since BKC pretty much played pokémon all his life, that's quite natural he's using his own pokémon wording for directive (which happens to all of us actually).
Physical banded Pursuit T-Tar would be absolutely HEINOUS. Special attackers would run rampant cause Blissey would be one wrong move away from being chunked hard.
what moves that are special that would become physical would blissey have to deal with? i don’t think it’s play would change as moves like EQ and focus punch are still gonna be physical. and there aren’t many “gengars” out there that have higher physical attack but the stabs are special.
@@cioplasmmajic8327pursuit reduces the need for prediction. Even if Blissey stays it gets wrecekd in 2 hits probably, maybe getting a toxic or t-wave off only. Still a good trade off to remove her from play.
One interesting thing BKC missed is that swampert gets a new interesting offensive set, because now it can run curse with earthquake and waterfall. It probably wouldn't be the best, but i can see it being really deadly in some endgame scenarios
Nah the spikes immunity + Intimidate would still make Gyarados better. Plus DD Gyara > SD Gatr (Gatr doesn't have DD in ADV). Also in ADV Water/Normal is perfect neutral coverage so having options like Taunt and T-Wave in that 4th slot is really nice for Gyarados. Gatr might be nice, as Crunch for Celebi and Focus Punch / Brick Break for Blissey could have some value, but only 78 speed and Gyarados being able to hit the field way easier matters a lot. Gatr is better than Gyara in BDSP because of 1) Sheer Force+LO makes it way stronger 2) Aqua Jet is clutch priority on SD sets and 3) Gyara rocks weakness means no hazard advantage - none of those things apply here.
@@DigitalRag3X They have the exact same speed, and Magneton both needs modest to maximize its chance to OHKO spdef Skarm and it drops its speed IV by 1 for hidden power fire, so modest max speed Skarmory ends up 1 point faster
@@AndyPelf Shadow Claw is...decent considering pokemon were content with HP Ghost just a generation prior. Same power as Night Slash too which was heavily used. Its problem was distribution.
@@kyklous3657 Making Shadow Ball into a special attack and then introducing 3 Ghost types that would love a good physical STAB option (Dusknoir, Spiritomb & Giratina), then giving one of them Shadow Claw and a 2-turn move and the other two Shadow Sneak (and Dusknoir Shadow Punch, which that evolutionary line could already get in the previous generation) is not, by any means, decent. Even if they all got Shadow Claw, 70 base power for your main STAB move is absolutely pathetic. Also, calling Night Slash "heavily used" is a massive stretch. Weavile and Absol don't always run it and every other Dark type uses Crunch or Dark Pulse (and/or Sucker Punch) instead. The only other Pokémon that I can think of that runs it, though not always, is Heracross.
Other than what you said, maybe drumzard would see a resurgence with BLAZE fire punch being a thing. You still have many complementary options dclaw, quake, slide, sub, double edge (hurt waters get into berry range).
It pretty cool how-off the top of my head-Gengar wound up having so much depth to it’s game-plan, which may or may not have been possible if players weren’t forced to play around it’s lack of good STAB.
You can mimic the physical/Special split on Damage Calculator to see how strong Gengar would be if the moves Sludge Bomb and Shadow Ball were Special. Overall it's coverage moves get way more mileage than if the split existed and it lost its punches. Some matchups where Special Shadow Ball would be nice but poison/Ghost coverage sucks lol.
@@shattermelon496 100% yes. 70 bp 100% accuracy with no recoil over 80 bp with 80% accuracy and recoil? It's not even a question. Muschamp runs low kick(50 bp 90% accuracy with flinch chance) over submission because submission is just that terrible. Even at 60 bp itd still be almost no question to run hp fighting.
While it's true that it can't check things like Gyarados and Tyranitar as well (not that it was great at that in the first place) it's not physical attackers that get harder to deal with. The main problem is that Gengar becomes more threatening, especially bad when you consider one of Claydol's strengths is the ability to beat Gengar a lot of the time.
