A quick earlygame minmaxing tip. You can enter the Black Hound Inn without recruiting Aloth by using its upstairs entrance. There's a dialog quest about grain distribution, the exp reward for saving the cook for bandits, and the main quest dream sequence, that can all be completed for solo EXP, easily pushing you to level 3 prior to recruiting Aloth or Eder, making it a very easy push to reach level 4 prior to recruiting Kana. There's a bonus to exp with an undersized party, and recruited companions sync up to your level. This double whammy can effectively give you a few thousand free EXP if you play around it. The bears cave and wolves in the first wilderness zone can also be taken down with only 2 party members at level 3, so you can squeeze a bit more there by delaying recruiting either Aloth or Eder. I dont think its possible to cheese your way to level 4 super easily via this method without a dedicated solo build, so I usually collect all of Eder, Durance, and Aloth after the bears and wolves. A potential downside of quest-heavy act 1 routing is the loss of stronghold Turns, but the only item that genuinely matters out of the Stronghold is the Hellwax Mold, so I don't find myself caring much. I also find killing all of the spirits in Caed Nua to be pretty vital, as the Blights drop the crafting materials needed for Lash effects, which can be incredibly powerful. Temple of Eothas IMO is much, much easier than Caed Nua. You have more choke points, fewer enemies, and lower level enemies than Caed Nua. Easily achievable on PoTD with a 5 man party at level 4. I'd argue that it's easier than Caed Nua with a full party od 6, tbh. After I hit level 4 doing Gilded Vale quests, I recruit Kana, then essily walk through the Temple of Eothas with Winds of Death, Summon Spectre, and Ancient Memory. Kana@level 4 is no joke at all. Another tip for a full Caed Nua clear, is that you can split enemy packs apart with ranged weapons and a bit of kiting. Getting swarmed by ghosts is a problem, but if you can tackle them 2 or 3 at a time, they're a joke.
I got really into Deadfire thanks to your recommendation, now I've been waiting for this game to on sale during the festive period so this video has perfect timing!
I played both Pilars 1 and 2 when they released and they are still some of my favorite games to this day. I have plans to replay them before the release of Avowed next year. Can't wait to come back to their rich world and amazing OSTs.
This is my all time favorite crpg. I'll rank POE1 higher than WOTR and BG3. I just loved the game system, the atmosphere, the story, the art style, the companions, just everything was great for me.
I love to see more Pillars content from you! I recently revisited Pillars 1 (after sticking to Deadfire for the last few years) to finally get The Ultimate achievement and it gave me a newfound appreciation for what it arguably does better than Deadfire, gameplay wise. Especially when playing solo (normally not something I enjoy in CRPGs but it's obviously a requirement for that achievement) you can tell the difference in combat pacing between the two games. First of all, Pillars 1 has a faster, more action-oriented pace to its combat and you have to play Deadfire on 1.5x combat speed to even come close. But more importantly to me, even the tankiest bosses in the game never feel spongy and individual fights are not attrition based affairs. A solo wizard on POTD can speed through the game and lay waste to everything quickly once you know what you're doing. So, this is my pitch for why Pillars 1 is still worth it from a gameplay perspective even if a lot of the quality of life and polish is lacking compared to Deadfire and some people might be put off by the emphasis on rest-based resources with most classes. And of course there's the difference in art style, narrative structure and tone between the two games, which is definitely worth experiencing regardless of personal preferences.
@@heeverhashiscage I love how the companion quests in this game are you helping them deal with deeper issues in their life and not fighting bad guys. Durance also is insanely well done. Just debates about faith by the campfire.
My experience in trying to recommend the Pillars games to people who like BG3 is that the games are just too old school for most of them. It was the same when I tried to recommend to them Wrath of the Righteous.
WOTR kills itself with that system. Constant pre buffing every few steps is just not a super enjoyable way to enjoy a solid RPG. I definitely hear people on BG3 being simplistic by comparison. Since replaying I think the companies in bg3 are mid at best.
