This was such a fun video- I’m so glad you liked my program!! Thank you so much for the support, it truly warms my heart to see everyone having such a positive reaction to it 😄
Man, you really can’t imagine how your work made millions of dreams come true for all the 90s children such as me… thank you so much for what you’ve done ❤
Impossible as most Pokémon don’t have a legitimate fateful encounter method of obtaining them so they will automatically be flagged as no matching encounter from the base game
Everything about this is amazing, I can't find words describe how cool it is. Literally everything, it could've been a black screen with code on it, but the people who made it even wrote a little story for it. It's awesome.
Just for some information on how this system is able to work: The Gameboy Advance DOES have built-in SRAM that can run software all by itself without the need for a cart installed. Certain games and peripherals made use of this feature such as the Tingle Bottle in "The Legend of Zelda: the Wind Waker" or playing "The Legend of Zelda: Four Swords Adventures" where a connected GBA is REQUIRED to use as a controller for that game! This was also used to trade between the Gen 3 handheld games and Colosseum and XD. This ability was also used by the eReader accessory for the Gameboy Advance. In fact, the eReader would load a program into the SRAM and run it from there, not the accessory itself. You could remove the eReader after loading a game or program and it would STILL run from SRAM. The GBA also IS capable of hot-swapping if the program in SRAM is able to access the cart slot. You can interrupt the Gameboy Advance boot by holding down L and R while flipping the power switch on which will make it load from SRAM, not the inserted cartridge. The aforementioned Gamecube games AND the eReader ask you to do this so they can send the data they need to the system and run it from the SRAM. The eReader could send data to another GBA unit via the Link cable and could send data to either the SRAM OR an inserted cartridge. This is how you could add content to games such as the Bonus Levels in the GBA port of Super Mario Bros 3, or apply the Berry Glitch Fix in Ruby & Sapphire with the Glitch Fixer Application that was on the FireRed, LeafGreen, and Emerald carts. Pokémon Gen 3 ALL had eReader Compatibility but the international versions of FireRed, LeafGreen, and Emerald removed it completely. This system is just using the SRAM of the GBA to download code into the Gen 3 games. This was also used in commercial settings to download special events like the Aurora Ticket right into save files.
Incredible ! I was completely unaware of this. does this mean that the gamecode itself is rewritten ? does it alter the game after a reboot for example ? or does it just stay in SRAM ?
10:50 "am I completing my Pokedex legitimately if I am relying on Homebrew to transfer stuff" Brother, you caught every Pokémon legitimately in Gen 2 to then get them to Gen 3. You did the legwork. This isn't a cheat. You can pat yourself on the back. If it makes you feel better, you can call it something like, completing the National Dex the Gen II way, in comparison to the convoluted and expensive "official" way Gen 3 players have to go about completing the Nat Dex, which requires no less than 2 additional NGC games to complete
Whether or not this is a legitmate way to complete the Pokedex depends on how you feel. For me, it definitely is especially with the work Gears put in to make every Pokemon transferred as legit and legal as possible.
I agree with you. Did you catch the Pokemon legitimately in a game? That would be my only qualification honestly. I have no problem moving that Pokemon around by whatever means I deem fit beyond that. I don't even have a problem if the Pokemon was caught in a legitimate ROM hack either, so long as teh ROM hack isn't just handing out powerful Pokemon for no reason.
@@anotherthing This has been my dilemma, I only have sapphire and Black 1 from older handhelds. But I do have a handheld game emulator with all of the older games on it. I feel as long as I catch them all legally then transferring them shouldn't be an issue from a rom. But I also wouldn't mind having legit games with completed dex's.
Yeah completely agree, personally I like this method. The alternative was always sticking them somewhere and altering them with PokeHex or whatever it as called. Which feels way more illegitimate than this method. Will certainly be giving it a go
I also like how the programmer who made this ROM had had all these things come together for the final product, which is almost like it was intended. This is so fucking crazy guys.
It is possible to transfer your old pokes from RBYGSC into Pokémon Home from the cartridges. But it requires a hacked 3DS, a save file extractor like the Joey JR, and using a tool to adjust the save file to work with the Virtual Console versions of the games. I used that method to get my first ever Mewtwo I caught on Blue version around 25 years ago into Home. But this thing is something else entirely. Super cool!
Just for folks who are curious, there are two problems that made this difficult back in the day: 1. Stats are structured differently between Gen 1-2 and 3+, requiring a conversion. 2. Different communication pin outs/protocols are used in GBC and GBA mode. The most likely way of handling this back in the day would have been via a specialized device that acts as a go-between.
The stats issue is a huge one. in the Virtual Console transfer to Pokemon Bank, they didn't even attempt to transfer the stats. I took it upon myself to figure out the best way to convert stats for Gen 2 Pokemon to Gen 3 while also preserving Hidden Power details and it's pretty complicated. Not something I'd expect a go-between tool to be able to do programmatically.
i think the only reason why they opt in to use GBP/GBC link cables instead of a GBA one is because the GBP/GBC can be connected to a GBA and vice versa while a GBA cable can only connect to a GBA.
Fun tidbit. You can "make" a GBC link cable out of 2 GBA link cables. Just plug the 2 purple ends into the other cables purple boxes and it becomes a GBC cable. I can't remember where I read this, but I used it back in the day to play against someone on Super Mario Bros Deluxe.
