Melee hit detection

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  • Опубліковано 3 жов 2024
  • This isn't about the networking part of melee hit detection, but:
    No, hitboxes or collision hulls do not lag behind the player model
    No, hit registration is never performed by the attacker's client
    Yes, lag compensation and client prediction results in wacky scenarios with higher player latencies
    Melee hits work by performing a line trace from the attacker's eyes. If the line trace hits nothing, then a hull trace is performed. These traces check for intersection with player bounding boxes (aka collision hulls).
    The player's bounding box has a volume of 48×48×82 while standing and 48×48×62 while crouching. All classes use the same size.
    The position of the player's eyes differ based on class. For Scout, it's 65 units high. For Soldier, Pyro, Demoman, and Engineer, it's 68 units high. For Heavy, Medic, Sniper, and Spy, it's 75 units high. While crouching, it's 45 units high for every class.
    The line trace uses a default distance of 48 units. Swords increase this to 72 units. The Disciplinary Action multiplies this by 1.7 to 81.6 units.
    The hull trace uses the same distance as the previous line trace and uses a default volume of 36×36×36 units³. The Disciplinary Action multiplies this by 1.55 to 55.8×55.8×55.8 units³ (this is why it can hit players behind the user).
    While charging, melee range is increased to 128 units. However, attacking while charging cancels the charge and there's a 0.2-second delay before a melee attack is finished. So swinging after charging doesn't use the increased melee range. However, swinging before charging uses the increased melee range.
    Attacks with the Engineer's wrenches perform another line+hull trace for friendly buildings. This uses a distance of 70 units and a volume of 36×36×36 units³. This is performed first, so wrenches will hit friendly buildings through players.
    Attacks with the Homewrecker and Neon Annihilator perform another line+hull trace for friendly buildings that are being sapped. This still uses the same distance and volume as the melee weapon. This is performed first, so friendly buildings being sapped will be hit through players.
    In Mann vs Machine, the robot team's melee attacks will completely ignore their own teammates. This is so clumps of bots wielding melee weapons can still hit RED players.
    When you swing a melee weapon, the game saves a list of living enemy players that are within a distance of 120% of your melee range (from your eyes to their centre). When your melee attack misses, the game loops through this list to check if any of the saved players are still alive and in the server. If none of them are, then your attack is considered a "clean miss". If you're wielding the Boston Basher, then a clean miss means you receive self-damage and self-bleed.

КОМЕНТАРІ • 361

  • @iliakatster
    @iliakatster 3 роки тому +1976

    Ok, the fact thar they fixed friendlies eating melee hitboxes for the MVM bots BUT NOT PLAYERS is fucking infuriating.

    • @davitdavid7165
      @davitdavid7165 3 роки тому +217

      They did
      WHAT?

    • @Treblaine
      @Treblaine 3 роки тому +289

      They also fixed the bug with using a melee attack while charging, if MVM bots make a melee attack during a charge they get increased melee range.

    • @MannFace51
      @MannFace51 3 роки тому +98

      The robots have won D:

    • @literatemax
      @literatemax 3 роки тому +17

      It's a balance thing

    • @hellokittygaming42069
      @hellokittygaming42069 3 роки тому +181

      @@literatemax yeah no shit, thats why it should be aplied to players. So that the game fucking works

  • @odintf2730
    @odintf2730 3 роки тому +435

    The most informative melee hit detection guide to ever exist.

  • @rimbaud0000
    @rimbaud0000 3 роки тому +208

    The engineer hitting building or sapper rather than enemy preferentially is incredibly important to know. Thank you for VG video.

    • @BOScrazydog
      @BOScrazydog 3 роки тому

      Absolutely. Just need to remember it when taking on an engie nest.

    • @ZER-cr4dm
      @ZER-cr4dm 3 роки тому +9

      Of course because competent engines use melee instead of shotguns lmao, this really doesnt have an use other than the demo melee charging thing

    • @user-25352
      @user-25352 2 роки тому +1

      also interesting that clearing sapper has reduced range compared to normal maintenance (accelerate construction/upgrade/repair/ammo restock)

  • @jofreproblem
    @jofreproblem 4 роки тому +926

    Not gonna lie, this is useful, ...very useful.

