The best way I have found to teach new players is to do a format progression. Start with duels with vanilla beat sticks and big walls. Every other duel introduce a new mechanic to not overwhelm.
That's basically the 2 Player Starter Kit in a nutshell. Just in one scripted duel, rather than having to have playsets of DM era vanillas and other ancient cards.
@nmr7203 start from vanillas with big numbers. Then removal spells/traps Then removal creatures Then recursion spells/traps Then creatures that go +1 on summon Then protection effects on creatures Then combo/synergy effects.
That’s kinda what I do with my friends… I start with a normal summoning deck like Monarchs or Archfiends and work my way through the different summoning mechanics over time; after they understand the most basic summoning mechanics I show them how different unique effects work
Im saying the same thing... and it doesnt make sense that they dont MTG arena and pokemon online tcg both have standard, draft and alternative formats... why does konami only give us advanced ranked ladder? Why isnt there a goat format ladder, edison format ladder? The answer is simple its konami they are lazy... have you seen the silent hill remake? Laziness
or other creative formats like i love the team battles on masterduel if you ever get a match its fun having restrictions actually makes games fun contrary to what yugioh would have you believe but slowing down a game is just good because it adds room for counter play
@@SuperRedNovaDragonna it's not laziness. It's just that master duel is f2p and as such makes money by annoying people into buying for faster access to new cards. If they world have stable retro formats would that mean that player's that play them won't need to constantly buy new cars to stay competitive meaning the changes of making micro transaction money of them good down the drain. Can't have that so no retro format so that everyone constantly has to get new cards with buying more packs with real money being the fastest way.
I tried to return to Yugioh this year and I can tell you right now, the game is terrible for new players. It was dreadful for me to try and get back into the game, to the point where I actually came away from relearning the game actually liking it less, and kind of soiling the nostalgic love I held for it. The game has evolved into a new breed of power creep that I can’t even describe. The fact that I watch players at my LCS flip for first, then compare opening hands and move on to the next game, deciding who won just based on the draws. It doesn’t even feel like a game anymore; it’s 2 turns (maybe) of playing show-and-tell with your entire deck, and then seeing if your opponent has enough extenders to get through your endless pile of negates, all for the amazing prize of getting to go to game 2, where it’s your opponent’s turn to play show-and-tell while you sit and contemplate what life choices brought you to this moment.
Try Master Duel solo mode if you haven't yet. It can get tough and the AI often draws the nuts but the scenarios, the decks you can try and the lower power level has been fun.
When I used to run a games shop I noticed a major problem with player retention was the players You would have young children rock up with a deck they have spent a while building at home Then they would sit across the table from an experienced player who.wpuld rush through thier combo at full speed assuming everyone knows what every part of thier deck does Needless to say very few of thoes kids stuck around Many jumped to pokemon or MTG
... yeah, I feel that. My was playing with a newbie player, and I swapped to a fun deck I had, that challenged them without frustrating them. Some people just aren't able to raise disciples. I would've been throwing my spare cards at the kids, and showing them the ropes, so that one day, they'll bloom into a beautiful salty AF duellist.
I mean, that sounds more like an asshat problem. Not to say that everyone needs to have a child/new player friendly deck on hand, but they could learn to read the room a little.
When I was a kid my mom took me to a card shop nearby when I had my yugioh phase as a kid (Zexal killed it for me) and I literally walked up to my first tournament with a duel disk on my arm that my mom got for me on ebay. Needless to say I did not win but the adults and experienced players would always let me win the first round, teach me the rules since it was clear I was coming from just watching the show, and even one time changed a bracket cause I got matched with like the best player at the shop and they changed it so I went up against another kid. It was the perfect way to keep someone new engaged in yugioh and wanting to learn especially if they're a kid and I have fond memories of those days :) Hope this made you smile
They just reprinted every staple lol What do you mean? Are you talking about buying the best deck? Rogue and local competitive decks have never been cheaper.
Vanguard might be worse at this point. Sure the starter decks are cheap, but the game relies on expensive promo cards, stores rarely host tournaments for it anymore, and there are 3 different formats due to having to reset due to powercreep
@@yoastertoaster8306 It's definitely not the worst it has ever been but the learning curve for a new player is absolutely massive and without someone to walk them through it, it is almost impossible to do so. And I am saying this as one of the freaks who got into the game on my own without anyone guiding me
Imagine EVER calling Konami commendable. Coming from someone who's experienced failure time and time again from this company, it frustrates me to no end seeing Yugioh players not realizing that they deal with a company that treats ALL of their franchises like this. Allow me to explain. 1) The likes of Castlevania not getting anything outside of collections and a Dead Cells collaboration for the past decade. Oh, but they'll release Castlevania NFTs! 2) Metal Gear where they completely stripped Hideo Kojima of any agency he had with the company, literally taking internet access from him to force him out of the company (which thankfully he held on until MGS5 was finished) and now we get nothing of quality from that series. 3) Suikoden where we haven't had a release since 2006, with excitement coming from an announcement of an HD remaster of the first two games in 2022 only to be delayed into obscurity if not cancellation. 4) Contra which has been of poor quality since the PS1 days outside of exactly Contra 4 on DS and re-releases of older titles in a collection. 5) After purchasing Hudson Soft, basically killing off every single series they ever produced outside of Bomberman, meaning we'll never get anther Bonk game, another Star Soldier game, heck, even with their acquisition they took away these developers from MARIO PARTY as they developed the first 8 titles, hence why 9 was a complete departure and utter crap in comparison to the first 8 titles. 6) Most of all, Konami is literally the reason fangames are shut down by most developers. They went to court twice in 1997 about Tokimeki Memorial, one for a save file editor and one for an erotic VHS that applies precedent to modifying and creating games based on pre-existing IPs (hence why companies like Nintendo can cease & desist a game like AM2R or Pokemon Uranium into dust) 7) PACHINKO MACHINES IN GENERAL! Overall, for people reading this, know that Konami has a VERY extensive track record for being anti-consumer and pro-profit for most of its life, and that we likely won't see a change in the TCG to accommodate new players as long as this practice is continued. Hopefully it will change, but considering the entire gaming industry is coasting on this sort of thing and has been for around 10-15 years now, it'll continue to affect Yugioh as a whole and continue to be anti-consumer and anti-new player. Wish it was different.
Anyone that even passively followed the Kojima debacle and what happened immediately after with the MGS playerbase knows it's just Konami being Konami. You don't get called out in front of tens of thousands at an award show, you know the shows that desperately need advertising money and so they don't shit on companies lightly, and be a decent company. They have no shame no matter who confronts them, investors included. They are an anomaly really because even though other companies are anti-consumer when the press itself is pushing back on them they cave. Not Konami. They literally pivoted from being primarily a gaming company to mostly a pachinko manufacturer just so they didn't have to answer to their customers and journalists (they were slowly moving in that direction, but really ramped it up after that). What the actual fuck?
Side tangent, I've always found it weird when video game people talk about Konami and all their failures with video games and lack of innovation and always end up saying "How does konami even make money? They can't be staying afloat due to pachinko machines alone!" And I'm always like "??? Um they got Yugioh that's like the #2 card game in the world." But yeah as a whole Konami does what companies do best, nickel and dime their customers while laughing atop their ivory towers.
based on the stuff I see that Konami still releases, it's a case of Konami being anti-western rather than being anti-consumer most of the time, or else Yugioh in Asian territories would be just as bad as here. which is still extremely stupid, don't get me wrong. case in point, a lot of their good games that still exist are either arcade-only or smaller console/mobile titles that are almost always region-locked or geographically-locked in the case of arcade cabinets. Pachinko doesn't even make them money anymore.
@JosePerez-fw1dm assuming you even have a hand. Trickstar was designed to be nasty when Reincarnation is played alongside Lycoris but was not intended to be used with Droll. This interaction that was not considered before release of the cards meant that you would go second with no hand, so you were screwed unless you played a deck that can trigger from banish, which would then likely lose to everything else. I've felt the itch lately and returned to Duel Links and master duel but left the game proper a few years back at this point and I don't regret stopping. Was never particularly good and floodgates are apparently more prevalent than ever so I would still be having no fun while wasting hundreds in a year on product.
my friend is a meta lover and is always playing the most combo heavy decks. its gotten to the point where when its his turn i get up and do things like make food or scroll the internet while he is doing it because it takes like 10 minutes for him to get done lol. like i dont even care if he is making shit up anymore, im not going to just sit their for 10 minutes and read/remember all of his cards to make sure he is not cheating xD.
Straight up, you gotta practically make an entire new format, use online sims, and have the fabled book of freaking Legends with you just to get 1 friend or family member into Yugioh. At least that’s how I did it.
@@MOORE4U2 I' m gonna be honest, I kinda feel the article was right. Sure, some of the competitive stamples are very costly, but Yu-gi-oh is full of low cost products to introduce people, on top of being able to bring a lot of decks to what could be cnsidered a competitive level, with a reasonable cost. You have stuff like speed duel, rush duel, Master duel and Duel link, the new starter set, the very cheap structure decks,ecc.ecc. The barrier for entry is very low, in comparison to other games. If you look at MTG pricing, you just laugh at it lol. Cimo does the example with pokemon, but pokemon has 3 different things going for it, that keeps the prices low: 1. The game is fro mthe most popular Ip on the world, leading to people always buying everything a LOT 2. The game is principaly a collector' s game, thus leading to a lot of inflated prices for specific cards, and creating an abundance of others 3. The competitive pokemon scene is basicaly non-existent for the card game, on top of the same card game being very simple in its rules and not very interactive ( on top of having a mechanic that costantly helps the player with advatange, instead of creating a status quo).
I’ve tried multiple times to teach someone new this game and it never sticks. There experience and feedback is it’s just not fun and very complicated. Now take that same person and show them the Pokemon TCG they’re hooked and it’s easily accessible and fun. Plus way cheaper. Sad state.
Literally, this. Tried to teach my friend yugioh, and while he did like it, it was still overwhelming for him (and that was without showing him card prices). I showed that same friend pokemon, and he jumped in with little to no problems and instantly wanted to play more. I love yugioh, but pokemon is probably the card game I'd point new people to due to how accessible it is.
@@UMAtronic Yes and no. The problem is, Yugioh is an incredible hard game to teach. Where do you start? The super basics "Green are spells, purple are traps and the rest monsters. Ohh you can summon traps? And use monsters as spells? And activate spells on your opponents turn? Also why are there so many colors for monsters?" Its super hard to explain given the mutation the game made during the last 20 years.
i feel forbidden memories captivates duels as they were depicted in the manga/anime in ancient egypt hence why you could just drop an ultimate dragon from the hand turn 1 and why a dark magician can beat a blue eyes (dark field + guardian star advantage or what not) and honestly taking the YGO image and slapping it on alternate genres like tactics with CMC, DoTR, and FK as it gives us something to familiarize with so we can adapt to the gameplay. obviously a monster like the blue eyes white dragon is going to be a good pick/drop so why wouldnt i use it. DoTR gave monsters different effects and some switch from effect to vanilla and vice versa making some cards just broken (swordsman from a foreign land) just being the best bait card or even the immortal types that guarantee both parties will pay the cost when destroyed. good times
Yu-Gi-Oh is absolutely the most unwelcoming tcg in existence, between the overly complicated rules, mechanics, word salad on each card, and an insanely toxic playerbase. I've never been happier to play TCGs than I am now after having moved to Pokemon. Prices are outrageous too. I built 2 Tier 1 decks in pokemon for about $100. That will get you 1, maybe 2 cards in yugioh. It's a god damn joke. Dont even get me started on the balance. Yu-Gi-Oh is absurd, with games being decided during the coin toss more often than not, and the 2nd turn player's opening hand as well. Sad part is, the playerbase is OK with this garbage. I just dont understand, our game could be so much better but they refuse to reject how bad it is and embrace it instead, letting it rot evermore. Change in this game begins with you, playerbase. And it needs to if you want it to survive.
@@mhead1117 what kind of statement is this...? I've loved pokemon since I was a child back in 1999, and that's never going to stop. You are never too old to do what you love.
3:08 Considering the fact the pendulum era gave rise to drawn out turns having to wait for people to cycle through their extra and main decks and as well annoying levels of redundancy and intricacy for decks it understandable especially when you have to deal with a unbreakable board with a non meta deck. It’s really not fun to realize that you can’t do anything after waiting five to ten minutes for your opponent to finally finish their turn.
This is what drove me away from the game back in 2015. I was a non-meta player and I got a full time job. The combo of those two things really locked me out of the game. I no longer had the time to invest in learning how to out a tier 1 deck with my rouge decks. But also the tier 1 decks just grew in power and in annoying combo bullshit exponentially. In the space of about a year we went from Bujin and Geargia being tier 1 and 2 decks. Stuff that I could beat even with X-Sabres and Nordics. To Djinn lock Nekroz. I just quit the game wholesale and didn't return until Master Duel. Watching some dude play solitaire and then not being able to play while the fanbase cries for cards that could stop this shit being banned. That's just not very fun.