@@thesongoflunch 1000% on the last part I honestly feel like bg3 has the weakest companion lineup in any crpg I've played kind of by far. All of the stories have very similar themes and none of the backstory or personalities are super interesting and there's so few. Laezel is the only standout and astorian is pretty good too but everyone else is like 7/10 at best
Just the video I was looking for! I've been looking to buy both PoE 1 and 2 for a while now and am super excited to try them once I've finished up my current WotR run. I like WotR but I'm very interested to try these games which seem to have both a narrative and combat system which I'd enjoy more.
Played both these games back to back recently, partially inspired by your content. I liked PoE 1 even more than 2, but both were absolutely fantastic. I preferred the Caed Nua system over the pirate ship. I liked the mastered spells system. I loved the characters and dialogue and overall story. Incredible games. DA:The Veilguard makes me sad compared to these games.
An excellent beginner's guide to Pillars , thanks for the content and advice on party composition and areas to avoid in early game . The game is quite daunting when starting but very rewarding once getting underway. Unfortunately i learned the hard way by wiping a lot due to going into areas too soon and not having a great deal of knowledge on the mechanics, time to go back in and enjoy it more armed with the advice from the video.
durance is goat .. man that guys character is something i have never seen in a video game. btw love the video wish it was there when i started playing crpg. i struggled a lot.
I actually started PoE1 after you recommended Deadfire so I could familiarize myself with the lore - most fun I've had with a game in a long time so thanks for that. I'm playing on PotD difficulty with a full party (no clue how people manage solo runs on this difficulty, let alone other challenge runs) and only just finished up Caed Nua, so this vid comes right on time. Also thanks for introducing your audience to Boerer, his numerous builds are a life saver for a first timer to this game.
Hey, nice video again. The hours I put into Deadfire only eclipsed the hours I put into into Pillars last week or so. Even though Pillars has no multiclasses you can play a vast variety of different builds - just because the class/ability/talent system allows for so many viable combinations (like melee Wizards or spellcasting Fighters for example). Cheers! PS: what an unforgivable blunder picking Interdiction over Inspiring Radiance. ;)
Nice timing, i just finished another playthrugh for Pillars 1 (7 years since my last one). Durance really is something else :D Just one thing to note: I would not recommend new players to dump Resolve, because it has a BIG impact on dialogue in the first game. There are many options that require 15+ Resolve and for players that like solving things non violently (which this game lets you do more than most CRPGS) high resolve is basically mandatory.
Durance alone is worth playing this game. He is an utterly unique and incredible companion. Games would never be bold enough nowadays to make a character like him.
I did appreciate the mechanical refinements of Pillars 2, as well as the exceptional quality of some of the areas, Neketaka and Fort Deadlight in particular. But Pillars 1 is a worthy game in its own right and has a significantly better main story. I would certainly play them in sequence also. The 2nd game doesn't rely that much on the narrative of the first game, in no small part because the main story is really not the focus of that game. But also, going from 2 to 1 mechanically is more jarring than the reverse.
@ Agreed. Deadfire is a way smoother transition for the BG3 audience looking for similar experiences. The first Pillars could be seen as pretty jarring.
I just started this game very blindly and its so overwhelming to be thrown with a lot of jargon and names and gods at the get go but even then the gameplay got me hooked. I died a lot of times and playing it on the gamepass is worse bec it kept deleting my character that i had to restart THRICE thats why I had to watch this video just to see what am i doing wrong bec its so frustrating as a noob shite. But i dont wanna give up on this game because i feel like im missing out on a better crpg than bg3.
The main reason I stopped playing the game (a long time ago after some patches) was the save system with the fire camp system or what is was. Didn't feel hard enough. No real feeling of death and nerve. Too hard to die.
@Oxlorne Yes! I'm doing a class tier list this week. I'm also partnering with the brilliant Boeroer to make video on 5 super fun builds. There will be even more I'm sure, but those are the ones I am working on now.
poe 2 will reach an unplayable level of instability on both consoles, inevitable. put over 200 hours into it between the 2 consoles and it just isnt possible. i tried, i tried a lot because i dug it, but it is not reccomendable on console. it becomes broken, it is unavoidable.
