World of Warships Commander Skills Guide and Hints and Tips

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  • Опубліковано 29 лис 2024

КОМЕНТАРІ • 37

  • @jagsdomain203
    @jagsdomain203 3 роки тому +11

    Feels like I am the only person realizing how great this is.
    At least for prems you can have different builds for the same ship.
    Its great

    • @johnvdk9936
      @johnvdk9936 3 роки тому +2

      Only downsite is that an old 19p build now takes approx. 21 points to replicatie, so a staggering 1.2 million commander XP extra. The new system is definitely not bad if you have many premium ships but it sucks to grind all those millions of commander XP just to get back what you already had gained.

  • @pitdoctor
    @pitdoctor 3 роки тому +5

    All well and good if you have premium ships, but if you're working your way up a tech tree line, or moving to a lower tier ship for ranked, or a clan battle.

  • @warp103
    @warp103 3 роки тому +3

    I was using 1 commander on dozens before this patch. You act like this is the best thing ever. If it was on non premium ships then cool.

  • @3dPropheta
    @3dPropheta 3 роки тому +1

    Finally NoZoup Sir, You are the 1st CC to clear this out, I already had a suspicion how all that worked but since I don't have a 21 or 19ner point Commander I had still some doubts. GJ TY

  • @The-Pasha
    @The-Pasha 2 роки тому +1

    I have been playing the game for 2 years, but I didnt know much about commanders. This video is very explanatory, thanks to this information, I will play the game even more enjoyable. It was very difficult and boring to training a separate commander for each ship. Thanks again.

  • @gerardsarmenta9562
    @gerardsarmenta9562 3 роки тому +1

    Thats what I like about the rework you can use 1 commander with X points to another different ship type without cost

  • @oldewolfe6968
    @oldewolfe6968 3 роки тому +1

    Also Allows for Multiple Commander Skill Layouts for Each Ship.... So you just Change Commanders for a Different Skill Set in a Certain Ship.... So you can 2nd Spec One Commander and then AA another for a Single Ship and depending on the Role you Need at the Time, Swap between the 2 Commanders, or More... Or even Build an All Out Brawler Commander for one Style of Game and a Sniper Commander for Another... Making Each Ship a True Multi Role Vessel for those that HAVE those Capabilities and you don't have to keep Changing your Commanders Skills for Gold, just Change Commanders for Free...
    I've been Looking into all of this Already, and the Options will Hurt the Brain somedays... lol...
    I'll Likely use that Skill Reset Button Soon, I haven't as Yet because I have also wanted to Try Out the "Default" Settings that WG says are Optimal to see if they Measure Up.... I'll just call them Workable in a Pinch, for those that don't want to Think too Long and Hard Right out of the Gate, but in the End it will still come down to Personal Play Style.... The Recommended's are basically for just Quick Tossing a Commander Together to see what a Boat can Do in it's Basest Form, I'm pretty sure No One would Keep that kind of Set Up for more than a Few Battles once they see what the Ship Needs and what it Doesn't....
    Like my Roma for Example, I don't use Dead Eye, I don't see the Point in it and it doesn't Impress me.... My 21.7Sec Turret Traverse however, DOWN from Pre Rework's 23.6Sec Traverse, now THAT Impresses Me... That is Far Faster than any of my Cruisers so far, excluding maybe Hotlanta, but I also have yet to look at ALL of my Ships.... So Right Away, Roma got a Special Commander's Set Up to Maintain the Bullfighter Set Up I have been Running as Best as I can... The Loss of Superintendent Hurts, but not as bad as a 9x381mm Broadside does while Struggling to keep your Guns on the Boat that just Pasted you.... These Italian Battleships, if they are Anything at all like the Roma, are gonna basically be Big Fat Supercruisers without the Good Gun Handling over Range, but In Close are gonna be Damage Dealing Monsters that can Take just as well as they Give....
    As for Dead Eye, I think I have 1 Battleship, maybe 2, I actually Use it On... Florida NEEDS to keep that Distance, so I put it there for Certain... And I think I MAY have used it on Vanguard as well because these are 2 Very Soft Ships if they get Too Close.... I'm still not seeing it as All that Impressive, but I also don't Park them so I may just be Gimping Myself by staying Mobile.... But Overall, there is Definitely alot to Like about the Rework, but also alot to Dislike about it at the same Time.... Superintendent is a Must Have for any Brawling Battleship, but the Rework seems to have Broken it Up into Several Skills now making it Less User Friendly, and Outright Expensive, for the Same Benefits....

