0:11-0:16 - Punish explained for counterattack. 0:32-0:37 - Heihachi's neutral game discussed. 1:01-1:06 - Use of electrics explained. 1:18-1:23 - Perfect electric timing for Mishimas. 2:07-2:18 - Heihachi's neutral requires careful play. 2:55-3:02 - Devil Jin similarities with neutral game. 3:28-3:34 - Play small Tekken with Heihachi. 3:46-4:01 - Back four move limitations highlighted. 4:30-4:38 - Whiff punish vulnerabilities explained. 5:03-5:10 - High-risk, high-reward playstyle. 6:04-6:12 - Launchers and electrics prioritized. 7:07-7:22 - Low move strategies against stepping. 8:02-8:09 - Use lows for mixups strategically. 8:49-8:56 - Wave dashing helps control neutral. 9:21-9:28 - Cancel techniques for stance play. 10:01-10:08 - Mind games with stance transitions. 11:15-11:26 - Old Heihachi's toxic playstyle gone. 12:26-12:41 - High-level players can react to lows. 13:34-13:41 - New mechanics for sweeps introduced. 14:27-14:34 - Focus on timing, counter-hits. 15:03-15:15 - Wave dashing helps realignment. 16:01-16:10 - Small Tekken approach recommended. 17:22-17:27 - Wind God K 2 follow-up suggested. 18:29-18:35 - Use up for homing moves. 19:55-20:01 - Mixup utility with stance transitions. 21:03-21:10 - Set up sweeps carefully. 22:18-22:24 - Heat resources critical for Heihachi. 23:01-23:08 - Pop heat during big combos. 24:42-24:49 - Make counter-hits count. 25:57-26:02 - Activate heat every round. 27:12-27:18 - Heat smash has limited reach. 28:31-28:37 - Ultimate form opens big punish opportunities. 29:40-29:46 - Play patiently in ultimate form. 31:43-31:49 - Opponents may use lows when pressured. 32:42-32:49 - Demon uppercut remains risky. 34:10-34:15 - Avoid sweeping from long range. 35:12-35:18 - Maximizing combo damage in ultimate form. 36:42-36:49 - Parry mechanics and heat synergy. 37:57-38:04 - Enhanced wall splat capabilities. Video Summary: 1. Neutral Game Strategy: - Heihachi’s neutral play is high-risk, high-reward; careful movement and timing are essential. - Use perfect electrics to compete with other Mishima characters, as it serves as the cornerstone of Heihachi's neutral game. - Avoid overextending with large swings; play "small Tekken" by focusing on precise moves and safe pokes. 2. Offensive and Defensive Tactics: - Utilize wave dashing for realignment and neutral control; it helps track opponents trying to sidestep. - Rely on timing-based counter-hits and small pokes like jabs or down forward ones to open up opponents. - Lows should be used sparingly; only use sweeps or safe lows to stop sidestepping when necessary. - Confirm key moves like forward four for maximum damage opportunities. 3. Heat Management: - Activate heat in every round for boosted damage and combo extensions. - Use heat pop strategically; avoid doing it at round start when it's too obvious. - Heat smash should be used carefully due to its limited tracking and reach. - While in heat, take advantage of the auto-parry on Wind God K and the enhanced properties of certain moves. 4. Ultimate Form (Power-Up Mode): - Ultimate form grants additional damage and move enhancements; use it to punish anything minus 12 or more. - Be patient and avoid spamming moves; wait for punishable opportunities. - Enhanced moves in ultimate form include forward for three (+1 on block) and single hell sweep (-14 on block). 5. Combo Execution and Optimization: - Maximize combo damage using the hardest-hitting variations, especially in heat. - Learn frame-perfect techniques like the golden Omen for optimal damage. - Use parry mechanics effectively for defensive options. 6. Adaptation and Mind Games: - Heihachi’s offense is based on reads and calculated risks; adapt to each matchup and opponent tendencies. - Master stance transitions for mixup potential, incorporating cancels and fakeouts to keep opponents guessing. - Remember that Heihachi rewards specialists who have deep matchup knowledge and execution skills. 7. Common Mistakes to Avoid: - Don’t rely on outdated strategies from previous Tekken games; newer mechanics have changed move properties. - Avoid using unsafe or predictable lows frequently, especially against skilled players. - Don’t ignore heat management; failing to activate it each round can put you at a disadvantage.
So climbed the ranks today, used a bunch of db2, worked wonders in higher reds and purples. Got absolutely destroyed when using it in blues. Also it offers nothing except damage and +6 even on counterhit (it pushes them so far away..) so started using hellsweep instead. Great success.
Thanks for running down what moves you get free followups out of and the general neutral mindgames Heihachi has. I have a lot to work on. Appreciate it.
im labbing the character right now and im loving him, i was 8 years old back when i played tekken tag 2 and only played tekken 7 a few months prior to tekken 8 coming out so this is my first time actually learning the character but he is super awesome to combo with. i've played azucena, jin, devil jin, eddy and now heihachi and he has got to be the hardest one to combo consistently but im loving learning it
Will be using this. Labbed for hours and finally took him online but trying out a new character had me panicking on every confirm even though my offline execution was perfect. I was getting online only electric and hellsweep drops. Then, after hours, I switched back to the real Mishima, Lars, and kept using uf3 and eating dirt because of it.
@@Stumn98 very true. It was cool when the Mishima thing was their lightning and the devil gene was unaffiliated. It’s unfortunate that they almost ALWAYS overlap. Still waiting on devil Lars with samsara
Been waiting on this video! First time ever playing Heihachi and having a blast. Heihachi's unsafe nature in neutral reminds me a bit of Fahkumram in the later stages of T7, who was my favorite character in 7.
Also, good gods is Heihachi sidesteppable. I have yet to fight another but he really isn’t easy. Damage is insane though. An execution monster like TMM is perfect for him.
You are getting outplayed big time. All his moves track. All of them. I got hit by ff2 while I was 120 degrees to his side. F1+2 hit me while I was behind him. F4 clips to 90 degrees like Reina. All the strings with even just 2 hot realign everytime and hit 90 degrees. You gotta sidewalk the whole time or he will clip you. And don't push any buttons until he is done cuz he will hit you while backturned with a 180 turn.,I got killed by his dumb "ashi" DB2 low punch as he turned 180 degrees and switched our positions (what Paul does with the stupid shoulder attack that crushes everything and switches positions). And while in stance, his attacks are basically homing. So idk wtf you talking about. But that's just Tekken 8, only a few characters whiff even if your idle stance moves, like lee, dragunov or kazuya's 1,1.
