This is the most complete explanation I've seen for the TDC mod. I just bought the game on Steam Summer Sale (2023). You covered a couple controls that no other YTer discusses. Without your explanation of those, I would have become frustrated. THANK YOU
Since about build 129 or so, you actually get more accurate distance measurements on the map even without the TDC mod. It's not accurate to the metre, but to the 0.1km which is usually good enough for government work...
As per the tdc manual, that "thuck" nob is an own course correction scale. This helps correct target calculations and launch based on your heading or if you deviate. When you flip that bottom switch it starts tracking AOB. Thank you for the introduction to a better UBOAT experience 🙏🏼
@@Lite_lySalted I only installed the mod because I saw this video and your concise explanation of the system and ui. Sincerely, thank you ❤️ I only started reading the manual out of sheer interest in learning more about the TDC
A nice function of the TDC is that because you slave the periscope to it, you can directly aim for points on a ship, in case you want to target fore, aft, or amidships
Ha , i was waiting for this video ! In my opinion, this is the best TDC tutorial I've ever seen. Clear, complete, precise and easy to understand even with my bad english. Are you a teacher or something like that LySalted ? Anyway , thank you very much for sharing ! Very useful 👌
I started always playing with kilometers and kilometers per hour. The math is super easy. I run distance for six minutes and multiply distance by ten to get km/hr. It's also much more accurate that way.
@@Lite_lySalted longer time (larger sample) leads to a better average. How much that matters in game, I'm not sure. Running the clock twice as long means any inaccuracies will matter half as much. An inaccuracy being if you place a point a meter in front of the ship, or ran the clock a second longer. The longer you check speed for, the less it matters.
The old Silent hunter 2 game actualy had a real manual . to operate the periscope degrees . how to calculate and plot course speed heading etc . to input in to the TDC .
Great video! Just discovered your channel and I am loving your content and tutorials. I was wondering if you were planning on doing a TDC video on how use the TDC to engage multiple targets? Thanks and looking forward to more Uboat!
@@Lite_lySalted If you could go through an entire attack on a large convoy (using stern tubes) and multiple targets. My shots don't seem to be anywhere close at times when I'm switching from target to target. Do I have to un-click the switch at the bottom (off and then on) between each target? Or do I have to use the lever on the right? I'm finding that if I just lock and unlock new targets (through the periscope), my shots are all over the place. Thanks!
@@Lite_lySalted So after I fire and the tube shows "open empty", I have to click on it again to close them? Thanks for the reply. I'd still love to see you do the attack though. Love the channel.
I dont. Salvos aren't really possible as you have to close down the torpedo bay between targets or else all torpedoes will fire at the first selected target.
Great tutorial clearest and easiest to understand by far. I have some questions if you don't mind explaining First what are the steps to using the mod when attacking multiple targets? Do you have to keep switching doing all the steps above 1 ship at a time or can you setup all calculations at once then switch on TDC when using torpedo menu? The second question I can think of at the moment is if this mod is still usable in situations where I couldn't use the periscope to Id? Ex, 20m down with targets close enough to spot does TDC still keep tracking AOB if I use slave function at 2:36 ? Hope to hear from you and thanks in advance if you do
Thanks! 1: unfortunately, you can only program for one target at a time, however, once you've slaved in aob, it stays pretty close to true when switching targets, so you don't have to do aob per shot. 2. Yes, so long as you can plug all the values into the tdc, sighted or not, it will work.
@@Lite_lySalted Thanks so much also for #2 I would input everything manually on the TDC hud then fire torpedo pause input the next ships info rinse and repeat correct? Also when putting it in manually do you have to make sure you don't have the ship selected in base game all (map or officer target) for tdc to take over right or I just need to make sure the switch on the torpedo screen is green? Sry if questions where covered already I've watched few times but also read the manual so my brain is thumping been so long since i got you use it for video games lol
@@StonedWolf666 as of this build you'll need to plug in the values into the periscope AND the tdc. To switch targets close the torpedo bay completely via the X
Just a question : around 6:30 why would you have to unlock and relock the target ? Could you not just click the switch and make the game take the value of the TDC directly ? I dont get why that's a step. Good tutorial tho, thanks for the help.
Is it possible to fire torps at a specific spot without a target lock? If I know there's a ship where I have a marker, will it let me blind-fire a torp once I input the calculations?
