Commander Cards for Every Collection 14 | Magic: The Gathering
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- Опубліковано 10 вер 2024
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In this video of Jake and Joel are Magic, we have a short where we list a few Magic: the Gathering cards MOST worth buying if you are a Commander player. In this episode, we go over great cards from Phyrexia: All Will Be One. We discuss the best Commander cards for a collection-- cards you will never hate having in your deck. Some of these cards are expensive, and some are cheap, but all of them are great to have and will always be useful for EDH/Commander deck building. What are the best cards to own if you are a commander player? We are going to cover all of it in this shorts series on UA-cam. We hope you find this MTG Short fun and informative. If you do, subscribe. As always, thank you for spending your time with us. Nothing on this channel is financial advice.
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Jake and Joel are comedians living in Los Angeles and Boston, respectively, with a passion for Magic: the Gathering and all things Standard, EDH, Finance, & MTG Arena.
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Let's settle it, what is the best Utility Land of all?
Cavern of Souls, no question
One of my favorite pet utility lands is the castle cycle from eldraine. Come in untapped, and can provide a very powerful boost to 1 and 2 color decks. Some draw cards or even ramp you for basically nothing.
Field of the dead is a solid pick. However cavern of souls is good for trible
Carven has come in clutch for me countless times in a pod drowning in blue. Just try countering my Etali! 😂 honorable mention to Cephalid Colosseum, since making players have to think twice and do math for Thoracle has also saved my ass.
Basic Wastes 😂
Utility lands are why I love my Kozilek deck. I can run 30 plus of them and their effects can really help with things like card draw, scrying, token generation, extra mana production, etc
One of the lands I run in almost every deck I play is War room. It comes in handy in a pinch, and any seedborn muse effects make it a draw monster
My personal favorite budget Ancient Tomb alternative is Crystal Vein. Can tap for colorless until you need that extra. Sure, you lose a land, but I’ve literally never missed it compared to what I’ve gotten out of it.
I would run this card more, but i just hate the art lmao
@@falc0n12 Fair. It’s not my favorite but any means, but I certainly don’t hate it.
One of my favs is geier reach sanitarium. Helps you see more cards and it can be used disruptively against thassas oracle
Roadside Reliquary is also a favorite of mine, cause its land when you need land and divination when you need other cards
Crystal Vein is also a decent option if you need extra mana but maybe need it early.
I don't think I've ever played temple of the false God unless I was keeping the precon untouched
Yk the best utility land of them all?
Field of the dead
Tectonic Edge, Tocasia's Dig Site and the Kaldheim sac lands are probably my favorites
3 land that goes on that list is Alchemist refuge and desolate lighthouse, they may be color requirements to both. But having the ability to flash non-land permanent for a blue and a green and tapping Alchemist Refuge. Or in the case of Desolate lighthouse & having dead cards in hand, or you are up to some Re-Animator shenanigans. And lastly my favorite land for life gain Meir the moaning well , three colorless Mana tap sacrifice & a creature and gain life equal to his toughness or steal the biggest creature on the table and alright sacrifice it or attack and then sacrifices the creature.
A friend said he hated temple of the false god and told me to take it out lol
Reliquary Tower is one I've thought about running in my WUBRG tribal deck due to bounce-lands sometimes overfilling my hand early game and LGS players' wheel decks, but the only thing I can think to cut is The World Tree, which provides a little more overall utility by being a redundancy for Chromatic Lantern.
Demolition Field is the perfect card for non-cEDH midrange decks. Similar to how Mana Dorks become unviable partially at most casual tables, due to board wipes, we often use land ramp spells to get our land permanents at the cost of giving up speed for that reliability.
In this case, getting to replace our own land too, by just paying 2, seems worth it. In cEDH I’d still go with losing a land, since dorks and rituals are more heavily relied on to rush to a win con.
But I see Demolition Field as a staple in every EDH deck power 5-8. I bought a few copies. Also, this set has some great Commander auxiliary spells. After a couple of weak years, seems like these last 2 sets have finally given us more to play with in EDH.
Reliquary tower is quite bad. When you end up with too many cards in your had, the deck is not efficient enough.
Thespian stage and Emmergence zone
I like how you point out Temple of the False God. I will never put Ancient Tomb in a deck, because it's a budgetary waste of actual money. Temple of the False God is better for most of the game, unless you're playing cEDH. Certain channels like to poop on Temple, but it's basically free to pick up and at the very least it helps cover commander tax. I'll take that and not being able to use it in the first few turns over spending a lot of money on a card that I don't really need.
