@@LudietHistoria No joke, the random historical tangents are some of the best bits of your videos. I'd love it if you did a whole video on the Meiji Restoration, or any other event you're interested in! TBH, it'd be kind of weird for a mapgame enjoyer to not also enjoy history.
Please do another part of this. I find these in=depth videos significantly more interesting, and its great to see the challenges you face in a run, and your thinking, rather than just the "good" bits.
Wow! I was actually surprised by you bringing up that historical fact of many Russian aristocrats speaking French at that time. Even here, in Russia, many people don’t know that! It’s really good and quite surprising to see someone doing research on some interesting historical information about countries before playing them. Good job, Ludi!
Didn't the Soviets always *claim* they had guaranteed liberties? That's a feature I'd love to see added to the game at some point: the difference between claimed policies and actual policies.
@@GustavSvard it wasnt just claim we were the only a few nations in history where you could revoke a deputee you elected in any level of goverment, from village councill to supreme councill (where like +- 27 deputees lost their seats from open voting of their electors) Half of counties in eastern block had open voting - half secret, in DDR it was vote inside councill that could only be inicited by electors
Some tips from my economic imba Russia game 1. Build 10 university at start. Choose provinces strategical - maximum influence for education. 2. More attention to import market in start pause - take all tools, coal, lumber and papers. 3. Treaten War for Stambul vs Ottomans in start - you already have giant army and fleet, most times they just give you province with great amounts of burocrats. 4. Spam lumber and papers industry for give you more burecracy. This is vital resourse for Russia.
This is the end of the year and i would like to thank you for your work ! This year i watched a lot of your content andi need to say that’s really high quality. I came as a EU4 player but i enjoy your vids on VK3 a lot too ! Keep going !
31:03 If you talk only qbout Primorye (the region you just conquered) than yes, that's the proper modern border. However in a whole asian part of the empire by that moment of gameplay Russia is lacking Tuva and Altai + some regions of Eastern Turkestan. Even the russian players always forget about those lands
Hey ludi, you probably already know but just incase you don't there is a really useful tool you can use when you have a shortage. If you to the market and click on the icon for the specific good it will show you exactly how many buy and sell orders there are for that particular item (I'm sure you've seen it before) but it is emensely useful for identifying the scale of a shortage and if you need to build 2, 10 of 50 producers of that reasourse to fix it. You obviously don't need to do the math everytime but it's good to know. I've caught you before with a shortage in the 100s or 1000s for things like iron or tools and que up 4 or 5 buildings for it when you realy needed like 30 or even more.
I much prefer this more detailed style of video, thank you. I don't think it's bad at all to show the back-and-forth process that is getting the laws you want and avoiding revolutions. It helps us learn rather than think you have some magical power to enact whatever law you want 😂 It also adds a bit of lore to your nation. I think many of us are desperate for some more explanation on how this game actually works, especially when so much of it is either hidden or borderline broken. Same goes for the historical information, please continue including that!
i always reconized that on standard difficulty the nations are superpassive since the patch.. on the last 5 runs i played germany got never formed and Italien only once and USA only twice.
I have the exact opposite experience. On launch the Ai nations never surpassed Qing in GDP. Now I sometimes see AI nations (mostly Austria-Hungary) hitting 1B GDP.
30:20 I find that it's more efficient to build one massive level 51 building of something somewhere than to build a bunch of small ones because the throughput bonus for Economy of Scale can cover some 20 or 30 levels of randomly placed buildings like that. And for silk, you just need to conquer one of Qing's east coast states and you can build literally hundreds of silk plantations in just that one state.
The throughput bonuses only matter at the start when you are kickstarting the economy. In the mid game it becomes more about employing everyone so everyone pays high taxes since they have a decent sol.
@@ruukinen I know that but Ludi was building like 5 levels of various things in various states even at the start when building one single level 21 building would provide more of that good and employ the same number of people.
@@efulmer8675 Sure but 20% throughput is just having an extra factory for each 5 you have already. With how low starting wages are I don't think it really matters. And if you spread them out the automation button actually works since it can only queue up one level per state in the building queue at a time.
One thing you should do is put a tax on wheat exports then triggering the corn laws so you get a Gentry Assembly leadet that approves Laissez and Free Market plus if you repeal the tax you get 5M loyalist
Merry christmas Ludi! I've been struggling with Vicy 3 a lot because numbers are scary. I'm just letting you know that I wished a Vicy 3 tutorial series by you from Santa this christmas because I've just explored your channel and I've been enjoying your content. 👉👈
You don't have to be a tankie to have communism in Vic 3. Who needs capitalism when everyone is rich from worker coops, has health care, education and a beastly military to protect them? I sure don't.