@@Lite_lySalted the targeting computer... basically solves differential equations using the inputs you give it its super interesting from a math perspective
@@Lite_lySalted oh wow I haven’t unlocked G3’s yet but that would be extremely helpful in convoys thank you! One more question while I got you. I noticed in your more recent videos it shows your sailor crew as having 8 sailors when not at alarm. Is that the more crew mod or something I can research! Thanks for the great content
Okay, after trying the mod myself I have two questions: 1. Is it possible to make the calculations for 2 or more ships at the same time? 2. Is there a way to reset the calculation? I made the calculations for a ship, but the torpedo exploded too early. Now had to escape and reangage, but had to pick a different ship. I made the calculatiosn for the new target, but the numbers for the TDC (like AoB) jump around like crazy, and I think it still is trying to follow the last ship.
the AoB should automatically update based on what your periscope is locked to once you've set it. Sounds like you're still locked to the previous target. Lock to the new one and it should be fine.
Hi litely. Newcomer here. I've seen you shooting without tdc pretty much when periscope is not "available". (20m example) Do you "have" to use game own (non tdc mod)shooting solution method for some reason or is it just easier that way? I mean, is it much harder to hit with tdc, with only a guy in the hydrophone. When you cant lock and identify target (at this point i use visual map)? Asking because, i did not get hits with tdc mod when using only a map for visuals... Cant even id the target cause no book available... Do the game recognize that i have not REALLY seen the target via periscope, or did i do something wrong... ?
Hello, No you don't have to use the vanilla controls. The ID issue can be worked around by putting a leader on the attack periscope, then you can access the book even if you don't physically have the scope out of the water.
@@Lite_lySalted During the mission, the upper right corner is filled with tension and stress, and it keeps turning yellow like this way (Many flight attendants have reached their limits It comes out like this. Why is that?
@@Lite_lySalted where? i know I'm going blind but i can't see it.. but for the sake of i can be wrong and don't mind admitting it I'll assume I'm just over looking it from being tired..
@@esxboi6765 On my About page...that's the only place I have my rig detailed. AH! I think perhaps you're looking at the affiliate links in the vid description? I wouldn't recommend my card at it's current Amazon price, hence why I don't have it there.
@@Lite_lySalted oh ok yeah i was looking below affiliate lol I'm looking at upgrading from 108ti nearly a year now i think, waiting for the 3080 to come in at a better price but we might be at the 40 series fo cards by then 😂 nah the prices are getting better, slowly! Thanks for the great tutorials by the way it has made being a uboat newbie easier
Hate to say it, but I follow this to the letter and it misses 100% of the time. I don't think the tutorial is wrong, I think the mod is bugged. No matter what I do, those two arrows that are suppose to point straight up, never move.
How on earth is this not part of the game itself? This is not an extra, an add on, this is an integral part of WWII Uboats. I mean, what were they thinking by leaving this out? Do they think we are getting too stupid to handle this?
@@Lite_lySalted Sorry Salted, I didn't mean to imply that you did. I did think you might know why. But. I have since found out why. The Beta to the finished release does have TDC. I have had too many bad experiences with Betas and Early releases though, so I will wait till they finalize the product. (Though it means waiting like a 6 year old in the week before Christmas.)
This is the most complete explanation I've seen for the TDC mod. I just bought the game on Steam Summer Sale (2023). You covered a couple controls that no other YTer discusses. Without your explanation of those, I would have become frustrated. THANK YOU
Glad to help! Happy hunting!
you can download a pdf manual for the tdc mod, its verry detailed
Two things this game needs. Implemented TDC calculation and working Enigma for massages from BDU.
I'd like a massage from BDU, too
Who doesn't want a massage from the BdU?
OMG yes like in silent hunter steel wolves 😍
Next update (The release) is going to implement a working TDC
Finally, an actually useful tutorial for this mod.
Thanks for that, will finally get to use it now.
Happy to help!
True Story
Since about build 129 or so, you actually get more accurate distance measurements on the map even without the TDC mod. It's not accurate to the metre, but to the 0.1km which is usually good enough for government work...
As per the tdc manual, that "thuck" nob is an own course correction scale. This helps correct target calculations and launch based on your heading or if you deviate. When you flip that bottom switch it starts tracking AOB. Thank you for the introduction to a better UBOAT experience 🙏🏼
Glad you enjoyed it!
@@Lite_lySalted I only installed the mod because I saw this video and your concise explanation of the system and ui. Sincerely, thank you ❤️
I only started reading the manual out of sheer interest in learning more about the TDC
@@av076 appreciate it, thanks
A nice function of the TDC is that because you slave the periscope to it, you can directly aim for points on a ship, in case you want to target fore, aft, or amidships
That will begin to be helpful in the latest build as area-based damage is rolled in
Good video as always. Glad tio see you do a TDC mod video. I'm still not 100% comfy with it myself, but it just takes practice.
