Awesome FREE PSX Shader for Unity

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  • Опубліковано 1 гру 2024

КОМЕНТАРІ • 90

  • @SpeedTutor
    @SpeedTutor  Рік тому +4

    I know people love this style of game, so here's a PS1 shader that can really help you achieve those PSX visuals! Lets take a look today! :)
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    • @SageSLAMS
      @SageSLAMS 5 місяців тому

      how do i turn off the fog

  • @hackticdev
    @hackticdev Рік тому +14

    This looks awesome! I've experimented a bit with PSX style before and I'm planning to do more of it in the future, so I definitely be making use of this!

    • @SpeedTutor
      @SpeedTutor  Рік тому +1

      Oh awesome, I hope it works for you. What have you tried making previously?

    • @hackticdev
      @hackticdev Рік тому +1

      @@SpeedTutor I was working on a dystopian farming game for a while (weird combo I know), I never had a shader that I liked for that, now I'm planning to reuse some of those assets and make a horror game

    • @SpeedTutor
      @SpeedTutor  Рік тому +1

      Oh, best of luck with your horror game and a dystopian farming game sounds unique! I hope you make both! :D

  • @jacobester3846
    @jacobester3846 Рік тому +11

    Can't wait for a URP version of this

  • @aeriszhu7265
    @aeriszhu7265 Місяць тому +2

    Thank you!This is helpful.

  • @PopStrikers
    @PopStrikers Рік тому +7

    A major drawback with this asset (or at least something I haven't been able to figure out) is the lack of support for two-sided materials. So much of the PS1's asset design is leveraging flat assets. Things like grass and trees are mostly transparent billboards or crossed planes. But without two sided support these kinds of assets are basically unusable, since the backsides will be invisible.

    • @xinerayt
      @xinerayt Рік тому +3

      Could you not place two planes in eachother and just flip one of them or would that create some other unintended side-effects? It wouldn't be perfectly accurate to how ps1 actually did it but would mimic it quite well i would imagine

    • @jokeboxproductions
      @jokeboxproductions Рік тому

      you can add Cull off maybe in the shader in Noted pad.

  • @joshdavies6465
    @joshdavies6465 Рік тому +5

    Been trying a few of these psx style plug ins and they've been giving me small issues. Going to give this one a try now too, you may have saved me a lot of effort

    • @SpeedTutor
      @SpeedTutor  Рік тому +1

      I hope so! It's always tough because sometimes they aren't compatible, sometimes they miss features you want. What are you trying to make? :)

    • @joshdavies6465
      @joshdavies6465 Рік тому +3

      @@SpeedTutor I'm making a resident evil style horror game :)

    • @SpeedTutor
      @SpeedTutor  Рік тому +1

      Oh amazing! I have a few assets on my website from Resident evil that I created :)

  • @LeoMattMan
    @LeoMattMan 5 місяців тому +1

    Dude, ever time I've been like, hey I wonder how to do that, you've got exactly what I needed! Thanks for the video, big fan of the ps1 look. Keep up the good work!

    • @SpeedTutor
      @SpeedTutor  5 місяців тому

      Haha, I'm glad I could help you out my friend! Anytime! What are you working on?

  • @gmangman123
    @gmangman123 Рік тому +3

    woohoooooooooo this is best awosme! we don't need to reduce ploygon for lowpoly game! This is what we need my friend!

  • @nathanrussell-raby5460
    @nathanrussell-raby5460 Місяць тому

    WOW. This is one of the best ones I've seen as it seems so easy to use and looks quite easy on the eyes - it doesn't destroy the beauty of the original scene. Wondering if this might also be available for Unreal or Blender?

    • @SpeedTutor
      @SpeedTutor  Місяць тому

      I really don't know about that one, you could look on Github or something like that? :)

  • @Zippy_Zolton
    @Zippy_Zolton Рік тому +5

    this is really cool! I hope they add URP support someday...

    • @SpeedTutor
      @SpeedTutor  Рік тому +1

      I think that would be a great idea but sometimes it's the shaders that aren't supported, but we will see! :)

  • @StigDesign
    @StigDesign Рік тому +4

    this is really cool :D i wish it soon is for UURP too :D
    smal note: you used PS2 LaraCroft :D

    • @SpeedTutor
      @SpeedTutor  Рік тому +1

      I know I did, I couldn't find a good enough PS1 lara croft! Haha.

    • @StigDesign
      @StigDesign Рік тому +1

      @@SpeedTutor ah Hehe i see :D yours is good too :D

  • @jammy4227
    @jammy4227 Рік тому +1

    When I apply the post process effect to the camera it causes terrain game objects to become a solid black

  • @Shuabvv
    @Shuabvv Рік тому +2

    thank youuu!

    • @SpeedTutor
      @SpeedTutor  Рік тому

      You're very welcome, I hope you find it useful. Where are you going to use it?

