64 classes may sound like a lot. However, it is essentially just 8 main classes with 8 different combinations added to them. Without unique abilities accompanied by these secondary classes, it only takes a couple of months before players realize which combos to avoid. In translation, players will only bear in mind the best one or two combos out of each class - roughly 16. The only tough thing to balance is to make them unique enough to keep people entertained. Rift is often a game I refer to when it comes to unique builds. It is absolutely possible no one else in the server may share the same build as you, unless you decide to give out your build. I am not going to say too much about the talent trees here. The talent tree is a game within itself. Balancing all 48 jobs, each with it own unique abilities, it was truly a balancing nightmare. But Rift did the design so well, I haven't found any other games which is second to it. I feel somewhat sadden to hear there aren't unique abilities to the secondary classes in AOC. I enjoy a lot more on ability choices than limited class combos.
Let's be honest, nowadays the only thing people will do is watch a youtube video and call it "Meta" and still get rolled on by players with skill and good combat awareness. In most PvP situations there are always ways to build outside the box. With a PvX MMO there's a lot more wiggle room for builds because you aren't just building for PvE or PvE, you have to be prepared for both. Most youtubers will focus on one or the other and call it "optmal" gonna be easy fights if people do that.
They have a huge team, we may be a bit overwhelmed with the amount of content. I heard WoW classic only had about 40 people on vanilla. AoC has about 150 or more people working on it.
you are laying on the ground after being hit by a fireball of doom... you are screaming for revieve but no healers are near... until suddenly... a bard pops out of stealth and pull out his magic flute... ...still not going to revieve ofcourse...
@Nyce: There are some rogue videos out there, they are pretty cool. I would suggest you to take a look at it. Rogue can go invisible, scale up walls, unlock locations, deploy or identify traps.
@@antondovydaitis2261 Im not very good at PvP but love gathering and crafting. I am hoping that a Ranger/Rogue, Mage/Rogue or possibly a Cleric/Rogue potentially build into a `you cant catch this` world wandering gatherer.
@@dyrtybarstud5261 I am thinking like you are. I want to explore and even meander. I put Ranger first, because of Camouflage, which I understand as Stealth at a distance, then I figure Rogue Secondary has got to grant some Stealth, for augmenting Camouflage at the very least. I hoping I can run away, and lose my pursuers. It worked in High School.
@@antondovydaitis2261 rofl. I feel you there. Run and Hide has a lot going for it. A combination that can give stealth, speed and the ability to hide would be a really fun combo to play. I feel like the best way to give non-PvP focus players a great space in Ashes is to provide build options that are all about disengage and flee.
Call me a degenerate a weeb whatever you want. I really hope one of these classes or flavorings has a katana/ronin-esq aesthetic. Considering the way they're doing Orcs I'd like to think they have something like this in mind.
in short, there are 8 classes, and the secondary classes are not changing the base class, but just changing or adding a little effects to thr abilities. so this is not 64 classes, but rather 8, with each class having flexibility to change some of his effects.
@@antondovydaitis2261 yea , I could’ve sworn I read or saw something about the husbandry system tying with summoner too. That’s gonna make the unique feel of your build feel so satisfying
I'm glad you mentioned GW2 when discussing the ranger (GW1 of course also had a swappable secondary class, but it was just for skill access and not augmenting the primary class as in Ashes...) However, I'm not seeing anything like a GW Mesmer... GW1 with the Mesmer having the "meta" abilities, or GW2 Mesmer with highly creative utility (clones, portals, plus some "meta" skills, eg. Chronomancer...)
I really don't understand why MMOs feel it necessary to "Balance" classes rather than gong with Pokemon or Raid type solution where no one character is even close to being good at everything. Put in neutral abilities that are flat against everything, and them give every player character a type and abilities that are either strong or weak against certain other classes or mobs. You can either go with 10 or so different types or just 3 or 4, with one being a slight strengthening of the neutral class. So many single player games have gone with this, but it seems that when you go MMO they don't think it will sell. What it does do is completely clear up the issue of balance. Even the best player is going to run into noobs that just happen to be the rock to their scissors.