It’s easy to say how have people not made more stuff like this but I guess that goes to show how much amazing work Nintendo did and the people making these kinds of things do
The only thing I'd change, if possible, would be to change the "Fateful Encounter" codes to say what route & region the pokemon come from. That way you could potentially have pokemon in Home that come all the way from Kanto & Johto in these older versions, and they'd possibly say they're from those regions; I'm guessing that if you were to put them into the games as they are, they'd probably say they're from Kanto or Hoenn.
Important Info! If you want to transfer Mew and Celebi to the gen 3 games, make sure the Trainer ID and Secret ID are set to GameFreak or it will not work!
That's something the transfer software already has a function for, it will ask to convert those Pokemon into the legitimate Gen 3 event distributions. You're free to not convert them, but they will be considered illegitimate
@@DKen2021 Correct, I made every effort to resurrect the Gen 1 Mew distribution events and bring them forward and it isn't possible. Simply because GF pretends the Mario, Luigi, Ninten, Link, Yoshira, Yoshirb Mews never existed. So if they were aware of this being a thing now they would say "Official Gen 1 Mews simply turn unofficial if taken past Gen 2". Even PKHexed them right into Gen 3 and while it exists in the game, it is treated as illegitimate so that is something that can never be changed. Still this is a massive win for diehard Pokemon fans who have waited a long time for such a tech to exist.
You can also use a modded 3DS and a Gameboy to PC save dumper to put your gen 2 save in the Virtual Console version of the game and then use official means to bring it up to Bank and then Home.
5:30 Can't necessarily speak to how it's done, but this sort of ability was actually utilized by quite a few games, it's just that most of them weren't actually games for the Gameboy family of systems. One notable one I remember is Amazing Island, which, if I remember correctly, allowed you to put some sort of card game on your GBA and play it on the go (though you'd lose it if you turned the system off). Presumably the entire thing is just loaded into RAM or some equivalent or something. You could then get home, hook the GBA back up to the gamecube, and get rewards from the card game. That era was truly an era of cool ideas and unbridled experimentation.
Does this now mean that Fissure No Guard Machamp is real??? Previously, Fissure was a TM that could be taught to Machamp in Red and Blue, however by transferring it to Pokemon Home through 3DS poketransporter, it would force Machamp to have it's hidden ability, which is Steadfast. Pokemon can't change to their hidden ability until gen 8 with the introduction of the ability patch, however not until gen 9 are you allowed to revert a hidden ability to a regular ability with the ability patch. Machamp is not allowed in Paldea though, and even if he was, transferring any pokemon into Scarlet and Violet completely resets their moveset to only allow level up moves in, meaning any moves only obtainable from past generations are completely barred. With this transfer method, you can get a Guts Machamp from the transfer instead, which can be changed starting in gen 6 to No Guard. Meaning you can have No Guard Fissure for real in gens 6, 7, and 8... if it gets past the hack checks from nintendo, which might be strict.
Why do you even ask this question when literally Pokémon from gen 1 and 2 can have 65 000 stat exp (EVs) in every stats which is the best thing ever, this would be the real question if pokemon actually are legit in competitive with those amazing stats or not
@@jessjess8909 The answer to that is easy, Stat exp does not transfer as EV's. It *might* transfer as IV's, though I'm pretty sure the transfer tool simply resets stat exp and transfers DVs as IVs, or simply randomizes it all. That's at least how the 3ds software works when transferring from Virtual Console, and given how this is a fan made software made to act and look like it was official, I'd assume they'd probably make the same decisions to*ignore* stat exp
I'm pretty sure the Poke Transporter loads everything into the GBA's internal memory, and as such only needs the cartridge for the initial boot-up. Some GameCube games, including Billy Hatcher, use this principle to temporarily download small GBA games onto a GBA without a game cartridge.
Who cares if its "legitimate" or not. Nintendo doesn't give a fuck about their customers and only care about the bottom line so whatever that's made to make our lives easier, it's completely valid imo
A wii is probably the most accessible way to do this if you have it laying around with some homebrew and a gba to GameCube link adapter you can fine after market ones for cheap. you can transfer the rom to your gba. Either that or using a ds lite an an r4 to flash the rom onto a fake game.
@@hovtchil873 nintendo needs to make a console switch version either for more games but msotly to make these trades from gen 1 to switch games possible
This is legit so cool. I use PKSM on my 3ds to move pokemon from my virtual console over to gen 3 save data, but seeing how much effort and time was put into this, I'm super impressed.
"I don't know how they do that, running fine with no game!" (While typing this, i realized this was already explained by another comment, but i'm half way done so whatever. DUPLICATE INFORMATION AHOY!) It's actually quite simple. GameBoys operate similar to a computer. They have a processor, memory, display, inputs (keyboard vs gamepad), etc. When you start a game (any, not just pokemon), it pulls the game information (characters, music, engine, sprites, etc) into memory. When you play a game, you're playing from memory and not directly from the cartridge. This is what's happening when you get LOADING screens: It's reading from the source device (cart, disc, etc) and loading it into memory. The GB Transporter program, to my understanding, runs ENTIRELY in the gameboy's memory. No loading required aside from initial startup. This is crucial, because A: it lets you swap cartridges out at will, and B: it lets the program talk to the save data of different Pokemon games. Technology is amazing, isn't it?
I'm pretty skilled in hardware modding the Gen 1 and Gen 2 games to 'immortal mod' them with FRAM so save data wont be lost if the battery dies (only the clock needs to be reset). Feel free to reach out if you'd like your Silver modded!
