I just got abysmal ghosting of like half of the moving pixels (a random number of them just didn't refresh, and it looked like the hyperdrive tunnel). The POV also was stuck around 1 meter above where it should have been, so i had to look at menus through my monitor, and driving in the drivers seat resulted in being over the car. I have a RX7800 XT, and i hope it will all get sorted out within the year. On flatscreen it looks really good, but i have to run at low settings to not get any stutters.
@ for now flatscreen at lowest settings still looks very good tbh, and the only thing i have to turn a bit up is the mirror resolution. Maybe i can try lossless scaling to get more frames, as it is pretty good
Yeh, but it wasn´t so from the start, I bought ACC when it was EA and got completely disappointed it was years after and many updates later that I was able to use ACC with my Quest 2.
To early to access …or just a early one …gets better with the year progresses for sure ….burt gonna try it out for the first time in vr with cable ….with these setting …
These are really good tips but the only setting that I can't stand in sim racing is ASW auto. I am super happy that kunos actually cares about vr and that improvements are in the roadmap cause most devs (I'm talking about you EA) don't care about VR. I think that by the end of the year, this will dethrone AMS2 as the best VR looking sim out there.
Hello, thanks for the message. As I understand it. The meta app is the base resolution then super sampling multiplies to get an even sharper clearer image Here’s how they interact: Meta App (Rendering Resolution): This sets the baseline render resolution before any super sampling is applied. Setting it to 1.5x increases the default resolution, making everything sharper but also more demanding on your GPU. Oculus Debug Tool (Super Sampling): This applies an additional multiplier on top of the Meta app setting. If you set super sampling in ODT to 1.5x, it multiplies the resolution set by the Meta app (not the native resolution of the headset).
Thanks mate gonna try it later this day …first time vr with ace
I hope it helps!
@ i hope so but i have 1 problem i get not 1 visual in my head set but 2 separate images ….and not 1 beer today .😅😅
I just got abysmal ghosting of like half of the moving pixels (a random number of them just didn't refresh, and it looked like the hyperdrive tunnel). The POV also was stuck around 1 meter above where it should have been, so i had to look at menus through my monitor, and driving in the drivers seat resulted in being over the car. I have a RX7800 XT, and i hope it will all get sorted out within the year. On flatscreen it looks really good, but i have to run at low settings to not get any stutters.
Sorry to hear that. Hopefully they optimize the game sooner or later and then we can all enjoy it at its full capacity.
@ for now flatscreen at lowest settings still looks very good tbh, and the only thing i have to turn a bit up is the mirror resolution. Maybe i can try lossless scaling to get more frames, as it is pretty good
thank
It’s annoying that you have to do all this when ACC works perfectly with just in-game settings
Yeh, but it wasn´t so from the start, I bought ACC when it was EA and got completely disappointed it was years after and many updates later that I was able to use ACC with my Quest 2.
@ yes good point, hopefully in time vr in EVO will improve
To early to access …or just a early one …gets better with the year progresses for sure ….burt gonna try it out for the first time in vr with cable ….with these setting …
These are really good tips but the only setting that I can't stand in sim racing is ASW auto. I am super happy that kunos actually cares about vr and that improvements are in the roadmap cause most devs (I'm talking about you EA) don't care about VR. I think that by the end of the year, this will dethrone AMS2 as the best VR looking sim out there.
Why set the Super-Sampling to 1.5 in the headset settings, then chop it down in the tray tool settings?
Hello, thanks for the message. As I understand it. The meta app is the base resolution then super sampling multiplies to get an even sharper clearer image
Here’s how they interact:
Meta App (Rendering Resolution): This sets the baseline render resolution before any super sampling is applied. Setting it to 1.5x increases the default resolution, making everything sharper but also more demanding on your GPU.
Oculus Debug Tool (Super Sampling): This applies an additional multiplier on top of the Meta app setting. If you set super sampling in ODT to 1.5x, it multiplies the resolution set by the Meta app (not the native resolution of the headset).
Turn OFF the "Hardware-Accelerated GPU Scheduling" for any game in PC VR on Quest 2 and 3, it's a lot better, zero sttutering.
😺✌🏻
You lost me at step #1
Bad guide, suggests using fake frame generation as a valid fix to bad performance.
Thanks for the note. I did try turning off fluid motion frames and it ran great. It may help others though.
Everything that will help is a step for some but not all, that doesn´t make it a bad guide, WTF! Where is your guide?