Helldivers 2 - Arc Blitzer Buff is Something (Helldive Solo)

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  • Опубліковано 29 кві 2024
  • Helldivers 2 - Arc Blitzer Buff is Something (Helldive Solo)
    Arc Blitzer doesn't do a whole lot of blitzing and can't handle all that many small enemies like you'd expect it to. 10 hunters can quickly close the gap and once they're too close you just don't do any damage.
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КОМЕНТАРІ • 491

  • @Deathboy6000
    @Deathboy6000 28 днів тому +387

    Stalkers are NEAR invisible now, rather than glowing blue when "invisible" you will get frights hahahah

    • @OOGAB00GAbitch
      @OOGAB00GAbitch 28 днів тому +13

      Now they actually sneak up on you and jumpscare the shit out of you 😂

    • @DARK_DEEP
      @DARK_DEEP 28 днів тому +26

      Yep they now scare shit out of me😂

    • @Righthandfrombehind
      @Righthandfrombehind 28 днів тому

      Damned Elites.

    • @LordRazer3
      @LordRazer3 28 днів тому +5

      I always fear the stalker. Now I simply can't see them. But I know there there

    • @dizzthenibbler4070
      @dizzthenibbler4070 28 днів тому +10

      Stalkers are the main reason I don't wear light armor against bugs anymore.

  • @Kazrel_VO
    @Kazrel_VO 28 днів тому +205

    3:50 "What is he doing?" "He's beginning to believe...."

    • @aziouss2863
      @aziouss2863 28 днів тому +12

      UNLIMITED POOOOOWWWERRRRR

    • @zerotrig8331
      @zerotrig8331 27 днів тому +3

      ngll might be a fun strat to use when defending

    • @Xhaleon
      @Xhaleon 27 днів тому +3

      Imagine if Arc Pistol and you could do that "legit" with a loadout.

    • @rxwave7666
      @rxwave7666 19 днів тому +1

      Hi Kaz

  • @lperez3000
    @lperez3000 28 днів тому +121

    14:37 Wilbur the mvp of the bugs

    • @mrg2155
      @mrg2155 27 днів тому

      This shit happens ALL THE TIME like they appear out of the darkness to hit you at the moment your shot charges. And they weren’t touching you while it was charging, just the moment it’s actually charged

  • @BackwardsPancake
    @BackwardsPancake 27 днів тому +10

    28:19 It does. When you make it correct it makes a high-pitched "beep", when you make it wrong it makes a much lower-pitched "boop".
    For reference:
    28:16 - Correct alignment sound
    26:20 - Out of alignment sound

  • @redcenturion88
    @redcenturion88 28 днів тому +64

    The Blitzer swap firing was pretty slick sir

  • @stephenlawrence554
    @stephenlawrence554 28 днів тому +61

    the black tipped artillery shells are mini nukes, the orange tipped ones are high-yield explosive

    • @asraarradon4115
      @asraarradon4115 28 днів тому +9

      he calls the 500kg nuke too. Nuke to him just means big boomie.

    • @stephenlawrence554
      @stephenlawrence554 26 днів тому +1

      @@asraarradon4115 he passed a mini nuke shell several times though, so I'm not sure if he didn't know or just didn't notice. Not like it makes a huge difference in the end, anyhow

  • @Tinytraveler
    @Tinytraveler 28 днів тому +164

    Dear god, can we just say thank you to Ohdough for not packing his videos full of useless gibber-gabber? Props for just being a great source of info for this game. Its really appreciated.

    • @TheChrisLeone
      @TheChrisLeone 28 днів тому +11

      You realize this video is 35 minutes long, right? I watch a lot of his videos but you wouldn't watch a 35 minute video of gameplay JUST for information. To reiterate, I like OhDough and his full game videos, but they are definitely not concise.

    • @agent5657
      @agent5657 28 днів тому +22

      @@TheChrisLeone compared to other videos? yeah his videos are actually concise, most other helldivers content creators just yap and waffle on and on, or they are just a hivemind and say "PATCH SUCKS!!!" when in reality the patch is great

    • @Felix-rl2fp
      @Felix-rl2fp 28 днів тому +4

      I been watching ohdoug since the dauntless days

    • @Touchin-Grass
      @Touchin-Grass 28 днів тому

      You need to explore more content creators. Most have 10-15 min videos, not 30+​@@agent5657

  • @UleVee
    @UleVee 28 днів тому +100

    21:10 They knew how to combo you, holy shit...

  • @KageRyuu6
    @KageRyuu6 28 днів тому +41

    Quick tip to get Chargers to stop drifting, stop running away from them at an angle, they can drift up to 120 degrees while maintaining a charge, instead run toward then past them to force them into their skid animation.
    Recoilless was better than Quasar since the resupply upgrade, but their Team Reload mechanic however is fiddly as fuck, now if they made it draw from the Gunner's backpack instead of the Loader's, then it might be more useful.

    • @WelcomeBub
      @WelcomeBub 28 днів тому +2

      that and use a vpn lol, latency makes bugs easy to dodge

    • @ghoulbuster1
      @ghoulbuster1 28 днів тому +2

      Just like dodging a bull.

    • @johnthetactician5139
      @johnthetactician5139 27 днів тому +1

      It would be easier to do yeah, the downsides are if wearing the supply pack to fill up your teammates RR backpack, you don't get a free support weapon refill as well when refilling the RR backpack.
      There's also the fact that the supply pack's supply give action bind is the same as the team loading bind. AH will have to address that instance when it occurs.