@@fabianluis4128 I sourced my information from multiple guides online, mainly on Reddit and other places before attempting them myself (with success on all games!). I had to combine old and new information myself, so there isn't really a single guide I followed.
@@fabianluis4128 There unfortunately isn't a solitary guide I used, I combined knowledge of what I found from various articles and videos. After getting all the stuff I felt I needed, I did the mods myself and they were all a success! The Gen 2 games are definitely the most difficult to mod because of the circuitry needed to ensure the real-time clock still works. Most importantly backing up and restoring the saves still works as well.
You can buy devices to help you rip copies or save files to your computer. I use GBOperator by Epilogue. The GBoperator lets you plug in any GB game and play it on your pc like an emulator. On top of backing up whole games and save files. The company is still working on it. It can also test if your copy is a real or fake. The GB operator feels more legit like I’m not committing piracy since it’s making copies and save files of a game you own not downloaded from the internet. Maybe I haven’t figured it out but you can’t emulate without a physical copy. If you want to do that I recommend an emulator like “MYGBA”. I have all my GB games on a flash drive as a secondary back up. And the mygba emulator incase I ever want to play the games without the gboperator. The copies and saves work seamlessly with the mygba emulator. Remember giving out/selling copies can be seen as piracy. My copies are backups of physical games I own
It would be fun to trade back! Backporting gen 3 pokemon to gen 2 with moves they might not have had back then! (This would require consideration for gen 3 only moves of course. Luckily abilities wouldn't matter, since there arent any in gen 2.)
Tradeback is a feature that can be done with Lorenzoone's Gen 1/2 to Gen 3 application, which isn't quite nearly as well-known as this one. It's loaded in a very similar way to this, and you can look it up on YT to see more details on it.
I remember back in the day my friends had emerald/firered and even colosseum. My brother and I had red and crystal. It was such a bummer when we couldnt use our teams to battle on the gamecube back then! We wanted to flex suicuine so bad.
That Cynda may not be legal, and may not be able to travel into Pokémon HOME. Anyway, that's something that my inner child never believed to see. Amazing. I remember that I lost my Pokémon GOLD save file years ago, and it did hurt my feelings like anything else. So my childhood pokemons were lost... I wish I had them on my Pokémon HOME living dex.
That´s such a cool addition! I don´t understand why one is made to pay lotsa money and do lotsa steps just to be able to acquire some Pokemon, when the solution might be as simple and intuitive as that. Really really sick addition! Will consider this, if someday I decide to give in to nostalgia and then try out gen 3 games and then transfer some of my Pokemon over from Crystal edition
Ay ma, we done done it. Congrats. Now if I ever get a physical copy (working) then I can try it but probably not since I have both of them on the virtual console.
Dude your a life saver I downloaded this back in beta and transferred my shiny ditto to ruby and it worked … kinda it showed a pic of blue ditto and everything was good it just didn’t show the Pokémon’s number above its pic when you did a summary of the Pokémon in your party. It’s supposed to be in gold but it showed no numbers. I tried for a week to get a shiny egg and today I looked into why it wasn’t working and noticed no number was there then I was scrolling and came across your video and went to download the link and seen it was a different version than mine then I read what was fixed and it says they fixed shinys not transferring properly. I’m going to try it when I get home !!! Fingers crossed it works
Also I am currently trying to get surfing pikachu on yellow from Pokémon stadium and am using your tutorial on how to I have beaten the game once now onto R2 which is a pain in the ass the accuracy on stadium is not the same as the gb versions. Aka you miss a lot.
I know I'm replying to a two-month old comment, but Ditto's Dex number doesn't show up in the status screen because you likely don't have the National Dex unlocked yet. You have to trade with a copy of Fire Red, Leaf Green, or Emerald in order to get the National Dex in Ruby and Sapphire. Ditto's Dex number should show up then. I hope that's all it is, at least. Best of luck to you!
I know I recognize this channels icon and checked the channel and it was that splatoon channel I seen a few videos over half a decade. I have already used a moded 3DS and GBC data storage that can port on my PC and access a rom from online copy my original save file from my physical copy dump my file onto the ROM and dump the GBC ROM file on my modded 3DS and BAM my physical copy of silver file is on my 3DS virtual console silver version that I had backed up to home.
Does the pokemon transferred up have Its DVs to Ivs properly converted? Say if Ive got a 15 DV mon in a gen 2 game will Its Ivs be 31 across the board post transfer? How about a shiny mon? I managed a shiny lugia in silver just the other day and have a copy of ruby on the way. Im very much hoping that shininess would be retained.
What happens if you have a shiny Pokemon in gen 2? Will it keep its shininess when transferred up to gen 3? What about iv’s? Also how does it determine the nature?
Actually all you need is the old school game boy color or game boy universal connector with a game boy advance universal connector interlock the loop the transistors basically recode the transfer
I have questions. Did this cause any glitches in fire red like pokemon name errors in battle? Is this pokemon considered legal if transferring all the way up to switch?
I don't know the details of how they pulled it off, but I think when you remove the cartridge, whatever is loaded into RAM is still in RAM. The game crashes when the cartridge is removed as soon as it tries to perform read/write operations on values stored on the cartridge (outside of the console's RAM). If the program wrote everything that it needed to continue working into RAM, then it could be safely removed and continue to work. Then when a new cartridge is inserted, it can perform read/write operations on that cartridge without crashing.
