It's inferred: Blinded -> Can't detect anything with Sight -> Everyone is hidden to you (if Sight is your only precise sense) -> You are Off-Guard to creatures hidden from you
@@SigurdBraathen pocket sand! Ok in reality there is very few ways for rogues to make a creature blind. Your best bet as a rogue for off guard besides flanking is via stealth, using deception for feints/creating diversions, or good ol' flanking.
The extreme usefulness of the demoralise action makes Desna's anathema against causing fear one of the most consequential ones in the game. Ooooh! Video idea. A tier list of the various Anathema of certain classes, based on how much they affect play.
@@DJchilcott I have a shadow illusionist sorcerer player with Desna's blessing, which is wildly fun because they are trying to go as long as possible without losing the boon
I think Quickened was a bit underestimated here. While, yes, the Quickened action itself is restricted it's usually to something you were going to do anyway, so it really is getting a whole extra action of any variety. For instance, if your turn was going to be Demoralize -> Stride -> Strike. Getting Hasted lets you do the Stride as your extra action so you could, for example, Recall Knowledge -> Demoralize -> Stride -> Strike. The Quickened technically gave you an action to Stride or Strike, but in practice you got to Recall Knowledge where you weren't able to before.
I was thinking this. I'm playing a thaumaturge in a game right now and having the extra action from quickened means that I can more easily fit in my several other actions like Intensify Vulnerability, Feint, or use an action for an implement. Having quickened lets me do something I was going to do anyway, like strike and frees up an action for something else.
This! Currently playing a Warpriest of Ragathiel and while I haven't had access to it for very long, Haste has been _incredibly_ useful in terms of action economy. Stride->Strike->Cry of Destruction, 2-Action Heal*->Stride->Strike, 2-Action Heal*->Sure Strike->Strike, 2-Action Heal*->Strike->Raise Shield and Stride->3-Action Spell are but a few examples of that extra action making a world of difference. *can be any 2-Action Spell really, but Heal does tend to be the go-to one in situations where action economy matters most :P
The problem is you can't use this extra action on activities that include Strike. Martials, especially Fighters, tend to use those on later levels instead of usual Strike. It's amazing on classes who still Strike but don't get a lot of "Fancy Strike" feats like Champion and Thaumaturge. though.
@@SURok695 Yeah, that's a good point. If Haste let you use something like "actions with the Attack or Move traits" instead of "Strike or Stride" it would improve significantly.
@@simonO712 Then we will get another problem. Monk uses Flourish of Blows with his Haste actions and has three actions left. And feats that let to compress two actions into one will be a pain.
Hey idk if this is the right places, but your videos helped me a ton to get into pathfinder back in the OGL crisis, and it's now the art I feel the most passion and inspiration for. Your nonat november streams have also helped me a lot to fall asleep comfortably despite going through a really stressful time in my life rn. Thank you so much for being around
Hey Nonat, I'm jumping in the coments at 12:40. How you can put dazzled in higher than blinded, I don't get. They have the same caveat that if the target has other precise senses as vision, they don't work. Dazzled => DC5 flat check to hit anything (from concealment) and that's it. Blinded => DC11 flat check to hit anything + off-guard + any terrain is difficult + -4 to perception checks. It even says in the description of blinded that it overrides dazzled, implying that it's a strictly stronger versionof the same effects! Now sure, if you were to take into account the sources of these conditions, dazzled is way more accessible (area effects, no incapacitation etc.) but you specified that you don't do that in this tier-list. OOkay 27:48 , same with grabbed and off-guard. Grabbed is off-guard + 2 other effect, yet it gets A-tier while off-guard gets S? Feels like you're biased towards the effects we see more often, no?