    • @SepticFuddy
      @SepticFuddy 27 днів тому +1

      @@WelcomeBub hit detection is server-side. Latency sucks hard, always getting hit by ranged attacks you dodged

  • @jamesglosangeles
    @jamesglosangeles 28 днів тому +81

    Blitzer is pretty good with the Rover. Blitzer stun and knockback keeps mobs at arms length while the Rover finishes the kill. You have enough time to take 1 or 2 steps back between each shot so you can slowly kite the mob.

    • @lololollololol2894
      @lololollololol2894 28 днів тому +11

      I went with battlefront 1 old school. Blitzer and jump pack with impacts and big iron. A true shock troop

    • @TruFalco
      @TruFalco 28 днів тому +15

      Yeah, with the blitzer you can't really be stationary because the bodies get in the way too much. I have no idea why the damn thing targets dead targets so much when there's fresh meat right in front of it.

    • @Nazwabezcyfer
      @Nazwabezcyfer 27 днів тому

      Have you ever tried punisher?

    • @adambielen8996
      @adambielen8996 27 днів тому

      Yep, always be moving. Particularly since movement doesn't really affect accuracy.

    • @Boamere
      @Boamere 27 днів тому

      every weapon is good with the rover

  • @drewrhodes9954
    @drewrhodes9954 28 днів тому +43

    That BT absolutely ate that 500kg at 11:16 💀💀 hit right on the side of the face lol

  • @josephsaint2652
    @josephsaint2652 28 днів тому +16

    21:16 "GOOOOOOOAL!!!!!!!!!!, from the 40 yard line....!" I just envision a bunch of wilburs wearing foam fingers going wild in the Bleachers. IMO the Patriot's need to sign that charger ASAP bro.
    Ps. 24:02 my guy Neo over here with the side dodges

  • @searingllama5621
    @searingllama5621 28 днів тому +8

    I really like the arc blitzer the way it is now. When I first dropped with it I dropped onto a mission that spawned mostly Bile Spewers and it literally made the experience trivial since it staggers them out of puke and it can hit multiple of them at once and then it just kills them in like 2-3 shots

  • @jonahmclean6322
    @jonahmclean6322 28 днів тому +23

    1:31 bro got violated lmao.

  • @Legendary_Honey
    @Legendary_Honey 28 днів тому +66

    I believe it's 50% faster. I may be wrong, but I think the numbers were that it went from 30 to 45 shots per minute.

    • @Zephhi
      @Zephhi 28 днів тому +6

      Yeah it was

    • @IdkWhatToPutHereOwO
      @IdkWhatToPutHereOwO 28 днів тому +2

      slug cat!!!

    • @robbywoolums9071
      @robbywoolums9071 28 днів тому +3

      This is exactly correct.

    • @michaelnielsen9651
      @michaelnielsen9651 28 днів тому

      its an additanal 25% of what it is now and 33% of what it was befor

    • @mrROAR104
      @mrROAR104 28 днів тому +12

      @@michaelnielsen9651 neither of those numbers are correct

  • @Pejatube
    @Pejatube 28 днів тому +23

    hahhahaha 23:40 "I could have dealt with those guys if I just had the ability to"

  • @discoalice
    @discoalice 28 днів тому +28

    11:12 the nuke literally lands on the head of the titan lmao

  • @cold_ultra
    @cold_ultra 28 днів тому +34

    AH after watching 16:10
    We saw that the blitzer was outperforming other primaries at clearing a large number of small enemies, so we changed it to be more in line with the other weapons:
    Arc Blitzer: firerate buff reverted
    The team will be closely monitoring this change to make sure it is in line with our game vision.

    • @CharlesUrban
      @CharlesUrban 28 днів тому +1

      They won't revert the fire rate. They'll reduce the stagger.

    • @Swampdonkey796
      @Swampdonkey796 28 днів тому +8

      @@CharlesUrban or lower the damage and stagger

    • @andrewcaballero660
      @andrewcaballero660 28 днів тому +3

      They'll remove the stagger. God forbid a shotgun firing slugs have any sort of stagger so a shotgun firing lightning obviously shouldn't have stagger either. That's how real life works.

    • @fullmetalsoldier6511
      @fullmetalsoldier6511 28 днів тому +1

      Stop giving them horrible ideas 😂

  • @breloopharos1919
    @breloopharos1919 28 днів тому +15

    "Just make recoilless better" so truuu

  • @Firannunion
    @Firannunion 27 днів тому +2

    Few things that helped me with the Blitzer
    1) 3rd Person is obviously the way
    2) Always on 3rd person aimpoint makes it more consistent, because:
    3) Aiming between enemies gets it to arc between them more consistently, and:
    4) Holding Right Click seems to make it arc to individual targets more consistently if you are aiming directly at them!
    Had a lot of fun with it since the buff, infinite ammo and no reloading has great value

  • @dathore
    @dathore 28 днів тому +22

    Wilbert the MVP of the mission.

  • @Foxador
    @Foxador 28 днів тому +5

    The radar does make a different sound when you leave the correct area that the dish is supposed to be pointing at. @26:21 you can hear the radar make a low pitch beep when you leave the correct area @28:16 you can hear the high pitch beep when it goes into the right area

  • @rainbowkrampus
    @rainbowkrampus 27 днів тому +3

    I think they're just going to keep buffing the turn radius and forward glide of Chargers until they're literally impossible to avoid. They won't even bother animating them anymore. It'll just be a motionless Charger gliding across the terrain, homing in on you with impossible tracking.
    Then they'll turn their attention to the ice skating Berserkers and buff them to the point that shooting them causes them to teleport on top of you, chainsaw arms already mid swing.