It won't transfer to Pokemon Home as Missingno is only tied to the Gen 1 games. Mew is transferable but you must make sure you set the Trainer ID to GameFreak
Mew Glitch Mew IS 100% legitimate. It's the same Mew you would've gotten unlocked at the Toys r US event in 1999. Just because you activate the encounter through a glitch does not mean at all that the Pokémon itself is glitched, hacked, or illegal. It is 100% legitimate in every way.
Im actually doing a legit run from pokemon Yellow to Scarlet and this software needs to be used to carry my original gen 1 team to gen 9. My Haunter will have every champion badge!
The crazy thing is not the cartridge removal as people are saying, the game is not running on the cartridge, the console reads what it needs and stores it in RAM. The actual crazy thing is the fact that he added an event into the game that was still there after the console was turned off and back on again, meaning everything stored in RAM is gone.
If nintendo has no official way to get from gen 1 to gen 3, BUT all the pokemon are game legal, I would say using homebrew is perfectly acceptable to do this.
Some pokemon couldnt be transferred from red cuz the game said they were modified when they weren't. Any ideas as to why the new transporter is saying that?
Probably not. The most reliable way for a generated Pokemon to be legal for competitive use is if the program sets their met information to show that they hatched from an Egg. In Gen 3, the Pokemon's Personality Value needs to match its IVs, Nature, and Gender in order to be legal, which is extremely hard for a program to generate. In Gen 3, Nature and IVs of Eggs don't need to match the Personality Values, so it's much easier for a program to match just the Gender. It's been a while since I saw the tool maker's original video, but I don't think they marked the Pokemon as having hatched from Eggs, so none of the Pokemon would be legal.
5:29 I guess the whole program fits in the GBA's RAM. I think other games would continue to work with the cart removed, until it tried to load new data.
It doesn’t work when I select the French version but it works in the English version. My original game is in French. The link connection might not work because of that, perhaps? Please help me 🙏
Unfortunately the Pokemon you transfer using this method will be flagged as illegal and not usable (possibly not even transferable) to Pokemon home or be able to be used for online battling
How does this method affect abilities and moves? Does it make it possible to finally obtain No Guard fissure machamp or does it still find a way to get rid of that method?
Okay, but at that point my question is can it work with a rom hack like Pokemon Crystal Clear where, that gamer has been modified to the point where it can work with the N64 games, with PokeTransporter?
This was such a fun video- I’m so glad you liked my program!! Thank you so much for the support, it truly warms my heart to see everyone having such a positive reaction to it 😄
FANTASTIC WORK!! I can’t wait to see how this program is utilized!!
Big big fan
You and your work are amazing!
Thank you for your hard work!
Man, you really can’t imagine how your work made millions of dreams come true for all the 90s children such as me… thank you so much for what you’ve done ❤
Now let's do what the next logical things should be: take one of those Pokémon all the way up to Sacrlet & Violet!
They probably get flagged as hacked Pokemon
@@malaven11i think only certain legendaries will be flagged but most pokemon should be fine
Impossible as most Pokémon don’t have a legitimate fateful encounter method of obtaining them so they will automatically be flagged as no matching encounter from the base game
@@The_Jugglawhen transferring from 3 to 4, their "fateful encounter" is dropped, I believe.
in the video from thegrearsofprogress he transfered 6 Pokémon all the way to Scarlet & Violet without any issues.
Man, imagine releasing this back in 2004-2005
My inner child is crying tears of joy
Everything about this is amazing, I can't find words describe how cool it is. Literally everything, it could've been a black screen with code on it, but the people who made it even wrote a little story for it. It's awesome.
Just for some information on how this system is able to work: The Gameboy Advance DOES have built-in SRAM that can run software all by itself without the need for a cart installed. Certain games and peripherals made use of this feature such as the Tingle Bottle in "The Legend of Zelda: the Wind Waker" or playing "The Legend of Zelda: Four Swords Adventures" where a connected GBA is REQUIRED to use as a controller for that game! This was also used to trade between the Gen 3 handheld games and Colosseum and XD. This ability was also used by the eReader accessory for the Gameboy Advance. In fact, the eReader would load a program into the SRAM and run it from there, not the accessory itself. You could remove the eReader after loading a game or program and it would STILL run from SRAM. The GBA also IS capable of hot-swapping if the program in SRAM is able to access the cart slot. You can interrupt the Gameboy Advance boot by holding down L and R while flipping the power switch on which will make it load from SRAM, not the inserted cartridge. The aforementioned Gamecube games AND the eReader ask you to do this so they can send the data they need to the system and run it from the SRAM. The eReader could send data to another GBA unit via the Link cable and could send data to either the SRAM OR an inserted cartridge. This is how you could add content to games such as the Bonus Levels in the GBA port of Super Mario Bros 3, or apply the Berry Glitch Fix in Ruby & Sapphire with the Glitch Fixer Application that was on the FireRed, LeafGreen, and Emerald carts. Pokémon Gen 3 ALL had eReader Compatibility but the international versions of FireRed, LeafGreen, and Emerald removed it completely. This system is just using the SRAM of the GBA to download code into the Gen 3 games. This was also used in commercial settings to download special events like the Aurora Ticket right into save files.
Ooh, that's really interesting! So basically you can use Arbitrary Code Execution without the need for a cartridge?🤔
Fun fact the wireless adapter also has a program on it when you boot a GBA up without a game.
Incredible ! I was completely unaware of this. does this mean that the gamecode itself is rewritten ? does it alter the game after a reboot for example ? or does it just stay in SRAM ?
Also, the wireless connector sold in conjunction with FR/LG could load a program if conected without a cartridge and pressing L and R on boot.