  • @tpaktop2_1na
    @tpaktop2_1na 3 роки тому

    This is what I have for my Shimakaze skills; PM, LS, TR, Conceal, SE, RPF, AR.

  • @jameshanlon5689
    @jameshanlon5689 3 роки тому +1

    What I hate is the fact that they took away my Survivability points have been taken away. Especially on ships that I wanted them on like the CA USS Charleston or the CL USS Atalanta etc etc etc.

  • @ZZstaff
    @ZZstaff 3 роки тому

    What I don't like at the current time is having a DD with no smoke, no radar and no sonar. It's often tough playing it.

  • @nualanet
    @nualanet 3 роки тому

    It would be nice if we could have locked in one commander to one tech-tree ship of each class... Another nice idea would be to allow us to change the commander's skills on the fly for free. A lot of games that have character spec/skill trees dropped the charges to switch skills and just let you reset your skills out of combat. All-In-All though, I am liking the changes they've made. Much more versatility per commander... Best of all, you can now recruit a 10 point commander directly to any ship for any nation... and choose their looks and names to suit. Nice to not be left behind on the Commonwealth and European ships.

  • @farkelrysunhope6339
    @farkelrysunhope6339 3 роки тому

    The thing I wish they had used is to name your own ship commanders.
    For example I use by Belfast captain on Nelson too, so I would like to name the captain T7 set up. Just am idea I would like to see. This would help when you have so many 19 point captains.

  • @wramsey2656
    @wramsey2656 3 роки тому

    SUPER USEFUL NOZOUP YOU HAVE EARNED YOUR COMMANDER PAY THIS MONTH ! 😁 FLEXABILITY CITY !!!

  • @johnvdk9936
    @johnvdk9936 3 роки тому

    Good tips & tricks for those of us that did not find this out by themselves.
    Another tip if you want to use Free XP to upgrade your commander XP and want to "buy" that Free XP with doubloons: DON'T !
    If you want to "buy" commander XP, do not use Free XP for that. Buy a 10point commander for 1500 doubloons. Dismiss this same commander for 183k Free Commander XP by spending another 1663 doubloons. This way you "buy" 183k Free Commander XP for 3163 doubloons. If you would have done the same by buying and using Free XP, it would have cost you 7320 doubloons, so more than twice that amount. I'm not promoting this but if you want to use money to upgrade your commanders and you have no more unused commanders you can "recycle", do it like this and never buy Free XP for this purpose.

  • @CatOfSchroedinger
    @CatOfSchroedinger 3 роки тому +1

    Thank you for summarising it, but how can I see to it that Halsey or any other Commander is "trained for" a specific ship ?
    If the commander is trained for a specific ship, even if it is a tech-line ship, then changing this commander back from premium or special ships will not cost Dubloons, afaik. If I get a commander together with a ship (e.g. I just won an Asian ship) I can invest 1,500 Dubloons for a ten point commander that is trained for this ship. How can I change the ship the commander is trained for ? Is it even possible ? Halsey surely is not originally trained for Des Moines, is he ?

    • @DavidSmith-te9gg
      @DavidSmith-te9gg 3 роки тому

      You can retrain him on a different not premium ship just as before, move him and then pay in XP or gold I think it is now. The captains picture shows what ship he is trained for.

  • @supertoastboi3231
    @supertoastboi3231 3 роки тому

    Wish we could sell trained Captain's now.

  • @Mark-ml3nv
    @Mark-ml3nv 3 роки тому +1

    Not convinced that having multiple skill sets for captain is good. I have all the tier X free ships and most premiums so a lot of 19 point commanders. If I move a captain around, I reduce the xp earnings on existing 19 point commanders which is not a positive. This rework sucks.

  • @Trblmkr07
    @Trblmkr07 3 роки тому

    What happens if I dismiss a commander with the rework ??

  • @kadircanelkurdi7221
    @kadircanelkurdi7221 3 роки тому

    Hi Bro When will the nort carolina skills come?

