hey, I played the top 8 austrian list. S:P is never used as a going first tool because of the restrictions with dozer and unclaspare. its more of a going 2nd/turn 3-card. especially urgent schedule makes S:P instant live with the infinitrack combo when you summon harvester and trencher. and as you said the goliath enables its banish effect too.
So the omega brain urgent schedule allows sp little knight with its on summon banish, a route to protect around imperm/nib, and access to the best starter in the deck.😎
Also note that irradiator makes the deck run just 1 brick. And road roller helps to stop kashtira I have a decklist if you are interested, got first in locals with it
I play the xyz Armor mini engine to bypass the deck's auto lock and make more consistent borads and it doesn't bother the deck since it is only the main trap and the 2 extra xyz and will gain even more value thanks to the new rank 10, especially because people persist in playing the urgent or the fairies which frankly speaking are bricks in the hand, when they could be playing the terrain of the trains? Since it is very strong it gives you both an extension and an add for trains since they are the most unconscious part of the deck
The field spell is overall an amazing card I definitely think it will see more play as the format demands it just needs to be used within the right frame, but you're spot on with the armored xyz package I never considered slapping xyz armor fortress on top of a gear gigant x
@@TCGNistro But in fact the xyz armor engine is strong in general but above all it helps earth machine in bypassing the autolocks and gives you an interruption of xyz armor spears in the opponent's turn which is not bad and moreover the engine has no brick seen which is just a main card, then post lede with rank 10 full amor takes on even more value, then with the terrain of trains it's even easier to do since you start it on the opponent's turn with angry knuckles you revive a 10 and you summon gearframe which becomes a 10 and then you do full armor, the strongest board currently is citadel, lancer, the cannon and regulus, I advise you to remove overdrive if you want to play full armor and the times for the train terrain, the citadel triggers it with earthbreaker until mek has monster trigger support for citadel overdrive and useless now
@@napoleonbonaparte2980 feel the xyz armor engine in earth machine is made up of 3 cards namely the full armor, fortress and lancer trap, play the trap instead of overdrive, at the moment overdrive is a useless card until the mek has a trigger archetype monster consists of citadel, you start the citadel with landbreaker, remove the urges they suck, to make the trains consist play the trains terrain because it is both an extension and an add for the level 10 land and it makes you consist of rank 10 especially post Lede with the new rank 10, the deck is 40 classic mek department (no metal splitter, fairies) and classic infinitrack department (no roller or dril) they suck the rest is simple usual ht I play the droplets since they are very strong in earth machine it's 2x regulus you already know the rest since you surely play the deck too, to take advantage of the xyz armor engine you have to start with the mek combo if you need anything else let me know
@@marcogorgoglione4792 tank you man, yes i play and i love this deck. But what do u call the mek combo? Gearframe + unclaspare ? And u suggest to add two card in extra and one trap card "full armored xyz"? And what is Landbreaker ? And i m agree with you, droplet is essential on this deck. Tank you man (sorry if i have a Bad english xD)
hey, I played the top 8 austrian list. S:P is never used as a going first tool because of the restrictions with dozer and unclaspare. its more of a going 2nd/turn 3-card. especially urgent schedule makes S:P instant live with the infinitrack combo when you summon harvester and trencher. and as you said the goliath enables its banish effect too.
So the omega brain urgent schedule allows sp little knight with its on summon banish, a route to protect around imperm/nib, and access to the best starter in the deck.😎
I think cruncher version is more resilient to interuptions, because you hard draw dozer more often. Plus it plays less bricks
Also note that irradiator makes the deck run just 1 brick. And road roller helps to stop kashtira
I have a decklist if you are interested, got first in locals with it
Im definitely interested
@@TCGNistro idk why my messages arent being posted but there is an earth machine group
harvester+ super express could be a hard summon ty-phon
Or hard make zeus, but ty-phon is a great card to end on in certain matchups
I play the xyz Armor mini engine to bypass the deck's auto lock and make more consistent borads and it doesn't bother the deck since it is only the main trap and the 2 extra xyz and will gain even more value thanks to the new rank 10, especially because people persist in playing the urgent or the fairies which frankly speaking are bricks in the hand, when they could be playing the terrain of the trains? Since it is very strong it gives you both an extension and an add for trains since they are the most unconscious part of the deck
The field spell is overall an amazing card I definitely think it will see more play as the format demands it just needs to be used within the right frame, but you're spot on with the armored xyz package I never considered slapping xyz armor fortress on top of a gear gigant x
@@TCGNistro But in fact the xyz armor engine is strong in general but above all it helps earth machine in bypassing the autolocks and gives you an interruption of xyz armor spears in the opponent's turn which is not bad and moreover the engine has no brick seen which is just a main card, then post lede with rank 10 full amor takes on even more value, then with the terrain of trains it's even easier to do since you start it on the opponent's turn with angry knuckles you revive a 10 and you summon gearframe which becomes a 10 and then you do full armor, the strongest board currently is citadel, lancer, the cannon and regulus, I advise you to remove overdrive if you want to play full armor and the times for the train terrain, the citadel triggers it with earthbreaker until mek has monster trigger support for citadel overdrive and useless now
I'm very interested about the armored engine in earthmachine, which cards do you play in this version pls?
Or Can you give me a decklist pls?
@@napoleonbonaparte2980 feel the xyz armor engine in earth machine is made up of 3 cards namely the full armor, fortress and lancer trap, play the trap instead of overdrive, at the moment overdrive is a useless card until the mek has a trigger archetype monster consists of citadel, you start the citadel with landbreaker, remove the urges they suck, to make the trains consist play the trains terrain because it is both an extension and an add for the level 10 land and it makes you consist of rank 10 especially post Lede with the new rank 10, the deck is 40 classic mek department (no metal splitter, fairies) and classic infinitrack department (no roller or dril) they suck the rest is simple usual ht I play the droplets since they are very strong in earth machine it's 2x regulus you already know the rest since you surely play the deck too, to take advantage of the xyz armor engine you have to start with the mek combo if you need anything else let me know
@@marcogorgoglione4792 tank you man, yes i play and i love this deck. But what do u call the mek combo? Gearframe + unclaspare ?
And u suggest to add two card in extra and one trap card "full armored xyz"?
And what is Landbreaker ?
And i m agree with you, droplet is essential on this deck.
Tank you man (sorry if i have a Bad english xD)
No shot
Yes shot