@@Nyce-Gaming I think you missed my point entirely or you just repeated it. Of course the game has to be rock paper scissors, that is what I said. The question is how to do it. How do you make one class better than another but not better than them all? And why try so hard to balance them all against PvE content? Generally, the classes end up being just the holy trinity, with dps being better than tanks and healers sucking. And it is really hard not to make a super-class. I think you have to do something clever like have all the classes that are counters to each other do extra damage or deplete the other's ability resource or something, not just have a playstyle that is naturally effective against them.
@@TheToledoTrumpton yea that makes sense. Balance in multiplayer can be tough without that element . Make some classes a direct counter to others on an extreme level
Go ahead and try to design Rock Paper Scissors with 8 classes, you can't get good results. Just draw eight circles and arrows between them. Such schemes work much better with an odd number of classes. So whatever it is, it won't really be Rock Paper Scissors. In any case, one-on-one is not that important. To be honest, I think classes having distinct and necessary utility is more practical. Thus, the larger the group, the more utility (in its broadest sense) is included. As long as groups are missing something important unless they have all eight archetypes, that should be good enough. Therefore, the main thing to avoid is having DPS able to substitute for other utilities.
Also, as far as Bard goes, I think that the way it was utilized in Dark Age of Camelot may give a good hint to how AoC will flesh it out - the difference being that it looks as if you will have even more options in AoC. In DAoC, though, the bard was a "force multiplier". You didn't absolutely NEED a bard to compete in PvE or PvP, but if you had a bard who was played by a decent player, your group generally had the upper hand in any encounter. Buffs, heals, resource (mana / stamina / life) regen, crowd control was the main way that you'd play a bard in DAoC, but it looks like your options in AoC will be even cooler.
Yea Bard never seemed appealing to me outside of the normal buff role until I started thinking about how it could add extra utility to a group or 'flare' to it's kit. Was the bard in Camelot pure support?
@@Nyce-Gaming No it wasn't pure support. When the game first came out, "battle bard" was meta. People would go out there and solo as a bard. I actually kind of introduced the new meta (seriously) where you went a little less into damage and CC, and dumped more points into healing. People kept asking about my build and it caught on as more of a support role. It was insanely good because you could pvp without a "main" healer, but still get excellent crowd control.
And when I say "excellent crowd control" I mean that we could run 4 man groups with me on heals and CC, and beat groups of 20 because of the crowd control. The healing was just good enough to keep people up while we picked groups apart, sometimes one by one as I kept the others on lockdown.
Great video thanks … I like you were not scared to step out and dream and guess potentials and not just stick with exacts we know for sure … you never know when devs might watch a video like this and get an inspiration
subscribe for more! (apologies for some of the audio. My recording program settings defaulted before recording. New mic purchased as well lol) love you guys
People are worried that the classes wont be balanced. Im not sure that Intrepid need to balance all the classes as such, rather make sure that all builds will be vulnerable to a counterbuild.
@@Nyce-Gaming It is probably tougher to to try and balance 64 classes in a more traditional way than taking a rock paper scissors approach. I would simply come up with 32 extremes to capture with the classes then do the polar opposite with the other 32 and then balance them against the opposing extreme build and itself. Then in simple terms you just need to find the balance between speed, stealth, range and power to give all the builds a chance to succeed.
As a rogue player, It's my dream to play this game as a Nightspell. I love the class augmentation system really. I am so excited to play this game real soon! See you guys in Verra!
I know this is an older vid. But the easiest way to solve class imbalance.... Is to build in class imbalance. Have systems that automatically adjust class power based on Seasons, weather, events, holidays, triggers, starsigns etc. Based on affinities to these things. One day X class tops DPS meters. The next another. Hell even freak small periods. If there is no set in stone Tune then metas based on pure power can't exist. I have a funny feeling ashes will be doing a little bit of this atleast as has been teased but how far they may run with it is unknown. All you have to do is tune the classes in the rough ballpark and let the system do its thing. The way ashes is being created to be very dynamic for everything including dam MOB meshes & textures. It would be an easy thing to do. (Once made ofc lol)
Now i know i most likely wont be the one to get these if it will be implemented but i must suggest special abilities and i dont mean an ultimate or some bs i mean some abilities or items that will be one of a kind only one player can have them and as soon as i got an ability no one can have it it will be my specialty or if its an item u can trade it but once some one discover it no one alse can find it untile its been used or whatever now im not saying i got any idea of how to do it but i think it will be incredible
I totally get that. Cool idea! Idk if it'll work for this game, but i'd love to play a game where if I run across a wizard for example idk what to expect cause he's the only one with a certain spell
Umm most augment changes are released and you can determine how they will work on classes. seems you missed that major aspect which completely changes how you reviewed the classes
the only reason not to balance them would be, if THEY DIDNT CHANGE THE GAME AT ALL. they have 64 sub classes, so thats what they have to balance. and in a pvp game, balance is literally everything. seeing how other mmos have done, they are so scewed.