@@impermanence4300 the worst part is that the unbreakable boards formed by most decks are less interactive than the cards that they complain about and the only reason why they complain is because they are forced into lowering consistency by having to use se generic spell/trap removal
@attentionduelists spell speeds There are carts you can use only on your turn. These are spell speed 1. There are cards you can use on either turn, these are spell speeds 2 and 3. See these Magenta cards with a little arrow icon? These are spell speed 3 only. See these Magenta cards that say "Normal Trap" these are spell speed 2. See this card "Super Polymerization" this card is spell speed 2, but it also has this effect where neither of us can respond to it. In yugioh, if I use a spell speed 1 card on my turn, and you respond to it with a spell speed 2 card, and I respond with a spell speed 2 or 3 card, and neither of us have anything else to add on, then the whole chain/stack resolves. This is not like MTG's stack where you can respond to card A after response card B has resolved, but before Card A has resolved.
@@attentionduelistsSpell speeds are the easiest thing in the world to explain to new players. Like its incomparable to explaining most of what yugioh is now.
As someone who plays and competes in speed duel, I think this format is vastly underrated. I actually feel like I am playing yugioh, a feeling which I don't get when I play the regular format. I think a lot of the speed duel community have a deep love for yugioh and we would all like to enjoy the regular format but it just isn't enjoyable for a wide variety of reasons (not dissing the regular format, it just isn't for me)
@@hsgame4088duel links has both speed duels (the main one of the two) and rush duels, free to play but don't touch the pvp until you have a good deck, you'll have a bad time
To be fair to a couple of the oldest Yugioh video games, many of them were in development at the same time as the physical card game. They didn't have a solid set of rules to work off of besides the manga.
I was just about to comment this, since Forbidden Memories released in December 1999, while the first OCG cards were released in February 1999, so barely a year's time to develop a whole ps1 game, kind of makes sense why the rules are sort of janky and all over the place.
@@XDoggStrafe The forbidden memories rules are the original ocg except You can only play 1 card per turn period, traps auto activate when their conditions met, and you auto draw to 5 cards and can throw away as many cards as you want from your per turn to attempt fusion.
@@True2ChainzLilWayne It did get sequels past the release of the physical TCG, but I still give those a pass because they are still sequels to a game and therefore it is reasonable to use the same rules to keep it consistent.
For me it was a combination of duel links, watching various youtubers, and master duel to even get a vague understanding of modern yugioh. Even with that, I still don't get a lot of the more complex rulings and things happening.
I think that complexity also work as the attractiveness of Yugioh itself..? an only TCG game of infinite exploring even for experienced players, we find new weird interaction everday essentially (It does throw newbie off to a big world though) 😅
Dude, I've been around from the start, and at no point did people fully understand the rules, because the way the game works, some rulings are just... kinda up in the air.
I’ve basically taken a three months long crash course in YuGiOh through MD and UA-cam and now I can at least make and pilot a competent deck. Even then, there are a TON of things still to learn because of the massive card pool.
Speaking as someone that WAS formally introduced to paper play Yugioh via the Rarity Collection and the fire King structure decks, I think what’s going on is that the price “floor” (I.e. lowest price to get a somewhat competitive deck) is the lowest in at least a long time, but the price “ceiling” (i.e. highest price needed to (consistently) compete at a top level) is the highest…if not ever, then at least since TeleDaD. I certainly thought that this was one of the best times to enter the paper version due to what I mentioned before, until I got a closer look into the price discourse, or did if it wasn’t apparent already. I think that’s where the discrepancy is coming from.
You can also just buy 3x Dark World reloaded structure, one Dark Corridor, and maybe $50 for the mandatory Fiend extra Deck pieces. Just hope you don't get Drolled, and solitaire with your pile of non-HOPT effects.
Getting into YGO was never a price issue because you can get into YGO with a random assortment of 40 cards you find lying around. The problem comes when, as now, you could be doing just as well with those 40 random cards as you do using 98% of the card pool because the only competitive deck or two cost a thousand dollars. Yes with a few structure decks you can sneak into your top cut at locals every so often. But you can do that with the right 15-18 hand traps/board breakers and put whatever else you want around it anyway. So saying "it's cheap to get into" is nothing new. The only side of this debate that matters is the competitive side because that is the only side that is inconsistent when it comes to cost.
Well yugioh has competition. Issue is even tier 2 and tier 3 decks are much more expensive than tier 1 decks in other card games. I think this is what driving people off.. why spend money on a tier 2/3 deck when with much less money I can play the BDIF in another card game.
Same here, although I used to play way back in the early days from 2002 to 2005 or so. The TCG is insanely expensive for someone like me who wants to play with the most competitive cards. I have three of the Fire Kings deck in paper, but I need to buy at least $750 of cards, which is insane for only 10 cards maybe, to make it top tier. MD has its flaws, but you can at least use gems to make a half decent enough deck to at least make it to Silver. I got all the Snake-Eye and Singul Spoils cards for nothing but grinding some duels.
On the subject of duel links, I think the best way to describe it is actually simplified yugioh - because it's the exact same cards, with the exact same mechanics (- halved burn cards) just in a simplified format, which is actually a GOOD THING. yugioh is so complicated, so having something that's simple and easy to get into is a huge step in the right direction
It's currently in yet another tier 0 format. Ye it's simplified but it's also somehow had more tier 0 formats than paper play in 1/3 of the time paper existed
So with Pokemon vs Yu-Gi-Oh, like you can teach someone both games. But the difference is Yu-Gi-Oh has a lot of information overload, and in terms of modern the game is combo heavy. Not to mention the cost, the real difference is how the power creep is handled. Pokemon has power creep, but that's in the HP and Attack values. Otherwise the staples you use today are literally the same exact ones back when it first came out. Like Yu-Gi-Oh they just keep adding on more bonker effects to cards with already bonker effects, like the card is already not bonker enough.
I think the bigger issue with Yugioh is that you don't just have to learn how to play the game. You also have to build up a lot of meta-knowledge about what different decks do. There are a LOT of decks in the game that you just can't win against if you've never seen them before and accidentally waste your interrupts on things they can casually get back.
Pokemon is a very combo heavy game, like churning through 7-14 cards played or interacted with a turn is not uncommon, I think the real difference is the base mechanics of pokemon are just more simple to understand like instead of extra deck you gotta evolve which is basically tribute summoning. The trainer cards that you mostly use a turn have simple but powerful effects and are worded as simple as possible. Yugioh has a paragraph to explain 1 effect.
@@Azaytio The only combo in Pokemon you really have to know is the one in your own deck. It really doesn't matter what the opponent is doing their turn most of the time, only the board they end on.
@@TheLordTash Kinda, knowing what your opponent combos is still relevant, you have to plan how you wanna take your prizes so knowing how much of x or could they run y card left in deck is is still important or what potential attackers may be problematic for you in a future turn. I just pointing out that "combo" isn't so different of yugioh vs pokemon.
Agree. Duelist of the roses is prob my fave childhood YGO game (forbidden memories too hard and tedious). But yea fave YGO game of all time will def falls into tag force series. It basically what keep YGO video games slive in PSP era.
I love FM, Duelist of the Roses, Capsule Monster Coliseum and Tag Force. I'm far of being a competitive player but I enjoy those games. I also played Duel Links and I like it but is my least favourite format. Love MD too.
Glad to see Duel Links highlighted, it really was the vehicle for my return to the game. Master Duel wise,y best guess is that they figured it would be simpler to maintain a single player.
I am a 2002-2008 yugiboomer, and I used the last console game, link evolution, to get back to the game. It lets you play the anime duels with each persons deck, or use your own that you’ve built. By playing decks from each era I was able to embrace pendulum and pick up link summons. It was perfect, but it was a single purchase instead of micro transactions, so we’ll likely never get a game like that againx
Never again sadly it is also why Link Evo is stuck in march 2020 back then there used to be the yearly world championship series but Konami would never make those again because they wouldn't make a lot of money
One of the things that got me into Yugioh was the 2009? DS game, which was basically the OCG format until Crimson Crisis, so I can understand the writer in that aspect.
I'm mid on Speed Duel, but I like Rush Duel's existence because it's a new game focused on being comprehensible from a fundamental level. It feels like YGO needs a reboot at some point, and seeing how YGO has developed and the relative success of a reboot of Cardfight Vanguard (at least the second reboot), it makes me feel like card games without rotation will naturally power creep over time and a reboot is inevitable for them.
Or go the MTG route via Modern and Pioneer. Have a "last 10 years of cards: and a "last 20 years of cards" formats to let the boomers/power creeping go into. Then start a new Standard Format using only cards from POTE onwards, with problem decks like Kash and Tear limited/banned from the get go. The problem is, Konami is about 23 years too late to that issue.
2:48 Yeah, pendulums and link monsters made it more complex, but as a Yugiboomer, I would say xyzs were the real turning point. Synchros were certainly a bit of a power creep, but they were kind of like just a better (aka playable) form of fusion monsters: Rather than needing a separate spell card, some monsters just had an innate ability to fuse with others. But it wasn't too out of hand, because you still needed tuner monsters, along with whichever particular tuners or non tuners your synchro monster required. With xyz, almost all restrictions were gone. That's when the game started to revolve around ways to cheese out multiple little monsters with matching levels, and convert them into boss monsters, all in the same turn. Though I never played with synchro monsters, when I'm watching the progression series, it still feels like the same game I used to play. Once you get properly into the xyz era, I just lose interest in the series and stop watching it. It's just a different game.
I've talked about this with a lot of friends who quit. 9/10 of them thought Synchro was just fine. When I asked them about XYZ 7/9 said it made them quit because of how outlandish the power creep was just by design.
It's less because of XYZs as a concept and more because they made their summoning too easy. Summoning a boss monster in MR1 is not something you will get reliably, even going first despite being when you have a draw going first. Nowadays it is to be expected to have 3 or 4 boss monsters who negate 3-4 actions of the opponent if they lack any sort of handtrap.
Funny. Anytime I show my friends something new from yugioh. It makes them go from tempted to try it again. To immediately wishing Konami's yugioh department would go bankrupt lel
@@Emberrs most expensive cards are good cards and people want to play good cards especially when in Yu-Gi-Oh they're what let's lower decks attempt to do something
Having spin-off games and side games is healthy for the brand as a whole. I know people hate the comparison but look at Pokémon. You have the TCG, Pokémon GO, Spin-off games, and the Core games from Game Freak. Not only that but within the Core GF games you have sub-series like Let's Go, Legends, old school (BDSP), and then the mainline new Gen games (SwSh / SV). Having Master Duel, Speed Duel, Rush Duel, Duel Links, etc. is good for capturing a wider market for Yu-Gi-Oh! I think hardcore players forget there's a much wider audience out there that is and could be interested in the brand but on their own level that's not necessarily competitively focused.
The most popular Yugioh videos are about problems with Yugioh. Doesn't that say something? Sorry but standard Yugioh is a busted, broken, mutant of a game. Konami knows this. It's extremely complex and requires a lot of start up to even play. It's like needing a degree before you get a job. Is this inherently bad? No! There's nothing like Yugioh and that by itself is very cool. But is it bad for new players? Yes! Konami will never admit it is impossible to get new players into this game because it is inherently broken. You know what their answer for new players is? Rush Duel. Someone once said, "Yugioh was designed by a writer to write cool stories; Rush Duel was designed by game designers to make you feel cool".
Forbidden memories existed before the official rules. Duelist of the roses as a sequel follows the same. Capsule monsters existed in the original manga but played like D&D well before the card game existed. The ds games follows the anime while using real card pack sets. Same for the game on the Wii while basically everything after that became just a basic dueling sim with your real world wallet.
Master Duel is very welcoming and much easier to play than paper Edit: imagine crying about grinding for gems when a playset of bonfires irl cost ~$300. With the amount of money a top tier paper deck costs you could craft every single top tier deck in Master Duel up to next year
Better tutorial, cheaper on average if you know what you are doing, no secondary market, good graphical interface, casual and competitive events on a frequent basis, opens access to those who don't live near locals, full refund on cards that are limited or banned. It's one of the best products I have seen from Konami in a long time, and I have no reason to go back to paper, other occasional games with friends.
One of the big problems with sets from a new player perspective is that you can't pick up a box or two from a set and be able to build a playable deck from that. The approach of sets just having pieces of sets that can't form a coherent deck on their own makes the secondary market the only viable way to get into the game, and that turns a new player off right away. Structure decks help but a brand new player isn't going to know that they need to pick those up instead of just picking up that shiny new box on shelf.