One thing I've always wondered is how competetive Emerald Kaizo would work. I dont usually like romhacks competitively, but EK specifically could be interesting because: Ttar has Intimidate, not Sand Stream Multiple mons get stat buffs, like Entei and Dusclops New moves like Shadow Sneak, Gunk Shot, Earth Power, Draco etc. A lot of these moves have been changed, for example Draco acts as dragon type Double-Edge with recoil Old moves have been buffed to higher BP, such as 80BP Ancient Power and 120BP Hyper Voice Setup moves have very limited PP Movepools are almost completely redone Just a thought. Again, romhacks usually arent interesting to me. They usually completely recode the battle engine, but EK keeps the feel of ADV while just changing moves and abilities around
Part of the reason I like that gen 3 doesn't have the gen 4 split is that I actually like that I like mixed attackers and not having the split makes more offensive Pokemon viable when putting investment on both sides
Ah, darn, I was gonna suggest a video topic of "how would gen 3 OU change if dark was a physical type and ghost was a special type?", but I think that now has a lot of overlap with this video, since every gen
This video just reminded me of an idea I had a while back. What if Secret Power worked as a physical counterpart to the Hidden Power we recognize from Gen 4 onward?
So basically physical special split without the moves that were introduced to patch up holes that would've been left in its wake otherwise is pretty scuffed.
The split, as a kid who basically started in Gen 3 and Gen 4 specifically, was SUCH a huge deal. I feel like you missed some use cases - off the top of my head, Waterfall for Swampert sounds like a sizable damage upgrade for the boi - but this was kind of the Hidden Power show huh.
@Elsquidwardo true but Waterfall is the more reliable spamable attack. 80bp on a physical water move with Swampert's significantly higer base attack will still deal good damage.
@@elsquidwardo i don't see hydro pump as a bad option for clean up, but would rely more heavily on Waterfall simply because of the accuracy. Buy i perfer solid damage 100 accuracy moves over nukes that you have to roll the dice for. But I also recognize that's the price for power
Its kinda a shame game developing wise that the split didnt happen in gen3, It sometimes feels like a prototype of gen4 because of that, but competetively it changes the game completely. Imagine a Gengar running sludge bomb and Shadow ball in OU? You never would catch me in OU, Gen4 Gengar is irritating enough and the only thing in gen3 keeping gengar back was having no STAB at all. ADD: OH WAIT IT LOSES FIRE AND ICE PUNCH I KINDA STUPID Ok, I would love too see a follow up video about gen3 uu, evaluating them in their respective meta, but giving some thoughts about potential usage in gen3 ou too.
Gen 3 was initially supposed to have the phys/special split, might be why it feels a little bit like gen 4-lite in some aspects. In the code of the game, all moves have a byte associated with them that's supposed to decide whether they're physical or special, and there's a byte that's supposed to turn the system on which is at default switched off. It doesn't work when you 'flip' it on, so I always assumed it was scrapped pretty early on, but the basic foundation is there for it.
@@ovbrook3057 some what, yes. That little byte that determines whether a move is physical or special gets reused, at least in early rom hacks it did, and then the thing that 'activates' the split is typically rewritten in some way from what I've seen of it. I don't know if current gen 3 rom hacks still do it that way, they mightve found a better solution.
If Celebi is banned, Gyarados suddenly feels completely broken, especially with Spikes support. Its only real switch-ins are Milotic and Suicune, both of which get clowned by DD Taunt. Hell even Celebi has to be wary of taking +1 Double Edge with Spikes down.
@@breloommaster12 I feel like it's a tough call, stronger stab is obviously nice but with all the things that can now add pursuit to their kits + ttar's pursuit becoming way stronger and much less of a compromise than it currently is, I could see gengar being worse in this metagame.
@@cowboydan4761 that's not so much Gengar being worse more so TTar being cracked. It's not like Gengar is helpless against other physical Pursuits like Metagross since it can at least Wisp
@@breloommaster12 I mean you cannot really discount the rest of the metagame when talking about a pokemon's viability. Every pokemon's effectiveness depends on its place in the metagame as a whole and this one would theoretically be a lot more hostile towards gengar. To give another example raikou's viability is unambiguously much lower than it could be because of how hard it gets trapped by dugtrio. In a vacuum it is better than jolteon in pretty much every way, but jolteon's ability to escape dugtrio makes it so that it's generally considered to be a better pokemon in the context of the metagame as a whole.
