Gaming Pet Peeves # 2

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  • Опубліковано 4 кві 2024
  • More of my video game pet peeves. They don't exactly spoil my overall enjoyment of the games they appear in, but man... to deny they get on my last nerve would make me a liar.
    There's no such thing as a perfect video game. It doesn't matter how critically acclaimed one might be, you're bound to find fault with it somewhere. Some of the problems games face can outright ruin them, and they rightly receive the ire they deserve, but as with all elements of life, it's equally as likely you'll develop pet peeves related to video games that drive you crazy, regardless of how trivial they are in the grand scheme of things.
    What are your video game pet peeves? These are mine.
    #Gaming #petpeeves
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КОМЕНТАРІ • 204

  • @whoisthisgit
    @whoisthisgit  Місяць тому +65

    This video has SEX in its URL. I feel so blessed.

  • @Odysseygamer-kv3hs
    @Odysseygamer-kv3hs Місяць тому +156

    RPGs that tell you "It's alright to run from a battle" but then have a chance of you wasting a turn trying to flee.

    • @petibuns
      @petibuns Місяць тому +43

      I get that the whole "You couldn't run!" is a soft barrier to prevent Players from navigating areas that are too high level for them, but fights against high level enemies is when you _want_ to run! Nothing is more sour than realizing a battle is lost and trying to retreat multiple times, only for the "You couldn't escape!" to doom you.

    • @Odysseygamer-kv3hs
      @Odysseygamer-kv3hs Місяць тому +22

      @@petibuns EXACTLY! I hate that! It hurts even more if you wander into a high level area by accident and don't realize until it's too late.

    • @AkaiAzul
      @AkaiAzul Місяць тому +10

      More RPGs should borrow from Chrono Cross: 100% success rate from EVERY battle, even bosses! Why run if you have to do the fight anyways? To regroup, reorganize, heal, and best of all, avoid load times!

    • @drunkenskunkproductionsdsp8094
      @drunkenskunkproductionsdsp8094 Місяць тому +6

      Especially when character and enemy speed stats are taken into account for run chances, and if speed is treated like a stat that increases with a high cap like attack power and defence, high level enemies are guaranteed to be faster than the whole party.

    • @petibuns
      @petibuns Місяць тому +1

      @@drunkenskunkproductionsdsp8094 frfr, don't even bother having the slow bulky guy in the lead because you're never running away with him.

  • @Kumaclaws
    @Kumaclaws Місяць тому +88

    I hate when games don’t give you enough information with choices and then pigeonhole you into a route. There’s the notorious “Glass him” option from The Wolf Among Us, but there’s also Fire Emblem locking you out of units if you play a certain way, or Shin Megami Tensei IV pushing you out of a neutral alignment if you summon too many demons who follow law/chaos.

    • @mapmakerlich
      @mapmakerlich Місяць тому +2

      It's normal for SMT

    • @KrimsonKattYT
      @KrimsonKattYT Місяць тому +16

      That's not the case in SMT4. The only thing that determines alignment in SMT4 is dialogue choices, primarily in the main story but there's also like 5 or 6 sidequests with alignment choices as well. The problem with SMT4's alignment is that it isn't visible (it's completely hidden and you have to keep track manually to get neutral) and the final choice pre-alignment lock gives you +10 for either alignment when the range for neutral is only -8 to +8 so if you're TOO neutral (-1, 0, or +1 alignment) you'll be locked into chaos or law no matter what. Plus there are also a lot of points post point of no return that give you a HUGE amount of points for a certain alignment that you can't avoid no matter what.
      Routes in FE Three Houses and Fates are pretty obvious on what characters are available or not on certain routes with only A FEW gotchas like Lorenz always leaving the party in Azure Moon or Dedue possibly perma-dying also in Azure Moon if you don't do his paralogue correctly. Or in Fates Kaze perma-dying in birthright if you don't A Support him before the wolfskin map. But Fire Emblem has anyways had these gocha moments even in games without multiple routes like Thracia potentially screwing you out of DOZENS of characters if you do certain things incorrectly.

    • @NealCamerlengo
      @NealCamerlengo Місяць тому +4

      The Super Robot Taisen games are also notorious in that aspect of being locked out of some units if you decide to choose a different option plus add in the fact that you will be locked out from using some units anyways regardless of what choice you make.

    • @schizophrenic_rambler
      @schizophrenic_rambler Місяць тому +4

      Among us????

    • @Warmaster00
      @Warmaster00 Місяць тому +5

      it's worse when a choice that doesn't seem to have much of consequence or importance ends up being very important and consequential.

  • @2nkf
    @2nkf Місяць тому +67

    The fact that Luigi can’t wall jump in Super Smash Bros

    • @jamesesterline
      @jamesesterline Місяць тому +16

      Or in SM64DS, seriously there's no reason Mario's the only one who can do them other than balancing.

    • @MishKoz
      @MishKoz Місяць тому +20

      ​@@jamesesterlineLuigi is so obscenely good in 64DS that they needed to give the other characters a few stars that require their abilities so you can't just use him for the whole game. Though of course you can still find the Bros' caps in each level.

    • @angelarle7377
      @angelarle7377 Місяць тому +8

      Apparently Luigi has a wall jump in Smash 4 for a demo build but it was removed in the final release. I always wondered why they did that.

  • @dalampslayer
    @dalampslayer Місяць тому +79

    The biggest peeve is playing my game, no problems wake up the next day there is a "patch" now my game got worse.

    • @hardyjoe4278
      @hardyjoe4278 Місяць тому +1

      I still haven't updated ToTK past 1.1.1 yet, lol.

  • @averagefearoftheocean3005
    @averagefearoftheocean3005 Місяць тому +34

    I agree with most of these, but can kinda enjoy the "out of bounds" enemies. It kinda feels like a little joke from the devs, which i could understand to be immersion-breaking, but yoshi's island dosent exactly live and die on immersion. Innacessable items do suck, tho

  • @JohnMcMishima
    @JohnMcMishima Місяць тому +7

    - When the only difference between Normal and Hard mode is that you have less resources and enemies take longer to kill.