    • @replytothisifyouhavedumb7250
      @replytothisifyouhavedumb7250 3 роки тому +2

      Except for the fact that melee is nye useless

    • @gen2777
      @gen2777 3 роки тому +26

      @@replytothisifyouhavedumb7250 i do have dumb, and this is useful for trolldier

    • @spooktspeek
      @spooktspeek 3 роки тому +7

      @@replytothisifyouhavedumb7250 i as well have dumb, and this is useful for demopannery/fishery in a way.

    • @superkevinheroe
      @superkevinheroe 3 роки тому +2

      @@replytothisifyouhavedumb7250 demoknights? Trolldiers? Huh, SPIES?

    • @evieinfinite
      @evieinfinite 3 роки тому +5

      @@replytothisifyouhavedumb7250 spies whole class is based on being sneaky, getting behind the enemy, and attempting to backstab them.

  • @draforgg5594
    @draforgg5594 3 роки тому +329

    This is more broken than my dreams.
    10/10 video

  • @matthewnoybn6656
    @matthewnoybn6656 3 роки тому +120

    3:54 I imagine this one explains a lot of deaths.

  • @ExileLord
    @ExileLord 3 роки тому +40

    I love 4:26 because it means Valve recognized the problem and then just said "fuck it".

    • @caramelldansen2204
      @caramelldansen2204 3 роки тому +4

      gotta get kids to buy crates and cases with their parents' credit card baybeeeeeeeeeeee

  • @grubby.mp4
    @grubby.mp4 3 роки тому +424

    *After nine years in development, hopefully it was worth the wait.*

    • @davisdf3064
      @davisdf3064 3 роки тому +16

      *After nine years of compiling bugs, i hope it was worth the weight*

    • @НелиелОксингейл
      @НелиелОксингейл 3 роки тому +11

      @@davisdf3064 *spoiler*
      It does not. 90% of the weight are hats)))

    • @StrzelbaStian
      @StrzelbaStian 3 роки тому

      has been*

    • @peterisawesomeplease
      @peterisawesomeplease 2 роки тому

      There are some outright bugs but this design is generally quite ingenious for a very hard problem. I would not want the general designe changed. Just the bugs fixed and the animations improved. And thats where the game really falls flat. The animations do not match the implementation. Especially the swords. The design is basically a stab not a swing. Overhead swings are slightly misleading but ok. But the side swings of some swords just present a totally misleading impression of how things work. They also just don't give a good impression of the real range.

  • @Thornskade
    @Thornskade 3 роки тому +17

    Everything makes sense now. Everywhere I looked I was told that melee is just hitscan, nobody mentioned a box sweep. This explains so much, especially why the Disciplinary Action can hit targets behind it.

  • @DrablyOlive
    @DrablyOlive 3 роки тому +100

    Experienced the larger Hitbox before charging myself. Too bad I was on the receiving end...

    • @caramelldansen2204
      @caramelldansen2204 3 роки тому +6

      it's so strange they added this extended range feature that can't actually be used for what it seems to have been designed for.
      this game is a cursed mess.

  • @drucy.
    @drucy. 3 роки тому +31

    When you think there's an entire gamemode made for melee... with a enclosed last point EVERYONE pile up in...

  • @hanmoamo
    @hanmoamo 3 роки тому +57

    This is so interesting. It kinda explains why facestabs happen as well

    • @tulioelmexa
      @tulioelmexa 3 роки тому +16

      And why a backstab sometimes fails as well. xd

    • @derekakaderek
      @derekakaderek 3 роки тому +2

      it shouldn't explain face stabs, those are a product of lag.

