I gained about 6FPS in the area I fly. Upscaling at FSR or NIS seems about the same. With the upscaling factor at 80 and sharpening at 20 the clarity is pretty good. I'm running a 3080 Super and Oculus Quest. 37FPS in my area. I also love the larger cockpit. I'll give it a tougher test later but this was very helpful.
Great job m8. Was waiting on your video of it :) Did some other tests the other day and while I get the same performance gains with NIS vs FSR, the image itself in the G2 with FSR looks better. Not sure how to explain but with NIS it is more grainy or something, hard to explain.
Yup I understand I have that if I switch to fsr . Others with the g2 have said the same and fsr looks better. Glad this helped you thanks for the comment 😀
Great video. I have quest 2 glasses and with the new tool the simulator goes smoother, but definitely but with these glasses the clarity and sharpness are not good. Soon I will try some rever G2 glasses and I will make a comment.
In v1.0.3 World scale works correctly, the larger the number - the bigger the world. At least with HP Reverb G2. I fly in real world for 15 years and I have measured lately the cockpit (although my eye memory is already enough) and correct world scale is 112%, larger then original msfs model. So if you scaling works other way around (smaller the number bigger the world) then try 88%. COckpits are small, folks, even in large planes.
Hey dude, i know im a bit late but ive got a question for ya if you dont mind. So basically while running msfs 2020 vr i get acceptable performance, well considering how extremely heavy this game is, im okay with the 25-30fps im getting in vr, but im noticing some slight not bad resolution but kind of like bad picture quality i guess? i run everything on low- medium, and some settings on high, and ive been fiddling around with the settings but i think it has to do more with the actual headset (quest 2) then the game itself, anyways, i opened my oculus app on my laptop to check on the settings, so i went to the devices tab and there was a orange dot next to the quest 2, i clicked it and it said i was using a usb 2.0 cable and that i should change to usb 3.0 for a better experience, and i know its nothing from the hmd cuz on standalone it runs smooth as butter. I just wanted to make sure the cable was the issue before dishing out like 50$ for a link cable. Specs: i9 9980HK Gpu: RTX 2080 max q 90watt 16gb ram Model: Alienware m15 r2 Thank you so much if you ended up answering me! :)
You can get the 3.0 cable but make sure you have a 3.0 USB slot . Or turn down the bit rate and that may help also try that first before you buy the cable . One user said to turn down to half of what the quest is calling for.
@@2020fsers pretty sure my laptop has a 3.0 slot and a usb c to usb if thats better, also cheers for the reply man ill literally go try that as soon as i finish typing this comment. Have a great day mate.
@@2020fsers heyy dudee, late as always, but ive got an answer… i had to manually increase the bitrate from the oculus debug tool from 150 to 250 apparently is the max i could go with a 2.0, but holy crap the difference is night and day. Im thinking of buying a 5m kiwi link cable since my 2.0 cable is 1m give or take. You think it would be a good idea to up the bit rate to like 300 after buying the 3.0? Ive read that it takes a toll on performance but my card “should” handle it and i have quite an adequate cooling system for my laptop, by that i mean a 5 fan cooling pad under my laptop.
I have the g2 and it's great the clarity is great but not in dlss . So to use the reverb I suggest having a pretty beefy system . I have an i9 10850 and a rtx 3080ti just for reference. But if you can wait some new tech will be coming to the vr world soon. I also have a pimax and I always go to the reverb the performance and clarity is great . But keep in mind there is no perfect vr set so as long as you have that in you head you will be ok.
