Is Tatsumaki actually the most OP character?
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- Опубліковано 30 вер 2024
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im not gonna delete this video but ive changed some of my opinions and now that shes finished its better to take a better look at her move set later
sorry if i start to sound kinda weird at the end, talking for 1hr straight is not my strong suit
Dw
ok
me go pew
hi
Talking about gyattsumaki would be difficult for me too her rizz is too powerful
"Just block it bro"
*that one tatsumaki user spamming every attack on me*
Hold f simulator 🔥
@@Oscar.Kennedy XD
Every base move is blockable aside from the fourth move which can just be countered or dodged 💀
Rewrite it to this:
“Just block it bro”
*them using blockable moves but I’m too slow*
@@bagel256 As a person Who doesn't use counter,even dogding that is to hard to block
the thing about crushing pull that makes it so stupidly overpowered is the fact that it gets extremely buffed in clashes, like when you are dashing, ALL THE TIME, making you unable to be blocked, and crushing pull bypasses that dash.
Edit: I forgot to mention that the reaction time for Crushing Pull is exactly 27 MILLISECONDS, so you HAVE to have ultra instinct to be able to counter it.
he also didnt account for tatsumaki users simply side dashing behind you while your stuck blocking in whirlwind
this is so true. people always say "just press block" without counting for the amount of block breaking thing available, like we cant hold block forever, we need to dash sometimes and thats our most vulnerable.
@@finite2180well i mean, you can turn around to block while in the whirlwind, and the only move that's unblockable is the 4th (the move annoying one, naturally, lol)
Yo bro im a big fan of
Also when ur fighting a tatsumaki user you're forced to block 90 percent of the time and u wont be able to attack
also tatsumaki users are mostly third partying runners that are even worse than sonic
basically tatsumaki is so damn annoying to fight againts because she forces you to play passive because anytime you dont block ur in risk of being comboed pretty hard explusive push cant be punished while used mid-air and stone coffin can be used as a sheild and windstorm fury as a forcefield that cant be bypassed by any melee move
The main thing making her OP is that windstorm fury still sometimes decides it wants to eat your evasive without your consent
Same thing could be said for Garous stomp, and he’s not op
@@meltedmemez3923true when I use garou and somebody like metal or sonic runner its impossible to catch them
they patched it
That's really based on ping
If you evasive and your character unragdolls but doesn't dash, then you just get stunned again, wasting an evasive
@@Quilvin-xu5htWhich shouldn't be happening at first place... Your point?
why is 99% off the comment's just bots😭💀
Real
I'ma real person
@@dephegley9794 good
Real
I am not a robot
Well i mean it is true the block barrier is crazy, the combos they make are crazy, the damage is crazy, the ult is crazy, everything about her can be just crazy.
How many times r u gonna say crazy? Jeez bro
@@SirPl4ysAl0t Crazy amount of times
@@DeterminatedsoulNah that's crazy💀
U just be bad fr
dayum that crazy
I love the fact that from what I've seen I can't escape the 2nd move even after ragdoll it shoves me right back in there (even when I'm not getting m1).
That happens to me a lot for some reason i don't know why
It's because of ping
That's ssooooo annoying
Fr@@galletaeditz
@Oscar.Kennedy I got 100 ping very good ping and still shoves me in
fun fact:use terrible tornado when your ult is nearly over and go to a place that has a lot of people and boom,ult back easily (i wish i can do that now)
this also works with metor, it's actually so good that if you time it correctly you can use metor, hit literally anyone, and pop ult again
@@biggocelot123quit yapping
@@hellothereV2fym keep yapping? They didn't even say much.
@@t_skreppy5883 stop yapping
@@hellothereV2lil bro oil them cheeks rn
0:28 i just wanna say this doesn't really make sense. At least half the people playing have early access and they've had 4 months to fight against her and 1 month with no new moves.
Fr tho
Tatsumaki just needs a slight damage nerf, and thats literally it
@@eefy4216ye, like make even if the second and third move are blocked they still do a bit damage
So we have to wait 3 whole characters for Boros. If one character takes at LEAST 4 months to complete we are going to have to wait more than a year just for all of them to be done and for development on Boros to begin
The strongest battlegrounds unless it adds some sort of way to keep it popular long term it probably won’t stay popular in the future unless it evolves.