Fun combo I have with the concealed condition: we are using dual class variant. I am a wizard/inventor, I am a human with the sylph heritage. The smogger item allows me to create smoke that follows me around for one minute. Anyone hitting me in melee must take the DC5 flat check but with smoke blending I can up the DC to 7. On my turn I cast Sure Strike to ignore my enemy's concealed condition and give me advantage on Megaton Strike for extra dices of damage. That is a nice little combo.
Fatigued can easily come up during days of travel; if the weather is anything but mild, even with proper clothing, a traveling character becomes fatigued after only 4 hours instead of 8, meaning you can get scarier encounters if you decide to power through the day instead of getting your pace cut by half. I think it's an interesting situation in which fatigued matters
The disposition conditions are great if you have players that make requests to NPCs as soon as they meet them or if they are told no by an NPC they just ask again. You have to game-ify social encounters for stubborn players. "I dont know what you want from me, the NPC is very Indifferent towards you. They are not taking any of your Requests at this time. Maybe if you Made a good Impression upon them that would change." I hate using game jargon too much but its better than having a social encounter go no where for 30 min to an hour
Concealed needs more love. Concealed is the Rogue’s best friend. Yes, I have a 20% miss chance while in this smoke cloud, but I can also roll Stealth in hopes of gaining Hidden. Oh, you’re Dazzled? Now EVERYONE can try.
I'm going to make an argument for Quickened for the same reason you mentioned in describing it. It gives you the movement you wanted on your turn. Suddenly, the caster can move away, recall knowledge to identify a weakness, AND cast a spell to capitalize. Martials now get some hits while moving and adding in an intimidation check. Much better than a B at the least.
I will advocate grabbed is s or A tier. Reason is, it is immobile, so it prevents movement. Fun to do to fliers. Inflicting off guard is awesome as you dont need to flank. Yes the grappled has to do a flat check for manipulate actions. If you have a reactive strike, perfect. Additionally, although grabbed creatures can attack adjacent creatures without penalty, if they want to leave the square, they need to ESCAPE which is has the ATTACK trait and thus gives them a MAP. In other words, a grabbed creature can either attack you/adjacent while being off guard and having to do flat checks for manipulate but otherwise no other penalty, or attempt to escape and that gives a MAP for other attacks. Its is a great way to control who they can attack and what they can do since they are immobilized, have to deal with that flat check, have to be off guard and if they wish to get out have to suffer MAP on other attacks. Also on a crit they are restrained....which is s tier
persistent damage is really underappreciated, every campaign I have played there has been atleast one deadly encounter that was decided by that trickle of constant damage because god knows there are sessions when noone can manage to roll above a 12, so barely anyone hits as that sword of damocles is approaching.
I just started playing back in July and I am obsessed with conditions! I have a bard with Esoteric Polymath so I usually use Frightened. Last session our thaumaturge got swallowed by an enemy so i used Vomit Swarm to make it Sickened and it saved him with like 3 hit points left! Definitely in my top 3 most stressful fights.
Undetected the foe know you are somewere but no clue were (eg. you cast invisibility and sneek succefuly), unnotice they dont you even exist (that mean they tecnicaly can't even look for you)
I think that you're underestimating prone. If your party outnumbers the enemies, then trading one action of yours to trip to force an enemy to use one action to stand up is fantastic. Prone isn't as good against lower level enemies that outnumber your party. But against enemies your level or higher, it's a fantastic way to cost an enemy an action. Also, Barbarians, Champions, and Swashbucklers can get Reactive Strike with a feat at level 6. My level 5 Gymnast Swashbuckler is definitely taking that feat at level 6.
The only way I can think of Fascinated being useful outside of some class specific stuff is if the whole group, except one poor fella, is on Stealth. You pull up the Timon and Pumba and start distracting the enemies telling how suculent you are, and the enemies will have a -2 to Seek. Sure, you are putting the fascinator at a great danger, but hey, it's useful!
