I love that 8421 ‘motif’ for all the strategy 1s, it sounds kinda like the game over theme for all the failed attempts to disprove the Collatz Conjecture
Yeah, I also found it really interesting how the longer ones seem to fall into that Bd B cycle as they're growing. Makes me wonder if maybe the sequence that disproves it would just keep doing that? Thinking about it more, Bd will always proceed B because 3(11[B]) + 1 = 34 and 34mod12 = 10 [Bd]
@@No1rated_salesman1997 1 2 4 8 16 32 64 And 2^n Will be very short And also 5 is gangsta too On the end almost every number has 5 and after 5 16 8 4 2 1
I'm both a computer programmer and a musician so I find this very interesting. It's remarkably musical. I think your choice of sound is great. These sequences would make wonderful percussion solos in a large ensemble (orchestra, brass band, concert band etc) piece. I wish that I could compose. Thanks very much for this.
When I was in college I made a little box where you hit a button a certain number of times and it would play a MIDI sequence based on the hailstone sequence generated from the total number of button presses, then challenged my classmates to make the longest sequence they could as my midterm project. They hated it
I'm interested in what it sounds like if you just use the number as a frequency with the units chosen so that 1 is the lowest pitch that can be heard (usually about 20Hz). This makes halving the number musically meaningful because you go down exactly one octave. Multiplying by 3 and adding 1 is slightly more complicated. Multiplying by three is going up an octave plus a perfect fifth. Adding one makes it more than that, exactly how much depending on how high the number was. For example, 3→10 is going up an octave plus a major sixth. 5→16 is going up an octave plus a minor sixth. This system would allow numbers up to about 1,000 for someone with good hearing.
That was what I was thinking too! What's also interesting is how every key has different properties (e.g. some have better perfect fifths, others have better perfect fourths etc. depending on their prime factorization). Another interesting thing would be to go the other way (i.e. linearly increasing period; the first one would be ~50 microseconds), which also has the same variety in keys, whilst also having a simple physical interpretation- linearly increasing lengths of the vibrating object (e.g., multiples of Tv/4 and Tv/2 for closed and open pipes respectively)
The sonification of such sequences has always been of interest to me. As someone with no sight, it is often possible to identify patterns using sonification. Your channel is great, and has encouraged me to find apython library which will enable me to sonify such patterns. Many thanks.
I can sort of hear Hartmann's Youkai Girl in that initial 7 22 11 34 17 52 26 13 40 20 10 5 16 8 4 2 1 The Composer is a Japanese solo creatist that makes the Touhou franchise , lush with over 18+ mainseries games not including spinoffs. That said, it isn't an exact translation but I am hearing Hartman's Youkai Girl , my favorite song and character of the franchise... 😅 ironically in fact.
Lifehack 💡☝️😁 instead of figuring out the math and trying to sequence this myself I will bookmark this and play these not sequences into my vocoder input to record the notes in my synth. 👋👽🛸 Thanks for posting this!
Amazing video. I really really like your channel content! Keep it up.A few days ago I asked chatgpt about possible analogs of circle of fifths in 3 dimensions, 4 dimensions or higher. And I got interesting resultings every time I asked. It would be amazing if you do an video about it. I will paste some interesting results here: Sure, here are a few potential higher-dimensional analogs of the circle of fifths: 1. **Sphere of Harmonic Relationships:** Imagine a three-dimensional sphere where each point represents a musical key, and the distance between points indicates the harmonic relationship between those keys. This model could incorporate not only fifths but also other intervals and harmonic concepts. 2. **Hypergraph of Musical Elements:** Visualize a hypergraph where each node represents a musical element (such as keys, chords, modes, etc.), and hyperedges represent relationships between multiple elements. This could capture complex relationships beyond just linear progressions. 3. **Tensor Representation:** Utilize a tensor framework where each dimension represents a different musical element (e.g., keys, chords, time signatures), allowing for a multidimensional representation of musical relationships. 4. **Topological Map:** Create a topological map where musical elements are represented as points on a surface, and the topology of the surface captures relationships between elements. This could provide a geometrically intuitive way to explore complex musical structures. Ok other results from chatgpt with slightly different question about hyperdimensional circle of fifths: : 1. **Multi-dimensional Pitch Space**: Some music theorists and composers have conceptualized pitch relationships in multi-dimensional spaces beyond the traditional linear or circular representations. These spaces can include dimensions for pitch height, duration, timbre, and other musical parameters. 2. **Spectral Analysis**: In the field of spectral music, composers like Gérard Grisey and Tristan Murail have explored the use of multi-dimensional pitch spaces based on the analysis of sound spectra. These spaces represent complex relationships between harmonic partials and timbral characteristics. 3. **Mathematical Models**: Mathematically inclined composers and theorists have investigated higher-dimensional spaces using concepts from topology, group theory, and other mathematical frameworks. These models aim to represent the intricate relationships between musical elements in more abstract and complex ways. 4. **Interactive Visualization Tools**: With advancements in digital technology, there have been efforts to develop interactive visualization tools for exploring hypertonal analogs and multi-dimensional pitch spaces. These tools often allow users to navigate through complex musical structures and relationships in real-time.