He's always been hard but people think he's op. I know maybe someone's new to Tekken but Mishimas are Tekken and Fundamentals so you MUST be a solid, legacy player to see full potential. Today's Tekken Kings Jins are basically Tekken 7 Genbu at best.
@@kato093 lol his stance transitions aren’t free or safe. And I’ve watched TMM play him for hours. That’s why I know he’s stepped somewhat easily. Hurt boxes in this game are just truly awful. That’s why you get clipped by everything
We won't be seeing Hei in tournament play, I'm afraid. He's a lot worse than his T7 iteration, which already was exceedingly difficult to succeed with at high level play. And in T8 with characters like Drag, Alisa, King, Law, Claudio, Nina... Hei appears just weak.
That's the boring part of T8, they made a lot of characters easier to play and they are a lot stronger, so there's no reason to put in all the effort into a complex character that you have a harder time to win with...
@@DanielSacilotto I’d put Shaheen on that list too. God damn did they go and make some of the shot borderline fully brain dead. I almost feel the need to message the player to see if they’re still functioning
@@williamkarlberg2097the reason is if you like the character, if you just pick characters that are easier to win with then why tf are you even playing fighting games tbh
One thing i just discovered, guess ppl know about it, but i've never seen anyone mention it before. In winds god kamae you can cd just holding df, spamming 2 while going into cd gives you electric every single time, super consistent, like i wasn't able to mess it up even on purpose.
went from Steve to Heihachi and now im here, thanks TMM. Im ngl what did it is Heihachis heat burst animation LMAO I saw it and was like, welp, gotta learn him thats cool af
Playing this character is probably the most fun ive had on tekken since launch, he is just fun even if u lose. His animations are flashy his combos look good and super sayian hehachi is pure video gaming, love what they did with this character
@@DBTHEPLUG Some characters (a good example of this is someone like Leroy) can be extremely "feast or famine" in that when you lose, you tend to just get bulldozered, and when you win, you bulldozer the other guy. Bulldozering the other guy is fun, getting bulldozered is not.
I love this heihachi so much, im so garbage at it coming from maining dragunov since t7 and having it much easier whit him in t8, still gonna play him because its still the coolest in the shed to me, but this heihachi is the first character which got me this much beside drag, all hail the monk king of the iron fist
With kazuya I was unsafe, always wanting to pressure and skip neutral. Hei's playstyle is so much more "wait for whiff and punish hard" its crazy. You cant do many other things that are rewarding in neutral with him, I feel.
Exactly, dude has way too defensive playstyle. Considering T8 offensive meta i highly doubt hes gonna be top tournament pick even though people now calling him broken just bcs he has above average damage ignoring all of his massive flaws lmao
@@dohnaseek once people learn the matchup better, people will calm down. I get away with so much nonsense online. Ppl need to learn where to challenge and learn where to duck.
Would like to ask, beginner from a long-term perspective, which character is suitable to practice basic skills? I have played other fighting games but this is my first time playing tekken.I like Kazuya, Mishima, Jin and these tough guy characters, is there a suitable or similar one?
As a new to tekken player, getting fujin with Bryan and Eddy, learning heihachi is definitely hard, but so much fun. Just need to get better with electric. I love heihachi
Have you experienced with going into stance mixups in the neutral? It’s cool to fake out and go into cancel in the neutral to bait things out I’ve noticed
Thank you! I hate the direction they are taking him. They got rid of how he historically would have been played and just made him more like any other dlc character in this game relying on stances to get things going. T7 heihachi would have been so fun to play in T8
I have a Question, between the Combos, I saw that you commit to use the heat dash into Omen, but there's another way to end the combo and save part of your heat? And what I mean is after you activate your heat, not use any of the consuming heat attacks for his utility. I say this because I see a lot of gameplay of Heihachi where the combos end either without heat bar or with 1/3 of your heat bar.
I believe that namco lost the chance at making his new ff1+2 a proper neutral control, with better tracking and range. I feel like I’m more forced to use that move than I actually want to use it, and it’s a shame as it had some much potential to tie everything together for heihachi
I've been lapping him for the last 3 days and just can't get the electrics down consistently. I have a leverless controller coming in so this should definitely help
Tip for those who want to do the Golden Rashomon. Release the 2 button as fast as possible while still getting the charged tailspin version of the move. In practice mode, I get it 50 percent of the time. In actual matches, I get golden at least twice a set. Downside, you have a high chance of only doing the weak version of the Rashomon.
Switch on command history and practice until you can somewhat get the feel of pressing B2 for ~17f and you'll get your Gold Spark. It's just down to practice.
@@FlokiTech Because Devil Jin is complete trash and is way harder to play. Meanwhile hei is easier and just shit out damage that is way to easy to get.
@@TheLaxed But you can say that pretty much about every single character compared to Devil jin. Also weird to use Heihachi that is pretty weak, fair and balanced instead of the other insanely broken characters.
@@FlokiTech you can but every character don't have a Mishima level of difficulty. When compared to other Mishimas he's usually a jack of all trades but now he not.
Ok seriously just stop. You’re not momo dog, you’re not playing at any level where these tier list mean anything to you. Devil Jin is NOT trash he’s simply not good at high level play (you aren’t anywhere near this). For those of us (like yourself) that are the 99% of the player base the character is completely viable ESPECIALLY in a ranked set ft2. Take responsibility for your weaknesses and fix them.
Heihachi just has a lot of strong stuff in his kit. Guard break, unbreakable throw, warrior instinct, 2 heat smash one break the ground and one can reach the wall, Heat smash if block get a mix up, can earse recoverble health.
You didn’t name anything in here that’s stronger than anything we have already seen in this game. And while you focused on just those things and conveniently left out how weak he is in other areas to balance those tools.
Hey everyone, a little help please: for some reason SUPER inconsistent with heihachi’s ewgf and pewgf, but totally fine with kazuya. Is there a rhythm that I’m missing or what? Or does the d, n, d/f pewgf not work with heihachi? I thought he had a pewgf the same as Kazuya now? I’m confused 🤔
I’m trying to learn heihachi I feel like I never learned how to play Tekken. Like I got to red rank with Lidia and lili, orange with Steve and Bryan, so I’m not like terrible but damn. It’s like heihachi is playing an entirely different game from everyone else. I just got blown up by some yellow ranks because idk wtf to do in neutral. Jab check? Occasional hellsweep? How wtf do I get combo starts, just b4 against mashing and hope for an opening for a normal launch? I’ve lost brain cells picking Hei up
9:15 "cancel just like Jin" no, Jin doesn't have his zen cancel anymore. At best you hold ub after cd and hope you don't jump instead. This is so inconsistent that no pro uses it in tournament stage. Sure you will see Book cancel his f4zen by doing sidestep u2 once every 10 matches, but it's not zen cancel. Stop the misinformation.
