There is a much better way to move the last and the first clone. Deactivate "Loop" in the Cloner object and use the "Start" and "End" sliders. That way you don't have to change the spline.
I remember your Paper City Speed Art. My Girlfriend and I were watching it in Super Slow Motion to figure out how you did stuff, so thanks for this Tutorial (and hopefully more). You have a very clean and straight way of explaining and a good tempo to follow. Thanks for your efforts. Please continue :)
Those working in the new version will be facing the issue with the bridge so to fix that... Subdivision Surface > Connect.. put sweep under connect then make it editable(worked for me) Hopefully this will help :)
@@GlennRegister the section from where you create Boole object you will find "Connect"(below the Boole option). Just make a connect object & then drag the sweep object (i.e the bridge thing which includes the rectangle & the spline) under the connect object.. this will make it a single object..then you can convert that connect to editable object.. from their you can follow the tutorial. I think this will clear your doubts.. :)
Awesome tutorial, I've been learning about separate parts of C4D, this tutorial really helped me understand to use tools together to model a scene, thanks! :D
hello thank you for this well detailed tutorial, I have a little problem at 5mn05, I don't see the create a unique object tab on the attributes of the controlled extrusion
I think it will also work without "create single object" being checked. Worst case you end up with 3 different parts, then you can select all of them > right click on 1 of them > "connect objects & delete"
You can skip that part and after you turn it editable you can just right click on the sweep object > select children > right click again > connect objects + delete Maybe it's not even needed in the version you're using, not sure.
Very good tutorial but I'm having problems with the bevel on the bridge It seems like the polygons aren't preserving the groups anymore I'm using R21 and if you know a solution I would love to know
If you mean the part at 6:24 then you may have to double check the 'Polygon extrusion' settings in the Bevel options at the bottom right. Alternatively you can just have the polygons selected and use the Inner extrude tool to get a smaller inner group of polygons. Then move that new selection down a bit. Same result.
the bridge part, when you create the rectangular and make the height 0. I found problem with this method. When I sweep and do the editing object, i found that the it has 2 faces? can someone help?
You can delete the top or bottom ones or use the point mode > select all the points (ctrl+A) > Right click > Optimize. That should merge all overlapping stuff
Hey, great tutorial, but i seem to have something set wrong, because when i try to scale polygon as in 7:01, it just bends inside. Do you know how to fix it ?
hi i got a quiestion what exactly is that project setting with the lighting?? i tried press ctrl + T nothing appeared.. its ur personal settings or smth??? i got zero idea on how to light that thing now xd good job mate
You're looking for CTRL + D, sorry for my unclear pronunciation lol. It is just to make all objects white, but you shouldn't worry about that. Just continue from 14:16 if you don't get it to work.
Thank you so much for the tutorial !! There is one problem I just ran into into : I can’t get the bridge done(5:38) , when I select the whole face (control + a ) then hit D for extrusion, both object’s faces are extruding. They are not acting like the one in your tutorial where only one side of the face is extruding .
Thank you for the help, it didnt work . when i converted the sweep objects into the single object by pressing "C" , the normals were already aligned perfectly even before i use "aligne normals"(this is probably where the issues started but still dont know why it behaved this way ). When began to extrude , it extruded both sides of the faces( up and down) even when i checked "preserve groups".
@@eliprenten7066 Yes ! im using R21 now. They fixed the bad flipped normals but it also made it difficult to follow your mothod, guess i will have to figure out my way around it . thanks for replying !
Wow that is such a great tutorial with many technics you can you for what ever you want :) but im having an annoying problem with texturing, it looks just crab with the materials i create how could that be? Is there a maximum of colors, saturation and brightness i should choose for a perfect result? Many thanks
Thank you :) About you color problem... it all really depends on what you're making. But most of the time you want to stay to somewhere at the middle right side of the big color selection "square"/field. Avoid mixing grey (left side in square) in your bright colors, and also fluorescent colors (top right in the square) often don't work well. If you need more help it would be easy if you could add an image with it so I can see what is wrong.
Twistereli wow thanks For your quick and Long answer :) will definitely try this tips out tomorrow. Maybe i can model a small scene and send you the renderer on Skype or Twitter? Would be really helpful. It is so frustrating when your scene Looks better without textures than it does with :D
Quick question, at 5:04 you "Create Single Object". I seem to be missing some of those settings he has, and I am fairly new to C4D if anybody could help me out!
@@drobot2986 You can just skip that part until you make the sweep editable. Probably gives you 3 objects (main shape + 2 caps). So select the 3 objects in the objects list > right click > "Connect objects & delete"
Surprising that there isn't much content on this topic for such a popular tool as Maya. I have no idea about the process there, I guess it's a little less efficient. But I'm pretty sure you can export this scene as a .obj file in C4D, which should work in Maya.
