STREET FIGHTER 6 ED COMBOS! Complete Combo Guide
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- Опубліковано 9 лип 2024
- You can all be ready for the newest DLC character with the help of this Street Fighter 6 Ed combo tutorial! With easy-to-follow examples that revolves around damage and practicality, these combos should offer you a good idea of where to start. As additional patches for SF6 are released, we'll make sure to update every character in the future.
Annotations
D = Down
U = Up
F = Forward
B = Back
C = Crouching
J = Jumping
QCF = Quarter Circle Forward / D, DF, F
QCB = Quarter Circle Back / D, DB, B
HCB = Half Circle Back / F, DF, D, DB, B
HCF = Half Circle Forward / B, DB, D, DF, F
DP = Dragon Punch Motion / F, D, DF
LP = Light Punch
MP = Medium Punch
HP = Hard Punch
LK = Light Kick
MK = Medium Kick
HK = Hard Kick
P = Any punch
K = Any kick
PP/KK = OD Version
XX = Cancel/Immediately
/ = Means "Or"
+ = Same Time
[...] = Any
CH = Counter Hit
PC = Punish Counter
DI = Drive Impact
DR = Drive Rush
Intro 00:00
LIGHTS 00:17
LK-LK-LK (HIT CONFIRMABLE)
C.LP, LP, LP xx QCB MP
C.LP, LP, LP xx DP PP
C.LP, LP, LP xx QCB PP (SAFE JUMP SETUP)
C.LP, LP, LP xx LVL 1
C.LP, LP, LP xx QCB MP xx LVL 3
MEDIUMS 01:13
MP, LK-LK-LK
MP, C.LK xx DP MP
C.MK(FAR), C.MP xx DP HP
C.MK, MP, C.LK xx DP MP
C.MK, MP-HP xx QCB HP/DP HP
C.MK, MP-HP xx QCF KK, DP LP, QCB LP
C.MK, MP-HP xx QCF KK, QCB HP/DP HP
C.MK, MP-HP xx KK-F+P(EARLY), DP MP
C.MK, MP-HP xx KK-F+P(LATE), QCF LK
C.MK, MP-HP xx KK-F+P(LATE), LVL 1
HEAVIES 02:24
HP, C.LK xx DP MP
HP xx KK-F+P (LATE), F+HP/QCB HP/DP HP
HP (HOLD), HK, MP-HP xx KK-F+P(EARLY), DP MP
HP (HOLD), HP xx QCF KK, DP LP, DP HP
HP (HOLD), HP xx QCF KK, DP LP, QCB HP xx LVL 3
HK, MP-HP xx KK-F+P(EARLY), DP MP
C.HK-HP xx LVL 1/3
DRIVE IMPACT 03:24
DI, MP-HP xx QCF HK, DP LP, DP MP/QCB MP
DI, HP xx QCF KK, KK-F+P(LATE), DP HP
DI, MP-HP xx QCF HK, DP LP, LVL 1
DI, MP-HP xx QCF HK, DP LP, DP HP/QCB HP (HIT ONLY)
PUNISH COUNTER 04:03
[ANY LIGHT] PC, MP-HP xx QCB HP/DP HP
[ANY LIGHT] PC, MP-HP xx KK-F+P(EARLY), DP MP
[ANY LIGHT] PC, C.LK xx DP MP
LP (FAR), C.MP xx QCB HP/DP HP
MP PC, HP xx KK-F+P(LATE), QCB HP/DP HP
C.MK PC, HP xx KK-F+P(LATE), QCB HP/DP HP
C.MP (FAR) PC, LK-LK-LK
HP PC, C.MK, C.MP xx DP HP
HP PC, MP-HP xx KK-F+P(EARLY), DP MP
HP PC, C.MK xx QCF KK, DP LP, DP HP
C.HK PC, C.LK xx DP MP
HK PC, HP xx KK-F+P(LATE), DP HP
F+HP PC, LP-LP xx QCB MP
F+HP PC, C.LK xx DP MP
DI PC, HK, MP-HP xx KK-F+P(EARLY), DP MP
DI PC, HP xx KK-F+P(LATE), DP HP
DI PC, HP xx QCF KK, QCF P-F+LP, DR HP xx KK-F+P(EARLY), QCB HP
DI PC, HP xx QCF KK, QCF P-F+LP, DR HP xx QCF LK(HOLD), DP HP