Hes obviously talking about "just like Jin" before, in T7, you know, when he actualy NEEDED to go into zen to combo easily "missinformation" Take the stick out your ass, goddamn.
@@ItsAlmostOver9000 Yes it's misinformation. This man is known for spreading misinformation for characters he doesn't like and should be called out every time he does. Why? You want to suck on that stick you dbz dweeb? Wtf are you even doing here? Shouldn't you be playing Sparking Zero? If you're not doing that you might as well spend time learning how to spell because "missinformation" does not exist anywhere. I even spelled it right for you the first time.
Spamming Jin in yellow ranks is the I h and using moves that are unsafe on block or doesn't space well or both. Take your time when he's doing strings on you, don't panic and get a feel for when he does d2 or some other low and punish
Also get comfortable learning to just back away instead of trying to counter hit them or interrupt them with a jab. This gives you time again to figure out what he likes to do at what ranges and when
It would be much better if heihachi would be more like Tekken 7. Its really sad. We have so much bullshit characters and they made Hei so much worse. Yeah, he has god mode damage, but i think Tekken 8 is all about god mode damage and thats so annoying. Everybody should be toned down and change Hei to his Tekken 7 playstyle. Look at Dragunov, million nerfs and strong as fuck, Tekken 8 is so bullshit at the moment and they are not able to find a good solution…
Whoeveer said b4 is a good button has never played Heihachi before this game. I hate b4 and I hate his jab now. He had the best jabs. Now he probably has the worst
Wave dashing only works against people who respect the game. Even at Tekken God, some people NEVER stop pressing buttons. I've found people that 100% WS 4 every time they get hit by db2. They it the following WC df2. Even on hit, some people never stop pressing buttons. You can see it in the replays. They completely expect to get carried by BS. All it takes is a jab for them to confirm some stupid heat related mechanic or do dumb damage. I find myself so lost in neutral with Hei. Big sad at times.
If only he was base roster, maybe he wouldnt have ended up having a dumb install that is just powercreep ffrom coming after eddy/lidia. I dont mind him any other round but that dlc instinct shit should go
Lmao it’s not even that bad, I beat heihachis in instinct OFTEN. He’s not anywhere close to invincible or hell even as strong as some of the best characters when they’re in heat.
guys this character is busted. he may be hard to play, but he's pretty OP for it. Hei is definitely not better than the current best characters in the game, but he is definitely stronger than most of the roster. also his ultimate heihachi mode is very blatantly broken. if youre struggling to rank up it's not because Heihachi is weak it's because you're playing him wrong. that's just the truth. Heihachi is really good.
@@metsu-satsu4280 i know you think youre so super smart for bringing that up, but there is plenty of evidence. the ultimate heihachi mode speaks for itself. clear as day DLC character power creep. not to mention b4 is an insanely powerful move. uf2 1 being the most easily hit confirmable heat engager ever. butt loads of damage etc etc. the only people who wont admit that heihachi is cracked are people with severe skill issues.
@@sighyawn6378 Don't "etc." me. Elaborate on what, in your opinion, makes these moves OP. Besides, many of them were already addressed in the video, and I don't see a clear refute to that from you yet.
@@metsu-satsu4280 we can measure the strength of an attack by looking at the risk reward. b4 is almost identical to the fahk safe mid launcher that, everyone agreed at the time, was op. just because heihachi's b4 recovers slow on whiff doesnt make it that much less busted. safe, fast, mid launcher that nets like 80+ damage for minimal risk. just dont whiff it. it tracks weak side so like just dont use it at random and its easily one of the best launchers in the game. and the ultimate heihachi mode allows you to basically rob an entire round because of the buffs it provides. little to no room for counterplay on the opponent's part. for ultimate hei... ff3 being a + on block mid launcher that forces crouch is absolutely wack, opponent can do nothing but hold it. non stagger hellsweep removes one of the characters key weaknesses. 1+2 wins the round in 3 hits and its like what 11 or 12 frame punish? ultimate heihachi is like T7 akuma just deleting your entire health bar for the slightest mistake. of course mainman will defend the balance of the mishima character he's incredibly biased.
Im sorry, there's way too much cope surrounding this character. people who are playing him are desperate trying to call him mid tier because he's "stepable" (b4 is stepped in the opposite direction of all of his moves including ELECTRIC, hellsweep tracks) when this character can kill you with 2 interactions. Then he has a built in god mode. boys, I like him too. Heihachi goes hard. but stop the downplay, this character is disgusting.
You do realize you almost need a god level execution to pull off a great amount of damage with heihachi, right? Hes always been like that. Heihachi being weak is just wrong for many people, he is the main villain after all. It would be awful if they just nerfed him like Leroy
Funnily enough his combos are the hardest in the game,if you re not able to electric on command the damage that you re talking about is not even on the table
Yeah that 2 interaction killings comes with years of execution training, even with that you'll not risk it against a strong opponent because it's risky and can cost you the match, unless a move is -20 or above, most people won't be able to punish it with an electric because it's too risky and hard
Don't forget that UF2,1 is a basically homing fully hit conformable heat engager with half screen range and launches on heat dash. For some reason mishima boys aren't capable of just playing their character without feeling like they're better than everyone else.
When other characters are doing crazy 50/50 on you its coin flip but when mishima characters are doing that is educated guess. Thats mishima players logic.
@@tongpoo8985 I think you didnt get my point. Just wanted to point the mishima players hipocrisy when talking about Mishima tools and other characters tools. Pretty much all 50/50 in this game is "educated guess" (EVEN if its much easier to apply). Yet mishima player will always find opportunity to downplay their characters. I think when they are not playing tekken they are sniffing their own farts. Not saying that mishimas are OP or something just taking jab at mishimas player base.