10:50 "am I completing my Pokedex legitimately if I am relying on Homebrew to transfer stuff"
Brother, you caught every Pokémon legitimately in Gen 2 to then get them to Gen 3. You did the legwork. This isn't a cheat. You can pat yourself on the back.
If it makes you feel better, you can call it something like, completing the National Dex the Gen II way, in comparison to the convoluted and expensive "official" way Gen 3 players have to go about completing the Nat Dex, which requires no less than 2 additional NGC games to complete
The worst part is not only did you have to use colosseum but you also then had to breed them to get the unevolved version you needed.
Whether or not this is a legitmate way to complete the Pokedex depends on how you feel.
For me, it definitely is especially with the work Gears put in to make every Pokemon transferred as legit and legal as possible.
I agree with you. Did you catch the Pokemon legitimately in a game? That would be my only qualification honestly. I have no problem moving that Pokemon around by whatever means I deem fit beyond that. I don't even have a problem if the Pokemon was caught in a legitimate ROM hack either, so long as teh ROM hack isn't just handing out powerful Pokemon for no reason.
@@anotherthing This has been my dilemma, I only have sapphire and Black 1 from older handhelds. But I do have a handheld game emulator with all of the older games on it. I feel as long as I catch them all legally then transferring them shouldn't be an issue from a rom. But I also wouldn't mind having legit games with completed dex's.
Yeah completely agree, personally I like this method. The alternative was always sticking them somewhere and altering them with PokeHex or whatever it as called. Which feels way more illegitimate than this method. Will certainly be giving it a go
I also like how the programmer who made this ROM had had all these things come together for the final product, which is almost like it was intended. This is so fucking crazy guys.
It's like DLC for a read-only GBA cart. Arbitrary code execution is awesome.
It is possible to transfer your old pokes from RBYGSC into Pokémon Home from the cartridges. But it requires a hacked 3DS, a save file extractor like the Joey JR, and using a tool to adjust the save file to work with the Virtual Console versions of the games. I used that method to get my first ever Mewtwo I caught on Blue version around 25 years ago into Home. But this thing is something else entirely. Super cool!
5:31 Chances are the program is loaded the same way the minigames/apps from the e-Reader cards were.
Just for folks who are curious, there are two problems that made this difficult back in the day:
1. Stats are structured differently between Gen 1-2 and 3+, requiring a conversion.
2. Different communication pin outs/protocols are used in GBC and GBA mode. The most likely way of handling this back in the day would have been via a specialized device that acts as a go-between.
The stats issue is a huge one.
in the Virtual Console transfer to Pokemon Bank, they didn't even attempt to transfer the stats.
I took it upon myself to figure out the best way to convert stats for Gen 2 Pokemon to Gen 3 while also preserving Hidden Power details and it's pretty complicated. Not something I'd expect a go-between tool to be able to do programmatically.
i think the only reason why they opt in to use GBP/GBC link cables instead of a GBA one is because the GBP/GBC can be connected to a GBA and vice versa while a GBA cable can only connect to a GBA.
Fun tidbit. You can "make" a GBC link cable out of 2 GBA link cables. Just plug the 2 purple ends into the other cables purple boxes and it becomes a GBC cable. I can't remember where I read this, but I used it back in the day to play against someone on Super Mario Bros Deluxe.
This is some interesting timing seeing this video, im currently half way through with colosseum getting the gen 2 mons for emerald.
Seeing this done is actually a dream come true. Mind blowing stuff
It’s easy to say how have people not made more stuff like this but I guess that goes to show how much amazing work Nintendo did and the people making these kinds of things do
The only thing I'd change, if possible, would be to change the "Fateful Encounter" codes to say what route & region the pokemon come from. That way you could potentially have pokemon in Home that come all the way from Kanto & Johto in these older versions, and they'd possibly say they're from those regions; I'm guessing that if you were to put them into the games as they are, they'd probably say they're from Kanto or Hoenn.
Important Info!
If you want to transfer Mew and Celebi to the gen 3 games, make sure the Trainer ID and Secret ID are set to GameFreak or it will not work!
How? You can‘t change a Trainer ID, right?
I’m pretty sure there’s an option inside of Transporter GB to “Stabilize” Mew and Celebi that are transferred over to make them legal.
@@chrizzlybear711pkhex
That's something the transfer software already has a function for, it will ask to convert those Pokemon into the legitimate Gen 3 event distributions. You're free to not convert them, but they will be considered illegitimate
@@DKen2021 Correct, I made every effort to resurrect the Gen 1 Mew distribution events and bring them forward and it isn't possible. Simply because GF pretends the Mario, Luigi, Ninten, Link, Yoshira, Yoshirb Mews never existed. So if they were aware of this being a thing now they would say "Official Gen 1 Mews simply turn unofficial if taken past Gen 2". Even PKHexed them right into Gen 3 and while it exists in the game, it is treated as illegitimate so that is something that can never be changed. Still this is a massive win for diehard Pokemon fans who have waited a long time for such a tech to exist.
This is by far one of the coolest things that has come out as of recently. I'm gonna try to do this when I can because dang this is Cool AF
You can also use a modded 3DS and a Gameboy to PC save dumper to put your gen 2 save in the Virtual Console version of the game and then use official means to bring it up to Bank and then Home.