DI PC, HP xx QCF KK, WALK DP LP (CROSSCUT)
DRIVE RUSH 06:24
DR C.LK, MP-HP xx KK-F+P(EARLY), DP MP
DR C.MP, C.LK xx DP MP
DR MP, HP xx KK-F+P(LATE), DP HP
DR HP, C.MK xx QCF KK, DP LP, DP HP
DR HP PC xx QCF LK(HOLD), QCF P-F+P, DR HP xx QCF LK(HOLD), DP HP
DR F+HP, LP-LP xx QCB MP
C.LP, LP, LP xx DR LP, MP-HP xx KK-F+P(EARLY), DP MP
C.LK xx DR LP, MP-HP xx DP HP
[ANY M OR H] xx MP, HP xx KK-F+P(LATE), DP HP
C.MK DR, HK, HP xx KK-F+P(LATE), DP HP
C.MK xx QCF KK, QCF P-F+LP, DR HP xx KK-F+P(EARLY), QCB HP
C.MK xx QCF KK, QCF P-F+LP, DR HP xx KK-F+P(LATE), QCF LK/LVL 1
C.MK xx QCF KK, QCF P-F+LP, DR HP xx QCF LK(HOLD), DP HP
HP xx DR HK, HP xx KK-F+P(LATE), DP HP
HK, MP xx DR HK, WALK HK, C.MP xx DP HP (2F MICROWALK)
HK, MP xx DR HK, HP Xx KK-F+P(LATE), DP HP
HK, MP xx DR HK, WALK MP xx DR HK, HP xx KK-F+P(LATE), QCB HP xx LVL 3 (MICROWALK FOR DRIVE GAUGE, EASY TO DO)
SPECIAL MOVES 08:41
KK-F+P(LATE), F+HP/DP HP
QCF LK (HOLD), DP LP, DP HP
QCF LK (HOLD), QCF P-F+LP, DR HP xx KK-F+P(EARLY), QCB HP
QCF MK (HOLD), QCF KK, DP LP, QCB LP
QCF K (HOLD,MID RANGE), QCF HK, DR MP xx DP HP
QCF K (HOLD,FAR), DP HP/QCB HP
QCF LK/MK PC, QCF MK
QCF LK PC, DR MK xx KK-F+P(EARLY), QCB HP
QCF MK PC, DR C.HK xx KK-F+P(EARLY), QCB HP
QCF MK PC, DR C.HK xx QCF KK, KK-F+P(EARLY), DP MP
QCF K(CLOSE) PC, C.HK xx QCB HP
LEVEL 2 (EXAMPLES) 09:54
HP xx L LVL 2, HK xx QCF HK(HOLD), KK-F+P(EARLY), QCB HP
C.LP, LP, LP xx QCB PP xx L LVL 2 ...
C.MK, C.MP xx QCB PP xx L LVL 2 ...
MK xx QCB PP xx L LVL 2...
HP xx QCB PP xx L LVL 2...
... L LVL 2, DP HP, QCF HK(HOLD), KK-F+P(EARLY), DP MP
... L LVL 2, DR HK xx QCF HK, DR HK xx QCF HK(HOLD), KK-F+P(EARLY), DP MP
... L LVL 2, DP HP, QCF P-F+LP, HP (HOLD, PARTIAL CHARGE)
... L LVL 2, DR HK xx QCF P-F+LP, HP (HOLD, PARTIAL CHARGE), KK-F+P(LATE), LVL 1
CORNER 10:58
MP-HP xx QCF P-F+LP, DP LP
MP-HP xx QCF HK, DP LP
MP-HP xx KK-F+P(LATE), DP HP
MP-HP xx KK-F+P(LATE), QCF PP-F+P, QCB HP
HP xx QCF PP-F+P, DP HP
HP xx QCF KK, QCF HK, QCB HP
HP xx QCF KK, QCF HK, QCF P-F+LP, DP LP
HP xx QCF KK, QCF HK, DP LP, QCB LP xx LVL 3
HP (FAR) xx QCF KK, QCF P-F+LP, DR HK xx QCF LK(HOLD), DP HP
HP (FAR) xx QCF KK, QCF P-F+LP, DR HK xx KK-F+P(LATE), DP LP, QCB LP xx LVL 3
Twitch / vesperarcade
Twitter / vesperarcade
Discord / discord
#StreetFighter6 #SF6 #StreetFighter #Ed - Ігри
Corrections - You can finish all the level 2 combos that end with DP MP with DP HP instead for more damage or QCB HP for OKI
Looking like a high def picture of strength
I'm shaking here
Yeah lol
I waited for Vesper to drop before I watched any Ed guides. Thank you boys!!!