Can someone explain what Steven was saying when talking about tanks in pvp coz it just sounded like words to me, pretty sure it was english lol even the girl who asked him didnt seem to have a clue what he said. Basically what i got from it was a bunch of words eluding to "we dont know yet it needs to be tested".
@@Nyce-Gaming umm not sure it was hard to understand. He mentioned having to test and see how they could make aggro and taunt work in pvp for tanks, i love tanking so was interested but yeah, he seemed to just throw some word salad together that didnt really mean anything lol
Was a great video tho bro i quite enjoyed it. Ive actually avoided AoC videos for the last 6 months or so to avoid getting hyped as pretty much every other game over the last few years has just proven a dissapointment but i liked your video and glad i spent the time watching it.
I think with this specific class system it’ll be fine. Most mmos are looking at about 8 ‘archetypes’ . I think balancing the archetypes and augments will keep things simple and not as overwhelming as looking at it as 64 classes perhaps
It’s a shame that they are making such a great game and yet I know that greifers guilds will destroy the game. I wish they had PvP and ‘PvE servers. Those servers could still allow you to have town battles. But on wagon escorts could have the game spawn bandits at times to attack. I played lineage which Steven played and should let him know that the system he is using didn’t work then.
Steven has spoken in the system a couple of times. i think upon alpha 2 and a lot of player feedback, these concerns or any potential work arounds will be solved by release
This sounds like ArcheAge, where only a handful of classes are of any use, and the rest are ignored and forgotten. And these animations are still unsightly, it’s supremely disappointing. There are Skyrim modders who have made better animations and gear models.
If a mmo game ever were designed to be PvE only … and threw a bone with duels or arenas just for fun and no advancement … they would finally be truly free to not give a rats ass about class balance which would be way way way more interesting for pve players The last game that even did this I can think of was EverQuest even with their token ralos zek and talon zek “pvp” servers But I don’t think any modern game company would take a chance on developing a mmo without pvp unfortunately even though I think it would be a hit because of the interesting things you could do when class balance for pvp was irrelevant I believe it would have such a following that the revenue would be high without PvP players as customers Hard to get bean counters to green light it though I’m sure
I think devs are concerned with balance in PVE as well however. I'[ve seen so many balance changes revolving around the strength of something in PVE, but i get what you're saying though.
If they keep dragging their feet on the release of this game they might as well skip to ashes of creation 2 cuz the first one gonna be outdated by the time they actually release
@@Nyce-Gaming damn, hopefully it's playable for those of us that have to adult. Do you think those of us working and raising kids will realistically be able to participate?
ashes of creation is the next star citizen citizen aka forever alpha they showed alpha one around the time classic wow launched August 26, 2019 about 4 years ago and they are only in alpha 2. let that sink in.
@@hvdiv17 I think last I looked into it, they were developing for 6-7ish years. I think factoring the pandemic, unreal engine upgrade and such, it’ll be a lil while. I know eso was about 7 years if I recall. T&L coming out soon and that’s been like a 10 year wait
Yes, they never had ANY delays at all.. I know we like to pretend 2020-2021 didn't happen but let's be real. Plus the MMO community is such a bunch of crybaby snobs you HAVE to come out with an MMO that can compete with current MMO's as far as content goes or you fall flat on your face. If you don't have the content for modern MMO players you will always fail, the expectation is that they will get more gameplay out of a current AAA MMO and despite the fact that some MMO players complain about waiting because they're bored and want something new, they would absolutely tear Ashes apart if it was lacking in content.
comment because he said to comment
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I felt obligated to comment on your comment.