Something that can be useful to Russia players is that you should get as much pops as possible in Ural, then, as soon as you get railways you should start spamming them and coal mines as the modifiers in that state boost you coal production and there's s pretty big coal stack there
What contributes to the length of time it takes to incorporate a state? Sometimes it's 20 years, and sometimes its significantly less and I can't find a pattern to it
Who else thinks Bureacracy is needed for way too many things? Gov buildings need to be more effective, or maybe trade routes should use influence instead. With countries that have larger populations it's especially bad. Also, isn't more bureaucracy generally a bad thing IRL? It's strange to me it's a goal to have more in game.
It's a necessary evil. You need the people that calculate your census to know how many voters and tax payers you have so you can tax them. But you also need to pay the people that do that. It's what drives you to make higher gdp per capita nations instead of just absorbing every pop and going wide.
38:10 If you can, build buildings where they get a state modifier for throughput and *especially output.* Austria has the state of Dalmatia which has the Krka Falls modifier for +15% Electricity Generator *output* which multiplicatively increases the amount of electricity generated in that state and makes it super extremely profitable. I can't tell you how many games of mine in Europe involve me snatching that state from Austria (or if I am playing Austria), and then building all my electricity generators in that state and only in that state. Level 371 Oil Turbine Electrical Generator building is *not* overkill, why do you ask? New York and Upper Canada have the Niagara Falls modifier which provides +20% Electricity Generator output.
I see you found the skyscraper cheese! If you build let’s say 30 they all add up throughput bonus so that you can never worry about administration mana as just one extra building would give you thousands of points.
They are also incredibly expensive to run so you want some kind of balance anyway. You have to build a few admin buildings elsewhere to get taxation capacity up anyway.
@@ruukinen Yes, but I so rarely actually need that much bureaucracy. I've usually satisfied every single institution to level 5 before even getting to Central Planning. It's only been my latest game as Sokoto that I haven't been able to do that.
My favourite thing about playing Russia is that no matter how many logging camps you make the price never goes down. Everyone just buys it from you instead.
Little question, why in all of my games at a certain point my country make some routes with the others country with for example coal (like exporting 3k of coal for example, that can hurt my economy) that i can't cancel in any way? I can cancel this route only with an embargo but It means to not have more routes with that specific country in general
That country is making that trade route with you because it wants your cheaper goods. You either have no trade or you also deal with the trade they want.
Hey, I am trying to learn some victoria 3 and I have got the basics, but I am still struggling to find myself keeping my rank. If it would be ok to maybe summarise most stuff you do in a run for me to understand a bit better? it's ok if you don't
you need to invest all money you get back into your economy. most rookie mistake people make in vicky is having like +300k weekly balance and not being in debt at all and having full gold reserves. that means you are basically wasting money and you wont be able to jump in rank ludi is constantly in negative money balance, using his gold reserves or going into debt. you just need to learn how to manage it so that you dont go bankrupt. most of the times when you see + in your money balance, it means you are wasting it. unless you want to refill your gold reserves
How do you make graduated taxation work? I’ve tried in two playthroughs and both times it starts off great, then shifts in market lead to unprofitability in the buildings, which becomes a snowball effect where they are less and less profitable being les and less likely to hold their gold reserves and I end up losing a lot of money. In one instance I had laissez faire enabled, in the other it was protectionism. I don’t know what I’m doing wrong lol, maybe I should just stick to proportional taxation
Star Trek Fleet Command welcomes YOU to Deep Space Nine! wehy.pe/y/5/LudietHistoria
Ludi I hate Star Trek
can u do the next part pls
Do a Video about Infamy pls
USA can easily beat this GDP
Not sure if you were just joking, but no need to stop your random historical bits. They're so entertaining and enjoyable
you guys are too nice
We enjoy history too
@@LudietHistoria can you give wallet back 👽
I concur!
@@LudietHistoria No joke, the random historical tangents are some of the best bits of your videos. I'd love it if you did a whole video on the Meiji Restoration, or any other event you're interested in! TBH, it'd be kind of weird for a mapgame enjoyer to not also enjoy history.
35:47 child labor allowed, legal guardianship over women, no social security
Ludi: it's paradise to live in
But everyone has a well-paying job, so it checks out
I mean compared to the rest of the world it really is a paradise. It is all relative my friend.
@@KissatenYoba Even the 6 year olds.
@@yaldabaoth2 Who needs education when you can have a well-paying job even without it amirite
Guaranteed job, even as a baby. Unemployment so low it goes into the negatives.