Is there any good pokemon whose moveset has changed more than Gengar? (Loves Gen 1 Psychic and Hypnosis, then really loves Explosion and Ice Punch, adds Wisp in Gen 3, then completely remodels its moveset due to the split and 70% Hypnosis, I'm foggier about later on but I know that sub-disable-split were all good, it eventually got Nasty Plot and obvioualy dropped boom after the nerf.)
Because hp is a normal attack if it is something like hp fire would it still use the attack when calculating dmg or because it is now a fire move would it ues the special attack when calculating dmg? Obviously this is a question for gens 1 threw 3.
Hidden Power in gens 2 and 3 use the damage formula corresponding to their type, so HP fire uses special attack/defense, while HP rock uses physical attack/defense.
Late to this party, but an interesting notion is that Feraligatr might actually have a niche to replace Garydos with the special split. Because it's always just been, weaker stat line garydos with weaker ability. However, where it beats Garydos is access to strong physical coverage options, that Garydos woudl want in Ice Punch and Crunch. Its lack of D-dance and reliable on either SD or a 4 attack Band set would still make it less ideal, but its hurt a lot les by the loss of HP than Garydos who critically relies on either HP Flying or Bug.
@@dinosaur_ryusaki7758 Dragon type would still be insane. Gen 4 wise, a large part of what makes them broken in gen 4 was the BP boost. Most Dragon type basically gets +20 BST for free just from having Dragon Pulse. Salamence requires base 230 Special Attack to hit as hard with Dragon Claw that it did by using Draco Meteor in gen 4 Consecutive 120 BP outrage is also not something to mess with and its something new that the actual game does not have to deal with And since Fairy is brought up, the primary reason Fairy was made was DGDM. Going into gen 5, nothing about physical special split affects DGDM at all Dragon buffs from gen 3 to gen 4 is honestly almost as severe as the nerf Ice gets going from gen 1 ver 2 to gen 2(Ice in gen 1 ver 1 is probably the best individual type to ever exists in pokemon history though)
Maybe, but remember that they made ghost physical for some reason despite being a spiritual and having their first evolution line be special based, I could see them to having fairy type physical for balancing purposes
Absolutely wrong. Dark types were trash cause they all had higher attack than spc atk ... Ghost being physical and dark being special made no sense Plus, Alakazam was just heinous with the coverage along with some others. The split added flexibility in Pokemon design
@@jdrmanmusiqking usually when people refer to balance in competitive pokemon they're referring to the balance of playstyles rather than the balance of specific types or pokemon because those are just always inherently unbalanced in every game. In the context of the metagame being less volatile and open to a wider variety of playstyles I think the lack of split helps.
To me Rotom A seems like almost a straight upgrade to Gengar. Lower sp. atk but gets STAB on tbolt and overheat would be stronger than fire punch because of base power alone. Still doesn't have Gengar's ability to creep over the base 100 speed club, so Gengar would still be seen around. Don't see how Rotom A would replace Zapdos though. Zapdos is stronger, faster, and comes with a different set of toys like Baton Pass and Roar.
@@kyklous3657 I think in gen 3 rotom wouldn't have access to will-o-wisp (in gen 4 gets it through tm) and pain split (as only misdreavus gets it by level up and rotom is genderless so can only breed with ditto). So it might not completely replace gengar. Zapdos has higher sp.atk but i think rotom can be nice because he can run more attacks than just thunderbolt and hp. Other rotoms would probably be nice as well, i think fridge rotom would do well as it has boltbeam coverage with hp grass to maybe hit swampert. Maybe 'replace' was not really the word i should have used , i was just wondering if he would have higher viability than them , im sure they'll still some place in the metagame. Thanks for the reply though, maybe i just dont know what i'm talking about because im just a low ladder player.
