dont even play Val, but Im gonna sub!
not sure if this was addressed in the video but counte-strafing in CSGO is important because when you lift off the movement key, theres a short period of deceleration that occurs in which you are inaccurate. If you press the opposite key or "counter" strafe, you are making the acceleration of your character in that moment 0 (zero). If you master counter strafing in CS, you can be accurate while seemingly never stopping, and this is because you are taking advantage of that brief period of time inbetween strafes in which your acceleration is 0. In valorant this doesn't matter at all because the second you lift off the strafe key your acceleration is zero and so you can just lift off the key and have instant accuracy. It can be used, however, in valorant if you want to continually move back and forth instead of stopping, but you can also just lift off key, shoot, strafe again, lift off key, shoot etc.
iirc in csgo if u don’t counter strafe the character is still moving for 24 frames but in valorant without counter strafe it’s only 8 frames that’s why there are the for ways of “counter strafing” he mentions at the end of the vid
I may prior the objective in game,but if there's one thing I hate about, it's losing to the gunfights, getting tapped in the head, and then letting my mental state cross through and just straight up affect my game. This will definitely help me alot in terms of aim. Thanks RoyalG.
Also what helps is shooting error graph located in settings the video tab and it's at the bottom of stats the orange bars means you shooting accurately aka standing still and the blue means movement was incorporated when firing aka run and gun this is nice when vod reviewing your game or in a dm to see if you're counter strafing correctly having good or bad gun fight hygiene.
thank you so so much this truly helped me and now i have it easier well im not really too good at it but eh. i definetly am on the right track thank you royal g
Hey low-mid immortal player here. This is the one concept I’ve been missing and I haven’t seen anyone make content on it. Everyone says good aim comes with good movement and vice versa but no one explains it like this. I feel if you incorporate this into your gameplay you can easily become more consistent since 90% of your shots are easier to hit. I’ve been spamming a and d and strafing left to right when I could’ve been implementing this and I climbed pretty high with the a and d strat. I just feel with this in my tool kit I would be much more consistent with the a and d spamming
Yeah, I find that players with CSGO backgrounds will most likely already know about counterstrafing. At least to me, it seems that most of the VALORANT community don't really give much exposure to this important fundamental. Perhaps it's due to the fact that counterstrafing is much more important in CSGO due to the higher movement speed, while in VALORANT, it is able to be compensated by raw aim due to lower movement speed or compensated by the use of abilities. At higher ranks, counterstrafing will definitely up your game so I highly recommend that you spend time to improve it.
@@Axzide Yeah it's not like it's super important like a must-have to climb or anything. But having it in your skillset is very useful for certain situations.
@@Axzide situations where u would not get shot as u can shoot faster after stopping with counter strafing than usual. Matters only in a few moments in higher elo
This makes me realize that, as a new player on valorant who is new to fps pc games, I still need to learn a lot of things especially mechanic things like this one, crosshair placement, and to not panic while shooting About the game sense and stuff, I think as long as I understand the map and paying attention to how the enemy moves through the map, it would be okay, some enemies have certain pattern and habits lol.
This mechanic is not important as the difference is minuscule when you do it or not, watch woohoojin, he is a valorant coach and gives mostly gamesense tips
Do the first practice with the target switching while going back in forth the different ranges (10m, 20m, 40m). Strafe in one direction, change target then you need to lock onto its head before strafing in the other direction.
Letting go vs pressing opposite key shows esentially there is no actual advantage to counter strafing, if you bind your shoot key to the counter strafe you plan to do, you will see that you can't shoot straight cause you dont yet have accuracy so you need to either press the counter strafe a split second later and you also time that with your shot you press them simultaneusly or counter strafe wait a split second and then shoot , you are never getting an advantage, so that 50ms is gonna be taken from you either when you let go , or when you decide to do the counter strafe example lets say we move to the left: there are 3 ways to shoot: WITHOUT COUNTERSTRAFING: A[pressed] + A[released] + [50ms] + MOUSE1(shooting) WITH COUNTER STRAFING: A[pressed] + A[released] + [50ms] + D[TAP] + MOUSE1(shooting) in this case you can time the shooting with the moment you press D, but you are waiting just like you do without counterstrafing so i dont even think there is a value to this Now here raises another question do you hold the counter strafe key or you just tap and release it. So for that 50ms you tap and relase or hold then shoot. A[pressed] + A[released] + D[TAP] + [50ms] + MOUSE1(shooting) In this case you wait a little before you shoot so you shoot, is there an advatnage to without counterstrafging nobody knows.