@@piotr4401 my point was that some 50-50s are actual coinflips, and some are more like 25-25-30-10-10s, because the opponent has other options than just to high or low block. Like Kazuya's 5050, both main options can be stepped to the left easily, but Kazuya also has situation-dependent options to cover SSL with various levels of risk and reward. The Kazuya "5050" is a misnomer as it's an extremely depth-rich scenario with a huge amount of subtle mind-games available for both sides, so subtle that oftentimes only the 2 people playing the match can fully grasp what's going on and all the little micro-adjustments. I get what you're saying, it is still ultimately a guessing game. No matter how good of a read you have on someone's tendencies, they could always do something you don't expect. I just think people take the term 50-50 too literally. There's a massive difference between the situation after Kazuya lands a 112 and when Alisa is chainsawing you in the teeth and legs.
@@tongpoo8985 In first paragraph you just described how normal tekken game looks like. I know how kazuyas 50/50 works. There is far more interaction in normal game between players then when kazuya is waving in your face. Kazuya players talk a lot about how they hate force 50/50 and in same time they character is build around forcing 50/50. I would rather eat Alisa chainsaw mixup then eat kazuya vortex but thats me. (although I hate that b***) Im not hating on Kazuya as character just not buying Kazuya players elitism.
Why do you insist on using triple electric bnb, when double electric into hellsweep 1 has higher consistency, damage and wall carry? is it just your decision to be less efficient for the sake of one more flashy electric?
MainManSWE you look and sound EXACTLY like Anton Petrov. He talks about a lot of science related stuff, he's gotta be ur long long bro or something. The Lars to your Kazuya lol Like this comment so MainMan can see.
@@marcindamian7329 "No"??? Dude he looks and sounds EXACTLY like Anton Petrov literally search this guy on youtube, the thumbnail usually has his face on it and you would think TheMainMan had an alt UA-cam account dedicated to science or something lol
they need to make his df1 and 1,1 -3 AT LEAST. shit is brutal bruh. ff2 trash, db2 trash, f3 trash, b4 overrated trash, his heat engagers are meh. im crashing out.
I'm sick of the downplay of Hei b4. People throw it out like Fahk 3+4 and the pushback makes a -9 move almost neutral and you have KD on hit and death on CH. Stop downplaying the move, any god damn char in the game would be happy to have a 100+ dmg in neutral ch move like that.
Learn how to KBD or sidestep and whiff punish it. If the opponent is spamming it on you, it's because you're not doing that. If you're able to create whiffs, it's way too risky to spam. And if all you do is either stand still or mash and run forward, it is indeed OP against a player like that.
My brother are you retarded or just straight up stupid the moves range is not too good and it’s recovery is massive and you can step it it’s good but not abusable
@@SesoKoza-ut4bdSaying that heihachi B4 is a bad move it's like saying Fahkumram 3+4 was bad.. you guys are bad at placing it, it's a safe counter tool with pushback that tracks to one side
0:11-0:16 - Punish explained for counterattack.
0:32-0:37 - Heihachi's neutral game discussed.
1:01-1:06 - Use of electrics explained.
1:18-1:23 - Perfect electric timing for Mishimas.
2:07-2:18 - Heihachi's neutral requires careful play.
2:55-3:02 - Devil Jin similarities with neutral game.
3:28-3:34 - Play small Tekken with Heihachi.
3:46-4:01 - Back four move limitations highlighted.
4:30-4:38 - Whiff punish vulnerabilities explained.
5:03-5:10 - High-risk, high-reward playstyle.
6:04-6:12 - Launchers and electrics prioritized.
7:07-7:22 - Low move strategies against stepping.
8:02-8:09 - Use lows for mixups strategically.
8:49-8:56 - Wave dashing helps control neutral.
9:21-9:28 - Cancel techniques for stance play.
10:01-10:08 - Mind games with stance transitions.
11:15-11:26 - Old Heihachi's toxic playstyle gone.
12:26-12:41 - High-level players can react to lows.
13:34-13:41 - New mechanics for sweeps introduced.
14:27-14:34 - Focus on timing, counter-hits.
15:03-15:15 - Wave dashing helps realignment.
16:01-16:10 - Small Tekken approach recommended.
17:22-17:27 - Wind God K 2 follow-up suggested.
18:29-18:35 - Use up for homing moves.
19:55-20:01 - Mixup utility with stance transitions.
21:03-21:10 - Set up sweeps carefully.
22:18-22:24 - Heat resources critical for Heihachi.
23:01-23:08 - Pop heat during big combos.
24:42-24:49 - Make counter-hits count.
25:57-26:02 - Activate heat every round.
27:12-27:18 - Heat smash has limited reach.
28:31-28:37 - Ultimate form opens big punish opportunities.
29:40-29:46 - Play patiently in ultimate form.
31:43-31:49 - Opponents may use lows when pressured.
32:42-32:49 - Demon uppercut remains risky.
34:10-34:15 - Avoid sweeping from long range.
35:12-35:18 - Maximizing combo damage in ultimate form.
36:42-36:49 - Parry mechanics and heat synergy.
37:57-38:04 - Enhanced wall splat capabilities.
Video Summary:
1. Neutral Game Strategy:
- Heihachi’s neutral play is high-risk, high-reward; careful movement and timing are essential.
- Use perfect electrics to compete with other Mishima characters, as it serves as the cornerstone of Heihachi's neutral game.
- Avoid overextending with large swings; play "small Tekken" by focusing on precise moves and safe pokes.
2. Offensive and Defensive Tactics:
- Utilize wave dashing for realignment and neutral control; it helps track opponents trying to sidestep.
- Rely on timing-based counter-hits and small pokes like jabs or down forward ones to open up opponents.
- Lows should be used sparingly; only use sweeps or safe lows to stop sidestepping when necessary.
- Confirm key moves like forward four for maximum damage opportunities.
3. Heat Management:
- Activate heat in every round for boosted damage and combo extensions.
- Use heat pop strategically; avoid doing it at round start when it's too obvious.
- Heat smash should be used carefully due to its limited tracking and reach.
- While in heat, take advantage of the auto-parry on Wind God K and the enhanced properties of certain moves.
4. Ultimate Form (Power-Up Mode):
- Ultimate form grants additional damage and move enhancements; use it to punish anything minus 12 or more.
- Be patient and avoid spamming moves; wait for punishable opportunities.
- Enhanced moves in ultimate form include forward for three (+1 on block) and single hell sweep (-14 on block).
5. Combo Execution and Optimization:
- Maximize combo damage using the hardest-hitting variations, especially in heat.
- Learn frame-perfect techniques like the golden Omen for optimal damage.
- Use parry mechanics effectively for defensive options.
6. Adaptation and Mind Games:
- Heihachi’s offense is based on reads and calculated risks; adapt to each matchup and opponent tendencies.