Okay so here are the points that I have arguing that tatsu is OP for someone that has Early Access:
1. Tatsu has the easiest and I mean *EASIEST* infinite combo in the entire game. Every single move can hit enemies that are ragdolled and not only that, Tatsu's moves allows enough leeway for your M1s to reset, thus allowing you to literally downslam them the moment your m1 hits your opponent.
2. All of Tatsu's move hit ragdolls. from 1 to 4, it can hit a ragdoll opponent and guarantee damage. Not only that, three out of four of her moves is pressure for you to hold the block button. With the 4th one being a block break + a pretty good counter bait. (Probably not a good argument but still a good point to mention.)
3. Tatsu's block can be connected with the first move, allowing you to start off your combo early. Not only that, it also reflects the damage of the move that breaks the block. Meaning that if you were hit by a normal punch, the damage will be reflected to the enemy then you can pull them back towards you. To add onto that, you're able to block two projectiles assuming they don't explode on the ground besides you. Essentially, it's free damage.
4. Unlike Saitama where you end the combo with a normal punch or whatever move you had available then, Tatsu can continue a combo as long as the opponent is nearby and a move is off cooldown.
Honestly though feel free to correct me. Just know that I am dying on this hill that Tatsu is op
yea, i agree with you, as no matter how your ability cooldowns are set out, you can start, extend, and end a combo with every single one of her moves. She also has the fastest m1s in the game, making it very easy to m1 trade, and you also have much more freedom as you dont have to start your m1s early when trying to m1 trade or side dash + m1
@@ninja_duckiesaitama has the fastes tatsumaki is second place
bro forgot metal bat in early access it LITTERY had biggest combo potentional and EASIEST infinite combos that one shot and tatsumaki does NOT have inf combos only one shot
@@heavenlighting6353like the uppercut and front dash is kinda overpowered but people dont use metal bat nowadays, i havent saw one in 5 servers
@@heavenlighting6353 whats the point of infinite comboes if they will just die with one combo
Crushing pull is probably the best combo starter, you cant really react if you have like 150 ping or above and i could just block a lot but then i cant really atack cause ill just get pulled if i stop blocking and dash to atack
I play in south america, and people say to me to just block it while i get to play in 160 ping? Like how will i react to crushing pull? 🙁
Ok without a doubt Tatsumaki needs a nerf, there’s so many things I can list about her move set and her PASSIVE WHICH IS OP but her herself needs a re work in my opinion
Edit: Damn everyone just teamed up on this guy 💀
No she doesn't her passive isn't op either you just bad bro
Genos is better in the right hands
Also the ult of tasu is kinda trash
@@virtualcommando7098 if it isn't op then how do u counter it
@@virtualcommando7098I mean it can be used as combo starter with crushing pull if they don’t have their evasive.
@@virtualcommando7098 no no he is right because of the small fact that hitting someone from behind doesn't let you hit them without taking damage. If they made it so punching the player in the back breaks it without it exploding would make it more balanced as you would have to put in effort to deal with it rather than either wait for them to stop blocking where they can combo you or you can attack it and take damage
I honestly feel the exact same as you about stone coffin. When it first came out I was like, 'nah we're cooked when this becomes free 💀' but as soon as you could block that move, all of that worry was thrown out the window (only time that an early access character has ever been P2W tbh)
two words : metal bat
Genos 💀
EXACTLY, this is the right mindset, all stone coffin needed was a lil nerf and boom, perfectly counterable
@@pixels161no
@@Oscar.Kennedythat's what everyone says cuz they can't get used to an early access character
9:11 Wellworks said Garou doesn’t have s but he has s in every single one of his base moveset and 2 of the ultimate moves
(Edit: DAD IM HALFWAY FAMOUS-)
Which ones, btw, I think every single base except the counter has I-frames if hit, you could situationally hit a person mid counter if a bug happens where you go away from it and they still do it
@YellowBirb-ms6mm the final hunt and rock splitting fist
@@iciebaconprofirst rock split is not really a because it's easily escapable also on second hit now they can hit u so basically garou only has one i frame move and it's a 1 use only
Ok all of the base movesets including counter has s, but the counter s will stop if it got counter by a parry move. The 2 ultimate moves are the final hunt and crushed rock, but crushed rock can get countered but has s meaning you can’t hit the move. Please tell me my research is correct
Why 911 😭
Warning rq, im about to YAP so like. Buncha reading if you click read more.
I think the thing that makes tatsu "op" is how easy it is to make her combos work, and delay them into cooldown refresh for more combos.