  • @Kevo2blessed
    @Kevo2blessed 28 днів тому +47

    “POP OFF ON OCCASION BROTHER” 😤

  • @Spectacular_Insanity
    @Spectacular_Insanity 28 днів тому +6

    The Recoilless IS better, but not intentionally. There's a bug right now where if you hit your stratagem button right as you put in the new round into the chamber, you can interrupt the animation and shave 1.5 seconds off the reload, making it about 3 seconds long.
    So now the RR can fire rockets at a rate of nearly 18-20 per minute in ideal conditions, whereas the Quasar can only fire 3. LOL.

  • @ryanw3058
    @ryanw3058 28 днів тому +7

    Basically you're talking about
    Negative and Positive reinforcement/punishment (in regards to the stratagem modifiers). Reward the behaviors you want vs. Punish the behaviors you don't. In this case they punish you for using the tools they give you. A better way to encourage other stratagem viability would be to buff certain choices that are chosen less (ie. Orbital emp, smoke strike, etc...)
    They kind of do it with the occasional free stratagem. A more viable option could be to have a 50% cool down reduction on a specific lesser chosen option IF you choose them. It adds variability but doesn't punish you for playing how you want to.

    • @OhDough
      @OhDough  28 днів тому +4

      neg/pos reinforcement is a great way to put it. right now it seems they're all about negative reinforcement

    • @ryanw3058
      @ryanw3058 28 днів тому +3

      @@OhDough I would agree. They seem more apt to punish than buff stratagem or equipment.
      I've logged a lot of hours in the game and I am beginning to think their focus on 'balance' was am aim to create a 'hard' or 'punishing game'. Had they not included the railgun as it was (and all the bugs that helped it) they might have succeeded.
      Now they are fighting an uphill battle against a much larger player base than expected to try and achieve that 'a game for everyone is a game for no one-mantra that's been mentioned a few times here and there.
      Could be wrong, honestly may very well be. Just reading between the lines.

    • @Boamere
      @Boamere 27 днів тому

      I wonder if it's the CEO himself asking for some of these nerfs based off of his previous comments.

    • @ryanw3058
      @ryanw3058 27 днів тому +1

      @@Boamere it could be. They've been very involved and hands on with the game and it's journey so far. Something I do appreciate, but good game designer is not the same as good company manager is not the same as overall game concept. There are a few carts being put before their horses.

  • @bahencio
    @bahencio 28 днів тому +12

    Im pretty sure the blitzer kills spewers in 1-3 shots, and stops them from spewing. Im liking it

    • @Green_Phos
      @Green_Phos 28 днів тому +4

      Same experience. Killed most with 2 shots. Occasionally 3 with the random stray shot but like 90% of the time 2 shots and they go down. The stun lock them to prevent them from spitting is awesome.

    • @bahencio
      @bahencio 27 днів тому +2

      @@Green_Phos i enjoyed this weapon pre buff but fire rate was definitely annoying, great change

  • @ArchWizardCj
    @ArchWizardCj 28 днів тому +11

    at 11:00 that was literally a mini nuke in the corner. He couldve had 4 500kgs and a mini nuke lol

    • @OhDough
      @OhDough  28 днів тому +7

      I thought it was a smoke at the time lmao

    • @infectedpotato117
      @infectedpotato117 27 днів тому +1

      ​@@OhDoughyou live, you learn! it is pretty trippy to have them switch up all the colors

  • @perrinpeterson4394
    @perrinpeterson4394 28 днів тому +4

    My go to build is incredibly similar to the build you're rocking in this video.
    - Blitzer
    - Grenade Pistol
    - Impact Grenade
    - Arc Thrower (For some decent range and wave clear, plus with practice it can kill the Chargers)
    - Rail-cannon Strike (In case I NEED a charger dead, and for the Titans)
    - Eagle Fire (plonk it on a bug breach and away you go)
    - Arc Tower / Shield depending on the mission type. (I usually use the Tower as a sort of pinch, I'll throw it behind the enemies and then engage, so the tower just arcs through their backs. I usually have to be the one to break the tower by the end.)
    As well as one of the arc resistant armors, so I can pretty safely play around the tower if things get to hot, and I need the tower to clear some stuff off me. I do play with randoms, but usually I split off from them as a courtesy to them so I don't risk frying them, and don't have too many issues dealing with the enemies I have by me. The only thing I dislike is the inconsistency of the rail cannon strike at times, especially against the bile titans. I'd take the 500, but I don't like having the 2 eagle cooldowns tied like that.

    • @StephaneLevs
      @StephaneLevs 27 днів тому +3

      Now im kinda curious: What's the point of using the arc thrower with the blitzer?
      I feel like it's kinda redundant. The only thing I could see is that you can swap to the blitzer to get a quick zap if you are getting rushed in your face and you dont have time to charge the superior electric weapon (arc thrower) but in that kind of scenario, most shotgun are probably better (especially since you dont have to worry about the ammo too much since you'll use the arc thrower 90% of the time).
      If it's purely because you like electric weapons and you think it's a cool concept, I'll happily give you as pass but otherwise im a little bit confused lol.

