How to create a Quest 3 Mixed Reality Game - Unity BEGINNER Tutorial!

Поділитися
Вставка
  • Опубліковано 30 січ 2025

КОМЕНТАРІ • 119

  • @dilmerv
    @dilmerv  6 місяців тому +6

    📌For a more advanced Mixed Reality Tutorial check out this tutorial: ua-cam.com/video/QHMtVEX9O0Y/v-deo.html where I go over building a Tabletop Bowling Game.

  • @PentaBlade1986
    @PentaBlade1986 6 місяців тому +6

    Fast, simple clear. I love it!

    • @dilmerv
      @dilmerv  6 місяців тому

      I am glad you liked this format, normally I make longer videos, this is great feedback.

  • @JeffreyHopkinsGoogle
    @JeffreyHopkinsGoogle 6 місяців тому +1

    Really appreciate you making a current up-to-the-minute tutorial! Thank you!

    • @dilmerv
      @dilmerv  6 місяців тому

      Hey Jeffrey thanks for letting me know, I am glad this helped you!

  • @SahithNayudu
    @SahithNayudu 6 місяців тому +4

    Finally a Quest tut!

    • @dilmerv
      @dilmerv  6 місяців тому +2

      Thanks for your comment! I have a few more in progress :)

  • @uscachi
    @uscachi 5 місяців тому +3

    Perfect, direct to the point.

    • @dilmerv
      @dilmerv  5 місяців тому

      Thanks man I am glad you found it helpful!

  • @ricardonieland5820
    @ricardonieland5820 6 місяців тому

    This video is great, perfect timing too I just started to get back on my XR grindset

    • @dilmerv
      @dilmerv  6 місяців тому +1

      Thanks Ricardo, that’s amazing to see people like you started to start with XR!

  • @astro906
    @astro906 3 місяці тому

    Thank you! Really easy to follow and current. Almost got started with the old oculus SDK before I ran into this amazing tutorial.😂

    • @dilmerv
      @dilmerv  3 місяці тому +1

      I am glad this video helped you, thanks for your comment!

  • @Thinkingshop
    @Thinkingshop Місяць тому

    Another great tutorial. Thank you for making this content available ❤🙏

    • @dilmerv
      @dilmerv  Місяць тому

      I’m glad you like it! Thanks for watching 😊❤️

  • @yousefshakouri2552
    @yousefshakouri2552 3 місяці тому +1

    Fast, Excite, Complete!

    • @dilmerv
      @dilmerv  3 місяці тому

      Thank you for your feedback!

  • @nbkicker7665
    @nbkicker7665 6 місяців тому

    Love quest 3 mixed reality tutorials, hopefully more to come

    • @dilmerv
      @dilmerv  6 місяців тому +2

      Thanks for letting me know, I have a variety of them coming!

  • @lithiumjuiceartwork7091
    @lithiumjuiceartwork7091 2 місяці тому

    Thank you for this tutorial, it worked perfectly for me

    • @dilmerv
      @dilmerv  2 місяці тому

      I am so glad thank you for your feedback!

  • @priyankapawar-r9k
    @priyankapawar-r9k 5 місяців тому +2

    thank you for this video. It helped a lot .

    • @dilmerv
      @dilmerv  5 місяців тому

      I am so glad that it helped, thank you for your awesome feedback!

  • @technorganicgaming
    @technorganicgaming 6 місяців тому

    Man, this is so fire!!!

    • @dilmerv
      @dilmerv  6 місяців тому

      Thanks a lot Malcolm I am glad you like it!

  • @lonaur
    @lonaur 22 дні тому +1

    Hi @dilmerv can you check if you get into trouble using Unity 6 with your instructions. I have an error after minute 3:18.
    OpenXR Plugin (com.unity.xr.openxr) package must be installed through the Unity Package Manager. Please note that not all Meta XR SDK features are currently supportded when using the OpenXR plugin.
    Thanks

  • @user-uo2ph3ul3d
    @user-uo2ph3ul3d 3 місяці тому +2

    Thank you for the tutorial! Is it the same setup if I want to create a VR app for Quest 3?

    • @dilmerv
      @dilmerv  3 місяці тому +1

      Yes exactly the same workflow except that you only need the “Camera Rig Building Block” and not a “Passthrough Building Block” good question!

    • @user-uo2ph3ul3d
      @user-uo2ph3ul3d 3 місяці тому +1

      @@dilmerv thank you! do you think it is actually good to use Meta SDK over interaction toolkit for VR development with Quest 3?