Everyone knows the downslam, into windstorm into downslam. And then wait, use the floor earth move. M1 and down slam again. Use expulsive, and then pull em back with crushing pull, and restart combo with windstorm again if they're even alive anymore.
Once evasive is gone, tatsu can infinite.
BUT. This is true for other characters too. Such as metal bat, Garou, and Saitama. I've seen niche examples with sonic and genos of people getting infinite combo'd but the difference is; how hard it is to pull it off.
Tatsumaki does..not have long cooldowns. Especially not when you consider how much time you can bleed away with slow m1s and downslams, just to use another move.
Meanwhile it takes a lot of movement, placement, and practice for characters like saitama to catch after an uppercut. Or dash stun after a shove.
Practice for a metal bat to catch midair with grand slam, or learn how to use their slower m1s.
Practice for garous to learn the infamous kyoto combo, and lock people into a zero to death.
But with tatsumaki, just hand her to a player that knows how to block, m1 trade, and not to movespam; and they can infinite combo in little to no time.
All of her moves are wide, and either straight up GIVE the enemy to you, or can be combined with another move to neutralize the necessity of practicing movement or anything.
Windstorm throws them away? Just downslam right before it does.
Expulsive throws them away? Just follow up with crushing pull.
End of my yapping hours.
Yall people with an attention span leave a reply of how you agree or disagree, ty ty. Have a chill day ❤
We ain't reading allat☠️🙏🏻
@@nerdwho-likestoruinjokes
Attention span didn't even last the first 15 words.
Wild 🤐
@@Umbr0 i mean I’m not gonna sit in a couch for 24 hours being a nerd and write a whole unit in UA-cam comments about A LEGO GAME
This! This the point I agree with the most, just the ease of use of her combo allowing anyone that knows the basic of the game to square up with high kill players
@@nerdwho-likestoruinjokesIsn't it the same "lego game" that we including you has interest and spends time on-? Just a little irony
Well, unlike u, on mobile, blocking is so hard, as you have to take your finger OFF the attack of move button to do so, leaving me vulnerable, you can’t block like u can on PC where its a click, you overlook mobile, which is most of the playerbase, not PC pros😢
tatsumaki is not op guys most of her moves can be blocked!!!!!1111
her ult
1st move: evasive and don't fall into their m1s
2nd move: don't let the user hit you with any m1s
3rd move: block or evasive
4th move: run away from it
Her 3rd ult move is the only ultimate move to be blockable
having 0.5 seconds to block seems fair
@@0_0fakei18its like a whole second bro ur just mid
but combos are op for tatsumaki
you can get a maximum of 18 m1s from one move + another 9 from another
27 m1s from two moves max, 15 m1s for easy combos
@@saulgoodmangaming880 if you use evasive and get caught again you are dead
3:37 i laugh hearing "the equivalent"
*im a genos main*
2 things abt tatsu 1. obvs crushing pull is broken bc even if you dash away it still gets you 2. its insanely easy to use, like noobs literally buy early acess (ive seen like 0 kill players running around with tatsu) bc all the moves are easy to use and broken
If we look at garou the moves can be op if paired well but certain moves only work with others meanwhile every single tatsu move works with any other one
Second point does not make sense like every garou move can be paired together (flowing water + hunters grasp + lethal whirlwind stream) and (flowing water + lethal whirlwind + hunters grasp) and also (lethal whirlwind + flowing water + hunters grasp) etc… and also for crushing pull if you simply block it you can take the endlag afterwards to sidedash or smth
Lemme yap a bit....
Theres another major reason why Tatsu is OP.
because of the low amount of counters it triggers (only Prey's Peril and Split second counter)
1. Saitama (4)
-All moves are counterable
2. Garou (4)
-All moves are counterable
3. Genos (3.5)
-Machine gun blows, ignition burst and jet dive are counterable, blitz shot gets countered when it hits the player directly, otherwise if it hits the ground near the counterer then it doesnt get countered
4. Sonic (3.5)
-Almost same as Genos. if shuriken is on the ground then no counter will get triggered
5. Metal Bat (4)
-All moves are counterable
6. Atomic Samurai (3)
-All moves except split second counter is counterable
7. Tatsumaki..... (2)
-DUDE THE WINDSTORM AND THE CRUSHING PULL ISN'T COUNTERABLE
AND YOU NEED ULTRA INSTINCT TO ACTUALLY COUNTER STONE COFFIN
RAHHHH
Also if Stone Coffin fails, you can use it against them for a wall combo.