(but that obviously skips several generations so is only useful for getting them to modern games)
5:30
Can't necessarily speak to how it's done, but this sort of ability was actually utilized by quite a few games, it's just that most of them weren't actually games for the Gameboy family of systems. One notable one I remember is Amazing Island, which, if I remember correctly, allowed you to put some sort of card game on your GBA and play it on the go (though you'd lose it if you turned the system off). Presumably the entire thing is just loaded into RAM or some equivalent or something. You could then get home, hook the GBA back up to the gamecube, and get rewards from the card game.
That era was truly an era of cool ideas and unbridled experimentation.
7:37 the flashcard uses ACE?
That's actually really cool
Does this now mean that Fissure No Guard Machamp is real??? Previously, Fissure was a TM that could be taught to Machamp in Red and Blue, however by transferring it to Pokemon Home through 3DS poketransporter, it would force Machamp to have it's hidden ability, which is Steadfast. Pokemon can't change to their hidden ability until gen 8 with the introduction of the ability patch, however not until gen 9 are you allowed to revert a hidden ability to a regular ability with the ability patch. Machamp is not allowed in Paldea though, and even if he was, transferring any pokemon into Scarlet and Violet completely resets their moveset to only allow level up moves in, meaning any moves only obtainable from past generations are completely barred. With this transfer method, you can get a Guts Machamp from the transfer instead, which can be changed starting in gen 6 to No Guard. Meaning you can have No Guard Fissure for real in gens 6, 7, and 8... if it gets past the hack checks from nintendo, which might be strict.
Why do you even ask this question when literally Pokémon from gen 1 and 2 can have 65 000 stat exp (EVs) in every stats which is the best thing ever, this would be the real question if pokemon actually are legit in competitive with those amazing stats or not
@@jessjess8909 The answer to that is easy, Stat exp does not transfer as EV's. It *might* transfer as IV's, though I'm pretty sure the transfer tool simply resets stat exp and transfers DVs as IVs, or simply randomizes it all. That's at least how the 3ds software works when transferring from Virtual Console, and given how this is a fan made software made to act and look like it was official, I'd assume they'd probably make the same decisions to*ignore* stat exp
This is truly glorious for the Champ, he gonna show every pokemon there is why he is the only ones who has the Poke Belt
I'm pretty sure the Poke Transporter loads everything into the GBA's internal memory, and as such only needs the cartridge for the initial boot-up. Some GameCube games, including Billy Hatcher, use this principle to temporarily download small GBA games onto a GBA without a game cartridge.
Who cares if its "legitimate" or not. Nintendo doesn't give a fuck about their customers and only care about the bottom line so whatever that's made to make our lives easier, it's completely valid imo
This is absolutely insane! I was shaking my head i disbelive the entire video
This is AMAZING! *THIS* would've blown my mind if it released back in 2002!
Wild to me this is happening so last minute for bank to home haha.
To be clear, I love this. It always crushed me as a kid when Gen 3 broke the connection chain.
Thank you so much for reviewing this awesome ROM hack. What a day to be alive
A wii is probably the most accessible way to do this if you have it laying around with some homebrew and a gba to GameCube link adapter you can fine after market ones for cheap. you can transfer the rom to your gba. Either that or using a ds lite an an r4 to flash the rom onto a fake game.
So it is like Pokemon Bank's Poke Transporter, except works with physical copies.
Poke Transporter works with physical copies.
@@alucard8433 not generation 1 and 2 physical copys, though.
@alucard8433 not gen 1 and 2 though
@@hovtchil873 nintendo needs to make a console switch version either for more games but msotly to make these trades from gen 1 to switch games possible
I Love PKSM
This is legit so cool. I use PKSM on my 3ds to move pokemon from my virtual console over to gen 3 save data, but seeing how much effort and time was put into this, I'm super impressed.
Remember playing Silver on my OG Gameboy and using my Gameboy color to transfer to Red version using the Time Machine. I was flabbergasted! 😮
I feel this isn't the first time I've seen this type of video but it's always fun to watch.
"I don't know how they do that, running fine with no game!"
(While typing this, i realized this was already explained by another comment, but i'm half way done so whatever. DUPLICATE INFORMATION AHOY!)
It's actually quite simple. GameBoys operate similar to a computer. They have a processor, memory, display, inputs (keyboard vs gamepad), etc. When you start a game (any, not just pokemon), it pulls the game information (characters, music, engine, sprites, etc) into memory. When you play a game, you're playing from memory and not directly from the cartridge. This is what's happening when you get LOADING screens: It's reading from the source device (cart, disc, etc) and loading it into memory.
The GB Transporter program, to my understanding, runs ENTIRELY in the gameboy's memory. No loading required aside from initial startup. This is crucial, because A: it lets you swap cartridges out at will, and B: it lets the program talk to the save data of different Pokemon games.
Technology is amazing, isn't it?
I'm pretty skilled in hardware modding the Gen 1 and Gen 2 games to 'immortal mod' them with FRAM so save data wont be lost if the battery dies (only the clock needs to be reset). Feel free to reach out if you'd like your Silver modded!
Do you have a tutorial video for that or something like that? I'm interested!
@@fabianluis4128 I sourced my information from multiple guides online, mainly on Reddit and other places before attempting them myself (with success on all games!). I had to combine old and new information myself, so there isn't really a single guide I followed.
@@fabianluis4128 There unfortunately isn't a solitary guide I used, I combined knowledge of what I found from various articles and videos. After getting all the stuff I felt I needed, I did the mods myself and they were all a success! The Gen 2 games are definitely the most difficult to mod because of the circuitry needed to ensure the real-time clock still works. Most importantly backing up and restoring the saves still works as well.