  • @wallnut5312
    @wallnut5312 Рік тому +3

    I’ve noticed that when using this free shader on my road mesh, spotlights (for car headlights) behave differently. Instead of spreading out forward in the pointed direction they instead emit the light from the position of the spotlight. Almost resembles an default unity area light instead. When switching the road shader back to standard it fixes it, albeit without the cool dithering and other effects! Any idea why this could be happening?

  • @MatZxZx
    @MatZxZx 5 місяців тому +1

    do you know how to make shadows with this shader kit?

  • @mr-piglet
    @mr-piglet Рік тому +1

    did you put the shader on the ground because everytime i put the shader on the ground it looks weird

  • @threshcollie
    @threshcollie Рік тому +1

    This shader does look great and I have been using it, however it seems to not like playing nice with Baked Lightmaps at all.. I can't get a single lightmap to show on any object textured with this shader turned on. Still looking for a fix...

    • @SpeedTutor
      @SpeedTutor  Рік тому

      Do let me know if you manage to get something working because I'd love to know. Sorry I can't be of anymore help.

  • @charlielmaoo3384
    @charlielmaoo3384 Рік тому +1

    how do i make the post processing more noticeable like when he changed the resolution to 320 240 the post processing for him is more noticeable the effect that is like a lot of dots pls help

    • @SpeedTutor
      @SpeedTutor  Рік тому +1

      That's because with a smaller resolution you get less pixels on screen, so it looks blurred. You'd probably want a different post processing effect to simulate that overall look :)

  • @nyan12
    @nyan12 Рік тому +2

    Link for thr scene that ure using in the video?

    • @SpeedTutor
      @SpeedTutor  Рік тому +1

      The house one? Finward studios modular house, I think! :)

  • @firewalker1121
    @firewalker1121 Місяць тому

    I'm a little bit of a beginner- but is anybody else's scenes looking too dark using the vertex lighting? Otherwise- great shader!

  • @Drownedoctopusnmw
    @Drownedoctopusnmw Рік тому +2

    I tried to make a build with the demo scene just for some testing, but I've had trouble getting the build to match the in-editor look. If I set the resolution to match the editor resolution, it looks super blurry, but if I do a proper 1920x1080 it no longer has that nice pixelated feel. Any tips for getting good build/player settings?

    • @SpeedTutor
      @SpeedTutor  Рік тому +1

      That's because PS1 resolution was super duper blurry, that's the issue with higher resolution displays these days. It's tough to get a true look without some more custom shaders to pixelate the screen properly.

    • @Drownedoctopusnmw
      @Drownedoctopusnmw Рік тому

      @@SpeedTutor Thanks for the input!

  • @sebastianvazquez2242
    @sebastianvazquez2242 Рік тому +1

    hi! I'm running into an issue- when I try to assign one of the PSX Shaders to a material, it turns pink?

    • @SpeedTutor
      @SpeedTutor  Рік тому

      That's weird, what pipeline are you using?

    • @Shuabvv
      @Shuabvv Рік тому

      same :(

    • @Shuabvv
      @Shuabvv Рік тому +4

      OMG DUDE I FOUND THE SOLUTION!! is the pipeline!!
      1. Open the Quality Settings window by navigating to Edit > Project Settings > Quality.
      2. For each quality level, set the Render Pipeline field to None.
      3. Open the Graphics Settings window by navigating to Edit > Project Settings > Graphics.
      4. Set the Scriptable Render Pipeline Setting field to None.
      that sould do it :3

    • @ethantripure8381
      @ethantripure8381 4 місяці тому

      @@Shuabvv tysm

  • @ShadowTM6
    @ShadowTM6 Рік тому +2

    Awesome :D

    • @SpeedTutor
      @SpeedTutor  Рік тому +2

      Haha, thanks so much dude. Great work from the developer though! :)

    • @ShadowTM6
      @ShadowTM6 Рік тому +1

      @@SpeedTutor Yes :)

  • @jonathanmibord8034
    @jonathanmibord8034 6 місяців тому

    How tu use shader and scripts in your own scene thats what I want to know !!

  • @ThingDoGeorge
    @ThingDoGeorge 7 місяців тому

    do you know how can i make the render two side of the model face? the other side weren't visable but i need to make a low poly tree so its have plane model for the leaf but it only render ine side

    • @SpeedTutor
      @SpeedTutor  7 місяців тому

      You mean using this shader or in general? :)

    • @ThingDoGeorge
      @ThingDoGeorge 7 місяців тому

      @@SpeedTutor In this shader

  • @CodeWithWeeZ
    @CodeWithWeeZ Рік тому +1

    can i use this for android game? will there be any performance issues?

    • @SpeedTutor
      @SpeedTutor  Рік тому +1

      I'm not sure about that one, it would be worth trying it out.