another idea i came up with: using microtonal scale with logarythmic frequencies. difference between big numbers in your examples are much bigger than between small ones, so log scale can help with it. we already percieve freqeuncies logarithmically, so this scale will basically be smth like "next note is 10hz higher than the previous one" instead of 12EDO "next note is twelfth root of two times higher than the previous one"
6:46 “A nice feature of this strategy is that it confines the note to a finite range, so we can arbitrarily long sequences” The sequence: To infinity, and beyond!
I once did an experiment where I used the Collatz conjecture to determine the length of a section in 8th notes. It came out rather decent, rendered an accompanying animation with blender and sent that in for my composing class "exam" in music school a couple of years ago. Edit: had to look it up to be sure but... I started from 25, which gave a nice balance of number of numbers and not going absurdly high
I think the main reason it sounds more musical than a random sequence of notes is that every time it goes up it must go down on the next step, since if n is odd then 3n+1 is even. I'm guessing if you removed that regularity and used f(n) = n/2 if n is even, (3n+1)/2 if n is odd it would just sound random.
I think the main problem with the directional/bounded one is that a number can’t go up two times in a row, so the note sequence generally trends downward.
@@contranym675, not necessarily. Instead of using chromatic pitch class (mod 12), you would use a major or minor pitch class (mod 7) to keep the notes in a single key, similar to the latter strategies mentioned in the video. You would not need to skip any numbers. Granted, you are still unlikely to produce an award-winning melody with this.
Wonderful. I am a mathemusician myself and I'd like to propose the following "bebop" strategy. Fix a note (e.g Bb) and an associated "Bebop scale": this is like the usual major scale, except there is an extra step (Ab) between G and A. This makes the scale of 8 notes and is useful in improvising to stay on the same chord when playing the scale linearly (try to go downward from Bb). When collatz go up, you would go two steps up on the scale, neglecting the extra step (this will result in upward arpeggios on II/V or I/IV/VI). When collatz go down, you would go one step down on the scale using the extra step, playing a downward scale. Then swing a bit the notes (even notes last 2 beats and odd notes last 1 beat) and set a trumpet like sound. Regarding boundedness, you can transpose 1 octave down or up the note your going to play if it goes out from the registry you fixed. I guess this would result in a very nice bebop like improvisation. If you want to rock, add a II/V/I jazz backtrack and you are ready to publish. I would like to listen to this veery much! Please make it!! A small mathematical note: when we only use the up/down information, it seems like we are using less information. However, froma mathematical pint of view, if you give me the story of a number trhougb Collatz (ups and downs), I am able to uniquely identify the starting number. So on balance we are using the same amount of information.
Your very inspiring video made me think of the following new thought: given a set of Collatz sequences, when considering a new sequence, terminate the sequence as soon as it falls on a number which has appeared in any sequence already observed. Then the length of the sequence is measured only to that length. I wonder if this "Reduced Collatz Sequence" sheds any new light on things. If we have a function on the natural numbers that yields the "reduced length" of the corresponding Collatz sequence, then how quickly does the envelope of that function increase? ~~~~Arthur Ogawa
@@official-obama it trivializes the harmonic aspect by defining the variation to be harmonious. What's the point of tying it to that sequence at all if you're just going to do this?
I can imagine further constraining it within a key. Maybe use another sequence to control the key or mode. You could basically generate infinite background music for a video game that changed constantly while always maintaining a specific mood.