I lived on Campus at University from 2012 to 2016 and a group of student I later befriended founded a Yugioh club my first year there which I ended up help running for most of my time there. One of the challenges we had is we would get students who were interested in the club, who maybe stopped playing around GX or even 5ds be excited to player but when they played the current format they became completely discouraged. You could see the excitement leave them the second they played someone with a combo deck. I had separate lower tier decks that I played so I didn't discourage newer players from joining the club. Link monsters its gotten way worse.
While I haven't played the physical TCG in years. I will say that keeping up with the anime helped me when Master Duel first released so I didn't feel as overwhelmed when it came to learning the Pendulum and Link mechanics, however I understand that, not everyone followed the anime past GX or 5D's.
The new types of special summoning aren't that difficult, I stopped playing and watching around the 5D's era. The problem is more how specific some rulings get nowadays, because we have cards from 25 years ago interacting with rules they were never planned around.
Imagine using the competitive scene as an argument for new player, the average person doesn't care about that, he play casually, those nerds are out of touch with new and casual players
I think at first the easiest way to teach somebody how to play would be through prog open-up packs (not IRL because I'm not going to spend 100 dollars on some boxes) and then teach them slowly getting more and more complicated as time goes on its a slow process but worth it
I've started recently and Master Duel being a digital game where the rules are ensured to be followed and have several visual hints and aides do make it a lot more digestable than if I played the paper version, I imagine. All these vids with you guys discussing cards also helped get me excited about it and ease me into it.
5D's format where synchros and fusions are the only extra deck monsters, and any card that explicitly cites a later extra deck mechanic is banned. Otherwise new product can enter the format, but it retains the spirit of that era. Could do the same with zexal and arc v and so on
100% agree with the videogame thing. My introduction to the game was Dark Duel Stories on the gamboy color, which, for anyone here that's played that knows that outside of a few basic rules is a much different game then the actual card game at the time
Master Duel is unironically a better experience than the physical game. Its free for one and maki g dozens of decks is not that hard or even ti e consuming, plus ,as limited as it is, it does actually teach new players the basics. All the problems with introducing new players to the game are inherent to Yugioh as a whole.
I watch yugioh, read the manga, and play mtg and pokemon tcg. I refuse to learn the game after downloading and playing the tutorial twice and being overwhelmed by everything. The game needs to simplify
Duel monsters was a manga about different games being played under the yugioh umbrella yugioh hasn’t really gotten that far away from it routs when you really think about it
I’m very grateful for duel links. I joined back when it first started and as someone with 0 TCG experience, it was a great entry point. I felt like I had missed out on the yugioh experience with how advanced the current TCG was so to get an opportunity to start from the beginning with a new yugioh format and progressively advance to something akin to modern yugioh was very helpful. What really boosted my yugioh knowledge after that was watching Dkayed’s DL tournament streams explaining the thought process behind the decisions being made and the breakdown of what was going on in the duels. Once masterduel came out, I already understood most of the mechanics, and rulings. It was just a matter of learning the new meta and adapting to a few changes in the format (additional monster zones).
Sorry Cimo, but Speed Duels and Rush Duels existing are a good thing whether you like it or not. Just like how Commander existing for MtG is a good thing
Speed duels existing would be good if they actually made an attempt to actually market it to people outside of the guys who already play Yu-Gi-Oh. Because not only is it a fun draft at kitchen table but also a fun format to play with a construed deck. Rush is pretty much dead in the western eyes though because konami gave us a dog ass game and refuses to even do anything outside of duel links which is currently so far behind and so bad for a format no one barely plays it so yes it is bad.
I am only on Master Duel now. Better tutorial, cheaper if you know what to do, no secondary market, frequent events, visually appealing, and I can play it on mobile. There is no reason for paper play other than occasional games with friends, but it's not how I want to invest in the hobby going forward.
After some frustrations with WOTC, I figured I'd give yugioh shot, so I dipped my toes into duel links. I hated it. So, looking for an alternative, I found the original mention of yugioh masterduel, it was like a week old at the time. So I waited and waited, playing duel links because I didn't know what else to do. I wake up one day, and master duel had dropped on steam, but I was busy that so I had to wait til the next day to play it. Being a complexity junkie and coming over from MtG, I adapted quite quickly and it has been one of my primary pass times, love this, hate stun ❤.
yugioh's problem is that it doesn't have multiple formats that are about as popular as each other. so as a new player, you'd have to learn about a huge pool of cards, if you want to play the most popular format. I don't necessarily think this problem is completely unique to Yugioh. as a Magic player, I'd imagine I would've been similarly overwhelmed, if I was introduced to MTG through the Vintage format. I started playing in 2011, when MTG was only 17 years old. I can't imagine starting with Vintage now, when the game is 31 years old.
This is why I'm basically online exclusive when it comes to Yugioh because right now it's like $500 for 3 copies of Bonfire like $110-$120 for S:P Little Knight then maybe $100-$150 for the Diabellestar/Sinful Spoils package as to where if you're playing on an online simulator like Dueling Nexus, EDOPro, Omega, and Dueling Book you have access to every card in the game and even can test some cards coming out later like in Legacy of Destruction and Infinite Forbidden and they're absolutely free
Commenting before watching as someone who stopped playing when they added pendulum. The idea of getting playing again with newer mechanics seems like a nightmare nott even counting those cringe mfs that don’t want to duel but make 20 moves in their turn that somehow stops you from getting yours
"Ash blossom $3 a copy." My magic the gathering friends laughed at that amount. They have spent more on land cards that are basic functions to their decks than a core denial mechanic that is now almost required in competitive yugioh.
Konami should have realized when to stop adding more mechanics and harder power creep in Yugioh. The evolution of Yugioh of summoning the strongest monster imaginable to stopping the opponent from playing the game makes any chance of having fun in this game slim to none. There are too many mechanics designed to negate every card imaginable and as time goes on, the necessary amount of cards needed to summon/play those cards only get lower and lower. I cannot describe the sheer absolute insanity I felt when my opponent, who had zero card on the field and in the hand, started to repeatedly ritual summoning simply from cards in the grave. And then there is the other scenario where I run into a deck that negates all spells, traps, and monster effect while massing the field with monsters. Like, bro, it's the first fucking turn. Even if I had a hand trap card, the setup needed to sweep is so small that anything but a tier 1 deck can make this playable. So what's even the point of playing when the power creep is absolutely insane and the designed gameplay intended is to ensure the opponent cannot play while summoning monsters that are unaffected by all other card effects.
I bought one of the 2-Player Starter Decks and my baby sister (She's 12) enjoys it and is learning the game quite well. But she is still going to be far from being even a rogue competitive player. But I'll be introducing her to Goat Format soon.
as a guy who never touched ygo until master duel, its honestly not that hard to learn as long as you play the tutorial and simply. read. EVERYTHING. Also archetypal decks are much easier to deck build, and they aid in comprehending ex deck summons. As a side note, i didnt just learn the game, but i climbed all the way to plat 1 (back in the days when plat was the highest rank) only using rogue decks
And honestly, i think free digital simulations like master duel are ideal to get someone to play analog (you make a deck online for free, you have a cohesive decklist that youve tested and understand, you buy the specific cards and head to a local). The cards costing like 5 bucks a pop for a 40-50 card deck is a real disincentive admittedly, especially with shipping costs.
"Not that hard to learn" and "yugioh" Should NEVER be in the same sentence. If you genuinely believe that master duel's bare bones tutorials help in any way to actually learn the game beyond the basics you must be out of your mind.
@@robin2934at least it helps for new players to learn the basics Of course beyond that, thats when learning becomes harder because interactions becomes more complicated
The problem is people want to win tournaments with yugi muto and joey wheeler decks... Better to gather a group of friends that play at whatever casual/competitive level you want to play at and have your own fun
I think its important to address all the problems Yu-Gi-Oh has (and theres a lot of them lol) in the hope Komoney ever takes note. But for me, the biggest problem of this game is the community. As long as the community keeps spending trucks of money in mediocre products, Konami will keep ripping us off and thinking "oh this game works so well, people is loving it". Im just amazed listening to people complaining about Bonfire but buying a playset in presale or people saying Phantom Nightmare is trash just to buy 2 cases of boxes. Mediocre products, artificial shortprinting, rarity upgrades from the OCG beyond imagination, usually the side sets are a complete waste of money (except Rarity Collection and MAMA, both great products) and a community that doesnt really care about what happening.
Why should anyone join a community that financially predates one another just to pray that the banlist doesn't smack their heard earned "assets" back into the valueless cardboard that it is?
Dissapointed to see Cimo's take here on the topic of alternative formats to play the game, specifically duel links and rush duels, i think it's dissapointing that he writes them off as "not real yugioh" just because it's not the same format as the TCG/OCG format, sure it has alternative rules because it's an alternative format, but it's still a version of yugioh that uses those rules to create a fresh and new experience, and i think it sucks when people write them off just because they're not into it. It's like if you went and tried to play one of the many alternative formats in magic that change the rules of the game to provide a different experience and then someone went and said "That's not real magic, you should play modern instead" disregarding the fact that people LIKE alternative formats and we should encourage that more often, not disregard them.
Also it's kinda weird how he says it when he's as much of an edison fan as he is Edison also has different rules, erratas that you have to learn or check constantly, and it plays so different to the current TCG that the amount of differences is comparable to what we have with the other formats I love edison, but I find it weird how you can be into it without also at least understanding why those other formats are attractive for other people
I saw the gameplay from the yugioh master duel. Then the first player plays cards for several minutes and wins without the second player doing anything. Seeing this, I wouldn't think of playing a card game like this.
A good card game should be like a game of tennis. You serve and return a few times at a good pace. YGO isnt that. Its excrutiatingly slow chains upon chains upon chains.
19:37 Dude, you were talking for like 5min and i actually space out I had no idea what you were talking about and you just said "its not that complicated". I laughed out loud
Realistically, the biggest barrier preventing more people from getting into YGO is sheer volume of cards you need to learn before you can even TRY to play at a competitive level. Like, you can netdeck a competitive deck, but you can't begin to pilot it well unless you know your opponents deck as well. I can have a few negates on board, but unless I understand their combos, I have no idea when to use them. And the only way to learn a deck is to play against it several times, but the variety of archetypes available means that I could play for 2 hours on Master Duel and not play against the same deck twice. I've tried several times to get into 'real' YGO, but ultimately I've decided it's just not in the cards (pun intended) for me. I feel like the only way you're playing YGO in 2024 is if you've played throughout the years, so your card base knowledge isn't starting at 0.
I will be honest, I don't think even that was enough for me to learn a deck. Like, I actively have to look up combos of decks I feel like I wanna beat, sometimes matches with/against those decks from dbgrinder or what not, and even "where to handtrap" vids for those relevant decks at times for TCG. Which kinda helped me learn new decks and enjoy more playstyles, but I 100% understand it is an investment most ppl would not be willing to make.
That's what i thought too. Konami needs to do somewhat like a Reset and start again from the beginning. They need to slow down on creating new archetypes and instead revisit weaker older archetypes and make them better. Releasing too many new archetypes can overwhelm competitive players and especially new players. Also, Konami shouldn't create another summoning mechanic for a Very Long time until YuGiOh can get back up on its two feet. In doing so, it won't further complicate the game and stabilize the game. Current and beginning players can catch up and hone their skills.
Competitive Yugioh players: It is so hard to get new players interested ): Also competitive Yugioh players: Duel Links is not actually Yugioh, Rush Duels are not actually Yugioh, Dungeon Dice Monsters or any other game from the first Manga are not actually Yugioh, ... the only "real" Yugioh is competitive Yugioh! A game, that requires you to study 22 years of History, memorise a few hundred cardeffects, relinquish every social link you currently have and sell your soul to the highest bidding Demon to even stand a chance against someone playing a "fun" deck!
I love Yu-Gi-Oh and it's my favorite card game , however it is not even close to being new player friendly , if anything it's even harder to learn and takes much more time than most other card games that I've played in the same genre
There is only one good way to introduce people to Yu-Gi-Oh, let them play old Yu-Gi-Oh, way easier to understand, cheap, back and forth gameplay etc... Then you introduce them to the more complexe formats and introduce them to the more "recent" summoning mechanics, and you have a new Yu-Gi-Oh fan, easy
This article wants to be react to...100%. But one thing I want to say about a argument you made... I do not believe that "starter" deck products should get rid of normal monsters. Not because I do not agree with their application in the main game, but more so because I think they are a part of the game you need to know exist. I wrote the following so many times: I do think that the 2 player starter set is a great idea, but extremely bad handled. In regards to the vanillas I would have loved to see some of them and also fitting for the decks (only lvl4s for the xyz and some low level tuners for the synchro). What is problematic is when the amount of normal monsters is too high.