@@fabianluis4128No video or consolidated guide, unfortunately.
6:50 how do you backup your save files to a pc?
You can buy devices to help you rip copies or save files to your computer. I use GBOperator by Epilogue. The GBoperator lets you plug in any GB game and play it on your pc like an emulator. On top of backing up whole games and save files. The company is still working on it. It can also test if your copy is a real or fake. The GB operator feels more legit like I’m not committing piracy since it’s making copies and save files of a game you own not downloaded from the internet. Maybe I haven’t figured it out but you can’t emulate without a physical copy. If you want to do that I recommend an emulator like “MYGBA”. I have all my GB games on a flash drive as a secondary back up. And the mygba emulator incase I ever want to play the games without the gboperator. The copies and saves work seamlessly with the mygba emulator. Remember giving out/selling copies can be seen as piracy. My copies are backups of physical games I own
Sorry if I sound like an ad I tried to be very helpful
It’s really hard to find old Pokemon games.. 😢 but I’m really happy with this introduction and conclusion to this video so thanks! 😊❤
Bootleg should work
It would be fun to trade back! Backporting gen 3 pokemon to gen 2 with moves they might not have had back then!
(This would require consideration for gen 3 only moves of course. Luckily abilities wouldn't matter, since there arent any in gen 2.)
Tradeback is a feature that can be done with Lorenzoone's Gen 1/2 to Gen 3 application, which isn't quite nearly as well-known as this one. It's loaded in a very similar way to this, and you can look it up on YT to see more details on it.
What free use music do you use in the background? Specifically 9:35
I remember back in the day my friends had emerald/firered and even colosseum. My brother and I had red and crystal. It was such a bummer when we couldnt use our teams to battle on the gamecube back then! We wanted to flex suicuine so bad.
That Cynda may not be legal, and may not be able to travel into Pokémon HOME. Anyway, that's something that my inner child never believed to see. Amazing. I remember that I lost my Pokémon GOLD save file years ago, and it did hurt my feelings like anything else. So my childhood pokemons were lost... I wish I had them on my Pokémon HOME living dex.
That´s such a cool addition! I don´t understand why one is made to pay lotsa money and do lotsa steps just to be able to acquire some Pokemon, when the solution might be as simple and intuitive as that. Really really sick addition! Will consider this, if someday I decide to give in to nostalgia and then try out gen 3 games and then transfer some of my Pokemon over from Crystal edition
ive been playing on my DS but this makes me want to just say f it and get an SP again
The GBC link cable is a hardware limitation, the GBA link cable actually has a different pin out.
Ay ma, we done done it. Congrats.
Now if I ever get a physical copy (working) then I can try it but probably not since I have both of them on the virtual console.
Dude your a life saver I downloaded this back in beta and transferred my shiny ditto to ruby and it worked … kinda it showed a pic of blue ditto and everything was good it just didn’t show the Pokémon’s number above its pic when you did a summary of the Pokémon in your party. It’s supposed to be in gold but it showed no numbers. I tried for a week to get a shiny egg and today I looked into why it wasn’t working and noticed no number was there then I was scrolling and came across your video and went to download the link and seen it was a different version than mine then I read what was fixed and it says they fixed shinys not transferring properly. I’m going to try it when I get home !!! Fingers crossed it works
Also I am currently trying to get surfing pikachu on yellow from Pokémon stadium and am using your tutorial on how to I have beaten the game once now onto R2 which is a pain in the ass the accuracy on stadium is not the same as the gb versions. Aka you miss a lot.
Yea they did not fix the shinys my ditto still isn’t working
I know I'm replying to a two-month old comment, but Ditto's Dex number doesn't show up in the status screen because you likely don't have the National Dex unlocked yet. You have to trade with a copy of Fire Red, Leaf Green, or Emerald in order to get the National Dex in Ruby and Sapphire. Ditto's Dex number should show up then.
I hope that's all it is, at least. Best of luck to you!
@ thanks a bunch you were correct!
This is genuinely so cool.
I know I recognize this channels icon and checked the channel and it was that splatoon channel I seen a few videos over half a decade. I have already used a moded 3DS and GBC data storage that can port on my PC and access a rom from online copy my original save file from my physical copy dump my file onto the ROM and dump the GBC ROM file on my modded 3DS and BAM my physical copy of silver file is on my 3DS virtual console silver version that I had backed up to home.
Does the pokemon transferred up have Its DVs to Ivs properly converted? Say if Ive got a 15 DV mon in a gen 2 game will Its Ivs be 31 across the board post transfer? How about a shiny mon? I managed a shiny lugia in silver just the other day and have a copy of ruby on the way. Im very much hoping that shininess would be retained.
BRO THE MUSIC IS DANKPODS BRO POGGGGGGG
So, how do i make this work with emulators? It is the only way i can test it
What happens if you have a shiny Pokemon in gen 2? Will it keep its shininess when transferred up to gen 3? What about iv’s? Also how does it determine the nature?
Good questions
"Practically a millionaire" - sounds about right, you need a damn bank loan to get those CIB games...😂
Have you checked to see if you get the gameboy icon when transferred to home? That’d be great!
You don't The game boy icon is only for the digital versions on a 3DS
@@kilpatrrick good to know! Thank you!
Actually all you need is the old school game boy color or game boy universal connector with a game boy advance universal connector interlock the loop the transistors basically recode the transfer
Why do you use two gba systems instead of a gba and a gbc? Does this not work with a gbc playing the gen 1 or 2 game?