    • @TheJosiahTurner
      @TheJosiahTurner 3 роки тому +4

      backstabs are the only melee attack that comes out as soon as you click the button, facestabs are a likely result of lag

    • @picklechicken8396
      @picklechicken8396 3 роки тому

      @@TheJosiahTurner
      But sometimes spy is holding his knife in the janky backstab animation thing and it doesn’t backstab?

    • @c0smo709
      @c0smo709 3 роки тому

      @@picklechicken8396 latency

  • @Gofaw
    @Gofaw 3 роки тому +85

    Degroot keep here i come

  • @Aibadenshi
    @Aibadenshi 3 роки тому +71

    Kinda wish they make it some sort of cleave that would hit everyone in the vicinity when you attack.
    So it fit the animation and make it abit more realistic, then what we currently have.

    • @ezrac704
      @ezrac704 3 роки тому +12

      That's a melee buff right there

    • @Predator20357
      @Predator20357 3 роки тому +5

      Demoknight buff here we go!

    • @ember2933
      @ember2933 3 роки тому +13

      @@Predator20357 Demoknights make a downward slash, not a side slash. It would be an upside for other classes but not for Demoknight TF2 because his swing animation is a downward slash. (excluding Demonpan and Persian Persuader Knights)

    • @Predator20357
      @Predator20357 3 роки тому +4

      Ember I still don’t think it’s a good idea by itself, you really need to rework the melee system as not only are there usually 2 different animations for First Person View, one of them is missing from 3rd person and thus, you would get these wonky cleaves coming from downward slashes which make no sense. There’s also the fact that most weapons in the game aren’t swords and usually are axes or blunts which require you to hit the enemy full on. The only class I see that can actually use it that makes sense are DemoMan and Sniper but that’s only if you consider 1st person and not 3rd

    • @Aibadenshi
      @Aibadenshi 3 роки тому +3

      @@Predator20357 we waited a long time for an update, if they decided to literally spend about 3+ years overhauling TF2. I gladly wait for it like most people did when TF2 was originally release.
      I want a TF2 with overwatch level of polish, instead of the mess it is in right now.

  • @iamihha
    @iamihha 3 роки тому +4

    No medics were hurt during this video

  • @soupcan
    @soupcan 4 роки тому +357

    thanks for the informative video, i have a question though..
    why do you sometimes hear your melee sound (for example a bottle) when "hitting" someone, but the hit doesn't actually register?

    • @wgetJane
      @wgetJane  4 роки тому +336

      because it's impossible for client prediction to be perfect

    • @Sinchu9
      @Sinchu9 3 роки тому +39

      @@wgetJane This makes sense for things like barely missing, but something it happens when you're looking right at somebody and even with 100 ping of lag they should still be hit

    • @literatemax
      @literatemax 3 роки тому +53

      @@Sinchu9 Not according to the server.

    • @ezrac704
      @ezrac704 3 роки тому +12

      @@Sinchu9 That never has happened to me. The reason for why it happens is because of differences between what is happening client side vs server side, and how one will always be lagging behind.

    • @iHateHandlesGetRidOfThis
      @iHateHandlesGetRidOfThis 3 роки тому +14

      @@wgetJane Ok, let's use an example:
      I'm using the caber, i charge at an enemy, swing the caber getting a crit from the charge, it makes the crit sound, there's blood formed on the enemy's face, the caber broke, my demoman did the kaboom voice line, and i heard the impact, but no damage. EVERYTHING ELSE registered correctly BUT the damage. why?

  • @Smidgemax
    @Smidgemax 3 роки тому +781

    So you're saying I can stand next to an enemy building and the engie can't melee me?

    • @yousorooo
      @yousorooo 3 роки тому +41

      Very interesting...

    • @testhekid
      @testhekid 3 роки тому +5

      **interesting..**

    • @Banshee523
      @Banshee523 3 роки тому +29

      They could still hit you if they look at a slight angle away from their buildings.