I'm an old player and the complexity of modern Yugioh stops me from ever returning. Walls of text, countless long-winded combos and games that are decided by turn 1. I'd rather watch Lithium or the Prog Series to get my fix.
You and me both, we've got Rush Duel format digitally TWICE, but just like the DLC for "Dawn of the Battle Royale," the physical Rush Duel card game is stuck in Asia with no signs of being released globally.
I think the most telling part about yugioh's popularity is that I never see kids playing the game. It's all just 20+ year olds. I mean, when did we all get into Yugioh? I remember watching the original show, getting my mom to buy me a starter deck and then go to my local card shop to play and there were a bunch of other kids there. Of course there were older kids and adults who had competitively viable decks duking it out for the crown, but the kids with 100 card decks who'd never even heard of the banlist had a grand time. I think that's what's missing from current yugioh. We're too clean, too competetive, we're missing out on a huge audience base and Konami seems content on keeping it that way which is nuts. If you had a 10 year old niece/nephew who wanted to try a card game could you with a good conscience recommend Yugioh over pokemon or even magic for that matter? I couldn't and I think that says more about the state of the game than I'd like to admit
Cimoo is a YT that respects and appreciates his audience. There is no BS when he is talking about Yu-Gi-Oh! Just straight up the truth. May it be harsh or not
It's a split. Games like duelists of the roses very fun. Forbidden memories is ass with the jump in difficulty and the near mandatory meme of twin headed thunder
I started playing yugioh with master duel and even that was awful, Master duel is cheap yes but it is so hard to learn and the community was so unhelpful and aggressive it made the journey even worst. I love this game but I don't know how are there new players still appearing.
Can't disagree with the toxic side or else I'd be a hypocrite but yeah the game is absolutely difficult to learn. I'll admit though I did start playing with Master Duel and managed to learn the game properly so It's not impossible but yeah it's very difficult because you're trying to learn a game that has 25 years worth of huge updates and additions of mechanics.
I would actually like to see Konami create and support newer and more varying formats. some very blatant anti-consumer practices aside, if there was more use for the fluff cards that were added into new sets, it would drop the prices of the chase cards. take the new Flame Swordsman support for example, there is no real format to play with these cards in. they are too week for competitive play and you can't retroactively add them to older formats where it could possibly do something. so, they just sit as bait to get nostalgic players to buy into. if there was a market for these cards however, sellers wouldn't have to over compensate by listing the chase cards much, much higher prices because they could make it up by selling to players that enjoy different formats
All the game ever had to do was just limit how many special summons can happen on a players turn. My number would be 2-3 as well as a normal summon. But I'm a yugioh boomer, and I hate having to wait 5 mins every time for someone to end their damn turn. It's bad enough every card has like 2-3 paragraphs of text lol.
I started playing dueling nexus simulator inspirado by the series of Cimoooo as a way to catchup the gameplay. If you play starting with smaller card pools as lob or mrd with the most recent banlist, you actually start to underdtand the game without the presion to understand new summoning mechanics. You loose a lot, sure but every lose helps you understand the cards you are playing against, also is funny ti defeat current decks spamming cards as torrencial tribute and raigeki when you are lucky
@@InvaderWeezleit's a terrible fan simulator to duel against people, but acceptable for deck building and testing combos alone. Playing a real time duel against people? No no way its not made to duel with people, you will understand how it plays once you jump into it, clunky and ugly.
I played yugioh and in local tournaments at local books a million back in the day. I recently went and bought a deck and some cards and when I looked at them I just put them away. Not what is was to me. I'd rather just play MTG
4:55 All the examples you list here came out in the first 5-10 years of the franchise existing. All the games you listed are from 20 years ago, of course they're going to be weird. Doing a quick google search, this is what I found: Sacred Cards: July, 2002 Forbidden Memories: December, 1999. Duelist of the Roses: Septermber 2001 Reshef of Destruction: June, 2004 Compared this to World championship 2006, every example I listed came out at most 5 years after the franchise was made. Nightmare Troubadour (A game a bit more like the actual card game): July, 2005. Tag Force: September 2006 Not to mention the other types of Dueling Simulators on consoles, there was even one on the Game Boy Color, so there were games like that. Most Modern Yugioh video games are dueling simulators, so... yeah, not helping your point. I think Yu-Gi-Oh is a bit complex for new players (and can sometimes be expensive to play a viable deck, not everyone can afford 80 bucks on a bunch of cards even for a "mostly" viable deck), but the examples you gave for side-games being gimmicky and "Yugioh-flavored" are bad because of their age and being from the game's relative infancy, they were experimenting with things and figuring out what worked and what didn't. Not to mention, some of them aren't even the same genre, are thus Spin-offs. Capsule Monsters Colosseum, Dungeon Dice Monsters... not good examples to use here. Franchises do that all the time. Pokémon (Mystery Dungeon is a Rogue-like, Ranger is more like an Action-RPG), Mario (Mario Party, Kart, Mario+Rabbids is an X-com like tactical turn-based game), Digimon (RPGs, Fighting Games, Monster Raising Simulators), Mega Man (RPGs), Pacman (Platformers), Final Fantasy (Racing) Dragon Quest (Monster Capture, Mystery Dungeon, crossed over with Mario and made something like Monopoly) Crash Bandicoot (Racing, Party) They aren't the same as the main series, and might get people invested in that type of Genre, but it's more about spreading the franchise out into different genres to make more profit in that area. They are bad examples for this video and probably didn't even need to be mentioned. They aren't Yugioh, but they were either not intended to *be* Yugioh, just have a Yugioh coat of paint, or were from a time when the Franchise was really young. Or both.
Also yugioh started as a manga about games in general so it makes sense that the first iteration of the card game didn't had rules set in stone (as it was meant to appear like once or twice) or that the game designers would have taken creative choices when approaching it Or just straight up adapt one of the other games from the manga
I've been trying to get into yugioh ever since I played Earth Machine(best deck) in Master Duel. The only thing preventing me right now from going into the TCG is a lack of money, because just to build some decks I need a plethora of cash, which sucks, because I'm rather poor by average standards. I soooo badly want to play different types of decks (some of which aren't really represented in MD or outright missing critical cards) :(
One thing about yugioh that kind of turns me off at times is that the game can feel very samey and repetitive. As someone who plays both yugioh and magic the gathering, often times in yugioh, because you're tutoring (searching) so much, a lot of times your decks become so hyper consistent, your gameplan can be the exact same every time. And its not just combo decks either. I think another thing is master duel is even moreso samey due to the existence of a certain bug that makes the game feel almost like a chore at times, where in magic the gathering, for example, tutors are kind of hard to come by, and are balanced by mana costs, and I think it opens up a lot of different playstyles and games can play out completely different even in the instance of a best two out of three match. I initially quit mtg and came back to yugioh because of mtg's over saturation with pumping out new products like once a week (a problem konami seems to mimic these days funnily enough) and also i was not enjoying the universe's beyond crap they were doing, but i've been kind of leaning back in to magic the gathering as of late and been having more fun playing it than i have yugioh.
Every so often I get a thought in my head to try out Yu-Gi-Oh again, then remember the time when I played Duel Links and got turn 1ed and the thought goes away. Then I see shorts of the same thing happening and apparently being a norm then all interest goes away. I like something slower and more methodical than solitaire.
As somone who only got into the game with master duel from a friend in december and im coming from the old bakugan of the 2000s and only ever played casually in hearthstones. Ye its not been very welcoming it was very hard. But iv been resesarching and playing for a few months now. Im getting the grasp of it but im determined to learn new things. I can easlily see how the average person would give up well before me.
The problem with Yu-Gi-Oh is that there is no fundamental cap on what you can do on a given turn. Sure, you only get one draw and one normal, but every deck gets a billion searches and specials The other problem is that every card reads like a novel
No we don’t need mana. Being able to play what you draw is part of the fun of this game. We just need actually balanced cards instead of the game being broken again every 6 months.
@@ducky36F Cards can't easily go plus if you can play them all out of your hand. Making everything go plus on resolution has led to the situation we're in now.
@@ducky36F At least cap the summons or something. If you can just do everything turn 1 all of the time games are solo. That being said, I think, on hindsight, cards reading like a novel is far worse
other card games apply a mechanical brake like pokemon has once per turn supporters and only 1 atk per turn, magic has mana. its technically possible to regulate the game with an card specific brake but it requires hyper awareness that's easy to mess up even its not konami doing it. card specific regualtion is even less possible with external formats since theres no in built brake to rein in interactions that were exetremely easy to miss.
The best way I have found to teach new players is to do a format progression. Start with duels with vanilla beat sticks and big walls. Every other duel introduce a new mechanic to not overwhelm.
That's basically the 2 Player Starter Kit in a nutshell.
Just in one scripted duel, rather than having to have playsets of DM era vanillas and other ancient cards.
That seems very unintuitive
@nmr7203 start from vanillas with big numbers.
Then removal spells/traps
Then removal creatures
Then recursion spells/traps
Then creatures that go +1 on summon
Then protection effects on creatures
Then combo/synergy effects.
@@nmr7203had similar experience. I went:
- just vanilla monsters to teach card values, positioning, levels and tributes
- effects and special summoning
- spells
- traps
- deck building
- fusions
- rituals
- synchros
- xyz's
- pendulums
- links
That’s kinda what I do with my friends… I start with a normal summoning deck like Monarchs or Archfiends and work my way through the different summoning mechanics over time; after they understand the most basic summoning mechanics I show them how different unique effects work
If master duel had retro formats I’d play it a lot more
This. There are many days I think to myself “man I wish I didn’t stop playing when they started releasing the GX card series.”
Im saying the same thing... and it doesnt make sense that they dont MTG arena and pokemon online tcg both have standard, draft and alternative formats... why does konami only give us advanced ranked ladder? Why isnt there a goat format ladder, edison format ladder? The answer is simple its konami they are lazy... have you seen the silent hill remake? Laziness
or other creative formats like i love the team battles on masterduel if you ever get a match its fun having restrictions actually makes games fun contrary to what yugioh would have you believe but slowing down a game is just good because it adds room for counter play
If master duel banned maxx "C" i'd play it a lot more
@@SuperRedNovaDragonna it's not laziness. It's just that master duel is f2p and as such makes money by annoying people into buying for faster access to new cards.
If they world have stable retro formats would that mean that player's that play them won't need to constantly buy new cars to stay competitive meaning the changes of making micro transaction money of them good down the drain.
Can't have that so no retro format so that everyone constantly has to get new cards with buying more packs with real money being the fastest way.
I tried to return to Yugioh this year and I can tell you right now, the game is terrible for new players. It was dreadful for me to try and get back into the game, to the point where I actually came away from relearning the game actually liking it less, and kind of soiling the nostalgic love I held for it. The game has evolved into a new breed of power creep that I can’t even describe. The fact that I watch players at my LCS flip for first, then compare opening hands and move on to the next game, deciding who won just based on the draws. It doesn’t even feel like a game anymore; it’s 2 turns (maybe) of playing show-and-tell with your entire deck, and then seeing if your opponent has enough extenders to get through your endless pile of negates, all for the amazing prize of getting to go to game 2, where it’s your opponent’s turn to play show-and-tell while you sit and contemplate what life choices brought you to this moment.
I feel this as a returning player. It’s why I’ve decided to just play Goat Format.
True brother
Try Master Duel solo mode if you haven't yet. It can get tough and the AI often draws the nuts but the scenarios, the decks you can try and the lower power level has been fun.
Even worse when they scoff at you for not taking out a second mortgage on your mother's house to afford the new meta.
@@ScottyWiardWhere can I play GOAT? Online at least?
When I used to run a games shop I noticed a major problem with player retention was the players
You would have young children rock up with a deck they have spent a while building at home
Then they would sit across the table from an experienced player who.wpuld rush through thier combo at full speed assuming everyone knows what every part of thier deck does
Needless to say very few of thoes kids stuck around
Many jumped to pokemon or MTG
... yeah, I feel that. My was playing with a newbie player, and I swapped to a fun deck I had, that challenged them without frustrating them. Some people just aren't able to raise disciples. I would've been throwing my spare cards at the kids, and showing them the ropes, so that one day, they'll bloom into a beautiful salty AF duellist.
I mean, that sounds more like an asshat problem. Not to say that everyone needs to have a child/new player friendly deck on hand, but they could learn to read the room a little.
This happened to me as a kid, it SUCKS.
I went from Pokémon to Yu-Gi-Oh back to Pokémon…Pokemon is far less complicated and easier to read the text on the cards.
