Top Tip Tuesday! - NeXus Gloopy Liquid

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  • Опубліковано 19 лис 2024

КОМЕНТАРІ • 23

  • @spIette
    @spIette Рік тому +4

    What a sophisticated method. Without these tutorial videos it would be very hard to figure these things out.

  • @Oddernod
    @Oddernod Рік тому +1

    BRILLIANT. Going back into a current project and reworking some giant hot goopy cheese splats melting a city.

  • @umpfdesign9468
    @umpfdesign9468 Рік тому +1

    I'd love to see your approach to creating a honey-type sim using nexus fluids. Anytime I try to make this happen it get crazy erratic sims no matter how much I play with substeps, smoothing or viscosity

  • @nickjito
    @nickjito Рік тому +1

    More like this please!

  • @Lucas3dlm
    @Lucas3dlm Рік тому

    Best plugin ever

  • @helalsstudio1843
    @helalsstudio1843 Рік тому

    Excellent! I have a problem my x-particles colliding objects very far from the surface, what settings should I need to change, so particles are colliding close to the surface. Please advise me, thank you.

  • @baileycs1514
    @baileycs1514 Рік тому +1

    Thanks again guys!

  • @asmrdrift
    @asmrdrift Рік тому

    Great video! Have you ever created a viscous fluid sim that behaved as a spreadable substance such as butter or frosting? Something that can create the whipped look and conforms to an object such as a knife?

  • @ace5
    @ace5 Рік тому

    Thanks! Very cool!

  • @gv0zdysh0k
    @gv0zdysh0k Рік тому +1

    beautiful!

  • @JosephWraith
    @JosephWraith Рік тому +1

    Thanks!!

  • @Badtool49
    @Badtool49 Рік тому

    Nice movie!

  • @shabdachegini
    @shabdachegini Рік тому

    My friend, please please please make a tutorial for making Ocean with Nexus, I try to cache old system and 2 hours passed and it's only 50% completed

  • @austinpinilla7409
    @austinpinilla7409 Рік тому +1

  • @charlesduvaldesign
    @charlesduvaldesign Рік тому

    how exactly is the emitter set up? we never get to see the actual particle birth settings or anything in that tab? I know it's probably super simple but I cannot get my emitter to look like that for some reason lol help

    • @INSYDIUMLTD
      @INSYDIUMLTD  Рік тому +1

      Hi, If you head over to Discord and ask this question, we've got a scene you can take a look at.
      Join our server here: discord.com/invite/X2zYY7qEyr
      -Thanks

  • @albertpuppymaster671
    @albertpuppymaster671 Рік тому +3

    If xParticles and fused could utilize more cpu cores, that would help. For now, it is not the case and it makes investing on a high core counter CPU like thread ripper pretty useless.

    • @ridgi8605
      @ridgi8605 Рік тому

      You have to invest in a very good graphics card, not in CPUs. NEXUS technology uses the GPU of graphics cards.

    • @elissitdesign
      @elissitdesign Рік тому

      GPU buddy. More useful upgrade across platforms.

  • @martinlofqvist9405
    @martinlofqvist9405 10 місяців тому

    Why meshing the Trails and not the particles?

  • @BEST_LUL
    @BEST_LUL Рік тому +1

    👍

  • @synergy_products
    @synergy_products Рік тому

    Is it mainstream not to use nxfluid these days?

  • @_o__o_
    @_o__o_ Рік тому

    bob