  • @muarifridwan205
    @muarifridwan205 Рік тому +1

    everytime i open my project the shader won't work, why??

  • @brmawe
    @brmawe Рік тому +1

    Awesome 👌

    • @SpeedTutor
      @SpeedTutor  Рік тому +1

      I hope you find it useful, thanks for checking this out! :)

    • @brmawe
      @brmawe Рік тому

      @@SpeedTutor Thanks, question what are your thoughts on Media Molecule's Dreams game?

    • @SpeedTutor
      @SpeedTutor  Рік тому

      Do you have a link to it?

  • @goblinganggaming680
    @goblinganggaming680 Рік тому

    This shader has been working great for me so far but I've been having massive z-fighting issues with it. I really don't know anything about shaders but do you know a hotfix to deal with z-fighting with this shader?

    • @SpeedTutor
      @SpeedTutor  Рік тому

      That's not something I have a great deal of experience in, sadly. You could ask the developer if they're willing to help or maybe pose it to ChatGPT or something similar?

  • @Theonlynostalgiaddict
    @Theonlynostalgiaddict 10 місяців тому +1

    ik its been a while but i was wondering if anyone can help me for some reason all of my models are see through when i add the psx vertex lit shader on them can anyone help

    • @SpeedTutor
      @SpeedTutor  10 місяців тому

      What render pipeline are you using?

    • @Theonlynostalgiaddict
      @Theonlynostalgiaddict 10 місяців тому

      @@SpeedTutorim using unitys built in renderer

    • @Theonlynostalgiaddict
      @Theonlynostalgiaddict 10 місяців тому

      like whats happening is ill add the psx render pipline to one object becuase i only want that object to have teh jitter effect and i can see through it as if it was transperent the only time i dont see it is when i use the vertex lit transparent but it messes up the way my model looks

    • @arphail8561
      @arphail8561 10 місяців тому +1

      Try using the shader variant in the "lite" category
      Go PSX => lite and then choose the shader (vertex lit probably)
      I had the same issue, don't know why it's happening
      It seems like everything with the standard version of psx shader renderers on top of everything else
      Although it would be nice to know the difference between standard and lite versions

    • @Theonlynostalgiaddict
      @Theonlynostalgiaddict 10 місяців тому

      @@arphail8561 yea i tried it still does the same thing ive just decided to leave it on vertex lit transparent even if it messes up the model thanks for the help

  • @thomaspasieka1311
    @thomaspasieka1311 Рік тому +1

    You confuse Dithering with Vertex Jitter.

    • @SpeedTutor
      @SpeedTutor  Рік тому

      Thanks for the clarification! :)

  • @jsepho
    @jsepho Рік тому

    Hi! I'm currently using this shader for my project, however once I build the game, its builds without the shader. Do you know what's going on?

    • @SpeedTutor
      @SpeedTutor  Рік тому

      I'm not really sure about that one, any errors in the log once the game is built?

    • @jsepho
      @jsepho Рік тому

      @@SpeedTutor nevermind got it figured out. My problem was that I was using multiple scenes and totally forgot to add the shadermanager and postprocessing scripts to the camera and gameobject in every scene. Thanks for replying though!

  • @SageSLAMS
    @SageSLAMS 5 місяців тому

    how do you turn of the fog?

    • @SpeedTutor
      @SpeedTutor  5 місяців тому

      Where is your fog?

    • @SageSLAMS
      @SageSLAMS 5 місяців тому

      @@SpeedTutor Mb i figured it out, it was in lighting settings.

  • @kurito_
    @kurito_ Рік тому

    Doesn't seem to work for terrain, does it?

    • @kurito_
      @kurito_ Рік тому

      Update: The demoscene works, but when I add it to my scene, it doesn't seem to do anything. What did I do wrong?

  • @brage2
    @brage2 Рік тому

    Does this shader support Vertex Colored models from Blender? Update: It does not. In case anyone can add the function pls share.

    • @SpeedTutor
      @SpeedTutor  Рік тому

      That's not something I'm sure about, you'd have to check that one. Sorry I can't be more specific. :)

  • @kingapple638
    @kingapple638 Рік тому

    Bro how to make the collected object to escape like that bro please say bro

    • @SpeedTutor
      @SpeedTutor  Рік тому

      I'm not sure what you're asking?

    • @kingapple638
      @kingapple638 Рік тому

      @@SpeedTutor mean of granny horrors like collected parts to fixed car to escape

  • @michaorzechowski4948
    @michaorzechowski4948 Рік тому

    urp supported?

    • @SpeedTutor
      @SpeedTutor  Рік тому

      Sadly not, as per the developers asset page. :)

  • @judedonfleek
    @judedonfleek Місяць тому

    i clicked demo and my whole fucking project removed

    • @SpeedTutor
      @SpeedTutor  Місяць тому

      You can just open up your other scene?