    • @Smidgemax
      @Smidgemax 3 роки тому +50

      @@Banshee523 That's a risk I'm willing to take :D

    • @testhekid
      @testhekid 3 роки тому +6

      @@Smidgemax that's the spirit

  • @jumpinghunter9152
    @jumpinghunter9152 3 роки тому +12

    You are actually first man i saw who managed to explain melee stuff of TF2. I already knew almost everything, but not about "clean misses" and about sapper priority, even when i used to call myself a experienced with melee in TF2. Thank you!

  • @idot3331
    @idot3331 3 роки тому +9

    "Ouch, my medigun!" - Medic TF2

  • @jacobshirley3457
    @jacobshirley3457 4 роки тому +174

    You and shounic are my temporary replacement for sigsegv.

  • @TheDoomsdayzoner
    @TheDoomsdayzoner 3 роки тому +4

    Not gonna lie, this here is the reason why me and alot other people think why melee needs to be redone from a scratch.

    • @timothylaranjo5109
      @timothylaranjo5109 3 роки тому

      Maybe give it an upgrade, like able to hit multiple enemies with one swing.

    • @TheDoomsdayzoner
      @TheDoomsdayzoner 3 роки тому +1

      @@timothylaranjo5109 No. Maybe for a new Melee Weapon for Soldier/Demo, but not for all.
      Melee needs to be tied to animations. And viewmodel/playermodel relationships should be fixed, in order to show the direction the player really looks. And all melee needs to pierce through teammates.

    • @timothylaranjo5109
      @timothylaranjo5109 3 роки тому

      @@TheDoomsdayzoner Maybe just for the melee weapons with a higher range? Like the eyelander, but since it's critical animation is slashing down, it could just affect one person.

  • @TheRealSinful
    @TheRealSinful 3 роки тому +40

    that still doesn't explains why my melee hits go through enemies and end up not hitting them with me hearing the melee hit sound but not the general hit sound

    • @misterdanny8644
      @misterdanny8644 3 роки тому +36

      When you hear the hit sound but no damage then that means the client (your computer) thought it hit but according to the sever it did not hit.

    • @bobsempires
      @bobsempires 3 роки тому +5

      In pretty much all games there is client side prediction, it's there to make game look more smoother and synced, without it game may look choppy and de synced under bad internet connection. Can be disabled through console in TF2

  • @purpleapple4052
    @purpleapple4052 4 роки тому +172

    stahp medic abuse

  • @P0tluck
    @P0tluck Рік тому +1

    This is an amazing resource! Pretty well explains all the instances melee swings feel extremely jank

  • @dafff08
    @dafff08 3 роки тому +14

    that moment when you see the video and start asking where did my mellee range went.
    seriously, i see people getting hit while they receive 0 damage, but when i see somene trying to mellee me from distance it connects..

    • @Krcun774
      @Krcun774 3 роки тому

      Yeah, same happened to me, it’s pronably ping. If you have lower ping than the opponent (for an example your is 30+ ms while the other guy’s ping is 60 ms+) then that may happen. Had it happen to me before

  • @dashyz3293
    @dashyz3293 4 роки тому +5

    I've learnt a lot of this series of videos, but this especially. Thanks.

  • @keepscrolling8396
    @keepscrolling8396 3 роки тому +2

    I gain brain cells watching Jane videos

  • @Angrynood
    @Angrynood 3 роки тому +1

    I knew there were some things that were gimmicky but I didn't know there was this much

  • @nightknight-7768
    @nightknight-7768 3 роки тому +3

    I finally know why a demo knight can kill me from across the map

  • @jeremiahcowling
    @jeremiahcowling 3 роки тому +1

    Wow, the editing on this video is really top notch! Good job!

  • @datkhornedog899
    @datkhornedog899 3 роки тому +1

    Now that I found this, I've been on a rampage as a Soldier with the Escape Plan of all weapons.

  • @menacingduke2415
    @menacingduke2415 3 роки тому +6

    Just make it fly through everything.
    More demo knights yeah?
    Pyro, engineer

  • @Nimori
    @Nimori 3 роки тому +3

    3:18
    That explains all those weird hits...