  • @MinyJMin
    @MinyJMin 2 місяці тому +1

    Hello Dilmer. Thanks for the super clear tutorial. I'm trying to follow it, but even though I enabled dev mode in the app, dev mode doesn't appear in Oculus. Could you give me some suggestions or ways to resolve this? I was using the same account and tried restarting my Oculus after enabling the dev feature in the app. Huge thanks!

    • @dilmerv
      @dilmerv  2 місяці тому

      Hello and thank you for your comment. Could you check if perhaps you have a OS update available? Also, you could try downloading the Meta Developer Hub and connecting the headset to your computer via USB-C, that may also help in finding the problem.
      Let me know if any of these work for you!

    • @marcosaraujo4081
      @marcosaraujo4081 2 місяці тому

      man the same happens here, I waited the battery died, and restarted the meta quest, when I restarted, the menu appears, but first I enabled the development mode in my cellphone

  • @babydoekjes1
    @babydoekjes1 3 місяці тому +2

    hello dilmer,
    after watching this vid (its a great video by the way) i still got a error: 'for MR apps it's recommended to disable show splash screen (in player settings). otherwise it will result in an inconsistent experience'.
    do i need to fix it and if yes, how?
    thanks in advance

    • @dilmerv
      @dilmerv  3 місяці тому

      It shouldn’t cause any problems, I got the same error and I believe is because I was using Unity Pro, I believe is a Meta bug which can be ignored. Are you using Unity pro?

  • @_inetuser
    @_inetuser 2 місяці тому +1

    very strong intro

    • @dilmerv
      @dilmerv  2 місяці тому

      Thank you I am glad you liked it!

  • @themoebius-l6e
    @themoebius-l6e 4 місяці тому

    Thank you, Dilmer! How can I change the default cube with my own object? I'm not sure what is the quickest way to do so.

    • @dilmerv
      @dilmerv  4 місяці тому

      Hey great question. You can drag and drop your model onto the hierarchy then drag and drop the grab interaction building block onto it. That will add all the required components for grab interactions.

  • @JuanSpinelli-c8v
    @JuanSpinelli-c8v 4 місяці тому +1

    Hello ! great tutorial ... I have a question ... After you create the APK and you upload the project into the Oculus, are you able to use it without the cable? I managed to make it work (almost everything that you did) however it only works while being connected into the PC ... Thank you

    • @dilmerv
      @dilmerv  4 місяці тому +1

      Yes, if you build an APK and deploy it to the device then that means it is installed within your Quest OS and therefore it should be standalone. To find it in your Quest device, go to your app library > unknown sources and it should be listed there with the name you gave your game in Unity.

    • @JuanSpinelli-c8v
      @JuanSpinelli-c8v 4 місяці тому +1

      Hello thank you for your response! I have done that but the project does not work as a stand alone. I see the project as an/ or in unknown source and when I click on it nothing happens.

  • @DaElfer
    @DaElfer 14 днів тому

    pretty dumb question but... after I've built the project to my quest3s, where do I find it later on? It doesn't show up in my library or in files.

  • @lonaur
    @lonaur 21 день тому +1

    Some more notes, using Unity 6000.0.32f1
    - Cube falls down. You need to enable IsKinematic. Not shown in the video. I guess this is a general setup issue, not Unity version related.
    - Using the mentioned Unity version the controller tracking is not working out of the box. I'm still looking into a solution.

    • @dilmerv
      @dilmerv  21 день тому +1

      Thanks for the information, I haven’t tried Unity 6 yet with Meta SDK, but I plan to do it this weekend. I appreciate your feedback!

    • @lonaur
      @lonaur 20 днів тому

      @@dilmerv Comments and solution below. Thanks

    • @fatimazahrae5620
      @fatimazahrae5620 5 днів тому

      @@dilmerv is the SDK discontinued?

  • @wasifalmeem4651
    @wasifalmeem4651 4 місяці тому +1

    Hey bro amazing tutorial followed it but im having an issue, on my quest three when i open the app it just shows the three dots loading but app doesnt load how to fix this?