Hope it helps!
Ha , i was waiting for this video ! In my opinion, this is the best TDC tutorial I've ever seen. Clear, complete, precise and easy to understand even with my bad english. Are you a teacher or something like that LySalted ? Anyway , thank you very much for sharing ! Very useful 👌
Glad you enjoyed it! And sort of, yes. I have spent many years instructing.
Learning loads watching you vids on how to get to grips with this game cheers
Happy hunting!
I started always playing with kilometers and kilometers per hour. The math is super easy. I run distance for six minutes and multiply distance by ten to get km/hr. It's also much more accurate that way.
I'm not sure it's any more accurate that using 3:15 with mixed units
@@Lite_lySalted longer time (larger sample) leads to a better average. How much that matters in game, I'm not sure. Running the clock twice as long means any inaccuracies will matter half as much. An inaccuracy being if you place a point a meter in front of the ship, or ran the clock a second longer. The longer you check speed for, the less it matters.
@@seymourfields3613 if you fight fleets/planes then time isn't exactly on your side
Excellent little tutorial, new to the game and see everyone on yt using this mod will have to give it a go now 👌
Have fun!
The old Silent hunter 2 game actualy had a real manual . to operate the periscope degrees . how to calculate and plot course speed heading etc . to input in to the TDC .
Okay?
Thank you Lite_Le Salted, PhD. Clicking the dial to follow the AOB was new for me.
Thanks Salted. Real easy to understand. I'll be deffo giving it a try. Gives another dimension to the game
Just like ur other how to videos a big thank you for making everything so simple to understand 👍
Appreciate you saying so!
@@Lite_lySalted no worries mate i actually refunded this game once through gog but rebought on steam now I'm glad i did
@@esxboi6765 happy hunting
@@esxboi6765 you can download any mod from the steam workshop even without steam and mod your gog version if you want.
Excellent tutorial, clear and to the point. Thanks!
Glad you enjoyed it!
ive been trying to find a vid explaining this mod for weeks. Thanks this helps a ton!
Happy to help!
Great job! Really great explanation.
Ton of thanks!
Best tutorial thankyou so much ! My frustration has finally ended! 😄
Happy to help!
Hands down these are the best tutorials and overviews for the game. SUB scribed!
Thanks very much!
Just sank my first ship by manually targeting with TDC mod . Cheers!
Great video! Just discovered your channel and I am loving your content and tutorials. I was wondering if you were planning on doing a TDC video on how use the TDC to engage multiple targets? Thanks and looking forward to more Uboat!
Thanks! There's really no trick to it, you just enter information for each ship in turn.
@@Lite_lySalted If you could go through an entire attack on a large convoy (using stern tubes) and multiple targets. My shots don't seem to be anywhere close at times when I'm switching from target to target. Do I have to un-click the switch at the bottom (off and then on) between each target? Or do I have to use the lever on the right? I'm finding that if I just lock and unlock new targets (through the periscope), my shots are all over the place. Thanks!
@@jimgerrick8422 you have to completely close the torpedo tubes between each target
@@Lite_lySalted So after I fire and the tube shows "open empty", I have to click on it again to close them? Thanks for the reply. I'd still love to see you do the attack though. Love the channel.
@@jimgerrick8422 yeah, before switching to another target, hit the X
Very useful tutorial, thank you.
Glad you liked it
great Work. Best TDC Clip ever
Thanks!
You have another one on how to use the TDC with shooting salvos?
I dont. Salvos aren't really possible as you have to close down the torpedo bay between targets or else all torpedoes will fire at the first selected target.
What AOB angle should be used for aft torpedo launch?
Fwd and aft are always best closest to 90 degrees
also does the range to target also adjust by itself like the AOB does? or do i have to keep updating that?
The range does not update, no.
God bless you .You got a salad gravy sour cream with the Tomahawk .and a apple blackberry pie
Glad you enjoyed it!
I will love to have this mod but due I got Uboat in GOG and Steam have an exclusivity in mods ( unfair monopoly ) I can't get it.
Great video broski! Appreciate it. Das Boot!
Thanks!
Great tutorial clearest and easiest to understand by far. I have some questions if you don't mind explaining
First what are the steps to using the mod when attacking multiple targets? Do you have to keep switching doing all the steps above 1 ship at a time or can you setup all calculations at once then switch on TDC when using torpedo menu?