    • @perrinpeterson4394
      @perrinpeterson4394 27 днів тому +2

      @@StephaneLevs I'll be honest, I do love the electric weapons, but they do both serve different purposes for me.
      The blitzer seems to fire in a cone and hit many things in front of me, up to like, 3 small things can immediately die and give me some breathing room at times, and it fires faster than the Arc thrower so I can still have a bit of a panic firing weapon, especially good against the stalkers if needed (You can just stun lock them). If the enemy is too close, a quick bop on the nose with my melee gives me enough space to fire an attack into it. It's also a lot safer to use around my friends, it's usually harder to hit them, and less lethal.
      The Arc thrower is more my ranged engagement weapon, for when I already have the breathing room, and all my targets are right in front of me. It'll tear through a patrol in seconds, but if a bug breach starts, my go to is to drop fire on it and clean up everything else with the blitzer, so I can get the hunters faster before they reach me. I also have a few miss-fire issues sometimes with the arc weapons, but usually only ONE of them at a time.
      TLDR: The Arc Thrower, for me, is when everything is going well, the Blitzer is to dig me out when everything is going poorly.

    • @perrinpeterson4394
      @perrinpeterson4394 27 днів тому +1

      I also don't really vibe with any of the shotguns in meta right now. The most recent one I liked was the slugger, mainly for a bit of versatility with also being able to open crates, but I usually don't run it on bugs anymore. I liked the flaming breaker, but I seem to have terrible luck with one or two stray pellets always managing to find a friend and killing them very quickly.

  • @omega_ultima9362
    @omega_ultima9362 27 днів тому +1

    You can hit the charger's leg, but you need to position right.
    The Arc Blitzer always trys to aim for the head. You need to shoot from the side and arc across the leg.
    Also, you can shoot while diving, which is the easy way to deal with targets that get too close. The Arc Blitzer has stagger and knockback, so if you keep shooting, it usually prevents things from getting that close. Further more, you can do literally anything short enough to fit between the shots in-between shots, because the animation isn't really a reload; shoot a pistol, sprint, stim, climb, grenade.

  • @Insandom
    @Insandom 28 днів тому +5

    Arc Blitzer should be great for Blitz missions. It lets you stay on the move without reloading or needing to resupply it, and you wanna be on the move since dead bodies screw with the targeting. Blitz missions you don't have to defend your ground or do terminals, so you're able to just keep moving.

  • @EthyrielY
    @EthyrielY 27 днів тому +2

    New Blitzer is my new favorite weapon against bugs, taking exclusively the EAT as my support weapon. Shield backpack, light armor, and a free stratagem slot for a wildcard. I’ve been experimenting with orbital precision strike and smoke strikes to mix it up.

  • @LegendOfTy
    @LegendOfTy 28 днів тому +2

    Sweet! Was hoping for a video on the blitzer! Keep up the great content as always! (Just don't burn yourself out)

  • @bennjjb
    @bennjjb 28 днів тому +3

    I think the blitzer is my new favorite weapon. I just got it today and like how it staggers spewers and stun locks them and can push back warriors and commanders. Spewers only take me about 1-3 hits to kill. I don’t know if it’s a team killer like the arc thrower is since I tried not to shoot when teammates were in my camera. If you pair this with the redeemer for up close enemies and hunters as opposed to the grenade pistol it’s pretty solid since you can keep shooting while backing up, killing the up close enemies, while continually backing up. I don’t try to hold my ground and stay still. This just makes corpses get in the way (this is true even for ballistic weapons but it’s worse on arc weapons). Then I just run recoilless or EATs, or something else if my team is bringing anti tank. Haven’t tried it against bots and would imagine it isn’t great against them, but who knows.

  • @c.wubby.u861
    @c.wubby.u861 27 днів тому +2

    15:56 I love the semi-rant critique as your were about to accumulate 50 kills 😂

  • @GooiYingChyi
    @GooiYingChyi 27 днів тому +2

    Scavenger and hunter can now 2.5 shot you on a light armor. I don't know it is a recent change, or they have made them more aggressive since last month. They are now officially more deadly than most rockets and turret explosive shots.

  • @zaboe911
    @zaboe911 27 днів тому +3

    This has been my experience with light armor against bugs too. It doesn't do enough to get away from hunters and leaves you too vulnerable. I feel like medium is almost mandatory these days, if not going full chungess.

    • @OhDough
      @OhDough  27 днів тому +1

      I heard they might make it so 100 armor rating and up gets reduced headshot damage. right now it's just for armor that's 101 AR and up

  • @NathanTruby
    @NathanTruby 27 днів тому +1

    29:59
    I think the main issue with modifiers is that there aren't any positive ones. That's how most games with mission modifiers balance them out. They take something away for that mission but give you something stronger in return.

  • @superdooper87
    @superdooper87 28 днів тому +1

    I love your videos man, just recently got into helldivers and your the one UA-camr I go to for news and metas and updates and patch notes 💙💙💙

  • @shawnk300
    @shawnk300 28 днів тому +3

    Whole heartedly agree with all your final points. I get that helldive is supposed to be hard but atleast let me kill things.

  • @poshib
    @poshib 28 днів тому +5

    I really enjoy your videos because you're someone who thinks for himself, and your opinions on the game are reasonable. I think you're a naturally funny guy too.
    The Arc Blitzer is one of my favorite weapons in concept, but it still feels too weak at times where you really need it to kill things. I think the next change they should make to it is so that it always targets enemy weakspots. That way, we could at least do SOME kind of damage to heavies and kill the smaller enemies faster. Fun weapon at lower levels, not really worth it on higher ones.

  • @davidweaver4436
    @davidweaver4436 27 днів тому +1

    With the fire rate buff, I see the major appeal of the gun being that it can just keep shooting without having to ever reload or cool down. Just shoot until you're out of targets or forced to retreat.