  • @averysmalman8191
    @averysmalman8191 Місяць тому +18

    On the "pointless dialogue options" thing, it seems that they tend to appear in games with silent protags. Which completely misses the point of silent protags if you ask me, because they're meant to express themselves through actions instead of words (Link from older 3D Zeldas like WW and TP does that very well), or otherwise be a blank slate to impose yourself upon. Making you choose verbal responses for them feels like the writers were afraid that the protag didn't have enough "personality", forgetting that there are ways to give a character personality other than dialogue.
    I still think making Byleth a (mostly) silent protag was a mistep, because 3H's presentation doesn't compliment a silent protag. Byleth barely moves in the in-engine scenes and there aren't enough CG scenes to make up for it, and you can't impose yourself on them because they have a canon personality and backstory. The fact that IS went back to voiced protags and even made Byleth fully-voiced in Engage tells me they felt the same way

  • @cadcrafter
    @cadcrafter Місяць тому +21

    Hate when your inventory is full in RPGs and when getting a new item they don't let you just use it on the spot, some of them don't even have a "throw something else away" prompt and then you have to fiddle with your menus to throw away or use something and then pick the thing back up (if its still even there!)
    The only games I know of that get this right are the mystery dungeon ones that let you switch items for something in your inventory AND use items as if they were in your inventory as long as your standing on the tile with them. Should be a standard feature in every RPG

    • @oodogla
      @oodogla Місяць тому +4

      I loved mystery dungeon for that

  • @thel-iteralone4592
    @thel-iteralone4592 Місяць тому +14

    Ah, the classic "your choices matter" illusion when most of them really don't. That also gets on my nerves.

    • @hardyjoe4278
      @hardyjoe4278 Місяць тому +3

      Sounds so Nintendo when they say they aren't going to axe the older handheld and console, but they still do it anyway.

  • @bluekirby6120
    @bluekirby6120 Місяць тому +71

    I semi agree with your pointless dialogue nitpick, but I mostly despise when they give you two options that are exactly the same. I don’t mind having dialogue choices that only change character responses but I hate when they give me a choice to say the exact same thing. Prime example of this is the “Are you enjoying Alola?” scene you showed. Your options are “of course” and “I guess” both of which means yes in the end. It infuriates me.
    Edit: Holy crap 44 likes! That is the most I have ever gotten. Thank you everyone 😊

    • @klh0203
      @klh0203 Місяць тому +7

      I actually don’t mind the example because each response expresses a different personality even though they both mean yes. You can be enthusiastic or reluctant and Kukui responds differently enough to each option.

    • @mistashadow
      @mistashadow Місяць тому +2

      Pokémon Masters (the mobile game) is infuriatingly bad for this, where the "choices" are pretty much the same thing said slightly differently
      sometimes you don't even get a different response

    • @Warmaster00
      @Warmaster00 Місяць тому +3

      Golden sun does this the best tbh, even if your choice doesn't matter much, you get a lot funny dialogue if you keep saying "no"

    • @JaxsonShehane
      @JaxsonShehane Місяць тому +2

      Probably unintentional because of New Vegas’ linguini code and more glitches than individual hairs I have on my head, but after swaying the White Gloves to help Caesar’s Legion, when you tell Caesar you have, along with some other dialogue options, “I’ve convinced the White Gloves to help Caesar’s Legion” and “I’ve already convinced the White Gloves to help Caesar’s Legion”. I did not mistype, those are separate dialogue options. Fun!

    • @robertlauncher
      @robertlauncher Місяць тому +2

      You deserve more. I LOATHE that. It feels so pointless

  • @pastarhythm2762
    @pastarhythm2762 Місяць тому +10

    I was just thinking about Sun and Moon's pointless dialogue earlier today, and then I see this video. What are the odds? Is Lub Lub reading my thoughts?
    The dialogue choice when you get your starter really gets me. Your mom asks you what you think of your starter, and you can say "They're cute" or "They're cool". Whichever option you pick, she says "Well I think they're both cute _and_ cool!" Like, at the very least change the next line of dialogue based on my choice. Or just have her say "I'm glad you like them!" and maybe trick some kids into thinking the choice mattered. And the way she says it, it's like she somehow knew you were selecting between cute and cool.
    I guess they do this because kids like being asked for their opinion. I'm a firm believer that any sort of player agency, no matter how small, does make a game just that much more fun. And since an episode of Dora the Explorer has more player agency than Gen 7 at times, I'll take whatever it gives me.

  • @misk-ivus2990
    @misk-ivus2990 Місяць тому +9

    I never liked bosses where you just sit around dodging attacks until their "HIT ME!" Button shows up, kinda removes player agency. Not like bosses can't have periods where you can't attack them, but I'd like to have to hit the boss more than a few times, use other attacks?
    I also never liked it when multiple bosses in a game require some "special technique" to defeat, makes them feel disconnected from normal enemies.

    • @iranoutofideasforausernam1703
      @iranoutofideasforausernam1703 Місяць тому

      I agree, but there's a variant of this I DO like. It's interesting when a boss has that "HIT ME!" button, but can actually be hit for greater effect in tight windows during the attack, like is done from time to time in Punch Out.

    • @misk-ivus2990
      @misk-ivus2990 Місяць тому +1

      @@iranoutofideasforausernam1703 Well, in punch out, it's not so much a "hit me" button and more of a secret weak point, they're not usually obvious, and often require precise timing, also you can do frequent damage to bosses in those games.

  • @DoctorNovakaine
    @DoctorNovakaine Місяць тому +7

    So, my stab at why pointless dialogue options are a thing. I think there are two reasons. The first is trying to keep the player engaged during dialogue-heavy sections while also not letting the plot get derailed. I think game makers feel like players won't like being talked at constantly so it's a way of giving them something to do during those parts so they don't completely zone out and not pay attention to what's being said, which could leave them confused later. The second is trying to get the player more immersed in things, so that even if their response doesn't change what happens it allows them to feel more like they're choosing responses that feel like a little more 'them'. How well either of these are accomplished by pointless dialogue options, well, that's debatable, but I think that's the purpose of them.
    Scarlet/Violet might be the king of this. There were SO MANY pointless dialogue options, 'but thou musts', and other generally needless player choices that it wrapped back around to being unintentionally hilarious (at least to me). Especially funny because every conflict in the game literally revolves around the player character and everyone wants them to solve every problem, and yet somehow they also come off as a machine with no agency that can only go along with what everyone else around them wants.

  • @maglev957
    @maglev957 Місяць тому +8

    I never stopped to think about it before, but this made me realize how much pointless dialog options annoy me. As for one of my own pet peeves, games seeming to be actively trying to prevent you from enjoying the soundtrack. Miitopia is BAD about that, you can't go five seconds without something messing with the music so you can't hear it in its full glory.

    • @KyletheReflectionist
      @KyletheReflectionist 23 дні тому

      I couldn't agree more about that music complaint. Hollow Knight making the music freeze every single time you get hit, Paper Mario The Origami King muffling the music when you're low on HP, Kirby Planet Robobot completely changing the music to something else every time you pause... I could go on, nothing takes me out of a game more than the music being interrupted, especially when the music is really good!