Outrage is a special move in ADV, with base 90 instead of 120. Dragon Dance is essentially useless if you aren’t running stab or using it on Salamence or Ttar
Life is a mixed attacker is pure comedy
since BKC pretty much played pokémon all his life, that's quite natural he's using his own pokémon wording for directive (which happens to all of us actually).
Physical banded Pursuit T-Tar would be absolutely HEINOUS. Special attackers would run rampant cause Blissey would be one wrong move away from being chunked hard.
Just predict, dummy! gIt GuD!
what moves that are special that would become physical would blissey have to deal with? i don’t think it’s play would change as moves like EQ and focus punch are still gonna be physical. and there aren’t many “gengars” out there that have higher physical attack but the stabs are special.
Ubers.
@@fulltimeslackerii8229 Crunch, pursuit from tar mainly, stuff like swampert and Gyra can hit bliss with water stab also dragon claw on Salamemce too
@@cioplasmmajic8327pursuit reduces the need for prediction. Even if Blissey stays it gets wrecekd in 2 hits probably, maybe getting a toxic or t-wave off only. Still a good trade off to remove her from play.
One interesting thing BKC missed is that swampert gets a new interesting offensive set, because now it can run curse with earthquake and waterfall. It probably wouldn't be the best, but i can see it being really deadly in some endgame scenarios
And ice punch
Gyarados didnt get crunch until ORAS, so its mega form had to run bite or payback for stab
Which I still keep believing is completely ridicolous when you consider Lucario could get it right away 2 gens and a half earlier-
This could be a meta where Feraligatr might have an edge over Gyrados
Wasn't BDSP like that?
@@MrShadowThief yes cause of the added sheer force ability with life orb item in bdsp. it was definitely a DD war between them two.
Losing Hidden Power would suck for Gyarados but Dragon Dance is a lot more practical to sweep than Swords Dance and 78 speed.
@@tylerd1297 Yeah, but that physical Water STAB is nice.
Nah the spikes immunity + Intimidate would still make Gyarados better. Plus DD Gyara > SD Gatr (Gatr doesn't have DD in ADV). Also in ADV Water/Normal is perfect neutral coverage so having options like Taunt and T-Wave in that 4th slot is really nice for Gyarados.
Gatr might be nice, as Crunch for Celebi and Focus Punch / Brick Break for Blissey could have some value, but only 78 speed and Gyarados being able to hit the field way easier matters a lot. Gatr is better than Gyara in BDSP because of 1) Sheer Force+LO makes it way stronger 2) Aqua Jet is clutch priority on SD sets and 3) Gyara rocks weakness means no hazard advantage - none of those things apply here.
I could carry on a conversation about gen 3 even though I've played a total of 4 matches thanks to bkc
252+ SpA Skarmory Hidden Power Ground vs. 4 HP / 0 SpD Magneton: 227-268 (93.8 - 110.7%) -- 62.5% chance to OHKO
Underrated comment
Damn, I'm surprised yolo-Skarm works with special hp ground!
@@johanericsson7309 "works" is a little too generous lol
When the magneton is still faster so this can only happen on a double
@@DigitalRag3X They have the exact same speed, and Magneton both needs modest to maximize its chance to OHKO spdef Skarm and it drops its speed IV by 1 for hidden power fire, so modest max speed Skarmory ends up 1 point faster
Flygon gaining physical dragon claw is kinda nice
gen IV added so many attacks to make sure most types have an ok physical and special option
*cries in physical ghost stab options*
@@AndyPelf Shadow Claw is...decent considering pokemon were content with HP Ghost just a generation prior.
Same power as Night Slash too which was heavily used. Its problem was distribution.
@@kyklous3657 Making Shadow Ball into a special attack and then introducing 3 Ghost types that would love a good physical STAB option (Dusknoir, Spiritomb & Giratina), then giving one of them Shadow Claw and a 2-turn move and the other two Shadow Sneak (and Dusknoir Shadow Punch, which that evolutionary line could already get in the previous generation) is not, by any means, decent. Even if they all got Shadow Claw, 70 base power for your main STAB move is absolutely pathetic.