My personal tip is to create a secondary account. Play competitive whilst practising counterstrafing or anything you need to work on. The reason is to remove the presure of messing up and you can focus on developing your mechanics. I do not think this would be smurfing as your secondary account would be placed 1-2 rank below your main, play your placements correctly.
@@atkiinnacat Unrated is too variable. You could play against players who are why above your skill ranks and worst they could be queueing with friends warming up for their comp games.
7:02 1. means just shoot 1 bullet at the apex of your standstill in between a and d, best gun to use is guardian cause it has lowest spread (you can't use jett knives cause it defeats the whole purpose :D cause they are perfect irrespective of movement) 2.means don't move your mouse at all but in reality you have to use your mouse to switch and position yourself correctly and also you have to use your mouse to adjust if you are not head level meaning you can adjust vertically the mouse but not horizontally. But after doing this you can create a routine that incorporates this same exercise but this time you use your mouse to microadjust. TBH this secret tip is kind of useless and annoying and not helpful microadjusting with mouse makes this a much more fun and useful exercise.
Huge thank you to all of these creators helping out people who genuinely wanna learn how to play the game and rank up! Very nice content, I'll definitely take a lot of these tips into consideration :)
8:21 ("KEYBOARD MOVING[LEFT-A , RIGHT-D]"+"MOUSE MOVING ") 1. you need to position your crosshair on the RIGHT SIDE of the bot you go towards it with your keyboard and towards it with mouse. L + L (A + ) you need to position your crosshair on the LEFT SIDE of the bot and you go towards it with your keyboard and towards it with mouse. 3. you need to position your crosshair on the LEFT SIDE of the bot you move away from the bot with the keyboard, but towards it with your mouse. L+R (A + -->) 4. you need to position your crosshair on the RIGHT SIDE of the bot you move away from the bot with the keyboard, but towards it with your mouse. R+L (D +
i train this with heavy armour strafing bots i think it's important to get used to shooting moving targets (or rather, being ready to headshot them the moment they stop)
In Valorant there is virtually no difference in letting go of key vs. tapping opposite strafe direction (which is what counterstrafing actually is). People who started with Valorant might just let go, people who started with CS will most definitely press opposite key.
@@MIX-g2z Even if you press the opposite key (even holding it to quickly move in the opposite direction) there is a time window where your bullet will be fully accurate. Even though the timing will require some getting used to learning this could make your counter strafes a lot faster and smoother.
ur so good at coaching people i wish i was as good a coach as u,i have a pretty bad setup and no moniter yet i have a kone aimo mouse and there prettty hav e my brother cant belilive how i win my games.
I tried this and the fact that its hard to do is the proof that it is effective, im bronze but my play is that of a silver, ill comeback here when i became an immortal
I hate how i used to aim with my movement when i was younger but stopped because people told me it was messing with my aim, now everyone is saying its a good thing and its hard to re-learn lol
"counter strafing" isnt actually in Valorant at all , atleast not in the way people think The entire idea of "counter strafing" in CSGO was that while strafing, pressing a movement key in the opposite direction would cause you to come to a stop /faster/ than you would have, had you simply let go of your strafe key. But in Valorant this mechanic is essentially non existent. Multiple people have done the actual frame counting with precise artificial movement inputs and counting frame by frame they found that there is absolutely no discernable difference in stopping speed between 'counter strafing' and simply letting go of your movement key. And this is the case for alot of the more intricate mechanics that are such a main staple in CS like bhopping and server tick rates. All these mechanics in Valorant have been purposely tuned in such a way that they are relatively easy to pick up and understand for a beginner , without the slurry of arbitrary secondary movement properties that they dont outright tell you about, and would inevitably impact your performance in the longrun. But as a concluding statement id just like to say that Yes, doing this in game does give you a very slight advantage in the fact that you are more consistently *on the move* but it does /NOT/ give you an advantage in *stopping speed* which is the whole reason its even called "counter strafing" at all , as you're countering the effects of strafing. But yea, any perceived advantage in stopping speed from practicing this sort of thing is you simply gaining experience and understanding of the games actual movement mechanic timing and being rewarded for it *because* its consistent and straightforward.