This is called algorithmic or procedural music. You might be interested in the work of Nicklas Nygren, a game developer who specializes in algorithmic music. Two of his games, Uurnog and Ynglet, have entirely procedural soundtracks.
What's cool about this is that, since the Collatz sequences can never end up on a multiple of 3 (unless you start on a multiple of 3 but then the sequence moves away from 3's after the first odd number), the pitch class strategy will never use the notes C, D sharp, F sharp, or A. This means that the melodies using this strategy will always be in the C sharp/D octatonic scale!
You could also make it like the first method accept if a note falls outside of a limited range it doesn’t make a sound. This would add some rhythmic complexity and prevent ridiculously high and low notes.
I'd suggest precalculating the sequence and scaling the note intervals accordingly so they fit it into your 4 octave range without direction-reversal shenanigans!
You should try the mapping in "absolute" frequency. Frequencies get farther apart higher on the keys because they are ratios rather than absolute distances.
Rather than mapping the numbers to notes, why not map them to frequencies instead? Then, a number that's twice as large would map to a note exactly 1 octave higher - essentially a logarithmic mapping; you could go a few thousand numbers high and still be in a useable set of octaves. For example, number n ---> frequency of 20+n Hz. So 1 would be 21Hz (just above/below the lower limit of human hearing) and 20000 would be 20020Hz (somewhere around the upper limit)...
I think it would be interesting to potentially use a bounded set of four or five octaves but for half steps exceeding the bounded range add additional notes by the same rules creating chords.
Mesmerizing. First metods resembled some human composed music from 1960-1970 era wich was often used as musical ilutration to educational or documentary movies
Can you reverse into a sequence starting with 1 and branching where applicable (1 comes from 2 comes from 4 - 4 comes from 8 or 1). There are trails of doubling forever to inaudible, but reliably also these "one less and divide 3" drops down into more trails of doubling. Just seems interesting what chords the branches might make.
It would be interesting if you mapped the binary representation of the hailstone number to a set of notes eg 0001 -> {C4}, 1011 -> {C4, D4, F#4} etc, there should most definitely be a way to make it sound nice since there are some 'regularities' in collatz sequences in base 2.
I propose an alternate strategy: the note's pitch and duration should be equal to the pitch and duration at that index of beethoven's 5th symphony (using the modulus of the number of available notes)
I feel like there i a critical issue with some of these strategies: seems like we should impose an additional restriction, that 4-2-1-4 puts you back on the same note. it is, after all, a loop
you should try turning one of these into an actual good bit of music by messsing with the notes as little as possible (changing their length and adding in silent beats is perfectly cool tho)
Yo! Try using the harmonic series(or just multiplying a fundamental freq(preferably a low one) by the hailstone number) instead of the out of tune 12tet! And coming up with a strategy with that, like locking every note to an octave(2/1) or a 3/1. The subharmonic series have the opposite feeling to the harmonic series. its dividing a base freq by an integer, instead of multiplying.
I guess the smart heads have already looked into this, but isn't it a deterministic sequence? As in, if it converges to one and you use the formula backwards you always get the same outcomes? Like 1*2=2, 2*2=4, etc until it becomes possible to subtract 1 and div by 3 without landing on a previous number, such as 16 becoming 5. Is it not possible to somehow derive rules from reversing the sequence that tests if any number is excluded from it?
How about use pitch class + Each digit has Each octave 2 is D in 1st(lowest) octave, 20 is D2 + C#1 2024 is D4 + C#3 + D2 + E1 like that. you can use UP to 7 digit and remove 2 black note if you want
She was a shy nerdy girl obsessed with numbers; he, a bad boy musician! Watch them discover the meaning of music by composing with math, and on the way, they will find love! Coming soon to Disney Channel: Mathemusical!
I love that 8421 ‘motif’ for all the strategy 1s, it sounds kinda like the game over theme for all the failed attempts to disprove the Collatz Conjecture
I'd say it's more of a 16 8 4 2 1 motif
And most mathematicians suspect it is true and have failed to PROVE it.
@@slyar i'd say its more of a powers of two motif
i like the way you think!
Going down the Phrygian scale.
I love how the sequence starting on 27 using pitch classes has those funny little runs of little trills, particularly the modulo 12 system
Yeah, I also found it really interesting how the longer ones seem to fall into that Bd B cycle as they're growing. Makes me wonder if maybe the sequence that disproves it would just keep doing that?