Also, calling Night Slash "heavily used" is a massive stretch. Weavile and Absol don't always run it and every other Dark type uses Crunch or Dark Pulse (and/or Sucker Punch) instead. The only other Pokémon that I can think of that runs it, though not always, is Heracross.
@@SkorpTSThe only Ghost type Physical attacker that I remember using was Aegislash back in Gen 6 spamming Shadow Sneak.
“Swampert doesn’t change much” (cries in physical water stab and ice coverage)
Other than what you said, maybe drumzard would see a resurgence with BLAZE fire punch being a thing. You still have many complementary options dclaw, quake, slide, sub, double edge (hurt waters get into berry range).
Watching BKC not notice that Breloom would get physical thunder punch hurt my soul
It pretty cool how-off the top of my head-Gengar wound up having so much depth to it’s game-plan, which may or may not have been possible if players weren’t forced to play around it’s lack of good STAB.
it def got way more boring to use after it got access to STAB
You can mimic the physical/Special split on Damage Calculator to see how strong Gengar would be if the moves Sludge Bomb and Shadow Ball were Special.
Overall it's coverage moves get way more mileage than if the split existed and it lost its punches. Some matchups where Special Shadow Ball would be nice but poison/Ghost coverage sucks lol.
22:00 Fortunate does begin to describe my series, this game rewards skill more than anything else.
I think gen 1 with hidden power would be a really interesting hypothetical to explore
I wonder if HP Fighting would be worth running over Submission
@@shattermelon496 100% yes. 70 bp 100% accuracy with no recoil over 80 bp with 80% accuracy and recoil? It's not even a question. Muschamp runs low kick(50 bp 90% accuracy with flinch chance) over submission because submission is just that terrible. Even at 60 bp itd still be almost no question to run hp fighting.
@@shattermelon496 Zapdos would be the best pokemon hands-down.
@@mistermr2147 oh wow you're right. Didn't think of that
hidden power bug scyther could have a niche in OU, small as it may be
“What if the physical-special split happened in Gen 3?”
Answer: Hidden Power would suck. The end
Claydol takes a huge hit because physical attackers can now hit it super effectively
While it's true that it can't check things like Gyarados and Tyranitar as well (not that it was great at that in the first place) it's not physical attackers that get harder to deal with. The main problem is that Gengar becomes more threatening, especially bad when you consider one of Claydol's strengths is the ability to beat Gengar a lot of the time.
Alternative title: Why gen 4 has more new moves* than any other gen
*Excluding shadow moves in gen 3, or max/g-max moves in gen 8
One thing I've always wondered is how competetive Emerald Kaizo would work. I dont usually like romhacks competitively, but EK specifically could be interesting because:
Ttar has Intimidate, not Sand Stream
Multiple mons get stat buffs, like Entei and Dusclops
New moves like Shadow Sneak, Gunk Shot, Earth Power, Draco etc.
A lot of these moves have been changed, for example Draco acts as dragon type Double-Edge with recoil
Old moves have been buffed to higher BP, such as 80BP Ancient Power and 120BP Hyper Voice
Setup moves have very limited PP
Movepools are almost completely redone
Just a thought. Again, romhacks usually arent interesting to me. They usually completely recode the battle engine, but EK keeps the feel of ADV while just changing moves and abilities around
I love EK
Part of the reason I like that gen 3 doesn't have the gen 4 split is that I actually like that I like mixed attackers and not having the split makes more offensive Pokemon viable when putting investment on both sides
Golly boy howdy I would be interested to see the inverse, no physical special split for gen 4
Sceptile seen lying dead in a ditch somewhere after losing all good special moves it had except HP and giga drain.
Life sure is one hell of a mixed attacker
Good luck with everything you're doing, sounds like you're working hard to make it happen and I hope it pays off.
Ah, darn, I was gonna suggest a video topic of "how would gen 3 OU change if dark was a physical type and ghost was a special type?", but I think that now has a lot of overlap with this video, since every gen
This video just reminded me of an idea I had a while back. What if Secret Power worked as a physical counterpart to the Hidden Power we recognize from Gen 4 onward?
