Sketchup Tips - How to Conform a COMPLEX Road to a Terrain and Texture it

Поділитися
Вставка
  • Опубліковано 20 сер 2024
  • How to conform a complex variable width road to a terrain and deform a texture along it using Vertex Tools 2 and ThruPaint2
    Skill Level - Advanced
    This is an update to an older tutorial found here - • Sketchup Tips - How to...

КОМЕНТАРІ • 22

  • @christopherbullen1599
    @christopherbullen1599 16 днів тому

    After you made each side of the road have the same number of vertices, you can do a Curviloft between the edges and it will create a quad surface that Fredo's thrupaint works with. Nice tutorial!

  • @ba-dum_tss
    @ba-dum_tss 11 місяців тому +1

    Very nice! Many youtubers haven't really explored working with sloping roads and complex terrain map. Hence their videos don't cover as much details as you have covered. Nice and thanks!

  • @karlrivero5520
    @karlrivero5520 5 місяців тому

    this is the best sketchup tutorial ever, and i mean it

  • @pmpcmartins
    @pmpcmartins Рік тому

    best road on terrain tutorial on youtube!!! thank you

  • @ShomitSarkar
    @ShomitSarkar Рік тому +1

    Superb..great tut...saving this in my SU TUTs collections.

  • @timphillips3873
    @timphillips3873 9 місяців тому

    This was masterful. Kudos.

  • @MotaXt
    @MotaXt Рік тому

    Very Very Good!! It's complex but it can be done! and you did it! Thank you!

  • @easonwu4461
    @easonwu4461 Рік тому

    你讓我更瞭解四邊形在建模的重要性

  • @ArhAndrejSetka
    @ArhAndrejSetka Рік тому

    Well done. Great tutorial!!!
    Thank you for sharing.
    Cheers

    • @3DArtistree
      @3DArtistree  Рік тому +1

      Thanks for watching! Glad it was useful!

  • @Garry93
    @Garry93 Місяць тому

    nice but about Artisan, i dont like them because we cant purchase for "life" anymore but the only way is to rent per year and it costs a lot when we only need to use this addon 2 or 3 times per year....

  • @kevingalyen790
    @kevingalyen790 6 місяців тому

    Great video, thank you. What would you do if you have a road that crests over a hill and drops down the other side? Make planar seems to want to keep the road going in one slope direction and does not take into account that the road changes direction down the hill

  • @imabzeous
    @imabzeous Рік тому

    Thank you so so much. i message you on fb couple of weeks a go for exact help :D

  • @fernandocordon1398
    @fernandocordon1398 Рік тому

    No sirve para hacer calles que son cerradas?

  • @Zaraarchy
    @Zaraarchy 3 місяці тому

    u use so may plugins we looking for with out plugin wy u not use curvilof inspite of bunch of plugins

  • @imabzeous
    @imabzeous Рік тому

    i have a question does the same apply if we have multiple branches of road with different width and elevation

    • @3DArtistree
      @3DArtistree  Рік тому +2

      The elevation is determined by the terrain. The junction between road and secondary roads should follow properly. The challenge would be getting the texture mapping correct. You'd probably want to isolate the junction and texture that separately, and then treat each branch as its own road as far as building the quads. It all gets a lot easier if the road is equal width throughout.

  • @user-ye1xm6eh6t
    @user-ye1xm6eh6t 9 місяців тому

    how to buy this paid plugins.

  • @vander2000
    @vander2000 Рік тому

    The background music feels like it coming from another window that’s left open. Doesn’t match.

    • @3DArtistree
      @3DArtistree  Рік тому

      Thanks for the feedback. It's something I added in during editing. I tried to keep the volume low so it's just in the background, but I suppose it's a bit monotonous. I''ll try it without music next time. Thanks for watching!