The second question I can think of at the moment is if this mod is still usable in situations where I couldn't use the periscope to Id? Ex, 20m down with targets close enough to spot does TDC still keep tracking AOB if I use slave function at 2:36 ?
Hope to hear from you and thanks in advance if you do
Thanks!
1: unfortunately, you can only program for one target at a time, however, once you've slaved in aob, it stays pretty close to true when switching targets, so you don't have to do aob per shot.
2. Yes, so long as you can plug all the values into the tdc, sighted or not, it will work.
@@Lite_lySalted Thanks so much also for #2 I would input everything manually on the TDC hud then fire torpedo pause input the next ships info rinse and repeat correct? Also when putting it in manually do you have to make sure you don't have the ship selected in base game all (map or officer target) for tdc to take over right or I just need to make sure the switch on the torpedo screen is green? Sry if questions where covered already I've watched few times but also read the manual so my brain is thumping been so long since i got you use it for video games lol
@@StonedWolf666 as of this build you'll need to plug in the values into the periscope AND the tdc. To switch targets close the torpedo bay completely via the X
Great tutorial thank you👍
Glad it was helpful!
Just a question : around 6:30 why would you have to unlock and relock the target ? Could you not just click the switch and make the game take the value of the TDC directly ? I dont get why that's a step.
Good tutorial tho, thanks for the help.
You'd have to ask the folks who made the mod
I missed twice, this should help, I didn’t unlock target first and then flip switch
Good luck!
Thanks, nice video!
Glad you liked it!
Is it possible to fire torps at a specific spot without a target lock? If I know there's a ship where I have a marker, will it let me blind-fire a torp once I input the calculations?
Not to my knowledge. Target card (Calc box) won't open without a target
I just wish the controls were in English. I don't read German.
i love this system.... isnt it basically a deferential calculas calculator ?
Maybe lol I have no idea what one of those are
@@Lite_lySalted the targeting computer... basically solves differential equations using the inputs you give it its super interesting from a math perspective
@@neonblack211 gotcha
@@Lite_lySalted but it was all manual/analog computint at first
ua-cam.com/video/xq-4Z8UDCYI/v-deo.html
this a good video about things
Good clear tutorial.
Thanks!
super calm ocean
Yes, for the purpose of showing how the TDC works, I set the weather to calm.
@@Lite_lySalted how well do you think you could hit a Dessie down the throat with an aft torpedo
@@diosed1 I've done it once or twice. Not often.
@@Lite_lySalted lol was watching u-571 did you ever pick up the uboat operator Manuel translated to English
@@diosed1 nope
I probably just missed it but you mentioned the fat settings towards the end but I can’t find what you meant by that
ua-cam.com/video/TO3XNQP8hYI/v-deo.html
@@Lite_lySalted oh wow I haven’t unlocked G3’s yet but that would be extremely helpful in convoys thank you! One more question while I got you. I noticed in your more recent videos it shows your sailor crew as having 8 sailors when not at alarm. Is that the more crew mod or something I can research! Thanks for the great content
@@connor7o7 no, that was a VIP I picked up, not part of the crew
Do you need to relock in the current Patch too?
Okay, after trying the mod myself I have two questions:
1. Is it possible to make the calculations for 2 or more ships at the same time?
2. Is there a way to reset the calculation?
I made the calculations for a ship, but the torpedo exploded too early.
Now had to escape and reangage, but had to pick a different ship.
I made the calculatiosn for the new target, but the numbers for the TDC (like AoB) jump around like crazy, and I think it still is trying to follow the last ship.
the AoB should automatically update based on what your periscope is locked to once you've set it.
Sounds like you're still locked to the previous target. Lock to the new one and it should be fine.
Hi litely. Newcomer here. I've seen you shooting without tdc pretty much when periscope is not "available". (20m example) Do you "have" to use game own (non tdc mod)shooting solution method for some reason or is it just easier that way? I mean, is it much harder to hit with tdc, with only a guy in the hydrophone. When you cant lock and identify target (at this point i use visual map)? Asking because, i did not get hits with tdc mod when using only a map for visuals... Cant even id the target cause no book available... Do the game recognize that i have not REALLY seen the target via periscope, or did i do something wrong... ?
Hello,
No you don't have to use the vanilla controls. The ID issue can be worked around by putting a leader on the attack periscope, then you can access the book even if you don't physically have the scope out of the water.
@@Lite_lySalted ah. Thank you very much! Nice streams and vids man.
@@snakeplays398 thanks!
Question: what those "slave the periscope to the target" mean, I did not understand that?