  • @testhekid
    @testhekid 3 роки тому +2

    when fighting a homewrecker pyro, just sap the dispenser to save ur own skin

  • @melixrism
    @melixrism 3 роки тому +1

    Hey? What is your power?
    enginner: i can hit peoples behind me looking foward

  • @megustaelmate5499
    @megustaelmate5499 3 роки тому

    Me with the Tribalman's Shiv attacking an enemy:
    WHY AREN'T YOU BLEEDING?!?!!!!

  • @The_Boctor
    @The_Boctor 3 роки тому

    german doctor brutally assaulted by lead-poisoned man using axis-aligned bounding boxes

  • @2DUK
    @2DUK 3 роки тому

    I haven't played TF2 in years but these videos are fascinating.

  • @Fatsaver
    @Fatsaver 2 роки тому +1

    So not only does the whip have the longest range of all melee weapons but also a lot wider hit spread? Good God..

  • @alichank
    @alichank 3 роки тому +2

    This looks like some proffesional animation for high iq students made by even higher iq proffesors

  • @thewall915
    @thewall915 4 місяці тому

    Thank you this is one of the videos that made me into a demoknight heavy main

  • @goldenbread8503
    @goldenbread8503 3 роки тому +1

    Me: Ok time to sleep
    Brain: one more video

  • @XXsupersonicZZ
    @XXsupersonicZZ 3 роки тому +4

    i left tf2 like 2 years ago, and this whole channel gives me reasons to never comeback

  • @Wolf-kx8li
    @Wolf-kx8li 3 роки тому

    thank you, this helps so much, i never exactly understood how melee worked exactly now its much easier to understand it

  • @burnsy96
    @burnsy96 3 роки тому

    My wife keeps telling me we're broke. So I send her this video and in comparison we aren't that broke

  • @TheGabrlmed
    @TheGabrlmed 3 роки тому +7

    How come melee hit detection is better with MVM Bots than it is with players?

    • @wgetJane
      @wgetJane  3 роки тому +13

      it's because melee robots usually attack in clusters, so if they were able to hit their teammates with melee, they wouldn't be able to actually hit players since they'd just be hitting each other

    • @Erofix
      @Erofix 3 роки тому +6

      That explains why the Player gets killed almost instantly when he gets surrounded by a swarm of Scout-Robots who are using Bats.
      I always wondered why they never cancel each other's attacks.

    • @TheGabrlmed
      @TheGabrlmed 3 роки тому +5

      @@wgetJane I'm not asking from a technical standpoint, but rather a design standpoint. I'm just frustrated that human players have to deal with their teammates eating each other's melee hits but bots don't have to.

    • @CuddlyTheMadElite
      @CuddlyTheMadElite 9 місяців тому

      @@wgetJane I figured why they did that for MvM, but still why not in the main game?

  • @bleachedtoad122
    @bleachedtoad122 3 роки тому

    gonna take advantage of this to get that 0.582% advantage in my 4 second melee duel

  • @DrTarte
    @DrTarte 3 роки тому +1

    Haven't played tf2 in years. These are oddly Entertaining to watch

  • @handson4580
    @handson4580 3 роки тому

    wow...this guide tells me alot
    Especially the boston basher

  • @AgentOracle
    @AgentOracle 3 роки тому

    The engineer wrench melee thing was 300% more information than I ever knew before. That's why it's so damn hard to wrench a spy in your nest.

    • @DimitryViktorovich
      @DimitryViktorovich 3 роки тому

      All you need to do is to switch to your shotgun and shoot the spy

  • @apxprdtr_mge
    @apxprdtr_mge 3 роки тому +6

    All I see here is soldier flogging the poor medic.

  • @queensapphiremanye6492
    @queensapphiremanye6492 3 роки тому

    I was worried you were gonna dismiss the extra charge range but no thank you

  • @bodoque_csm
    @bodoque_csm 3 роки тому

    beautifully animated

  • @Kalmaro4152
    @Kalmaro4152 3 роки тому +3

    Did I hear LAZY GAME DESIGN!?