One way to easily apply broken is the Wealth Domain advanced spell, that can turn any metal to cheap copper, with no save, greatly reducing the hit points and hardness of any piece of armor, shield or weapon Another is the Decay Domain initial.spell
Fun notes about some of these conditions: 1) Broken applies to construct armor 2) Concealment can be applied to elemental barbarians' rage 3) Enfeebled is one of the worst conditions to receive at 1st level (Redemption Cause Champion) 4) Frightened is the most common condition to experience every tier of gameplay 5) Helpful/Friendly/Indifferent/Unfriendly/Hostile from this order can be skipped unless you charm a creature 6) Off-Guard will almost always apply to every creature, unless specified like Deny Advantage. 7) Persistent Damage can have reduced flat checks via specific abilities 8) Sickened is the worst condition to have as you can't ingest anything, but you can't reduce the condition unless you wretch up the vomit in your stomach 9) Stupified is the worst condition for spellcasters and focus casters.
I tell you what had an amazing combat last night. We were up against a horde of something like 13 Beatles and my champion got off his deity spell which made them do a saving throw against his spell DC and on it success become dazzle for one round and on a fail blinded for one round and concealed for one minute. The DM said he didn’t wanna make rolls for every single one of them so he rolled as a group. That’s how for two actions I blinded every single beetle and turn that combat into the most trivial thing ever. To make it even better all of them try to attack us specifically me with my 30 AC with a shield raised only one hit and then the DM had to roll his flat check afterwards since he didn’t wanna have to roll double dice for everyone. He just said he rolled a flat check on any that would hit. And then he failed the flat check so every single one of them missed for two rounds in a row. The fighter used lunge the road was throwing knives, and the gunslinger was shooting from a distance so the only one they had that was within reach was me which is why every single one of them attacked me. We were in a corridor for a large cave system so we just bottleneck with me upfront so they couldn’t get past me to anybody else. Hilarious fight the DM thought that we might go down because this was supposed to be an extreme encounter lol
Your DYING example actually happened in our group a few weeks back. The Witch got crit downed and then crit failed her first roll. It's nuts how quickly things can go sideways in this game hahahahaha
I recently used the controlled condition on my party. Luckily we know each other well, and I trust my players, so I sent him a private message "PVP mode activated, the boss is now your ally." He used Timber Sentinel to protect the boss, and healed the boss using Ocean's Balm.
Even if the boss “continues attacking the party” it can’t use reactions and can’t do things like move out of flank if there is a target in reach. Also being forced to make 3 attacks makes abilities that trigger off critical misses proc way more often. Duelists can riposte more often for example.
With concealed i find the miss chance is the less useful part. Its forcing the enemy to roll reasonably well twice in a row making it harder to hit/crit on the actual roll. Seen so many 17+s wasted on the flat check. Another issue with controlled is things that inflict it are usually incap afaik The new holy champ subclass is great for dazzling things. Does no dmg, annoys your gm, makes the rogue happy (theirs comes with off guard with a feat) Frightened is almost a level drain
I will always reiterate that the Deafened condition is a bane to spellcasters. Since all speech has the auditory trait, and casting a spell requires the caster to speak in a strong clear voice, any spell that doesn't have the subtle trait auto fails when the caster is deafened.
not auto fail but flat dc 5 check similar to conceal but it also includes demoralize and point out so it can help stop enemies from pointing out your stealth players or adding to the frightened level.
@@NihilTruth in the CRB speaking has the auditory trait, and for spell casting with verbal components it says you need to speak clearly and strongly. So by this I would say verbal spells would be contingent on a flat dc 5 check. Unsure if they intend it this way or not but by RAW it seems so.
Now, looking at Fascinated, I can see why "if [any] creature uses hostile actions against ... any of your allies" makes it hard to use in combat (it is okay if hostile actions against the person ends it, but remove the allies part you are probably can't paying attention to them because of the condition; not sure if dev test games found it overpowered before that clause). As it is now, the tactical use of Fascinated is to delay your turn until just before applying Fascinated on the enemy as your last hostile action against it, ideally a spell caster-type creature, becoming a spell tank (uncertainly, this is available on spellcasters or swashbucklers unless you are multiclassing) Though also few combat abilities that use Perception for defense. I was making plans for a Battledancer Fan Dancer swashbuckler before seeing the video; I now see how Enjoy the Show feat does the job better as a distraction tank than Focused Fascination in more situations.