    • @dilmerv
      @dilmerv  4 місяці тому +1

      Hey thanks for your feedback. I would try removing the app completely from your headset. Then installing the Android Logcat Unity package to see exactly why the app is not loading through these logs.
      docs.unity3d.com/Packages/com.unity.mobile.android-logcat@1.4/manual/getting-started.html

    • @wasifalmeem4651
      @wasifalmeem4651 4 місяці тому

      @@dilmerv Thanks for the reply, I actually found the solution, i accidentally turned on Google AR Core aswell which was causing the issues for the oculus kit somehow, but after i removed it and reinstalled the app, it worked. And bro, i really love your series and how you explain the workflow of XR in unity and i am following your tutorials to learn about the XR Development in unity, Thanks alot for making such amazing videos.

  • @Edgypoo
    @Edgypoo 2 місяці тому

    Can you tell me if I can start the Game without any internet connection later on? And if there is any difference in Unity between 3 and 3s?

  • @jheffcds5964
    @jheffcds5964 Місяць тому +1

    For Mac users, how do I get meta quest link? Or is there a way around?

    • @dilmerv
      @dilmerv  Місяць тому

      Hey great question. Currently, Meta link only works on PCs, but you can use the Meta XR Simulator for Mac or the Immersive Debugger.
      - Meta XR Simulator: ua-cam.com/video/z2aNum4aHXs/v-deo.htmlsi=SooMGwM8ipZyt65W
      - Meta Immersive Debugger: ua-cam.com/video/voMLd_FxLWU/v-deo.htmlsi=UwAdVw6srZbJ81Xo

    • @jheffcds5964
      @jheffcds5964 Місяць тому

      @@dilmerv Thank you. For the moment I just build the project and install the apk each time on my quest device using MQDH.

  • @sreerags781
    @sreerags781 6 місяців тому +3

    Hi,I am interested in the field of MR and was always interested in learning the same. But All the advertisements and developments in this field seems more of gimmick..
    Like most of the current applications of Mixed reality I see can be done without MR. I feel like the tool is the limitation and which must not be. I would like to get your insight on the same . Can you please give me some genuine use cases of Mixed reality design field???

    • @dilmerv
      @dilmerv  5 місяців тому +1

      Hey thanks for your message. It may look like a gimmick because the capabilities on Quest devices is somewhat limited vs what you should be able to do such as object tracking + computer vision which requires camera access but we will get there and I am sure meta will provide those tools.
      There are a lot of use cases, from construction, to home decoration, to medical procedures, etc etc etc
      I did a prototype yesterday which is fairly simple but shows you how quickly you can find ways to use it for real use cases: x.com/dilmerv/status/1820133637486252456 also take a look at all of the amazing submissions and winners who created very useful prototypes with mixed reality here: metaquesthackathon.devpost.com/project-gallery

    • @sreerags781
      @sreerags781 5 місяців тому

      ​@@dilmerv Thanks a lot for the insight❤❤

  • @GHae110
    @GHae110 6 місяців тому

    Hello! I really wanna learn your tutorial!👍 I'm not a developer.. so is it okay to take your course if I've never used the unity before?? and what course you recommend for the first timer??!

    • @dilmerv
      @dilmerv  6 місяців тому

      Thank you for your feedback, you could follow along with this video or you could also get my XR Bundle which includes intro to C#, VR, and AR development. More information about it here: www.learnxr.io/xr-courses, let me know if you have any questions.

  • @KobraVR
    @KobraVR 2 місяці тому

    Hi is it difficult to add controls to manipulate the whole scene in mixed reality? I wanted to rotate and move the height and distance of the scene but wasn't sure how difficult that was?

  • @irtazaarshad3997
    @irtazaarshad3997 4 місяці тому

    Hi @Dilmer your tutorials are awesome and to the point. I was wondering if you could make a tutorial where we can have the geospatial creator tutorial in Quest 3 becuase i tried to build the google geopatial creator project in to quest 3 and it just breaks when i do build and run. i would be super helpfull thanks

    • @dilmerv
      @dilmerv  3 місяці тому

      I appreciate the feedback and will look into it for a future video! Thank you!

  • @sergioaxelbenitez2168
    @sergioaxelbenitez2168 6 місяців тому

    nice tutorial, hey for some reason i can see the outline from the left hand but the right hand is missing hummmmm

    • @dilmerv
      @dilmerv  6 місяців тому

      Is the right hand missing completely or just the outline for the right hand?