Same
I second the motion to comment on the request to comment in the comment section
64 classes may sound like a lot. However, it is essentially just 8 main classes with 8 different combinations added to them. Without unique abilities accompanied by these secondary classes, it only takes a couple of months before players realize which combos to avoid. In translation, players will only bear in mind the best one or two combos out of each class - roughly 16. The only tough thing to balance is to make them unique enough to keep people entertained.
Rift is often a game I refer to when it comes to unique builds. It is absolutely possible no one else in the server may share the same build as you, unless you decide to give out your build. I am not going to say too much about the talent trees here. The talent tree is a game within itself. Balancing all 48 jobs, each with it own unique abilities, it was truly a balancing nightmare. But Rift did the design so well, I haven't found any other games which is second to it.
I feel somewhat sadden to hear there aren't unique abilities to the secondary classes in AOC. I enjoy a lot more on ability choices than limited class combos.
Well said! I never looked into Rift. The build diversity being so intricate that people won’t share a build sounds sooo cool
Let's be honest, nowadays the only thing people will do is watch a youtube video and call it "Meta" and still get rolled on by players with skill and good combat awareness. In most PvP situations there are always ways to build outside the box.
With a PvX MMO there's a lot more wiggle room for builds because you aren't just building for PvE or PvE, you have to be prepared for both. Most youtubers will focus on one or the other and call it "optmal" gonna be easy fights if people do that.
@@DoingFavors but that makes you cannonfodder in one of the modes. this is gonna fail so hard.
They have a huge team, we may be a bit overwhelmed with the amount of content. I heard WoW classic only had about 40 people on vanilla. AoC has about 150 or more people working on it.
@@alwaysonit4660 do explain how you think it won't be fun? I'm curious to hear your opinion.
Nyce really the people’s champ for this detailed video. Good work bro 💯🙏
✊🏽 Thanks My Guy!!!
rogue+mage combining deadly sneaky attacks with elements must be insane
Coming out of stealth with and electric execute sounds so pleasing lol
you are laying on the ground after being hit by a fireball of doom... you are screaming for revieve but no healers are near... until suddenly... a bard pops out of stealth and pull out his magic flute...
...still not going to revieve ofcourse...
Great video dude!
Thanks, truly appreciated! :)
I just registered on game with your Referral code....Keep up the informative videos brother
Thank you! This made my day 😄 more vids to come
Morning all
Chocobo with the first comment
You got me so amped up.
I wish they would just say screw those who don't even want the game to succeed and stays in their direction. They're clearly ALREADY KILLIN IT!
Right! I’ve seen so much negative comments on the game lately. Their vision is a great one even if not for everyone
@Nyce: There are some rogue videos out there, they are pretty cool. I would suggest you to take a look at it.
Rogue can go invisible, scale up walls, unlock locations, deploy or identify traps.
Yea the ones I found were pretty old and I wanted to avoid using that footage 😔 but man do they look cool!
I am hoping that a Rogue secondary will synergize well with Ranger Camouflage.
@@antondovydaitis2261 Im not very good at PvP but love gathering and crafting. I am hoping that a Ranger/Rogue, Mage/Rogue or possibly a Cleric/Rogue potentially build into a `you cant catch this` world wandering gatherer.
@@dyrtybarstud5261 I am thinking like you are. I want to explore and even meander.
I put Ranger first, because of Camouflage, which I understand as Stealth at a distance, then I figure Rogue Secondary has got to grant some Stealth, for augmenting Camouflage at the very least.
I hoping I can run away, and lose my pursuers.
It worked in High School.
@@antondovydaitis2261 rofl. I feel you there. Run and Hide has a lot going for it. A combination that can give stealth, speed and the ability to hide would be a really fun combo to play. I feel like the best way to give non-PvP focus players a great space in Ashes is to provide build options that are all about disengage and flee.
I could very much see the Necromancer being a Leech Healer; More Damage you do, the more you heal.
I hope so! I love that gameplay style
Necromancer is summoner/cleric.
The shadow disciple (cleric/rogue) is more likely to be that type of character imo.
Hello Nyce. I'm not "desperate" for AoC news, but I'm watching the video anyway.
My buddy! 🙏🏽
Ranger Ranger = Danger Danger. . . Will Robinson!