I'd disagree on the teleport/planeshift part for the spellcaster, since in the mythic thing you mentioned in previous video it explicitly says using magic to expedite the escape, while this one doesn't. Might be cool for the DM (or player) to roll a D20 and if it's a nat1 then yes, they use whatever powerful magic they have to escape instead of just running and maybe casting something cheap like mistystep
Persistent damage: the PC killer. I think this should be highlighted because of its interaction with the dying condition. Super scary to be both bleeding and dying at the same time.
Broken also sucks to inflict on NPCs. Its why Disarm is so bad in most cases. NPCs only lose the weapon +1/+2/+3 rune and any property runes their weapon might have. If you disarm a ranged weapon though, they often are only stuck with melee. They still use roughly the same damage though. Same for AC, its only a 2 AC reduction.
Anyone else suffer from the "fascinated" & "confused" conditions while watching this video due to Nonat1s fingernails and low cut shirt? The effect was lessened after the video transitioned into picture-in-picture mode. Also... no chart to summarize your thoughts?
Prepared spellcaster cant prepared their spell will they are fatigue, that's à UGLY conditions for them. And if they ever get GRAB by a figther, most of they spell need à flat check and they CANT go away with dimension door even fiend!!! UUUUGLY as hell 😉
I am consistently disappointed in nonat1s. The information is just too biased to be useful. This is a "gut check" video with no real rules. How can you rate dazzled as S, when rating blinded (the upgraded condition) an A? Everything dazzled does, blinded does better, plus more. Concealed is B, I guess because it makes allies harder to target, but an enemy being concealed is the same as dazzling the whole party, which is, again, S. But the video only discusses PCs being concealed and enemies being dazzled. Ranking clumsy P tier is "haha I'm so random" but does nothing to actually inform people. Oh, and encumbered, which causes clumsy, is C tier. Because nonat1s doesn't know that you can inflict encumbered with some spells and therefore thinks it never applies. So again, ranking it not based on the criteria established (how powerful it is) but just on "it exists". I understand that he has a certain style, but these tier list videos lose all meaning very quickly.
"Blinded is Permanent Off-Guard"
Every rogue in the area fills their pockets with sand
Wait.. where does it say that?
@lincr.1988 he says it
It's inferred: Blinded -> Can't detect anything with Sight -> Everyone is hidden to you (if Sight is your only precise sense) -> You are Off-Guard to creatures hidden from you
In what ways can a rogue blind someone?
@@SigurdBraathen pocket sand!
Ok in reality there is very few ways for rogues to make a creature blind. Your best bet as a rogue for off guard besides flanking is via stealth, using deception for feints/creating diversions, or good ol' flanking.
The extreme usefulness of the demoralise action makes Desna's anathema against causing fear one of the most consequential ones in the game.
Ooooh! Video idea. A tier list of the various Anathema of certain classes, based on how much they affect play.
@@DJchilcott I have a shadow illusionist sorcerer player with Desna's blessing, which is wildly fun because they are trying to go as long as possible without losing the boon
I think Quickened was a bit underestimated here. While, yes, the Quickened action itself is restricted it's usually to something you were going to do anyway, so it really is getting a whole extra action of any variety.
For instance, if your turn was going to be Demoralize -> Stride -> Strike. Getting Hasted lets you do the Stride as your extra action so you could, for example, Recall Knowledge -> Demoralize -> Stride -> Strike. The Quickened technically gave you an action to Stride or Strike, but in practice you got to Recall Knowledge where you weren't able to before.