The passive barrier
The hitbox
The range
The ult
Traps and a lot of disruption and grab moves
Movement Good
Damage
Easy comboes
Unescapable comboes
Barrier passive
Two moves of ult are aoe and group damage
2 moves are instakill
SO POINT PROVEN.
1. Break it
2. Block
3. Block
4. Run and block
5. Block
6. Sonic and genos left the chat
7. average also block
8.saitama left the chat
9. Evasive left the chat
10.break it
11. run and dash
12.which one bruh
@@banana5574blud u can't block all the time like I ain't trying to play hold f simulator
@@banana5574and u can only evasive every 30 secs while her cool downs are like 15-20 secs
@@banana5574 bro not everyone is floriz or lordhaven that we can perfect block everything and some are laggy people who can't even move around properly.
@@ThRizzGraduate yes well i was trying to say that there are alot of ways to easily deal with those things you said its just that i just came up with those stuff i mentioned
Dude one time in rank i was just walking like 20 squares away not even exaggerating it took like 5 seconds to be pulled towards
liar!
tatsumaki's expulsive push is one of the best evasive bc u can go far quickly and its a attack and the barrier can almostblock anything
and I also saw your vid 1hr ago abt attack on titan revolution
So something that I discovered don't abuse anymore since its ridiculously effective is just how amazing Tatsumaki is at running. Crushing pull has an air variation that sends both players into the air and allows you to angle the opponent in an arching throw. Paired with expulsive push, you can very easily grab a player, chuck them away, run to the other side of the map, save expulsive when they're too close or to aid in running, and by the time they catch up, you can most likely grab them and throw them again. Of course, this gets a little more difficult if they know how to block, but you can very easily trip them up with a good dash (cuz why would they expect you to dash in if you're running?), get a single m1 and just throw them again, starting the cycle over. So even when Tatsumaki gets low, she can bide her time until her health looks good enough to get back into a fight.
the next sonic
This has been done to me and it’s pretty annoying
This is not all players but you are right and imagine running from a sonic 💀
Garuo ult should be changed to cosmic fear garuo cause now it’s really boring bland and small compared to everything else
crushing pull can literally stop you while you are doing an attack
Tatsumaki is the only female character introduced. We didn't see any changes about tatsumaki but it seems that it’s the most op because of how powerful the move. It's braindead, it’s easy to learn, it’s easy to catch people, it’s easy when you lag (unless you are an idiot) and it’s annoying. Tatsumaki is everything you want when fighting people. Also, this is the reason why fresh french fries added the worst ultimate skill seismic slam. Because out of all the skill, it makes you almost can’t run away.
love being able to do one shot combos with no techs with tatsumaki along with getting grabbed by the crushing pull in the middle of a dash
why the hell does she have better combos than garou
For real atleast other style required skill for 1 shot combo but tatsu u gotta need few braincell
??? Uppercut dash loop into crushing pull is a tech, just stop being bad at the game and your comment is solved
@@voicelessv3 an average tsb player vs an average tsb player but he's using Tatsumaki
@@voicelessv3you can still kill without uppercut front dash
71% from 2 moves and m1s
Tatsumaki is not overpowered fr 3/4 of her damn move set is blockable and her ult can just be ran away from and dodged with mostly ease (Side Note: Genos is WAY more busted) The only thing I can see that's op about tatsumaki is her passive because it pretty much forces to enemy to hit u or else they won't be able to kill you.
Passive: garou has no moves that can counter same with atomic and tatsu
Crushing pull problem : It's to quick to react and block and its an easy ragdoll bait.
Windstorm: like you said even if blocked can combo extend off it.
Stone coffin : if they block it use windstorm and uh yea or u can just use explosive like windstorm.