Snipe time 😆
Great video! Thank you
Call me a degenerate a weeb whatever you want. I really hope one of these classes or flavorings has a katana/ronin-esq aesthetic. Considering the way they're doing Orcs I'd like to think they have something like this in mind.
I could see that on a rogue kind of 🤔
in short, there are 8 classes, and the secondary classes are not changing the base class, but just changing or adding a little effects to thr abilities. so this is not 64 classes, but rather 8, with each class having flexibility to change some of his effects.
I've settled on Py'rai Scout (Ranger/Rogue) for solo exploration, and Niküa Beastmaster (Summoner/Ranger) for the Pirate's Life.
Ranger rogue sounds super cool. Evasive and effective at range! Like a true sniper
I have heard that Beastmaster has the ability to tweak the appearance and abilities of their pet using something like the Animal husbandry system.
@@antondovydaitis2261 yea , I could’ve sworn I read or saw something about the husbandry system tying with summoner too. That’s gonna make the unique feel of your build feel so satisfying
Nice to find more people talking about Ashes of Creation; thank you for the video (if possible adjust you microphone).
🙏🏽 thanks; yea sorry was recording with the chaos of kids in the background so couldn’t do normal settings. Time for an upgrade
I'm glad you mentioned GW2 when discussing the ranger (GW1 of course also had a swappable secondary class, but it was just for skill access and not augmenting the primary class as in Ashes...) However, I'm not seeing anything like a GW Mesmer... GW1 with the Mesmer having the "meta" abilities, or GW2 Mesmer with highly creative utility (clones, portals, plus some "meta" skills, eg. Chronomancer...)
Yea I’m not seeing anything of the sort BUT lowkey I think a shadowmancer would be the class to get that if any 👀
Btw they posted a mage rework and it’s really good
Yup uploaded a video on it 😁 the mage is looking awesome
I really don't understand why MMOs feel it necessary to "Balance" classes rather than gong with Pokemon or Raid type solution where no one character is even close to being good at everything. Put in neutral abilities that are flat against everything, and them give every player character a type and abilities that are either strong or weak against certain other classes or mobs.
You can either go with 10 or so different types or just 3 or 4, with one being a slight strengthening of the neutral class. So many single player games have gone with this, but it seems that when you go MMO they don't think it will sell. What it does do is completely clear up the issue of balance. Even the best player is going to run into noobs that just happen to be the rock to their scissors.
this was hilarious to read cause that’s exactly what ashes is doing. the creator literally said it’ll be “rock paper scissors “ among classes
@@Nyce-Gaming I think you missed my point entirely or you just repeated it. Of course the game has to be rock paper scissors, that is what I said. The question is how to do it. How do you make one class better than another but not better than them all? And why try so hard to balance them all against PvE content?
Generally, the classes end up being just the holy trinity, with dps being better than tanks and healers sucking. And it is really hard not to make a super-class.
I think you have to do something clever like have all the classes that are counters to each other do extra damage or deplete the other's ability resource or something, not just have a playstyle that is naturally effective against them.
@@TheToledoTrumpton yea that makes sense. Balance in multiplayer can be tough without that element . Make some classes a direct counter to others on an extreme level
Go ahead and try to design Rock Paper Scissors with 8 classes, you can't get good results. Just draw eight circles and arrows between them.
Such schemes work much better with an odd number of classes.
So whatever it is, it won't really be Rock Paper Scissors.
In any case, one-on-one is not that important.
To be honest, I think classes having distinct and necessary utility is more practical. Thus, the larger the group, the more utility (in its broadest sense) is included. As long as groups are missing something important unless they have all eight archetypes, that should be good enough.
Therefore, the main thing to avoid is having DPS able to substitute for other utilities.
@@antondovydaitis2261 Pokemon managed it with 18 classes.
Also, as far as Bard goes, I think that the way it was utilized in Dark Age of Camelot may give a good hint to how AoC will flesh it out - the difference being that it looks as if you will have even more options in AoC. In DAoC, though, the bard was a "force multiplier". You didn't absolutely NEED a bard to compete in PvE or PvP, but if you had a bard who was played by a decent player, your group generally had the upper hand in any encounter. Buffs, heals, resource (mana / stamina / life) regen, crowd control was the main way that you'd play a bard in DAoC, but it looks like your options in AoC will be even cooler.
