📢 NOTE : 📢 ⚠ After looking at the tekken docs frame documentation (tekkendocs.com), I found that ‼Alisa's d+3 (Quick Slider - around 2:56 in video) is in fact in between -10 and -1 on block‼ instead of only -10 like I said in the video. Thank you to @yousifyahya9885 and @imlionet for pointing out similar mistakes in two of my other guides which incited me to review all my punishment content for other inaccuracies. 🔎I re-labbed the move again and found that Alisa's d+3 will be safer if : - you are blocking from a distance (usually from across the screen to actually have a decrease in frame advantage) ; - AND as well if you block the move at the last instant (versus with reacting to it with quick reaction or blocking it in "advance"). 📊 For what I've tested, the results aren't super consistent, but in most cases I tried, the move still stayed around -10 to -7 which, because of her transition to her Backup stance, is still punishable with a 15f or 16f while-standing launcher. But I got some cases, especially with blocking it at the last instant and at the "limit" of its range, where it was around -4 / -3 / -2 on block, which DOESN'T allow a 15f/16f launch to punish it, but still allows for a i13 or i11 while-standing punish. In extreme cases I could reproduce the -1 situation, which seems to be safe even to a 11f frame punisher. ✅ SO to conclude, if you are late to block it and Alisa threw the move from far away (which can happen a lot in-game !), you are safer with a i11 or i13 while-standing punish, or you can choose to not risk the punish altogether. Apologies for the mistake and the confusion. 😅 📝 -> Here is a link to the tekkendocs documentation for reference : tekkendocs.com/t8/alisa/d3
📢 NOTE : 📢
⚠ After looking at the tekken docs frame documentation (tekkendocs.com), I found that ‼Alisa's d+3 (Quick Slider - around 2:56 in video) is in fact in between -10 and -1 on block‼ instead of only -10 like I said in the video. Thank you to @yousifyahya9885 and @imlionet for pointing out similar mistakes in two of my other guides which incited me to review all my punishment content for other inaccuracies.
🔎I re-labbed the move again and found that Alisa's d+3 will be safer if :
- you are blocking from a distance (usually from across the screen to actually have a decrease in frame advantage) ;
- AND as well if you block the move at the last instant (versus with reacting to it with quick reaction or blocking it in "advance").
📊 For what I've tested, the results aren't super consistent, but in most cases I tried, the move still stayed around -10 to -7 which, because of her transition to her Backup stance, is still punishable with a 15f or 16f while-standing launcher. But I got some cases, especially with blocking it at the last instant and at the "limit" of its range, where it was around -4 / -3 / -2 on block, which DOESN'T allow a 15f/16f launch to punish it, but still allows for a i13 or i11 while-standing punish. In extreme cases I could reproduce the -1 situation, which seems to be safe even to a 11f frame punisher.
✅ SO to conclude, if you are late to block it and Alisa threw the move from far away (which can happen a lot in-game !), you are safer with a i11 or i13 while-standing punish, or you can choose to not risk the punish altogether. Apologies for the mistake and the confusion. 😅
📝 -> Here is a link to the tekkendocs documentation for reference : tekkendocs.com/t8/alisa/d3
This is great content. You keep doing videos like this and your channel is going to blow up.
Thanks a lot, this is really kind of you ! 😊
This is the kinda stuff I want more of on my feed! Great video
Thanks ! I'm glad you enjoyed it ! 😊
Keep these videos coming brother we need punishment for every character in the game❤
Excellent content, keep it up bro
Thank you so much ! 😊
very useful video! keep it going
Thank you so much ! 🥰
Nice video 🗣️
Thanks a lot, glad you like it ! 😊
Nice content bro , keep it up🥰❤
thank youu ! 😄
Oh my, great contents😊 I hate Alisa. It will helps. +1 subscriber for your channel😃
Thank you so much 😍 I'm glad it could help 🥰