  • @diegowushu
    @diegowushu 3 роки тому

    I don't see how helpful it is. If I have a DM commander, I'd use it on Alaska. But I also have a Montana commander that I use on Arizona. And a Gearing commander that I use in Kidd. If I only use my DM commander in all the premiums, I'm not gaining points in my actual Montana or Gearing commander. It's useful if you only go up one tree (say, cruisers) and only have premium BBs or DDs (but not tech tree ships of those classes). Am I missing something here?

    • @DavidSmith-te9gg
      @DavidSmith-te9gg 3 роки тому +1

      It means that you can send other 19pt captains into reserve and assign them to non-premiums whenever you like. I've now got several 21pt captains to command my most used ships and 19pters in reserve ready to jump on ships as I climb the tech tree.

  • @StupidDanimations
    @StupidDanimations 3 роки тому

    For shima, the extra flood chance skill is not worth it imo. The flood chance on shima's torps is already very high. I also wouldn't take PT as its safe to assume the ENTIRE enemy team will target you the second you're spotted. Those 3 points should really go to AR.

    • @Peter-je6td
      @Peter-je6td 3 роки тому

      what is the flood chance on shima i tested flood chance on the british line firing 1 torp at a tier 6 bb with a tier 6 dd and it was on average 55-60 % i fired 40 torpz in total got 25 floods and repeated with the new skill and got 36 floods out of 40 torpz no flags either

    • @StupidDanimations
      @StupidDanimations 3 роки тому +1

      @@Peter-je6td wiki.wargaming.net/en/Ship:Flooding sort by flooding %. Shima's torps are near the top. Probably the best ships to get the flooding skill are the european dd's as they have low flooding chance with fast reload.

    • @Peter-je6td
      @Peter-je6td 3 роки тому

      @@StupidDanimations thanx for this link but the values are very confusing now as I thought the values would be out of 100% max I'm more confused now more than ever lol but thanx anyway ill try and get my head around it

    • @StupidDanimations
      @StupidDanimations 3 роки тому +1

      @@Peter-je6td haha, you're right it is. I really wish things were more transparent in this game. Basically, torpedo protection and modules will greatly reduce the TOTAL flood chance of your torps.

    • @StupidDanimations
      @StupidDanimations 3 роки тому

      Take this example: your torps have a 100% chance of causing flood and you hit a BB with 50% protection and 15% from module. The actual chance isn't 100-50-15=35%. It's {(1 - .5) × (1 - .15) × .33 × 1}=~14%.

  • @frosty3693
    @frosty3693 3 роки тому

    Yes it does make one commander useful one many ships rather than just one class, though some classes need different skills sets, torpedo vs gunboat DDs for example. That being true only if you have several, or many, premium ships. So if you don't have many make WG happy and go buy them. LOL
    The recall button is nice when you lose a commander.
    But the conversion to the new system is a PITA. But on the good side I have an excuse to play the game less untill the mood returns.
    I wish the "grease the gears" did a better job of increasing slow turret rotation like Expert Marksman did. A percentage of crap is still crap.

  • @μιατρελητρεληφαρμα

    Hey! Haven't watched wows in a while, how's your child?🥰🥰

  • @BigBritinUK
    @BigBritinUK 3 роки тому

    OMFG Anyone not a BB fanboy using Dead Eye think the latest patch is as bad as the cv rework ?, BB's duel at the back, radar cruisers kill dd's in the middle ground, rofl stomps are even worse, DD's are unplayable now (previously did very well (60+WR in Halland), now I can't buy a win, I recently got indomitable and use the speed and hp to scout as many reds as possible at the start while dropping a fighter in the cap and attacking red cv at the end of the same flight, meanwhile green BB's sit static and DD's sit behind cruisers, within 8 mins the games lost and you're trying to survive while congratulating anal team mates, my WR has taken a real hit, MM (as shite as ever), the skills rework and clueless players are killing the game, Indom is probably the worst T8 CV so if it's me, WTF as a Bottom Tier am I finishing in the top 3 ??. AA is just as erratic approach anything russian and you have no chance, attack a Des Moines or Minotaur = no problem.

  • @JimPark-63
    @JimPark-63 3 роки тому

    Useless for new players.

  • @delta720728
    @delta720728 3 роки тому

    一周前就知道了,舊消息,無聊內容