Explosive push : you can use it over their head and they cant dash into u and it will still hit them and is a very good parry baiting move
Meteor : if you uppercut then immediantly use terrible tornado its a free 100% combo
Ricochet : u can combo it with seismic then meteor or tornado
Tornado : use their ragdoll (2 of the moves are great at that) and u win
Fist : nothing just a good combo extender for meteor or tornado
My Problem :u can do a inf combo easilyyy bc of the cooldowns and it has fast m1's
Edit : also i forgot 3/4 moves cant be parried and for those that say "oh stone coffin can be parried!" i've never actually parried a stone grave to where i can actually hit them my parry just misses entirely
Frfr u cooked 🗣🔥
What’s with all these people’s reaction times bruh I can counter crushing pull are y’all slow or smth
@@higuys4037 u cannot counter it
@@Cloutnin9 why not I used preys peril to counter it before
"Just block it bro"
Oh yeah, yeah.. very effective strategy... Your right, your absolutely right. The fact that you have to hold on block for dear life for almost the entirety of her base moveset, only for the individual to use the 4th move and fly to the almost the other side of the map, only for the cycle to start over again makes her really balanced...
It might just be an skill issue, except that it is not most of the time, since Tatsumaki can just, you know.. spam block as well, and wait patiently until you try and attack back, only for them to counter m1, or even wait until you side or front dash, only for them to hit an 1st from an mile away and basically guarantee a kill. (I def don't hate wellworks, i just hate how a good player can just abuse this generally skilless character and shut down almost any advance from the enemy)
You can block crushing pull and then dash to them or smth afterwards because the endlag is actually decently long
Blocking is a good counter…until they dash behind you and bypass your block that way.
Right…. Like all the other characters in this game
@@meltedmemez3923 Long range, No endlag, ITS BEAUTIFUL...
@@meltedmemez3923 Exactly.
Tatsumaki is about to get an m1 hit speed buff to be able to m1 trade more effectively with every other character and same for all the other characters so that’s gonna be “fun”
@@CoollikeJ YEAH! im gonna have so much “fun” with that!!!
Blade master is way too underrated, he's way too good to be that underrated maybe people have bad time playing him because SKILL ISSUE but I bought early access just for him when he had only 2 moves in ultimate and it payed off
Keep up the good work you are for real GOATED!!!🐐
This sounds like a bot but ruhhhuhhh…. Maybe
@@Jellybeantoppings no I am not a bot
bro
the first move yea, its blockable, BUT BRO THE STARTUP IS LOWER THAN A SECOND and if you dash and you get pulled... bro
AND everytime i ragdoll out of the windstorm, IT PULLS ME BACK, AND I WASTE MY EVASIVE
Expulsive push... bro, its the BEST running move in base moveset AND the best move to counter a counter
AND WHAT DO YOU MEAN THE PASSIVE DOESNT ADD ON MUCH BRO.
Ult activation is also really op by itself. An instant aoe attack that does about 20% while also having I-frames is one of the best ult activations Tsb has.
Edit: I forgot to mention that it flings you, which either makes you use your evasive, or be left vulnerable for multiple attacks like psychic ricochet, or cosmic strike. On top of that, I belief any kill you get gives you the most OP passive in the game.
Who the hell is going to land a phsycic ricochet after ult activation bruh 🤨🤨🤨🤨🤨
Garou ult moveset is not blockable but can be countered
"punish you really bad"
-- the move that you cant punish (its hitbox is too big so you get hit when you use ragdoll cancel), and also they are m1-ing you so you cant even try
It's easy to punish tho.. it has so much endlag that if you dash out of it, you have enough time to start your own m1 combo FROM BEHIND THEM.
Source: Saitama main, i love making them use tornado while i have evasive. Free combo.
@@Not_K_Lmao mean startup? and they can walk forward and tada countered ragdoll cancel,
Idk it looks like they made Tasumki too op with the block bubble and the crushing pull. It’s like the owner tried to make us like it by making it a little too op and unfair to beat
SUP WELLWORKS IM A HUGE FAN!! :D
To me its not the fact that shes overpowered, its that shes a easy mode character, you don't even need a frontal lobe to pull a oneshot combo. Literally all her moves segway into one-another
I Like Ur content, keep up the great work!
ok lemme get this straight not gay
crushing pull:blockable,has no i-frames
-uselful on idiots
windstorm furry:blockable,has no s(i think)
-if u have ragdoll ya ur cooked but if ur a pro and you cancelled then tatsumaki boutta get cooked,
stone coffin:blockable( doesnt fling when you block),has no i-frames
-you can dash from it to make things worse for tatsumaki
explosive push:unblockable,cancellable,has no i-frames
-you can fly with it
-you can catch runners with it
-FREEDOM
AND THE STRONGEST COMBO IS
downslam,1,2,downslam,3,full set m1,4?!
ult:berserk
-pretty good at aoe
-makes people feared of you.
cosmic strike:(i like it to call giant meatball(also sounds like counter srike))unblockable,has no i-frames
-can be easily dashed but has strong aoe
-FREEDOM
pschic richotet:not a aoe:O,idk if it has s or not
-walmart omni directional punch
-only targets 1 person
-you can move around while the moves still happening
-worse than omni punch
terrible tornado:blockable(HOW TF)has no i-frames (i think)
-does 95% damage GOD DAYUMN
-annoying
seismic fist:unblockable,doesnt have i-frames
-a aoe
-now you can combo like 1-4
SO ITS NOT THAT OP OK?