to do the controlling aim with movement, for example if we strafe to left, hold A on keyboard right? so to stop its better release the a button, or hold a and d (a+d) together?
I remember when I didn't have a PC I played some games on controller and you basically have to do this you won't get your crosshair on the enemy in time
Great video, thanks a lot! In the video you mention that as you reach the enemy with movement you start “decelerating”. Factually speaking in terms of keys, what does it mean, do you start walking “Shift”? Thanks
The only thing severely lacking in my aim kit is the micro adjustments between quick strafing i just cant hit a hs and the other person just shoots my body 4 times its so infuriating
One of my main questions about the idea that "stopping first to aim before shooting is wasting time you could use to aim while moving, so why not just use this opportunity to keep moving" is what to do when continuing to move compromises your position when isolating angles and forces you to take another bad fight afterwards. If I build my aiming technique around continuing to move until I'm confident my crosshair is on their head, then there's a real possibility that in the time it takes to do that I've now committed significantly harder to the fight than may be necessary and put myself in a much worse position to execute on the percentage play. With movement like that, even if my odds of winning the first fight I take on an angle go up, my odds of getting traded by a nearby teammate rise exponentially, right? Or am I missing something.
"use this opportunity to keep moving" can include: peekingwhile aiming to take a shot, and as soon as you shoot to start moving again. during this time you adjust your aim. however lets say that you don't want to stay in the open anymore? use that movement to get back behind cover. Essentially, he is talking about counter strafing and you are talking about peeking/positioning/gun fight strategy. He's just having you build skills for a separate concept, and the others are still necessary to improve. Good aim doesn't teach you how to not die during gun fights...
Suppose i wanna counter strafe side to side while taking a fight. Do i A) hold A and D keys alternatively or B) Do i hold A then tap D to stop, then hold D again and tap A to stop? I think the correct method is option B but it seems really slow? I want to do quick side to side movements
Question, 4k cs hours here. In cs with counter strafing, you are taught/learn that you need to cancel out the movement to do correct counter strafing. As in if you hid D to strafe you need to tap A to cancel out the motion faster. I didn't notice if you mentioned it here. Just looking for clarification if you should cancel momentum out the same way in Valorant? Or is it just a release D-to-stop type of motion?
plz make a video on how to find ur perfect sens or u can recommend ur favourite video to help me out as i bought new mouse and i m facing difficulty to find my sens
Tip to help with practice: To tell if your movement has come to a complete stop or you're ready to shoot is to look at your gun. Your gun moves along with you and when it returns to regular position means you've stopped completely. You can rewatch his video to see his gun going to regular position as soon as he shoots.
Also what helps is shooting error graph located in settings the video tab and it's at the bottom of stats the orange bars means you shooting accurately aka standing still and the blue means movement was incorporated when firing aka run and gun this is nice when vod reviewing your game or in a dm to see if you're counter strafing correctly having good or bad gun fight hygiene.
"counter strafing" isnt actually in Valorant at all , atleast not in the way people think
The entire idea of "counter strafing" in CSGO was that while strafing, pressing a movement key in the opposite direction would cause you to come to a stop /faster/ than you would have, had you simply let go of your strafe key.
But in Valorant this mechanic is essentially non existent. Multiple people have done the actual frame counting with precise artificial movement inputs and counting frame by frame they found that there is absolutely no discernable difference in stopping speed between 'counter strafing' and simply letting go of your movement key.
