Can you do a video to explain the differences between scaling a Cylinder for example on the Y axis and changing the Height? If I create a Cylinder for example and change the height by using the Y axis with the Scale tool, the Height value in the channel box Input stays at 2 and radius is 1 while the Scale Y changes to 2 (if I stretch it to be 2). If I change the Height value to 4 instead the cylinder will also increase to the same height but the Scale Y stays at 1. I hope this makes sense, and would like to know does it matter and what are the differences?
@@MHTutorials3D That's only necessary if they use soft edges at the point where it changes normal angle, but they're hard edges at the top and bottom so having extra divisions here is irrelevant and just wasting polys?
I have been looking for a good Maya teacher forever. How have I not found you until now? Thank you so much!!
Thank you :-) I have been here for the last 8 years LOL
Thank you teacher for teaching diffent techniques👍
Thank you as always
out of all the maya tutorials I watched you are seriously the best.
Thank you so much !
I LOVE this new low poly series!🧡
Thank you !
Nice
U re my boss on 3D models love ur videos Mike the re really cool keep it up 😜
Thanks a bunch!
Awesome
Amazing!!!
Thanks Igna !
Great it's like something about to get in about CG pros Game assets modelling hi there dear sir #MIKE sir myself Rony i'm a VFX CG student from India
Thanks Rony :-)
Good Bye university's, we have HM.
MH LOL
@@MHTutorials3D your shortcut name sir 😇
@@akhilshekar8427 the short name is MH
Can you do a video to explain the differences between scaling a Cylinder for example on the Y axis and changing the Height? If I create a Cylinder for example and change the height by using the Y axis with the Scale tool, the Height value in the channel box Input stays at 2 and radius is 1 while the Scale Y changes to 2 (if I stretch it to be 2). If I change the Height value to 4 instead the cylinder will also increase to the same height but the Scale Y stays at 1. I hope this makes sense, and would like to know does it matter and what are the differences?
3:51 Why would you add divisions there?
To create a better topology distribution
@@MHTutorials3D That's only necessary if they use soft edges at the point where it changes normal angle, but they're hard edges at the top and bottom so having extra divisions here is irrelevant and just wasting polys?
They're not that low poly, you even make slight Bevels here and there