38:22 it's ok Ludi. that land there is just Tannu Tuva. you can annex it with the Annex Tannu Tuva focus... oh wait, wrong game.
ahahahah was thinking this when it happened xD
A 52 minute vic 3 video! I didn't expect this on Christmas, thanks ludi!
Happy holidays!
I love this step-by-step style.
We get more video and essentially a guide for how to play ourselves.
The whole thing with making the serfs pay for their freedom at 13:20 is actually pretty historically accurate
WELL I DOING TO SHOW SUPPORT..
WHILE STILL SAYING LIBERIA......
Another day , another amazing Vic3 video from Ludi
Hope you enjoyed it!
@@LudietHistoria Of course I will
we definetly need a part 2 of this video
"Strap in, they'll be a lot of bad jokes"
That's why I'm here
Please do another part of this. I find these in=depth videos significantly more interesting, and its great to see the challenges you face in a run, and your thinking, rather than just the "good" bits.
It always keeps suprising me how genuinely good of a UA-camr you are, you always perfectly balance the type of things you do in your videos.
Wow! I was actually surprised by you bringing up that historical fact of many Russian aristocrats speaking French at that time. Even here, in Russia, many people don’t know that! It’s really good and quite surprising to see someone doing research on some interesting historical information about countries before playing them. Good job, Ludi!
Merry Christmas Ludi! 🎄
Love the big and long schnapadoisky gameplay 🙏♥️
Merry Christmas Ludi!!
Happy holidays!
Ludi: goes for command economy for rp purposes
Also Ludi 10s later: promulgates guaranteed liberties
Full social freedom zero political or economic freedom.
Didn't the Soviets always *claim* they had guaranteed liberties? That's a feature I'd love to see added to the game at some point: the difference between claimed policies and actual policies.
@@GustavSvard it wasnt just claim we were the only a few nations in history where you could revoke a deputee you elected in any level of goverment, from village councill to supreme councill (where like +- 27 deputees lost their seats from open voting of their electors) Half of counties in eastern block had open voting - half secret, in DDR it was vote inside councill that could only be inicited by electors
Merry Christmas, Ludi, thanks for this video, it is an awesome gift!
Some tips from my economic imba Russia game
1. Build 10 university at start. Choose provinces strategical - maximum influence for education.
2. More attention to import market in start pause - take all tools, coal, lumber and papers.
3. Treaten War for Stambul vs Ottomans in start - you already have giant army and fleet, most times they just give you province with great amounts of burocrats.
4. Spam lumber and papers industry for give you more burecracy. This is vital resourse for Russia.
I really like the layout of this video, as it explains in Detail more of what you need to do and to me, it’s just more entertaining.
Glad to hear it!
Merry Christmas Ludi
Tea? Spiff Brit would be proud of you.
This is the end of the year and i would like to thank you for your work ! This year i watched a lot of your content andi need to say that’s really high quality. I came as a EU4 player but i enjoy your vids on VK3 a lot too !
Keep going !
Out of all the UA-camrs final one that can teach the game
31:03
If you talk only qbout Primorye (the region you just conquered) than yes, that's the proper modern border. However in a whole asian part of the empire by that moment of gameplay Russia is lacking Tuva and Altai + some regions of Eastern Turkestan. Even the russian players always forget about those lands
Love your videos, thanks for the awsome content. learned so much by watching your videos
Man is turning everything red this Christmas season
Where are all the promised part 2s?! Very excited to see them! Hope you start following up on them soon!
I love you ludi, and the videos but i still am baffeld how you are so good so fast goat!
"69% is not bad."
One might even call it...nice.
Nice
Really loved this video. Please do a part 2!
Really good video, thanks for that 😊 hope to see a sequel
20:50 weird and unrequested historical stuff? More like really fascinating stuff that works in perfectly with this type of game!
13:10
13M Russians be like: What the fuck I love serfdom now
Great Video as always bro
Yooo Ludie if we get a continued game I'd love to see an Anarchy run. Nuver tried it before but looks cool hehe
Noooo never stop the historical facts they are amazing!!
Hey ludi, you probably already know but just incase you don't there is a really useful tool you can use when you have a shortage. If you to the market and click on the icon for the specific good it will show you exactly how many buy and sell orders there are for that particular item (I'm sure you've seen it before) but it is emensely useful for identifying the scale of a shortage and if you need to build 2, 10 of 50 producers of that reasourse to fix it. You obviously don't need to do the math everytime but it's good to know.
I've caught you before with a shortage in the 100s or 1000s for things like iron or tools and que up 4 or 5 buildings for it when you realy needed like 30 or even more.