And this is the case for alot of the more intricate mechanics that are such a main staple in CS like bhopping and server tick rates.
All these mechanics in Valorant have been purposely tuned in such a way that they are relatively easy to pick up and understand for a beginner , without the slurry of arbitrary secondary movement properties that they dont outright tell you about, and would inevitably impact your performance in the longrun.
But as a concluding statement id just like to say that Yes, doing this in game does give you a very slight advantage in the fact that you are more consistently *on the move*
but it does /NOT/ give you an advantage in *stopping speed*
which is the whole reason its even called "counter strafing" at all , as you're countering the effects of strafing.
But yea, any perceived advantage in stopping speed from practicing this sort of thing is you simply gaining experience and understanding of the games actual movement mechanic timing and being rewarded for it *because* its consistent and straightforward.
@@fps-rt6rm bet thanks
Just enable movement error crosshair to see that
@@warfygaming5719 what crosshair for movement errorr then?
havent seen a video this in-depth ever, well made honestly
Who else needs this guy as a coach
😂
Im better than him and silver
I need this man
@@InternetGriefer haha okay
Me
i watched many videos, and they're all great but this is the one that really able to explain the 'why' and 'how' behind the 'is' for me. it felt like i can finally see the theory that build strafing which is great bcs then i can recognized where it is applicable, it's the basic (fundamental) understanding i've been searching for so thank you! also tried the practices today and i love how your practices gave me SOOOO much information and made me see the game in wider and more detailed perspective, i will try to stick to your routine!!!
Haven't watched the video yet, but your comment caught my eye because I saw the word "theory" and needed to to reply.
I am 100% with you on this! I NEED the "why" behind things before I can master them.
"Do this. Don't do that." Ok, but why? "Just DO it."
Nah. That don't work for me.
I had a fucking mental epiphisplosion the first night that the "theory" behind mouse sens came to me. Everyone always said, "It's about comfort" but that's about as far as they went. Then, one night I was grinding aim training and Valo. I felt like I was dragging my crosshair through mud. In frustration, I increased my sens from .13 to .24. Suddenly I was clicking heads. My arm, eyes, and crosshair were perfectly in sync for the first time ever. That's when I realized that finding the right mouse sens IS about comfort, but more specifically it's about finding what makes your movements in game feel natural and connected to your eyes and arm. What sens requires the least amount of thought and effort IOT to get your crosshair on target? The right mouse sens will make your crosshair feel like an extension of your arm.
Additionally, the right mouse sens can change based on your hand-eye coordination. As my reactions and coordination have improved, I have experimented with all kinds of different mouse sensitivities. Sometimes it's been a detriment because I've gotten lost in the weeds, but overall it has been an effective and important journey. I now have a "range" that I shift between depending on how I'm feeling at the time.
Anyway...that was a lot just to say I love to know I'm not the only one who's mind works this way!
This is SOLID content. Well made, well spoken, insane advice.
i don’t comment too often but this video is so well made, the way the video is structured, the value of the video itself even the memes and everything is on point, much love man ty for the content
This video helped me a lot, I hope your channel grows a lot
sheeesh i thought i knew counter-strafing until watching this video. Really shows the difference between mastery vs good understanding
As I get older I care more about movement. I always tell my friends what is the point of being able to flick if you have horrible movement. You are just wasting more "time" to get the same shot. I never thought of taking an approach to learning how to counter-strafe better. Glad to know I still have so much to learn. SOLID content. I dont even play Val, but Im gonna sub!