Thanks for the reply :). But Maya uses different renderer (vray/Arnold/mental ray etc) instead 4d cinema's default renderer. So can this effect be achieved in any renderer?
Hello elay if I say your name right? I really like the way you teach! you are complete teacher. I want to know how can I turn this isometric page and transform it into another scene that I have made . it would be awesome if you make a tutorial of it. like this one. thanks *1000 times. and let me know please if you made such tutorial. Sina
Hi! Almost there, its written as "Eli". Hence the Twister"Eli". I'm happy to hear you liked my video, but I'm not sure what you mean with your question. If you want to use parts like the trees or bridge in another scene... you can just select them, then copy (ctrl+C) and paste (ctrl+V) them to your other scene. Switching between scenes is easy, at the top menu choose "Window" and there you can see the scenes that are currently opened. Hope this answers your question!
You're probably in another version than Studio. My advice: You can just skip that part until you make the sweep editable. Probably gives you 3 objects (main shape + 2 caps). So select the 3 objects in the objects list > right click > "Connect objects & delete" Someone else commented: select polygons ->right click->dissolve
Maybe you can show us your keys? You're too quick for me as a beginner. Can you slow down a bit? I like your video, I hope to learn it all the time ~ thank you
I can't think of any reason why it wouldn't work either. If you're working with big dimensions, click & dragging doesn't make much of a visual difference. You can enter a large value at the right side and see if that helps.
There is a much better way to move the last and the first clone. Deactivate "Loop" in the Cloner object and use the "Start" and "End" sliders. That way you don't have to change the spline.
Thanks for all the kind comments so far! It really means a lot to me!
you make the best tutorials for c4d, please keep this format! thanks a lot for your time making these!
Learn something new? My love for cinema4d got renewed thanks to your precise explanation. Thanks 🙏
You explain everthing so clearly. This video should have reached millions views! Thank you for your time devoted to making these
this was very fast and intense especially the last part. however i repeated the video quite sometimes until i learned it all
thank you so much
I remember your Paper City Speed Art. My Girlfriend and I were watching it in Super Slow Motion to figure out how you did stuff, so thanks for this Tutorial (and hopefully more). You have a very clean and straight way of explaining and a good tempo to follow. Thanks for your efforts. Please continue :)
Sounds like an awesome way to spend time with your girlfriend!
Thank you for the feedback :D
Oh my god, these render settings, so easy yet so stylish!!! THANKS
Makes me want to play a city planning game with these kind of visuals. beautiful!
Great video man, learning 4D Cinema from scratch and its been great learning the program by watching your videos! Keep it up!
Those working in the new version will be facing the issue with the bridge so to fix that... Subdivision Surface > Connect.. put sweep under connect then make it editable(worked for me)
Hopefully this will help :)
Sorry, I still don't understand. Can you provide more detail? Thanks!
@@GlennRegister the section from where you create Boole object you will find "Connect"(below the Boole option). Just make a connect object & then drag the sweep object (i.e the bridge thing which includes the rectangle & the spline) under the connect object.. this will make it a single object..then you can convert that connect to editable object.. from their you can follow the tutorial.
I think this will clear your doubts.. :)
@@MohitKumar-pe6gw Thanks, I'll give it a shot!
BEST C4D tutorials here..thanks!
Clear and fast!! Thanks for making this tut. I have been looking for this for a long time.
you sir are the best
i really like your video, you just not teach how to create something/object using C4D, but you teach how to organize it, thanks to you, SUBSCRIBED
Thanks so much for the video. Just starting out in C4D and have found your content really helpful. Hopefully with practice it gets easier over time !
Thank you! Your tutorials are very clear and so full of tips that I learn a lot in a short time!
Awesome tutorial, I've been learning about separate parts of C4D, this tutorial really helped me understand to use tools together to model a scene, thanks! :D
agree
Another thorough tutorial I can follow to the end. Keep them coming.
Thanks for another awesome tutorial Eli! Learned a lot of helpful tricks in this one :)
Wow, nice content, nice rythme, nice voice-over quality. I can see you prepared this content well. Thank you for this tutorial !
Awesome tutorial! Thanks ever so much. Please keep making more!
Nice calm voice, music, great editing... You got a subscriber.
excellent tut. very precise and to the point.
very nice!
well done sir, keep these up i heave learnt also from not knowing anything about C4D
Great and simple tutorial. Thanks man.
good work
thx man jouw tutorials zijn echt handig
Thanks for sharing
Very much like this effect, thanks
Keep doing this , great tutorials man
nicely paced tutorial, really helpful :)
thank you
Thank you so much! you helped us a lot! you're simply the best!!!