Hello wellworks im a fan of ur videos keep up the great work
bros yapping about tatsumaki not being op cuz he has early acces
Fr
This is as op as the time of comments i have commented for a 1v1 (i have comment over 115 times on his secind channel lol)
i think that the problem with tatsumaki is that the combos are piss easy to be honest, the moves haveshort cooldown too
Love your content wellworks, keep it up!
Tatsumaki's passive is what I think will carry most of its users due to how op it is. You can block nearly anything, deflect projectiles, even use it to start a combo.
Either it's going to be changed like Atomic Samurai's old passive OR the playerbase for tatsumaki just sucks like sonic and only like 5-10% are good.
Keep it up holy grail! Love your content
Crushing pull is easy to block honestly and I think tatsumaki is super duper easy to block if somone just throws out a move and explosive push is easy to miss and a tatsu is like genos where all moves can be block except for 1 ( 2 technically for genos?) And u have to rely on hitting the m1s and them not having evasive to actually kill.
i have angered many people in the comments and have changed this comment to stop my notifications being spammed.
i have early acces tatsu is no brain
@@My_Name_Here420 bro atomic samurai is a cool main your good man
@@My_Name_Here420 only good if u know how to use combos sonic users and samurai users just spam the skillset and don't use combos
i have early access and i think shes the most op character in the game, i went from killing people and taking no damage while they were using other characters to getting to half hp and killing them while they were using tatsumaki
Early access characters are always op cuz the devs want money lol
People say Early Access characters are OP most likely bcuz the people who bought it are people with enough game time and experience (usually pro players) and consider the game worthy of buying gamepasses
Tsb players when they don’t have early access:
10:31 Just use terrible tornado at the end of ur ult on someone who doesnt have evassive, then go on a big crowd and let the tornado at the end hit them so u get about 25% to 100% of ult back if done correctly ( its because when u lose ur ult during the animation, u get ult bc ur doing damage to the player and other players around u)
Number 2 move is just too good, if you catch people off guard at all, they lose when hit with 2 plus downslam plus whatever else you do. Crushing pull is nearly instant, and hss no sound. Pretty much all her moves are extremely quick, her ult can actually combo you if you use it right, her passive allows you to combo people if you use 1, etc.
gyattsumaki
Bro this is fax holy grail people are calling me tatsumaki spammer for comboing them, and tatsumaki is just like sonic hold block and nothing will happened why yall complaining?
Nah bro I watched all of your video but nah , its same as every character you can block some of the moves, its just yapping his skills are so speedy half of the players cant be able to block it , and you can work on it and other things you can work on every character , if we look every character on game this character is op as hell.
Skibidi toilet is was more overpowered
fr
1000000000000000000000000000”0000000000 damage for rot move is also insane too
"Just block it bro."
_my ass that is ragdolled (or stunned) 99% of the time_
_* and have no ragdoll dash_
_also __9:04__ terrible tornado didn't get nerfed, you had no stun on for some reason_
Hey I saw the vid hidden gem, and I came to tell you that the sonic game not only has 2 new characters, but it has a raid boss that YOU became every 3@ minutes
Shrui is now
definitely the most op character now, it’s so pay 2 win. Good thing I own the early access gp
The only reason i hate tatsumaki is because my imput delay and insanely high ping, so gotta use block like a schizophrenic person
He is correct, and the fact that crushing pull if your looking even a slight off the enemy it will miss is sad
The passive is absolutely broke n it can block every move in sonics ult and people will just hold it waiting for you too hit them so they have the advantage
"if it's such a struggle to press one button-" Proceeds to pull out the main problem of tatsumaki 1:25
Also why is her 4th unblockable when she gets movement with it like hello what where you thinking i cant counter unless i got a counter
every characther has a weakness
tatsumakis first move - Block
2nd move - side dash/block
3rd Move - Predict
4th move - punch (when the player is close/or use parry its a choice)
passive -except ur fate
The ultimate
1 move - dodge it
2nd move - dodge it
3rd move - Block
4th move - except ur fate
(warning this is only MY OPINION please consider reading this first before saying anything mean. THANK YOU)
Fun fact when u respawn in STB with the wheel forgot it's name it well spin just found this out
Honestly, Tatsumaki users are almost always kill stealers and are runners, which is why people say she’s overpowered.