- Master stance transitions for mixup potential, incorporating cancels and fakeouts to keep opponents guessing.
- Remember that Heihachi rewards specialists who have deep matchup knowledge and execution skills.
7. Common Mistakes to Avoid:
- Don’t rely on outdated strategies from previous Tekken games; newer mechanics have changed move properties.
- Avoid using unsafe or predictable lows frequently, especially against skilled players.
- Don’t ignore heat management; failing to activate it each round can put you at a disadvantage.
Have zero idea why this doesn’t have more likes. Cheers
Get this man an Emmy
What a god, cheers for this!
Pin this comment
You should know that we appreciate your time you pit into this
Asuka f,f.1 will go down in history as that plus move you never want to miss
As a Fujin Asuka,I put my controller down whenever I miss f,f,1
@@BigRagatheOpStomper its like a while running move but with a million times more risk for the same reward
TMM: “You live and die by everything you throw.”
Heihachi’s thrown a lot of people and the bastard is still alive.
So climbed the ranks today, used a bunch of db2, worked wonders in higher reds and purples. Got absolutely destroyed when using it in blues. Also it offers nothing except damage and +6 even on counterhit (it pushes them so far away..) so started using hellsweep instead.
Great success.
I’m addicted to it since t7
Have been eating a lot of combos 😅
@@ChandanKumar-qc1iy Me2, since it was way more worth it in T7. Almost like its still a bit of musclememory.
I love db2 strictly for the "HASHI" 😂
Thanks for running down what moves you get free followups out of and the general neutral mindgames Heihachi has. I have a lot to work on. Appreciate it.
im labbing the character right now and im loving him, i was 8 years old back when i played tekken tag 2 and only played tekken 7 a few months prior to tekken 8 coming out so this is my first time actually learning the character but he is super awesome to combo with.
i've played azucena, jin, devil jin, eddy and now heihachi and he has got to be the hardest one to combo consistently but im loving learning it
Bro its hard beacuse hes the first real tekken pg ur trying ahahahah
Needed this for my Heihussy
This is a cursed comment
The Paul PFP makes this even better lmao.
Why do people have to ruin nice things. Just be normal dude. Cringe AF
@@LordLocrianofJudahNah it funy
@@ShadowOfMassDestruction oh look another smooth brain
Will be using this. Labbed for hours and finally took him online but trying out a new character had me panicking on every confirm even though my offline execution was perfect. I was getting online only electric and hellsweep drops. Then, after hours, I switched back to the real Mishima, Lars, and kept using uf3 and eating dirt because of it.
He ain't a real Mishima bro, he's a anime protag
@@666slateran666he's the realest Mishima, he produce more electricity than Kazuya and Jim both😂
Lars? A Mishima? Play a real character, like Victor
@@leorevolo7966 I do, when I'm tired of playing Bryan and Lee. Vic= free wins
@@Stumn98 very true. It was cool when the Mishima thing was their lightning and the devil gene was unaffiliated. It’s unfortunate that they almost ALWAYS overlap. Still waiting on devil Lars with samsara
Been waiting on this video! First time ever playing Heihachi and having a blast. Heihachi's unsafe nature in neutral reminds me a bit of Fahkumram in the later stages of T7, who was my favorite character in 7.
finally a guide from a heihachi player who's opinion I actually care about, thank you based Main Man
Also, good gods is Heihachi sidesteppable. I have yet to fight another but he really isn’t easy. Damage is insane though. An execution monster like TMM is perfect for him.
You are getting outplayed big time. All his moves track. All of them. I got hit by ff2 while I was 120 degrees to his side. F1+2 hit me while I was behind him. F4 clips to 90 degrees like Reina. All the strings with even just 2 hot realign everytime and hit 90 degrees.
You gotta sidewalk the whole time or he will clip you. And don't push any buttons until he is done cuz he will hit you while backturned with a 180 turn.,I got killed by his dumb "ashi" DB2 low punch as he turned 180 degrees and switched our positions (what Paul does with the stupid shoulder attack that crushes everything and switches positions).
And while in stance, his attacks are basically homing. So idk wtf you talking about. But that's just Tekken 8, only a few characters whiff even if your idle stance moves, like lee, dragunov or kazuya's 1,1.
He's always been hard but people think he's op. I know maybe someone's new to Tekken but Mishimas are Tekken and Fundamentals so you MUST be a solid, legacy player to see full potential. Today's Tekken Kings Jins are basically Tekken 7 Genbu at best.
@@kato093 lol his stance transitions aren’t free or safe. And I’ve watched TMM play him for hours. That’s why I know he’s stepped somewhat easily. Hurt boxes in this game are just truly awful. That’s why you get clipped by everything
@@ZaibatsuuHQ many of them are for sure. He feels way too dumbed down for me. Liked him in T6 and TTT2 though. Samsara Jin is cancer.
@@kato093 yeah ur just wrong bro
I mained heihachi tekken 7 didn’t play tekken 8 until heihachi was announced im excited to play some heihachi
Thanks for the guide MainMan, just hit purple ranks for the first time with him, I'll try to see if I can push up with Kazuya next as well!
A tip for the gold sparks. Try to release exactly as his fist lights up. That’s helped me time it a lot
Can also try to release when his head is at the highest point, that seems consistent too
Which move are we talking about?
@@danteuniverse B2
@nurdauletpolatbek2681 ah thank you. Didn't really wanna sit through the whole video right now.
We won't be seeing Hei in tournament play, I'm afraid. He's a lot worse than his T7 iteration, which already was exceedingly difficult to succeed with at high level play. And in T8 with characters like Drag, Alisa, King, Law, Claudio, Nina... Hei appears just weak.
That's the boring part of T8, they made a lot of characters easier to play and they are a lot stronger, so there's no reason to put in all the effort into a complex character that you have a harder time to win with...
@@DanielSacilotto I’d put Shaheen on that list too. God damn did they go and make some of the shot borderline fully brain dead. I almost feel the need to message the player to see if they’re still functioning
@@williamkarlberg2097the reason is if you like the character, if you just pick characters that are easier to win with then why tf are you even playing fighting games tbh
@@heroicsquirrel3195 I meant in tournaments...
@@williamkarlberg2097 yeah in that case it makes sense more to just tier whore
Cheers mainman another invaluable vid honestly don't know how tekken are going to top the final dlc fighter of the season after heihachi
Great video MainMan! This will help me improve alot at Heihachi! i will need to watch this video many times xD
One thing i just discovered, guess ppl know about it, but i've never seen anyone mention it before. In winds god kamae you can cd just holding df, spamming 2 while going into cd gives you electric every single time, super consistent, like i wasn't able to mess it up even on purpose.
need more guides
especially about oki and setups
went from Steve to Heihachi and now im here, thanks TMM.