Niche runs in Paradox games are underrated
I much prefer this more detailed style of video, thank you. I don't think it's bad at all to show the back-and-forth process that is getting the laws you want and avoiding revolutions. It helps us learn rather than think you have some magical power to enact whatever law you want 😂 It also adds a bit of lore to your nation.
I think many of us are desperate for some more explanation on how this game actually works, especially when so much of it is either hidden or borderline broken.
Same goes for the historical information, please continue including that!
i always reconized that on standard difficulty the nations are superpassive since the patch.. on the last 5 runs i played germany got never formed and Italien only once and USA only twice.
I have the exact opposite experience. On launch the Ai nations never surpassed Qing in GDP. Now I sometimes see AI nations (mostly Austria-Hungary) hitting 1B GDP.
7 k likes only 15 hours! Part two please Ludi ❤
South of south America in every ludi play:😰
30:20 I find that it's more efficient to build one massive level 51 building of something somewhere than to build a bunch of small ones because the throughput bonus for Economy of Scale can cover some 20 or 30 levels of randomly placed buildings like that. And for silk, you just need to conquer one of Qing's east coast states and you can build literally hundreds of silk plantations in just that one state.
The throughput bonuses only matter at the start when you are kickstarting the economy. In the mid game it becomes more about employing everyone so everyone pays high taxes since they have a decent sol.
@@ruukinen I know that but Ludi was building like 5 levels of various things in various states even at the start when building one single level 21 building would provide more of that good and employ the same number of people.
@@efulmer8675 Sure but 20% throughput is just having an extra factory for each 5 you have already. With how low starting wages are I don't think it really matters. And if you spread them out the automation button actually works since it can only queue up one level per state in the building queue at a time.
One thing you should do is put a tax on wheat exports then triggering the corn laws so you get a Gentry Assembly leadet that approves Laissez and Free Market plus if you repeal the tax you get 5M loyalist
Just do export focus in the market tab. Corn laws is so OP when you want to destroy the Landowners in the early game.
I love youre video! It's always make me more happier, thank you. Please keep going and goodluck!
I loved the video . I am waiting for part two!!!
Ludi, love your videos. Can you give it a shot to make ottoman empire to an old new rome?!?!
Fun fact Tuva is still claimed by the republic of China as Tuva Uriankhai
It's Christmas time! Lemme get my presents!
Soviet Ludi: *OUR presents*
And actually gives us one lol
I love how this is almost historically accurate
We are waiting for the second part of this run 😁
As a Russian I say, we like that comrade.
Loved this run the most!
Another great video from our handsome Chad Ludi!!!
Merry christmas Ludi! I've been struggling with Vicy 3 a lot because numbers are scary. I'm just letting you know that I wished a Vicy 3 tutorial series by you from Santa this christmas because I've just explored your channel and I've been enjoying your content. 👉👈
LOVE YOU! GREAT VIDEO!!
I WANT WORLD CONQUER LUDI
i watched this video and decided to subscribe. scrolled down, BAM, i was already subscribed and just forgot
absolutely insane gameplay
Such a hard trade off between another great Ludi vid but it attracts all the Tankies
No revolutions, though....
You don't have to be a tankie to have communism in Vic 3.
Who needs capitalism when everyone is rich from worker coops, has health care, education and a beastly military to protect them?
I sure don't.
SOVIET UNION IN THE GAME IS THERE HIDDEN COUNTRY IN THE GAME WHAT MEXICO HAVE ??
"HOLY SHIT THAT KILLED US" 13:12
Ludi, Wishing You An Amazing Holiday Week 🎄🎉
35:10 Sweden in Dutch Market lol
dont know if you realise but Petersburg is actual capital
Great video, can you make a run forming Yugoslavia? I haven't seen anyone on yt do that.
wow really nice video.. well this the best video
Something that can be useful to Russia players is that you should get as much pops as possible in Ural, then, as soon as you get railways you should start spamming them and coal mines as the modifiers in that state boost you coal production and there's s pretty big coal stack there
I hate this game, I'll out number the enemy Frontline 10 - 1 but my generals decide to send one regiment against 10 in a battle so I always lose
What contributes to the length of time it takes to incorporate a state? Sometimes it's 20 years, and sometimes its significantly less and I can't find a pattern to it
I think it’s based on the overlap between your pops and the pops in the state you are incorporating
What Lucas said. How much of the population is of your 'native' type. Also homelands of your own natives is cheaper as well.
I would recommend that you play Haiti because you can trade a lot with the big nations.
That is Hebei not Beijing😂 43:13
You hit your goal 7k likes
yes sir, working on vid as we speak, likely out tomorrow!