Thinking about it more, Bd will always proceed B because 3(11[B]) + 1 = 34 and 34mod12 = 10 [Bd]
hello tiawa msm
moving up and down the circle of fifths sounds pretty neat
Nice. It would be cool to try something like mod 144. Limits the range but uses more of the keyboard than just the pitch class.
I can see why proving this is so enticing for mathematicians- the patterns start to jump out, which is red meat to a mathematician.
I love how this comment reminds me of Vi Hart (Who joined The Awesomeness Team, a team that I lead!)!
So True, both of y’all.
you know a lot of maths people are vegetarians
everybody gangsta until a node hits 16
😂
in reality, any number that could be represented as 2^n
@@No1rated_salesman1997
1 2 4 8 16 32 64
And 2^n
Will be very short
And also 5 is gangsta too
On the end almost every number has 5 and after 5 16 8 4 2 1
or when it hits 5
Or (2^n)x10
I'm both a computer programmer and a musician so I find this very interesting. It's remarkably musical. I think your choice of sound is great. These sequences would make wonderful percussion solos in a large ensemble (orchestra, brass band, concert band etc) piece. I wish that I could compose. Thanks very much for this.
I love the use of a marimba for the first few sequences.
@Fire_Axus don't care.
When I was in college I made a little box where you hit a button a certain number of times and it would play a MIDI sequence based on the hailstone sequence generated from the total number of button presses, then challenged my classmates to make the longest sequence they could as my midterm project. They hated it
is it online anywhere?
I'm interested in what it sounds like if you just use the number as a frequency with the units chosen so that 1 is the lowest pitch that can be heard (usually about 20Hz). This makes halving the number musically meaningful because you go down exactly one octave. Multiplying by 3 and adding 1 is slightly more complicated. Multiplying by three is going up an octave plus a perfect fifth. Adding one makes it more than that, exactly how much depending on how high the number was. For example, 3→10 is going up an octave plus a major sixth. 5→16 is going up an octave plus a minor sixth. This system would allow numbers up to about 1,000 for someone with good hearing.
It would be funny to see how that +1 slowly starts pushing you out of the original tuning
good idea
That was what I was thinking too!
What's also interesting is how every key has different properties (e.g. some have better perfect fifths, others have better perfect fourths etc. depending on their prime factorization). Another interesting thing would be to go the other way (i.e. linearly increasing period; the first one would be ~50 microseconds), which also has the same variety in keys, whilst also having a simple physical interpretation- linearly increasing lengths of the vibrating object (e.g., multiples of Tv/4 and Tv/2 for closed and open pipes respectively)
The sonification of such sequences has always been of interest to me. As someone with no sight, it is often possible to identify patterns using sonification. Your channel is great, and has encouraged me to find apython library which will enable me to sonify such patterns.
Many thanks.
This sounds like how aliens would compose music
I can sort of hear Hartmann's Youkai Girl in that initial 7 22 11 34 17 52 26 13 40 20 10 5 16 8 4 2 1
The Composer is a Japanese solo creatist that makes the Touhou franchise , lush with over 18+ mainseries games not including spinoffs. That said, it isn't an exact translation but I am hearing Hartman's Youkai Girl , my favorite song and character of the franchise... 😅 ironically in fact.
To the aliens, we are the aliens!!!
Hi that’s literally me!
this is literally how some contemporary classical music is created
There's an episode of _Star Trek: Voyager_ that uses something not far off this concept.
4:55 GameCube intro??
No
thought the same xd
I heard it too
just because circle of fifths does not mean gamecube intro
Lifehack 💡☝️😁 instead of figuring out the math and trying to sequence this myself I will bookmark this and play these not sequences into my vocoder input to record the notes in my synth. 👋👽🛸 Thanks for posting this!
Amazing video. I really really like your channel content! Keep it up.A few days ago I asked chatgpt about possible analogs of circle of fifths in 3 dimensions, 4 dimensions or higher. And I got interesting resultings every time I asked. It would be amazing if you do an video about it.
I will paste some interesting results here:
Sure, here are a few potential higher-dimensional analogs of the circle of fifths:
1. **Sphere of Harmonic Relationships:** Imagine a three-dimensional sphere where each point represents a musical key, and the distance between points indicates the harmonic relationship between those keys. This model could incorporate not only fifths but also other intervals and harmonic concepts.
