Character Creator 4 Tutorial - Auto Import Standard Character Rigs

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  • Опубліковано 19 лис 2024

КОМЕНТАРІ • 74

  • @TheSunMystic
    @TheSunMystic 2 роки тому +2

    Stop blowing my mind. Sorry don't stop. I absolutely love you Software Engineering Geniuses that make our creative lives so much easier and so much faster. Bless you al land everyone at Reallusion. Bravo.
    Sha Ha

  • @techno_shaman
    @techno_shaman 2 роки тому +3

    This is worth the price alone. Thanks Kai.

  • @WakingUniverseTV
    @WakingUniverseTV 2 роки тому +5

    Please tell me this works for metahumans. I would much much rather be able to target animations in Iclone than having to retarget in unreal. Does this work for UE5 manniquin and Metahuman? Please please

  • @HayzTV
    @HayzTV 2 роки тому +7

    Reallusion is changing character modeling industry... Very soon, more companies will acquire reallusion products as there main source tools! This is bravo!
    Does CC4 support metahuman?

    • @TheSunMystic
      @TheSunMystic 2 роки тому

      I said that here years ago and the Maya users sent insults but I told them how could they afford the $25 thousand dollars for Maya so they must be working for others right? They shut up and now look at what's happening here right now. WOW.

    • @dirkmandark
      @dirkmandark 2 роки тому +1

      I'm just waiting to hear that Unreal Engine is buying Reallusion lol They buy everything else.

    • @TheSunMystic
      @TheSunMystic 2 роки тому

      @@dirkmandark Good point. Hmmm

    • @Wellbeing_Kim
      @Wellbeing_Kim 2 роки тому

      @@dirkmandark That's correct. what i want

    • @virtualfilmer
      @virtualfilmer 2 роки тому

      Love iclone and reallusion! FYI tho, Maya is $250 a year now for indie filmmakers, and is a great tool. I use both Maya and iclone/cc! :-)

  • @bit-studios1
    @bit-studios1 2 роки тому +2

    This is a game changer for me!!! 🤯👏🏿👏🏿👏🏿🙌🏿

    • @TheSunMystic
      @TheSunMystic 2 роки тому +2

      Indeed. Yee Haww, now let's have fun creating.

  • @PP3D
    @PP3D 2 роки тому +1

    Very informative, thanks 👍👍👍

  • @egnogra
    @egnogra 2 роки тому +4

    Can you import unreal engine characters with clothing and accessories into cc4?

  • @RkRaoM
    @RkRaoM Рік тому

    I imported blender metarig to cc4, all are ok except finger movement...
    No finger action...
    Finger bone shown & moving working with FK but not shown in ik...
    Any solution?

  • @oh2ca615
    @oh2ca615 2 роки тому +3

    Please teach how to meke facial expression of original character mede in Blender

    • @reallusion
      @reallusion  2 роки тому

      Please check our latest tutorial 'Fastest Way from Static Mesh to Fully Animated Character | Blender - Character - Humanoid Pipeline' ua-cam.com/video/qSa6Orz6QO0/v-deo.html

  • @rodcav3
    @rodcav3 2 роки тому

    This is really awesome....I was wondering if a character created in Blender using Blenders facial rig exported into CC4 as FBX is supported in CC4 for lypsincing

  • @TheDeathoxide95
    @TheDeathoxide95 Рік тому

    Hello I have a question regarding the face, If I have a custom character do I need to make the blendshapes manually and then be able to use them inside CC4 or is there a workaround?

  • @kieronestrada6402
    @kieronestrada6402 2 роки тому

    With this work with Auto Rig Pro? I have a Blender Meta Rig character (done by another artist with proper rigging, etc.) and when I brought into Iclone, the SELECT CHARACTER PROFILE window never popped up and there were major animation issues, facial animation would not work, etc. Any ideas?

  • @GG-ko1zm
    @GG-ko1zm 2 роки тому +1

    Wow 🤩

  • @williambell4591
    @williambell4591 2 роки тому +2

    I'm so glad CC4 and IC8 are finally released - PROPS, Reallusion for all the great work your doing!
    I'm currently trying to develop a decent Blender -> CC4 workflow using your new trials. I created a simple character, and I'm ready to create a rig to then import into CC4.
    When you say "default Blender bone structure", which "rig method" are you referring to?
    I'm currently using the AutoRig Pro addon to create my rigs, which works really nicely for me.
    Is AutoRig Pro's rig setup currently supported, or are you referring to Blender's "native" Rigify method of rig generation?
    I'm mostly a scifi modeler (spaceships, tech hardware etc.,) but in secret, I've always desired to be a character modeler and CC3, and especially now CC4 / IC8 has me ENTHUSED enough to finally spend some time trying to create simple characters I can bring into your software to get them moving around!
    Any Blender rigging tutorials or pointers are def appreciated!