I was thinking this. I'm playing a thaumaturge in a game right now and having the extra action from quickened means that I can more easily fit in my several other actions like Intensify Vulnerability, Feint, or use an action for an implement. Having quickened lets me do something I was going to do anyway, like strike and frees up an action for something else.
This! Currently playing a Warpriest of Ragathiel and while I haven't had access to it for very long, Haste has been _incredibly_ useful in terms of action economy. Stride->Strike->Cry of Destruction, 2-Action Heal*->Stride->Strike, 2-Action Heal*->Sure Strike->Strike, 2-Action Heal*->Strike->Raise Shield and Stride->3-Action Spell are but a few examples of that extra action making a world of difference.
*can be any 2-Action Spell really, but Heal does tend to be the go-to one in situations where action economy matters most :P
The problem is you can't use this extra action on activities that include Strike. Martials, especially Fighters, tend to use those on later levels instead of usual Strike. It's amazing on classes who still Strike but don't get a lot of "Fancy Strike" feats like Champion and Thaumaturge. though.
@@SURok695 Yeah, that's a good point. If Haste let you use something like "actions with the Attack or Move traits" instead of "Strike or Stride" it would improve significantly.
@@simonO712 Then we will get another problem. Monk uses Flourish of Blows with his Haste actions and has three actions left. And feats that let to compress two actions into one will be a pain.
Hey idk if this is the right places, but your videos helped me a ton to get into pathfinder back in the OGL crisis, and it's now the art I feel the most passion and inspiration for. Your nonat november streams have also helped me a lot to fall asleep comfortably despite going through a really stressful time in my life rn. Thank you so much for being around
Hey Nonat, I'm jumping in the coments at 12:40. How you can put dazzled in higher than blinded, I don't get. They have the same caveat that if the target has other precise senses as vision, they don't work.
Dazzled => DC5 flat check to hit anything (from concealment) and that's it.
Blinded => DC11 flat check to hit anything + off-guard + any terrain is difficult + -4 to perception checks. It even says in the description of blinded that it overrides dazzled, implying that it's a strictly stronger versionof the same effects!
Now sure, if you were to take into account the sources of these conditions, dazzled is way more accessible (area effects, no incapacitation etc.) but you specified that you don't do that in this tier-list.
OOkay 27:48 , same with grabbed and off-guard. Grabbed is off-guard + 2 other effect, yet it gets A-tier while off-guard gets S? Feels like you're biased towards the effects we see more often, no?
Fun combo I have with the concealed condition: we are using dual class variant. I am a wizard/inventor, I am a human with the sylph heritage.
The smogger item allows me to create smoke that follows me around for one minute.
Anyone hitting me in melee must take the DC5 flat check but with smoke blending I can up the DC to 7.
On my turn I cast Sure Strike to ignore my enemy's concealed condition and give me advantage on Megaton Strike for extra dices of damage.
That is a nice little combo.
Fatigued can easily come up during days of travel; if the weather is anything but mild, even with proper clothing, a traveling character becomes fatigued after only 4 hours instead of 8, meaning you can get scarier encounters if you decide to power through the day instead of getting your pace cut by half. I think it's an interesting situation in which fatigued matters
The disposition conditions are great if you have players that make requests to NPCs as soon as they meet them or if they are told no by an NPC they just ask again. You have to game-ify social encounters for stubborn players.
"I dont know what you want from me, the NPC is very Indifferent towards you. They are not taking any of your Requests at this time. Maybe if you Made a good Impression upon them that would change."
I hate using game jargon too much but its better than having a social encounter go no where for 30 min to an hour
Concealed needs more love.
Concealed is the Rogue’s best friend.
Yes, I have a 20% miss chance while in this smoke cloud, but I can also roll Stealth in hopes of gaining Hidden.
Oh, you’re Dazzled? Now EVERYONE can try.
I was one of the many twitch chatters, or NUT members watching him record and edit this video. Lots of fun seeing him go on so many tangents!