Who else thinks Bureacracy is needed for way too many things? Gov buildings need to be more effective, or maybe trade routes should use influence instead. With countries that have larger populations it's especially bad. Also, isn't more bureaucracy generally a bad thing IRL? It's strange to me it's a goal to have more in game.
It's a necessary evil. You need the people that calculate your census to know how many voters and tax payers you have so you can tax them. But you also need to pay the people that do that. It's what drives you to make higher gdp per capita nations instead of just absorbing every pop and going wide.
Quick question how did u fix infamy?
38:10 If you can, build buildings where they get a state modifier for throughput and *especially output.* Austria has the state of Dalmatia which has the Krka Falls modifier for +15% Electricity Generator *output* which multiplicatively increases the amount of electricity generated in that state and makes it super extremely profitable. I can't tell you how many games of mine in Europe involve me snatching that state from Austria (or if I am playing Austria), and then building all my electricity generators in that state and only in that state. Level 371 Oil Turbine Electrical Generator building is *not* overkill, why do you ask?
New York and Upper Canada have the Niagara Falls modifier which provides +20% Electricity Generator output.
I see you found the skyscraper cheese! If you build let’s say 30 they all add up throughput bonus so that you can never worry about administration mana as just one extra building would give you thousands of points.
They are also incredibly expensive to run so you want some kind of balance anyway. You have to build a few admin buildings elsewhere to get taxation capacity up anyway.
You can also switch the Skyscraper's production method to get a massive boost to your trade throughput if you don't need the bureaucracy.
@@efulmer8675 That's almost never worth it since Government wages are the biggest money sink later in the game.
@@ruukinen Yes, but I so rarely actually need that much bureaucracy. I've usually satisfied every single institution to level 5 before even getting to Central Planning. It's only been my latest game as Sokoto that I haven't been able to do that.
@@efulmer8675 I never have enough bureaucracy, when you hit a few hundred million population it's hard to satisfy the paper eating machine.
Ludi: Forms USSR, enacts command economy for RP-purposes
Also Ludi: Removes secret police and guarantees liberties
Me: Bruuuuuuhhh
Happy Christmas
Star Trek is the best possible sponsor for a soviet video, it is basically space communism
so true
Oh my didn't notice it was 52mins until i saw the comments
Please do a second part
0:40 Not if I take yours first
oh shit, he used the uno reverse card
Merry Christmas Ludi and Part 2 when? :D
the poles barely helped austria had already beaten the ottomans back they were essentially in retreat by the time the poles arrived
Mom, pause Christmas! Ludi just posted a new video.
Happy holidays!
to be fair, basing your country's entire policy around wanting a cleaner border on the map is pretty historically accurate to Russia of that era
Papa Ludi with the 1 hour video gift 👍👍
Thanks for the video. Is it worth it in the early game to not use authority for that -25% enactment time?
Mentions changing to command economy for role play, then proceeds to enact guaranteed liberties. How you gonna do the NKVD like that bruh
My favourite thing about playing Russia is that no matter how many logging camps you make the price never goes down. Everyone just buys it from you instead.
Little question, why in all of my games at a certain point my country make some routes with the others country with for example coal (like exporting 3k of coal for example, that can hurt my economy) that i can't cancel in any way? I can cancel this route only with an embargo but It means to not have more routes with that specific country in general
That country is making that trade route with you because it wants your cheaper goods. You either have no trade or you also deal with the trade they want.
Yeah, some red stuff for Christmas 🎄
So the cow still gives milk... hummmm aahahah. Thought this game was over, but... good job
I'd like to see a second part!
Hey, I am trying to learn some victoria 3 and I have got the basics, but I am still struggling to find myself keeping my rank. If it would be ok to maybe summarise most stuff you do in a run for me to understand a bit better? it's ok if you don't
you need to invest all money you get back into your economy.
most rookie mistake people make in vicky is having like +300k weekly balance and not being in debt at all and having full gold reserves.
that means you are basically wasting money and you wont be able to jump in rank
ludi is constantly in negative money balance, using his gold reserves or going into debt.
you just need to learn how to manage it so that you dont go bankrupt.
most of the times when you see + in your money balance, it means you are wasting it.
unless you want to refill your gold reserves
Ba chiar îmi place contentul, de câteva zile ma tot uit iar și iar la video uri. Totuși as vrea sa fie video urile mai lungi :(
How do you make graduated taxation work? I’ve tried in two playthroughs and both times it starts off great, then shifts in market lead to unprofitability in the buildings, which becomes a snowball effect where they are less and less profitable being les and less likely to hold their gold reserves and I end up losing a lot of money. In one instance I had laissez faire enabled, in the other it was protectionism. I don’t know what I’m doing wrong lol, maybe I should just stick to proportional taxation