Yea Bard never seemed appealing to me outside of the normal buff role until I started thinking about how it could add extra utility to a group or 'flare' to it's kit. Was the bard in Camelot pure support?
@@Nyce-Gaming No it wasn't pure support. When the game first came out, "battle bard" was meta. People would go out there and solo as a bard. I actually kind of introduced the new meta (seriously) where you went a little less into damage and CC, and dumped more points into healing. People kept asking about my build and it caught on as more of a support role. It was insanely good because you could pvp without a "main" healer, but still get excellent crowd control.
And when I say "excellent crowd control" I mean that we could run 4 man groups with me on heals and CC, and beat groups of 20 because of the crowd control. The healing was just good enough to keep people up while we picked groups apart, sometimes one by one as I kept the others on lockdown.
@@bminturn oh snap! Ok that sounds cool 👀
@@Nyce-Gaming I could actually see paladin being crazy good for pvp.
Great video thanks … I like you were not scared to step out and dream and guess potentials and not just stick with exacts we know for sure … you never know when devs might watch a video like this and get an inspiration
Yes! Thank you so much for saying that. You never know what any of us can cause change to duringvopen development 😁
Awesome Video! Think I want to be a Rogue now 😊
I bet it’ll be fun !
so much hopeium... I cannot wait for ashes of creation. RELEASE THE GAAAMEEEEEEE!
This is the toughest wait ever! lol
@@Nyce-Gaming yes… I burned out of ESO 3 months ago lol… all I do know is feed on AOC hopium.
Hey man like yer vid, but check your mic recording volume, Its crackling constantly due to input volume being to high.
Thanks! Idk if you saw the pinned comment but I’m aware and got one after this video. Check out a recent ashes vid 😁
You pronounce wiki correctly! That's so rare. Good job.
Thanks for the video. Some quick feedback, your audio was peaky. Usually not like that for me.
Thank you 🙏🏽 Noted! May be time for a mic upgrade
Still hoping for big things with this game!!
It’s definitely looking worth wait thus far!
subscribe for more! (apologies for some of the audio. My recording program settings defaulted before recording. New mic purchased as well lol) love you guys
People are worried that the classes wont be balanced. Im not sure that Intrepid need to balance all the classes as such, rather make sure that all builds will be vulnerable to a counterbuild.
Totally get that. Hopefully they succeed in the rock paper scissors mindset of balance between archetypes 🤔 may be tough
@@Nyce-Gaming It is probably tougher to to try and balance 64 classes in a more traditional way than taking a rock paper scissors approach. I would simply come up with 32 extremes to capture with the classes then do the polar opposite with the other 32 and then balance them against the opposing extreme build and itself. Then in simple terms you just need to find the balance between speed, stealth, range and power to give all the builds a chance to succeed.
@@dyrtybarstud5261 well said 💯
If there's a healer class that uses a staff or a wand instead of shields pair with maces or instruments; I'll probably go for that one.
That'll be the cleric I bet :)
@@Nyce-Gaming Yeah I know but a classic cleric uses a mace and a shield.
As a rogue player, It's my dream to play this game as a Nightspell. I love the class augmentation system really. I am so excited to play this game real soon! See you guys in Verra!
I’m excited to see how they handle stealth in the rogues kit
tank + rogue class? My prayer has finally been answered. I finally can become Batman in mmorpg lmao
lmao! I love it. stealth in the shadows and even when they find you, you’re tanky
Make there be muskets as range weapons. It could be a subclass of the range class. Call it Musketeer
Oh no, I still have trauma from new world muskets lol
I’m settling for Rogue & Mage = Cultist. I can’t wait!
That’s an exciting combo 👀
I’d hope that a rouge/rank might be able to sneak and attack. But they will not mix these classes so lode that hope.