2. **Hypergraph of Musical Elements:** Visualize a hypergraph where each node represents a musical element (such as keys, chords, modes, etc.), and hyperedges represent relationships between multiple elements. This could capture complex relationships beyond just linear progressions.
3. **Tensor Representation:** Utilize a tensor framework where each dimension represents a different musical element (e.g., keys, chords, time signatures), allowing for a multidimensional representation of musical relationships.
4. **Topological Map:** Create a topological map where musical elements are represented as points on a surface, and the topology of the surface captures relationships between elements. This could provide a geometrically intuitive way to explore complex musical structures.
Ok other results from chatgpt with slightly different question about hyperdimensional circle of fifths:
:
1. **Multi-dimensional Pitch Space**: Some music theorists and composers have conceptualized pitch relationships in multi-dimensional spaces beyond the traditional linear or circular representations. These spaces can include dimensions for pitch height, duration, timbre, and other musical parameters.
2. **Spectral Analysis**: In the field of spectral music, composers like Gérard Grisey and Tristan Murail have explored the use of multi-dimensional pitch spaces based on the analysis of sound spectra. These spaces represent complex relationships between harmonic partials and timbral characteristics.
3. **Mathematical Models**: Mathematically inclined composers and theorists have investigated higher-dimensional spaces using concepts from topology, group theory, and other mathematical frameworks. These models aim to represent the intricate relationships between musical elements in more abstract and complex ways.
4. **Interactive Visualization Tools**: With advancements in digital technology, there have been efforts to develop interactive visualization tools for exploring hypertonal analogs and multi-dimensional pitch spaces. These tools often allow users to navigate through complex musical structures and relationships in real-time.
So this was just “intro to jazz”?
That seems to check out
another idea i came up with: using microtonal scale with logarythmic frequencies. difference between big numbers in your examples are much bigger than between small ones, so log scale can help with it. we already percieve freqeuncies logarithmically, so this scale will basically be smth like "next note is 10hz higher than the previous one" instead of 12EDO "next note is twelfth root of two times higher than the previous one"
6:46
“A nice feature of this strategy is that it confines the note to a finite range, so we can arbitrarily long sequences”
The sequence: To infinity, and beyond!
Thank you, algorithms. New favorite channel right here.
I once did an experiment where I used the Collatz conjecture to determine the length of a section in 8th notes. It came out rather decent, rendered an accompanying animation with blender and sent that in for my composing class "exam" in music school a couple of years ago.
Edit: had to look it up to be sure but... I started from 25, which gave a nice balance of number of numbers and not going absurdly high
You should try this with a pentatonic scale. It would probably sound more sonorous and pleasant.
I think the main reason it sounds more musical than a random sequence of notes is that every time it goes up it must go down on the next step, since if n is odd then 3n+1 is even. I'm guessing if you removed that regularity and used f(n) = n/2 if n is even, (3n+1)/2 if n is odd it would just sound random.
new AlgoMotion video just dropped! Give me more combinations of random mathematical concepts with music theory!!!
Truly fascinating! Engaging the visual & auditory systems to contemplate mathematics!
I think the main problem with the directional/bounded one is that a number can’t go up two times in a row, so the note sequence generally trends downward.
Perhaps limit it to a particular key scale, major or minor instead of chromatic?
this way it's forced to sound good, it won't be more impressive than a monkey pressing random keys in a scale
A pentatonic scale would always sound like it's in tune. Just use the black notes.
mostly if it were major or minor or something like that there would be a lot less room for larger numbers because you’re skipping so many notes
@@contranym675, not necessarily. Instead of using chromatic pitch class (mod 12), you would use a major or minor pitch class (mod 7) to keep the notes in a single key, similar to the latter strategies mentioned in the video. You would not need to skip any numbers. Granted, you are still unlikely to produce an award-winning melody with this.
Beautiful. Just Beautiful.
Wonderful. I am a mathemusician myself and I'd like to propose the following "bebop" strategy. Fix a note (e.g Bb) and an associated "Bebop scale": this is like the usual major scale, except there is an extra step (Ab) between G and A. This makes the scale of 8 notes and is useful in improvising to stay on the same chord when playing the scale linearly (try to go downward from Bb).