Can't really speak from a gameplay perspective; the gameplay was solid overall. Warnnig: Spoilers However, I hate this game due to the lack of actual roleplaying options, at least for my playthrough. It forces you to be a dishonourable murderer and barely accounts for ways of dealing with quests that actually felt satisfying. Most boil down to choosing side A or B without letting you go any deeper other than finding out both sides are jerks/liars. I remember being forced to murder unarmed refugees simply because there's no flee/non lethal option, and the game doesn't let you retreat from combat. And even more baffling, their friends just forgave me after a moment for murdering their friends. I remember being forced to poison a guy that was actually a creepy psycho, but no persuade/diplomatic option was available until I poisoned him. I remember dealing with a sky dragon in a completely unsatisfying way. When I didn't want to make her leave, there was no dialogue options or checks to get through it. It was as if any old peasant could deal with the dragon. It's also insulting that there's an achievement for killing her but no achievement for being diplomatic. I remember being forced to kill a red drake after a priestess in a temple told to fetch a rock from his lair. The dialogue you are allowed to do is completely ineffectual and always leads to a fight. You can't sneak or take an alternate route to get the stone. You can't go back and tell the priestess that you have no intention of killing a drake for the stone. And because of the combat mechanics, you are forced to kill him. I had never felt more disgusted with my character in a CRPG, not to mention not a single companion reprimanded me or had anything to say. The only way to complete the quest in a way that I found acceptable was to murder the quest giver. So maybe the gameplay is solid, but there were so many botched roleplaying encounters in this game that I just shook my head and wondered where all that money from the kickstarter went. Don't go into this game after BG3 and expect anywhere near the level of roleplaying freedom that it had.
@@Aestus_RPG Can you give any examples for that red drake example I mentioned? If there was any non-violent way to finish that quest, I'm all ears. BG2, and even Neverwinter Nights, which came out years before PoE, didn't have this problem. PoE doesn't get a pass in this.
@@mhasemore The problem is demanding that you can finish it non-violently. Why would you boot up a game about killing monsters and demand that it allow you to not kill monsters?
@@Aestus_RPG Roleplaying games have typically had non-violent way of dealing with monsters that are capable of speech. If Pillars of Eternity advertised itself as a monster-killing game that is light or non existent on actual roleplay, I would have been fine with it. Why give me dialogue options if I'm not allowed to use them to change the outcomes? It's understandable that you need to make content on relatively new CRPGs that are modern to keep the channel afloat, but I'm not going to accept excuses for the lack of roleplaying options in a role playing game. BG1/2 are far superior when it comes to roleplaying options, if rather dated when it comes to gameplay.
@@mhasemore Respectfully, I think you have a very narrow concept of what counts as role play. You are speaking as if the only role play that matters is finding creative solutions to quests. That's not all it is. Role play includes many things, and games do no have infinite budgets, so its natural for designers to focus on supporting a narrower set of experiences and making sure they can nail those. For PoE, that experience is exploring the questions of science and religion a'la the real world enlightenment. It asks questions like "does humanity need faith?" or "is scientific progress a worthy substitute?" etc. Role play wise, it supports a wide range of responses to those questions that you can explore, with meaningful outcomes. Don't you think that counts as role play? Its also a game about killing monsters. That much is clear from the advertising, the way people talk about it, and the rules from the very beginning of the game. Role playing games can also be tactical games about killing monsters. In fact, they always have been since the very first edition of D&D.
Unfortunately, Pillars lacks the ability to romance your companions. I wouldn't have thought it would be such a stumbling block for me, but it was. As soon as I found out that there was no romance, my enthusiasm for the game drained away.
That's a shame. I like romance stories, but I also want RPG designers to be able to tell stories that aren't about romance without romance being shoehorned in.