    • @Krcun774
      @Krcun774 3 роки тому

      Your pfp fits well with your comment

  • @GibusSpyTF
    @GibusSpyTF 6 місяців тому

    He explained the extender hit that solarlight came up with

  • @cyber_robot889
    @cyber_robot889 3 роки тому

    Wow, such an elegant spaghetti code

  • @Thornskade
    @Thornskade 3 роки тому

    I sure am glad that the shield charge melee increase doesn't really work. I chuckle imagining the same may have happened at Valve:
    Programmer 1: "Huh, the shield charge melee increase doesn't actually work. I probably made an error somewhere."
    Programmer 2: "Let's just leave it at that. It was a bad idea anyway, imagine what happens when we apply network latency, people will get melee'd across the map"

  • @hindsightlive
    @hindsightlive 3 роки тому

    welcome to tf2 after 9 years in development hopefuly it was worth the wait

  • @MisterCake
    @MisterCake 3 роки тому +1

    I wish they did so melee could be ignored by team mates in normal game as well.
    Instead of having them eat every swing i give towards the enemy.

  • @junks727
    @junks727 11 місяців тому

    The longest range disciplinary action is my favorite, so I got Isotope whip lol

  • @mundanest
    @mundanest 3 роки тому +1

    imo a melee attack should fire a bunch of tracers for the duration of the animation but only let one hit
    (and make hits go thru teammates I mean wtf Valve)

  • @cristianalexisveradelossan2926
    @cristianalexisveradelossan2926 3 роки тому

    Oh, that's why my market garden sounds but no hit the enemy.

  • @laptopgaming7460
    @laptopgaming7460 3 роки тому +2

    This explains so much...

  • @disfuncionexe
    @disfuncionexe 3 роки тому +14

    so that's why demo knights swings are so hard to avoid

    • @Banshee523
      @Banshee523 3 роки тому +2

      it doesn't apply to the vast majority of demoknight swings, it's bugged to only apply if they start swinging before charging.... something that rarely happens

  • @kebabruh
    @kebabruh 3 роки тому

    it explains every rage of using melee attacks

  • @shipweck6253
    @shipweck6253 3 роки тому +2

    Me, a spy standing on a sapped dispenser:
    The engineer, desperately trying to kill me but hitting the sapper:

  • @StormierNik
    @StormierNik 3 роки тому +1

    ALRIGHT I GUESS I'M SUPPOSED TO SWING BEFORE CHARGING ALL THIS TIME HOWEVER MUCH SENSE THAT MAKES

  • @GrayD_Fox
    @GrayD_Fox 3 роки тому +1

    So just keep swinging until you hit your target

  • @murr881
    @murr881 3 роки тому +1

    I read this as medics hit detection

  • @bloodybladenum1920
    @bloodybladenum1920 3 роки тому +1

    confused screeming

  • @just-mees
    @just-mees 3 роки тому

    oooh the demo charge thingy seems interesting, will try that

  • @W74_Pizza
    @W74_Pizza 3 роки тому +1

    This is when i realised
    Melee should be hitscan.

  • @kingding9542
    @kingding9542 3 роки тому +1

    I once critted a scout with the disciplinary action like 5 feet away from me

  • @toxic_shr00m
    @toxic_shr00m 3 роки тому

    Oh yeah, this is going in my "TF2 Jank" playlist

  • @gevix6384
    @gevix6384 Рік тому

    This makes sense as to why demoknights on degroot can hit a football field away when charging

  • @Astrawboy_NameAlreadyInUse
    @Astrawboy_NameAlreadyInUse 2 роки тому

    So this is the reason it's hard to backstab an engineer in the dispenser nest. Multiple enemies facing random directions. So I can't hit the exact target. Also the network connection, The shit happens.

  • @apurpledragon
    @apurpledragon 3 роки тому

    We can all agree that the crits for the Disciplinary Action are just absurdly stupid right?