  • @batofdestiny7801
    @batofdestiny7801 Місяць тому +47

    Judging by the thumbnail, I think the entirety of Sun and Moon are a pet peeve for anyone. Not because of the gameplay, but because they spend so much time on tutorials. I get the world building on the culture of Alola, but sometimes too much text is too much.

    • @MechaLeo
      @MechaLeo Місяць тому +13

      And unlike the sprite games you can't even spam click through it because the empty space is taken up by a panoramic scroll.

    • @TARDISES
      @TARDISES Місяць тому +3

      Exactly my issue with it, it's too handhold-y. I do appreciate it trying to depict a distinct culture, but there's better ways to go about it than excessive tutorialisation.

    • @averysmalman8191
      @averysmalman8191 Місяць тому +6

      What really gets to me is that it returns control to you periodically only to stop you again after walking like 3 feet. It just slows it down even more than it already does

    • @mrlaz9011
      @mrlaz9011 Місяць тому +5

      It's a shame too. I think Alola is a very cozy region, but it's a pain to explore when the game interrupts you every five minutes for stuff with unskipable cutscenes.

    • @QuiltedDusknoir
      @QuiltedDusknoir Місяць тому +4

      I really like the region of Alola, it's the best out of modern Pokémon but I was so happy when I was finally free from the grips of Story Mode and Post Game. If they allowed cutscene skips, it'll skyrocket in quality.

  • @qu1253
    @qu1253 Місяць тому +38

    In any kind of dialogue heavy game, it drives me up a wall when seemingly innocuous dialogue choices push you into certain routes completely unexpectedly. Baldur's Gate 3 is especially bad about this. Any dialogue option that sounds remotely complementary leads into a romance arc.

    • @drunkenskunkproductionsdsp8094
      @drunkenskunkproductionsdsp8094 Місяць тому +10

      About time I see someone talk about this. I feel like it's done that way as a whole thing to say "look at us! We're a mature game for adults!" even though the violence and language was enough to bring the rating up. I'm no Puritan, and I don't think BG3 was a bad game, but them pushing that stuff was unnecessary. It's sadly also a problem in TV and cinema.

  • @ahmetfarukseker2005
    @ahmetfarukseker2005 Місяць тому +6

    Pokemon really likes that pointless dialogue thing. They really sholud get rid of it instead of things that actually matter lol

  • @PlatinumComet
    @PlatinumComet Місяць тому +4

    When I see "pointless dialogue options", I'm reminded of this one interaction with Chimecho in the PMD Explorers games where she outright breaks the fourth wall and says "Even if you select 'no', you'll eventually have to select 'yes' so it ends up all being the same anyway..."

  • @isauldron4337
    @isauldron4337 Місяць тому +3

    Another pet peeve of mine
    Is to force you into unfairly hard stealth sequences when the game is about fighting
    LEGEND OF ZELDA GAMES

  • @starshkr46
    @starshkr46 Місяць тому +5

    My favorite example of "pointless prints" are the Batamon from Kirby's Dreamland 3. They are a very mysterious enemy to begin with because they are Kirby doppelgangers, and they are also mostly trapped in unreachable locations. I became obsessed with them at one point because I kept wondering what their purpose was or if they meant anything. Which is even weirder because they serve no practical purpose at all (that I remember).

  • @RanmyakuIchi
    @RanmyakuIchi Місяць тому +9

    A huge one for me is when a long, epic RPG that takes 40+ hours to finish has a super abrupt and quick ending. I spent, like, a month or more of my life adventuring with these characters and getting attached, I would at least like a good sendoff and some proper closure. Dragons Dogma 2's (SPOILER ALERT) ending left me so unsatisfied, you don't even know the final fate of the Arisen or your main Pawn.

  • @galacticwooper9060
    @galacticwooper9060 Місяць тому +30

    The modern trend of having to hold down the “confirm” button when purchasing something or interacting with a prompt instead of just tapping

    • @Blackpapalink
      @Blackpapalink Місяць тому +6

      This so much. I hate it. Especially if the game makes it to where you have to hold it for like 30 seconds. One of the first things I modded out of Palworld. Letting Pals take time makes sense. Making the player wait is annoying.

    • @Warmaster00
      @Warmaster00 Місяць тому +11

      some cases are justified, like when making an important decision, but for mundane stuff like buying items and such, yeah, its annoying, it started with Fable 2 i believe.

    • @CarbonRollerCaco
      @CarbonRollerCaco Місяць тому +5

      @@Warmaster00It also makes sense for when gameplay immediately transitions into a cutscene that you don't want to accidentally skip just because you happened to press a gameplay-important button right after the transition.

  • @DoktorVicTim
    @DoktorVicTim Місяць тому +7

    My pet peeve is when they do a remake and they "fix" soemthing that wasn't broken. Like Age of Empires 2 Definitive Edition when they for whateer erason decided to change the voice acting to the most dull, emotionless diatribe. But hey atleast the accents are "correct". Too bad they are reading the lines and not... VOICE ACTING them.
    And before any wiseguy jump in here and screams "Nostalgia Glasses", if you actualyl compare new and old lines, you can actually feel the actual emotions in the line.

    • @whoisthisgit
      @whoisthisgit  Місяць тому +3

      I feel the same way. It also sounds like there's only about ten voice actors across the entire game now.

  • @Chiegod
    @Chiegod Місяць тому +13

    This complaints are correct, they aren’t unnecessary, they will help the gaming industry

  • @VonFirflirch
    @VonFirflirch Місяць тому +11

    When it comes to pointless enemies, it only bothers me in a game like Yoshi's Island, actually.
    "Could they be hiding some collectible?! I don't want to miss it, lest I have to replay the level again!" x)
    I hate the "world-building" type of dialogue choices. You know, the ones that make your character come off as a clueless dumbass, just so that NPCs comically shake their head and tell the player (not the character) what everything is.
    And sometimes they forego choices altogether and have a character go 100% "tell don't show"...
    "What? Do you really think you, the chosen hero of legend, can beat me, X, the greatest archer of the Y tribe, born in the year Z, during the era of the great war that decimated our country and took the lives of your family and mine, heirs of the mythical kingdom of Subtlewriting?!"

  • @robertlauncher
    @robertlauncher Місяць тому +9

    I will say sometimes enclosing enemies from the player allows them to study the enemy’s behavior before they have to encounter them. I don’t think that’s the intent in Yoshi’s Island seeing as it happens in the latter parts moreso, but it’s an idea

    • @AdamTheGameBoy
      @AdamTheGameBoy Місяць тому +5

      I think some was world building. Like you were seeing inside their homes in the walls of the level, which doesn't bother me

    • @robertlauncher
      @robertlauncher Місяць тому

      @@AdamTheGameBoy That, too. Would help if they didn’t use enemies like the thieves that chase Yoshi no matter what. Kinda breaks the idea of them chilling or walking around their homes

  • @spacesoccercowboy6091
    @spacesoccercowboy6091 Місяць тому +8

    The demo video for Danganronpa THH literally spoils the first killer right off the bat, which really sucks.
    Also I hate the time limit system in most of Super Mario's 2D adventures, and even some 3D ones. It's annoying when you're trying to look for secrets or just messing around 'cause you have the fact of the time limit burnt in your brain. I'm hoping Wonder marks the permanent end to them.