Amazing tutorial, thanks man.
hello thank you for this well detailed tutorial, I have a little problem at 5mn05, I don't see the create a unique object tab on the attributes of the controlled extrusion
I think it will also work without "create single object" being checked. Worst case you end up with 3 different parts, then you can select all of them > right click on 1 of them > "connect objects & delete"
Awesome!
thankyou somuchhh
Thanks for the quality content brother! I can't wait to give this a shot. :D
This amazing, you very talented!
Very useful, thanks for sharing
so pretty
Stellar work!!!
wow very well explainded tut! learned alot apart of makin bridge small tricks n tips :D
This stuff really helps, thanks!
Great tutorial! Learned me a lot :)
很不错的小技巧教程,感谢分享
thanks alot man, you are the best!
Hello. whem i sellec rectangle height 0, i can't see bridge . help me please
This is amazing!
bad ass tut! Thanks for sharing your know-how. subbed!
Good.. thanks
thx brooooo
Thank-you!
ur awesome as always bro keep make more tutorial dnt stop tutorial :)
This so nice bro, tks so much
Hi, i'm trying to create a single object from the Sweep (5.06) but it looks like the option isn't available anymore. Can someone help me out please?
You can skip that part and after you turn it editable you can just right click on the sweep object > select children > right click again > connect objects + delete
Maybe it's not even needed in the version you're using, not sure.
Pretty cool :) Thank you
thanks for your sharing!awesome!
Thank you.
Thank you very much
thanks ur my hero!
cool
i have completed, thank bro!
Very good tutorial but I'm having problems with the bevel on the bridge
It seems like the polygons aren't preserving the groups anymore
I'm using R21 and if you know a solution I would love to know
If you mean the part at 6:24 then you may have to double check the 'Polygon extrusion' settings in the Bevel options at the bottom right.
Alternatively you can just have the polygons selected and use the Inner extrude tool to get a smaller inner group of polygons. Then move that new selection down a bit. Same result.
awesome tutorial! =D
awesome
You are awesome!
good tutorial man!
Thank you.. I Learn a Lot From This :D
Thank u so much!!!!
the bridge part, when you create the rectangular and make the height 0. I found problem with this method. When I sweep and do the editing object, i found that the it has 2 faces? can someone help?
You can delete the top or bottom ones or use the point mode > select all the points (ctrl+A) > Right click > Optimize. That should merge all overlapping stuff
@@eliprenten7066 Thank you Eli, I had the same issue here.
thanks a lot man :))) its really helps
Very Thank
The best!! Do you do live action destruction in c4d?
No sorry, that is the side of c4d I'm not familiar with yet
I CANT GET THE BRIDGE DONE. WHEN I EXTRUDE THE BRIDE IN 5:38 IT ACTS AS IF THERE ARE 2 BRIDGES
thank you!!^^*
Thanks Sir
Hey, great tutorial, but i seem to have something set wrong, because when i try to scale polygon as in 7:01, it just bends inside. Do you know how to fix it ?
Ohh nevermind, i missheard that you have to hold CTR xD
hi i got a quiestion what exactly is that project setting with the lighting?? i tried press ctrl + T nothing appeared.. its ur personal settings or smth??? i got zero idea on how to light that thing now xd good job mate
You're looking for CTRL + D, sorry for my unclear pronunciation lol. It is just to make all objects white, but you shouldn't worry about that. Just continue from 14:16 if you don't get it to work.
Nice tutorial, but im doing something wrong. At 6:00 i can extrude and create caps, but there are no sides of the road. (Sorry for my english)
That's strange. Maybe your sweep is positioned on its side for some reason.
I recommend going back a few steps and try again.
Thank you so much for the tutorial !! There is one problem I just ran into into : I can’t get the bridge done(5:38) , when I select the whole face (control + a ) then hit D for extrusion, both object’s faces are extruding. They are not acting like the one in your tutorial where only one side of the face is extruding .
Make sure the "preserve groups" option is still checked. Sounds like that's your problem.
Thank you for the help, it didnt work . when i converted the sweep objects into the single object by pressing "C" , the normals were already aligned perfectly even before i use "aligne normals"(this is probably where the issues started but still dont know why it behaved this way ). When began to extrude , it extruded both sides of the faces( up and down) even when i checked "preserve groups".
@@feizhong8176 Maybe you're on a newer version than what I used back then. I think to remember they fixed the bad flipped normals in newer releases
@@eliprenten7066 Yes ! im using R21 now. They fixed the bad flipped normals but it also made it difficult to follow your mothod, guess i will have to figure out my way around it . thanks for replying !