Lock the periscope onto the target: as the target moves, the periscope follows it, updating the tdc as time goes on
thanks
I still cant figure out how to use this mod I always put in the right stuff yet the torpedoes always miss
Are you using FAT or LUT torps? If so, then the TDC is useless, it can't control the torp settings.
@@Lite_lySalted ohhh that might be it
Thank you
Glad to help!
I did every thing but thing did not come up right
Are you running a bunch of mods?
Tell me the answer why the sailor is stressed or because of the time compression
I'm not sure what you're asking me here
@@Lite_lySalted During the mission, the upper right corner is filled with tension and stress, and it keeps turning yellow like this way
(Many flight attendants have reached their limits It comes out like this. Why is that?
@HongilCha because you have to do things to ease theor stress like using food types, playing music, cards etx
@@Lite_lySalted I see. Thank you
Good Stuff!!! 👍
Thanks!
Nice 1
Weird that you set 59, but the pointer is almost to the 70 mark. Bug?
No, the AoB changes in relation to the movement of the target as it continues to travel
I subscribed to download the Mod but it says disabled and Outdated?
The TDC is in the vanilla game now.
@@Lite_lySalted Thanks. Ive just started. Is it on the early 1939 boats or only on the later ones? I was thinking maybe not?
@@PsychologyAcademia the early boats use a more complex version
@@Lite_lySaltedthats what i thought. It would be better to have the Mod then? But it looks like jt wont work with the full game
@PsychologyAcademia once you get to the type 7C, the vanilla tdc looks like the mod
Is there a reason you list ur " Hardware" right down to ur Mouse pad! but no mention of ur GPU anywhere
...the GPU is clearly listed so...?
@@Lite_lySalted where? i know I'm going blind but i can't see it.. but for the sake of i can be wrong and don't mind admitting it I'll assume I'm just over looking it from being tired..
@@Lite_lySalted Nope it's not me it aint there..
PC Hardware:
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Logitech 502 SE Hero amzn.to/3373uLH
CPU amzn.to/35M0mWv
CPU Cooler amzn.to/3LmH6zs
Motherboard amzn.to/3Gyz3vB
RAM amzn.to/3HEcMhd or amzn.to/3Pp73An
M.2 SSD amzn.to/3Ljs7G9
2.5" SSD (250GB) amzn.to/35RHoOh
2.5" SSD (1TB) amzn.to/37PLb00
PSU amzn.to/3ou4IYU
Case amzn.to/3gxeQM5
Curved 144hz Monitor amzn.to/3M1WHEv
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_______________________________________________________________
@@esxboi6765 On my About page...that's the only place I have my rig detailed. AH! I think perhaps you're looking at the affiliate links in the vid description? I wouldn't recommend my card at it's current Amazon price, hence why I don't have it there.
@@Lite_lySalted oh ok yeah i was looking below affiliate lol
I'm looking at upgrading from 108ti nearly a year now i think, waiting for the 3080 to come in at a better price but we might be at the 40 series fo cards by then 😂 nah the prices are getting better, slowly! Thanks for the great tutorials by the way it has made being a uboat newbie easier
is there anyone that knows how to do the TDC with the super advanced gps the germans seem to have in this game?
Sorry, I'm not sure what you're asking here
Hate to say it, but I follow this to the letter and it misses 100% of the time. I don't think the tutorial is wrong, I think the mod is bugged. No matter what I do, those two arrows that are suppose to point straight up, never move.
I've never experienced that problem.
I could actually not find the monte biscargui, the only site with the name wouldn't open so weird conspiracy theory there
Hmm....
How on earth is this not part of the game itself? This is not an extra, an add on, this is an integral part of WWII Uboats. I mean, what were they thinking by leaving this out? Do they think we are getting too stupid to handle this?
I didn't build it, friend
@@Lite_lySalted Sorry Salted, I didn't mean to imply that you did. I did think you might know why. But. I have since found out why. The Beta to the finished release does have TDC. I have had too many bad experiences with Betas and Early releases though, so I will wait till they finalize the product. (Though it means waiting like a 6 year old in the week before Christmas.)
@@kimghanson it's an interesting implementation so far
@@kimghanson They do have a system built in on the beta build now so its a step in the right direction
@@Lite_lySalted Any video tutorial planned for using the TDC in the full release of the game now?
are they flying Spanish colors or my eyes are just playing tricks on me? hahaha
They are
@@Lite_lySalted I thought they are your friends Oberleutnant haha. Very good video and explanation good sir. :)
@@icksonpoblete3393 I'm glad you enjoyed it