Just looking at this deck I think you want access tunnel over the landscape. Getting in with rootwall guaranteed through board stalls seems better than cycling flavor text. I'm also toying with burning tree, and bushwhacker as a sideboard juke for the combo.
This is a fun deck! Hindsight is 20/20, but game 1 of round 3 probably should have been a win for you. The opponent was on 2 life, and there were numerous sorcery-speed things you could have drawn that would have gotten you across the finish line, so you should have cracked your blood tokens precombat. I also feel like you squandered some opportunities to kill that Gurmag in game 1 of round 4 by throwing two burn spells at it. You certainly could have gotten blown out, but that's better than letting their 5/5 go coast-to-coast, as it did in the event.
@markolson8569 I did tank pretty hard on that last turn of round 3, I cut a lot of the dead air of me thinking of the right line. 2 life is sort of rough as I needed to draw a burn spell which all the 3 damage ones are instant speed or 2x 1 damage ones like Epicure and Ping land. I also needed to hold up the pump from the Walla to survive so I thought I made the safe play because Snacker would win if I live that turn but alas it was not to be. The Gurmag was incorrect threat assessment from me. I assumed they were on control/Terror not fae so I expected another threat so thought that dealing with the Gurmag wasn't worth the burn spells when I could draw one more to win. Incorrect decision but I would have felt worse if a bolt on it got Stuttered.
The deck being so color diverse that strands couldn’t do a thing was really cool
Love seeing Ankylosaur in a league even if it involved him getting wrecked by the tricolor strands lock haha
BANGER THUMBNAIL
The Seeker art is just too good for me to want to change too drastically. The Walla and the Bolt fit in pretty nicely.
Just looking at this deck I think you want access tunnel over the landscape. Getting in with rootwall guaranteed through board stalls seems better than cycling flavor text. I'm also toying with burning tree, and bushwhacker as a sideboard juke for the combo.
This is a fun deck!
Hindsight is 20/20, but game 1 of round 3 probably should have been a win for you. The opponent was on 2 life, and there were numerous sorcery-speed things you could have drawn that would have gotten you across the finish line, so you should have cracked your blood tokens precombat.
I also feel like you squandered some opportunities to kill that Gurmag in game 1 of round 4 by throwing two burn spells at it. You certainly could have gotten blown out, but that's better than letting their 5/5 go coast-to-coast, as it did in the event.
@markolson8569 I did tank pretty hard on that last turn of round 3, I cut a lot of the dead air of me thinking of the right line. 2 life is sort of rough as I needed to draw a burn spell which all the 3 damage ones are instant speed or 2x 1 damage ones like Epicure and Ping land. I also needed to hold up the pump from the Walla to survive so I thought I made the safe play because Snacker would win if I live that turn but alas it was not to be. The Gurmag was incorrect threat assessment from me. I assumed they were on control/Terror not fae so I expected another threat so thought that dealing with the Gurmag wasn't worth the burn spells when I could draw one more to win. Incorrect decision but I would have felt worse if a bolt on it got Stuttered.
Liked the deck! Good decisions too!
ohh I never knew this combo existed, it's actually super cool
Dredge and madness had a baby
Congrats on the White Weenie wins!!
Thanks. I'll get a win in a top 8 eventually 😅
What u think about Molten gatekeeper ? In Main or sideboard
Very happy to see more gameplay of this combo :)
What did the author face during the 4-0 in the LGS?
@@sergiosanchezruiz4567 U Terror, GB Glee (with Thermokarst?), UR Control and RB Madness. Which I thought was a decent spread of matchups.
@Kirblinxy Indeed It was. And yours too!
woah :crash_bandicot: