Another good thing to keep in mind is that with Genos, if you charge up Blitz Shot it'll go through block(along with curving less). Just keep in mind it can be canceled if the opponent figures out what you're trying to do, but if an opponent is spam blocking and is at medium range I'd suggest charging it up all the way to bypass their block.
Ik a uncharged blitz shot does go through block, but does less damage. Is it that a fully charged blitz shot does overall higher damage, and ignores block?
@@naprlinus1146 yeah a fully charged blitz shot ignores block and also does more damage. I believe an un-charged blitz shot does 15% damage and fully charged blitz shot does 30%
As a decent-ish player I wanna say its important to have fun and make your own fighting style. While doing these things will make winning easier, you can win the same fights in other ways and dont limit yourself to just what he tells you to do. Edit: OK so after watching the remainder of the video nothing here would really prohibit a specific playstyle so this just acts a general warning, develop your own playstyle and you will go just as far as someone doing supposedly "everything right." Cheers
I use garou but instead of being all competitive I have a style where it’s more calm but I try and confuse the opponent by standing still and and not moving at all and it also improves focus for me so if they decide to dash at me or anything I can always counter it or block and it works really well for ke
*8:14* Fun fact: You can actually land machine gun blows after you do your full m1 combo. Although it isn’t reliable, you can side dash after the fourth m1 then use it. You’re better off just downslamming then using machine gun blows or just using it after 3 m1’s though.
As someone who used to just spam counter when I was new, I've learned a few things: It's best to only counter moves that do a lot of damage, and only counter when you know your opponent will fall for it. I also have made another tech I call reverse baiting. Basically, you counter right after your opponent uses a move, then block and counter them if they try to take advantage of the stun. I only recommend this if you're good at blocking, cause it can be really risky.
For Atomic, If you time it slightly after atmos when they stunned you can combo extend with downslam, and Atmos has a similar ability to grand slam where you can hit people mid-air, though with no animation, can probably counter reckless Genoa users using jet dive, and pinpoint bypasses block, so does atmos, also you can move with Quick Slice to do a sort of AoE, also you can “ counter” with quick slice, if you time it, the jump back at the start of quick slice can weave the opponent’s dash, and counter them with the main attack. Split Second Counter can damage multiple people directly (all of atomic’s moves can) and Atomic’s Finisher resets cooldown for the first move you chose after the finisher, which can lead to some crazy combos.
When i found this comment i was to lazy to check but i think ur side dash cooldown is over by the time front dash ends so even if u miss u should be good. Cool name for the tech btw!!
He could be a really good tip if you aslo explain or give advice about the PING or MS, because some tech and mostly close quarter fight are influence heavely by the ping.
Sure but this is a video for beginners anyway so all that really matters is he conveyed his tips on movement which were fantastic. Addressing ur comment tho ping is annoying and you really can't do anything about lag especially when bloxfruits/adopt me exist only to burn down roblox servers 😂😂😂
evassive tips:use your evasive when the hero hunter is about to do his hunter's grasp on you after he uses flowing water or lethal so he just wastes his hunter's grasp like this use evassive just when the strongest hero is about to use his uppercut on you and remember don't do it just after you get knock down otherwise he won't lose his move you have to make him think you got no evassive than boom you can even get them in a good combo like this
i also noticed that some, if not all of the characters third m1 is slower than the first and second, so if you are trying to get a side dash combo, try using only 1 or 2 m1s per side dash, otherwise you risk getting comboed bc of the bigger endlag. You dont need all those fancy speedy moving, just wait for the moment when the enemy side dashes near you, and then you side dash once, and boom combo.
I love how being unpredictable with ninja is "you'll never see my next move" while being unpredictable with brutal demon is "MORE POWER! MORE BRAIN DAMAGE!"
I've been practicing SBG on console and actually, I found out you can legitimately change joystick sensitivity. Adaptation is REALLY important for console. For example, if your opponent likes to jump alot, adapt to their BLOCKING pattern. This will make things really easy. As if some people would love coming up to you and using m1s, leading to combos. Lock-On isn't that necessary if you've adjusted sensitivity to your liking. Combos on Console can be hard at times, some combos easier some harder. As an experienced console player, I'll say console is easy.
The attention to detail in this update is incredible! The new mechanics and changes to the battlegrounds will definitely shift the strategies. Can't wait to dive in and see how the community adapts to all these additions.
In my experience using Metal Bat is difficult since mobile and pc with ult tends to be not much use yet console with lock-on is much easier. Some of the time I experienced something unexpected. Here's a bit of tip for metal bat. I ain't a expert so take it with a grain of salt. If you use m1 Uppercut to bait your opponent on using the evasion there's two things to consider. Beatdown is more reliable since it gain distance and capture the opponent unexpectedly to do combos yet you needed to track them first on what direction they evade as well they can block and punish. Use foul ball to chase the opponent down since it better as it'll be unblockable as well a combo starter even can do a true combo on beatdown if available. Be careful if you try to extend it with a front dash or grand slam since you have to be lucky to hit your opponent to continue the combo. They also can either dash backwards to evade, move back a little or blocking to punish you (Except grand slam if they aren't Garou user or Atomic samurai with parry already used). Even Garou and Atomic Samurai user can parry you. Don't ever try and be aggressive at some point. Player's will always adapt on how you play so change up defensively and attacking at some point as well punish them. Some may not notice or don't really pay attention is that Grand slam [Uppercut M1 version] can actually slam your opponent down to a floaty state so you can extend your combo. I found a actually true 75-80% combo is used properly and by circumstances if they already use evade Three M1's, Uppercut then Grand slam, continue to three m1's again until you can choose which since you can down slam/final m1 or uppercut. I prefer uppercut to homerun [Or down slam to home run since it'll be the same depending on how you chose] since it'll combo better with foul ball then front dash [If succeeded or bait a parry since front dash have enough space to not hit them if you dont fully committed as well punish them.] Three m1's again then uppercut to beatdown as you needed to time it from the uppercut. You can ult at the end of a combo if you wanted a bit more damage since it's deal 15% or 10% since I dont really pay attention to statistics on how much damage that ult is. Try to use Savage tornado and beatdown to make then use there evasive. Strength difference will deal 65% damage without blocking and blocking will only deal 50% plus impact damage. Try to bait your opponent on hitting you when using death blow. If the user is a saitama while serious mode. You can still try and be lucky if they have low health since metal bat without counter deals unblocked/ no counter damage on any opponents is 50% That all the tip I have for now. Remember I ain't a expert on this just a casual. So take this into consideration on what device you're playing.
Here are some tricks Deadly ninja - u can do 3 m1s and then press dash without any directional input to perform a dash cancel, then jump and use flash point to do a combo extender (has to be timed right). Brutal demon - u can use home run and then quickly flick to them while they're in the air and do grand slam, making u do the uppercut variant of it and extending your combo. Blade master - u can do pinpoint cut into a side dash in their direction, and then use quick slice (or whatever the 1st move is called), and position urself so the backward lunge of the move moves u in the direction of your opponent, and then u can combo extend without side dashing, meaning they don't have time to block or counter.
Theres no point in doing the blade master thing u said because you can combo extend raw off of quick slash if you aim the mvoe right and you can also combo extend raw off of pinpoint cut just by side dashing and catching them when they land
A thing you should never do is if ur trying to hide ur saitama ult don't do it in front of several players instead try to emote while doing activating it.
you can actually use the final m1 with shove but its a bit difficult you just look to your side, shove, then m1 this pairs well with consecutive punches and shove making for a good way to get a free uppercut or evasive bait.
Tip: If your health is low and someone lands a Normal Punch and you manage to survive it. Make sure to use your evasive. Since the last part of Normal Punch can be fatal.
Fun fact:because of sensitivity, the game developers added the "lock-on" mechanic,a powerful mechanic to track the player whenever he side dashes,front dashes,and basically every move that goes behind you
Another thing to notice is every characters special ability Saitamas ability is that every time he lands a killing blow his ult bar goes up by 25 percent and if normal punch was the final blow then your ult bar gains 40 percent Every garou move when dealing damage has I-frames meaning the move once executed will finish On top of that every time garou lands a finisher he recovers 40 percent of his health Genos has one of the most broken abilities in the game and that is when he lands ANY finisher all of his cooldowns get reset On top of that you can also use your moves while suspended mid air Sonic used to have two abilities but after his official release he lost one During early development sonic used to have farther dashes and daster move speed the lower his health got however this was removed due to a hard time with the correct programming However sonics remaining feature is his teleport sidedashes which he gained 3 every time he landed a finisher and infinite while in ult These were slightly better side dashes that made you hard to see and gives a bit of I-frames Brutal demon Similar to garou brutal demon gets I-frames for all of its connected moves However metal bat actaully has a name for its second ability being adrenaline which 40% damage recieved and converts it into ult bar energy
1:23 on pc you can just hold the f key after a forward dash it automatically places you in block but on Xbox it doesn’t work or for any other various consoles
My playstyle for Deadly Ninja is to always do 4 m1's then throw Shuriken which sends the opponent flying in a non ragdoll state in which you can catch them using flash strike.
Is nobody gonna talk that this video came out 9 months ago and there is a martial artist avatar on the logo of the video (wild physic came out 8 months ago) it maybe a bug on UA-cam or idk
As a brutal demon main here is a good combo for brutal demon 4 M1s the fourth. M1 is already down slam so down slam is unnecessary although you can still do that if you want. Then Home run because it can hit down players and then after home run use grand slam before using a side dash to get just enough distance to use foul ball being able to dash again into three M1 beat down if I remember correctly this is a 75 to 80% combo, but you can combo extended due to metal bat short go down
4:11 normal punch can be fatal, but without the finisher, sometimes the impact after getting thrown by the punch can kill you, in that case, i'd say an evasive is pretty good
There are a few techs i know with ninja but i don't know if they're 100% true -If you downslam then use whirlwind kick, their character gets their head buried and their hitbox sticks up vertically, then you can use shuriken to make them fly up like with saitama's uppercut, instead of just sending them away, which allows for combo extend, although i don't think it's 100% guaranteed that they get buried on the ground, so try it and see if it works -You can do the classic 3 m1s then front dash to push them far away then immediately use the first move to hit them and combo extend, although i think this got nerfed and they get pushed away from you...try it out -You can downslam them and use Scatter, then turn around with it, just make sure you end the move while above them so when it ends they get pushed back normally, scatter is super short so they won't have time to block to avoid the combo extend, you'll hit at least 80% of scatter dmg and combo extend too -The last one i know is triple downslam, super simple: Downslam once, use whirlwind kick, then slam again before they get up, i think this one guarantees them getting the head buried on the ground
Not helping also you ain't first also the amount of times people have said your comment is so worthless you can contribute to the actual video but you write this wow I'm disappointed
HUGE TIP: If youare blocking and your enemy is doeing m1s do a 360 side dash with an m1 to hit him in the back the m1 tradings in the game are not that good and if this is happening with a beter player the m1 trading is rly not gonna wark thet will just do a back dash and that's it
I feel like if a good brutal demon user can use the different timing to trick their opponent. The opponent if newer will assume it’s the same speed or if they have been informed it’s slower than they may think. It’s like that one knife from tf2 that speeds up the spy from back stabs. The enemy often doesn’t realize exactly how fast or slow it is.
Oh and one LAST technique that you need to learn if you're playing hero hunter or blade master and if your opponent blocks your forward dash quickly use counter to bait them on the M1 hope it'll be useful
A thing i do with atomic is: after pinpoint cut i sidedash and use the move 1, it hits the oponnent and makes me close enough to hit normal m1 and use move 2
Something I’d like to say is: when someone is getting up from a Ragdoll (no evasion) you can front dash and cancel their m1 stun invincibility. It’s pretty useful if you know how to use it, but they can counter so always watch if they have one lol
For saitama, you can use another tech which is 4 m1s then quickly side dash and shove in order to push them back or sometimes they also hit the ground cancelling the knockback and if done right will give an extremely powerful combo to do.
Heres a tech i recently figured out without looking up anything i just randomly did this btw from my experiences of playing the game for about over a year This is about blade master btw If you hit 3 (m'1s) then use pinpoint cut it will do something simular to uppercut on saitama which then 1 you can walk forward and time you (m'1) to cancel there roll or 2 side dash and use the first move of balde master which i forgot the name for but since it does a semi back dash you then do a side dash look from where you launched the person and use the first skill which will hit them but also make it so you can use (m'1s) afterward which is really good if you really dont know how to combo extend of say atomic cleave which usally most people dont since balde masters (m'1s) are weird when it comes to fonw slams so after atomic cleave you cna side dash and use pinpoint cut grounded btw to do the tech i just showed you and if they dont have evasive its tur combo since after it knocks them away they cant evasive anymore but on the first hit they can. Also never do it while there blocking since it will instead ragdoll them making it hard to comvo extend unless you got atomic cleave. (Which hits ground opponents.)
A tech for metal bat: Foul Ball easy combo extender(i dunno whats its named actually) so you just do 4 M1’s, use foul ball WITHOUT grabbing the opponent, and hit the projectile at them, this makes them go towards you, so you can front dahs to combo extend, some perks: you deal more damage, you don’t have to side dash then front dash or use a move like beatdown.
Some good tips for blade master: You can use quick slice as a mobility move You can use atmos cleave and follow up with quick slice Quick slice sends you farther in air Sometimes you can counter quick slice after ragdolling, so don't use it on a ragdolled player
For all the metal bat players, a good combo you can use is, dash into them, m1 them 3 times then do a upercut and time when you use beatdown so you catch them, then when there on the ground, tap s then use foul ball and in mid air turn around, once you used foul ball on them you tap w, then use grand slam, then it launches them in the air and when they land, there rag dolled and when that happens you use homerun and then that launches them so u can dash into them then m1 them 4 times for a 98 percent combo
You can also m1 catch if you want to counter side dashes this doesn't work all the time but this is a good way to punish side dash and you can also m1 cath a front dash if your good enough
7:54 FOR THOSE HAVING TROUBLE WITH THE GENOS THING It depends a lot on your ping and other player’s ping, you may have to turn around earlier to actually make this work.
i made an strat... if you find someone that uses a counter like preys peril a lot. then the way to punish them is front dashing then immediatly turning around making him use his counter. giving you an combo curtain
Here's a touch about using the hero hunter. Because you can do it on a metal bars. Wearily's steam and blowing water and don't forget hunter's grasp altogether to make tech
metal bat main here, yes we exist. with metal bat for me i feel is a must learn tech is homerun into grandslam. there are 2 ways to land this. the way i do it: homerun always flings to the right so dash right and use grandslam. the way others do it: after home run, turn around and jump then use grand slam in the air. a very easy combo extender but its kinda luck based. the M1s are slow but good imo.
I do the jump after homerun variant, and I can say with 100% certainty that this method guarantees grand slam air variant. Just like the side dash towards right, you just immediately flick your camera with the same speed and jump to grand slam midair, it works very consistently and only luck based if opponent is laggy
And almost forgot the most crucial part, remember to flick your camera immediately to where the opponent is being sent after homerun and then execute the jump to grand slam combo.
Tip from a pro sonic player, using sonic's teleport dashes to side dash m1, it'll always go through block, even if they turn to you!! I enjoy mosquito gameplay
As a former s-class (#16th in the world) I really like not moving in the middle of a 1v1 for 1-3 seconds because it confuses the opponent so much. Also you can sometimes depending if the player is good only half pro form a combo then with you m1s and other moves use a quick combo with that. These probably make no sense to the average player but what I’m trying to say is it’s ok to have your own playstyle and play how you like
Meh, when I first watched one of your videos I was like "meh, this youtuber sucks I could beat him in a 1v1" but when you made a guide video your tips was pretty advanced for me
some opponents are really focused on blocking/avoiding your side dash sometimes that they forget that you have front dash, yes, you just straight up dash to them.
When u said dont use ur evasive when the opponents use moves that send u far thats kinda dumb because if u do use ur evasive u can catch them offgaurd go behind them and start comboing, I do this a ton because i have good enough reaction speed to only tap side dash once instead of spamming to hit kyoto.
My favorite Deadly Ninja combo is 4 m1s, 1st move, 3rd move, into a side dash or front dash into 4 more m1s, and end it off with a jumping explosive shuriken
U can downslam with bat, side dash, and foul ball to start a combo, after u side dash into them and uppercut, but when they’re in the air you grand slam right away, and then you can rinse and repeat or take it from there
im really new so take this with a grain of salt but since pretty much all of brutal demon's attacks ragdoll, you can chain them together pretty effectively one of my favourites is 4 m1's, back dash and grand slam, since back dash into grand slam have the same movement distance
Just to keep in mind, most techs like shove tech and hunters grasp tech only work on actual people. You can still do hunters grasp tech on the dummy but you have to have perfect side dashes. Also, heres an ult life hack. If you activate ult and then a saitama uses ult, there are a few moves that death counter doesnt work on: the final hunt and speedblitz dropkick
I actually have my own blade master tech im not sure ive seen other people use on console 3 m1s into Atmos Cleave, then just after the last downward slash, use Pinpoint cut and lock onto your target. You should dash forward in the air, then catch them, allowing you to combo extend easily. [ONLY WORKS ON CONSOLE]
backwards does NOT gives you i-frames, it's just that your hitboxes starting to act strange with backwards being performed, idk how much you've played so far, but it is possible to cancel opponent's backwards right as they started, and that was happening to me a plenty of times. so yeah, just try to find the timing and catch the opponent, and you'll see that there's absolutely no i-frames, though it won't really help since the timing is so tight that you surely won't be able to perform it consistently without knowing it'll happen, but still it is what it is.
at 4:12 there is a mistake. skilled players will use flowing water almost 70% of the time as a combo extender so depending on the player it would be wise to use evasive. (correct me if I'm wrong about anything)
He was talking about blocked flowing water which deals much more KB compared to yours not blocked one. In his case, don't ragdoll cancel, but in yours you certainly should.
console player here, auto lock helps you with with side dashing. the reason why its only on console is is that pc has alot of advantages which console you either cant do or is extremely hard to do. and also, metal bat is the BEST for console, as all of its pumped up moves are incredibly easy to land. strength difference is uncounterable as long as they dont have death counter, preys peril or get enough distance from you, though the third one is hard to achieve.
i am not a magician tho. With sonic you can use the front dash at enemy after M1s(1-3) just because they dont move, and it will launch enemy away, giving time for sonic to use his 1st ability and extend a combo. Also if you hit the enemy ragdolled with 4th ability(doesnt matter what variant) they will get up and stunned for a bit, letting you combo. For genos right after 1st ability you can use front dash at enemy if aimed right it hits them and sends away.(im not sure if this can extend a combo) This is all i know lol
as usual i forget some things i wanted to say, so for the next time i make a video like this, i'll show neat tricks that I personally use
ok
dementia gaming
Kk
Hi
How can ı buy the merch?
Another good thing to keep in mind is that with Genos, if you charge up Blitz Shot it'll go through block(along with curving less). Just keep in mind it can be canceled if the opponent figures out what you're trying to do, but if an opponent is spam blocking and is at medium range I'd suggest charging it up all the way to bypass their block.
oh i didnt know that
Ik a uncharged blitz shot does go through block, but does less damage. Is it that a fully charged blitz shot does overall higher damage, and ignores block?
@@naprlinus1146 yeah a fully charged blitz shot ignores block and also does more damage. I believe an un-charged blitz shot does 15% damage and fully charged blitz shot does 30%
oh i didn't know that
*Preys peril in question*
@@arandomguywitharandomlife just miss the shot on purpose to bait it
As a decent-ish player I wanna say its important to have fun and make your own fighting style. While doing these things will make winning easier, you can win the same fights in other ways and dont limit yourself to just what he tells you to do.
Edit: OK so after watching the remainder of the video nothing here would really prohibit a specific playstyle so this just acts a general warning, develop your own playstyle and you will go just as far as someone doing supposedly "everything right."
Cheers
can i 1v1 u im a concle player
ye I have different style with different chracters, saitama I usually try to counter people while genos and garou I am more agressive
I use garou but instead of being all competitive I have a style where it’s more calm but I try and confuse the opponent by standing still and and not moving at all and it also improves focus for me so if they decide to dash at me or anything I can always counter it or block and it works really well for ke
¥
Thanks for the words ninja, this lets me know that i can keep dancing while beating peoples asses lol
*8:14* Fun fact: You can actually land machine gun blows after you do your full m1 combo. Although it isn’t reliable, you can side dash after the fourth m1 then use it. You’re better off just downslamming then using machine gun blows or just using it after 3 m1’s though.
Machine gun blows when hitting a ragdolled opponent actually deals less damage so i prefer 3m1 then machine gun blows
my best skill in the game is dying
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…
🤤🤤🤤😩😩😩🥵🥵🥵🥵🥵🥵🥵🥵🥵🥵🥵🥵🥵🥵🥵🥵🥵🥵🥵🥵
Same
if only this wasn’t true
As someone who used to just spam counter when I was new, I've learned a few things: It's best to only counter moves that do a lot of damage, and only counter when you know your opponent will fall for it. I also have made another tech I call reverse baiting. Basically, you counter right after your opponent uses a move, then block and counter them if they try to take advantage of the stun. I only recommend this if you're good at blocking, cause it can be really risky.
my friend always falls for it
For Atomic, If you time it slightly after atmos when they stunned you can combo extend with downslam, and Atmos has a similar ability to grand slam where you can hit people mid-air, though with no animation, can probably counter reckless Genoa users using jet dive, and pinpoint bypasses block, so does atmos, also you can move with Quick Slice to do a sort of AoE, also you can “ counter” with quick slice, if you time it, the jump back at the start of quick slice can weave the opponent’s dash, and counter them with the main attack. Split Second Counter can damage multiple people directly (all of atomic’s moves can) and Atomic’s Finisher resets cooldown for the first move you chose after the finisher, which can lead to some crazy combos.
Console Players trying to learn side dash: 💀
Im a console player and its fairly easy if you raise the sensitivity in the menu and in the settings ingame.
PC players trying to learn tracking without having a lock on button
U can change sense now buddy 😂
Really? Thanks for the tip!
Really? Thanks for the tip
For me, I actually side dash, then quickly front dash in a spinning motion, and it always throws players off, I call it the spring dash.
I like it.
nice
dang, we do the exact same thing!! and if it doesn't work, I just catch them off guard by forward dashing right into them upfront
Honestly I have seen this and always catch them because of whatever reason.
When i found this comment i was to lazy to check but i think ur side dash cooldown is over by the time front dash ends so even if u miss u should be good. Cool name for the tech btw!!
You should make an anti-hacker guide too lol
Dang you first and you didn't say first W
@@zhx6219W
Hackers are more op than you think
@@Drjojo-uy6gpI’ve beat one with speed hacks, wasnt hard 💀🙏
I can do it for him.
1. Report the hacker
2. Leave
He could be a really good tip if you aslo explain or give advice about the PING or MS, because some tech and mostly close quarter fight are influence heavely by the ping.
How
Fr
7h ago?
He's a member he watched the video be4 us...
Sure but this is a video for beginners anyway so all that really matters is he conveyed his tips on movement which were fantastic. Addressing ur comment tho ping is annoying and you really can't do anything about lag especially when bloxfruits/adopt me exist only to burn down roblox servers 😂😂😂
0:51 i definitely not a sitting duck
CHOOCHY WOOCHIE DUCKKKKKKKK
CUTIE DUCK
evassive tips:use your evasive when the hero hunter is about to do his hunter's grasp on you after he uses flowing water or lethal so he just wastes his hunter's grasp like this
use evassive just when the strongest hero is about to use his uppercut on you
and remember don't do it just after you get knock down otherwise he won't lose his move you have to make him think you got no evassive than boom you can even get them in a good combo like this
@@Power_TheInfinityGod yeah lol well to not make your skilled opponent get you in another combo side dash quickly after evassive i guess
Like if the strongest battlegrounds is better than the weakest battlegrounds 💀
Hahahaha
brainrot
gorunds 💀
like if @aymangold needs grammarly!1 💀💀💀💀💀🗣️🗣️🗿
the weakest warzones
i also noticed that some, if not all of the characters third m1 is slower than the first and second, so if you are trying to get a side dash combo, try using only 1 or 2 m1s per side dash, otherwise you risk getting comboed bc of the bigger endlag. You dont need all those fancy speedy moving, just wait for the moment when the enemy side dashes near you, and then you side dash once, and boom combo.
I love how being unpredictable with ninja is "you'll never see my next move" while being unpredictable with brutal demon is "MORE POWER! MORE BRAIN DAMAGE!"
I've been practicing SBG on console and actually, I found out you can legitimately change joystick sensitivity.
Adaptation is REALLY important for console. For example, if your opponent likes to jump alot, adapt to their BLOCKING pattern. This will make things really easy. As if some people would love coming up to you and using m1s, leading to combos.
Lock-On isn't that necessary if you've adjusted sensitivity to your liking.
Combos on Console can be hard at times, some combos easier some harder.
As an experienced console player, I'll say console is easy.
Wait how do I change my joystick sensitivity? I've been trying nothing works. Tell me the secrets
Console is easy as a garou main but how did you change your joystick sensitivity mine is super sliw
How do you change the speed?
Please tell us how to change sense
Only way I found to change sens was to go to the Roblox settings while In a game
The attention to detail in this update is incredible! The new mechanics and changes to the battlegrounds will definitely shift the strategies. Can't wait to dive in and see how the community adapts to all these additions.
Thanks alot for this video, i have 10K kills and im losing skill alot so thank you for making this
2:21 I feel like its abouta get a whole lot more complicated when the person knows how to perfectly side dash both ways
Day 1 of trying to get holygrail to notice me
GOD DAMN
🤑🤑🤑🤑🤑🔥👍🔥👍🔥👍
Holygrail is definitely noticing this
🤑🤑🤑🤑🤑
🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑
In my experience using Metal Bat is difficult since mobile and pc with ult tends to be not much use yet console with lock-on is much easier. Some of the time I experienced something unexpected.
Here's a bit of tip for metal bat. I ain't a expert so take it with a grain of salt.
If you use m1 Uppercut to bait your opponent on using the evasion there's two things to consider.
Beatdown is more reliable since it gain distance and capture the opponent unexpectedly to do combos yet you needed to track them first on what direction they evade as well they can block and punish.
Use foul ball to chase the opponent down since it better as it'll be unblockable as well a combo starter even can do a true combo on beatdown if available. Be careful if you try to extend it with a front dash or grand slam since you have to be lucky to hit your opponent to continue the combo. They also can either dash backwards to evade, move back a little or blocking to punish you (Except grand slam if they aren't Garou user or Atomic samurai with parry already used). Even Garou and Atomic Samurai user can parry you.
Don't ever try and be aggressive at some point. Player's will always adapt on how you play so change up defensively and attacking at some point as well punish them.
Some may not notice or don't really pay attention is that Grand slam [Uppercut M1 version] can actually slam your opponent down to a floaty state so you can extend your combo.
I found a actually true 75-80% combo is used properly and by circumstances if they already use evade
Three M1's, Uppercut then Grand slam, continue to three m1's again until you can choose which since you can down slam/final m1 or uppercut. I prefer uppercut to homerun [Or down slam to home run since it'll be the same depending on how you chose] since it'll combo better with foul ball then front dash [If succeeded or bait a parry since front dash have enough space to not hit them if you dont fully committed as well punish them.] Three m1's again then uppercut to beatdown as you needed to time it from the uppercut.
You can ult at the end of a combo if you wanted a bit more damage since it's deal 15% or 10% since I dont really pay attention to statistics on how much damage that ult is.
Try to use Savage tornado and beatdown to make then use there evasive. Strength difference will deal 65% damage without blocking and blocking will only deal 50% plus impact damage. Try to bait your opponent on hitting you when using death blow. If the user is a saitama while serious mode. You can still try and be lucky if they have low health since metal bat without counter deals unblocked/ no counter damage on any opponents is 50%
That all the tip I have for now. Remember I ain't a expert on this just a casual. So take this into consideration on what device you're playing.
Here are some tricks
Deadly ninja - u can do 3 m1s and then press dash without any directional input to perform a dash cancel, then jump and use flash point to do a combo extender (has to be timed right).
Brutal demon - u can use home run and then quickly flick to them while they're in the air and do grand slam, making u do the uppercut variant of it and extending your combo.
Blade master - u can do pinpoint cut into a side dash in their direction, and then use quick slice (or whatever the 1st move is called), and position urself so the backward lunge of the move moves u in the direction of your opponent, and then u can combo extend without side dashing, meaning they don't have time to block or counter.
the Deadly Ninja tech was patched with the ping adjustment to Flash Strike
Theres no point in doing the blade master thing u said because you can combo extend raw off of quick slash if you aim the mvoe right and you can also combo extend raw off of pinpoint cut just by side dashing and catching them when they land
A thing you should never do is if ur trying to hide ur saitama ult don't do it in front of several players instead try to emote while doing activating it.
you can actually use the final m1 with shove but its a bit difficult you just look to your side, shove, then m1 this pairs well with consecutive punches and shove making for a good way to get a free uppercut or evasive bait.
Tip: If your health is low and someone lands a Normal Punch and you manage to survive it. Make sure to use your evasive. Since the last part of Normal Punch can be fatal.
Fun fact:because of sensitivity, the game developers added the "lock-on" mechanic,a powerful mechanic to track the player whenever he side dashes,front dashes,and basically every move that goes behind you
that’s only on consoles
@@key016 yep
yeah I use it all the time... Especially when using sonic ult💀
Another thing to notice is every characters special ability
Saitamas ability is that every time he lands a killing blow his ult bar goes up by 25 percent and if normal punch was the final blow then your ult bar gains 40 percent
Every garou move when dealing damage has I-frames meaning the move once executed will finish
On top of that every time garou lands a finisher he recovers 40 percent of his health
Genos has one of the most broken abilities in the game and that is when he lands ANY finisher all of his cooldowns get reset
On top of that you can also use your moves while suspended mid air
Sonic used to have two abilities but after his official release he lost one
During early development sonic used to have farther dashes and daster move speed the lower his health got however this was removed due to a hard time with the correct programming
However sonics remaining feature is his teleport sidedashes which he gained 3 every time he landed a finisher and infinite while in ult
These were slightly better side dashes that made you hard to see and gives a bit of I-frames
Brutal demon
Similar to garou brutal demon gets I-frames for all of its connected moves
However metal bat actaully has a name for its second ability being adrenaline which 40% damage recieved and converts it into ult bar energy
time to show this to my friends LOL
NAHHH LOL
SOLTOIZ?
1:23 on pc you can just hold the f key after a forward dash it automatically places you in block but on Xbox it doesn’t work or for any other various consoles
0:02 he barely watched his video
@@baskingkhan8261 he made the video himself
@@dreamedfriend exactly like what does he mean?
@@Kerxc. he means that not even holy knows what he was talking about in the video
My playstyle for Deadly Ninja is to always do 4 m1's then throw Shuriken which sends the opponent flying in a non ragdoll state in which you can catch them using flash strike.
Bro actually changed the thumbnail.
Is nobody gonna talk that this video came out 9 months ago and there is a martial artist avatar on the logo of the video (wild physic came out 8 months ago) it maybe a bug on UA-cam or idk
prank em john
Another tip-some tips like shove tech do t work on the dummy,I don’t know why but you can try it yourself
9:20 i agree
I agree
As a brutal demon main here is a good combo for brutal demon 4 M1s the fourth. M1 is already down slam so down slam is unnecessary although you can still do that if you want. Then Home run because it can hit down players and then after home run use grand slam before using a side dash to get just enough distance to use foul ball being able to dash again into three M1 beat down if I remember correctly this is a 75 to 80% combo, but you can combo extended due to metal bat short go down
The thumbnail: DONT BLOCK!
Real
Here's a quick tip with blade master:
If you use the atmos cleave and use quick slice right after you get way more distance
0:25 as bro proceeds to miss every attack 😂
4:11 normal punch can be fatal, but without the finisher, sometimes the impact after getting thrown by the punch can kill you, in that case, i'd say an evasive is pretty good
I liked my own comment
Bro tried to get attention and failed lmao
@@Pessoaaleatoria-wl8nvlmao
Everyone does that
Tagging on to opponents when side dash (prediction) helped me so much from last vid :D
TYSM!
ONLY AND ONLY TRUE FANS OF HOLY GRAIL CAN LIKE THIS COMMENT!!!!
Wait my detector is going off is that a 🤓🤓🤓 no one cares about your comment only and true fans 🤓🤓 make somthing towards the actual video
@@zhx6219 Ok thx for the advice but my comments weren't showing to anyone so i was curious
nerd@@I_Am_The_Nerd.
There are a few techs i know with ninja but i don't know if they're 100% true
-If you downslam then use whirlwind kick, their character gets their head buried and their hitbox sticks up vertically, then you can use shuriken to make them fly up like with saitama's uppercut, instead of just sending them away, which allows for combo extend, although i don't think it's 100% guaranteed that they get buried on the ground, so try it and see if it works
-You can do the classic 3 m1s then front dash to push them far away then immediately use the first move to hit them and combo extend, although i think this got nerfed and they get pushed away from you...try it out
-You can downslam them and use Scatter, then turn around with it, just make sure you end the move while above them so when it ends they get pushed back normally, scatter is super short so they won't have time to block to avoid the combo extend, you'll hit at least 80% of scatter dmg and combo extend too
-The last one i know is triple downslam, super simple:
Downslam once, use whirlwind kick, then slam again before they get up, i think this one guarantees them getting the head buried on the ground
@@Power_TheInfinityGod alright!, i'll wait your response :D
here to stop kid from saying first and i liked my own comment
Not helping also you ain't first also the amount of times people have said your comment is so worthless you can contribute to the actual video but you write this wow I'm disappointed
@@zhx6219he didn’t say he is first💀, he said he does not want kids like you to say:First or I liked my own comment
@@OkszeimXD he said he basically is first or implied that he is first (common sense)
@@zhx6219 no, he said He Is Here to STOP Kids from saying „first” and „I liked my Own comment” he never said he’s first
@@OkszeimXD what do you think implied means he's IMPLYING that's he's first
8:24 no, there is a tech. 3 m1, front dash, then flash strike will launch them back. Then you can explosive them.
HUGE TIP: If youare blocking and your enemy is doeing m1s do a 360 side dash with an m1 to hit him in the back the m1 tradings in the game are not that good and if this is happening with a beter player the m1 trading is rly not gonna wark thet will just do a back dash and that's it
For Deadly Ninja you can uppercut and use explosive shuriken or just hit 4 times and use explosive shuriken to make an uppercut effect.
"Magician never reveals his biggest secret"now im scared to holygrail
@@Power_TheInfinityGod Hahahah I thought you will actually expose him
I feel like if a good brutal demon user can use the different timing to trick their opponent. The opponent if newer will assume it’s the same speed or if they have been informed it’s slower than they may think. It’s like that one knife from tf2 that speeds up the spy from back stabs. The enemy often doesn’t realize exactly how fast or slow it is.
Oh and one LAST technique that you need to learn if you're playing hero hunter or blade master and if your opponent blocks your forward dash quickly use counter to bait them on the M1 hope it'll be useful
thanks holygrail this helped me so much ur vids are always a banger
7:54 if you have faster m1s than genos/metal bat you can m1 them while the genos is facing backwards
A thing i do with atomic is: after pinpoint cut i sidedash and use the move 1, it hits the oponnent and makes me close enough to hit normal m1 and use move 2
Something I’d like to say is: when someone is getting up from a Ragdoll (no evasion) you can front dash and cancel their m1 stun invincibility. It’s pretty useful if you know how to use it, but they can counter so always watch if they have one lol
For saitama, you can use another tech which is 4 m1s then quickly side dash and shove in order to push them back or sometimes they also hit the ground cancelling the knockback and if done right will give an extremely powerful combo to do.
it's not very reliable tho
Do u know the 2 m1 tech?
@@a123_epic didn't holy grail demonstrate it in this video?
Heres a tech i recently figured out without looking up anything i just randomly did this btw from my experiences of playing the game for about over a year
This is about blade master btw
If you hit 3 (m'1s) then use pinpoint cut it will do something simular to uppercut on saitama which then 1 you can walk forward and time you (m'1) to cancel there roll or 2 side dash and use the first move of balde master which i forgot the name for but since it does a semi back dash you then do a side dash look from where you launched the person and use the first skill which will hit them but also make it so you can use (m'1s) afterward which is really good if you really dont know how to combo extend of say atomic cleave which usally most people dont since balde masters (m'1s) are weird when it comes to fonw slams so after atomic cleave you cna side dash and use pinpoint cut grounded btw to do the tech i just showed you and if they dont have evasive its tur combo since after it knocks them away they cant evasive anymore but on the first hit they can. Also never do it while there blocking since it will instead ragdoll them making it hard to comvo extend unless you got atomic cleave. (Which hits ground opponents.)
@@Power_TheInfinityGod just basically pinpoint cut side dash and use the 1st skill oh blade master to then combo extend with m1s
A tech for metal bat: Foul Ball easy combo extender(i dunno whats its named actually) so you just do 4 M1’s, use foul ball WITHOUT grabbing the opponent, and hit the projectile at them, this makes them go towards you, so you can front dahs to combo extend, some perks: you deal more damage, you don’t have to side dash then front dash or use a move like beatdown.
i miss when he was bald..
now his head is a peanut:(
Some good tips for blade master:
You can use quick slice as a mobility move
You can use atmos cleave and follow up with quick slice
Quick slice sends you farther in air
Sometimes you can counter quick slice after ragdolling, so don't use it on a ragdolled player
7:48 he did the kyoto combo on a dummy with shiftlock!!!
For all the metal bat players, a good combo you can use is, dash into them, m1 them 3 times then do a upercut and time when you use beatdown so you catch them, then when there on the ground, tap s then use foul ball and in mid air turn around, once you used foul ball on them you tap w, then use grand slam, then it launches them in the air and when they land, there rag dolled and when that happens you use homerun and then that launches them so u can dash into them then m1 them 4 times for a 98 percent combo
You can also m1 catch if you want to counter side dashes this doesn't work all the time but this is a good way to punish side dash and you can also m1 cath a front dash if your good enough
6:18 for me using scatter or whirlwind after m1s is a good for combo starting, but that’s just me
Thx man it helps a lot first I thought the normal front dash now is useless but it still useful for some situations
7:54 FOR THOSE HAVING TROUBLE WITH THE GENOS THING
It depends a lot on your ping and other player’s ping, you may have to turn around earlier to actually make this work.
i made an strat... if you find someone that uses a counter like preys peril a lot. then the way to punish them is front dashing then immediatly turning around making him use his counter. giving you an combo curtain
I'm gonna say what we're all thinking
this is the perfect guide for any battleground, especially the movement part
w grail.
Here's a touch about using the hero hunter. Because you can do it on a metal bars. Wearily's steam and blowing water and don't forget hunter's grasp altogether to make tech
metal bat main here, yes we exist. with metal bat for me i feel is a must learn tech is homerun into grandslam. there are 2 ways to land this. the way i do it: homerun always flings to the right so dash right and use grandslam. the way others do it: after home run, turn around and jump then use grand slam in the air. a very easy combo extender but its kinda luck based. the M1s are slow but good imo.
I do the jump after homerun variant, and I can say with 100% certainty that this method guarantees grand slam air variant. Just like the side dash towards right, you just immediately flick your camera with the same speed and jump to grand slam midair, it works very consistently and only luck based if opponent is laggy
And almost forgot the most crucial part, remember to flick your camera immediately to where the opponent is being sent after homerun and then execute the jump to grand slam combo.
4:59 What was that finisher
Tip from a pro sonic player, using sonic's teleport dashes to side dash m1, it'll always go through block, even if they turn to you!! I enjoy mosquito gameplay
As a former s-class (#16th in the world) I really like not moving in the middle of a 1v1 for 1-3 seconds because it confuses the opponent so much. Also you can sometimes depending if the player is good only half pro form a combo then with you m1s and other moves use a quick combo with that. These probably make no sense to the average player but what I’m trying to say is it’s ok to have your own playstyle and play how you like
Meh, when I first watched one of your videos I was like "meh, this youtuber sucks I could beat him in a 1v1" but when you made a guide video your tips was pretty advanced for me
some opponents are really focused on blocking/avoiding your side dash sometimes that they forget that you have front dash, yes, you just straight up dash to them.
Fun fact about a sidedash glitch: pick an emote (any) then click it and quickly use side dash and jump
The result: 2x more distance from side dash
3:10 not only that tbh. If you or the opponent has poor wifi or lower framerate it all goes downhill from there
Thanks for using my favourite emote.
When u said dont use ur evasive when the opponents use moves that send u far thats kinda dumb because if u do use ur evasive u can catch them offgaurd go behind them and start comboing, I do this a ton because i have good enough reaction speed to only tap side dash once instead of spamming to hit kyoto.
My favorite Deadly Ninja combo is 4 m1s, 1st move, 3rd move, into a side dash or front dash into 4 more m1s, and end it off with a jumping explosive shuriken
U can downslam with bat, side dash, and foul ball to start a combo, after u side dash into them and uppercut, but when they’re in the air you grand slam right away, and then you can rinse and repeat or take it from there
this really helped me out. Thanks
Hi, this video actuall helped me a lot so I want to say thanks :)
been here since the dbz day bru
keep the the good work theholyCHAD75 :)
im really new so take this with a grain of salt but
since pretty much all of brutal demon's attacks ragdoll, you can chain them together pretty effectively
one of my favourites is 4 m1's, back dash and grand slam, since back dash into grand slam have the same movement distance
Just to keep in mind, most techs like shove tech and hunters grasp tech only work on actual people. You can still do hunters grasp tech on the dummy but you have to have perfect side dashes.
Also, heres an ult life hack. If you activate ult and then a saitama uses ult, there are a few moves that death counter doesnt work on: the final hunt and speedblitz dropkick
and death blow, both the hit and the variant
I actually have my own blade master tech im not sure ive seen other people use on console
3 m1s into Atmos Cleave, then just after the last downward slash, use Pinpoint cut and lock onto your target.
You should dash forward in the air, then catch them, allowing you to combo extend easily.
[ONLY WORKS ON CONSOLE]
Alot of people use that 🤷♂️
@@BusyMakingMoney really? I've never seen anyone use that
People just downslam after atomic cleave and use pin point cut 😂
backwards does NOT gives you i-frames, it's just that your hitboxes starting to act strange with backwards being performed, idk how much you've played so far, but it is possible to cancel opponent's backwards right as they started, and that was happening to me a plenty of times. so yeah, just try to find the timing and catch the opponent, and you'll see that there's absolutely no i-frames, though it won't really help since the timing is so tight that you surely won't be able to perform it consistently without knowing it'll happen, but still it is what it is.
For brutal demon, your most reliable combo is beatdown and homerun, then grand slam
at 4:12 there is a mistake. skilled players will use flowing water almost 70% of the time as a combo extender so depending on the player it would be wise to use evasive. (correct me if I'm wrong about anything)
He was talking about blocked flowing water which deals much more KB compared to yours not blocked one. In his case, don't ragdoll cancel, but in yours you certainly should.
console player here, auto lock helps you with with side dashing. the reason why its only on console is is that pc has alot of advantages which console you either cant do or is extremely hard to do. and also, metal bat is the BEST for console, as all of its pumped up moves are incredibly easy to land. strength difference is uncounterable as long as they dont have death counter, preys peril or get enough distance from you, though the third one is hard to achieve.
Im a hero hunter main but im tryna switch to strongest hero, how long will it take to adapt?
7:48 dude really just did kyoto on a dummy? (Correct me if im wrong)
Fun fact. If you hit them with your flowing water when they block. Try dashing immediately, twisted tech thing with block.
Note cyborgs first part of ignition burst cancels ragdolls meaning you can combo off of machine gun blowS
i am not a magician tho.
With sonic you can use the front dash at enemy after M1s(1-3) just because they dont move, and it will launch enemy away, giving time for sonic to use his 1st ability and extend a combo. Also if you hit the enemy ragdolled with 4th ability(doesnt matter what variant) they will get up and stunned for a bit, letting you combo.
For genos right after 1st ability you can use front dash at enemy if aimed right it hits them and sends away.(im not sure if this can extend a combo)
This is all i know lol
I don’t think many people use this but if someone is raw front dashing at you at the beginning you can use scatter to start a combo
7:10 bro really disappears into that tunnel