  • @andomlogin
    @andomlogin 6 місяців тому

    Excellent tut , as always!( After watching so many of your youtube videos and gaining so much, im gonna join your patreon this month. )Im gonna sound dumb, but Im having a hard time "using" the item I grab via a button press when using the meta blocks , like a trigger to shoot or turn on a flashlight?( I used to use VRIF framework as a starting point for VR stuff, but it doesnt play well with the new meta blocks , and MR has been my dream since starting this stuff back with vuforia and google carboard on my Samsung S5!)

    • @dilmerv
      @dilmerv  6 місяців тому

      That’s awesome and I appreciate you taking the time by providing feedback. Also thanks for your willingness to support my content creation journey! I will be here in Patreon anytime you need me.

  • @clausiusreis
    @clausiusreis 3 дні тому

    I have created a project using this video (buiding blocks) and I can't run it on the editor, only through "Build and Run". When I run on the editor (using meta link cable) is extremmely slow and laggy, why is that? I have another project using Unity XR Plugin that works fine!

    • @dilmerv
      @dilmerv  2 дні тому

      Hey great question. Are you 100% sure that it is running via Meta Link and not through the WiFi feature? WiFi to me is unmanageable and when using a direct connection it works great.

  • @Fucuruma
    @Fucuruma 3 місяці тому

    Hello! Amazing tutorial!
    I deployed the project in my Quest 2, but the cube appeared and then quicky disappeared and controllers didn't work :( Maybe you know where the problem might be? (Unity macOS)

    • @dilmerv
      @dilmerv  3 місяці тому

      Thanks for your feedback! I would suggest going back to Unity and checking the “Project Setup Tool” for any remaining fixes needed. The tool should advise you about any settings missing.
      Here is more info that could help: developers.meta.com/horizon/documentation/unity/unity-upst-overview/

    • @Fucuruma
      @Fucuruma 3 місяці тому

      all good :) I just quit the app and open again. Thanks a lot!

    • @dilmerv
      @dilmerv  3 місяці тому

      Awesome, I am glad you figured it out! Have a great day!

    • @jheffcds5964
      @jheffcds5964 Місяць тому

      Is it possible to get meta quest link on MacOS devices?

  • @MG-nn8dy
    @MG-nn8dy 6 місяців тому +1

    Better than ChatGpt Dilmer!

    • @dilmerv
      @dilmerv  6 місяців тому

      I am glad that’s the case 😂 thanks for your feedback!

  • @raresiova5546
    @raresiova5546 3 місяці тому

    Building and running works just fine, however when running from the editor, the game screen and oculu screen stay black.

    • @dilmerv
      @dilmerv  3 місяці тому

      Are using a PC & connecting your device to Meta link?

    • @raresiova5546
      @raresiova5546 3 місяці тому

      Yup. Tried both cable link and air link (in theory in should matter as long as device shows in adv, but wanted to make sure).
      I do get a warning that you can only use Camera.stereoTargetEye with built-in renderer, so I tried checking Use per eye cameras in the camera rig, which makes me see the scene, but head is at origin and no movement happens. Every other setting is exactly like yours 😅

  • @TheSketis
    @TheSketis 2 місяці тому

    at 1:26 when you enter the Beta section, I have no options under " Demo mode ". Why is that? It's driving me insane!

    • @dilmerv
      @dilmerv  2 місяці тому

      That means you haven't enabled developer mode. Make sure to do so with your mobile device. Thanks for your comment.

    • @TheSketis
      @TheSketis 2 місяці тому

      @@dilmerv I actually have it connected to my quest 3 and developer mode on in the Meta Horizon phone app, i've set OpenXR runtime as active, still nothing under beta.
      But i've been told it doesn't matter anymore so... Not sure I need to anyways?

  • @Lee_Hall
    @Lee_Hall 5 місяців тому +1

    Just gone through this, for some reason my right hand does not have the visual outline, only my left.

    • @dilmerv
      @dilmerv  5 місяців тому

      Take a look at your [BuildingBlock] Synthetic Left Hand and [BuildingBlock] Synthetic Right Hand, inside those objects you will find "l_handMeshNode" which has a material property block, make sure that is assigned correctly. I would also check all the scripts assigned within the Synthetic hands just to make sure there are not missing references in the inspector. I've seen that before.

    • @Lee_Hall
      @Lee_Hall 5 місяців тому

      @@dilmerv Thanks for pointing in the right direction. The issue was under Synthenic Right Hand > OVRRightHandVisual >r_handMeshNode the mesh property had a issue with missing reference so just need to go and manually update it using the left hand as a reference to find it in the project.