When I was a kid my mom took me to a card shop nearby when I had my yugioh phase as a kid (Zexal killed it for me) and I literally walked up to my first tournament with a duel disk on my arm that my mom got for me on ebay. Needless to say I did not win but the adults and experienced players would always let me win the first round, teach me the rules since it was clear I was coming from just watching the show, and even one time changed a bracket cause I got matched with like the best player at the shop and they changed it so I went up against another kid. It was the perfect way to keep someone new engaged in yugioh and wanting to learn especially if they're a kid and I have fond memories of those days :) Hope this made you smile
Yugioh is one of if not the MOST unwelcome to new players of all major TCGs. Prices, new player experience. All of this is just bad.
They just reprinted every staple lol What do you mean? Are you talking about buying the best deck? Rogue and local competitive decks have never been cheaper.
Vanguard might be worse at this point. Sure the starter decks are cheap, but the game relies on expensive promo cards, stores rarely host tournaments for it anymore, and there are 3 different formats due to having to reset due to powercreep
prices are really fine lol. The rest is super true
@@yoastertoaster8306rogue decks still almost always require s:p little knight. local competitive maybe, but this depends on your local.
@@yoastertoaster8306 It's definitely not the worst it has ever been but the learning curve for a new player is absolutely massive and without someone to walk them through it, it is almost impossible to do so. And I am saying this as one of the freaks who got into the game on my own without anyone guiding me
Imagine EVER calling Konami commendable. Coming from someone who's experienced failure time and time again from this company, it frustrates me to no end seeing Yugioh players not realizing that they deal with a company that treats ALL of their franchises like this. Allow me to explain.
1) The likes of Castlevania not getting anything outside of collections and a Dead Cells collaboration for the past decade. Oh, but they'll release Castlevania NFTs!
2) Metal Gear where they completely stripped Hideo Kojima of any agency he had with the company, literally taking internet access from him to force him out of the company (which thankfully he held on until MGS5 was finished) and now we get nothing of quality from that series.
3) Suikoden where we haven't had a release since 2006, with excitement coming from an announcement of an HD remaster of the first two games in 2022 only to be delayed into obscurity if not cancellation.
4) Contra which has been of poor quality since the PS1 days outside of exactly Contra 4 on DS and re-releases of older titles in a collection.
5) After purchasing Hudson Soft, basically killing off every single series they ever produced outside of Bomberman, meaning we'll never get anther Bonk game, another Star Soldier game, heck, even with their acquisition they took away these developers from MARIO PARTY as they developed the first 8 titles, hence why 9 was a complete departure and utter crap in comparison to the first 8 titles.
6) Most of all, Konami is literally the reason fangames are shut down by most developers. They went to court twice in 1997 about Tokimeki Memorial, one for a save file editor and one for an erotic VHS that applies precedent to modifying and creating games based on pre-existing IPs (hence why companies like Nintendo can cease & desist a game like AM2R or Pokemon Uranium into dust)
7) PACHINKO MACHINES IN GENERAL!
Overall, for people reading this, know that Konami has a VERY extensive track record for being anti-consumer and pro-profit for most of its life, and that we likely won't see a change in the TCG to accommodate new players as long as this practice is continued. Hopefully it will change, but considering the entire gaming industry is coasting on this sort of thing and has been for around 10-15 years now, it'll continue to affect Yugioh as a whole and continue to be anti-consumer and anti-new player. Wish it was different.
Anyone that even passively followed the Kojima debacle and what happened immediately after with the MGS playerbase knows it's just Konami being Konami. You don't get called out in front of tens of thousands at an award show, you know the shows that desperately need advertising money and so they don't shit on companies lightly, and be a decent company. They have no shame no matter who confronts them, investors included. They are an anomaly really because even though other companies are anti-consumer when the press itself is pushing back on them they cave. Not Konami. They literally pivoted from being primarily a gaming company to mostly a pachinko manufacturer just so they didn't have to answer to their customers and journalists (they were slowly moving in that direction, but really ramped it up after that). What the actual fuck?
TLDR: Konami Bad, stop expecting anything good from them.
@@PathBeyondTheDarkyep, a great company that causes problems for literally everyone including themselves yet somehow profit from this shit
Side tangent, I've always found it weird when video game people talk about Konami and all their failures with video games and lack of innovation and always end up saying "How does konami even make money? They can't be staying afloat due to pachinko machines alone!"
And I'm always like "??? Um they got Yugioh that's like the #2 card game in the world."
But yeah as a whole Konami does what companies do best, nickel and dime their customers while laughing atop their ivory towers.
based on the stuff I see that Konami still releases, it's a case of Konami being anti-western rather than being anti-consumer most of the time, or else Yugioh in Asian territories would be just as bad as here.
which is still extremely stupid, don't get me wrong.
case in point, a lot of their good games that still exist are either arcade-only or smaller console/mobile titles that are almost always region-locked or geographically-locked in the case of arcade cabinets.
Pachinko doesn't even make them money anymore.
Trying to play any deck is going to get curb stomped by the user experience of waiting six minutes for your first turn.
Six minutes? Someone must have been heavily caffeinated and moving at 10x speed.
Only to start your turn having your card effects negated by your opponent.
@JosePerez-fw1dm assuming you even have a hand. Trickstar was designed to be nasty when Reincarnation is played alongside Lycoris but was not intended to be used with Droll. This interaction that was not considered before release of the cards meant that you would go second with no hand, so you were screwed unless you played a deck that can trigger from banish, which would then likely lose to everything else. I've felt the itch lately and returned to Duel Links and master duel but left the game proper a few years back at this point and I don't regret stopping. Was never particularly good and floodgates are apparently more prevalent than ever so I would still be having no fun while wasting hundreds in a year on product.
my friend is a meta lover and is always playing the most combo heavy decks. its gotten to the point where when its his turn i get up and do things like make food or scroll the internet while he is doing it because it takes like 10 minutes for him to get done lol. like i dont even care if he is making shit up anymore, im not going to just sit their for 10 minutes and read/remember all of his cards to make sure he is not cheating xD.
@@youcanthandlemyname7393 It's literal solitare lmao. Honestly if I play with friends I'd just some basic structure decks and that's it.
Straight up, you gotta practically make an entire new format, use online sims, and have the fabled book of freaking Legends with you just to get 1 friend or family member into Yugioh.
At least that’s how I did it.
I just taught my wife and a couple friends Edison lol
They really enjoyed it
What do you mean? they made a product with 2 decks and a manual on how to use the cards
@@Emberrsnaaaah you are not serious.
@@Emberrs Who’s gonna let bro know?
@@Emberrsthat is some nice irony you got going there
This feels like the back half of the article was written by a Konami Ai. The first half was the honey pot to get us in.
"The commendable actions taken by Konami..." Wow. Just wow.
@@MOORE4U2 I' m gonna be honest, I kinda feel the article was right. Sure, some of the competitive stamples are very costly, but Yu-gi-oh is full of low cost products to introduce people, on top of being able to bring a lot of decks to what could be cnsidered a competitive level, with a reasonable cost.
You have stuff like speed duel, rush duel, Master duel and Duel link, the new starter set, the very cheap structure decks,ecc.ecc. The barrier for entry is very low, in comparison to other games. If you look at MTG pricing, you just laugh at it lol.
Cimo does the example with pokemon, but pokemon has 3 different things going for it, that keeps the prices low:
1. The game is fro mthe most popular Ip on the world, leading to people always buying everything a LOT
2. The game is principaly a collector' s game, thus leading to a lot of inflated prices for specific cards, and creating an abundance of others
3. The competitive pokemon scene is basicaly non-existent for the card game, on top of the same card game being very simple in its rules and not very interactive ( on top of having a mechanic that costantly helps the player with advatange, instead of creating a status quo).
@@MOORE4U2
The only people I have ever seen call Konami's actions "commendable" are shareholders who want more of a payout on their investments.
I’ve tried multiple times to teach someone new this game and it never sticks. There experience and feedback is it’s just not fun and very complicated.
Now take that same person and show them the Pokemon TCG they’re hooked and it’s easily accessible and fun. Plus way cheaper.
Sad state.
Just let them play old Yu-Gi-Oh, it's way easier to understand, it's cheap af, and it's a lot of fun, i'm sure they will love it
pokemon legit rewards actual mastery better. its simple to play but hard to optimise moment to moment.
@@vivienjoly7617 or they could show them video or something. Yugioh players are horrible at teach others how to play yugioh from my understanding.
Literally, this. Tried to teach my friend yugioh, and while he did like it, it was still overwhelming for him (and that was without showing him card prices). I showed that same friend pokemon, and he jumped in with little to no problems and instantly wanted to play more. I love yugioh, but pokemon is probably the card game I'd point new people to due to how accessible it is.
@@UMAtronic Yes and no. The problem is, Yugioh is an incredible hard game to teach. Where do you start? The super basics "Green are spells, purple are traps and the rest monsters. Ohh you can summon traps? And use monsters as spells? And activate spells on your opponents turn? Also why are there so many colors for monsters?" Its super hard to explain given the mutation the game made during the last 20 years.
A game that even the existing playerbase doesn't enjoy in it's current state for like half a decade doesn't attract new players? Color me shocked!
Cimo, you silly goose. Forbidden Memories was made before Yugioh knew what being Yugioh meant.
i feel forbidden memories captivates duels as they were depicted in the manga/anime in ancient egypt hence why you could just drop an ultimate dragon from the hand turn 1 and why a dark magician can beat a blue eyes (dark field + guardian star advantage or what not) and honestly taking the YGO image and slapping it on alternate genres like tactics with CMC, DoTR, and FK as it gives us something to familiarize with so we can adapt to the gameplay.
obviously a monster like the blue eyes white dragon is going to be a good pick/drop so why wouldnt i use it. DoTR gave monsters different effects and some switch from effect to vanilla and vice versa making some cards just broken (swordsman from a foreign land) just being the best bait card or even the immortal types that guarantee both parties will pay the cost when destroyed. good times
This is true. It was released legit before the OCG
Yu-Gi-Oh is absolutely the most unwelcoming tcg in existence, between the overly complicated rules, mechanics, word salad on each card, and an insanely toxic playerbase.
I've never been happier to play TCGs than I am now after having moved to Pokemon. Prices are outrageous too. I built 2 Tier 1 decks in pokemon for about $100. That will get you 1, maybe 2 cards in yugioh. It's a god damn joke.
Dont even get me started on the balance. Yu-Gi-Oh is absurd, with games being decided during the coin toss more often than not, and the 2nd turn player's opening hand as well.
Sad part is, the playerbase is OK with this garbage. I just dont understand, our game could be so much better but they refuse to reject how bad it is and embrace it instead, letting it rot evermore. Change in this game begins with you, playerbase. And it needs to if you want it to survive.
Sunk cost fallacy is why they're OK with it.
But now you have to live with the fact that you're a grown man playing with pokemon cards.
@@mhead1117 what kind of statement is this...? I've loved pokemon since I was a child back in 1999, and that's never going to stop. You are never too old to do what you love.
3:08 Considering the fact the pendulum era gave rise to drawn out turns having to wait for people to cycle through their extra and main decks and as well annoying levels of redundancy and intricacy for decks it understandable especially when you have to deal with a unbreakable board with a non meta deck. It’s really not fun to realize that you can’t do anything after waiting five to ten minutes for your opponent to finally finish their turn.
This is what drove me away from the game back in 2015. I was a non-meta player and I got a full time job. The combo of those two things really locked me out of the game. I no longer had the time to invest in learning how to out a tier 1 deck with my rouge decks. But also the tier 1 decks just grew in power and in annoying combo bullshit exponentially. In the space of about a year we went from Bujin and Geargia being tier 1 and 2 decks. Stuff that I could beat even with X-Sabres and Nordics. To Djinn lock Nekroz. I just quit the game wholesale and didn't return until Master Duel.
Watching some dude play solitaire and then not being able to play while the fanbase cries for cards that could stop this shit being banned. That's just not very fun.
@@impermanence4300 the worst part is that the unbreakable boards formed by most decks are less interactive than the cards that they complain about and the only reason why they complain is because they are forced into lowering consistency by having to use se generic spell/trap removal
That was way before pends. Arguably started in 2010 with X-Sabers.
The problem is that the issue of "Draw the out or scoop" basically became the modus operandi of the game.
I say pendulums really just made people realize the game was having that problem. It wasn't the cause, just the spark.
The easiest time to get into Yugioh was 2002 with the Yugi and Kaiba starter decks. It's only gotten tougher as more time has passed.
True. Entering someone into the game and explaining spell speeds and timing and trigger effects is so extra to someone just trying to learn the basics
@attentionduelists spell speeds
There are carts you can use only on your turn. These are spell speed 1.
There are cards you can use on either turn, these are spell speeds 2 and 3.
See these Magenta cards with a little arrow icon? These are spell speed 3 only.
See these Magenta cards that say "Normal Trap" these are spell speed 2.
See this card "Super Polymerization" this card is spell speed 2, but it also has this effect where neither of us can respond to it.