    • @VonFirflirch
      @VonFirflirch Місяць тому +3

      About those time limits, would it have killed them to add some, I don't know, explosion graphic when you run out? Just so that it doesn't look like your character died of cardiac arrest x)

    • @anonymousalien7417
      @anonymousalien7417 Місяць тому +3

      Was that pun intentional?

  • @PingerSurprise
    @PingerSurprise Місяць тому +26

    Jumpscare cues. They're always cheap and just take out the whole experience. I can be scared on my own, no need to assault my ears!

  • @Phoenixflara
    @Phoenixflara Місяць тому +7

    I hate when the intro spoils story stuff.
    Only game that I think does it right is Nocturne’s 2nd opening where when you game over the game’s trying to call you back with cool music while showing cool looking late game areas and bosses.

  • @jvts8916
    @jvts8916 Місяць тому +13

    Speaking of pointless dialogue prompts, the ones that really annoy me is when they *look* like multiple choice but the MC is just saying both. Especially if they "unchosen" option doesn't show up in the log.
    I also really hate when postgame has a massive wall of grinding when compared to the rest of the game. Most Disgaea games are infamous for this thanks to Carnage mode, but 7 is especially frustrating (to the point that it's a major reason why it's not dethroning 5 as my favourite) because thanks to the new item reincarnation your progress in the grind is random.

    • @Blayne06
      @Blayne06 Місяць тому +3

      Yeah, a lot of people I know aren't fond of Item Reincarnation. I get the idea behind adding passive traits to your equipment, but having to reincarnate an item potentially hundreds of times just to hopefully get one of the good ones is downright draining.

    • @thediabolicalraisin8953
      @thediabolicalraisin8953 Місяць тому +4

      The second reason is why I never beat Octopath Traveler. Great game.....until you beat all the stories.

    • @jvts8916
      @jvts8916 Місяць тому +1

      Another thing that drives me up a wall is when battle predictions just straight up lie. Fire Emblem's RN system is a love/hate situation, but some games do it so much worse.
      Mugen Souls Z carries over Moe Kill from the first game into Captivate. The difference is they now give you the chance for Great Success, Success and Fail. There's also always a 100% Success option to play it safe... or so I thought. Turns out that despite *explicitly* having 0% Fail rate it still has a decent chance to fail anyway. This will often result in a party wipe.

  • @OmegaX5000
    @OmegaX5000 Місяць тому +4

    The video froze on me for about 5 minutes on the Bethesda logo, and before I realized it froze, I thought: "Wow, he wasn't kidding about long intros!"

  • @waynemidnight7454
    @waynemidnight7454 Місяць тому +8

    UNSKIPPABLE CUTSCENES WITH FAR TOO MUCH DIALOGUE!! I swear, this is one of the only things keeping Mario and Luigi Dream Team from my Top 10 list of favorite games...
    Also, when the load screen for *specifically* battles takes too long in RPGs. Cristales has a real problem with this, and so does Megaman Battle Network 4...

  • @alexanderackerman3807
    @alexanderackerman3807 Місяць тому +6

    Open world games full of steep slopes everywhere that cause you to slip down whenever you are just trying to get to a place

  • @ZPokemonfanA
    @ZPokemonfanA Місяць тому +6

    For that bit about pointless dialogue options, I would agree but only when said dialogue options basically mean literally the exact same thing. As an example, in Super Mario Galaxy 2, there were... a number of times you were asked something and a dialogue option between "Yes" and "That's right" would appear. Why? Just have Mario nod or something, don't waste our time with dialogue options that aren't actually OPTIONS.

  • @robertlauncher
    @robertlauncher Місяць тому +6

    Clive and Wrench is a fun collectathon style game, but the first issue this video brings up applies hard. Every time, you have to sit through a loading screen for the file select, another literally for the animation of jumping into the time warp, then finally one more to bring up the hub world. It makes it very hard to justify another play session.
    On Switch, you even get your screen going black for a while just to load the opening logos, making me think my game froze the first few times it happened.

  • @pixel-8d
    @pixel-8d Місяць тому +8

    i hate overly long tutorials. i love the mario rpgs, but dream team had so many that i couldn't finish it

  • @spidermacho123
    @spidermacho123 Місяць тому +9

    sonic adventure's demo movie literally spoils the climax of the whole story

    • @hardyjoe4278
      @hardyjoe4278 Місяць тому +2

      I never even considered that, and I saw it multiple times, lmao!

  • @crashy918
    @crashy918 Місяць тому +4

    I don't know if anyone's mentioned it in this comment section, but one of my pet peeves in gaming is when a game constantly reuses the same boss and/or even the same way the fight of said boss plays out instead of having a different one. Looking at you Super Mario Bros. Wonder as much as I adore you. Okay, there's likely budget/storage problems for why some games often reuse the same bosses in their games, but still.

  • @theantgre
    @theantgre Місяць тому +9

    I'm going to watch this video over time

  • @Dead-EyeJuncan
    @Dead-EyeJuncan Місяць тому +19

    They probably used 'over time' as it is less letters than 'cumulatively' and so fits into the text box easier.

    • @delta3244
      @delta3244 Місяць тому +3

      The better alternative was "". That is, most or all of those cases shown in this video didn't need any lead-in. I can understand why it got in the game, but people will figure out that a thing which cannot be done in an instant must be done "over time" by context.

  • @dutczar5436
    @dutczar5436 Місяць тому +6

    Not being able to pause at any time

  • @KeeperofKittens
    @KeeperofKittens Місяць тому +5

    I hate games with braindead "Puzzles". "Wow, you mean I have to FLIP the switch to make the bridge come down so I can cross?" I'd rather they either make it a real puzzle so I have to think a bit or just leave them out entirely.

    • @kyuubinaruto17
      @kyuubinaruto17 Місяць тому +1

      Worst I can think of off the bat is Resident Evil 4. There's a locked door near the end of the game. How do you open this door? Find a key? Kill a certain enemy? No... just push the button on the panel literally right next to the door.

  • @snowyhaze8344
    @snowyhaze8344 Місяць тому +1

    Original Final Fantasy 7 Calm and Nibelheim cut scenes taking hours and not being skippable.