My test results are quite different to you. I have a 3060 card. I started off in the Quest 2 settings at 80Hz and rendering at X 1.0 = 1760 pixels, I put myself in a Porter PC6 above Lukla and got 41 fps average using CAS option which tends to give me best graphics. In NIS mode when I reduce through 80% to 50% i get fps boost all the way up to 60 fps but the graphics are truly awful. If I increase the NIS to 120 or up to 150% I get same effect - FPS increase but unacceptable graphics. NIS higher or lower than 100% is not upscaling anything, quality gets worse, framerate increases. Back at 100% scaling Turbo gives me another 4-5 fps increase with no graphics detriment. Foveated rendring prest - balanced gives me another 5 fps boost with no noticable decrease in graphics quality. This gives me enough performance to go back to the Quest 2 settings and bump up the resolution scaling in the Oculus app to x 1.2 - 1.3 = 2128 pixels. The image resolution is noticably better and i'm back at around 41 fps again. I have to use the Oculus app to get any increase in graphics quality, the OpenXR toolkit then claws back the fps performance for me, without the toolkit running I'd be at about 27 fps.
i tried for Pimax Crystal Light. Why you just give 10sec to adjust ? Beside the function keys does not work for any reason (maybe somebody can tell me why) it was nnot helpful for the Crystal Light at all. :-(
What do settings in MSFS2020 -> General and VR need to be to get the best clarity and performance? or do we need to just set it to Default and not mess with it?
Yep I will be on that. I made a post that videos will be delayed a couple weeks due to my family is moving and all of my pc equipment is down at the moment. Once I get all set up again videos will resume. Please hang in there.
Why do you have your Steam VR resolution 'per eye' set to 3804x4224? The Hp Reverb G2 has 2160 x 2160 pixels per eye.. Even if you want to set the resolution for both eyes that comes down to 4320x2160 pixels.. And your valve index should have 1600 x 1440 pixels per eye and if you would set that for both eyes comes down to 3200x1440.. So I really wonder why you set like that? I also do not understand why you first disable motion smoothing and later advice to increase predication dampening to reduce the head stutter it also seems to add 100ms delay..
Thanks for the comment . Why I set the resolution for the valve ... it looked the best vs performance. I hear what you say about the resolution but for me looked much better .. the new video is here ua-cam.com/video/eIDxSRCo4uQ/v-deo.html
"we just need to hit the Ctl F2 keys" and that is where it all turns to shite for most people because the OpenXR menu in VR does not open!!! When will someone explain in detail why and how to solve this issue. Likewise what about SteamVR. Do you or don't you need to have his running? If not how do you exactly open your game in VR if no separate option within your game exists to open said game in VR?
Great vid.. problem I’m having when using with the Varjo Aero, when ever I select NIS or FSR the screen goes black, even when I restart the VR session it’s still just a black screen, the only way I get a visual image is if I set it to OFF.. weird
I am running a VIVE Pro 2 on an I9 system with 32 GB ram and a GeForce RTX 3070. Info about WMR and OpenXR that is easily understandable is scarce. I installed the software that came with the VIVE Pro 2; it uses the VIVE console and Steam VR. I gather that WMR doesn't apply to my headset. Does OpenXR? If so, what advantages does it offer? If you can steer me to some basic discussions that would help with this, I would appreciate it.
This will be able to use scaling inside the tool as well as a bunch of other features this tutorial is not the latest version but close . The new version also allows for post processing .
nice video '' like Always '' , i've got a question,,, do i have to turn off nvidia nis in control panel or uninstal it,, cause i try this tool once and game keep on crashing all the time,,, but i will give it an another try for sure,,, tk's
You need to delete the previous version of the nis scaling tool before you install the new openxr toolkit if you have installed it . In the nvidia panel the nis scaler is for monitor not vr so that shouldn't affect the openxr toolkit. Hope this helps . Thanks for the comment
When you uninstall NIS software, do you perhaps also mean ‘disable NIS in the nVidia control panel?’ I’m using standard NIS in the graphics driver. Do I perhaps need to disable it?
