Haha hey, guys! I'm the discord user who requested this last month (April) aka "Kruz" I appreciate you RizomUV addressing my issue and showing me and the people how to fix it! I love you guys. (Thank you Sam!
That's cool. I've been struggling to figure out how exactly topocopy works. This helped. One issue I've been wondering how to solve is using topocopy to select similar islands, regardless of the relative scale (I have some identical screws at a couple different sizes, but topocopy only seems to select similar on objects/islands of very similar size/scale.
Haha hey, guys! I'm the discord user who requested this last month (April) aka "Kruz" I appreciate you RizomUV addressing my issue and showing me and the people how to fix it! I love you guys. (Thank you Sam!
Hey there buddy!
Awesome video, straight and to the point. Please create more on all how to best utilize all the tools in RizomUV for beginners.
Oh, that's coming in a big way my friend 🙂
Good stuff Sam!
Thanks 🙂
Well, this just saved me a ton of work!
Awesome! Glad you're enjoying the videos 🙂
thx for the quick tip!
Thanks for watching 🙂
awesome! very thanks
Amazing tip bro....! Tks =]
That's cool. I've been struggling to figure out how exactly topocopy works. This helped.
One issue I've been wondering how to solve is using topocopy to select similar islands, regardless of the relative scale (I have some identical screws at a couple different sizes, but topocopy only seems to select similar on objects/islands of very similar size/scale.
Try lowering the similarity slider
Fantastic video but the OCD part of me wanted to see the entire item unpacked lol
😅😅
why is it so difficult?
Why is what so difficult?
@@RizomUV why cant i select similar edges at the same time by first step?
@@egorbir - because "Select Similar" evaluates island topology.
@@RizomUV why can i select similar edges in objects in 3dmax and blender, but i cant do the same thing in rizom?
@@egorbir - You should join our discord server, then you can share screenshots, this would be very helpful.
Cyborg