We have one healing class with no secondary like Druid, so bard healing can be used
what I need to know is do I want a rogue summoner or a summoner that goes rogue
Summoner rogue sounds interesting 👀
I know this is an older vid. But the easiest way to solve class imbalance.... Is to build in class imbalance. Have systems that automatically adjust class power based on Seasons, weather, events, holidays, triggers, starsigns etc. Based on affinities to these things. One day X class tops DPS meters. The next another. Hell even freak small periods. If there is no set in stone Tune then metas based on pure power can't exist. I have a funny feeling ashes will be doing a little bit of this atleast as has been teased but how far they may run with it is unknown. All you have to do is tune the classes in the rough ballpark and let the system do its thing. The way ashes is being created to be very dynamic for everything including dam MOB meshes & textures. It would be an easy thing to do. (Once made ofc lol)
I like that idea honestly. Mages powerful with lightning during rain, but weak in snow / cold. Bad example but yea I could see that
I feel like I want to go Necromancer but I feel like EVERYONE would want to go that...maybe Scion could be fun?
Yea. I think necromancer will be chosen soley cause of the cool name like a lot of classes. Scion can be quite cool in theory
Now i know i most likely wont be the one to get these if it will be implemented but i must suggest special abilities and i dont mean an ultimate or some bs i mean some abilities or items that will be one of a kind only one player can have them and as soon as i got an ability no one can have it it will be my specialty or if its an item u can trade it but once some one discover it no one alse can find it untile its been used or whatever now im not saying i got any idea of how to do it but i think it will be incredible
Sorry if it's not very clear
I totally get that. Cool idea! Idk if it'll work for this game, but i'd love to play a game where if I run across a wizard for example idk what to expect cause he's the only one with a certain spell
Umm most augment changes are released and you can determine how they will work on classes. seems you missed that major aspect which completely changes how you reviewed the classes
Tank\cleric=Paladin for me
I think these could potentially end up more beneficial than the pure tanks 👀 being tanky but can also heal yourself
Warlock for life
the only reason not to balance them would be, if THEY DIDNT CHANGE THE GAME AT ALL. they have 64 sub classes, so thats what they have to balance.
and in a pvp game, balance is literally everything. seeing how other mmos have done, they are so scewed.
I hope in a content expansion they eventually ass a brawler, wrestler, or monk type archetype
Can definitely see monk being one
I'm commenting because @sawmanUK said to comment because the UA-camr said to comment
lmao!
Still no eastern-style fighter class in any new games I'm seeing (Fist weapons/gauntlets. Punches/kicks). How unfortunate and disappointing.
True. Maybe some skills can fill that feeling, but yea. non mmo, but elden ring the only recent thing that kind of allowed that for me.
For how long have they been designing this game? 10 years or so? Starting to think it will never surface and it's a con :)
Not 10 years, but we're all getting antsy. Surely alpha 2 next year right?
64 classes ..... sounds cool .... chances are 58 of the combos will be utterly useless.
lol come on be optimistic. Only 40 will be
Will Dwarfs have guns?
As is tradition of course
Can someone explain what Steven was saying when talking about tanks in pvp coz it just sounded like words to me, pretty sure it was english lol even the girl who asked him didnt seem to have a clue what he said. Basically what i got from it was a bunch of words eluding to "we dont know yet it needs to be tested".
Lol the part where he talks about active block?
@@Nyce-Gaming umm not sure it was hard to understand. He mentioned having to test and see how they could make aggro and taunt work in pvp for tanks, i love tanking so was interested but yeah, he seemed to just throw some word salad together that didnt really mean anything lol
@@spekz7070 lol time stamp?
@@Nyce-Gaming 9:30 😊 where the girl was asking him a question you had put forward.
Was a great video tho bro i quite enjoyed it. Ive actually avoided AoC videos for the last 6 months or so to avoid getting hyped as pretty much every other game over the last few years has just proven a dissapointment but i liked your video and glad i spent the time watching it.
The more classes the game offer the more chance the game will fail.
Simplicity is the key!
I think with this specific class system it’ll be fine. Most mmos are looking at about 8 ‘archetypes’ . I think balancing the archetypes and augments will keep things simple and not as overwhelming as looking at it as 64 classes perhaps
I just cant choose what rogue combination to go for
I’d go rogue ranger if I went rogue personally. Stealth and ranged damage quite a combo in theory
@@Nyce-Gaming Aah the ol' Skyrim stealth archer. Proven to be quite deadly
Summoner main class for me.