  • @c.wubby.u861
    @c.wubby.u861 27 днів тому +1

    Since the spawn rate increase for one to 3 player happened, I think weapons with at least medium pen + Infinite ammo become more valuable. (Blitzer, Arc thrower, Laser Cannon, Quazar Cannon) so we need more in the future.
    the blitzer helped me save ammo for stronger ammo based support weapons (flame thrower, grenade launcher, auto cannon, machine guns etc.)
    The bigger issue facing the blitzer (outside of manual targeting) is having a strong secondary paired with it.
    The current selection is fine but not complementary, we need more secondaries with medium pen or good DPS (senator, grenade pistol, redeemer)
    I think the blitzer is good, depending on what your loadout is paired with because I've cleared multiple lvl.7 and lvl.9 missions both solo and in teams.
    My favorite pairing so far against bugs has been Blitzer + grenade pistol + stun grenade + flame thrower + shield pack or rover
    This weapon is definitely not for everyone but when they fix some the inconsistencies it'll be even better.

  • @elfireii328
    @elfireii328 28 днів тому +5

    okay that arc blitzer weapon switch tech you did was pretty sweet. Impractical, but sweet.

  • @JohnGrahamDoe
    @JohnGrahamDoe 28 днів тому +4

    On the note of modifiers, I think it would be nice if one or all of the following occurred:
    1). Make modifiers non-mandatory on high level missions (they already don't exist on defense campaigns, so don't @ me saying that it would ruin the difficulty), BUT give bonus XP if negative modifiers are present.
    2). Give each modifier a slight positive boost as well. For example, with the Atmospheric Interference modifier (orbitals miss), give Orbitals quicker call-in times and cooldown times. If they aren't going to be as accurate, let us call them in more often!
    3.) Add some straight up positive modifiers to the pool of random options. Reduce the xp reward to justify it. Maybe make them slightly less common. But that could at least give some variety and give an option for some more chill operations every once in a while. Maybe one positive modifier could be a reduction to all green stratagem cooldowns, and then have others for red and blue as well. Maybe a Fodder modifier that makes it so that no heavies spawn, BUT breaches/drops can happen twice as often!

  • @shandrakor4686
    @shandrakor4686 28 днів тому +2

    2,430 Common Samples
    1,670 Rare Samples
    165 Super Samples
    140,000 Requisition Slips

  • @Kublai_jesus
    @Kublai_jesus 27 днів тому +2

    Your dry humor is hilarious man love it. Also quick tip on the ssd upload part, you can dive from the ssd platform to the terminal instead of going around, much quicker

  • @OrAngelicBlitz8633
    @OrAngelicBlitz8633 28 днів тому +3

    I like blitzer a lot! I was even starting to use it before the buff and was getting to like it.
    I do think hip fire vs over the shoulder/sights will help it hit additional targets more often vs getting all the bolts to hit one thing.
    And like other arc weapons, dead bodies are a bit too easy to hit.

  • @InvaderTroy
    @InvaderTroy 28 днів тому +18

    I took this thing out to an eradicate mission with heavy armor and I was unstoppable

  • @Elthenar
    @Elthenar 27 днів тому +1

    I used the blitzer occasionally before the buff and in some roles, it was fine even then. I use it as a secondary to a support weapon that is effectively a primary. I started doing this just for the lightning them, as a backup to the Arc Thrower. Whenever something would get past my Arc Thrower or Laser cannon, I'd switch to the Blitzer because it has a hell of an alpha strike, it can clean up a couple of mobs instantly. Even some medium bugs go down in one shot. I would then either go back to normal, fire again with the Blitzer or run if I was in danger of being overrun.

  • @chiyonii.
    @chiyonii. 27 днів тому +2

    My favourite aside from charger going full initial d is hunters diagonally tracking you mid air while you're flying with jump pack.

  • @Ifyoucanreadthisgooglebroke
    @Ifyoucanreadthisgooglebroke 28 днів тому +3

    As decent as it is now, I don't really see a scenario against bugs where the breaker incendiary wouldn't have done better for you. It is just more both total damage to thin down the swarm and burst damage when something jumps on you, and without the fizzle fire issues in areas dense with objects. Definitely respect the stagger though.
    But I have to admit that in a group as a not host, where breaker incendiary falls off of course, maybe. But there is still the sickle and even dominator to consider, depending on which aspect to focus.

    • @OhDough
      @OhDough  28 днів тому +2

      I was thinking that sickle and incendiary would of saved me so much time. It took me forever to clean up even the small mobs

  • @caleballeman8779
    @caleballeman8779 28 днів тому +2

    29:45 I agree. Personal Orders > Operational Modifiers by far.

    • @OhDough
      @OhDough  28 днів тому

      1,000 percent

  • @bananaboye3759
    @bananaboye3759 27 днів тому

    I've been running it with the arc thrower, since the arc thrower's main weaknesses are inability to run and gun and poor targeting when something's on top of you. When you need to deal with either of those scenarios, whip out the blitzer and shock them away. The arc thrower can handle almost everything else. The only downside is BTs, which you'll need a lot of strat slots (or teammate reinforce pods) to deal with.
    Also, a tip I've noticed: aiming with the blitzer seems to help a little against corpsorption by raising the origin of the shot above the bodies.

  • @DivingHawker
    @DivingHawker 27 днів тому +1

    28:18 It does make a different sound depending on whether you enter or exit the zone.

  • @charleswajda-gotwals3690
    @charleswajda-gotwals3690 27 днів тому +2

    "There's so many nukes"
    > proceeds to miss the one actual mini-nuke

  • @SirPream
    @SirPream 28 днів тому +4

    Though many may fear the Hunters for their sheer agility and might as the most horrid of bugs, Wilbur is the true Burger King of tacticians for the Termos when it comes to his Twitch Raids and 100 Stealth Skill levels

  • @Mathafakah
    @Mathafakah 28 днів тому +3

    @14:38 that has happened to me many times , it's funny watching happening to someone else lol.