I don't use the nis scaler in the nvidia control panel that setting is for monitor not vr. 2 separate programs. So if you uninstall the openxr toolkit it will not disable any nis in the control panel
Confused about NIS and FSR . You said choose one or the other and see which one works for you but If you Uninstall NIS how are you going to use it? And isn't NIS activated on GeForce Experience? Do you mean disable it until you install the toolkit then activate it and use it with the toolkit? One more, I thought that openxr was only used with the reverb G2 and windows mixed reality. How can you use or install openeXR on steam VR without mixed reality to work with the Valve Index? Thanks.
So I'll try and answer these as best I can . 1st I never say to uninstall nis .. nis is the scaling tool for nvidia . Second you do not need GeForce experience to use nis either in vr or monitor that's done in the nvida panel for monitor and the openxr toolkit for vr. Openxr is not only for the g2 it's for all headsets that are mixed reality. Steam uses its own openxr that can be found in the advanced menu and you can see it should say steam vr that's the openxr for steam . If using steam keep the steam version running not the windows version . Hope this helps . In vr using the openxr toolkit you can choose fsr or nis pick whatever one is best on your system I use fsr now and is great .
Oh ok I know there are a couple extra steps for the quest 2 I don't have a quest so I'm not sure but some people in the comments do if you need help check there. 😀
@@2020fsers yes nis scaling tool . I just downlded last week a little sharper Graphics but not really good! If I Uninstaller nis and download ox toolkit how to be different ? Thanks Again
When I enter VR my throttle stops working correctly, when I move it forward, its goes into reverse, reversing the axis does not work..as soon as I leave VR back into 2D, works fine. Any clue why this is? I have a Thrustmaster HOTAS WARTHOG
Wow that's nuts I'm not sure it shouldn't do that . Vr shouldn't have any affect on usb devices that control things. But it does in your case I wish I could help.
@@2020fsers Thanks for the reply! I figured it out! The idiot here had the reverser and vr activation binded to the same button lol…fixed and everything is fine now! Amazing to fly in VR! All the best!
sorry, just to be clear .. exiting MSFS VR with ctrl-Tab ( and reenter) ist NOT enough ? ( i am using Quest 2 with original link cable and Oculus openXR, i jst start MSFS and then switch to VR using CTRL-Tab)
@@2020fsers no, i didnt say, it is not working, i just wanted to ask , what exactly "jump out of vr session" means.. (original question was "restart steamvr" , and this.. is definitely, what i am NOT doing). Nevertheless, i just played some minutes with openXR Toolkit, and will do more tests this Weekend. Thank you for your Work.
Any reason why I can’t get over 22fps with the toolkit on? The original worked flawlessly for me but this one is giving me stuttering at any image quality settings
@@2020fsers i was able to get it to work. Turning the smoothing off helped my testing. I will test it today by switching to FSR from NIS. I am getting 30 to 45 fps currently with settings all ultra and sliders over half way on the in-game settings. You can see my video of the 737 max above the clouds south of Seattle. But the GeForce media recording cut the fps in half- but I think it still looks good
@@2020fsers Thank You . my headset went down for a few months and i plugged it back in and it is working now, just dont want to risk anything as now I can never go back to a monitor.
I gained about 6FPS in the area I fly. Upscaling at FSR or NIS seems about the same. With the upscaling factor at 80 and sharpening at 20 the clarity is pretty good. I'm running a 3080 Super and Oculus Quest. 37FPS in my area. I also love the larger cockpit. I'll give it a tougher test later but this was very helpful.
Great thanks for posting your info im sure it will help out. 🙂 glad it helped you and also worked 😆 thanks for the comment
Fantastic tutorial! Thank you! I'm off to give it all a go.
Thanks for the comment .
Great job m8. Was waiting on your video of it :) Did some other tests the other day and while I get the same performance gains with NIS vs FSR, the image itself in the G2 with FSR looks better. Not sure how to explain but with NIS it is more grainy or something, hard to explain.
Yup I understand I have that if I switch to fsr . Others with the g2 have said the same and fsr looks better. Glad this helped you thanks for the comment 😀
Great video. I have quest 2 glasses and with the new tool the simulator goes smoother, but definitely but with these glasses the clarity and sharpness are not good. Soon I will try some rever G2 glasses and I will make a comment.