Nah you hit the target quicker flicking that's the point but yh movement is massive in any shooter
not sure if this was addressed in the video but counte-strafing in CSGO is important because when you lift off the movement key, theres a short period of deceleration that occurs in which you are inaccurate. If you press the opposite key or "counter" strafe, you are making the acceleration of your character in that moment 0 (zero). If you master counter strafing in CS, you can be accurate while seemingly never stopping, and this is because you are taking advantage of that brief period of time inbetween strafes in which your acceleration is 0. In valorant this doesn't matter at all because the second you lift off the strafe key your acceleration is zero and so you can just lift off the key and have instant accuracy. It can be used, however, in valorant if you want to continually move back and forth instead of stopping, but you can also just lift off key, shoot, strafe again, lift off key, shoot etc.
iirc in csgo if u don’t counter strafe the character is still moving for 24 frames but in valorant without counter strafe it’s only 8 frames that’s why there are the for ways of “counter strafing” he mentions at the end of the vid
I may prior the objective in game,but if there's one thing I hate about, it's losing to the gunfights, getting tapped in the head, and then letting my mental state cross through and just straight up affect my game. This will definitely help me alot in terms of aim. Thanks RoyalG.
You explain stuff so well, can you do a video about positioning?
Yo this is the best movement video I have found. Also I appreciate the great coms in the classic series.
Also what helps is shooting error graph located in settings the video tab and it's at the bottom of stats the orange bars means you shooting accurately aka standing still and the blue means movement was incorporated when firing aka run and gun this is nice when vod reviewing your game or in a dm to see if you're counter strafing correctly having good or bad gun fight hygiene.
Bro this is hands down the best guide( i am not told to comment good but i had to )
thank you so so much this truly helped me and now i have it easier well im not really too good at it but
eh. i definetly am on the right track
thank you royal g
Hey low-mid immortal player here. This is the one concept I’ve been missing and I haven’t seen anyone make content on it. Everyone says good aim comes with good movement and vice versa but no one explains it like this. I feel if you incorporate this into your gameplay you can easily become more consistent since 90% of your shots are easier to hit.
I’ve been spamming a and d and strafing left to right when I could’ve been implementing this and I climbed pretty high with the a and d strat. I just feel with this in my tool kit I would be much more consistent with the a and d spamming
Yeah, I find that players with CSGO backgrounds will most likely already know about counterstrafing. At least to me, it seems that most of the VALORANT community don't really give much exposure to this important fundamental. Perhaps it's due to the fact that counterstrafing is much more important in CSGO due to the higher movement speed, while in VALORANT, it is able to be compensated by raw aim due to lower movement speed or compensated by the use of abilities. At higher ranks, counterstrafing will definitely up your game so I highly recommend that you spend time to improve it.
@@Hareyex u don’t need to counter strafe ok valorant, strafe shooting is more than enough
@@Axzide Yeah it's not like it's super important like a must-have to climb or anything. But having it in your skillset is very useful for certain situations.
@@Hareyex situations as in what?
@@Axzide situations where u would not get shot as u can shoot faster after stopping with counter strafing than usual. Matters only in a few moments in higher elo
this will be very helpful. i’m looking forward to improving my aim and movement. thank you so much for this vid!!
This makes me realize that, as a new player on valorant who is new to fps pc games, I still need to learn a lot of things especially mechanic things like this one, crosshair placement, and to not panic while shooting
About the game sense and stuff, I think as long as I understand the map and paying attention to how the enemy moves through the map, it would be okay, some enemies have certain pattern and habits lol.
game sense is movement awareness and good mental so yes you do need game sense
This mechanic is not important as the difference is minuscule when you do it or not, watch woohoojin, he is a valorant coach and gives mostly gamesense tips
Do the first practice with the target switching while going back in forth the different ranges (10m, 20m, 40m). Strafe in one direction, change target then you need to lock onto its head before strafing in the other direction.
been here since 1k, feels great seeing you're finally getting the attention you deserve!
god damn bro this is so helpful. You’re mad good too. Is there any giveaway for the coaching? Cause i’ve been looking but im really broke
I haven't been doing any coaching giveaways but I do have a points option on my stream for free coaching (30k)
You're uploading really helpful contents. Respect+
damn this is super helpful for a low elo player like me. hoping to see more educational vids from you
Any updates on whether this tutorial helped you climb ranks?
Well explained, great video and would definitely recommended for new players!