  • @Yuzrnaime
    @Yuzrnaime Місяць тому +4

    On the topic of pointless dialogue options in video games, if I recall correctly, there are plenty of dialogue options in USUM that just flat out don't change the dialogue at all. What's the point? It would be easier to just not program in that option at all!

  • @ImFangzBro
    @ImFangzBro Місяць тому +2

    The thing about "enemies you can't kill" I feel like was a necessary evil. Because if that was never okay, then we wouldn't have scenes where enemies you can't reach are having a conversation while you're playing. Like you're sneaking through a hidden passage and you overhear some mooks talking about the plot or something.

  • @QuiltedDusknoir
    @QuiltedDusknoir Місяць тому +5

    I can't wait for the Illusion of Choice trope to die already. Don't waste my time with something that doesn't matter in the end.
    A gaming pet peeve of mine is dialogue text with accompanying voicing. I feel like it's rude to interrupt people while they're talking so I either sit there and wait or be rude. It's a shame I can read faster than I hear. =\

  • @TsukiZer0
    @TsukiZer0 Місяць тому +16

    Mine is forced tutorial. EVERY. SINGLE. TIME. That and long expository banters (*Mean eye to Zelda*).
    And a more recent one is the damn trend of everyone making Vampire Survivor Clones and retailing it full price.

    • @qu1253
      @qu1253 Місяць тому +5

      The Ocarina of Time PC port adds options to speed up text scroll and disable forced Navi conversations. It makes the early game SO much more bearable.

  • @Scuttlest
    @Scuttlest Місяць тому +6

    Forced tutorials. So, so many games have painfully slow starts because they have way too many tutorials. Pokemon Sun/Moon's a good example of this. Let me play the game and figure stuff out on my own. I'll manually check the tutorials from a menu option if there's really something I'm stumped on.

  • @vtmarik
    @vtmarik Місяць тому +6

    Repeated phrases across every cutscene. I swear i heard "we're counting on you" more times in Star Ocean Til the End of Time than i have in my entire life outside of that game.

    • @ilikecurry2345
      @ilikecurry2345 Місяць тому +2

      I dunno, I adore hearing Rock say "I've gotta fight" if he gets too hurt because it makes me joke-reply "I'm gonna die".

  • @addambarcelos
    @addambarcelos Місяць тому +10

    The pointless dialogue is one that bothers me too. They're so annoying!

  • @RainingMetal
    @RainingMetal Місяць тому +1

    There's this indie game called "Death Road to Canada" where I save scum without regrets on a regular basis by hard-quitting the game (quitting to the main menu resets your game as an anti-quitting "feature"). Which means having to watch its obnoxious splash screens over and over. For some reason I'm able to skip the first of these by tapping the Switch's screen in portable mode and no other way.
    I think all splash screens should be entirely skippable, no exceptions.

  • @PrevailingCactus
    @PrevailingCactus Місяць тому +15

    Adding more enemies or obstacles for you to get past just to increase the difficulty arbitrarily.

  • @DiamondEmpyrean8273
    @DiamondEmpyrean8273 Місяць тому +3

    One of mine is that I can't turn off battle effects in Scarlet/Violet, I need to try to save time for Tera raids, but some parts like "eNeRGy iS sTArTiNG tO gAthER aROuNd [Pokémon's name]", and I can NOT skip those things, no matter what buttons I press.

  • @theretrokid246
    @theretrokid246 Місяць тому +8

    Hate what Earthbound and Mother 3 did by having a long, unskippable intro.
    Thank god emulators have speed up buttons, otherwise I’d be bored watching the world’s slowest clipshow.

  • @garomastervideos
    @garomastervideos Місяць тому +1

    6:17
    Man, talking about "intro movies that spoil the entire game" reminded me of the intro movie for Zone of the Enders 2. It's probably the worst case of this, ever. It lasts over SEVEN MINUTES, features pretty much every single cutscene in the game, with the voice acting included, and it covers pretty much every bit of gameplay.
    When I first played it, I let it play on, because I generally like intro movies, and it went on, and on, and on... four minutes in, I was just entranced, like "is this really just a short movie that spoils the whole game?"
    And by the end of it, yeah, that was exactly what it was!

  • @ilikecurry2345
    @ilikecurry2345 Місяць тому +8

    A few things that bother me:
    Postgames that magically warp you back before the final boss, saying it was all a dream.
    Animal Crossing: New Horizons has plenty - the ol' "were you looking for a" trick, "I know what you did yesterday", never shutting up about who's in town or what event is coming up soon...

    • @ilikecurry2345
      @ilikecurry2345 Місяць тому +3

      Also: I forgot to mention one thing.
      Games should tell you exactly what button to hold and how you should hold it, which woulda saved me the trouble of thinking Geno Blast and Geno Flash were just bugged.

    • @MetaGiga
      @MetaGiga Місяць тому +2

      For ACNH, you there’s also the villagers acting like the Spanish Inquisition when you’re in your house and having no diversity in how they treat you

    • @ilikecurry2345
      @ilikecurry2345 Місяць тому

      @@MetaGiga They have Guess the Suit and the old favorite of rock paper scissors at the campsite when you want them to move in, but at your house, all they have is High Card Low Card.
      Oh yeah, about the barging-in thing - you could simply go to another room to kick them out quicker.

    • @epicboy0999
      @epicboy0999 Місяць тому +3

      I fr agree on the "go to before the final boss when you beat the game" thing, I have NO clue how it is still staying even in the time where video games are one of the richest industries, like you had the budget for crazy gameplay and cool graphics, yet you just reloaded an auto save from when I was about to defeat the big bad guy and just gave me a star on my file because didn't have any budget for a REAL POSTGAME!?!?!?!? like give me a boss rush or SOMETHING NEW to do when I defeat dark demon lord of the blade king sir "shidfärdoùs the 69th of the thug kingdom hierarchy oligarchy that also got exiled because if you read the lore he was exiled because he lied about the fart being a fart" rather than "hey cool you saved the world now do it again".
      Sorry about that, I just needed to get that off of my chest.

  • @bossrosslp
    @bossrosslp Місяць тому +5

    RPGs where the main character getting KO'd or dying equals an instant game over; Persona, for all its good qualities, is the big offender here. Are you telling me the squad with revival beads aplenty and 3 full HP bodies can't pull it together for 2 seconds to heal the squad leader? No, everything goes to hell in a handbasket IMMEDIATELY.
    Fire Emblem I get it; your lords are story relevant, they have sacred juju powers that quell dragons or punch demons, whatever. But surely Goombella can deal the last 2 HP of damage to Bonetail, grab the Return Postage, and have her + my six other party members haul Mario's fat italian plumber butt up the pipe so I don't have to completely redo the Pit of 100 trials, right???
    ... Bring an extra Life Shroom kids. Pack an extra Homonculus.