  • @Scarabswarm
    @Scarabswarm 28 днів тому +2

    @OhDough About your upcoming video regarding modifiers, I think I have a resource you might find useful. There was a study at Yale in 2005 (I think) where they taught Capuchin monkeys to use money. They tested lots of things with them, but one part of their experiment is particularly relevant to what you were saying:
    The monkeys were given tokens (money) and presented with two gambling games they could play. In one, they were shown a grape, and the researcher flipped a coin. On heads, the monkey got a second grape. On tails, they only got the one.
    The other game was almost identical, but the monkey was shown 2 grapes, and on a coinflip had a chance of losing one.
    The games had the exact same odds 50/50, of one grape or two, but the monkeys *drastically* preferred the chance of winning an additional grape, versus the chance of losing a grape.
    This is why the modifiers feel bad: Because they are almost always taking something away. They could have the exact same amount of variety by adding things, and people would rejoice instead.
    It seems to be hard-coded into us as primates to think this way.

  • @samturner6061
    @samturner6061 27 днів тому +1

    I tried it out against bugs, not impressed, it's still astoundingly slow at killing groups of mixed enemies. Like sometimes it just hits one thing, it doesnt arc to enemies like it says in the tooltip, and it doesn't arc to 'every enemy within range' like it says. And on top of this, it does pizzly damage to medium enemies. Hive guards taking forever to kill. I compared a game with the scorcher to a game with the arc blitzer and blitzer has me running and gunning for 10x longer than using the scorcher. The scorcher is the king right now. It demolishes hive guards in like a second whereas the blitzer takes like 5 seconds plus.

  • @sawaumishamil2312
    @sawaumishamil2312 28 днів тому +1

    They "made" the recoilless rifle better by failing to fix a bug when cannceling reloads in the third reloading stage causes player to loss that shell. They didn't fix it, they removed the third reloading stage, thus buffing the recoilless with noticable faster reload around 3 seconds quicker

    • @sawaumishamil2312
      @sawaumishamil2312 28 днів тому +1

      Also I deem AHS to have some problems with players having fun on higher difficulties since they do not seem to be balancing any tools given to the players to be enjoyable over diff 7 or higher. They mentioned that the balance stuff based on statics of "success rate" and "kills", just that. I hope some of them have taken any form of data science education higher success rate on higher difficulties DOES NOT MEANS THEY ARE NOT HARD ENOUGH.

  • @mistborn5097
    @mistborn5097 28 днів тому +1

    After giving the blitzer a few runs I believe it definitely pairs well with the rover guard dog, using the shock knockback to give the rover time to wipe out all the chaff. As for support weapon I’ve given the railgun a few tries but other than for busting hiveguards or spewers I think Quasar is still better by a good margin. If only we knew in advance if maps would have spewers or not

  • @TheOmnipotentBeing
    @TheOmnipotentBeing 27 днів тому +1

    Imo you feel the quasar nerf on bots more than bugs. With the amount of hulks,dropships ,tanks, canon towers and the possible gunships it gets to be very noticeable.

  • @Fi_Sci_
    @Fi_Sci_ 27 днів тому

    Sacrificing one Primary/secondary in favor of wielding the same weapons would truly add an unorthodox mix to combat.
    armor passive examples could be Gunslinger for dual wielding secondary’s(Revolver/SMGs), and for primaries you get the Rambo passive for dual wielding Rifles and Shotguns. Long shot perhaps, but it would be crazy Fun.

  • @Telogor
    @Telogor 27 днів тому

    The Railgun would pair well with the Blitzer. Railgun can strip armor from a Charger's leg with 2 shots, and you can finish it off with a Blitzer shot. The Railgun would also help against armored targets that take too many Blitzer shots, such as Spewers.

  • @alexnewsome24
    @alexnewsome24 27 днів тому +1

    3:50 with the rapid fire! 👀

  • @obiohaz6023
    @obiohaz6023 28 днів тому +3

    palpatine works for super earth, confirmed

  • @infectedpotato117
    @infectedpotato117 27 днів тому +1

    you can hear the radio tower beep. it has a different sound for when it unaligns vs aligning

  • @StarChaser027
    @StarChaser027 27 днів тому

    Love your videos bro 👍🏼

  • @666stonewall
    @666stonewall 28 днів тому +3

    Closelined by the Bile titan was hilarious XD

  • @Eurisko1975
    @Eurisko1975 28 днів тому +2

    Your aim with that granade pistol is s tier. I can't seem to get them to one-shot them bugholes.

    • @modestMousse
      @modestMousse 27 днів тому

      yeah, the reticle motion seems to have this pattern where there's a window of time that shots will go high: that's given me some amount of difficulty, too.
      On the first hive (5:53) Dough takes on, he's pretty up close which helps a lot (you can see that he shoots while the reticle is still high and to the left) and for the last shot of the four shots he goes into ADS before completing the reload which seems to help the reticle settle.

  • @hotmatrixx
    @hotmatrixx 21 день тому

    Hey man. So, I'm glad you've finally realized it's the Carapace on the back of their head - the 'forehead'. I've said it so many times in your vids.
    I have been using almost this loadout for a while now but EAT17 instead of Quasar. The Tesla puts in work on bugs, but your placements were terrible. I think that if you put a little more time into it you could see.
    You have to set up for it to take off. Clear Chargers/Biles because they will ruin it, but it's got to be set up between you and the breach. You're throwing it into bugs; it excels when you have it 'nearby', especially in solos, because it pulls aggro and will kill bugs as they approach it. With you throwing it 'in the muck' it can't get a real foot-hold before all those Brood Commanders hit it. You'd be better comboing it with something that's more focused on taking out the broods and the other mediums, too.
    In saying that I have been running the Arc Shotty for a week pre-patch and I had the exact same feelings as you about it. the closer enemies get the worse it becomes, which is 'bad' for a shotgun (looking at you, plasma launching Punisher). Additionally, I hear what you're saying about dual-wielding primaries, but what you''re actually saying is "If you double the fire rate and this gun now feels good".