Hey thanks for the comment . The g2 is probably the clearest on the market well except for the aero and that's to rich for my blood. Lol
Caught my eye right away, looks like someone else likes the Twin Otter.
Awesome plane love the twin otter .
Super 👍 Spot On!
thanks frank !
Very helpful. Thanks!
Your welcome thanks for the comment
Nice, helps v.m. Thx!!!
Your welcome thanks for the comment
In v1.0.3 World scale works correctly, the larger the number - the bigger the world. At least with HP Reverb G2. I fly in real world for 15 years and I have measured lately the cockpit (although my eye memory is already enough) and correct world scale is 112%, larger then original msfs model. So if you scaling works other way around (smaller the number bigger the world) then try 88%. COckpits are small, folks, even in large planes.
Hey thanks for the comment yes they fixed world scale so now it goes up I think mine Is at 115 around there maybe a little less.
excellent vid thank you
Thanks Chris 😊
Hey dude, i know im a bit late but ive got a question for ya if you dont mind. So basically while running msfs 2020 vr i get acceptable performance, well considering how extremely heavy this game is, im okay with the 25-30fps im getting in vr, but im noticing some slight not bad resolution but kind of like bad picture quality i guess? i run everything on low- medium, and some settings on high, and ive been fiddling around with the settings but i think it has to do more with the actual headset (quest 2) then the game itself, anyways, i opened my oculus app on my laptop to check on the settings, so i went to the devices tab and there was a orange dot next to the quest 2, i clicked it and it said i was using a usb 2.0 cable and that i should change to usb 3.0 for a better experience, and i know its nothing from the hmd cuz on standalone it runs smooth as butter. I just wanted to make sure the cable was the issue before dishing out like 50$ for a link cable.
Specs: i9 9980HK
Gpu: RTX 2080 max q 90watt
16gb ram
Model: Alienware m15 r2
Thank you so much if you ended up answering me! :)
You can get the 3.0 cable but make sure you have a 3.0 USB slot . Or turn down the bit rate and that may help also try that first before you buy the cable . One user said to turn down to half of what the quest is calling for.
@@2020fsers pretty sure my laptop has a 3.0 slot and a usb c to usb if thats better, also cheers for the reply man ill literally go try that as soon as i finish typing this comment. Have a great day mate.
I don't think it matters on the usb c or regular .anyway let me know how it goes when you reduce the bit rate..
@@2020fsers heyy dudee, late as always, but ive got an answer… i had to manually increase the bitrate from the oculus debug tool from 150 to 250 apparently is the max i could go with a 2.0, but holy crap the difference is night and day. Im thinking of buying a 5m kiwi link cable since my 2.0 cable is 1m give or take. You think it would be a good idea to up the bit rate to like 300 after buying the 3.0? Ive read that it takes a toll on performance but my card “should” handle it and i have quite an adequate cooling system for my laptop, by that i mean a 5 fan cooling pad under my laptop.
Glad you got it going. On the 3.0 I would go as high as performance allows.
Great video, I'm looking to get the Reverb G2 but keep reading comments that they are not clear - in FS2020 can you easily read cockpit dials etc??
I have the g2 and it's great the clarity is great but not in dlss . So to use the reverb I suggest having a pretty beefy system . I have an i9 10850 and a rtx 3080ti just for reference. But if you can wait some new tech will be coming to the vr world soon. I also have a pimax and I always go to the reverb the performance and clarity is great . But keep in mind there is no perfect vr set so as long as you have that in you head you will be ok.
@@2020fsers That encouraging thanks, i'm putting together a PC with an 12900K, 32GB and 3080TI - hopefully that will be enough to start with :)
Oh yeah that will work out just fine .