  • @YouthMistake
    @YouthMistake Місяць тому +4

    I absolutely despise it when you are forced to choose whom will you include in your party. I already know that all players worth their salt will pick the sexy-ass girl and leave the guy in the dust.
    *ahem* Fire Emblem Gaiden and its remake *ahem*

  • @Multienderguy37
    @Multienderguy37 Місяць тому +6

    Pointless dialogue has been a thing since DQ1 from 86, why games hold on to it? Idk

  • @redboy3643
    @redboy3643 Місяць тому +2

    Games with really bad crush detection, i.e. "You got one pixel stuck in a wall, the game can't figure out how to eject you from the wall, so it gives up and kills you instead". As soon as this happens to me, it makes me paranoid for the entire game and drags the whole experience down. Some real bad examples of this are the Genesis Sonic games, the Build engine games like Duke 3D, and Rise of the Triad. Play RoTT long enough and you will shit yourself every time a wall starts moving.

  • @Aleph3575
    @Aleph3575 Місяць тому +3

    3:26 This shit drives me insane. Its even worse in games that have autoplay features because these "fake" choices stop the fucking auto-play. So if you went off to go get some coffee or go to the bathroom expecting a dialogue laden cutscene to auto-play only to come back and find out you got stopped by one of these bs choices.
    4:32 At least in Three Houses, some of these "choices" would raise or lower your students' opinions of you depending on if they agreed with the choice. Edelgard here is a good example, in the chapter after this, if you pick the dialogue option that favors Rhea's POV of hiding away the side-effects of a Crestless using Relics, you'll lose support progress with Edelgard but gain it if you support revealing them.

  • @ahmajambe3879
    @ahmajambe3879 Місяць тому +13

    Pointless dialogue is something I dislike the most. Pokemon is just full of these it's so lazy.

    • @exeggcutertimur6091
      @exeggcutertimur6091 Місяць тому +3

      It was acceptable in generation 1... which I'm suddenly having trouble remembering any in gen 1... Maybe that's the real reason its considered the best by many. it does not insult the players intelligence or hold your hand.

    • @ahmajambe3879
      @ahmajambe3879 Місяць тому +2

      @exeggcutertimur6091 I agree, in gen 1 and 2 the dialogue was short, sweet and to the point. In recent games, it's such a drag with annoying bits.

  • @knuclear200x
    @knuclear200x Місяць тому +3

    I'm also adverse to long starts. Fossil Fighter Frontier, Moco Moco Friends, Lumentale. These games try to establish lore and adventure through unskipable dialog and walking quests, while i just want to get to gameplay already. Only to find out, they aren't worth it anymore

    • @thediabolicalraisin8953
      @thediabolicalraisin8953 Місяць тому +1

      I'd like to add Skyward Sword and Ni No Kuni to that list, both having very long starts with little to offer.

  • @freddywilliams9837
    @freddywilliams9837 Місяць тому +2

    Games that force you to do an evil option then blame you for it.
    Status spells that feel useless because of how little they seem to be actually matter.
    Games that force you to play a certain way (thanks modern Pokémon)

    • @iranoutofideasforausernam1703
      @iranoutofideasforausernam1703 Місяць тому

      I can't help but think of Final Fantasy with that second one. You have a spell that will either cripple the enemy or do absolutely nothing, so it's usually going to do nothing.

    • @freddywilliams9837
      @freddywilliams9837 Місяць тому

      I was thinking more about Dragon Quest, given that series absolutely hates magic classes. Most status effects are completely pitiful in battle compared to hitting the enemy with warriors.

  • @Penguindude1
    @Penguindude1 Місяць тому +2

    The "Long Boot-Up Time to the Title Screen" peeve was the main reason I dropped Cyberdimension Neptunia: 4 Goddesses Online.

  • @hardyjoe4278
    @hardyjoe4278 Місяць тому +6

    I wonder if there are mods that put funny responses to the two options with the only one reaction.
    Are you enjoying Alola?
    Player:
    Yeah!
    ----> F&%$ this....

  • @UlyssesK402
    @UlyssesK402 Місяць тому +8

    Do I have an issue with not being ticked off easily enough? My only pet peeve that I can think of is the ambidextrous sprite.
    ...
    Okay, that and being blamed for being railroaded, so maybe I don't have an issue.

    • @ilikecurry2345
      @ilikecurry2345 Місяць тому +4

      It's fine as sprites, but Mega Man 11 is fully modeled, so Acid Man has no excuse flipping between his acid-sprayer and his hand as his right hand.

  • @user-unos111
    @user-unos111 Місяць тому +6

    Some peeves I can think of right now:
    -Unskippable cutscenes
    -Luck based mechanics going too far
    -Mute protagonists when there is no point with that
    -Time limits
    -No giving information regarding choices, both narrative and gameplay wise

  • @Shyguymask
    @Shyguymask Місяць тому +21

    I recall some Kirby games having pointless prints.

    • @Lar_me
      @Lar_me Місяць тому

      Kirby's Dream Land 3 has an enemy whose entire existence is dedicated to being a pointless print: Batamon, the fake Kirby. All of its appearances are behind walls except for one secret room where you can meet one face-to-face.

  • @soulsolis3096
    @soulsolis3096 Місяць тому +12

    I agree with everything except the enemy decorations, I just don't see why it's a problem, idk...
    The illusion of choices infuriates me a lot tho, either you make World, characters and stories set in stone or Don't!

    • @shardtheduraludon
      @shardtheduraludon Місяць тому

      Well I mean from the perspective of “there are enemies on my screen that give me points if I kill them but I can’t kill them so their points are permanently off the table” I guess it makes sense in some manner

    • @soulsolis3096
      @soulsolis3096 Місяць тому +1

      @@shardtheduraludon I was just paying attention to Yoshi's Island, I don't think killing them serves any purpose, unlike an actual RPG game. I could be wrong tho

  • @raziyatheseeker
    @raziyatheseeker Місяць тому +6

    Saw this in Rare Replay's achievement list. Getting an achievement for starting the darn game is a pet peeve of mine.
    If Hell froze over and I made a game, let alone with achievements, I'd probably have a very mocking version of that one. "Congratulations, you actually got a miniscule fraction of your money's worth by starting a new game on this little indie title of mine. Let's see if you actually play long enough to deny yourself a Steam refund, so your purchase doesn't go to waste and your interest actually means something! :D"
    Also, an achievement for getting two hours into a save file of my non-existent indie game: "Congrats, you actually played the game long enough to deny yourself a refund on Steam! Are you sure you didn't get this on sale? :3"

    • @kyuubinaruto17
      @kyuubinaruto17 Місяць тому +3

      There was an old Flash game called "Achievement Unlocked" which mocked this very notion. You get an achievement for basically everything you do. Starting the game, pushing left, pushing right, jumping, double-jumping, dying, opening the settings, turning the music/sound off etc.