When collatz go up, you would go two steps up on the scale, neglecting the extra step (this will result in upward arpeggios on II/V or I/IV/VI). When collatz go down, you would go one step down on the scale using the extra step, playing a downward scale.
Then swing a bit the notes (even notes last 2 beats and odd notes last 1 beat) and set a trumpet like sound. Regarding boundedness, you can transpose 1 octave down or up the note your going to play if it goes out from the registry you fixed.
I guess this would result in a very nice bebop like improvisation. If you want to rock, add a II/V/I jazz backtrack and you are ready to publish.
I would like to listen to this veery much! Please make it!! A small mathematical note: when we only use the up/down information, it seems like we are using less information. However, froma mathematical pint of view, if you give me the story of a number trhougb Collatz (ups and downs), I am able to uniquely identify the starting number. So on balance we are using the same amount of information.
Example at the end sounds VERY cool
all positive integers will reach a power of two is another way of putting it i think
Strategy 4 sounds like a flashback sequence
Whole tone scale babeeeeey
whole tone scales are always used in flashback sequences and #4 is constrained to the whole tone scale
Trying to prove this has driven men mad. No kidding.
Aliens: "Oh I love this song! It's Collatz Conjecture 11" 👽
Bro the tritone major third one is so cool
A sound that probably kept many a mathematicians awake at night scratching their heads down to the skull.
Your very inspiring video made me think of the following new thought: given a set of Collatz sequences, when considering a new sequence, terminate the sequence as soon as it falls on a number which has appeared in any sequence already observed. Then the length of the sequence is measured only to that length. I wonder if this "Reduced Collatz Sequence" sheds any new light on things. If we have a function on the natural numbers that yields the "reduced length" of the corresponding Collatz sequence, then how quickly does the envelope of that function increase? ~~~~Arthur Ogawa
Wouldn't the most obvious strategy be to go up by a perfect fifth and down by an octave?
This sounds so metal 🤘
Meshuggah specifically.
strategy 3 sounds great
Because it's cheating.
@@afj810 where are the rules?
@@official-obama it trivializes the harmonic aspect by defining the variation to be harmonious. What's the point of tying it to that sequence at all if you're just going to do this?
@@afj810 the rhythm? plus it can also drift over time
@@official-obama rhythm isn't changing though
0:01 sounds like a music from portal 2
I can imagine further constraining it within a key. Maybe use another sequence to control the key or mode. You could basically generate infinite background music for a video game that changed constantly while always maintaining a specific mood.
This is called algorithmic or procedural music. You might be interested in the work of Nicklas Nygren, a game developer who specializes in algorithmic music. Two of his games, Uurnog and Ynglet, have entirely procedural soundtracks.
I was fascinated as to how quickly I adoped to expecting, musically, for the sequence to go to the value 1. Or, again musically, the root if you wish.
The whole 27 on 6:53 actually sounds cool
Would be interesting to mod 8 the numbers and apply them to the notes of scales. Thumbs up if you agree he should do this.
4:54 Gamecube intro ahh beat
I like it!
I'd like to hear one confined to a major scale!
Super interesting! I was really hoping you'd do some sort of in-key mapping so we could derive some, er, more melodic sequences!
imagine playing music at a concert but the sheet music is 8:41 or 9:56 :skull:
What's cool about this is that, since the Collatz sequences can never end up on a multiple of 3 (unless you start on a multiple of 3 but then the sequence moves away from 3's after the first odd number), the pitch class strategy will never use the notes C, D sharp, F sharp, or A. This means that the melodies using this strategy will always be in the C sharp/D octatonic scale!
it make my Day
It sounds like the boss level no one can beat
Yay a new algo video
You could also make it like the first method accept if a note falls outside of a limited range it doesn’t make a sound. This would add some rhythmic complexity and prevent ridiculously high and low notes.
I'd suggest precalculating the sequence and scaling the note intervals accordingly so they fit it into your 4 octave range without direction-reversal shenanigans!
More musical than a lot of atonal modern music.
Love the 27
we making a frums song with this one 🔥🔥
You should try the mapping in "absolute" frequency. Frequencies get farther apart higher on the keys because they are ratios rather than absolute distances.
this would make a SICK pokémon battle theme
I would love to hear this redone but with the only valid notes all being a part of a chosen key.