Love hearing "Live and Learn" in the background for the S-Tier
I'm going to make an argument for Quickened for the same reason you mentioned in describing it. It gives you the movement you wanted on your turn. Suddenly, the caster can move away, recall knowledge to identify a weakness, AND cast a spell to capitalize. Martials now get some hits while moving and adding in an intimidation check. Much better than a B at the least.
I will advocate grabbed is s or A tier. Reason is, it is immobile, so it prevents movement. Fun to do to fliers. Inflicting off guard is awesome as you dont need to flank. Yes the grappled has to do a flat check for manipulate actions. If you have a reactive strike, perfect. Additionally, although grabbed creatures can attack adjacent creatures without penalty, if they want to leave the square, they need to ESCAPE which is has the ATTACK trait and thus gives them a MAP. In other words, a grabbed creature can either attack you/adjacent while being off guard and having to do flat checks for manipulate but otherwise no other penalty, or attempt to escape and that gives a MAP for other attacks. Its is a great way to control who they can attack and what they can do since they are immobilized, have to deal with that flat check, have to be off guard and if they wish to get out have to suffer MAP on other attacks. Also on a crit they are restrained....which is s tier
I just found it hilarious how he initially graded it as a C-tier even though it has B-tier Immobilize and S-tier Off-Guard baked into. errrrrr k?
persistent damage is really underappreciated, every campaign I have played there has been atleast one deadly encounter that was decided by that trickle of constant damage because god knows there are sessions when noone can manage to roll above a 12, so barely anyone hits as that sword of damocles is approaching.
It's also a PC killer, since it increases Dying when you're at or below 0 hp, so monsters that inflict it are dangerous.
I had a rogue with a greater flaming rapier. Bleed + fire persistent was always fun when it landed.
I just started playing back in July and I am obsessed with conditions! I have a bard with Esoteric Polymath so I usually use Frightened. Last session our thaumaturge got swallowed by an enemy so i used Vomit Swarm to make it Sickened and it saved him with like 3 hit points left! Definitely in my top 3 most stressful fights.
Undetected the foe know you are somewere but no clue were (eg. you cast invisibility and sneek succefuly), unnotice they dont you even exist (that mean they tecnicaly can't even look for you)
I believe shields frequently gain the broken condition
I think that you're underestimating prone. If your party outnumbers the enemies, then trading one action of yours to trip to force an enemy to use one action to stand up is fantastic. Prone isn't as good against lower level enemies that outnumber your party. But against enemies your level or higher, it's a fantastic way to cost an enemy an action.
Also, Barbarians, Champions, and Swashbucklers can get Reactive Strike with a feat at level 6. My level 5 Gymnast Swashbuckler is definitely taking that feat at level 6.
Also, there are variations of Reactive Strike on most martial classes which usually trigfer on movement, e.g. Stand Still.
The only way I can think of Fascinated being useful outside of some class specific stuff is if the whole group, except one poor fella, is on Stealth. You pull up the Timon and Pumba and start distracting the enemies telling how suculent you are, and the enemies will have a -2 to Seek. Sure, you are putting the fascinator at a great danger, but hey, it's useful!
lol, so happy I suggested this. Best idea I have ever had
Kinda weird that going from unnoticed to undetected requires you to be detected
One way to easily apply broken is the Wealth Domain advanced spell, that can turn any metal to cheap copper, with no save, greatly reducing the hit points and hardness of any piece of armor, shield or weapon
Another is the Decay Domain initial.spell
Broken comes up often in my games. It is what balances Shield Block.
Fun notes about some of these conditions:
1) Broken applies to construct armor
2) Concealment can be applied to elemental barbarians' rage
3) Enfeebled is one of the worst conditions to receive at 1st level (Redemption Cause Champion)
4) Frightened is the most common condition to experience every tier of gameplay
5) Helpful/Friendly/Indifferent/Unfriendly/Hostile from this order can be skipped unless you charm a creature
6) Off-Guard will almost always apply to every creature, unless specified like Deny Advantage.