So basically physical special split without the moves that were introduced to patch up holes that would've been left in its wake otherwise is pretty scuffed.
During Gen 6 we had to run Payback and Bite on Mega Gyrados 😅
Ooof
« In gen 3 crunch drops spe def because it’s special »
So shadow ball drops spe def because it’s phy…. Oh wait ?!?! O_o
Babe wake up
New BKC podcast about Gen 3 dropped
Feeling very content with this new content
This is always been one of my favorite hypotheticals, it's such an interesting idea
Zapdos now has HP flying as an option tho, sure it's tough to lose out on hp ice / grass but it's a choice to consider
The split, as a kid who basically started in Gen 3 and Gen 4 specifically, was SUCH a huge deal. I feel like you missed some use cases - off the top of my head, Waterfall for Swampert sounds like a sizable damage upgrade for the boi - but this was kind of the Hidden Power show huh.
Hydropump will still do more than waterfall due to it having higher base power
@Elsquidwardo true but Waterfall is the more reliable spamable attack. 80bp on a physical water move with Swampert's significantly higer base attack will still deal good damage.
@@buttpiratesbuttpirate5913 Yeah it will certainly do solid damage, but hydro pump is still superior except for its accuracy
@@elsquidwardo i don't see hydro pump as a bad option for clean up, but would rely more heavily on Waterfall simply because of the accuracy. Buy i perfer solid damage 100 accuracy moves over nukes that you have to roll the dice for. But I also recognize that's the price for power
Hydro Pump let's you smack skarmory hard which waterfall cannot do
It's a shame alakazam doesn't learn elemental moves to make up for its loss of the punches
What if the Assault Vest was in gen 5
I'd like to give a shoutout to crawdaunt which would be interesting in this format
All I can think for the limited physical attackers is "If you're nothing without Hidden Power, then you don't deserve Hidden Power"
Special Shadow Ball Gengar into Claydol sounds nightmarish. No thx, I like to spin😅
Its kinda a shame game developing wise that the split didnt happen in gen3, It sometimes feels like a prototype of gen4 because of that, but competetively it changes the game completely. Imagine a Gengar running sludge bomb and Shadow ball in OU? You never would catch me in OU, Gen4 Gengar is irritating enough and the only thing in gen3 keeping gengar back was having no STAB at all.
ADD: OH WAIT IT LOSES FIRE AND ICE PUNCH I KINDA STUPID
Ok, I would love too see a follow up video about gen3 uu, evaluating them in their respective meta, but giving some thoughts about potential usage in gen3 ou too.
Gen 3 was initially supposed to have the phys/special split, might be why it feels a little bit like gen 4-lite in some aspects. In the code of the game, all moves have a byte associated with them that's supposed to decide whether they're physical or special, and there's a byte that's supposed to turn the system on which is at default switched off. It doesn't work when you 'flip' it on, so I always assumed it was scrapped pretty early on, but the basic foundation is there for it.
@@selearth3123I guess that framework is why it's relatively simple for ROM hackers to add the split to gen 3
@@selearth3123 Also i think having moves that make “contact” is a precursor to the split
@@ovbrook3057 some what, yes. That little byte that determines whether a move is physical or special gets reused, at least in early rom hacks it did, and then the thing that 'activates' the split is typically rewritten in some way from what I've seen of it. I don't know if current gen 3 rom hacks still do it that way, they mightve found a better solution.
It actually had far less of an effect than you'd think, abilities were far more impactful and yet people rarely fawn over it like they do the split.
The thing with celebi is that it's probably going to ubers
If Celebi is banned, Gyarados suddenly feels completely broken, especially with Spikes support. Its only real switch-ins are Milotic and Suicune, both of which get clowned by DD Taunt. Hell even Celebi has to be wary of taking +1 Double Edge with Spikes down.
Gengar in shambles
On the contrary, Gengar is significantly improved
@@breloommaster12 I feel like it's a tough call, stronger stab is obviously nice but with all the things that can now add pursuit to their kits + ttar's pursuit becoming way stronger and much less of a compromise than it currently is, I could see gengar being worse in this metagame.