My test results are quite different to you. I have a 3060 card. I started off in the Quest 2 settings at 80Hz and rendering at X 1.0 = 1760 pixels, I put myself in a Porter PC6 above Lukla and got 41 fps average using CAS option which tends to give me best graphics. In NIS mode when I reduce through 80% to 50% i get fps boost all the way up to 60 fps but the graphics are truly awful. If I increase the NIS to 120 or up to 150% I get same effect - FPS increase but unacceptable graphics. NIS higher or lower than 100% is not upscaling anything, quality gets worse, framerate increases. Back at 100% scaling Turbo gives me another 4-5 fps increase with no graphics detriment. Foveated rendring prest - balanced gives me another 5 fps boost with no noticable decrease in graphics quality. This gives me enough performance to go back to the Quest 2 settings and bump up the resolution scaling in the Oculus app to x 1.2 - 1.3 = 2128 pixels. The image resolution is noticably better and i'm back at around 41 fps again. I have to use the Oculus app to get any increase in graphics quality, the OpenXR toolkit then claws back the fps performance for me, without the toolkit running I'd be at about 27 fps.
Thanks for your info 👍
i tried for Pimax Crystal Light. Why you just give 10sec to adjust ? Beside the function keys does not work for any reason (maybe somebody can tell me why) it was
nnot helpful for the Crystal Light at all. :-(
This is a very old video
ua-cam.com/video/l4gwtGZdK9g/v-deo.html this one may help you much better
What do settings in MSFS2020 -> General and VR need to be to get the best clarity and performance? or do we need to just set it to Default and not mess with it?
Take a look at this video I go over all the settings ua-cam.com/video/-q6ZJIUnoqg/v-deo.html
@@2020fsers thank you!
Your welcome
With all the new updates for this software this video could use and update....
Yep I will be on that. I made a post that videos will be delayed a couple weeks due to my family is moving and all of my pc equipment is down at the moment. Once I get all set up again videos will resume. Please hang in there.
@@2020fsers Right on...Congrats on the move..Unpacking is a PITA though...
Thanks for that. I do hate unpacking and it hasn't stopped raining 😑
Dude sounds like Jimmy Kimble😂
Why do you have your Steam VR resolution 'per eye' set to 3804x4224? The Hp Reverb G2 has 2160 x 2160 pixels per eye.. Even if you want to set the resolution for both eyes that comes down to 4320x2160 pixels.. And your valve index should have 1600 x 1440 pixels per eye and if you would set that for both eyes comes down to 3200x1440.. So I really wonder why you set like that?
I also do not understand why you first disable motion smoothing and later advice to increase predication dampening to reduce the head stutter it also seems to add 100ms delay..
Thanks for the comment . Why I set the resolution for the valve ... it looked the best vs performance. I hear what you say about the resolution but for me looked much better .. the new video is here ua-cam.com/video/eIDxSRCo4uQ/v-deo.html
"we just need to hit the Ctl F2 keys" and that is where it all turns to shite for most people because the OpenXR menu in VR does not open!!! When will someone explain in detail why and how to solve this issue. Likewise what about SteamVR. Do you or don't you need to have his running? If not how do you exactly open your game in VR if no separate option within your game exists to open said game in VR?
Great vid.. problem I’m having when using with the Varjo Aero, when ever I select NIS or FSR the screen goes black, even when I restart the VR session it’s still just a black screen, the only way I get a visual image is if I set it to OFF.. weird
Make sure to download the latest version it should work with the aero
Thanks for the comment
I am running a VIVE Pro 2 on an I9 system with 32 GB ram and a GeForce RTX 3070. Info about WMR and OpenXR that is easily understandable is scarce. I installed the software that came with the VIVE Pro 2; it uses the VIVE console and Steam VR. I gather that WMR doesn't apply to my headset. Does OpenXR? If so, what advantages does it offer? If you can steer me to some basic discussions that would help with this, I would appreciate it.