Did you even give it a shot? Why would it even matter you still get very close to your companions. I'm curious because I have pretty much the opposite opinion and tend to avoid romance 90% percent of the time I don't get the appeal, the sex scenes and being called babe or whatever by a character makes me so uncomfortable while I'm trying to immerse myself seriously into a game world. What is ruined for you?
@jeffbezos2960 Yeah, I gave it a shot. I got about halfway through before beginning to realize that the relationship I was aiming for wasn't going anywhere (I forgot with whom, it's been a long time) and looked it up. Then felt my will to continue playing dissipate. I wouldn't habe expected that to happen, but it did.
@jeminapearl4565 nevermind then I thought you didn't want to try it. I've been there being excited for something in a story and when you realize it won't happen it just sours the whole thing it's like getting reverse spoiled
A quick earlygame minmaxing tip. You can enter the Black Hound Inn without recruiting Aloth by using its upstairs entrance.
There's a dialog quest about grain distribution, the exp reward for saving the cook for bandits, and the main quest dream sequence, that can all be completed for solo EXP, easily pushing you to level 3 prior to recruiting Aloth or Eder, making it a very easy push to reach level 4 prior to recruiting Kana.
There's a bonus to exp with an undersized party, and recruited companions sync up to your level. This double whammy can effectively give you a few thousand free EXP if you play around it. The bears cave and wolves in the first wilderness zone can also be taken down with only 2 party members at level 3, so you can squeeze a bit more there by delaying recruiting either Aloth or Eder. I dont think its possible to cheese your way to level 4 super easily via this method without a dedicated solo build, so I usually collect all of Eder, Durance, and Aloth after the bears and wolves.
A potential downside of quest-heavy act 1 routing is the loss of stronghold Turns, but the only item that genuinely matters out of the Stronghold is the Hellwax Mold, so I don't find myself caring much.
I also find killing all of the spirits in Caed Nua to be pretty vital, as the Blights drop the crafting materials needed for Lash effects, which can be incredibly powerful.
Temple of Eothas IMO is much, much easier than Caed Nua. You have more choke points, fewer enemies, and lower level enemies than Caed Nua. Easily achievable on PoTD with a 5 man party at level 4. I'd argue that it's easier than Caed Nua with a full party od 6, tbh. After I hit level 4 doing Gilded Vale quests, I recruit Kana, then essily walk through the Temple of Eothas with Winds of Death, Summon Spectre, and Ancient Memory. Kana@level 4 is no joke at all.
Another tip for a full Caed Nua clear, is that you can split enemy packs apart with ranged weapons and a bit of kiting. Getting swarmed by ghosts is a problem, but if you can tackle them 2 or 3 at a time, they're a joke.
I got really into Deadfire thanks to your recommendation, now I've been waiting for this game to on sale during the festive period so this video has perfect timing!
I played both Pilars 1 and 2 when they released and they are still some of my favorite games to this day.
I have plans to replay them before the release of Avowed next year.
Can't wait to come back to their rich world and amazing OSTs.
This is my all time favorite crpg. I'll rank POE1 higher than WOTR and BG3. I just loved the game system, the atmosphere, the story, the art style, the companions, just everything was great for me.
I love to see more Pillars content from you! I recently revisited Pillars 1 (after sticking to Deadfire for the last few years) to finally get The Ultimate achievement and it gave me a newfound appreciation for what it arguably does better than Deadfire, gameplay wise. Especially when playing solo (normally not something I enjoy in CRPGs but it's obviously a requirement for that achievement) you can tell the difference in combat pacing between the two games. First of all, Pillars 1 has a faster, more action-oriented pace to its combat and you have to play Deadfire on 1.5x combat speed to even come close. But more importantly to me, even the tankiest bosses in the game never feel spongy and individual fights are not attrition based affairs. A solo wizard on POTD can speed through the game and lay waste to everything quickly once you know what you're doing. So, this is my pitch for why Pillars 1 is still worth it from a gameplay perspective even if a lot of the quality of life and polish is lacking compared to Deadfire and some people might be put off by the emphasis on rest-based resources with most classes. And of course there's the difference in art style, narrative structure and tone between the two games, which is definitely worth experiencing regardless of personal preferences.