7:36 had cool sound to it
Incredible
Mind control, hipnoz, rezonans, doğal frekans?
Rather than mapping the numbers to notes, why not map them to frequencies instead? Then, a number that's twice as large would map to a note exactly 1 octave higher - essentially a logarithmic mapping; you could go a few thousand numbers high and still be in a useable set of octaves.
For example, number n ---> frequency of 20+n Hz. So 1 would be 21Hz (just above/below the lower limit of human hearing) and 20000 would be 20020Hz (somewhere around the upper limit)...
It was really cool video idea
This sounds good 👌 😌
As an economist, all I can see is the long run underlying process of treasury interest rates haha
I think using the log of the hailstone numbers would be a good way to help limit the range but keep the shape of the sequence
Alien jazz, neat
I think it would be interesting to potentially use a bounded set of four or five octaves but for half steps exceeding the bounded range add additional notes by the same rules creating chords.
Obviously I'd heard of 3x+1 quite a few times but I would never have thought about this
how much time do you spend finding these ideas ?
Mesmerizing.
First metods resembled some human composed music from 1960-1970 era wich was often used as musical ilutration to educational or documentary movies
Can you reverse into a sequence starting with 1 and branching where applicable (1 comes from 2 comes from 4 - 4 comes from 8 or 1). There are trails of doubling forever to inaudible, but reliably also these "one less and divide 3" drops down into more trails of doubling. Just seems interesting what chords the branches might make.
It would be interesting if you mapped the binary representation of the hailstone number to a set of notes eg 0001 -> {C4}, 1011 -> {C4, D4, F#4} etc, there should most definitely be a way to make it sound nice since there are some 'regularities' in collatz sequences in base 2.
I propose an alternate strategy: the note's pitch and duration should be equal to the pitch and duration at that index of beethoven's 5th symphony (using the modulus of the number of available notes)
Strategy #4 forever
I wonder what would happen if the pitch were logarithmic, so that the 4 2 1 loop is the lowest 2 octaves we can reliably hear
wow! wish i had thought of same!
I feel like there i a critical issue with some of these strategies: seems like we should impose an additional restriction, that 4-2-1-4 puts you back on the same note. it is, after all, a loop
Ahh, the good ol’ CS50 shorts exercise.
What a vibe!!
you should try turning one of these into an actual good bit of music by messsing with the notes as little as possible (changing their length and adding in silent beats is perfectly cool tho)
What is your sheet music?
Collatz conjecture
This video have to has millions view
I like strategy 5
Same
Yo! Try using the harmonic series(or just multiplying a fundamental freq(preferably a low one) by the hailstone number) instead of the out of tune 12tet!
And coming up with a strategy with that, like locking every note to an octave(2/1) or a 3/1.
The subharmonic series have the opposite feeling to the harmonic series. its dividing a base freq by an integer, instead of multiplying.
John Petrucci: "Guys, i have an idea for the next album"
What about converting numbers to HZ and snapping to the nearest note (or for even more fun, just running with the micro tones)
I guess the smart heads have already looked into this, but isn't it a deterministic sequence? As in, if it converges to one and you use the formula backwards you always get the same outcomes? Like 1*2=2, 2*2=4, etc until it becomes possible to subtract 1 and div by 3 without landing on a previous number, such as 16 becoming 5.
Is it not possible to somehow derive rules from reversing the sequence that tests if any number is excluded from it?
6:33 i thought i was about to get Weezered...
This almost sounds like the Jurassic Park sega genesis game music
I could swear I've heard this melody in the Serial Experiments Lain soundtrack
Taking logarithm of the number would keep the sequence bound to sensible scale range quite easily. Of course it would need rounding however
How about use pitch class + Each digit has Each octave
2 is D in 1st(lowest) octave, 20 is D2 + C#1
2024 is D4 + C#3 + D2 + E1
like that.
you can use UP to 7 digit
and remove 2 black note if you want
I loved trying to find a number that would go up to infinity in third grade.
The last example reminds me a lot of "Tail of Benin" theme by Walter Smith III 😂
She was a shy nerdy girl obsessed with numbers; he, a bad boy musician!
Watch them discover the meaning of music by composing with math, and on the way, they will find love!
Coming soon to Disney Channel: Mathemusical!
This feels almost like developing variations
Maybe I can use these for my ringtone