Gud content, man's not hiding his secrets
Letting go vs pressing opposite key shows esentially there is no actual advantage to counter strafing,
if you bind your shoot key to the counter strafe you plan to do, you will see that you can't shoot straight cause you dont yet have accuracy so you need to either press the counter strafe a split second later and you also time that with your shot you press them simultaneusly or
counter strafe wait a split second and then shoot , you are never getting an advantage, so that 50ms is gonna be taken from you either when you let go , or when you decide to do the counter strafe
example lets say we move to the left:
there are 3 ways to shoot:
WITHOUT COUNTERSTRAFING:
A[pressed] + A[released] + [50ms] + MOUSE1(shooting)
WITH COUNTER STRAFING:
A[pressed] + A[released] + [50ms] + D[TAP] + MOUSE1(shooting)
in this case you can time the shooting with the moment you press D, but you are waiting just like you do without counterstrafing so i dont even think there is a value to this
Now here raises another question do you hold the counter strafe key or you just tap and release it. So for that 50ms you tap and relase or hold then shoot.
A[pressed] + A[released] + D[TAP] + [50ms] + MOUSE1(shooting)
In this case you wait a little before you shoot so you shoot, is there an advatnage to without counterstrafging nobody knows.
I will try this on my training. Thanks for this content
yoo thanks a lot man, that really helped!
Wow what a great guide, cant wait to practice it. Was looking for something to take me from Asc to Immortal, I feel this is it.
Big bro, are you immortal now?
actually good video helpful as an immortal player this shit will get so many hard stuck ascendants to immo
This is so helpful 100 percent better tha skillcapped videos.
Before this I basically can only use the sheriff and the guardian by deadzoning, but now I can get some sick movement while using them
i am already doing it out of instinct . i use to play pubg mobile i learned it there , i just need practice to master it now
My personal tip is to create a secondary account. Play competitive whilst practising counterstrafing or anything you need to work on. The reason is to remove the presure of messing up and you can focus on developing your mechanics. I do not think this would be smurfing as your secondary account would be placed 1-2 rank below your main, play your placements correctly.
Unrated
@@atkiinnacat Unrated is too variable. You could play against players who are why above your skill ranks and worst they could be queueing with friends warming up for their comp games.
thanks bro, best video ever
recently i came back to val as a former plat 1 now im diamond, i found out that movement is just as important as aim and it helped a lot
just started playing fps games for the first time thanks for the video
I agree, i learned how to counter strafe and went from gold 1 to immortal 1 in 1 act.
GREAT VIDEO !
The channels pic got me lmao. u have my sub fine sir.
Came from eggwick, amazing video
great video!
Insane Bro 🔥
7:02
1. means just shoot 1 bullet at the apex of your standstill in between a and d, best gun to use is guardian cause it has lowest spread (you can't use jett knives cause it defeats the whole purpose :D cause they are perfect irrespective of movement)
2.means don't move your mouse at all but in reality you have to use your mouse to switch and position yourself correctly and also you have to use your mouse to adjust if you are not head level meaning you can adjust vertically the mouse but not horizontally.
But after doing this you can create a routine that incorporates this same exercise but this time you use your mouse to microadjust.
TBH this secret tip is kind of useless and annoying and not helpful microadjusting with mouse makes this a much more fun and useful exercise.
Huge thank you to all of these creators helping out people who genuinely wanna learn how to play the game and rank up! Very nice content, I'll definitely take a lot of these tips into consideration :)
i am having hard time aiming and counter-strafing, thanks a lot for this helpful video!
this video is super helpful, if there were timestamps on what you do to practice in the range that would help too :D
I'll keep that in mind for the future! Generally the practice range stuff is just the end of the section
8:21
("KEYBOARD MOVING[LEFT-A , RIGHT-D]"+"MOUSE MOVING ")
1. you need to position your crosshair on the RIGHT SIDE of the bot you go towards it with your keyboard and towards it with mouse.
L + L (A + )
you need to position your crosshair on the LEFT SIDE of the bot and you go towards it with your keyboard and towards it with mouse.