    • @aeddychau5690
      @aeddychau5690 2 роки тому +2

      I used blender's Human(Meta-Rig) and Basic Human(Meta-Rig) was successful! I think you can find the answer at 00:59
      If that doesn't work, there is another video on manual bone mapping that you can see.

    • @williambell4591
      @williambell4591 2 роки тому +1

      @@aeddychau5690 Thanks, I'll look up Meta-Rig as well!

    • @ekaterinamozharovskaya3053
      @ekaterinamozharovskaya3053 Рік тому

      @@aeddychau5690 I used Meta-rig also, but CC didn't recognise some bones, and the bone adjustment wasn't available. I renamed bones, like in this video, but nothing's changed.

    • @aeddychau5690
      @aeddychau5690 Рік тому

      @@ekaterinamozharovskaya3053 Maybe you can make a video, because from your description I'm not sure what kind of problem are you having.

  • @weelearnfrommobile773
    @weelearnfrommobile773 2 роки тому

    Hi can you make an add-on for blender which can import the character and generate rig that supports ik,fk and other like Mixamo and Blender do

  • @roxylindholm5179
    @roxylindholm5179 2 роки тому

    Just tried to load a G8F character in CC 4.01. I am unable to pose the imported figure. after a few minutes CC4 crashed.

  • @Cola-42
    @Cola-42 2 роки тому +2

    Can you perhaps add a better or more precise way to make the T-pose for imported characters like a reference preview or something? At least, we need to be able to have symmetry when adjusting the bones to get exact sides.
    I'm getting invisible clothes and accessories sometimes. Anyone knows the issue?
    IClone 7 projects change when using iClone 8 like the poses of the characters, invisible clothes and such. Probably because the motion system was changed a lot. Any fix?
    Too many bugs here and there that I'd like to report. It's not as stable and quick as cc3 and iclone 7. The smart gallery is making the saving process for motions a lot slower for me. Did you remove python support from iClone 8?

    • @reallusion
      @reallusion  2 роки тому

      Thanks for the question regarding character symmetry. However, it's hard to calculate the precise symmetrical position of the humanoid model because figures may vary by shape and possess asymmetrical features.
      Regarding the issues of invisible clothes and accessories, it's recommended to submit your questions with clear screenshots / references to our Support Team. We'll try to get back to you as soon as possible.www.reallusion.com/CustomerSupport/UserEx/QForm.html
      Pythcon is still supported in iClone 8.

  • @FF-FAN9999
    @FF-FAN9999 Рік тому

    in the latest version im not getting the dropdown to get the characterize profile, and thus my unreal characters are all deformed.

  • @bigdamnhero2297
    @bigdamnhero2297 2 роки тому +1

    In some cases, CC4 does not identify mixamo rigs and wont auto assign the bones. Manual mapping is tricky cuz there are extra bones to work with and nowhere to assign them in the Characterization panel!

    • @lpmlpm123
      @lpmlpm123 2 роки тому

      Try to map the main 15 bones, and just ignore the extra bones. I guess the character can be driven still.

  • @ninomancuso7021
    @ninomancuso7021 2 роки тому

    Hi quick question, completely stuck on the import, I've set up the metarig in blender properly and not changed any bone names, but when I import into CC4, it doesn't recognize the metarig.Trying to avoid spending time figuring out the bone mapping manually, any idea what to do???

    • @aeddychau5690
      @aeddychau5690 Рік тому

      Maybe you can make a video, because from your description I'm not sure what kind of problem are you having.

  • @ukmonk
    @ukmonk 2 роки тому

    can this process be done in iClone 8 please or just CC4?

  • @GG-ko1zm
    @GG-ko1zm 2 роки тому

    Is there a site where iclon users share their animations or sell them?

  • @KyrieNene
    @KyrieNene 2 роки тому

    Thanks! Can you change the body parts like changing length and scale from mixamo characters?

    • @aeddychau5690
      @aeddychau5690 2 роки тому

      Yes, you can go into Proportion mode to change the proportion of your character

  • @peterpan5087
    @peterpan5087 2 роки тому +3

    Can it also do facial bone mapping?

    • @TheSunMystic
      @TheSunMystic 2 роки тому

      I got the facial stuff working.

    • @HayzTV
      @HayzTV 2 роки тому

      U mean it also do facial mapping automatically like body mapping?

    • @peterpan5087
      @peterpan5087 2 роки тому

      @@HayzTV Yes

    • @bladedomega9702
      @bladedomega9702 2 роки тому

      @@peterpan5087 no it doesn't it just maps the body

    • @TheSunMystic
      @TheSunMystic 2 роки тому

      The new video shows all the supported files and it Auto recognizes your model. WOW. Have a look. Character Creator 4 Tutorial - Auto Import Standard Character Rigs - ua-cam.com/video/mFEXLAv7gxs/v-deo.html

  • @muhammadsadri1872
    @muhammadsadri1872 2 роки тому

    hello how can I Import bvh mocap file into iclone 8?

