V-Ray | Create ATMOSPHERIC PLANETS using simple shaders

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  • Опубліковано 20 лип 2024
  • In this video we will build a photorealistic planet earth shader. For this we will first set up a detailled base surface with displaced mountains and city lights which only appear in the dark areas of our planet. Additionally we will add a layer of clouds which cast realistic shadows on our surface. Finally, in order to blend everything nicely together, we will be creating a simple atmosphere shader.
    We will discover how to use simple Falloffs to automate various parts of our shader and adapt to our overall scene lighting. Using those techniques you can easily setup similar planets by yourself or create variations.
    I am using 3ds Max and V-Ray 6 in this demo but you can also use identical techniques for older versions such as V-Ray 5, V-Ray NEXT and V-Ray 3. A similar workflow can also be used in other software such as Cinema4d, Maya, Blender and different kind of render engine such as Corona, Octane, Redshift, Arnold, Cycles, CyclesX, Eevee and countless others.
    Chapters:
    00:00 - Introduction
    00:14 - Overview
    01:32- Base Surface
    09:15 - Clouds
    13:03 - Atmosphere
    Be sure to subscribe to the channel in order to be notified about upcoming tutorials :-)
    Check out my Patreon for all my scene files, additional videos or just to support this channel :-)
    / jonasnoell
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КОМЕНТАРІ • 50

  • @JonasNoell
    @JonasNoell  Рік тому +1

    ✅Check out Patreon for all my scene files, bonus videos, a whole course on car rendering or just to support this channel 🙂
    patreon.com/JonasNoell

  • @ashishmaru67
    @ashishmaru67 Місяць тому

    Excellent tutorial it really help me out.

  • @3dhype633
    @3dhype633 Рік тому +1

    Your videos always remind me of a magician explaining a magic trick. At first you just see the result and think "wow, that must be super complicated" - but you explain it so simply and efficiently that at the end you think "ok, it's actually not that hard." - So compliments, you manage with your tutorials to break down things that seem so difficult so that one understands the principle quickly 🙂

    • @JonasNoell
      @JonasNoell  Рік тому

      Awesome thanks for the feedback 😀

  • @messiah001
    @messiah001 Рік тому

    Tutorials from you are always a treat!!!
    Thank you.

  • @scpk2246
    @scpk2246 Рік тому +1

    As always - a wonderful tutorial!

  • @akoghadermarzi3779
    @akoghadermarzi3779 Рік тому

    As always - a wonderful tutorial! 🤩

  • @F10F11hm
    @F10F11hm Рік тому

    This is a fine example of a tutorial I always needed in my life, and I didn't even realize this simple fact until now. The end result is amazing. Thank you so much, Jonas.

  • @ismailsafi2755
    @ismailsafi2755 Рік тому +1

    Really useful techniques.

  • @SaleemAkhtarArts
    @SaleemAkhtarArts Рік тому

    Fantastic tut

  • @johnheavenly3552
    @johnheavenly3552 Рік тому

    Amazing!

  • @arqbolognesi
    @arqbolognesi Рік тому

    Great tutorial!!

  • @tausifkhan2189
    @tausifkhan2189 Рік тому

    No words 😮! you are just blowing my mind. I guess you are the one who developed V-Ray! Thank you so much for sharing this with us.

  • @UnKn0wn86
    @UnKn0wn86 Рік тому

    Amazing. I didn't know you could add Bezier Corner into Mix Curves...

  • @AliMahmoudHaidar
    @AliMahmoudHaidar Рік тому

    As always.. a king in facilitating learning.. the idea is always difficult in my opinion, but after watching the video, I feel the ease of work because of your easy and simple method .. ِali from lebanon I don’t know if you knew me from my constant comments 😅😜

  • @SerhatK.
    @SerhatK. Рік тому

    👏👏👏

  • @martindione386
    @martindione386 Рік тому

    great video as always! I used a very similar approach, but your VrayLightMtl technique for the atmosphere is quite interesting. Maybe you can add an orange tone to the color gradient, for the transition zone between day and night atmosphere.