In yugioh, if I use a spell speed 1 card on my turn, and you respond to it with a spell speed 2 card, and I respond with a spell speed 2 or 3 card, and neither of us have anything else to add on, then the whole chain/stack resolves.
This is not like MTG's stack where you can respond to card A after response card B has resolved, but before Card A has resolved.
@@attentionduelistsSpell speeds are the easiest thing in the world to explain to new players. Like its incomparable to explaining most of what yugioh is now.
@@scoutbane1651 it was example.
As someone who plays and competes in speed duel, I think this format is vastly underrated. I actually feel like I am playing yugioh, a feeling which I don't get when I play the regular format. I think a lot of the speed duel community have a deep love for yugioh and we would all like to enjoy the regular format but it just isn't enjoyable for a wide variety of reasons (not dissing the regular format, it just isn't for me)
where do u play speed duels?
@@hsgame4088duel links has both speed duels (the main one of the two) and rush duels, free to play but don't touch the pvp until you have a good deck, you'll have a bad time
To be fair to a couple of the oldest Yugioh video games, many of them were in development at the same time as the physical card game. They didn't have a solid set of rules to work off of besides the manga.
I was just about to comment this, since Forbidden Memories released in December 1999, while the first OCG cards were released in February 1999, so barely a year's time to develop a whole ps1 game, kind of makes sense why the rules are sort of janky and all over the place.
ironic considering they're doing history of the ocg
@@XDoggStrafe
The forbidden memories rules are the original ocg except
You can only play 1 card per turn period, traps auto activate when their conditions met, and you auto draw to 5 cards and can throw away as many cards as you want from your per turn to attempt fusion.
@@True2ChainzLilWayne It did get sequels past the release of the physical TCG, but I still give those a pass because they are still sequels to a game and therefore it is reasonable to use the same rules to keep it consistent.
@@younasdar5572
I like Duelists of the Roses better anyway because you can outsmart the ai on the 7x7 grid instead of bigger number always wins
For me it was a combination of duel links, watching various youtubers, and master duel to even get a vague understanding of modern yugioh. Even with that, I still don't get a lot of the more complex rulings and things happening.
I think that complexity also work as the attractiveness of Yugioh itself..? an only TCG game of infinite exploring even for experienced players, we find new weird interaction everday essentially (It does throw newbie off to a big world though) 😅
try the DS games, though they dont have the new cards, but WC2009 is a goat game
Dude, I've been around from the start, and at no point did people fully understand the rules, because the way the game works, some rulings are just... kinda up in the air.
I'd personally recommend the tag force games.
I’ve basically taken a three months long crash course in YuGiOh through MD and UA-cam and now I can at least make and pilot a competent deck. Even then, there are a TON of things still to learn because of the massive card pool.
Speaking as someone that WAS formally introduced to paper play Yugioh via the Rarity Collection and the fire King structure decks, I think what’s going on is that the price “floor” (I.e. lowest price to get a somewhat competitive deck) is the lowest in at least a long time, but the price “ceiling” (i.e. highest price needed to (consistently) compete at a top level) is the highest…if not ever, then at least since TeleDaD. I certainly thought that this was one of the best times to enter the paper version due to what I mentioned before, until I got a closer look into the price discourse, or did if it wasn’t apparent already. I think that’s where the discrepancy is coming from.
You can also just buy 3x Dark World reloaded structure, one Dark Corridor, and maybe $50 for the mandatory Fiend extra Deck pieces.
Just hope you don't get Drolled, and solitaire with your pile of non-HOPT effects.
Getting into YGO was never a price issue because you can get into YGO with a random assortment of 40 cards you find lying around. The problem comes when, as now, you could be doing just as well with those 40 random cards as you do using 98% of the card pool because the only competitive deck or two cost a thousand dollars. Yes with a few structure decks you can sneak into your top cut at locals every so often. But you can do that with the right 15-18 hand traps/board breakers and put whatever else you want around it anyway. So saying "it's cheap to get into" is nothing new. The only side of this debate that matters is the competitive side because that is the only side that is inconsistent when it comes to cost.
Well yugioh has competition. Issue is even tier 2 and tier 3 decks are much more expensive than tier 1 decks in other card games. I think this is what driving people off.. why spend money on a tier 2/3 deck when with much less money I can play the BDIF in another card game.
That’s actually a good way of looking at it, with the floor and ceiling examples
Same here, although I used to play way back in the early days from 2002 to 2005 or so. The TCG is insanely expensive for someone like me who wants to play with the most competitive cards. I have three of the Fire Kings deck in paper, but I need to buy at least $750 of cards, which is insane for only 10 cards maybe, to make it top tier. MD has its flaws, but you can at least use gems to make a half decent enough deck to at least make it to Silver. I got all the Snake-Eye and Singul Spoils cards for nothing but grinding some duels.
On the subject of duel links, I think the best way to describe it is actually simplified yugioh - because it's the exact same cards, with the exact same mechanics (- halved burn cards) just in a simplified format, which is actually a GOOD THING. yugioh is so complicated, so having something that's simple and easy to get into is a huge step in the right direction
On the other hand, Duel Links is pay2win and VERY unbalanced. Skills are so overtuned that a terrible archetype can be T0 with a broken skill.
@@xiaoyuwang3106 I mean the way I see it, modern yugioh is also pay2win 😅
It's currently in yet another tier 0 format.
Ye it's simplified but it's also somehow had more tier 0 formats than paper play in 1/3 of the time paper existed
@@Fencer_Nowa It doesn't help that Konami specifically pushes tier 0 strategies to get people to spend money gambling for the new meta cards
Didn't a Canadian proplayer just hard quit due to being priced out of competitive?
Yep
Who?
@@wickederebusSkyhawk, he quit the game a few weeks ago.
@@eggsat9291nah he still playing in master duel, he just quit buying cards.
@@eggsat9291he probably isn't going to be the only one either
So with Pokemon vs Yu-Gi-Oh, like you can teach someone both games. But the difference is Yu-Gi-Oh has a lot of information overload, and in terms of modern the game is combo heavy. Not to mention the cost, the real difference is how the power creep is handled. Pokemon has power creep, but that's in the HP and Attack values. Otherwise the staples you use today are literally the same exact ones back when it first came out. Like Yu-Gi-Oh they just keep adding on more bonker effects to cards with already bonker effects, like the card is already not bonker enough.
I think the bigger issue with Yugioh is that you don't just have to learn how to play the game. You also have to build up a lot of meta-knowledge about what different decks do. There are a LOT of decks in the game that you just can't win against if you've never seen them before and accidentally waste your interrupts on things they can casually get back.
Pokemon is a very combo heavy game, like churning through 7-14 cards played or interacted with a turn is not uncommon, I think the real difference is the base mechanics of pokemon are just more simple to understand like instead of extra deck you gotta evolve which is basically tribute summoning. The trainer cards that you mostly use a turn have simple but powerful effects and are worded as simple as possible. Yugioh has a paragraph to explain 1 effect.
@@Azaytio The only combo in Pokemon you really have to know is the one in your own deck. It really doesn't matter what the opponent is doing their turn most of the time, only the board they end on.
@@TheLordTash Kinda, knowing what your opponent combos is still relevant, you have to plan how you wanna take your prizes so knowing how much of x or could they run y card left in deck is is still important or what potential attackers may be problematic for you in a future turn. I just pointing out that "combo" isn't so different of yugioh vs pokemon.
Tag force was the best Yu-Gi-Oh game series to me
Tag Force was like Smackdown vs Raw, at least the first few iterations of it, it's why they were some of my favorite games
Shame that Tag Force 3 never got a release in the USA.
Agree. Duelist of the roses is prob my fave childhood YGO game (forbidden memories too hard and tedious).
But yea fave YGO game of all time will def falls into tag force series. It basically what keep YGO video games slive in PSP era.
I miss the DS games
I love FM, Duelist of the Roses, Capsule Monster Coliseum and Tag Force. I'm far of being a competitive player but I enjoy those games. I also played Duel Links and I like it but is my least favourite format. Love MD too.
Glad to see Duel Links highlighted, it really was the vehicle for my return to the game.
Master Duel wise,y best guess is that they figured it would be simpler to maintain a single player.
I am a 2002-2008 yugiboomer, and I used the last console game, link evolution, to get back to the game. It lets you play the anime duels with each persons deck, or use your own that you’ve built. By playing decks from each era I was able to embrace pendulum and pick up link summons. It was perfect, but it was a single purchase instead of micro transactions, so we’ll likely never get a game like that againx
Never again sadly it is also why Link Evo is stuck in march 2020 back then there used to be the yearly world championship series but Konami would never make those again because they wouldn't make a lot of money
One of the things that got me into Yugioh was the 2009? DS game, which was basically the OCG format until Crimson Crisis, so I can understand the writer in that aspect.
To be fair capsule monster coliseum is based in the game in the manga that was present before the card game became the final point
One of the best, and my personal favorite!
I'm mid on Speed Duel, but I like Rush Duel's existence because it's a new game focused on being comprehensible from a fundamental level. It feels like YGO needs a reboot at some point, and seeing how YGO has developed and the relative success of a reboot of Cardfight Vanguard (at least the second reboot), it makes me feel like card games without rotation will naturally power creep over time and a reboot is inevitable for them.
Or go the MTG route via Modern and Pioneer.
Have a "last 10 years of cards: and a "last 20 years of cards" formats to let the boomers/power creeping go into.
Then start a new Standard Format using only cards from POTE onwards, with problem decks like Kash and Tear limited/banned from the get go.
The problem is, Konami is about 23 years too late to that issue.
2:48 Yeah, pendulums and link monsters made it more complex, but as a Yugiboomer, I would say xyzs were the real turning point. Synchros were certainly a bit of a power creep, but they were kind of like just a better (aka playable) form of fusion monsters: Rather than needing a separate spell card, some monsters just had an innate ability to fuse with others. But it wasn't too out of hand, because you still needed tuner monsters, along with whichever particular tuners or non tuners your synchro monster required. With xyz, almost all restrictions were gone. That's when the game started to revolve around ways to cheese out multiple little monsters with matching levels, and convert them into boss monsters, all in the same turn. Though I never played with synchro monsters, when I'm watching the progression series, it still feels like the same game I used to play. Once you get properly into the xyz era, I just lose interest in the series and stop watching it. It's just a different game.
I've talked about this with a lot of friends who quit. 9/10 of them thought Synchro was just fine. When I asked them about XYZ 7/9 said it made them quit because of how outlandish the power creep was just by design.
It's less because of XYZs as a concept and more because they made their summoning too easy. Summoning a boss monster in MR1 is not something you will get reliably, even going first despite being when you have a draw going first. Nowadays it is to be expected to have 3 or 4 boss monsters who negate 3-4 actions of the opponent if they lack any sort of handtrap.
Funny. Anytime I show my friends something new from yugioh. It makes them go from tempted to try it again. To immediately wishing Konami's yugioh department would go bankrupt lel
Why? Do your friends only show interest in the top most expensive cards and strategies?
@@Emberrs most expensive cards are good cards and people want to play good cards especially when in Yu-Gi-Oh they're what let's lower decks attempt to do something
@@EmberrsYugioh is a pay to win game. Especially in the modern game, people who throw money at it have a way better shot than those who don't.
Having spin-off games and side games is healthy for the brand as a whole. I know people hate the comparison but look at Pokémon. You have the TCG, Pokémon GO, Spin-off games, and the Core games from Game Freak. Not only that but within the Core GF games you have sub-series like Let's Go, Legends, old school (BDSP), and then the mainline new Gen games (SwSh / SV). Having Master Duel, Speed Duel, Rush Duel, Duel Links, etc. is good for capturing a wider market for Yu-Gi-Oh! I think hardcore players forget there's a much wider audience out there that is and could be interested in the brand but on their own level that's not necessarily competitively focused.
The most popular Yugioh videos are about problems with Yugioh. Doesn't that say something? Sorry but standard Yugioh is a busted, broken, mutant of a game. Konami knows this. It's extremely complex and requires a lot of start up to even play. It's like needing a degree before you get a job. Is this inherently bad? No! There's nothing like Yugioh and that by itself is very cool. But is it bad for new players? Yes! Konami will never admit it is impossible to get new players into this game because it is inherently broken. You know what their answer for new players is? Rush Duel. Someone once said, "Yugioh was designed by a writer to write cool stories; Rush Duel was designed by game designers to make you feel cool".
Forbidden memories existed before the official rules. Duelist of the roses as a sequel follows the same. Capsule monsters existed in the original manga but played like D&D well before the card game existed. The ds games follows the anime while using real card pack sets. Same for the game on the Wii while basically everything after that became just a basic dueling sim with your real world wallet.