  • @VulpesHilarianus
    @VulpesHilarianus Місяць тому +1

    The thing about extra NPCs being around in the level isn't unnecessary to me. It's a bit of worldbuilding. Not everything has to be about how it fits in mechanically.
    One thing I will absolutely never ever forgive however and something that always edges me closer to dropping a game is when a mechanic has extra steps not due to technical limitations, but the devs wanting to slow things down. This includes waiting for text when I read ten times faster than the text renders, watching animations for repetitive tasks that I can't skip, or just being forced to wait for a timed event with no way to spend that time otherwise. Immersion is fine, but I don't like being artificially slowed down.

  • @RobinLSL
    @RobinLSL Місяць тому +1

    Kirby games have a lot of pointless print and I find it cute!

  • @ivortering7120
    @ivortering7120 Місяць тому +2

    Short, but nice video. Honestly, there is no golden middle with dialog options. Either you make them don't matter, and then it's pointless, or you make them matter, and then they still kind of don't, since people will pick ones that give outcome they want, rather then ones they feel closer to.
    Long loading times is a huge nuicance (especially those that are inforced by corprorations policy, like in example, rather then by necessity). With most games you only have to suffer through them on first load, if any. But then I had recently a bug with certain game, where on older system it would remember, that I already lauched it first time, but with Win10, it resets after every patch they through down.
    Also, because I'm immune to spoilers (contrary, I activelly seek them out, when possible), intro movies wich contains them have no effect on me. But honestly, can you really make engaging intro without spoilers? Any big scene is a spoiler, to some degree. I guess, too much spoilers is a thing, but...

  • @Firemarth
    @Firemarth Місяць тому +2

    6:56 hahha is the way the game tells you that you don't have to complete those action on "one sitting" or "one run". Still, you're right, just watching it on video got on my nerves xD

  • @Zulk_RS
    @Zulk_RS Місяць тому +1

    I haven't played too many modern games so I don't really know that much but I feel like the pointless dialogue stuff was something that was there from as early as the SNES. I remember playing a bunch of SNES and GBA games where they gave you pointless dialogue options. I want to say Golden Sun also had a few instances where there was only one option but I may be misremembering. Personally, I don't mind having two dialogue options that just change the response and nothing else. It's when you are given a dialogue choice with only one option that annoys me.

  • @falcolom
    @falcolom Місяць тому +1

    I emphatically hate boss runbacks, but I think that goes for everyone.
    While on the topic of from software games (dark souls), the dodge roll button is on release - as in, you have to press and then release the button to roll, adding a small delay. This is because the roll button is also the run button, but why didn't they just assign run to a different button?

  • @RaceBandit
    @RaceBandit Місяць тому +2

    The useless choices are probably just there for instant flavor. The item/foe fluff can be hard to justify this way, though.

  • @rurihime4965
    @rurihime4965 Місяць тому +1

    Pokémon Mystery Dungeon Explorers of Sky assumes you already played Time or Darkness, so the intro is full of spoilers, including the major twist of the game

  • @felicia4017
    @felicia4017 Місяць тому +1

    I’ve never really had a pet peeve until legends arceus. When you speak with the professor, he gives you 3 options. 2 of which are exactly the same.

  • @robertlauncher
    @robertlauncher Місяць тому +1

    Sizable loading screens every time you lose. I get that games are graphically intensive nowadays, but I dunno, maybe I’d rather not see each individual whisker on a character’s chin if it means I can get back to playing the game faster. It’s a huge reason why sandbox games aren’t my thing, but more and more games are doing it now and I’m never a fan.

  • @Grovicalsoda
    @Grovicalsoda Місяць тому

    One of my biggest per peeve is in sonic 3&k where knuckles is red right but in the cutscene is pink it bothers me so much that i cant unsee it anymore

  • @ekimmak
    @ekimmak Місяць тому +1

    Silent Protagonist, dialogue heavy game.
    In games like Persona, or Skyward Sword, I despise when we're silent protagonist just for the option to project ourselves over the character, only to have the story try to integrate the player character anyway.
    In Persona 4 and 3, it's how the game will try to insist that this piece of cardboard is a charismatic, talented person (If you want great examples, look at how when you join a sports club, the teacher immediately says you'll be the team leader the first opportunity.)
    Skyward Sword has a different problem of having two people I would really like to backchat, Groose and Ghirahim, and Link is still a silent protagonist, so the amount of backchat is limited to one line of "Nice Hair."
    It is not enough.
    Silent Protagonists are fine if the main draw isn't the story, in games like Factorio, or Mario platformers. It's this specific combination that grinds my gears.

  • @agenericdude
    @agenericdude Місяць тому

    If there's one small thing that surprisingly annoys me a lot in games is when taking down an enemy and after a while you take down another one, you get the "Double kill" message, with optional tough guy voice, stating you did something awesome. I mean, what's so impressive of defeating 2 opponents sequencially? But defeating 2 opponents with a single hit? Now we're talking, that is when that should show up.

  • @maverick5169
    @maverick5169 Місяць тому +2

    Unskippable. Cutscenes.
    Guys, FFT is wonderful, arguably the best FF by far but my god the cutscenes are long and you can't nor speed them up nor skip them. And one animated scene in the PSP version lasts about 5 minutes! Imagine if you somehow lost an unit or you forgot to save or whatever, you're stuck watching that long cutscene again.

  • @isauldron4337
    @isauldron4337 Місяць тому +2

    You died in the game?
    Game sends you automatically back to the title screen, that has long intros....
    THAT YOU CAN'T SKIP
    looking at megaman starforce and megaman Battle network

  • @theinsanegamer1024
    @theinsanegamer1024 Місяць тому

    I liked the pointless dialogue in Pokémon Mystery Dungeon explorers of Sky. It ultimately just led back to the same thing, but it was fun. The characters wouldn't always just be like "Oh, that was a joke, haha." You couldn't miss out on anything, but it would lead to funny dialogue rather than a rehash of the same point.
    It's not
    "Do you like apples?"
    "Yes"
    "No"

  • @officialpowergame
    @officialpowergame Місяць тому

    Pointless pickups: That one honeycomb in Banjo Kazooie. :D

  • @XanthinZarda
    @XanthinZarda 25 днів тому

    Let's see...my biggest pet peeves in gaming are RPGs that give enemies an out of level ability and/or giving more/better abilities than you'd be able to attain at the same level.
    Being forced to partake in the collective fetishes of the design team, be they objectionable or otherwise. I like a clean separation of the arts: If the designers wanted to be so gung ho about showing us what makes their Metapod harden, they should just make Gentleman's Special Interest Materials. It's cheaper, the pay is better, and you're likely to have better worker's rights, too.
    Designers/creators who patch fun harmless things out of singleplayer games; this also extends to designers who only listen to the audience who will grind 8000 pigs for a single snout.
    Going on a long quest to fetch a pail of water, only to have to walk back manually. Bonus if you're limited on time or resource.
    I'm playing the original Quake, and it's lack of a sequestered checkpoint system after say, every switch or key is a little frustrating when you get caught by a trap or fiend and oops, gotta do a precision platforming segment again.