10:43 this is the best looking combo in the game. Congrats man!
Once again, excellent work Mir.
Thank you for including the annotations in the description, finally someone who does that. More than deserve a like for this one Vesper!
Bro that lvl 2 into lvl 1 that is a full corner to corner combo is wild.
I was waiting for this one.
Our boy looking clean let’s go ❤
Thanks Vesper for all of these combo guides. I appreciate the work put into them. Anytime a new character drops I usually wait for your guide before I learn them.
Such a godlike guide. Thanks dude!
incredibly well done video!! thank you 👍
Why is luke the punching bag in every combo guide video
Its my head canon that Mir got this out so fast because Ed's theme is a motivational banger
Thank you mir
thankful for the written notes
Amazing
Love Ed's theme!
Nice, how do you drive rush after the fireball? Can never make it in time before my oponent hits the floor.
Nice combo guide Vesper. I'm still getting used to his 4f buttons because the range and pushback kinda weird and it makes simple combo like cr.LP > LP x3 > Psycho Blitz feels a bit consistent for me. And man, his advanced combo are quite challenging to do. Nonetheless Ed is really fun to play despite he's not the same character that i main in V.
I'M SHAKING HEREEEEE
Me gustaría que hagas énfasis en esos combos que son para hacer presión y que digas cuales son los combos que debes buscar siempre.
This will be his round.
This stuff makes me wish costume trials were a thing. It would be so convenient to download the Vesper combo packs or something to that effect.
For the DI Punish counter I cannot for the life of me get that drive rush in after the projectile juggle. No matter what I do the DR just doesnt come out quick enough. Trying all ways to input the DR and various timing and I just cannot get it. Any tips?
Same here, not sure what kind of weird timing it needs, it's super inconsistent, not usable for me in a real match.
Not sure how some people do it on a dime...
What program you use to edit?
We use Vegas Pro
Yo can someone explain again the pre buffering inputs from clp lp lp into lvl 1 plz
You can buffer half the motion in-between the chain. We made a guide here ua-cam.com/video/qZmjAoDvOvw/v-deo.html
@@VesperArcade awesome thank you for the quick reply! Keep it going!
@@VesperArcade still struggle with lvl sup. my thumb is already screwed up after hour of practice doing this 🤣
Thanks for braking my thumbs
I Cant seem to get the DR HP to connect after the fireball
Just do the fireball as soon as possible!
The 3 dlc characters have all been a nice addition, but Ed is looking to be the top contender (until Akuma)
That combo at 4:38 should've been a regular combo. That's suck's that you can only get that on punish counter.
This character is really tough to get used to I don't think he's for me
Me neither. Oh well.
I didn't expect his combos to feel so timing based but I guess it makes sense. There's a lot I like about him but I can't put it together yet.
It’s been ONE day lol
@@gxp958 don’t like his design.
Play ken or luke then
What does the xx mean in the combo notations?
That you have to cancel the move before
@@manumeter6499 so it's like u quickly input the next command before that one finishes?
Yes correct.
What is ‘PC’ in the notations?
I think punish counter
Ah thanks!
I’ll never understand how people get DP after any crouching light move that shit is insane to pull off
Have u seen a electric combo in tekken from the Mishima lab rats, lol it’s on par with
6:55
Od flicker into L fire ball into dr hard miss the dr a lot
WHAT!?!
10:43 reminds me of his sf5 shenanigans
3:04 😳🤔
Damage
Hearing a german Song as a german in sf6 is so weird
Ed will get smoke by spacing traps with the stubby light buttons he has.
Thats what his flickers are for
@@ricogoddard462 His flickers are a bit slow compared to other lights but that just means Ed's have to hold defence a lot more than other characters. He should still be strong imo
@@ShockWithoutFear cuz Ed is an outboxer, alot of people dont really pay attention to the character there playing tho, outboxers use the fighting style Ed uses and ironically, the game says hes best long range, hes supposed to stay out and frustrate you
@@ricogoddard462 Yh of course, I think that's pretty clear too and it wouldn't be nearly as much of an issue if close drive rush jabs weren't so meta right now. I think he'll be fine but without a good close option to check those drive rushes, characters like Ken can still maul him
So fast with these.
Keep in mind a certain distances the flicker combos will not work.