I have questions. Did this cause any glitches in fire red like pokemon name errors in battle? Is this pokemon considered legal if transferring all the way up to switch?
How did they put Looker into the FireRed save though, that's something insane!
If fhis was once not possible makes you wonder how the animations or sprites of gen 1 or 2 got into the gen 3 games
The killer part of the vid is the cartridge removal, like how?!?!?
I don't know the details of how they pulled it off, but I think when you remove the cartridge, whatever is loaded into RAM is still in RAM.
The game crashes when the cartridge is removed as soon as it tries to perform read/write operations on values stored on the cartridge (outside of the console's RAM).
If the program wrote everything that it needed to continue working into RAM, then it could be safely removed and continue to work. Then when a new cartridge is inserted, it can perform read/write operations on that cartridge without crashing.
This is so cool!Childhood dream come true
Waht happens if you transfer in Missingno or Mew Glitch Mew?
It won't transfer to Pokemon Home as Missingno is only tied to the Gen 1 games. Mew is transferable but you must make sure you set the Trainer ID to GameFreak
@@Kali_Krauseif its a glitched mew, it will probably be flagged as illegal. it has to have a correct/official encounter location etc.
Mew Glitch Mew IS 100% legitimate. It's the same Mew you would've gotten unlocked at the Toys r US event in 1999. Just because you activate the encounter through a glitch does not mean at all that the Pokémon itself is glitched, hacked, or illegal. It is 100% legitimate in every way.
5:30 the game is loaded in the RAM
could of been done if they made a newer link cable to connect the old system to the newer then add a protocol to say hey this is a old gen
Im actually doing a legit run from pokemon Yellow to Scarlet and this software needs to be used to carry my original gen 1 team to gen 9. My Haunter will have every champion badge!
Is that Chemical Plant Zone in the background during the removal of the flash cart?!
is that dankpods theme in the intro
where can i buy the flash cart
The crazy thing is not the cartridge removal as people are saying, the game is not running on the cartridge, the console reads what it needs and stores it in RAM. The actual crazy thing is the fact that he added an event into the game that was still there after the console was turned off and back on again, meaning everything stored in RAM is gone.
So i tried this and the only problem i have is my gameboy link cables won't connect to the games. Am i doing something wrong?
If nintendo has no official way to get from gen 1 to gen 3, BUT all the pokemon are game legal, I would say using homebrew is perfectly acceptable to do this.
Weren’t you able to transfer from Gen 2 to stadium then coliseum and then Gen 3
Some pokemon couldnt be transferred from red cuz the game said they were modified when they weren't.
Any ideas as to why the new transporter is saying that?
My question, when you send them to gen 3, are they considered legit? Like can they be sent to Pokémon Bank or Home?
Wait, did it also modify the legit FR cartridge to have that LOOKER from gen 4 character?
I wish my flash cart worked 😢
The game shows a white screen 😢
Somebody PLEASE fill Johnstone in on this so he can redo his Living Dex videos 😂
Will it say it’s from the johto region in the new games?
How would you do this with homebrew I have the ROM for the transporter but obviously there's a difference in how the cables would be placed
Do the moves from Gen II remain when sent to Gen III? Would Poliwhart with Fissure be legitimate with this moveset?
Would these be legal for competitive use?
Probably not.
The most reliable way for a generated Pokemon to be legal for competitive use is if the program sets their met information to show that they hatched from an Egg.
In Gen 3, the Pokemon's Personality Value needs to match its IVs, Nature, and Gender in order to be legal, which is extremely hard for a program to generate.
In Gen 3, Nature and IVs of Eggs don't need to match the Personality Values, so it's much easier for a program to match just the Gender.
It's been a while since I saw the tool maker's original video, but I don't think they marked the Pokemon as having hatched from Eggs, so none of the Pokemon would be legal.
Does it have to be the SPs or can it work on the GBA???
5:29 I guess the whole program fits in the GBA's RAM. I think other games would continue to work with the cart removed, until it tried to load new data.
Growing up my best friend had a GBC, and I had the OG DotMatrix and then the GBA. We could never trade :/
Pretty interesting homebrew. So I take it a transporter PC will be added to the save file of the Gen 3 game you're using?
do you think this will work with repro versions
It doesn’t work when I select the French version but it works in the English version. My original game is in French. The link connection might not work because of that, perhaps?
Please help me 🙏
The thing is - are these legal on PKHex?
holly crap I wish we had this back in the day.
Would it work with any blank cart, like does it have to have to be a battery cart or can it be chipped
Unfortunately the Pokemon you transfer using this method will be flagged as illegal and not usable (possibly not even transferable) to Pokemon home or be able to be used for online battling
How does this method affect abilities and moves? Does it make it possible to finally obtain No Guard fissure machamp or does it still find a way to get rid of that method?
So what you are saying is I can transfer my nugget bridge mews from gen 1 to Pokemon emerald. Looks like it’s time to order an ezflash
WHAT A TIME TO BE ALIVE
so does this work with 1 sp and a gbc is the real question, im assuming it will but who knows?
Can you load GB transfer from the SC card or do you have to flash it to NOR?
Where to find a legitimate, not over priced EZFlash Omega Card? How to install the PokeTransfer there?
Okay, but at that point my question is can it work with a rom hack like Pokemon Crystal Clear where, that gamer has been modified to the point where it can work with the N64 games, with PokeTransporter?
Does this work on emulator cause i don't have all pokemon but I'll play them the right way..no code no cheats just access to events and that's its
How do you back up the save files?