  • @jeb6869
    @jeb6869 28 днів тому +2

    15:26 took that bile a while to process that qasar cannon shot LOL

  • @Grinch-Sama
    @Grinch-Sama 27 днів тому

    You're funny as hell bro lol. Subscribed!

  • @jamesseo7506
    @jamesseo7506 28 днів тому +15

    here to support a small content creator

  • @qbenedetti
    @qbenedetti 28 днів тому +2

    21:15 that might be the best way ive seen anyone die lmao

  • @morgan3392
    @morgan3392 28 днів тому +1

    I tried a mission with quasar and blitzer too just a bit ago. The blitzer feels super good to me now.

  • @aaronsyrjala4138
    @aaronsyrjala4138 27 днів тому

    when aligning the radar station disc, the console makes a different sound depending on if you are moving it out of position versus into position. Same applies to the upload data mission or whatever it's called.

  • @SessesSniper
    @SessesSniper 27 днів тому

    I think the way this gun works is its basically a shotgun with variable spread depending on weather or not you're hip-firing and/or how many enemies are in front of you

  • @gravity579
    @gravity579 28 днів тому +2

    A series of unfortunate events. But hilarious as always. You have the most entertaining content in HD2

  • @BryanDelMonte
    @BryanDelMonte 27 днів тому

    I played with the Blitzer again last night ... and it was interesting...
    I used to use it a lot with bugs when it first came out...
    It definitely is much more zappity zappy...
    I wouldn't want to use it on Helldive...
    And yes... when using the Blitzer... don't aim... put the muzzle in the "middle" of the mass so that it arcs among as many as possible...
    If they made it a CONTINUOUS thing... that had a drawdown like... say the flamethrower... that would be interesting...

  • @Mythic_Raven
    @Mythic_Raven 28 днів тому +1

    They really need to nerf the bug's attacks just a smidge. Getting hit even once is a death sentence, with no hope of escape because that one hit is the start of a mudamudamuda attack combo.

  • @D-S-G.
    @D-S-G. 28 днів тому +2

    "tesla should have a 120 second cooldown"
    mine stocks drop to 0% (they were already at 0.1)

    • @OhDough
      @OhDough  28 днів тому

      I'd use anti tank mines with tesla tbh

  • @JWolfB
    @JWolfB 27 днів тому

    ive been using the blitzer for short range and the autocannon / airburst for longrange, and its been really fun

  • @ivalex80
    @ivalex80 28 днів тому +1

    Great play, keep share is amazing

  • @sinteleon
    @sinteleon 28 днів тому

    The issue though is that bugs heavily punishes auto-targetting by having enemy units that doesn't die immediately; you end up over-attacking hunters and warriors all the time. That and I believe it doesn't quite bypass the hive guard's armour entirely either.

  • @Roobotics
    @Roobotics 28 днів тому +3

    Blitzer's damage is just too inconsistent, sometimes you have to shoot the little bugs 2 or 3 times. It's an electric 'shotgun' but you have no real control where most of the damage actually goes. Usually for a shotgun it's somewhere in the center, but nope! It's more of an RNG cannon, sometimes it pops heads, sometimes it hits (dead)bodies, sometimes it hits everything except what you are aiming at, and also it finds it discourteous to hit a charger's exposed leg.

  • @steeljawX
    @steeljawX 26 днів тому

    Brood commander strat: blast off their head and blast off their legs on one side. The game doesn't have models or entity statuses for "crawling" enemies. You never see a legless devastator dragging itself along the ground just to get the last few shots off at you. You can, but not for long, see a warrior or a brood commander with opposing legs blown off kind of shuffle on the ground, but they'll bleed out way too fast for them to reach any where. The moment an enemy entity cannot actually walk or really stand on its own legs, the game kills it. If you think I'm lying, next time you face off against a devastator, blast off just one of it's legs. See what happens. Normally you'd think it'd "Burning Anikin" it's way at you, but nah. It's dead. Blow off the legs of a warrior on one side. The game isn't going to allow that and if it does, it's not for long. The Terminids are a bit janked on that in that they can survive with 3 legs and for a short time with 2 legs depending on which legs they are, but when you blast of their legs, they die. This is a bigger tip for the Automatons, but it helps with the Brood Commanders and Warrior's Swan-Song charge. Take a Breaker or a Punisher and blast around their body where you're hitting one of their front legs and their head, focus their head and when they start charging at you, blast the legs you've damaged so far. They usually die, flip, and go on to a Shooting Stars meme.
    Is it efficient? Nah, head shots can deal with threats better and on certain enemies, the legs are just as difficult of targets to hit as the heads are. Is it viable? Yeah. If I'm pinned down by a heavy devastator and I can't get a view on his head, there's a small gap under his shield where you can see his left foot. You can shoot that, destroy it, and he dies. On the flip side, he leaves his entire right leg exposed when facing you straight on. Should this be the go to strat? I think that depends on how the ricochet feature evolves. I haven't seen much of that and quite frankly it doesn't make sense either. Ricochet wouldn't exactly happen from hitting a surface head on and not going through it, that's the angle that gives you the best opportunity to punch through armor. But if it ends up becoming that rounds that don't pen armor automatically ricochet back towards the direction it was fired (not exact, but rather like complete 180 in the X and Y axis while retaining the Z movement.) If you're shooting upwards, hit a flat wall, the bullet will pass over your head instead of it coming straight back into the barrel of your gun kind of thing. If that's how ricochets pan out, it'd be better to go for the leg because you're aiming downward. You're at worse hitting the ground or your legs. Aiming at their head means you're either above you or it's your own noggin on the line.