7) Persistent Damage can have reduced flat checks via specific abilities
8) Sickened is the worst condition to have as you can't ingest anything, but you can't reduce the condition unless you wretch up the vomit in your stomach
9) Stupified is the worst condition for spellcasters and focus casters.
I tell you what had an amazing combat last night. We were up against a horde of something like 13 Beatles and my champion got off his deity spell which made them do a saving throw against his spell DC and on it success become dazzle for one round and on a fail blinded for one round and concealed for one minute. The DM said he didn’t wanna make rolls for every single one of them so he rolled as a group. That’s how for two actions I blinded every single beetle and turn that combat into the most trivial thing ever. To make it even better all of them try to attack us specifically me with my 30 AC with a shield raised only one hit and then the DM had to roll his flat check afterwards since he didn’t wanna have to roll double dice for everyone. He just said he rolled a flat check on any that would hit. And then he failed the flat check so every single one of them missed for two rounds in a row. The fighter used lunge the road was throwing knives, and the gunslinger was shooting from a distance so the only one they had that was within reach was me which is why every single one of them attacked me. We were in a corridor for a large cave system so we just bottleneck with me upfront so they couldn’t get past me to anybody else. Hilarious fight the DM thought that we might go down because this was supposed to be an extreme encounter lol
Thanks for the video!!
While it technically isn't a condition, I feel Bon Mot should be one, and am curious how it would be ranked.
Now, NoNat, you're not going to go insane after all of this, are you?
Almost probably assuredly preposterously not.
Your DYING example actually happened in our group a few weeks back. The Witch got crit downed and then crit failed her first roll. It's nuts how quickly things can go sideways in this game hahahahaha
Immobilized cant be as good as Grabbed, as grabbed also gives immobilized AND other stuff.
I recently used the controlled condition on my party. Luckily we know each other well, and I trust my players, so I sent him a private message "PVP mode activated, the boss is now your ally."
He used Timber Sentinel to protect the boss, and healed the boss using Ocean's Balm.
Even if the boss “continues attacking the party” it can’t use reactions and can’t do things like move out of flank if there is a target in reach. Also being forced to make 3 attacks makes abilities that trigger off critical misses proc way more often. Duelists can riposte more often for example.
There is a reason my cleric (wizard/psychic/druid) uses most of his low-level spell slots for fear. Unless the enemy is immune it’s a great debuff.
With concealed i find the miss chance is the less useful part. Its forcing the enemy to roll reasonably well twice in a row making it harder to hit/crit on the actual roll. Seen so many 17+s wasted on the flat check.
Another issue with controlled is things that inflict it are usually incap afaik
The new holy champ subclass is great for dazzling things. Does no dmg, annoys your gm, makes the rogue happy (theirs comes with off guard with a feat)
Frightened is almost a level drain
I will always reiterate that the Deafened condition is a bane to spellcasters. Since all speech has the auditory trait, and casting a spell requires the caster to speak in a strong clear voice, any spell that doesn't have the subtle trait auto fails when the caster is deafened.
DC 5 flat check, not an auto fail. It makes it harder, but it won't turn spells off completely.
not auto fail but flat dc 5 check similar to conceal but it also includes demoralize and point out so it can help stop enemies from pointing out your stealth players or adding to the frightened level.
I don't know where people got this disinformation from
You are correct, I misremembered. It is still a debilitating condition to inflict on any casters.
@@NihilTruth in the CRB speaking has the auditory trait, and for spell casting with verbal components it says you need to speak clearly and strongly. So by this I would say verbal spells would be contingent on a flat dc 5 check.
Unsure if they intend it this way or not but by RAW it seems so.