3. you need to position your crosshair on the LEFT SIDE of the bot you move away from the bot with the keyboard, but towards it with your mouse.
L+R (A + -->)
4. you need to position your crosshair on the RIGHT SIDE of the bot you move away from the bot with the keyboard, but towards it with your mouse.
R+L (D +
i train this with heavy armour strafing bots
i think it's important to get used to shooting moving targets (or rather, being ready to headshot them the moment they stop)
I don't think it was mentioned in this video, but do you hit the opposing A/D key to stop the movement or do you just let go to stop?
would defffinitely appreciate an answer on this^
In Valorant there is virtually no difference in letting go of key vs. tapping opposite strafe direction (which is what counterstrafing actually is). People who started with Valorant might just let go, people who started with CS will most definitely press opposite key.
@@solovicious nah, it should be just let go, if u directly pess oppsite key, ur bullet will inaccurate.
@@MIX-g2zno, solovicious is right
@@MIX-g2z Even if you press the opposite key (even holding it to quickly move in the opposite direction) there is a time window where your bullet will be fully accurate. Even though the timing will require some getting used to learning this could make your counter strafes a lot faster and smoother.
I knew the counter strafing, and how it work, but don't master it, and i still learning few thing, GG!
btw ngl thank u for teaching me this and i got upto immortal rank !!
Needed this ty
very helpful🔥
ur so good at coaching people i wish i was as good a coach as u,i have a pretty bad setup and no moniter yet i have a kone aimo mouse and there prettty hav e my brother cant belilive how i win my games.
helped me a lot thanks.. :)
visualising the shooting error graph on this recording would've helped alot
Players who main octanes playing valorant r gonna have a stroke dealing with this
So are you not pressing the opposite directional key to stop the movement like in CS?
Wait your royalG??? Oh ma gawd
0:22
I tried this and the fact that its hard to do is the proof that it is effective, im bronze but my play is that of a silver, ill comeback here when i became an immortal
THANKS for the vídeo
Its Very helpfull
so i followed this video to the timing and practice each one for 15 minutes and learned how to counter strafe in 2 hours
you make the first step look so efortless but when I tried it it was a complete mess lmao
Bro I was already using this before even knowing people kept asking do you know pop 'n swing and counterstrafing And I was like what is that
thanks bro last tip was og
Kinda resembles red's miyagi method, but more detailed explanation what you should be aiming and progress check for. Good content!
i watch something unique i subscribe
Expectation: peeks, strafes, one tap two enemies
Reality: gets sprayed down, bullet tagged, and dies
bro has amazing quality vids with only 6k subs smh
anyways thank u so much ur a really good coach
This crosshair is amazing i would love to have the same.
I hate how i used to aim with my movement when i was younger but stopped because people told me it was messing with my aim, now everyone is saying its a good thing and its hard to re-learn lol
"counter strafing" isnt actually in Valorant at all , atleast not in the way people think
The entire idea of "counter strafing" in CSGO was that while strafing, pressing a movement key in the opposite direction would cause you to come to a stop /faster/ than you would have, had you simply let go of your strafe key.
But in Valorant this mechanic is essentially non existent. Multiple people have done the actual frame counting with precise artificial movement inputs and counting frame by frame they found that there is absolutely no discernable difference in stopping speed between 'counter strafing' and simply letting go of your movement key.
And this is the case for alot of the more intricate mechanics that are such a main staple in CS like bhopping and server tick rates.
All these mechanics in Valorant have been purposely tuned in such a way that they are relatively easy to pick up and understand for a beginner , without the slurry of arbitrary secondary movement properties that they dont outright tell you about, and would inevitably impact your performance in the longrun.
But as a concluding statement id just like to say that Yes, doing this in game does give you a very slight advantage in the fact that you are more consistently *on the move*
but it does /NOT/ give you an advantage in *stopping speed*
which is the whole reason its even called "counter strafing" at all , as you're countering the effects of strafing.