Im ngl what did it is Heihachis heat burst animation LMAO I saw it and was like, welp, gotta learn him thats cool af
I lob heihacher
I lob 2
I lob 2. Heihatch
I lob 3 heihacher mishimer
Great guide from a Mishima expert!
Golden Spark comes when u release the button on exact frame, when Heihachis hand starts to glow while charging it, if I'm not mistaken
Best tekken creator broo 🎉🎉
Thanks so much for a excellent tutorial
Correction on f3 into his stance, his mid electric (2) beats highs and grabs, so grabs aren't an option select fot the stance.
hei hits like a truck I need to learn dat
You can still qcf 2 as heat engager after f1+2 guaranteed
Man hes a tuff character to perform with when your a newbie. But he is fun
Playing this character is probably the most fun ive had on tekken since launch, he is just fun even if u lose. His animations are flashy his combos look good and super sayian hehachi is pure video gaming, love what they did with this character
"Hes just fun even when you lose."
Well, duh? Isn't the fun part happening during the period when you don't know who ends up winning the match?
@@DBTHEPLUG Some characters (a good example of this is someone like Leroy) can be extremely "feast or famine" in that when you lose, you tend to just get bulldozered, and when you win, you bulldozer the other guy. Bulldozering the other guy is fun, getting bulldozered is not.
I love this heihachi so much, im so garbage at it coming from maining dragunov since t7 and having it much easier whit him in t8, still gonna play him because its still the coolest in the shed to me, but this heihachi is the first character which got me this much beside drag, all hail the monk king of the iron fist
Bro same here. I’m a drag main for ages, but Hei made me switch. Very hard to learn Mishima specially hei, but damn is he a blast to play!
Thanks for making this video and other about heihachi, finally im learning to play as a mishima!
Something you can do after F 1+2 is QCF 2, needs to be frame perfect but it does 39 damage and heat engages off a 12f
Bufferable not frame perfect. Ff1+2 is tho.
qcf2 after f1+2 is quite easy you can buffer the qcf
With kazuya I was unsafe, always wanting to pressure and skip neutral.
Hei's playstyle is so much more "wait for whiff and punish hard" its crazy.
You cant do many other things that are rewarding in neutral with him, I feel.
Yeah he is almost pure whiff punish. It actually works for him because the damage is so high. But kind of crazy how hard his core tools got nerfed
Exactly, dude has way too defensive playstyle. Considering T8 offensive meta i highly doubt hes gonna be top tournament pick even though people now calling him broken just bcs he has above average damage ignoring all of his massive flaws lmao
@@dohnaseek once people learn the matchup better, people will calm down. I get away with so much nonsense online. Ppl need to learn where to challenge and learn where to duck.
Would like to ask, beginner from a long-term perspective, which character is suitable to practice basic skills? I have played other fighting games but this is my first time playing tekken.I like Kazuya, Mishima, Jin and these tough guy characters, is there a suitable or similar one?
Shaheen is a pretty basic character that revolves on good fundamentals and a lot of mix ups
As a new to tekken player, getting fujin with Bryan and Eddy, learning heihachi is definitely hard, but so much fun. Just need to get better with electric. I love heihachi
Great guide! Thank you so much!
Love the video mainman! Can you also make a simular video for bryan? Recently picked him up and still learning how to play him
I don't know how but I'm hitting perfect rashomon like 9 time out of 10 ever since I tried Heihachi
"That was a punish."
"Ha. Thank you..."
Tekken has it‘s Gigachad back 😈
I was expecting a silent hill 2 remake video from mainman
Have you experienced with going into stance mixups in the neutral? It’s cool to fake out and go into cancel in the neutral to bait things out I’ve noticed
Very nice starter guide. Thank you :)
Uf2, 1 is amazing
as a heihachi main i think he's ass and t7 heihachi was much better all he has now is damage
He had punish issues, which made him inconsistent, I think he's more interesting now
Thank you! I hate the direction they are taking him. They got rid of how he historically would have been played and just made him more like any other dlc character in this game relying on stances to get things going. T7 heihachi would have been so fun to play in T8
Thanks for this I don't have the character bought and I need to learn how to defend against him :))
Dale?
Satch good video tnx! Hope seen it on others Mishima's
Is it normal in tekken not to show frame data in the command list? So i don't need to try every move on block to see how much it is
It's funny how jin had the same ff3 that was +1 on block in Tekken 7.
It was later nerfed to 0 on block.
Man i would trade a minus 0 on block ff3 with a -4 df4 like tekken 7 on jin but he dosent need it
I have a Question, between the Combos, I saw that you commit to use the heat dash into Omen, but there's another way to end the combo and save part of your heat? And what I mean is after you activate your heat, not use any of the consuming heat attacks for his utility. I say this because I see a lot of gameplay of Heihachi where the combos end either without heat bar or with 1/3 of your heat bar.
A lot of players be focusing on the offense and not what the defensive side look like
Can you do a tutorial like this for jin as well
What is the older stricter omen input? Just got back to practing heihachi again
I believe that namco lost the chance at making his new ff1+2 a proper neutral control, with better tracking and range. I feel like I’m more forced to use that move than I actually want to use it, and it’s a shame as it had some much potential to tie everything together for heihachi
I've been lapping him for the last 3 days and just can't get the electrics down consistently. I have a leverless controller coming in so this should definitely help
Tip for those who want to do the Golden Rashomon. Release the 2 button as fast as possible while still getting the charged tailspin version of the move.
In practice mode, I get it 50 percent of the time.
In actual matches, I get golden at least twice a set.
Downside, you have a high chance of only doing the weak version of the Rashomon.
Switch on command history and practice until you can somewhat get the feel of pressing B2 for ~17f and you'll get your Gold Spark.
It's just down to practice.
It's crazy how much damage hei can put out so easily. Devil Jin has amazing damage but that amazing damage is stuck behind instant ws3s
Why is it crazy? Heihachi damage is his main strenght for everything else being weak.
@@FlokiTech Because Devil Jin is complete trash and is way harder to play. Meanwhile hei is easier and just shit out damage that is way to easy to get.
@@TheLaxed But you can say that pretty much about every single character compared to Devil jin.
Also weird to use Heihachi that is pretty weak, fair and balanced instead of the other insanely broken characters.