  • @AjarTadpole7202
    @AjarTadpole7202 3 роки тому

    Valve what kind of melee hitbox is this?!
    I AM THE MELEE HITBOX
    aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

  • @jeremyminecraft7145
    @jeremyminecraft7145 2 роки тому

    Thanks bro, I learned a lot.
    -What about when you're near a wall?
    -Sometimes I hear the 'meaty' hit when hitting a player, but I deal no dmg, what's up with that?
    -No wonder my muscle-memory sucks, I play engie and and got conditioned to more range -_-

  • @m136dalie
    @m136dalie 3 роки тому

    This is a very good way to visualise it, good video

  • @Gamer__Panda
    @Gamer__Panda 3 роки тому +1

    What about the attacks that don't hit anything but still play a hitsound? How would that get explained? Is there a target check that happens first for the hitsound and after that a check for the damage itself oooooor?
    Also very useful stuff, I like it.

    • @wgetJane
      @wgetJane  3 роки тому +1

      the impact sound is client-predicted, so it'll sometimes be inaccurate if the server disagrees with the hit

    • @Gamer__Panda
      @Gamer__Panda 3 роки тому +1

      @@wgetJane I see, thanks!

  • @skelenize
    @skelenize 2 роки тому

    2:50 if im not mistaken, this still works for robots in mvm

  • @ShySnivy
    @ShySnivy 3 роки тому

    so thats how i dont just fucking die sometimes using the boston basher

  • @turingsghost
    @turingsghost 3 роки тому

    The Source engine is so, so bizarre. I think the only way to fix a good half of TF2's problems would be to use a different engine.

  • @nobler6898
    @nobler6898 2 роки тому

    ive never been so confused

  • @Swarrrovski1337
    @Swarrrovski1337 3 роки тому +4

    0:45 Answer to: "how did that spy killed me?"

  • @milliondollarmistake
    @milliondollarmistake 2 роки тому

    I wonder how today's update changed the team mate interaction

  • @leaderboard354
    @leaderboard354 3 роки тому

    Very informative video but the Boston basher segment was extremely confusing to me :0

  • @theent5200
    @theent5200 3 роки тому

    This is why your own team eats your melee hits

  • @Name_loss
    @Name_loss Рік тому

    Hitboxes lore

  • @ethanrodriguez3569
    @ethanrodriguez3569 3 роки тому

    For the longest I actually thought the melee hitbox was just the size of a bullet. No wonder I always miss point blank, its cuz my teammates are next to me

  • @stephenmemelord2303
    @stephenmemelord2303 3 роки тому

    Something's wrong... I can feel it...

  • @cfroi08
    @cfroi08 3 роки тому

    This is so useful, until you play with 80+ ping

  • @kerruo2631
    @kerruo2631 3 роки тому

    So that's how they hit me from a mile away

  • @oneoneoneoneoneoneoneone
    @oneoneoneoneoneoneoneone 3 роки тому +1

    thanks jane

  • @eddymcchucklenuggets
    @eddymcchucklenuggets 3 роки тому +4

    I've noticed some damage inconsistency with the Caber, would you be able to do a video that shows how the explosion mechanic on it works?

    • @bandannadee9370
      @bandannadee9370 3 роки тому

      It does have a ramp up thing and I believe Solar light did a video with an explanation of it

    • @elfabrip
      @elfabrip 3 роки тому +3

      Answer:
      It doesn't.

  • @bunslinger
    @bunslinger 3 роки тому

    i feel like teammates eating melee hitboxes is intentional, like it's so an entire team can't gang up on you and make an impenetrable wall of pain. doesn't stop it from feeling really janky though it just feels like it's accounting for that

  • @ags8507
    @ags8507 3 роки тому

    disciplinary action hitbox is so big, it hits behind you, i have had many back duels with disciplinary action (only allowed to face away from the enemy using the disciplinary action)

  • @olakse8507
    @olakse8507 3 роки тому

    *MOM'S SPAGHETTI*

  • @chirris3527
    @chirris3527 3 роки тому

    no wonder why disiplinary action its one of the best melee soldier weapons that range its damn long