  • @towfickkamal
    @towfickkamal 2 роки тому

    what about facial animation .. and what about meta humans

  • @maxofp2p624
    @maxofp2p624 2 роки тому +2

    Show tutorial with " no standard rigs" and how create no standard model expresions (no suported CC4 system)

    • @reallusion
      @reallusion  2 роки тому

      Please check the tutorial 'Character Creator 4 Tutorial - Auto Import Standard Character Rigs' ua-cam.com/video/mFEXLAv7gxs/v-deo.html

    • @maxofp2p624
      @maxofp2p624 2 роки тому

      @@reallusion your tutorial show characters and standard rigs... I was ask for show No standard one... like rigfly rig system

  • @HayzTV
    @HayzTV 2 роки тому +1

    And blender human generator?

  • @themightyflog
    @themightyflog 2 роки тому +2

    What about the face? Are Daz characters converted and ready for face animation?

    • @cybyr_
      @cybyr_ 2 роки тому

      Hey, did you ever work out face rig/animations?

  • @ewaughok
    @ewaughok 2 роки тому +1

    Can DAZ3D models be remapped this way?

    • @reallusion
      @reallusion  2 роки тому +1

      Yes, Daz characters can automatically convert to Character Creator 4 and be ready for facial animation. You can also manually convert or apply to other motions. Daz character profiles can be accessed locally: \Program\Assets\ExternalFiles\DazResource\FacialProfile

    • @ewaughok
      @ewaughok 2 роки тому

      @@reallusion thanks for your reply!

  • @aboelhasane
    @aboelhasane 2 роки тому

    How to import shapes from fbx file to cc4 please ؟

    • @reallusion
      @reallusion  2 роки тому

      Please check our Character Creator 4 Tutorial playlist ua-cam.com/play/PLNV5zSFadPdkRZZ7WIkctjGd3HD1q8wgE.html
      Or visit Reallusion Course for the latest tutorials. courses.reallusion.com/home/character-creator/characterize

  • @baronfrancois226
    @baronfrancois226 2 роки тому +3

    Does it mean that we'll not need 3d xchange anymore withh cc4 ? Thank you for your video !

    • @HayzTV
      @HayzTV 2 роки тому +2

      Exactly... CC4 now combined with 3dxcgange

    • @baronfrancois226
      @baronfrancois226 2 роки тому

      @@HayzTV Thank you for your answer !

    • @TheSunMystic
      @TheSunMystic 2 роки тому

      3DXchange is merged into CC4.

    • @TheSunMystic
      @TheSunMystic 2 роки тому

      @@armondtanz It's part of CC4 now so that's even better and it Auto Imports your model. There is an AI 'Motion Director' in the the new Reallusion software.

  • @rotcehfavreau4132
    @rotcehfavreau4132 2 роки тому

    I'm trying to import a blender character with rigify but it doesn't work for me. has anyone tried it? The same thing happens to me with a character imported from mixamo.

    • @reallusion
      @reallusion  2 роки тому +1

      Please check our latest tutorial 'Fastest Way from Static Mesh to Fully Animated Character | Blender - Character - Humanoid Pipeline' ua-cam.com/video/qSa6Orz6QO0/v-deo.html
      If you still confront technical issues, please send your questions with clear screenshots and references to our Support Team. We'll try to get back to you as soon as possible.www.reallusion.com/CustomerSupport/UserEx/QForm.html

    • @rotcehfavreau4132
      @rotcehfavreau4132 2 роки тому

      @@reallusion Thank you very much for the reply. I have already solved my problem. I used the autorig pro addon. My doubt at the moment is how to create clothes for character creator 4.

  • @نهيلةوسعيد
    @نهيلةوسعيد 2 роки тому

    I can't buy iclone7? And how?

  • @onhel1679
    @onhel1679 2 роки тому

    When I import. No bones are coming in with it

    • @lpmlpm123
      @lpmlpm123 2 роки тому

      It’s auto mapping feature, instead of auto rigging.

  • @iliasiosifidis4532
    @iliasiosifidis4532 2 роки тому

    I ve had a problem to transfer cc4 to iclone 7. Anyone else?

    • @HayzTV
      @HayzTV 2 роки тому

      Can never work out because in reallusion products, u can't use new version content in old version software but u can only use old version content in new version software... Try to understand how reallusion products work

    • @iliasiosifidis4532
      @iliasiosifidis4532 2 роки тому +1

      @@HayzTV that seems unreasonable because they sell cc4 separately from ic8, I will talk to the support about it I guess

    • @iliasiosifidis4532
      @iliasiosifidis4532 2 роки тому

      @Isaac Lin they have add a new FAQ a few Days ago, and said it's impossible. I guess many people have been decieved as I did