Mixed Reality Shadow - Unity Tutorial - Quest 3

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  • Опубліковано 29 вер 2024
  • In this video, I'm going to show you how to add a shadow in mixed reality for your virtual object.
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КОМЕНТАРІ • 32

  • @DevDunkStudio
    @DevDunkStudio 10 місяців тому +9

    Thanks a lot for referencing my Shadow Receiver asset.
    I hope it will help you and others create amazing new content.
    Shadows add so much immersion to AR/MR content.
    If there is any feedback feel free to approach me!

    • @ValemTutorials
      @ValemTutorials  10 місяців тому +1

      Hi DevDunk, thank for making that great asset ! :) Will link it in the description for anyone to try it :D

  • @АндрейБогданов-й6ц
    @АндрейБогданов-й6ц 10 місяців тому +4

    Where is the link to White Circle Fade?

  • @brian94327
    @brian94327 7 місяців тому +2

    "The white circle fade texture will be in the description" - Isn't in description

  • @diversn
    @diversn 10 місяців тому +5

    Could you please post the link to the Shadow Receiver shader you used here? Loving these new MR tutorials, keep them coming!

  • @damnitsharu
    @damnitsharu 10 місяців тому +3

    Where is the white circle texture link?

  • @SLMods
    @SLMods 10 місяців тому +2

    How can i grab the cube

  • @АндрейБогданов-й6ц
    @АндрейБогданов-й6ц 10 місяців тому +1

    How to grab this cube?

  • @DylanSuaris-i3h
    @DylanSuaris-i3h 10 місяців тому +1

    How can we Grab the cube?

  • @iP0udaC4ke
    @iP0udaC4ke 3 місяці тому

    I have the second type of shadows showing up on other objects and controllers, but not on the ground. I can't find why 😐Will update if I find why, or please anyone drop the answer in response to this comment
    Update: it seems like it's because there is no surface on the ground, as the shadow is visible when I add a white plane, but I am not sure what should be added on the ground or maybe if it's because I need to set up the rendering order differently. Did many tests for a couple hours but haven't found the final solution. The fact that the Meta SDKs have changed over time does not really help either to be honest, something might be handled differently by default

  • @aruura8932
    @aruura8932 10 місяців тому +1

    Awesome tutorial! can we use the post-processing in pass through mode?

  • @olivername
    @olivername 6 місяців тому

    hi im haveing an issue where it just shows the project and not the pass thought in the build @Valem Tutorials

  • @bobhawkey3783
    @bobhawkey3783 10 місяців тому +1

    Great stuff! I think I would have led with the non-code method but the results are perfect. Thank you for this.

  • @BogomilPetrov
    @BogomilPetrov 10 місяців тому +1

    I don't know how meta hasn't made a light estimation API yet.

    • @farazmobin3707
      @farazmobin3707 10 місяців тому

      thank you, i am also curious about this, hopefully they do add it soon

  • @Syertim
    @Syertim 10 місяців тому

    Wonderful as always!
    I would love if you could make a video showing how to use unity input system with the oculus integration and the quest 3!
    I'm trying to redo what you did in the video "VR Third Person Controller" but in XR using the quest 3 but i don't understand how to link the controllers input to the character actions.
    I think would be useful for transforming many standard unity projects in mixed reality projects, anyway watching a character running in your room and jumping on your desk is mindblowing!
    Thanks !

  • @HwangYujin-j3k
    @HwangYujin-j3k 8 місяців тому

    I just subscribed on Patreon after seeing Quest 3 tutorial series!
    Thanks for your amazing contents!!!

  • @taratust2735
    @taratust2735 10 місяців тому

    Great tutorial as always! I really appreciate your tutorials. Looking forward to learn something about AI navigation :)

  • @9letterstudios
    @9letterstudios 10 місяців тому

    This is awesome. Just out of curiosity, will you be covering how to add items to walls and stuff? Using the anchors?

  • @xyzconsultingarvr3ddesign8
    @xyzconsultingarvr3ddesign8 10 місяців тому

    The shadow part is awesome, but being able to raycast into the mesh scanned, and then how to change the material of the mesh as well?? You killed like 3 birds with one stone! Thanks a lot! Keep up the good work

  • @farazmobin3707
    @farazmobin3707 10 місяців тому

    Great tutorial, have you found a way to get scene light estimation? to adjust light and shadows of mixed reality with the real world?

  • @jamesprise4252
    @jamesprise4252 10 місяців тому

    are you having any issues with hand grabbing in mixed or are you only able to yse controllers now?

  • @Alperic27
    @Alperic27 5 місяців тому

    🤦‍♂️🤦‍♂️

  • @dantheman3825
    @dantheman3825 10 місяців тому

    Hello again valem! I am glad you are bringing amazing tutorials to us all!

  • @shncn
    @shncn 10 місяців тому

    I bought quest 3 because of you Valem :D

  • @ytmiva2
    @ytmiva2 10 місяців тому

    Looks great! I learned new things again!

  • @patrudoizero
    @patrudoizero 10 місяців тому

    I only have the shadow rendered on my left eye.

  • @lycakito1814
    @lycakito1814 10 місяців тому

    These are great, thanks for taking the time to go through these things

  • @motoday3580
    @motoday3580 10 місяців тому

    Yo yo yo …… nice …very cool🎉

  • @kiing-ot-plays-games
    @kiing-ot-plays-games 10 місяців тому

    Awesome tutorial! Would be nice if one could scale the shadow based on the distance from the ground. What do you think about that?

    • @DevDunkStudio
      @DevDunkStudio 10 місяців тому +1

      A workaround, but with the paid version of shadow receiver URP you might be able to do something like this when you move a spotlight closer.
      This isn't how shadow works irl however.
      I'm still figuring out how pokemon go does darker shadows the closer an object is to the ground

  • @TinyTerror17
    @TinyTerror17 10 місяців тому

    hi