Dope
Wow that is such a great tutorial with many technics you can you for what ever you want :) but im having an annoying problem with texturing, it looks just crab with the materials i create how could that be? Is there a maximum of colors, saturation and brightness i should choose for a perfect result? Many thanks
Thank you :)
About you color problem... it all really depends on what you're making. But most of the time you want to stay to somewhere at the middle right side of the big color selection "square"/field. Avoid mixing grey (left side in square) in your bright colors, and also fluorescent colors (top right in the square) often don't work well.
If you need more help it would be easy if you could add an image with it so I can see what is wrong.
Twistereli wow thanks For your quick and Long answer :) will definitely try this tips out tomorrow. Maybe i can model a small scene and send you the renderer on Skype or Twitter? Would be really helpful. It is so frustrating when your scene Looks better without textures than it does with :D
Exactly. Sometimes you would just like to stick with the pure white scenes.
You can find me on twitter if you need to send something ;)
Hey i just made a tweet to you
very helpful tutorial man!, thank you! i'msubscribing
when i put the two splines in the sweep objekt all disapeares!!!! what should i do??????????????????????????????????????????
Did you try to switch the order of the 2 splines?
thanks A lot
please add shorcut in the next tutorial
Quick question, at 5:04 you "Create Single Object". I seem to be missing some of those settings he has, and I am fairly new to C4D if anybody could help me out!
Could be that you're in another version of C4D. This is the "Studio" version, but chances are you're on "Broadcast"
@@eliprenten7066 if so, any ideas on where to "Create Single Object"?
@@drobot2986 You can just skip that part until you make the sweep editable. Probably gives you 3 objects (main shape + 2 caps). So select the 3 objects in the objects list > right click > "Connect objects & delete"
Same problem here, my solution is: select polygons ->right click->dissolve. Btw, great tuts, thank you!
Please make more :D
exllent
Toppppp
still waiting for him to upload ;-;
You can check the Mobox Graphics channel where I upload monthly. But planning on putting more things on this one too.
Great tuts.How do you create something like this in Maya? There are no tuts on it :(. Also is it possible to bake something like this to maya?
Surprising that there isn't much content on this topic for such a popular tool as Maya. I have no idea about the process there, I guess it's a little less efficient.
But I'm pretty sure you can export this scene as a .obj file in C4D, which should work in Maya.
Thanks for the reply :). But Maya uses different renderer (vray/Arnold/mental ray etc) instead 4d cinema's default renderer. So can this effect be achieved in any renderer?
It should be possible in some way. The light in this example is just sunlight on non-reflective materials, so that should be possible in any renderer.
Hello elay if I say your name right? I really like the way you teach! you are complete teacher. I want to know how can I turn this isometric page and transform it into another scene that I have made . it would be awesome if you make a tutorial of it. like this one. thanks *1000 times. and let me know please if you made such tutorial. Sina
Hi! Almost there, its written as "Eli". Hence the Twister"Eli".
I'm happy to hear you liked my video, but I'm not sure what you mean with your question.
If you want to use parts like the trees or bridge in another scene... you can just select them, then copy (ctrl+C) and paste (ctrl+V) them to your other scene.
Switching between scenes is easy, at the top menu choose "Window" and there you can see the scenes that are currently opened.
Hope this answers your question!
please help#
5:06 there is no " creat single objects"
You're probably in another version than Studio.
My advice: You can just skip that part until you make the sweep editable. Probably gives you 3 objects (main shape + 2 caps). So select the 3 objects in the objects list > right click > "Connect objects & delete"
Someone else commented: select polygons ->right click->dissolve
i am using r21
there is no dissolve option
Sorry ..."Connect objects & delete" option is Disable
thanks for tutorials but the flow sometimes very hard to follow that i m trying to follow with 0.25 and cant even get it :/
You won't be able to make it through my videos without using the pause button on every step lol
@@twistereli of course its . but it is sometimes more than 24 frames in a second that make its hard to see .
@@StudioNicomedia Right! I get that. I speed up some parts that have repetitive work. Sorry about that
@@twistereli thanks sir
hi i cant creat caps why?
You mean at 6:00 ? Is the function greyed out or what is happening?
Maybe you can show us your keys? You're too quick for me as a beginner. Can you slow down a bit? I like your video, I hope to learn it all the time ~ thank you
For some reason I can't get that chamfer to work. Weird stuff
I can't think of any reason why it wouldn't work either.
If you're working with big dimensions, click & dragging doesn't make much of a visual difference. You can enter a large value at the right side and see if that helps.
I deleted the spline and started that one over and it worked. Thanks for the tutorial though.. this is a good one.