I shouldn't rub after I get a kill streak with 4 people using their ult so I shouldn't run?
@@Vatiel35 C.P variant:
i have early access but the countdowns are to fast, tatsumaki need more slowly countdowns
I just realized he is using the old roblox cursor, I miss the old rblox cursor.😭
Why does bros avatar look so creepy. STOP TRYNA BE A. CREEPER.
Third move basically forces you to use your evasive, and if you miss the punishment, is over
She punishes you horribly too you literally lose a large chunk of health when Tatsumaki players just use the first move then the second then finally the third and sometimes the fourth
At this point i feel like people will just fight tatsumaki users enough times to properly punish them
Erm
Quick ult combo gor teribble tornado:use cosmic strike if they ragdoll then use
Terrible,if u want to add seismic fist then terrible
I liked my own comment grr
Wellworks but tatsumaki isnt even close bec sorcerer and KJ is there
What kill sound do you use
the actual bad thing about tatsumaki is probably crushing pull cuz if youre fighting against teamers (like i do every 5 seconds cuz i have 21 k kills and every bot is targetting me) you usually run if u have no moves (or atleast what i do) and when tatsu uses her pull i cant react to it cuz my ping is usually around 120, i need to block at the same moment as tatsu using her pull, if u use it when you already have green aura on u - u get pulled, another thing abt pull is that it has some weird bug when it can be used from... far... like if im running from teamers and i dash or sum like that, my dash is already over but pull still works and i get pulled from another planet, literally, if yk what i mean.
To the others who still say it's op, you just have a giant skill issue on your head. I've beaten countless Tatsumaki users.
Oh eow didn’t know there was a sweat here😭🙏🙏🙏
Just the fact that the oneshot combo for tatsu is there and is so damn EASY to execute is enough for me
I can cnfirm this since i have early access but really every move is easily punishible
but winstorm fury if they ragdoll cancelu can easily catch them with stone coffin so rlly every moveset is easily punishible nice video keep it up with the theory and facts and diggin in to the characters moves :) nice
The fact u can block terrible tornado on her alt is crazy
Im not gonna sugarcoat it:
Block + sidedash + m1
What Roblox extensions do you use? I'm curios
Btw fade uses expulsive push late and uses it for a downslam because they cant block it
it's counterable though
Its not about its size its about how u used is 🙂👍
😂
Same pic??????
all of the moves are a ragdoll grab, it's extremely op.
JackNikeenFaiz has reached 300k kills just now
THIS IS PRO TATSUMAKI PROPAGANDA!!! (jk)***
The one thing that I hate about tatsumaki is the fact that literally everyone who uses her instantly uses their ult when they get low, they spam their passive( which is already gotta be the most annoying passive in the game), and they have explosive push so when they run they fly and there’s no way to catch up with them.
(Maybe I’m just trash or smth)
Doesn’t everybody use their ult when they are low
@@higuys4037 not everyone does, most people I know don’t use their ultimate because it’s extremely annoying, especially when you’re about to kill somebody. It’s kinda the same as using a domain expansion against someone who doesn’t have a domain (If you see what I’m getting at)
Ok everyone thinks the Nerf of stone coffin is real bad but there's a huge benifit if they block it u can time ur side dash behind them and then combo extend
0:28 they are not used to fighting them thats why they are op
i am (almost) the 1st (number 80-90)
My opinion about tatsumaki, she should get nerfed.
Yes.its so unfair to fight against and they have only one exuse when they run away and ppl say it is to unfair because they only run away "wild psycic helps to kill ppl who are running when all they do is run away.
i think the main problem people have is with crushing pull and windstorm. most play in pubs where the servers are pretty trash, so crushing pull can’t be reacted to quickly which makes for a free combo starter/evasive waster. windstorm is just stupid and nearly uncounterable without rag cancel
You can ragdoll cancel out of it
@@arielissantiago8880"without"
Genos is broken