10:52 Yay! first move. And I still don't know what's the goal. But we're geting there. RIght now feels like Birmingham on some paintshop board. And the color matching. It reminds me of something but can pin point it. Rialto bridges maybe.
I seek out heavy games but this is largely unintelligible. Just feels like a bunch of mechanisms thrown at a wall, and then sautéed into a game about energy and logistics in such an inelegant way. My first easy pass for a Luciani co-design.
well i must have done a bad job explaining things then, because the core concepts of the game are really smart and elegant (both thematically, because this game is VERY thematically grounded, and gameplay wise with the simple choices around how to use your dominos). sorry i gave you the wrong impression :(
Here we go! Settling in to watch this. Thank you 💚
Awesomely presented as usual, my dude
10:52 Yay! first move. And I still don't know what's the goal. But we're geting there. RIght now feels like Birmingham on some paintshop board. And the color matching. It reminds me of something but can pin point it. Rialto bridges maybe.
Great video, thanks. Would you recommend this for1-2 players?
Thanks!
definitely :)
@@rahdo better than lacerdas top?
lacerda's never made a network route building game so it's hard to say. but this game is comparable in overall design quality i reckon :)
@@rahdo great, thanks. I'm hesitating between these and one of lacerdas. On this regard, which of those it's better for 2?
Depends on which lacerda. Broadly they're all great at 2p. Id say go for the one with the setting you like the most :)
Man that board just looks so ugly to me.
It really is. Clearly the bulk of the design budget went into the box art.
I seek out heavy games but this is largely unintelligible. Just feels like a bunch of mechanisms thrown at a wall, and then sautéed into a game about energy and logistics in such an inelegant way. My first easy pass for a Luciani co-design.
well i must have done a bad job explaining things then, because the core concepts of the game are really smart and elegant (both thematically, because this game is VERY thematically grounded, and gameplay wise with the simple choices around how to use your dominos). sorry i gave you the wrong impression :(
Everything feels thematic to me? Considering the depth of the mechanisms on offer, it's a bit impressive on that front.
It feels like someone said "Hey, let's take Power Grid and make it heavy for the sake of being heavy.