  • @alangrant3415
    @alangrant3415 5 місяців тому +2

    I get a product ID mismatch error in the package manager stopping me install the all in one sdk. Anyone know a fix?

    • @dilmerv
      @dilmerv  5 місяців тому +1

      Could you try this: Log out of the Unity Hub, Log back in, Create a new Unity project and do not enable "Connect to Unity Cloud", then try to download the Meta XR All In One Package again.
      Let me know if that works, thanks.

    • @Lee_Hall
      @Lee_Hall 5 місяців тому +2

      I have just had the same issue. The only way I resolved was to using the plus in the package manager, then selected add from the git URL then enter com.meta.xr.sdk.all

    • @dilmerv
      @dilmerv  5 місяців тому +2

      Looks like Meta updated their packages this morning and messed something up. I just sent them a message, let's give it a few hours. Thanks for the feedback.

    • @Lee_Hall
      @Lee_Hall 5 місяців тому +2

      @@dilmerv after doing it manually I tried updating the Meta XR Core SDK from v67.0.0 to v68.0.0 and that broke stuff. I suspect it could be whats causing the issues.

    • @dilmerv
      @dilmerv  5 місяців тому +1

      For now, you can download any of the Meta packages from their NPM registry here: npm.developer.oculus.com/

  • @abhitoshghongade5098
    @abhitoshghongade5098 27 днів тому

    i dont see beta in my MQDH. Also after adding everything i dont see anything

  • @DeusLucifer
    @DeusLucifer 5 місяців тому

    I had my quest 3 connected to the pc first then I tried to connect it to my phone app and it won't connect even tho it detects it's near by? Just says failed to connect even though both are connected to the same WiFi?
    Also in 1:31 i dont jave the developer runtime settings only the first 3 settings uptop
    And another issue when intalling the meta sdk it gave me an error

    • @dilmerv
      @dilmerv  5 місяців тому +1

      Could you also verify that you have bluetooth turned on? your mobile phone will also need to have it enabled for connectivity. What error are you getting with Meta XR SDK installation? can you post the exact error?

    • @DeusLucifer
      @DeusLucifer 5 місяців тому

      @@dilmerv ok i sorted out the phone app connection.
      below is the 2 error i get when i install the Meta XR All in one SDK
      Library\PackageCache\com.meta.xr.sdk.core@67.0.0\Scripts\EnvironmentDepth\EnvironmentDepthManager.cs(254,43): error CS1061: 'XRDisplaySubsystem' does not contain a definition for 'GetRenderTexture' and no accessible extension method 'GetRenderTexture' accepting a first argument of type 'XRDisplaySubsystem' could be found (are you missing a using directive or an assembly reference?)
      and a very long one that starts with
      Failed to find entry-points:
      Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'Meta.XR.EnvironmentDepth.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' ---> System.Exception: Failed to resolve assembly 'Meta.XR.EnvironmentDepth.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' in directories:

    • @DeusLucifer
      @DeusLucifer 5 місяців тому

      @@dilmerv ok i sorted out the phone app connection.
      below is the 2 error i get when i install the Meta XR All in one SDK
      Library\PackageCache\com.meta.xr.sdk.core@67.0.0\Scripts\EnvironmentDepth\EnvironmentDepthManager.cs(254,43): error CS1061: 'XRDisplaySubsystem' does not contain a definition for 'GetRenderTexture' and no accessible extension method 'GetRenderTexture' accepting a first argument of type 'XRDisplaySubsystem' could be found (are you missing a using directive or an assembly reference?)
      and a very long one that starts with
      Failed to find entry-points:
      Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'Meta.XR.EnvironmentDepth.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' ---> System.Exception: Failed to resolve assembly 'Meta.XR.EnvironmentDepth.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' in directories:
      along with quite a few warrning messages

    • @DeusLucifer
      @DeusLucifer 5 місяців тому

      @@dilmerv ok i sorted out the phone app connection.
      below is the 2 error i get when i install the Meta XR All in one SDK
      Library\PackageCache\com.meta.xr.sdk.core@67.0.0\Scripts\EnvironmentDepth\EnvironmentDepthManager.cs(254,43): error CS1061: 'XRDisplaySubsystem' does not contain a definition for 'GetRenderTexture' and no accessible extension method 'GetRenderTexture' accepting a first argument of type 'XRDisplaySubsystem' could be found (are you missing a using directive or an assembly reference?)
      and a very long one that starts with
      Failed to find entry-points:
      Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'Meta.XR.EnvironmentDepth.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' ---> System.Exception: Failed to resolve assembly 'Meta.XR.EnvironmentDepth.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' in directories:

    • @DeusLucifer
      @DeusLucifer 5 місяців тому

      @@dilmerv Fixed the Headset Connectivity
      but here are the error code in the console menu
      Library\PackageCache\com.meta.xr.sdk.core@67.0.0\Scripts\EnvironmentDepth\EnvironmentDepthManager.cs(254,43): error CS1061: 'XRDisplaySubsystem' does not contain a definition for 'GetRenderTexture' and no accessible extension method 'GetRenderTexture' accepting a first argument of type 'XRDisplaySubsystem' could be found (are you missing a using directive or an assembly reference?)
      and
      Failed to find entry-points:
      Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'Meta.XR.EnvironmentDepth.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' ---> System.Exception: Failed to resolve assembly 'Meta.XR.EnvironmentDepth.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' in directories: D:\Unity\2023.1.2f1\Editor\Data\MonoBleedingEdge\lib\mono\unityjit-win32
      with few grey warnings
      Unexpected timestamp values detected
      and
      First video frame not zero: 4 (0.066667s). Result may be out of sync. Please make sure tracks all start at 0 in

  • @rogeriodasilva8244
    @rogeriodasilva8244 4 місяці тому

    I followed all the steps multiples times and I still cannot build the application because my Quest 3 does not show in the dropdown menu in the "Run Device". I tried via cable link and via air link. Same problem.

    • @dilmerv
      @dilmerv  4 місяці тому

      Have you enabled developer mode on your Meta Quest and also USB debugging capabilities?

    • @rogeriodasilva8244
      @rogeriodasilva8244 4 місяці тому

      @@dilmerv yes, I followed the tutorial to the letter, but when the time to build the application to Android comes, Oculus Quest does not show in the device list even after refreshing many times, or rebooting everything.

    • @dilmerv
      @dilmerv  4 місяці тому

      Yeah that’s not particularly an issue with Unity, instead your headset communication with your computer. Make sure your Oculus App / Meta Link app running in windows shows your device as connected when you plug it in, this is completely independent from Unity.

    • @rogeriodasilva8244
      @rogeriodasilva8244 3 місяці тому

      @@dilmerv The Oculus App in Windows does recognize the device but Unity does not. In fact, I'm getting an error in Unity saying "For MR apps it's recommended to disable Show Splash Screen" however I'm using student version of Unity which won't allow me to disable this option.

  • @Haniarifah753
    @Haniarifah753 5 місяців тому

    How to make Menu for Meta Quest 3?

    • @dilmerv
      @dilmerv  5 місяців тому

      You could look at the Integration SDK Samples which should be included as part of the Meta XR All In One package, there are plenty of examples covering this topic. I will also be making a new video covering the topic very soon, thanks for your comment.

  • @evrenotur4934
    @evrenotur4934 4 місяці тому

    When I run it, the background becomes black and I can touch the cube.

    • @dilmerv
      @dilmerv  4 місяці тому

      Check the project setup tool > Android, then if there are any pending fixes apply them all. Let me know if that works for you.

    • @evrenotur4934
      @evrenotur4934 4 місяці тому

      @@dilmerv Greetings, will it fail wirelessly if I try it with a quest link that is not SideQuest?

  • @solomonlyons10
    @solomonlyons10 4 місяці тому

    I don't even see device management in my settings...

  • @AlcoholicRoom
    @AlcoholicRoom 4 місяці тому

    what the heck!! where the cube is coming from?!!

    • @dilmerv
      @dilmerv  4 місяці тому

      Magic 😆 joking! Were you not able to see the cube?

  • @did3d523
    @did3d523 Місяць тому

    to complicate ...

    • @dilmerv
      @dilmerv  Місяць тому

      Thanks for your feedback, are there any questions that I can answer?

  • @zakspeed63
    @zakspeed63 3 місяці тому +1

    you talk toooooo fast

    • @dilmerv
      @dilmerv  3 місяці тому

      I do! Thanks for your feedback, I will try to slow down next time!

    • @crcrcrcr
      @crcrcrcr 27 днів тому

      @@dilmerv I actually love the speed of this! People can just pause as they go through as opposed to having to skip ahead in tutorials where the person is too slow, keep the pace brother :)