One that hasent been said is certainly MDFC's and channel lands. Literally auto includes in any 1 and 2 color decks, with some 3+ colors decks want them. They are superstaples of the format with amazing utility.
I honestly hate reliquary tower. If you cant answer anything with the cards and the cards you draw in a turn then its just a bit doomed and it removes the advantage of moving to discard which is insane if you remotely ude the gy. The higher power the game the worse it gets too because youll never get to the point where it does anything.
I think honestly its the most trap utility land in commander.
Cradles my nonbasic land binder every night 🥰🥰🥰🥰
My ancient tomb is in my Bane life swap deck. My favorite lands would have to be my Magosi, the Waterveil and Nesting Grounds combo in my Atraxa deck. Infinite turns. Or maybe my Academy Ruins, I have mindslaver to go with it.
I usually cut and trade away reliquary tower, those kind of effects I found are often overrated
I'm curious about your editing process. I'd love a video where you talked about it.
You should not run Req tower. It is bad. Name scenarios in which you want cards in hand, but need to sit there for extra TURNS to keep doing it? That is a scenario in bad deck building.
Temple of the False God, also a card you should never run. If that card is in your opener, congratulations you mulliganed to 6. The times it's bad vastly outweighs the times it's good. Put in a basic, you'll be better for it.
F Temple of the False God. I always draw it too soon
Remove it from all decks. This card loses you way more games than it help you win
@@skykur facts
It does have that uncanny way of showing up at the wrong time.
I put my one copy of Reliquary Tower in my upgraded Wyleth precon and changed the experience for the better
Spellbook is 80% less than Reliquary Tower, making it my go-to budget alternative
It's also better if you draw a ton of cars and you've already played your land for turn and have no mana for a thought vessel or anything else that gives you no max hand size
Love it in my Galazeth deck. It’s basically a mox with upside :p
My friend calls reliquary tower a noob trap but i highly disagree its hella useful in my jhoira deck
Temple of the false God is a trap in most decks.
For the one game you top deck it on T5 you’ll have 4 where it’s dead in hand as your 3rd or fourth land drop before missing drops and/or you just needed a colored source
You forgot my personal favorite land, blightsteel colossus
Field of the dead!
I do love this card dearly.
Got a question... demolition field in a Gitrog deck... does that mean I can destroy your lands while basically depriving you of land drops for the rest of the game?
Reliquary Tower and Temple of the False Gods are absolute traps for bad deck building.
I put my expedition ancient tomb in almost every deck.
Ive been removing RT keeping options isnt as gpod as it seems used to run it in 22+ of my 34 decks and ive cut it from almost all of them
Whats not to like about Ancient Tomb? HOW ABOUT THE $70 PRICE TAG PER COPY????
I run temple of the false God, it's pretty cheap, rel tower is also a good one, I'm surprised sol talisman isn't used more it's worth it in my books as it acts like a poor man's sol ring aka you now have to sols in your deck
Guys stop making excuses, every deck needs gaeas cradle and you should have one in your collection
Ancient Tomb reprint!!!
Temple is ass, So many times I draw that card on turn 2 or 3 and I wish I had basics instead
Stapely..... 🤘🦁🤘
lmao. If anything reliquary Tower should be in WAY LESS decks, not the other way around. Its such a noob trap. When do you actually struggle with too many cards in hand AND need to keep all of them? Exactly, basically never.
Wait… what da HAIL YOU SAY?!?! Temple has no business being in any deck
for the love of God do NOT run Temple of the False God! Its such a newbie bait card, anyone who isnt used to playing it will understand when its in your opening hand with only two other lands
please don't play reliquary tower, it just makes your deck worse, it's a trap !
Also Decanter of Endless Waters exists now.
@@zackkelley2940 ig that's better, still not good tho haha
Temple of the false God is a trap land. No matter how many times you mulligan it almost always pops up in your opening hand and does nothing till at least turn 5
Sol lands aren't utility lands
Haven't seen it listed in the comments. Tower of the Magistrate is my favorite Utility Lands.
Also, reliquary tower and temple of the false god are bad. Don't play them.
Reliquary tower is overrated.
All magic cards are to expensive it used to be a fun game that didnt cost to much to start into playing now days you need a crisp 100 bill to evevn get a deck😮
proxies
Utility lands only work in 2 or fewer colours, once you reach 3+ colours its just too expensive in consistency.
Not true at all
@@GhoulsNBools Good luck activating sisay on turn 5 consistently with utility lands.
Volraths stronghold 💪
Reliquary tower isnt nearly as good as people think it is