@@FlokiTech you can but every character don't have a Mishima level of difficulty. When compared to other Mishimas he's usually a jack of all trades but now he not.
Ok seriously just stop. You’re not momo dog, you’re not playing at any level where these tier list mean anything to you. Devil Jin is NOT trash he’s simply not good at high level play (you aren’t anywhere near this). For those of us (like yourself) that are the 99% of the player base the character is completely viable ESPECIALLY in a ranked set ft2. Take responsibility for your weaknesses and fix them.
Heihachi just has a lot of strong stuff in his kit. Guard break, unbreakable throw, warrior instinct, 2 heat smash one break the ground and one can reach the wall, Heat smash if block get a mix up, can earse recoverble health.
You didn’t name anything in here that’s stronger than anything we have already seen in this game. And while you focused on just those things and conveniently left out how weak he is in other areas to balance those tools.
I got my highest rank with the old man sticking to 50/50 guessing game
More character guides!
Hey everyone, a little help please: for some reason SUPER inconsistent with heihachi’s ewgf and pewgf, but totally fine with kazuya. Is there a rhythm that I’m missing or what? Or does the d, n, d/f pewgf not work with heihachi? I thought he had a pewgf the same as Kazuya now? I’m confused 🤔
For me its very inconsistent between jin and hehaichis even tho you can do the same input
Db4+while standing 1+iron hand
Thank u for this guide but please, show us inputs for next ones. I know that u say them alaud bot for some ppl visuals are easier including me :)
I’m trying to learn heihachi
I feel like I never learned how to play Tekken. Like I got to red rank with Lidia and lili, orange with Steve and Bryan, so I’m not like terrible but damn. It’s like heihachi is playing an entirely different game from everyone else. I just got blown up by some yellow ranks because idk wtf to do in neutral. Jab check? Occasional hellsweep? How wtf do I get combo starts, just b4 against mashing and hope for an opening for a normal launch? I’ve lost brain cells picking Hei up
9:15 "cancel just like Jin" no, Jin doesn't have his zen cancel anymore. At best you hold ub after cd and hope you don't jump instead. This is so inconsistent that no pro uses it in tournament stage. Sure you will see Book cancel his f4zen by doing sidestep u2 once every 10 matches, but it's not zen cancel. Stop the misinformation.
Shut up nerd
Nerd
Hes obviously talking about "just like Jin" before, in T7, you know, when he actualy NEEDED to go into zen to combo easily
"missinformation"
Take the stick out your ass, goddamn.
@@ItsAlmostOver9000 Yes it's misinformation. This man is known for spreading misinformation for characters he doesn't like and should be called out every time he does. Why? You want to suck on that stick you dbz dweeb? Wtf are you even doing here? Shouldn't you be playing Sparking Zero? If you're not doing that you might as well spend time learning how to spell because "missinformation" does not exist anywhere. I even spelled it right for you the first time.
Counter hit ultimate mode 1+2 into ff 2 does 64
Does anyone have the right buttons for Oki mixup? 🤓 I don’t find a guide on that and can’t figure it out by myself 😅
How do I get in contact with mainman so I can practice
Guys how to do that heihachi wall combo? What buttons to press?
Its Hard to punish on the dime with an ewgf. let alone do an ewgf in the first place 😭💯. i gotta get this shit down.
purple steve who can't throw an electric to save his life here wish me luck lads
You do a big swing and it's steppable... Oh No! How come it's not safe in all possible ways to just throw launchers in the neutral?
Bad advice. Bryan has amazing lows; d4, hatchet, db3. Use it.
B, n, df4 is good as well.
Dont mind him just him trying to make bryan look WAY harder than he actually is,and ive played bryan at gold ranks
Heiachi overall has been nerft if you are at a beginner to mid tier player
Alright this is cool, but what do I do against a spamming Jin in yellow ranks 😅
Spamming Jin in yellow ranks is the I h and using moves that are unsafe on block or doesn't space well or both. Take your time when he's doing strings on you, don't panic and get a feel for when he does d2 or some other low and punish
Also get comfortable learning to just back away instead of trying to counter hit them or interrupt them with a jab. This gives you time again to figure out what he likes to do at what ranges and when
I cant think of a move thats worse on whiff. Asuka ff1 would like a word
It would be much better if heihachi would be more like Tekken 7. Its really sad. We have so much bullshit characters and they made Hei so much worse. Yeah, he has god mode damage, but i think Tekken 8 is all about god mode damage and thats so annoying. Everybody should be toned down and change Hei to his Tekken 7 playstyle. Look at Dragunov, million nerfs and strong as fuck, Tekken 8 is so bullshit at the moment and they are not able to find a good solution…
B4 on whiff is as bad as Asuka’s FF1 on whiff lol
Not as bad as devil Jin uf1 on whiff
Just do df1,2.
Whoeveer said b4 is a good button has never played Heihachi before this game. I hate b4 and I hate his jab now. He had the best jabs. Now he probably has the worst
Even worse than devil jin? (I don’t play the game)
Nilly willy 😂😂😂😂
Nerf jin
Wave dashing only works against people who respect the game. Even at Tekken God, some people NEVER stop pressing buttons. I've found people that 100% WS 4 every time they get hit by db2. They it the following WC df2. Even on hit, some people never stop pressing buttons. You can see it in the replays. They completely expect to get carried by BS. All it takes is a jab for them to confirm some stupid heat related mechanic or do dumb damage. I find myself so lost in neutral with Hei. Big sad at times.
idk who to play kazuya or heihachi 😭
kamae
KA-MY-A
If only he was base roster, maybe he wouldnt have ended up having a dumb install that is just powercreep ffrom coming after eddy/lidia. I dont mind him any other round but that dlc instinct shit should go
Lmao it’s not even that bad, I beat heihachis in instinct OFTEN. He’s not anywhere close to invincible or hell even as strong as some of the best characters when they’re in heat.
☝🏻
guys this character is busted. he may be hard to play, but he's pretty OP for it. Hei is definitely not better than the current best characters in the game, but he is definitely stronger than most of the roster. also his ultimate heihachi mode is very blatantly broken.
if youre struggling to rank up it's not because Heihachi is weak it's because you're playing him wrong. that's just the truth. Heihachi is really good.
Have you ever heard about Hitchens's razor?
@@metsu-satsu4280 i know you think youre so super smart for bringing that up, but there is plenty of evidence. the ultimate heihachi mode speaks for itself. clear as day DLC character power creep. not to mention b4 is an insanely powerful move. uf2 1 being the most easily hit confirmable heat engager ever. butt loads of damage etc etc.
the only people who wont admit that heihachi is cracked are people with severe skill issues.