What, no S/A/B/C/D chart?!? =D
Now, looking at Fascinated, I can see why "if [any] creature uses hostile actions against ... any of your allies" makes it hard to use in combat (it is okay if hostile actions against the person ends it, but remove the allies part you are probably can't paying attention to them because of the condition; not sure if dev test games found it overpowered before that clause). As it is now, the tactical use of Fascinated is to delay your turn until just before applying Fascinated on the enemy as your last hostile action against it, ideally a spell caster-type creature, becoming a spell tank (uncertainly, this is available on spellcasters or swashbucklers unless you are multiclassing) Though also few combat abilities that use Perception for defense.
I was making plans for a Battledancer Fan Dancer swashbuckler before seeing the video; I now see how Enjoy the Show feat does the job better as a distraction tank than Focused Fascination in more situations.
Any Otherscape coverage in the future?
I think they do need to return condition that denies Dex bonus. Or more powerful version of off-guard (like an effect you have during Unconscious)
I'd disagree on the teleport/planeshift part for the spellcaster, since in the mythic thing you mentioned in previous video it explicitly says using magic to expedite the escape, while this one doesn't.
Might be cool for the DM (or player) to roll a D20 and if it's a nat1 then yes, they use whatever powerful magic they have to escape instead of just running and maybe casting something cheap like mistystep
idk if you have yet but id love if you could make a video going over the dragon blood heritage im still super new to PF2E (coming from 5E)
with prone they have to spend 1 acction to stand up so not too bad even if you do not have retributibe attack
Persistent damage: the PC killer. I think this should be highlighted because of its interaction with the dying condition. Super scary to be both bleeding and dying at the same time.
Fascinated has that last sentence so that GMs can't jerk their players about with it.
You could honestly make the case that the entire purpose of the game from a mechanical standpoint is to trade conditions with enemies.
Sickened deserves its own rank. SS tier.
Broken also sucks to inflict on NPCs. Its why Disarm is so bad in most cases. NPCs only lose the weapon +1/+2/+3 rune and any property runes their weapon might have. If you disarm a ranged weapon though, they often are only stuck with melee. They still use roughly the same damage though. Same for AC, its only a 2 AC reduction.
I wish quickened was allowed to be cool
Anyone else suffer from the "fascinated" & "confused" conditions while watching this video due to Nonat1s fingernails and low cut shirt? The effect was lessened after the video transitioned into picture-in-picture mode. Also... no chart to summarize your thoughts?
You wrong about how hidden works
Just confuse the fascinated creature and it will no longer have any allies
I think Deafend isn't as weak as Nonat Made it look like 😅 there ist No way of simple communication during the Encounter while deafened
Sorry what? Quickened gives me an extra action and it's B? Poppycock I say!
Prepared spellcaster cant prepared their spell will they are fatigue, that's à UGLY conditions for them. And if they ever get GRAB by a figther, most of they spell need à flat check and they CANT go away with dimension door even fiend!!! UUUUGLY as hell 😉
I am consistently disappointed in nonat1s. The information is just too biased to be useful. This is a "gut check" video with no real rules.
How can you rate dazzled as S, when rating blinded (the upgraded condition) an A? Everything dazzled does, blinded does better, plus more.
Concealed is B, I guess because it makes allies harder to target, but an enemy being concealed is the same as dazzling the whole party, which is, again, S. But the video only discusses PCs being concealed and enemies being dazzled.
Ranking clumsy P tier is "haha I'm so random" but does nothing to actually inform people.
Oh, and encumbered, which causes clumsy, is C tier. Because nonat1s doesn't know that you can inflict encumbered with some spells and therefore thinks it never applies. So again, ranking it not based on the criteria established (how powerful it is) but just on "it exists".
I understand that he has a certain style, but these tier list videos lose all meaning very quickly.
Grabbed underrated. @swingripper I summon you
You have an oppai anime mouse pad?
Blame twitch chat.
@@Nonat1s .... Sure dude. lol