Master Duel is very welcoming and much easier to play than paper
Edit: imagine crying about grinding for gems when a playset of bonfires irl cost ~$300. With the amount of money a top tier paper deck costs you could craft every single top tier deck in Master Duel up to next year
Sure if players enjoy grinding gems for hours and not receive any gems as gifts like in Duel links.
Better tutorial, cheaper on average if you know what you are doing, no secondary market, good graphical interface, casual and competitive events on a frequent basis, opens access to those who don't live near locals, full refund on cards that are limited or banned. It's one of the best products I have seen from Konami in a long time, and I have no reason to go back to paper, other occasional games with friends.
@@kish45events are fun 3k Gems are 30 Packs, that's sometimes enough to build a deck
And you play it anyway
The "custom" hands and forced interaction from a lack of a decent deck randomizer are the BEST part of MD too
With Ai this will be much more easier in the beginning I am hyped
One of the big problems with sets from a new player perspective is that you can't pick up a box or two from a set and be able to build a playable deck from that. The approach of sets just having pieces of sets that can't form a coherent deck on their own makes the secondary market the only viable way to get into the game, and that turns a new player off right away. Structure decks help but a brand new player isn't going to know that they need to pick those up instead of just picking up that shiny new box on shelf.
Meanwhile I just want another capsule monster or duelist of the roses game
PREACH
Dulest of the rose was by far my favorite.
I lived on Campus at University from 2012 to 2016 and a group of student I later befriended founded a Yugioh club my first year there which I ended up help running for most of my time there. One of the challenges we had is we would get students who were interested in the club, who maybe stopped playing around GX or even 5ds be excited to player but when they played the current format they became completely discouraged. You could see the excitement leave them the second they played someone with a combo deck. I had separate lower tier decks that I played so I didn't discourage newer players from joining the club. Link monsters its gotten way worse.
While I haven't played the physical TCG in years. I will say that keeping up with the anime helped me when Master Duel first released so I didn't feel as overwhelmed when it came to learning the Pendulum and Link mechanics, however I understand that, not everyone followed the anime past GX or 5D's.
The new types of special summoning aren't that difficult, I stopped playing and watching around the 5D's era. The problem is more how specific some rulings get nowadays, because we have cards from 25 years ago interacting with rules they were never planned around.
I only watched 5Ds last year because I didn't finish it. Otherwise, I dont care to sit through another spinoff
I wish they'd really invest in speed duel. There's just nowhere to play it or anyone to play with locally.
Imagine using the competitive scene as an argument for new player, the average person doesn't care about that, he play casually, those nerds are out of touch with new and casual players
I think at first the easiest way to teach somebody how to play would be through prog open-up packs (not IRL because I'm not going to spend 100 dollars on some boxes) and then teach them slowly getting more and more complicated as time goes on its a slow process but worth it
Thats sorta what the 2 player decks are doing? Like they are SORTED decks which basically run your through all the mechanics.
I've started recently and Master Duel being a digital game where the rules are ensured to be followed and have several visual hints and aides do make it a lot more digestable than if I played the paper version, I imagine.
All these vids with you guys discussing cards also helped get me excited about it and ease me into it.
5D's format where synchros and fusions are the only extra deck monsters, and any card that explicitly cites a later extra deck mechanic is banned. Otherwise new product can enter the format, but it retains the spirit of that era. Could do the same with zexal and arc v and so on
100% agree with the videogame thing. My introduction to the game was Dark Duel Stories on the gamboy color, which, for anyone here that's played that knows that outside of a few basic rules is a much different game then the actual card game at the time
But still fun
Same. That version of Yu-Gi-Oh I could play the hell out of. Also in DDS you could make cards, that was fun
Master Duel is unironically a better experience than the physical game. Its free for one and maki g dozens of decks is not that hard or even ti e consuming, plus ,as limited as it is, it does actually teach new players the basics.
All the problems with introducing new players to the game are inherent to Yugioh as a whole.
it got me back into the game, i stopped paying for cards in like 2010, if anything yugioh wiki is the only reason i continue to play.
I watch yugioh, read the manga, and play mtg and pokemon tcg. I refuse to learn the game after downloading and playing the tutorial twice and being overwhelmed by everything. The game needs to simplify
Duel monsters was a manga about different games being played under the yugioh umbrella yugioh hasn’t really gotten that far away from it routs when you really think about it
I’m very grateful for duel links. I joined back when it first started and as someone with 0 TCG experience, it was a great entry point. I felt like I had missed out on the yugioh experience with how advanced the current TCG was so to get an opportunity to start from the beginning with a new yugioh format and progressively advance to something akin to modern yugioh was very helpful. What really boosted my yugioh knowledge after that was watching Dkayed’s DL tournament streams explaining the thought process behind the decisions being made and the breakdown of what was going on in the duels.
Once masterduel came out, I already understood most of the mechanics, and rulings. It was just a matter of learning the new meta and adapting to a few changes in the format (additional monster zones).
Sorry Cimo, but Speed Duels and Rush Duels existing are a good thing whether you like it or not. Just like how Commander existing for MtG is a good thing
Eh
Commander was infinitely better when it was EDH.
Speed duels existing would be good if they actually made an attempt to actually market it to people outside of the guys who already play Yu-Gi-Oh. Because not only is it a fun draft at kitchen table but also a fun format to play with a construed deck.
Rush is pretty much dead in the western eyes though because konami gave us a dog ass game and refuses to even do anything outside of duel links which is currently so far behind and so bad for a format no one barely plays it so yes it is bad.
@@Fencer_Nowa not listening to haters
I am only on Master Duel now. Better tutorial, cheaper if you know what to do, no secondary market, frequent events, visually appealing, and I can play it on mobile. There is no reason for paper play other than occasional games with friends, but it's not how I want to invest in the hobby going forward.
my biggest turn off is how so many cards have walls of text under them
as a new player I saw the thumbnail and said "are you sure about that??", and damn I feel so validated
After some frustrations with WOTC, I figured I'd give yugioh shot, so I dipped my toes into duel links. I hated it. So, looking for an alternative, I found the original mention of yugioh masterduel, it was like a week old at the time. So I waited and waited, playing duel links because I didn't know what else to do. I wake up one day, and master duel had dropped on steam, but I was busy that so I had to wait til the next day to play it. Being a complexity junkie and coming over from MtG, I adapted quite quickly and it has been one of my primary pass times, love this, hate stun ❤.
This is by no means a common or relatable story, but I thought someone would enjoy it.
yugioh's problem is that it doesn't have multiple formats that are about as popular as each other. so as a new player, you'd have to learn about a huge pool of cards, if you want to play the most popular format. I don't necessarily think this problem is completely unique to Yugioh. as a Magic player, I'd imagine I would've been similarly overwhelmed, if I was introduced to MTG through the Vintage format. I started playing in 2011, when MTG was only 17 years old. I can't imagine starting with Vintage now, when the game is 31 years old.
This is why I'm basically online exclusive when it comes to Yugioh because right now it's like $500 for 3 copies of Bonfire like $110-$120 for S:P Little Knight then maybe $100-$150 for the Diabellestar/Sinful Spoils package as to where if you're playing on an online simulator like Dueling Nexus, EDOPro, Omega, and Dueling Book you have access to every card in the game and even can test some cards coming out later like in Legacy of Destruction and Infinite Forbidden and they're absolutely free
Commenting before watching as someone who stopped playing when they added pendulum. The idea of getting playing again with newer mechanics seems like a nightmare nott even counting those cringe mfs that don’t want to duel but make 20 moves in their turn that somehow stops you from getting yours
Expensive staples, trashy community and difficulty for players to learn mechanics.
Worst community in tcgs.
"Ash blossom $3 a copy." My magic the gathering friends laughed at that amount. They have spent more on land cards that are basic functions to their decks than a core denial mechanic that is now almost required in competitive yugioh.
This smells like a paid/yugioh fanboy article.
Konami should have realized when to stop adding more mechanics and harder power creep in Yugioh. The evolution of Yugioh of summoning the strongest monster imaginable to stopping the opponent from playing the game makes any chance of having fun in this game slim to none. There are too many mechanics designed to negate every card imaginable and as time goes on, the necessary amount of cards needed to summon/play those cards only get lower and lower. I cannot describe the sheer absolute insanity I felt when my opponent, who had zero card on the field and in the hand, started to repeatedly ritual summoning simply from cards in the grave.
And then there is the other scenario where I run into a deck that negates all spells, traps, and monster effect while massing the field with monsters. Like, bro, it's the first fucking turn. Even if I had a hand trap card, the setup needed to sweep is so small that anything but a tier 1 deck can make this playable. So what's even the point of playing when the power creep is absolutely insane and the designed gameplay intended is to ensure the opponent cannot play while summoning monsters that are unaffected by all other card effects.
I bought one of the 2-Player Starter Decks and my baby sister (She's 12) enjoys it and is learning the game quite well. But she is still going to be far from being even a rogue competitive player.
But I'll be introducing her to Goat Format soon.
There should be limit to special summoning for each type . (One xyz , one normal , one link ..... )
as a guy who never touched ygo until master duel, its honestly not that hard to learn as long as you play the tutorial and simply. read. EVERYTHING. Also archetypal decks are much easier to deck build, and they aid in comprehending ex deck summons. As a side note, i didnt just learn the game, but i climbed all the way to plat 1 (back in the days when plat was the highest rank) only using rogue decks
And honestly, i think free digital simulations like master duel are ideal to get someone to play analog (you make a deck online for free, you have a cohesive decklist that youve tested and understand, you buy the specific cards and head to a local). The cards costing like 5 bucks a pop for a 40-50 card deck is a real disincentive admittedly, especially with shipping costs.
"Not that hard to learn" and "yugioh" Should NEVER be in the same sentence. If you genuinely believe that master duel's bare bones tutorials help in any way to actually learn the game beyond the basics you must be out of your mind.
@@robin2934at least it helps for new players to learn the basics
Of course beyond that, thats when learning becomes harder because interactions becomes more complicated
The problem is people want to win tournaments with yugi muto and joey wheeler decks... Better to gather a group of friends that play at whatever casual/competitive level you want to play at and have your own fun
I think its important to address all the problems Yu-Gi-Oh has (and theres a lot of them lol) in the hope Komoney ever takes note. But for me, the biggest problem of this game is the community. As long as the community keeps spending trucks of money in mediocre products, Konami will keep ripping us off and thinking "oh this game works so well, people is loving it". Im just amazed listening to people complaining about Bonfire but buying a playset in presale or people saying Phantom Nightmare is trash just to buy 2 cases of boxes. Mediocre products, artificial shortprinting, rarity upgrades from the OCG beyond imagination, usually the side sets are a complete waste of money (except Rarity Collection and MAMA, both great products) and a community that doesnt really care about what happening.
i summoned a blue eyes and could feel across the screens and time and space of my opponent going: cute...
Konami has been so commendable with their lowering of prices lately
Took me a minute to realize the sarcasm. ngl
Truly brave
Komoney
Why should anyone join a community that financially predates one another just to pray that the banlist doesn't smack their heard earned "assets" back into the valueless cardboard that it is?
Dissapointed to see Cimo's take here on the topic of alternative formats to play the game, specifically duel links and rush duels, i think it's dissapointing that he writes them off as "not real yugioh" just because it's not the same format as the TCG/OCG format, sure it has alternative rules because it's an alternative format, but it's still a version of yugioh that uses those rules to create a fresh and new experience, and i think it sucks when people write them off just because they're not into it.
It's like if you went and tried to play one of the many alternative formats in magic that change the rules of the game to provide a different experience and then someone went and said "That's not real magic, you should play modern instead" disregarding the fact that people LIKE alternative formats and we should encourage that more often, not disregard them.
He's pretty much wrong about Rush Duel, it's a completely different game created because OCG is too high power to attract younger audiences
Also it's kinda weird how he says it when he's as much of an edison fan as he is
Edison also has different rules, erratas that you have to learn or check constantly, and it plays so different to the current TCG that the amount of differences is comparable to what we have with the other formats
I love edison, but I find it weird how you can be into it without also at least understanding why those other formats are attractive for other people
LMAO, almost all the Yugioh players that I used to play with are playing Pokemon TCG now, including myself.
I quit Yu Gi Oh for Weiss Schwarz
I saw the gameplay from the yugioh master duel. Then the first player plays cards for several minutes and wins without the second player doing anything. Seeing this, I wouldn't think of playing a card game like this.
A good card game should be like a game of tennis. You serve and return a few times at a good pace. YGO isnt that. Its excrutiatingly slow chains upon chains upon chains.
19:37 Dude, you were talking for like 5min and i actually space out I had no idea what you were talking about and you just said "its not that complicated". I laughed out loud
The day Konami takes "commendable actions" to improve yugioh is the day I take Rhianna to the movies
I really dislike having to pop out a magnifying glass to read the drawn-out paragraph on the cards. It's not a fun way to play.