Hey yes this will work for the vive the setup is a little different here is an updated video ua-cam.com/video/eIDxSRCo4uQ/v-deo.html
This will be able to use scaling inside the tool as well as a bunch of other features this tutorial is not the latest version but close . The new version also allows for post processing .
nice video '' like Always '' , i've got a question,,, do i have to turn off nvidia nis in control panel or uninstal it,, cause i try this tool once and game keep on crashing all the time,,, but i will give it an another try for sure,,, tk's
You need to delete the previous version of the nis scaling tool before you install the new openxr toolkit if you have installed it . In the nvidia panel the nis scaler is for monitor not vr so that shouldn't affect the openxr toolkit. Hope this helps . Thanks for the comment
@@2020fsers Thank you for the explanation too
@@2020fsers thank you so much,, i will give it a try,,
Great let me know how it worked for you and what worked best for you in settings . Thanks again
When you uninstall NIS software, do you perhaps also mean ‘disable NIS in the nVidia control panel?’ I’m using standard NIS in the graphics driver. Do I perhaps need to disable it?
I don't use the nis scaler in the nvidia control panel that setting is for monitor not vr. 2 separate programs. So if you uninstall the openxr toolkit it will not disable any nis in the control panel
@@2020fsers Cheers. So by the same token, if I install OpenXR, I don’t need to disable NIS in the nVidia control panel? Thanks for your help.
Correct but unless you are using nis on your monitor then turn off the nis in the nvidia control panel.
Confused about NIS and FSR . You said choose one or the other and see which one works for you but If you Uninstall NIS how are you going to use it? And isn't NIS activated on GeForce Experience? Do you mean disable it until you install the toolkit then activate it and use it with the toolkit? One more, I thought that openxr was only used with the reverb G2 and windows mixed reality. How can you use or install openeXR on steam VR without mixed reality to work with the Valve Index? Thanks.
So I'll try and answer these as best I can . 1st I never say to uninstall nis .. nis is the scaling tool for nvidia . Second you do not need GeForce experience to use nis either in vr or monitor that's done in the nvida panel for monitor and the openxr toolkit for vr. Openxr is not only for the g2 it's for all headsets that are mixed reality. Steam uses its own openxr that can be found in the advanced menu and you can see it should say steam vr that's the openxr for steam . If using steam keep the steam version running not the windows version . Hope this helps . In vr using the openxr toolkit you can choose fsr or nis pick whatever one is best on your system I use fsr now and is great .
Is this stand alone or use this with windows mixed reality too?
It is stand alone but it works with wmr in the background new version is out now with ffr and is amazing doing a video soon 😀
@@2020fsers so WMR not necessary? Seems like meshing-lots of tools may conflict. Can’t wait to see new bud. Thanks for what you do!
Wmr is needed if you use the hp reverb g2 . I use valve index and I don't use wmr .
@@2020fsers I have a Quest 2. Thank You!
Oh ok I know there are a couple extra steps for the quest 2 I don't have a quest so I'm not sure but some people in the comments do if you need help check there. 😀
The HTC Vive Pro 2 and Vive Cosmos headsets are not supported (but the original Vive Pro was reported to work);
Now im sad :(
The new version released today adds support for those.
Thanks for the update
Is there any other changes in the update
What is different between nis and this program because I use nis not to different with my HP Reverb G2 GTX 1070 ? Thanks
Are you talking about the nis scaling tool? That is no longer being updated this is the new version. Hope this helps .
@@2020fsers yes nis scaling tool . I just downlded last week a little sharper Graphics but not really good! If I Uninstaller nis and download ox toolkit how to be different ? Thanks Again
Well you have the option of fsr and nis as well as some other nice features it's all in the video .
When I enter VR my throttle stops working correctly, when I move it forward, its goes into reverse, reversing the axis does not work..as soon as I leave VR back into 2D, works fine. Any clue why this is? I have a Thrustmaster HOTAS WARTHOG
Wow that's nuts I'm not sure it shouldn't do that . Vr shouldn't have any affect on usb devices that control things. But it does in your case I wish I could help.