  • @shinysilverstardust
    @shinysilverstardust Місяць тому +1

    Games with multiple endings that don't have a convenient way to de- or ascent the flowchart.
    * cough * * cough * Triangle Strategy * cough * * cough *

  • @JakeTheVictini
    @JakeTheVictini Місяць тому +6

    My biggest pet peeve is calling blatantly-cheating opponents "difficult". In games like F-Zero, CPU players will often overtake you on Master class regardless the top speed of your machine.

    • @exeggcutertimur6091
      @exeggcutertimur6091 Місяць тому +3

      With few exceptions, this is ALL AI which seem like they play by the same rules as the player. The "difficulty" is simply how badly they cheat. Age of Empires 2 is the ONLY example I can think of where the AI is not cheating.

  • @ashblossomandjoyoussprung.9917
    @ashblossomandjoyoussprung.9917 Місяць тому +2

    I kinda hate when developers keep updating a game for years instead of, like, making another game.
    I think that's a controversial opinion depending on the game. But, I do think that when a game's life-cycle is completed, the story is done, and there's enough content to satisfy the fans you should move on to a sequel or another project instead of spending the next five years adding stuff to the game.
    To put it another way, instead of Terraria getting update after update over years I would have rather gotten Terraria 1, Terraria 2, Terraria 3, Terraria 3D, Terraria Battle Royale and Terraria: Wonder than just more and more stuff added into Terraria. I also would have preferred Fortnite 1, 2, and 3 with at least one game having an actually good story mode than just adding pop-culture costumes and weapons to the game every month or so over years.
    It's not just about how good/bad the games are, it's about the opportunity cost, in this case meaning "Yeah, we got this cool thing, but what about the stuff we didn't get because we got that."

    • @drunkenskunkproductionsdsp8094
      @drunkenskunkproductionsdsp8094 Місяць тому +3

      Terraria doesn't exactly have a cohesive story, so it doesn't need sequels (this applies to other games, such as Minecraft, Gmod, etc), and the fact that the updates make the game less frustrating instead of just abandoning it and making something else is preventing it from being a game that didn't age well. A lot of people can collectively agree that it would be a lot worse if it was left at 1.2.4. In addition, people would also have to pay more for extra content if that were the case, so updates are an apt way to increase sales. Spin offs and merchandise can work well with "static" franchises though (R.I.P Terraria Otherworld).

  • @dmas7749
    @dmas7749 Місяць тому

    yes i got told i was nitpicky for this so i feel vindicated by the very first one in the video
    also feel that one on trailers.

  • @antoinewilliams290
    @antoinewilliams290 Місяць тому

    50/50 escort mission depending on the game

  • @chaoslacroix7180
    @chaoslacroix7180 Місяць тому +8

    Violet and scarlet are VERY notorious because of your third complain. Hated it.

    • @iaminsideyourwalls2021
      @iaminsideyourwalls2021 Місяць тому +1

      You mean the pointless enemy/item placements?

    • @chaoslacroix7180
      @chaoslacroix7180 Місяць тому +1

      @@iaminsideyourwalls2021 Correction. Third complaint thats my bad. lmao

    • @iaminsideyourwalls2021
      @iaminsideyourwalls2021 Місяць тому +1

      @@chaoslacroix7180 Oh. Well in that case, I agree with you. Aside from the responses being different, what's the point of adding two different dialogue options if they both yield the same result anyways?

    • @chaoslacroix7180
      @chaoslacroix7180 Місяць тому +5

      @@iaminsideyourwalls2021 It drove me NUTS telling nemona to bugger off every single time and her just ignoring it. What pissed me off outright was that shithead Geeta making it a rule you cant be a champion for fun in that stupid interview she makes that lady from the elite four give you. Well that and being given the choice to TELL NEMONA TO GO AWAY ONLY FOR HER TO LITERALLY IGNORE IT AND REPEAT HERSELF nearing the end after the geeta fight.

    • @karenbonds264
      @karenbonds264 Місяць тому +2

      “Maybe you want to give up your sandwich after all…?”

  • @indiexcorex2694
    @indiexcorex2694 Місяць тому

    I probably recommend a ps5 for persona 5 reloaded it has a start activity button and starts your game where you last left off within 10 seconds

  • @monkeywithakeyboard722
    @monkeywithakeyboard722 Місяць тому +4

    Mandatory platforming segments in non platformers. Like, in a platformer I'm expecting it. But if I'm enjoying my game and suddenly failing every single jump, I'm mad. This goes for most mandatory minigames too; I like rythym games and I like racing games but not when I don't expect them.
    Honorable mention to when your characters in a game don't actually grow stronger over the adventure and just get better equipment.

    • @qu1253
      @qu1253 Місяць тому +1

      While it's technically not mandatory, the platforming section in Elden Ring just before the frenzied flame made me want to smash a vase. Worst part is that your reward for doing it is losing Melina and being locked into the game's worst ending.

    • @thediabolicalraisin8953
      @thediabolicalraisin8953 Місяць тому +1

      ​@qu1253 You get a cool seal though. And you can revert it, it's just you need to beat 2 superbosses.

  • @BadgersDen
    @BadgersDen Місяць тому

    I'd have to say I hate choices in games that don't make a difference to the game, Telltale's series of 'interactive story' games are *NOTORIOUS* for this, I get "the choices will impact how you play" doesn't mean it will change the entire game, but they definitely have more than a few moments where things have the potential to go into a completely different story but they don't (Example with TT's The Walking Dead: What if you died trying to save clementine and someone else was with you? Why couldn't they take over trying to rescue her? Or what if you just outright go the asshole right and choose to not go find her and stay behind, and deal with Vermin and everyone stealing the boat? Or maybe even a cutscene of them getting on the water with the boat somewhere!)

  • @bramnemeth565
    @bramnemeth565 Місяць тому

    Y'all can call me shitty at video games for this one, but I hate those bosses in RPGs that require you to micro-micromanage everything just for the slimmest chance of winning. I want a decent challenge, but I'd also like to actually have fun, dammit!