I wish the input/output buttons on the screens were consistent. Was annoying seeing input on the left side for crafting machines, then on the right side for things like power and research.
I wonder how this game, and Factorio, work....I'm thinking it works like cellular automata. IDK. Or maybe it's just pathfinding that doesn't find the path, just follows the belts... Or maybe each belt array is a literal array. Things that take off from the belt array are run first, then things that put onto the belt, then each array is run backwards, taking from belt that connects to it if there is room. It prioritizes 'straight' connections, so if there is a T or L junction, anything on those belts will only be taken off if the current belt has nothing to take from the connected belt. That'd require some sort of pointer(s) to other arrays of belts, which might be slow. [/thoughts][/rant]
I wouldn't say replacing iron/copper with bacon/chocolate qualifies as "creative". This game actually has some very interesting mechanics in the mid game though.
@@chrishoppner150 If you had to gather cows, and live stock into pens and gather farm vegetation from fields instead of a block of minerals in a square area on the ground it would change it up. I do like the look of this game, many reviews say there's other games that do the same thing better but its still in Alpha, i'll keep an eye on it.
I was on the fence on this one. But it looks really promising. Seems to combine the best of Factorio and Satisfactory.
1:55:30 arg, watching you continue to forget to put power blocks under your (mining-related) inserters
I thought the Blue Stuff was a reference to the Dinosaurs show when baby gets sick.
Greetings from Belgium 😁
This is possibly the prettiest factory game I've seen!
Is it possible to build up with the foundation blocks? If so, you could stack your machines'n stuff.
I wish the input/output buttons on the screens were consistent. Was annoying seeing input on the left side for crafting machines, then on the right side for things like power and research.
Did you ever play Captain of Industry? They'd added some stuff I thought was missing since the initial release.
Yes, the heart attacks are back and on form!
I wish there were third person over the shoulder view, as first person tends to give me headaches
There is a mode that lets you zoom out. Unfortunately I don't remember how to do it.
Tutorial complaint seems valid, very weird to not explicitly say what buttons to press.
You should play dyson sphere program
20:44 CAPITALISM!!
Would it be better to put your factory floor above the tree canopy?
I wonder how this game, and Factorio, work....I'm thinking it works like cellular automata. IDK.
Or maybe it's just pathfinding that doesn't find the path, just follows the belts...
Or maybe each belt array is a literal array. Things that take off from the belt array are run first, then things that put onto the belt, then each array is run backwards, taking from belt that connects to it if there is room. It prioritizes 'straight' connections, so if there is a T or L junction, anything on those belts will only be taken off if the current belt has nothing to take from the connected belt. That'd require some sort of pointer(s) to other arrays of belts, which might be slow. [/thoughts][/rant]
*boop*
How dare you name your world such a vulgar thing. ;)
What do you mean vulgar? It's just a made up name like Narnia.
Another factory clone eh? I'd rather see a more creative version that's mining food like bacon, and chocolate.
I wouldn't say replacing iron/copper with bacon/chocolate qualifies as "creative". This game actually has some very interesting mechanics in the mid game though.
@@chrishoppner150 If you had to gather cows, and live stock into pens and gather farm vegetation from fields instead of a block of minerals in a square area on the ground it would change it up. I do like the look of this game, many reviews say there's other games that do the same thing better but its still in Alpha, i'll keep an eye on it.