PoE 1 is one of the funnest solo experiences I had.
The Grieving Mother companion quest that is entirely dialougue is absolutely S tier.
@@heeverhashiscage I love how the companion quests in this game are you helping them deal with deeper issues in their life and not fighting bad guys. Durance also is insanely well done. Just debates about faith by the campfire.
My experience in trying to recommend the Pillars games to people who like BG3 is that the games are just too old school for most of them. It was the same when I tried to recommend to them Wrath of the Righteous.
WOTR kills itself with that system. Constant pre buffing every few steps is just not a super enjoyable way to enjoy a solid RPG.
I definitely hear people on BG3 being simplistic by comparison.
Since replaying I think the companies in bg3 are mid at best.
@@thesongoflunch 1000% on the last part I honestly feel like bg3 has the weakest companion lineup in any crpg I've played kind of by far. All of the stories have very similar themes and none of the backstory or personalities are super interesting and there's so few. Laezel is the only standout and astorian is pretty good too but everyone else is like 7/10 at best
Just the video I was looking for! I've been looking to buy both PoE 1 and 2 for a while now and am super excited to try them once I've finished up my current WotR run. I like WotR but I'm very interested to try these games which seem to have both a narrative and combat system which I'd enjoy more.
Played both these games back to back recently, partially inspired by your content. I liked PoE 1 even more than 2, but both were absolutely fantastic. I preferred the Caed Nua system over the pirate ship. I liked the mastered spells system. I loved the characters and dialogue and overall story. Incredible games. DA:The Veilguard makes me sad compared to these games.
Thank you for giving this series the attention it deserves!! 🙏
Thank you for this video! It looks right up my alley and I purchased the definitive edition this morning. 👍
An excellent beginner's guide to Pillars , thanks for the content and advice on party composition and areas to avoid in early game . The game is quite daunting when starting but very rewarding once getting underway. Unfortunately i learned the hard way by wiping a lot due to going into areas too soon and not having a great deal of knowledge on the mechanics, time to go back in and enjoy it more armed with the advice from the video.
Great stuff!
Just started a new run through a week ago.
Looking forward to more content!
Thanks!
it would be awesome to see full campaign played like this by you!
Ive learned those games and am stoked to see you doing these guides. I still didnt get tyranny so if u made a guide that would be golden for me
durance is goat .. man that guys character is something i have never seen in a video game. btw love the video wish it was there when i started playing crpg. i struggled a lot.
I started some days ago with the same class and race you picked😮. Thanks for the video.
I actually started PoE1 after you recommended Deadfire so I could familiarize myself with the lore - most fun I've had with a game in a long time so thanks for that. I'm playing on PotD difficulty with a full party (no clue how people manage solo runs on this difficulty, let alone other challenge runs) and only just finished up Caed Nua, so this vid comes right on time. Also thanks for introducing your audience to Boerer, his numerous builds are a life saver for a first timer to this game.
Once you get a run or two under your belt you should try solo! It seems daunting, but its honestly very doable once you understand the mechanics well.
great video btw, thanks for the companion build on the poe2, looking for more poe and poe2 content and hopefully maybe pathfinder too 🤓🤓🤓
I literally started playing this a few days ago xD the timing is wild
PoE 1 was my favourite of the two, you just made me reinstall
Hey, nice video again. The hours I put into Deadfire only eclipsed the hours I put into into Pillars last week or so. Even though Pillars has no multiclasses you can play a vast variety of different builds - just because the class/ability/talent system allows for so many viable combinations (like melee Wizards or spellcasting Fighters for example). Cheers!
PS: what an unforgivable blunder picking Interdiction over Inspiring Radiance. ;)
Inspiring radiance is better. It just feels like Durance is more of an Interdiction guy.