@@cowboydan4761 that's not so much Gengar being worse more so TTar being cracked. It's not like Gengar is helpless against other physical Pursuits like Metagross since it can at least Wisp
@@breloommaster12 I mean you cannot really discount the rest of the metagame when talking about a pokemon's viability. Every pokemon's effectiveness depends on its place in the metagame as a whole and this one would theoretically be a lot more hostile towards gengar.
To give another example raikou's viability is unambiguously much lower than it could be because of how hard it gets trapped by dugtrio. In a vacuum it is better than jolteon in pretty much every way, but jolteon's ability to escape dugtrio makes it so that it's generally considered to be a better pokemon in the context of the metagame as a whole.
Is there any good pokemon whose moveset has changed more than Gengar? (Loves Gen 1 Psychic and Hypnosis, then really loves Explosion and Ice Punch, adds Wisp in Gen 3, then completely remodels its moveset due to the split and 70% Hypnosis, I'm foggier about later on but I know that sub-disable-split were all good, it eventually got Nasty Plot and obvioualy dropped boom after the nerf.)
Did bkc not rly talk about physical dclaw on flygon? Was kinda just listening in background, but I feel like that’d be a big change to the poke
Also physical offense swampert, that sounds nasty!
Because hp is a normal attack if it is something like hp fire would it still use the attack when calculating dmg or because it is now a fire move would it ues the special attack when calculating dmg? Obviously this is a question for gens 1 threw 3.
Hidden Power in gens 2 and 3 use the damage formula corresponding to their type, so HP fire uses special attack/defense, while HP rock uses physical attack/defense.
What if physical/special split never happened ?
Darmanitan would suck
Late to this party, but an interesting notion is that Feraligatr might actually have a niche to replace Garydos with the special split. Because it's always just been, weaker stat line garydos with weaker ability. However, where it beats Garydos is access to strong physical coverage options, that Garydos woudl want in Ice Punch and Crunch. Its lack of D-dance and reliable on either SD or a 4 attack Band set would still make it less ideal, but its hurt a lot les by the loss of HP than Garydos who critically relies on either HP Flying or Bug.
Wasn’t the point of the video but I sat there with my jaw on the floor about hidden power bug on aero - I need to do that!
I’m fuckin with the Pokémon Conquest music
Swampeet gets Waterfall and Ice Punch u forgot to mention it, it wpuld be able to hit harder with its stab
Play pokemon Modern Emerald romhack to see what it's like. Shit like Gyarados having no stab until you get waterfall is "fun"
HP Bug Suicine sounds nice.
i’m actually a g&e (typically key grip or best boy) you should send me your lighting plots for some of your scenes lol i wanna see what you’re cooking
If the physical-special split happened earlier, I’m sure that “CM Suicune has no weak” would not be true.
Life can be a real mixed attacker
BKC what is your movie going to be about? Do you have a trailer for it?
I will soon! rest assured I will plaster it everywhere
Video idea: "if the physical-special split never happened"
I like that, a analysis on Gen 4 OU if the split didn't happen
@@zanbamon4162 dragon type wouldnt be that insane, still one of the premier, but fairy might not exist
@@dinosaur_ryusaki7758 Dragon type would still be insane. Gen 4 wise, a large part of what makes them broken in gen 4 was the BP boost. Most Dragon type basically gets +20 BST for free just from having Dragon Pulse. Salamence requires base 230 Special Attack to hit as hard with Dragon Claw that it did by using Draco Meteor in gen 4
Consecutive 120 BP outrage is also not something to mess with and its something new that the actual game does not have to deal with
And since Fairy is brought up, the primary reason Fairy was made was DGDM. Going into gen 5, nothing about physical special split affects DGDM at all
Dragon buffs from gen 3 to gen 4 is honestly almost as severe as the nerf Ice gets going from gen 1 ver 2 to gen 2(Ice in gen 1 ver 1 is probably the best individual type to ever exists in pokemon history though)
blaziken with phys blaze kick tho... spooky
When life gives you mixed attacker you make max max dnite
My prayers were answered!
so kind of obvious but I feel it needs to be said, fairy would've been special in the split too
Maybe, but remember that they made ghost physical for some reason despite being a spiritual and having their first evolution line be special based, I could see them to having fairy type physical for balancing purposes
i wish the physical special split didn’t exist as it absolutely ruined mons like skarmory and forced walls to have bulk on both sides instead of 1.