But yea, any perceived advantage in stopping speed from practicing this sort of thing is you simply gaining experience and understanding of the games actual movement mechanic timing and being rewarded for it *because* its consistent and straightforward.
5:26 moment do you tap 2 times left click to shoot 2 bullets or do you hold it for short period making it burst 2 bullets?
mwzera have the best counter strafing in the world, he's insane
to do the controlling aim with movement, for example if we strafe to left, hold A on keyboard right? so to stop its better release the a button, or hold a and d (a+d) together?
Better to release the button. Way easier and it does the same thing.
I remember when I didn't have a PC I played some games on controller and you basically have to do this you won't get your crosshair on the enemy in time
You should make a video dedicated for o when to use it
Can u please make a Guide Playlist? It would be so amazing.
Great video, thanks a lot! In the video you mention that as you reach the enemy with movement you start “decelerating”. Factually speaking in terms of keys, what does it mean, do you start walking “Shift”? Thanks
Thanks a lot :)
also keep in mind that counter strafing helps but is not necessary, simply letting go of the key is already plenty effective.
Counter strafing is useful for jiggle peeking and prefiring you can't do those by just stopping
@@m1rac1e you can, but yes counter strafing does help, as I said.
yea i have this bug where there is almost 0 chance to counter strafe because my opponents can actually aim and 1 shot me instantly most of the time
The only thing severely lacking in my aim kit is the micro adjustments between quick strafing i just cant hit a hs and the other person just shoots my body 4 times its so infuriating
I heard, that it’s not necessary to counter strafe because just stop holding is as fast as Counter str.
One of my main questions about the idea that "stopping first to aim before shooting is wasting time you could use to aim while moving, so why not just use this opportunity to keep moving" is what to do when continuing to move compromises your position when isolating angles and forces you to take another bad fight afterwards. If I build my aiming technique around continuing to move until I'm confident my crosshair is on their head, then there's a real possibility that in the time it takes to do that I've now committed significantly harder to the fight than may be necessary and put myself in a much worse position to execute on the percentage play. With movement like that, even if my odds of winning the first fight I take on an angle go up, my odds of getting traded by a nearby teammate rise exponentially, right? Or am I missing something.
"use this opportunity to keep moving" can include: peekingwhile aiming to take a shot, and as soon as you shoot to start moving again. during this time you adjust your aim. however lets say that you don't want to stay in the open anymore? use that movement to get back behind cover. Essentially, he is talking about counter strafing and you are talking about peeking/positioning/gun fight strategy. He's just having you build skills for a separate concept, and the others are still necessary to improve. Good aim doesn't teach you how to not die during gun fights...
This also help in any fps game! Recommended from a csgo player!
There is a 90ms delay before you actually stop moving while counter strafing
This is amazing content and advise !!! I’m still ass tho
Thank You :)
Once my mouse gets here I’m doing this
Suppose i wanna counter strafe side to side while taking a fight. Do i
A) hold A and D keys alternatively or B) Do i hold A then tap D to stop, then hold D again and tap A to stop?
I think the correct method is option B but it seems really slow? I want to do quick side to side movements
C) Press A or D depends what side u want to go and shoot n use opposite key to come back in
Strafe shoot strafe
Question, 4k cs hours here. In cs with counter strafing, you are taught/learn that you need to cancel out the movement to do correct counter strafing. As in if you hid D to strafe you need to tap A to cancel out the motion faster. I didn't notice if you mentioned it here. Just looking for clarification if you should cancel momentum out the same way in Valorant? Or is it just a release D-to-stop type of motion?
You cancel momentum the same way, not as much for the frame advantage but for the physical cue to connect the timing to muscle memory
thought my brother was buying something on my phone with the iphone purchase sound effect, i got so scared 💀
solid subscription
I think I saw your video in tweet form a few days ago
The vandal ❤
plz make a video on how to find ur perfect sens or u can recommend ur favourite video to help me out as i bought new mouse and i m facing difficulty to find my sens
what sound queue is that at 0:34? sounds so familiar