I can kill Telethia with this fanstatic build, but I haven't the same luck with Pharsis... it just one-shot me with the ray from its chest (doesn't matter if I'm in overdrive or not).
+RickDamian you need to have 100% gravity resist to survive that. Even 90% resist, you will take nearly 50k-80k damage. Pharsis also has the ability to reduce gravity resist. Try to craft gravity resist xx and get by 100%. Then add attribute resist probe to further increase resist. This can cover up if your skell gets gravity resist down when not in overdrive.
So, this build, in essence, is pretty much emphasis on Diskbombs>Megaflame-B. Have you seen an increase in damage if you were to gem nothing but Potential for Megaflame? Let's say, instead of 5 R-Atk augments (IIRC, superweapons don't scale with M or R.Atk), you gem in 5 Potential augments WHILST keeping the Slayers. I wonder if a theoretical 2000+ PTL Megaflame could ascend from 4 million.
+ThePaleBalverine potential do not work like ground build for skell. Skell attacks has no potential. The only thing potential does is better soul healing and higher cockpit chances. R-atk only works well if your skell is 3k+. Latest meta is to stack crazy diskbomb attack speed.
+ThePaleBalverine dont bother with r-atk. its old meta.. just get slayer and custom-atk speed on diskbombs. if you play only diskbomb..try to farm with WP-speed traits and put 2 WP-speed augment and one WP-atk. You will rain havoc even pharsis. IF you insist super weapon, put WP-atk on super weapon.
Holy shiet, dat dmg!1
I can kill Telethia with this fanstatic build, but I haven't the same luck with Pharsis... it just one-shot me with the ray from its chest (doesn't matter if I'm in overdrive or not).
+RickDamian
you need to have 100% gravity resist to survive that. Even 90% resist, you will take nearly 50k-80k damage. Pharsis also has the ability to reduce gravity resist. Try to craft gravity resist xx and get by 100%. Then add attribute resist probe to further increase resist. This can cover up if your skell gets gravity resist down when not in overdrive.
Thanks!
So, this build, in essence, is pretty much emphasis on Diskbombs>Megaflame-B. Have you seen an increase in damage if you were to gem nothing but Potential for Megaflame? Let's say, instead of 5 R-Atk augments (IIRC, superweapons don't scale with M or R.Atk), you gem in 5 Potential augments WHILST keeping the Slayers. I wonder if a theoretical 2000+ PTL Megaflame could ascend from 4 million.
+ThePaleBalverine
potential do not work like ground build for skell. Skell attacks has no potential. The only thing potential does is better soul healing and higher cockpit chances. R-atk only works well if your skell is 3k+. Latest meta is to stack crazy diskbomb attack speed.
Is 2.2 to 2.4k R. Atk. good enough? I'd rather not use lv. 50 Skell armor.
+ThePaleBalverine
dont bother with r-atk. its old meta.. just get slayer and custom-atk speed on diskbombs.
if you play only diskbomb..try to farm with WP-speed traits and put 2 WP-speed augment and one WP-atk. You will rain havoc even pharsis. IF you insist super weapon, put WP-atk on super weapon.
Did you see a better increase in damage? you should post a video about that.
+ThePaleBalverine
sadly i on hiatus. currently playing 2 mmo so i doubt ill be making any xeno video soon.
you no make any more cool videos like these?
+Avi Kumar
currently busy with my work...and playing mmo. ill update my guide part 3 later...hopefully i have time..
good to know
where is that Pharis monster? i dont know that place
+Ronald Alvarez
slyvalum....inside that huge sphere looking hyphae.
+Cheaper Cheapest ooohhg yeahhhh! i tried to enter but didnt find an opening, how you enter?
+Ronald Alvarez
there is a small entrance with water falling out from it. just circle around the sphere and u will find it.
Thanks!