    • @JonasNoell
      @JonasNoell  Рік тому +1

      Yeah you can keep it further however for tutorials I don’t wanna over complicate things

  • @user-ws7xh3bu7t
    @user-ws7xh3bu7t Рік тому

    you are my god

  • @3DRnD
    @3DRnD Рік тому

    Nice looking earth ❤ .
    I tried using fallof with light and shadow in the past it gave unsatisfying results. Vray may have fixed it i think

    • @JonasNoell
      @JonasNoell  Рік тому

      Basically you can only have 1 light, if more than 1 light mixes you will start to get weird results. It works good in this case though as there is only 1 sun...

  • @tomasferreira7210
    @tomasferreira7210 Рік тому

    Love your tutorials, there is always something awesome to learn! what type of light did you use in this scene? im using a V-ray Sun but the shadows are too straight when i apply the multply fall off
    keep up with this content! it is awesome!

    • @JonasNoell
      @JonasNoell  Рік тому +1

      Hi I think it was just a standard vray light if I remember correctly

    • @tomasferreira7210
      @tomasferreira7210 Рік тому

      @@JonasNoell ohhhh that makes so much sense!! I will try it today!

  • @pixelquarry
    @pixelquarry Рік тому +1

    Great tutorial. Did you generate the texture maps? How?

    • @JonasNoell
      @JonasNoell  Рік тому +3

      They are based on some from open source websites

  • @toma992
    @toma992 6 місяців тому

    Do you maybe know how to find something similar to your fallout node in Arnold, Maya?

  • @ashishmaru67
    @ashishmaru67 Місяць тому

    I was doing each render separately say earth cloud and atmosphere, but cloud and earth are not working well to composite in Photoshop. Clouds over the layer are not working as well as they are rendered in a 3Dsmax atmosphere. Can you help

  • @petarivic6528
    @petarivic6528 10 місяців тому

    did not know vray has support for light/shadow... impressive

    • @JonasNoell
      @JonasNoell  10 місяців тому

      Yeah it kind of works, you may get some issues in the render elements though where it is not correctly represented.

  • @keithyakouboff8755
    @keithyakouboff8755 Рік тому

    Using Maya, trying to translate in my head as I'm watching this... It would be helpful (at least to me, don't know about everyone else) if you would use the node-based interface (not sure what they call it in Max).

    • @JonasNoell
      @JonasNoell  Рік тому +1

      I use nodebased wherever it makes sense (as for example in the end of the tutorial when the shading network gets a bit more complicated). To just connect a texturemap into a slot or change a glossiness value I don't think it justifies covering the whole view with an empty node graph...

  • @ringoze
    @ringoze 9 місяців тому

    Watch out for 'Multiply color by opacity' under 'Light material' - only works in CPU mode, not GPU (greyed out). Had me stumped.

    • @JonasNoell
      @JonasNoell  9 місяців тому

      Oh interesting, I didn't know that

  • @ringoze
    @ringoze 9 місяців тому

    Well done. Do you provide the Max file for this scene or just the scene files? Thanks.

    • @JonasNoell
      @JonasNoell  9 місяців тому

      Hi, on Patreon it has the entire Max file

  • @cyanide227
    @cyanide227 Рік тому

    can't find such powerful falloff options in redshift (

    • @JonasNoell
      @JonasNoell  Рік тому

      Doesn’t it support standard 3Ds Max falloffs?

  • @pavelbogdanov7932
    @pavelbogdanov7932 Рік тому

    And what light source do you use to illuminate the planet?

    • @JonasNoell
      @JonasNoell  Рік тому

      I think in this case just a simple disk light

    • @pavelbogdanov7932
      @pavelbogdanov7932 Рік тому

      @@JonasNoell I thought so, he alone gives a smooth transition from light to darkness on the sphere.

    • @pavelbogdanov7932
      @pavelbogdanov7932 Рік тому

      I did this back in 2015 with other similar works about space, I'll send you a few works on instagram

    • @JonasNoell
      @JonasNoell  Рік тому

      Yeah even taking the standard sun would feel like the logical option, in this case it would have too many downsides. It’s not intended for this purpose.

  • @khs7825
    @khs7825 11 місяців тому

    How to get your texture source?? plz link!!

    • @JonasNoell
      @JonasNoell  10 місяців тому

      The texture is on Patreon

  • @cyanide227
    @cyanide227 Рік тому

    too much bump + clouds barely drop sshadows on this scale. take a look at nasa pictures, great halo

    • @JonasNoell
      @JonasNoell  Рік тому

      And why exactly wouldn’t clouds drop shadow?