I really love that you're going back over a lot of your old videos. The old videos were great but seeing you apply what you've learned and seeing how certain things have changed is really valuable stuff.
Question how would you do this for multiple wearable items... do you model the armor and connect them to the armature hide the body or just save the armor or ...?
this can work for high poly aswell even though there is probably better ways but as im just starting out and wanting to make it for a game it works for now
Should you combine all the meshes together and delete the skin underneath the armour for best optimization when creating characters for videogames? And what about if the character is going to be able to switch armour pieces akin to dark souls?
I would usually delete the parts underneath for optimization, it also helps when you're rigging because you can have lots of parts clipping through. I'm not sure how you would do it for your dark souls example.
If you want to learn how to make a base mesh that's unrelated but I have many tutorials on my channel about creating them. This tutorial is about how to create armor for your characters not how to make characters.
Bro this is not worthless. you can do this with any base model. whats worthless is your skill. I bet bro didn't even go past the first 3 seconds before dropping comment XD
I really love that you're going back over a lot of your old videos. The old videos were great but seeing you apply what you've learned and seeing how certain things have changed is really valuable stuff.
Thanks man
Question how would you do this for multiple wearable items... do you model the armor and connect them to the armature hide the body or just save the armor or ...?
Could you please make a tutorial on how to made the male character in this video!!!
If you don’t want to make one/don’t know how to you can download a preset model online
this can work for high poly aswell even though there is probably better ways but as im just starting out and wanting to make it for a game it works for now
Awesome work dude! Thank you, helped a ton.
Should you combine all the meshes together and delete the skin underneath the armour for best optimization when creating characters for videogames? And what about if the character is going to be able to switch armour pieces akin to dark souls?
I would usually delete the parts underneath for optimization, it also helps when you're rigging because you can have lots of parts clipping through. I'm not sure how you would do it for your dark souls example.
Awesome video, can you also make video how to rig and animate character with armor , thanks
I already have multiple videos on rigging
@@ThomasPotter which ones have armor as separate objects which follow the underlying mesh as it animates?
@@TheFeralFerretno response😢
please rig and animate tutorial next time thanks.
I already have multiple videos on rigging
Your videos are easy to understand. Like and sub
Thanks!
give the model download link
Just make it yourself
you go way too fast and dont really explain what you are doing it makes it hard to understand what you are doing and the reason you are doing it.
u play rogue, lack of brain capability spotted
Nice video but why are you bald?
Step 1: "have the model".
This guide is worthless.
If you want to learn how to make a base mesh that's unrelated but I have many tutorials on my channel about creating them. This tutorial is about how to create armor for your characters not how to make characters.
@bodaciouschad I bet you haven't even opened Blender since you dropped this inane comment.
Bro this is not worthless. you can do this with any base model. whats worthless is your skill.
I bet bro didn't even go past the first 3 seconds before dropping comment XD