When I first played this, this section felt like quite the fun spike in average puzzle difficulty. Transport is a neat little setup that you figured out pretty quickly thanks to Slug's Odyssey 2. For me, those two happened the other way around. Ravenous Ride is such a neat concept. I can't point to exactly what changed, but the original version I solved was a bit different and might have been more complicated to figure out what to do with the blocks after killing the bomb bugs? Then Frightgrid is a complex little pathbuilding challenge I very much enjoyed. Having to wait through bomb bug cycles to traverse after setting it up was a bit of an annoyance, but there's no good way to avoid that.
When I first played this, this section felt like quite the fun spike in average puzzle difficulty.
Transport is a neat little setup that you figured out pretty quickly thanks to Slug's Odyssey 2. For me, those two happened the other way around.
Ravenous Ride is such a neat concept. I can't point to exactly what changed, but the original version I solved was a bit different and might have been more complicated to figure out what to do with the blocks after killing the bomb bugs?
Then Frightgrid is a complex little pathbuilding challenge I very much enjoyed. Having to wait through bomb bug cycles to traverse after setting it up was a bit of an annoyance, but there's no good way to avoid that.