Nice timing, i just finished another playthrugh for Pillars 1 (7 years since my last one). Durance really is something else :D
Just one thing to note: I would not recommend new players to dump Resolve, because it has a BIG impact on dialogue in the first game. There are many options that require 15+ Resolve and for players that like solving things non violently (which this game lets you do more than most CRPGS) high resolve is basically mandatory.
Pillars 2 is amazing
Durance alone is worth playing this game. He is an utterly unique and incredible companion. Games would never be bold enough nowadays to make a character like him.
@@Stonepot113 Definately one of the greats!
I started this after BG3 but I went back to BG3 because of mods. I want to come back to it eventually. I may have to go to Pillars 2 first.
Can't wait for part2!!!!
I did appreciate the mechanical refinements of Pillars 2, as well as the exceptional quality of some of the areas, Neketaka and Fort Deadlight in particular. But Pillars 1 is a worthy game in its own right and has a significantly better main story.
I would certainly play them in sequence also. The 2nd game doesn't rely that much on the narrative of the first game, in no small part because the main story is really not the focus of that game. But also, going from 2 to 1 mechanically is more jarring than the reverse.
This game reminds me of Arcanum: Of Steamworks and Magick Obscura
I’d say you got the order wrong, but I can’t deny that Deadfire is a great entry drug for Pillars.
I thought about it a lot, and decided Deadfire had the best shot of getting new people into the world. I love both games though!
@ Agreed. Deadfire is a way smoother transition for the BG3 audience looking for similar experiences. The first Pillars could be seen as pretty jarring.
great video!
We need a video on pillars 1 with Boeroer. Also have you played Pathfinder's games ?
@zbat2531 Boeroer' has already agreed. I have played the Pathfinder games.
I just started this game very blindly and its so overwhelming to be thrown with a lot of jargon and names and gods at the get go but even then the gameplay got me hooked. I died a lot of times and playing it on the gamepass is worse bec it kept deleting my character that i had to restart THRICE thats why I had to watch this video just to see what am i doing wrong bec its so frustrating as a noob shite. But i dont wanna give up on this game because i feel like im missing out on a better crpg than bg3.
0/10 cause I can't get title screen back to original
Otherwise - one of the best narrative experiences I've ever experienced. Keep up good work
The main reason I stopped playing the game (a long time ago after some patches) was the save system with the fire camp system or what is was. Didn't feel hard enough. No real feeling of death and nerve. Too hard to die.
Any plans to do further videos on PoE 1?
@Oxlorne Yes! I'm doing a class tier list this week. I'm also partnering with the brilliant Boeroer to make video on 5 super fun builds. There will be even more I'm sure, but those are the ones I am working on now.
poe 2 will reach an unplayable level of instability on both consoles, inevitable. put over 200 hours into it between the 2 consoles and it just isnt possible. i tried, i tried a lot because i dug it, but it is not reccomendable on console. it becomes broken, it is unavoidable.
🔥
2nd best game ever made.
Is Deadfire the best?
@@Aestus_RPG Of course buddy haha.
@@GreaterGoodPrevails Based
What mods do you suggest for both?
I don't really do mods.
Can't really speak from a gameplay perspective; the gameplay was solid overall. Warnnig: Spoilers
However, I hate this game due to the lack of actual roleplaying options, at least for my playthrough.
It forces you to be a dishonourable murderer and barely accounts for ways of dealing with quests that actually felt satisfying. Most boil down to choosing side A or B without letting you go any deeper other than finding out both sides are jerks/liars.
I remember being forced to murder unarmed refugees simply because there's no flee/non lethal option, and the game doesn't let you retreat from combat. And even more baffling, their friends just forgave me after a moment for murdering their friends.
I remember being forced to poison a guy that was actually a creepy psycho, but no persuade/diplomatic option was available until I poisoned him.
I remember dealing with a sky dragon in a completely unsatisfying way. When I didn't want to make her leave, there was no dialogue options or checks to get through it. It was as if any old peasant could deal with the dragon. It's also insulting that there's an achievement for killing her but no achievement for being diplomatic.