Oh yah the formatting is garbage.
In the OCG, they have proper line breaks and bullet points for better parsing
Realistically, the biggest barrier preventing more people from getting into YGO is sheer volume of cards you need to learn before you can even TRY to play at a competitive level.
Like, you can netdeck a competitive deck, but you can't begin to pilot it well unless you know your opponents deck as well.
I can have a few negates on board, but unless I understand their combos, I have no idea when to use them. And the only way to learn a deck is to play against it several times, but the variety of archetypes available means that I could play for 2 hours on Master Duel and not play against the same deck twice.
I've tried several times to get into 'real' YGO, but ultimately I've decided it's just not in the cards (pun intended) for me. I feel like the only way you're playing YGO in 2024 is if you've played throughout the years, so your card base knowledge isn't starting at 0.
I will be honest, I don't think even that was enough for me to learn a deck. Like, I actively have to look up combos of decks I feel like I wanna beat, sometimes matches with/against those decks from dbgrinder or what not, and even "where to handtrap" vids for those relevant decks at times for TCG. Which kinda helped me learn new decks and enjoy more playstyles, but I 100% understand it is an investment most ppl would not be willing to make.
That's what i thought too. Konami needs to do somewhat like a Reset and start again from the beginning. They need to slow down on creating new archetypes and instead revisit weaker older archetypes and make them better. Releasing too many new archetypes can overwhelm competitive players and especially new players. Also, Konami shouldn't create another summoning mechanic for a Very Long time until YuGiOh can get back up on its two feet. In doing so, it won't further complicate the game and stabilize the game. Current and beginning players can catch up and hone their skills.
Competitive Yugioh players:
It is so hard to get new players interested ):
Also competitive Yugioh players:
Duel Links is not actually Yugioh, Rush Duels are not actually Yugioh, Dungeon Dice Monsters or any other game from the first Manga are not actually Yugioh, ... the only "real" Yugioh is competitive Yugioh! A game, that requires you to study 22 years of History, memorise a few hundred cardeffects, relinquish every social link you currently have and sell your soul to the highest bidding Demon to even stand a chance against someone playing a "fun" deck!
I love Yu-Gi-Oh and it's my favorite card game , however it is not even close to being new player friendly , if anything it's even harder to learn and takes much more time than most other card games that I've played in the same genre
There is only one good way to introduce people to Yu-Gi-Oh, let them play old Yu-Gi-Oh, way easier to understand, cheap, back and forth gameplay etc... Then you introduce them to the more complexe formats and introduce them to the more "recent" summoning mechanics, and you have a new Yu-Gi-Oh fan, easy
You almost have to, unless they make this game their obsession
This article wants to be react to...100%.
But one thing I want to say about a argument you made... I do not believe that "starter" deck products should get rid of normal monsters. Not because I do not agree with their application in the main game, but more so because I think they are a part of the game you need to know exist.
I wrote the following so many times: I do think that the 2 player starter set is a great idea, but extremely bad handled.
In regards to the vanillas I would have loved to see some of them and also fitting for the decks (only lvl4s for the xyz and some low level tuners for the synchro). What is problematic is when the amount of normal monsters is too high.
normal monsters could work for a lower power format product but that would require supporting more than the main format
It really is a tough balance on sealed since so few cards drive values. Boom sets are decent sellers for retailers and bust sets end up heavy bags.
I'm an old player and the complexity of modern Yugioh stops me from ever returning. Walls of text, countless long-winded combos and games that are decided by turn 1. I'd rather watch Lithium or the Prog Series to get my fix.
I just want physical TCG Rush duels. Goat and Edison draft boxes would be wonderful
You and me both, we've got Rush Duel format digitally TWICE, but just like the DLC for "Dawn of the Battle Royale," the physical Rush Duel card game is stuck in Asia with no signs of being released globally.
I think the most telling part about yugioh's popularity is that I never see kids playing the game. It's all just 20+ year olds. I mean, when did we all get into Yugioh? I remember watching the original show, getting my mom to buy me a starter deck and then go to my local card shop to play and there were a bunch of other kids there. Of course there were older kids and adults who had competitively viable decks duking it out for the crown, but the kids with 100 card decks who'd never even heard of the banlist had a grand time.
I think that's what's missing from current yugioh.
We're too clean, too competetive, we're missing out on a huge audience base and Konami seems content on keeping it that way which is nuts.
If you had a 10 year old niece/nephew who wanted to try a card game could you with a good conscience recommend Yugioh over pokemon or even magic for that matter? I couldn't and I think that says more about the state of the game than I'd like to admit
That's because kids have long been removed from Konami's target audience. Because they don't have and therefore don't spend enough money.
What a hilarious joke. Yugioh is the most hostil card game to its current players let alone any new players.
Cimoo is a YT that respects and appreciates his audience. There is no BS when he is talking about Yu-Gi-Oh! Just straight up the truth. May it be harsh or not
Funny that all the "Yugioh" games that are not regular Yugioh are the best Yugioh games
For what it's worth the 2006 WCS game mentioned in the article is one of the better OCG/TCG simulator games from back in the day
It's a split.
Games like duelists of the roses very fun.
Forbidden memories is ass with the jump in difficulty and the near mandatory meme of twin headed thunder
Very true. Also Dawn of Destiny was a blast
I started playing yugioh with master duel and even that was awful, Master duel is cheap yes but it is so hard to learn and the community was so unhelpful and aggressive it made the journey even worst.
I love this game but I don't know how are there new players still appearing.
TCG side is toxic and cutthroat, drunk on teenage shitposts. OCG side is a bit better
Can't disagree with the toxic side or else I'd be a hypocrite but yeah the game is absolutely difficult to learn. I'll admit though I did start playing with Master Duel and managed to learn the game properly so It's not impossible but yeah it's very difficult because you're trying to learn a game that has 25 years worth of huge updates and additions of mechanics.
I would actually like to see Konami create and support newer and more varying formats. some very blatant anti-consumer practices aside, if there was more use for the fluff cards that were added into new sets, it would drop the prices of the chase cards. take the new Flame Swordsman support for example, there is no real format to play with these cards in. they are too week for competitive play and you can't retroactively add them to older formats where it could possibly do something. so, they just sit as bait to get nostalgic players to buy into. if there was a market for these cards however, sellers wouldn't have to over compensate by listing the chase cards much, much higher prices because they could make it up by selling to players that enjoy different formats
All the game ever had to do was just limit how many special summons can happen on a players turn. My number would be 2-3 as well as a normal summon.
But I'm a yugioh boomer, and I hate having to wait 5 mins every time for someone to end their damn turn.
It's bad enough every card has like 2-3 paragraphs of text lol.
I started playing dueling nexus simulator inspirado by the series of Cimoooo as a way to catchup the gameplay. If you play starting with smaller card pools as lob or mrd with the most recent banlist, you actually start to underdtand the game without the presion to understand new summoning mechanics. You loose a lot, sure but every lose helps you understand the cards you are playing against, also is funny ti defeat current decks spamming cards as torrencial tribute and raigeki when you are lucky
There's a simulator that helps players catch up to modern gameplay? I need this tbh
@@InvaderWeezleit's a terrible fan simulator to duel against people, but acceptable for deck building and testing combos alone.
Playing a real time duel against people? No no way its not made to duel with people, you will understand how it plays once you jump into it, clunky and ugly.
I played yugioh and in local tournaments at local books a million back in the day. I recently went and bought a deck and some cards and when I looked at them I just put them away. Not what is was to me. I'd rather just play MTG
4:55 All the examples you list here came out in the first 5-10 years of the franchise existing. All the games you listed are from 20 years ago, of course they're going to be weird. Doing a quick google search, this is what I found:
Sacred Cards: July, 2002
Forbidden Memories: December, 1999.
Duelist of the Roses: Septermber 2001
Reshef of Destruction: June, 2004
Compared this to World championship 2006, every example I listed came out at most 5 years after the franchise was made.
Nightmare Troubadour (A game a bit more like the actual card game): July, 2005.
Tag Force: September 2006
Not to mention the other types of Dueling Simulators on consoles, there was even one on the Game Boy Color, so there were games like that. Most Modern Yugioh video games are dueling simulators, so... yeah, not helping your point.
I think Yu-Gi-Oh is a bit complex for new players (and can sometimes be expensive to play a viable deck, not everyone can afford 80 bucks on a bunch of cards even for a "mostly" viable deck), but the examples you gave for side-games being gimmicky and "Yugioh-flavored" are bad because of their age and being from the game's relative infancy, they were experimenting with things and figuring out what worked and what didn't.
Not to mention, some of them aren't even the same genre, are thus Spin-offs. Capsule Monsters Colosseum, Dungeon Dice Monsters... not good examples to use here. Franchises do that all the time.
Pokémon (Mystery Dungeon is a Rogue-like, Ranger is more like an Action-RPG),
Mario (Mario Party, Kart, Mario+Rabbids is an X-com like tactical turn-based game),
Digimon (RPGs, Fighting Games, Monster Raising Simulators), Mega Man (RPGs),
Pacman (Platformers),
Final Fantasy (Racing)
Dragon Quest (Monster Capture, Mystery Dungeon, crossed over with Mario and made something like Monopoly)
Crash Bandicoot (Racing, Party)
They aren't the same as the main series, and might get people invested in that type of Genre, but it's more about spreading the franchise out into different genres to make more profit in that area. They are bad examples for this video and probably didn't even need to be mentioned. They aren't Yugioh, but they were either not intended to *be* Yugioh, just have a Yugioh coat of paint, or were from a time when the Franchise was really young. Or both.
Also yugioh started as a manga about games in general so it makes sense that the first iteration of the card game didn't had rules set in stone (as it was meant to appear like once or twice) or that the game designers would have taken creative choices when approaching it
Or just straight up adapt one of the other games from the manga
Isn't Yugioh the franchise and the game Duel Monsters?
I've been trying to get into yugioh ever since I played Earth Machine(best deck) in Master Duel.
The only thing preventing me right now from going into the TCG is a lack of money, because just to build some decks I need a plethora of cash, which sucks, because I'm rather poor by average standards.
I soooo badly want to play different types of decks (some of which aren't really represented in MD or outright missing critical cards) :(
One thing about yugioh that kind of turns me off at times is that the game can feel very samey and repetitive. As someone who plays both yugioh and magic the gathering, often times in yugioh, because you're tutoring (searching) so much, a lot of times your decks become so hyper consistent, your gameplan can be the exact same every time. And its not just combo decks either. I think another thing is master duel is even moreso samey due to the existence of a certain bug that makes the game feel almost like a chore at times, where in magic the gathering, for example, tutors are kind of hard to come by, and are balanced by mana costs, and I think it opens up a lot of different playstyles and games can play out completely different even in the instance of a best two out of three match.
I initially quit mtg and came back to yugioh because of mtg's over saturation with pumping out new products like once a week (a problem konami seems to mimic these days funnily enough) and also i was not enjoying the universe's beyond crap they were doing, but i've been kind of leaning back in to magic the gathering as of late and been having more fun playing it than i have yugioh.
Every so often I get a thought in my head to try out Yu-Gi-Oh again, then remember the time when I played Duel Links and got turn 1ed and the thought goes away. Then I see shorts of the same thing happening and apparently being a norm then all interest goes away. I like something slower and more methodical than solitaire.
I like when you speak your mind about topics like this in a video
As somone who only got into the game with master duel from a friend in december and im coming from the old bakugan of the 2000s and only ever played casually in hearthstones. Ye its not been very welcoming it was very hard. But iv been resesarching and playing for a few months now. Im getting the grasp of it but im determined to learn new things. I can easlily see how the average person would give up well before me.
The problem with Yu-Gi-Oh is that there is no fundamental cap on what you can do on a given turn. Sure, you only get one draw and one normal, but every deck gets a billion searches and specials
The other problem is that every card reads like a novel
The modern game is built around breaking the game's basic rules completely. Every other problem flows from this design ethos.
No we don’t need mana. Being able to play what you draw is part of the fun of this game. We just need actually balanced cards instead of the game being broken again every 6 months.
@@ducky36F Cards can't easily go plus if you can play them all out of your hand. Making everything go plus on resolution has led to the situation we're in now.
@@ducky36F At least cap the summons or something. If you can just do everything turn 1 all of the time games are solo. That being said, I think, on hindsight, cards reading like a novel is far worse
other card games apply a mechanical brake like pokemon has once per turn supporters and only 1 atk per turn, magic has mana. its technically possible to regulate the game with an card specific brake but it requires hyper awareness that's easy to mess up even its not konami doing it. card specific regualtion is even less possible with external formats since theres no in built brake to rein in interactions that were exetremely easy to miss.
This is why I switched over to competetive pokemon (where you can actually get money...). A much simpler game which is a lot slower