I love the pre split mechanics it feels more balanced imo
Absolutely wrong. Dark types were trash cause they all had higher attack than spc atk ... Ghost being physical and dark being special made no sense
Plus, Alakazam was just heinous with the coverage along with some others. The split added flexibility in Pokemon design
@@jdrmanmusiqking Alakazam kinda sucks in gen 3 OU
@@jdrmanmusiqking usually when people refer to balance in competitive pokemon they're referring to the balance of playstyles rather than the balance of specific types or pokemon because those are just always inherently unbalanced in every game. In the context of the metagame being less volatile and open to a wider variety of playstyles I think the lack of split helps.
@@jdrmanmusiqking pokemon spamming stab attacks is boring and bad balancing imo
@@johnbenis4180 Not being able to use your stabs at all is also bad balancing I’d think.
Wow that was an amazing segway
A boy howdy video indeed
gengar would be a very happy camper
I wish there was never a physical special split in Gen 4, because the fairy type wasn’t added yet.
UUBL is so big in this gen, dang.
I dont care about the nuisances. Crawdunt in OU. Crawdunt the goat
G e n g a r
i feel like a lot of the potential benefits and new options are completely overlooked and just focusing on the downsides
What if the physical-special split... ALWAYS existed?
Special gen 1 hyper beam...
@@yeet8036 As if Mewtwo needed MORE.
Gyarados: Prepare to die!
How good do you think the rotom appliances would be in gen 3 , do you think they would replace gengar/zapdos?
To me Rotom A seems like almost a straight upgrade to Gengar. Lower sp. atk but gets STAB on tbolt and overheat would be stronger than fire punch because of base power alone. Still doesn't have Gengar's ability to creep over the base 100 speed club, so Gengar would still be seen around.
Don't see how Rotom A would replace Zapdos though. Zapdos is stronger, faster, and comes with a different set of toys like Baton Pass and Roar.
@@kyklous3657 I think in gen 3 rotom wouldn't have access to will-o-wisp (in gen 4 gets it through tm) and pain split (as only misdreavus gets it by level up and rotom is genderless so can only breed with ditto). So it might not completely replace gengar. Zapdos has higher sp.atk but i think rotom can be nice because he can run more attacks than just thunderbolt and hp. Other rotoms would probably be nice as well, i think fridge rotom would do well as it has boltbeam coverage with hp grass to maybe hit swampert. Maybe 'replace' was not really the word i should have used , i was just wondering if he would have higher viability than them , im sure they'll still some place in the metagame. Thanks for the reply though, maybe i just dont know what i'm talking about because im just a low ladder player.
Wouldn't Charizard become a viable Swords Dance sweeper?
ADV w/ Oras mechanics when?
Is there a way to implement this on ps I would play this all day
This man sees celebi in his sleep (wouldn’t jolteon run a bug move anyway)
you could play gen4 but only allow gen3 mons and movesets. maybe not exactly the same thing.
With some gen3 rom hacks it is a thing.
Facts
Awesome
Day 2 of asking for what if adv had roost
Wait why can’t Breloom still run HP grass?
Mence would be Ubers
Time to sleep
Celebi will finally be top 3
I suppose hp flying charizard could actually hit hariyama that run thick fat?? Also kinda lame
I feel like the implications of this in the competitive scene are much less interesting than the implications in the single player main games.
Can you speak German in the next vid and switch back to English like nothing happened
DD kingdra would probably become a threat too
edit: whoops guess outrage is its only dragon stab 🥲
Nice video man! I will not be subscribing to the patreon.
you missed outrage dragonite with ddnace
outrage is 90 bp in adv so it's terrible
Outrage is a special move in ADV, with base 90 instead of 120. Dragon Dance is essentially useless if you aren’t running stab or using it on Salamence or Ttar