I love summoners! Loving the necromancer summoner on Diablo 4 and liked the summoner on guild wars 2
It’s a shame that they are making such a great game and yet I know that greifers guilds will destroy the game. I wish they had PvP and ‘PvE servers. Those servers could still allow you to have town battles. But on wagon escorts could have the game spawn bandits at times to attack. I played lineage which Steven played and should let him know that the system he is using didn’t work then.
Steven has spoken in the system a couple of times. i think upon alpha 2 and a lot of player feedback, these concerns or any potential work arounds will be solved by release
what is the minimum system requirments for this game ?
Pretty average specs if I recall. I’ll update when it’s confirmed
my pc is
core i3 2.4 ghz
intel hd 4000
4gb ram
hope it even work at lowest i rly like the game ;)
so is this game coming out in 2025 hopefully?
hopefully 🤞🏽
2030
@@PUNishment777 Let's be hopeful and say 2035!
Release date 2064/2065?
You’re being too optimistic 😏
This sounds like ArcheAge, where only a handful of classes are of any use, and the rest are ignored and forgotten.
And these animations are still unsightly, it’s supremely disappointing. There are Skyrim modders who have made better animations and gear models.
If a mmo game ever were designed to be PvE only … and threw a bone with duels or arenas just for fun and no advancement … they would finally be truly free to not give a rats ass about class balance which would be way way way more interesting for pve players
The last game that even did this I can think of was EverQuest even with their token ralos zek and talon zek “pvp” servers
But I don’t think any modern game company would take a chance on developing a mmo without pvp unfortunately even though I think it would be a hit because of the interesting things you could do when class balance for pvp was irrelevant
I believe it would have such a following that the revenue would be high without PvP players as customers
Hard to get bean counters to green light it though I’m sure
I think devs are concerned with balance in PVE as well however. I'[ve seen so many balance changes revolving around the strength of something in PVE, but i get what you're saying though.
too much hopium here, not enough info
Scion OP?
It's not going to work out well. Them trying to balance out 64 classes for PvP, ha.
I don’t think it’ll be that tough. essentially just gotta balance 8 archetypes then monitor augments
why not just make it classless to begin with? you just learn skills you choose, more realistic, class system has no reason to exist.
If they keep dragging their feet on the release of this game they might as well skip to ashes of creation 2 cuz the first one gonna be outdated by the time they actually release
I disagree. Especially with it being so unique and ambitious… plus being on ue5
This thing still happening?
@@ofuscado420 yea! Alpha 2 this quarter
@@Nyce-Gaming damn, hopefully it's playable for those of us that have to adult. Do you think those of us working and raising kids will realistically be able to participate?
@@ofuscado420 definitely. No lifers with huge guilds will have an easier time but we’ll be fine for sure
@@Nyce-Gaming sounds good. Will have to familiarize myself with the current state of the game.
Gg bro
Bro, i love you. but please buy a new mic. It's semi painful to my ears
Yea I know. I bought a new one right after this video so it’s all good now. Check out one of my later ashes vids lol
Can't wait for 2026
2024 for A2 😎
Kment
Game looks old.
ashes of creation is the next star citizen citizen aka forever alpha they showed alpha one around the time classic wow launched August 26, 2019 about 4 years ago and they are only in alpha 2.
let that sink in.
Well mmos take quite a while to make. I think alpha one was about over a year ago. MMOs average what, about 7+ years?
@@Nyce-Gaming havent they been showing ashes off for that long?
@@hvdiv17 I think last I looked into it, they were developing for 6-7ish years. I think factoring the pandemic, unreal engine upgrade and such, it’ll be a lil while. I know eso was about 7 years if I recall. T&L coming out soon and that’s been like a 10 year wait
Yes, they never had ANY delays at all.. I know we like to pretend 2020-2021 didn't happen but let's be real.
Plus the MMO community is such a bunch of crybaby snobs you HAVE to come out with an MMO that can compete with current MMO's as far as content goes or you fall flat on your face.
If you don't have the content for modern MMO players you will always fail, the expectation is that they will get more gameplay out of a current AAA MMO and despite the fact that some MMO players complain about waiting because they're bored and want something new, they would absolutely tear Ashes apart if it was lacking in content.
recipe for failure
Why do you say that?
Irgendwie sieht das scheiße auch das game
Was meinst du damit