  • @aldoparziale5669
    @aldoparziale5669 27 днів тому

    I usually throw sentry in same direction I'm running as far as can if nowhere near objectives, but not too far away from area trying to defend if its near an objective, and little bit to the left or right, not just directly in front of me then can turn and fight bugs to give time for it to come in as I body block bugs so when it comes down its also up ahead of bugs and little bit of an angle so it has time to blast bugs from far away enough that they can't get to it before it has time to destroy them first, it lasts lot longer and takes more of them out

  • @Blooke987
    @Blooke987 27 днів тому

    Gave it a jam yesterday on Helldive, and I had a much more positive experience. Feel like it needs a bit of backup for the moments you get surrounded by Hunters (Redeemer), but it felt solid at keeping groups a few metres away from you. Palpatine mode go

  • @maliticus7474
    @maliticus7474 27 днів тому +1

    It seems like the bugs got combo training with this last patch. Hunters are even more of a nightmare because they TIME their hits to chain stagger you. Had one hunter leap on me from off screen. Hit me once, hit me twice. Proceed to try to recover and gain some room only for a SECOND hunter to leap in from off screen and one two stagger me into an attack from the first hunter. Literally no way to get out of the stun lock.

  • @chargeit7897
    @chargeit7897 28 днів тому

    So I noticed when I was using it that it would have trouble targeting stuff at point blank but the at range it was GOOD. The stagger it does to most enemies makes it so then it’s a really good crowd control weapon.

  • @mcmurray360
    @mcmurray360 28 днів тому

    4:47 I GOT THAT REFERENCE
    goated song.

  • @trime1015
    @trime1015 27 днів тому +1

    Funny how the arc SHOTGUN gets worse the closer something is. And things will get close to you because its stopping power is not on par even with long ranged alternatives, so there is really little point in using it sadly.. increase the fire rate to what arc thrower could do consistently before the nerf and it might be usable..

  • @jjprs3062
    @jjprs3062 28 днів тому +1

    16:04 WILBUR FRISBEE

  • @thesfnb.5786
    @thesfnb.5786 28 днів тому +2

    29:32 my thoughts exactly. THats exactly how I feel, and it feels worse and worse the more I play.
    As Im writing I know this is probably the last mission for me today.
    I think I need to change my playstyle so drastically, i kinda dont want to play. I took a half hour break earlier ebcause I lost my mind, when I came back, it just spiraled down again.
    I feel I am forced to either play co-op, or start on trivial difficulity again, with a completely new loadout, and work my way up like I did when I started some months ago. I feel terrible! And like I have no control over what's really going into my loadout when I play solo!

    • @andrewcaballero660
      @andrewcaballero660 28 днів тому +1

      It's a co-op game that allows you to solo, not a solo game that offers co-op. The challenges and difficulties were made with that in mind and it's your choice to go in with less than a whole team or solo but you have to prepare for everything with a limited loadout if you go by yourself.

    • @bennjjb
      @bennjjb 28 днів тому

      @@andrewcaballero660yeah I agree. When solo your options are automatically severely limited by default. When I play online I don’t feel like I HAVE to bring certain stratagems if my teammates do so I can pick something to supplement the team comp’s weakness or what I think would be fun or cool.

  • @SepticFuddy
    @SepticFuddy 27 днів тому

    Better to combo with an add clear that likes range, such as GL. Blitzer lets you kite out the distance you need to swap back to GL to make it rain. Redeemer as "oh shit" button for hunters. EAT for big bois. Also can reliably juggle 3 stalkers. Sometimes they one-hit, sometimes they take a million, but the stagger is enough to keep the fight going. When down to just mediums, aiming in on Blitzer picks them off quickly.
    Arc thrower pairs well too

  • @cassidyasmr797
    @cassidyasmr797 28 днів тому +9

    shocking

  • @temperturkey
    @temperturkey 28 днів тому +3

    Heavy Machine gun next? I LOVE the hip reticle

  • @Sirpatpat
    @Sirpatpat 28 днів тому

    I JUST got done from a helldive mission, I had seen another video outside of this one going on about the blitzer so I went ahead and tried it out. When you do hit, its pretty strong but you gotta be somewhat close. It is a shotgun afterall, but the range is pretty short. There were times where I was like "Yeah this is pretty nice" and then there was definitely times where I was like "Is this gun even hitting them?" (despite seeing the knockback). Can be a bit frustrating and some getting used to, coming from the breaker, I am used to being able to hit my targets from afar. So having everything get closer can sometimes be spicy. Especially hunters.

    • @OhDough
      @OhDough  28 днів тому +1

      I'm tempted to try it with guard dog rover. might bring up it's short comings

    • @Sirpatpat
      @Sirpatpat 28 днів тому

      @@OhDough I admit I did not use the rover. It is nice and would probably solve it's issue, I've just been killed by my own way too many times. So now I just avoid it lol. I may consider the guard dog since it got buffed.
      I use the light armor with the extra padding. So it's basically medium armor with 150 stam/130 speed. Aaaaand with the recent update, it should also benefit from the headshot thing. Not like that matters with bugs lol.