@@2020fsers Thanks for the reply! I figured it out! The idiot here had the reverser and vr activation binded to the same button lol…fixed and everything is fine now! Amazing to fly in VR! All the best!
when you say exit vr when in the vr openxr toolkit do you mean restart steamvr??
Yes need to jump out of the vr session in msfs.
sorry, just to be clear .. exiting MSFS VR with ctrl-Tab ( and reenter) ist NOT enough ? ( i am using Quest 2 with original link cable and Oculus openXR, i jst start MSFS and then switch to VR using CTRL-Tab)
So with yours you are saying that jumping out of vr and back doesn't work ? Did you have to restart you vr software or sim or both?
Also please hit the report bugs button on the companion and let them know
@@2020fsers no, i didnt say, it is not working, i just wanted to ask , what exactly "jump out of vr session" means.. (original question was "restart steamvr" , and this.. is definitely, what i am NOT doing). Nevertheless, i just played some minutes with openXR Toolkit, and will do more tests this Weekend. Thank you for your Work.
Will it improve Rift-S VR graphics ?
The developer said that it will work with rift yes can't comment on how much improvement as I don't have a rift to try out.
I had to bring the menu offset right down for it to look like one menu
Good show I didn't need to I started messing with it and almost threw up lol. Eyes going crazy 🤪
@@2020fsers ha ha I know what u mean..I was having to close 1 eye at the beginning cos ot was like having double vision 🤣
Any reason why I can’t get over 22fps with the toolkit on? The original worked flawlessly for me but this one is giving me stuttering at any image quality settings
Motion smoothing on?
I will be doing a tutorial on this once we get moved and I set up my studio . I'm not even sure of the new revision as I haven't got to test it yet.
@@2020fsers i was able to get it to work. Turning the smoothing off helped my testing. I will test it today by switching to FSR from NIS. I am getting 30 to 45 fps currently with settings all ultra and sliders over half way on the in-game settings. You can see my video of the 737 max above the clouds south of Seattle. But the GeForce media recording cut the fps in half- but I think it still looks good
When i use this on my quest 2, everytime i enable VR mode, it just gives me a black screen… any ideas?
Not sure sorry I don't have quest.
That plane looks like it was painted with a rattle can.
Maybe it was lol
Can this be used in DCS also ? Thank you
Honestly not sure 100% but I think so .
Does this only work in Microsoft FS, or will it work in other VR titles like DCS
I am not to sure I think all but you can shoot the developer a email he is very responsive
Works with DCS, should be plenty of guides on yt/google.
Thanks for the info I wasn't sure myself
My XR Toolkit won't show in my headset even when I do the short cut
Are you loaded Into msfs ?
@@2020fsers I'm don't have Msfs I actually loaded ACC and Ams2 still no luck
You may check to see if you need open composite as well as the openxr toolkit for those games. That is listed on the website .
@@2020fsers Yes I had both programs still no luck
Ok then I would send the developer an email he should be able to help you out .
Does this work for Quest Pro for ACC?
I believe so
On the website should tell you the games it works on and if you need open composite .
I can't get the overlay to load... :(
What do you mean ? Click the exe file and it auto installs.
How do I install OPENXR toolkit ?
I went over that in the video
Does it work with the rift.
I will find out I'll email the Dev they usually get back to me pretty quick
@@2020fsers Thank You . my headset went down for a few months and i plugged it back in and it is working now, just dont want to risk anything as now I can never go back to a monitor.
I understand completely lol
Ok so he said yes it will work.
Yes it works with the rift s,thats what I'm using
Anyone test this on a valve index?
Yes that is what I currently use
Video was cool until "In VR mode you hit Control + F-keys".
Thanks for the comment
Proportionately too much VR content. They represent less than 1%of MSFS users.
Thanks
So What? Excellent video by the way, as always
Thank you