I remember being forced to kill a red drake after a priestess in a temple told to fetch a rock from his lair. The dialogue you are allowed to do is completely ineffectual and always leads to a fight. You can't sneak or take an alternate route to get the stone. You can't go back and tell the priestess that you have no intention of killing a drake for the stone. And because of the combat mechanics, you are forced to kill him. I had never felt more disgusted with my character in a CRPG, not to mention not a single companion reprimanded me or had anything to say. The only way to complete the quest in a way that I found acceptable was to murder the quest giver.
So maybe the gameplay is solid, but there were so many botched roleplaying encounters in this game that I just shook my head and wondered where all that money from the kickstarter went. Don't go into this game after BG3 and expect anywhere near the level of roleplaying freedom that it had.
@@mhasemore Role play options aren't infinite. It sounds like you just didn't give the ones they provided a fair shake.
@@Aestus_RPG Can you give any examples for that red drake example I mentioned? If there was any non-violent way to finish that quest, I'm all ears.
BG2, and even Neverwinter Nights, which came out years before PoE, didn't have this problem. PoE doesn't get a pass in this.
@@mhasemore The problem is demanding that you can finish it non-violently. Why would you boot up a game about killing monsters and demand that it allow you to not kill monsters?
@@Aestus_RPG Roleplaying games have typically had non-violent way of dealing with monsters that are capable of speech. If Pillars of Eternity advertised itself as a monster-killing game that is light or non existent on actual roleplay, I would have been fine with it. Why give me dialogue options if I'm not allowed to use them to change the outcomes?
It's understandable that you need to make content on relatively new CRPGs that are modern to keep the channel afloat, but I'm not going to accept excuses for the lack of roleplaying options in a role playing game. BG1/2 are far superior when it comes to roleplaying options, if rather dated when it comes to gameplay.
@@mhasemore Respectfully, I think you have a very narrow concept of what counts as role play. You are speaking as if the only role play that matters is finding creative solutions to quests. That's not all it is.
Role play includes many things, and games do no have infinite budgets, so its natural for designers to focus on supporting a narrower set of experiences and making sure they can nail those.
For PoE, that experience is exploring the questions of science and religion a'la the real world enlightenment. It asks questions like "does humanity need faith?" or "is scientific progress a worthy substitute?" etc. Role play wise, it supports a wide range of responses to those questions that you can explore, with meaningful outcomes. Don't you think that counts as role play?
Its also a game about killing monsters. That much is clear from the advertising, the way people talk about it, and the rules from the very beginning of the game. Role playing games can also be tactical games about killing monsters. In fact, they always have been since the very first edition of D&D.
My only problem is i play theses games multiplayer and this doesn't have that
Yeah, its a single player only game.
@Aestus_RPG yea I love multiplayer turn based games stolen realm is a good one
Unfortunately, Pillars lacks the ability to romance your companions. I wouldn't have thought it would be such a stumbling block for me, but it was. As soon as I found out that there was no romance, my enthusiasm for the game drained away.
That's a shame. I like romance stories, but I also want RPG designers to be able to tell stories that aren't about romance without romance being shoehorned in.
Did you even give it a shot? Why would it even matter you still get very close to your companions. I'm curious because I have pretty much the opposite opinion and tend to avoid romance 90% percent of the time I don't get the appeal, the sex scenes and being called babe or whatever by a character makes me so uncomfortable while I'm trying to immerse myself seriously into a game world. What is ruined for you?
@jeffbezos2960 Yeah, I gave it a shot. I got about halfway through before beginning to realize that the relationship I was aiming for wasn't going anywhere (I forgot with whom, it's been a long time) and looked it up. Then felt my will to continue playing dissipate. I wouldn't habe expected that to happen, but it did.
@jeminapearl4565 nevermind then I thought you didn't want to try it. I've been there being excited for something in a story and when you realize it won't happen it just sours the whole thing it's like getting reverse spoiled