@@sighyawn6378 Don't "etc." me. Elaborate on what, in your opinion, makes these moves OP. Besides, many of them were already addressed in the video, and I don't see a clear refute to that from you yet.
@@metsu-satsu4280
we can measure the strength of an attack by looking at the risk reward.
b4 is almost identical to the fahk safe mid launcher that, everyone agreed at the time, was op. just because heihachi's b4 recovers slow on whiff doesnt make it that much less busted. safe, fast, mid launcher that nets like 80+ damage for minimal risk. just dont whiff it. it tracks weak side so like just dont use it at random and its easily one of the best launchers in the game.
and the ultimate heihachi mode allows you to basically rob an entire round because of the buffs it provides. little to no room for counterplay on the opponent's part.
for ultimate hei... ff3 being a + on block mid launcher that forces crouch is absolutely wack, opponent can do nothing but hold it. non stagger hellsweep removes one of the characters key weaknesses. 1+2 wins the round in 3 hits and its like what 11 or 12 frame punish?
ultimate heihachi is like T7 akuma just deleting your entire health bar for the slightest mistake.
of course mainman will defend the balance of the mishima character he's incredibly biased.
Ye lad
Im sorry, there's way too much cope surrounding this character. people who are playing him are desperate trying to call him mid tier because he's "stepable" (b4 is stepped in the opposite direction of all of his moves including ELECTRIC, hellsweep tracks) when this character can kill you with 2 interactions. Then he has a built in god mode. boys, I like him too. Heihachi goes hard. but stop the downplay, this character is disgusting.
You do realize you almost need a god level execution to pull off a great amount of damage with heihachi, right? Hes always been like that. Heihachi being weak is just wrong for many people, he is the main villain after all. It would be awful if they just nerfed him like Leroy
Funnily enough his combos are the hardest in the game,if you re not able to electric on command the damage that you re talking about is not even on the table
bad take
Yeah that 2 interaction killings comes with years of execution training, even with that you'll not risk it against a strong opponent because it's risky and can cost you the match, unless a move is -20 or above, most people won't be able to punish it with an electric because it's too risky and hard
Don't forget that UF2,1 is a basically homing fully hit conformable heat engager with half screen range and launches on heat dash. For some reason mishima boys aren't capable of just playing their character without feeling like they're better than everyone else.
Woooo
Wrong the stances cancel into block is safe from 10 frame punish.
It wont stop lows or grabs
40 minutes only? Feeling tired TMM?
When other characters are doing crazy 50/50 on you its coin flip but when mishima characters are doing that is educated guess. Thats mishima players logic.
You just need to lab it if you think mishima 5050 is actually a 5050.
@@tongpoo8985 I think you didnt get my point. Just wanted to point the mishima players hipocrisy when talking about Mishima tools and other characters tools. Pretty much all 50/50 in this game is "educated guess" (EVEN if its much easier to apply). Yet mishima player will always find opportunity to downplay their characters. I think when they are not playing tekken they are sniffing their own farts. Not saying that mishimas are OP or something just taking jab at mishimas player base.
@@piotr4401 my point was that some 50-50s are actual coinflips, and some are more like 25-25-30-10-10s, because the opponent has other options than just to high or low block. Like Kazuya's 5050, both main options can be stepped to the left easily, but Kazuya also has situation-dependent options to cover SSL with various levels of risk and reward. The Kazuya "5050" is a misnomer as it's an extremely depth-rich scenario with a huge amount of subtle mind-games available for both sides, so subtle that oftentimes only the 2 people playing the match can fully grasp what's going on and all the little micro-adjustments.
I get what you're saying, it is still ultimately a guessing game. No matter how good of a read you have on someone's tendencies, they could always do something you don't expect. I just think people take the term 50-50 too literally. There's a massive difference between the situation after Kazuya lands a 112 and when Alisa is chainsawing you in the teeth and legs.
@@tongpoo8985 In first paragraph you just described how normal tekken game looks like. I know how kazuyas 50/50 works. There is far more interaction in normal game between players then when kazuya is waving in your face. Kazuya players talk a lot about how they hate force 50/50 and in same time they character is build around forcing 50/50. I would rather eat Alisa chainsaw mixup then eat kazuya vortex but thats me. (although I hate that b***) Im not hating on Kazuya as character just not buying Kazuya players elitism.
Why do you insist on using triple electric bnb, when double electric into hellsweep 1 has higher consistency, damage and wall carry? is it just your decision to be less efficient for the sake of one more flashy electric?
MainManSWE you look and sound EXACTLY like Anton Petrov. He talks about a lot of science related stuff, he's gotta be ur long long bro or something. The Lars to your Kazuya lol Like this comment so MainMan can see.
Lol no Dude. Wtf?
@@marcindamian7329 "No"??? Dude he looks and sounds EXACTLY like Anton Petrov literally search this guy on youtube, the thumbnail usually has his face on it and you would think TheMainMan had an alt UA-cam account dedicated to science or something lol
He really doesnt though lmao
Thanks for wasting my time idiot
I'm sorry bro, I listened to his voice and saw his face, I just truly truly don't see it.
they need to make his df1 and 1,1 -3 AT LEAST. shit is brutal bruh. ff2 trash, db2 trash, f3 trash, b4 overrated trash, his heat engagers are meh. im crashing out.
I'm sick of the downplay of Hei b4. People throw it out like Fahk 3+4 and the pushback makes a -9 move almost neutral and you have KD on hit and death on CH. Stop downplaying the move, any god damn char in the game would be happy to have a 100+ dmg in neutral ch move like that.
Then you have a Button to sidestep this move or korean backdash it then you can go get coffe drink it then launch his wiffing b4
His b4 hits if your opponent dropped his brain from his skull. Unless anyone mashes you dont get hit. He is still a very electric reliant character
Learn how to KBD or sidestep and whiff punish it. If the opponent is spamming it on you, it's because you're not doing that. If you're able to create whiffs, it's way too risky to spam. And if all you do is either stand still or mash and run forward, it is indeed OP against a player like that.
My brother are you retarded or just straight up stupid the moves range is not too good and it’s recovery is massive and you can step it it’s good but not abusable
@@SesoKoza-ut4bdSaying that heihachi B4 is a bad move it's like saying Fahkumram 3+4 was bad.. you guys are bad at placing it, it's a safe counter tool with pushback that tracks to one side