I forgot about the existence of the Thor's sons boss fight in 2018. I should have mentioned that. That fight was okay. Good on new game plus but just okay otherwise. Support me on Patreon: patreon.com/underthemayo Join the Mayo Discord and meet more remarkable souls like yourself! discord.gg/29jbfwycDJ Mayo merch here! teespring.com/stores/underthemayo UA-cam Memberships to my channel now available, click the "Join" button. Follow me on Twitch at twitch.tv/underthemayo
20 years ago climbing were cutscenes, 10 years ago climbing was ascending Mount Olympus, today it’s holding the circle button while moving the left analog stick.
@@dragon_defeyes the game doesn’t care for if you are actively clicking the button or holding it, so holding it just automates the climbing/running process even more than it already does.
They literally changed it so that it doesn’t take a long time for the players to get there tho they really wanted to make us climb it ourselves at first. It just says so much about devs care in the past compared to now
@@TropicaIJay yes or anyone else who finds things sensitive like that. I understand maybe monitoring younger kids. Yes mainly liberals to answer that. Ever played Arkham city? I know it's off topic here, but I gurantee you they would complain about Talia or Catwoman and it the game could be patched now it would.... That is what I'm playing atm lol
One thing I will always miss about the older Greek games is the sense of scale. That's the risk that comes with turning the game into a grounded "over-the-shoulder" style. You lose those dynamic levels like the Poseidon fight while climbing Gaia. Or the Chronos fight. It's a shame. Sometimes I imagine an alternate world where the Norse games were made in the gameplay engine of GoW3. That was the most polished game in the original trilogy. Still play it 12 years later!
@@javierduque7809 It wasn't just "fodder enemies and QTEs," that's a very shallow interpretation of the level. There was also lots of cool platforming involved. Yeah, there were fodder enemies, but the spectacle was really impressive and much more memorable than copy/pasted Troll ogres. There are many bosses in the GoW trilogy that had strategy/etc, not all of them were QTEs/fodder. Chronos was one of those QTE fights, but it was really memorable because the fight was whole level itself. You are literally climbing/platforming him.
@@javierduque7809 oh yeah because half of this game isn’t walking and listening to dialogue or watching a cutscene, just to then fight fodder enemies lol 😂
The point about pseudo-interactive talking scenes resonates with me. People used to complain when every game wanted to be labelled "cinematic" by having lots of cutscenes and less gameplay. So they allowed you to walk around during cutscenes, but there often isn't anything meaningful you can do.
i miss the nostalgic feeling of playing videogames where it suddenly shifted into a cutscene like in jade empire or warcraft 3, where it took you out of the game engine for a minute and you were just as interested in the story being shown as you were in how they were animating it, walking simulator mode while you have to mash R1 or walk as an npc talks are fucking boring.
DMC 3 did it best, cutscenes at beginning and end of mission / post boss battle, inbetween is pure gameplay / puzzle solving, makes it really easy to jump in and play a good mission.
Ironwood felt like 4 hours for me. It just went on and on. Someone described the giant boss fight as a Kingdom Hearts boss fight and that’s pretty accurate
Even Ironwood felt like the Kingdom Hearts 2 prologue. No longer playing the main character, much more limited move set, you’re stuck with other characters you don’t have any attachment to, you have loads of cutscenes interrupting gameplay and you don’t really know where it’s going or why you’re there.
I am also one of those players who love GoW for the combat and doesn't care about the story so much. I finished GoW 2018 10 times, just for perfecting the entertaining combat. The Ironwood is one reason why I won't finish Ragnarok 10 times. That section just steals a whole evening from me on every playthrough. It is such a huge pain in the ass. I am sick of all those people solely consider GoW as a heartbreaking family drama... I WANT COMBAT AND GORE GODDAMIT!!! I hope they let us skip all that soap opera bullshit with the New Game+ update.
I completely agree. I absolutely hated this section on the game and I couldn't wait for it to End. Unless they make an option to skip the Atreus sections or at least Ironwood in New Game Plus, I don't ever see myself replaying the game.
@@ethanreddy6551the Baldur fight was long and boring, with too many cutscenes. And the Dragon fight is just a movie, dodge or parry, do some damage, throw a ball, do some damage. All that repeating. Little sense of agency. I felt telegraph. It could not compare to the hydra fight in GoW 1, because in that fight there are not much useless cutscenes.
@@ethanreddy6551 cinematic? No, just a lot of cutscenes jumble togethef. One, cinematic is not a value, if anything, it became a minus because player agency is sacrificed. Two, the cinematography was boring = zoom-in and zoom-out, rince and repeated. There was even less misc-en-scene than the first GoW, where the frame had meaning due to the fixed camera. The 3rd person shooter view, made frame worse. Three, GoW 2018 felt like a chore and scripted event, whereas the old GoW felt like the players earn that event after bashing the god.
Atreus has completely ruined the game for me. I could handle him in 2018 as he was just a side character you could largely ignore, but now he has dedicated big chunks of gameplay. Add to that, as a whiny teenager he's even more annoying than as a child. It's like buying a "Batman" game and then being forced to play as Batman's child, who wants to do that?!?
These games are really lacking in the epic department, in gow1 you fight a giant sea serpent on a boat in the middle of a storm, in gow3 you fight poseidon and his seahorses while atop gaia and kratos always had to come up with some creative or unusual way to deliver the final blow. I understand 2018 and ragnarok trying to be more "personal" and "emotional" but these things are not mutually exclusive.
That’s how I felt after watching his 2018 video. I had just beat the game and just felt kind of bored. Whereas after each of the first 3 I usually played it over after beating it the first time.
You already felt that way but couldn’t communicate it even to yourself, so you need a talking head to do it for you. You’ve chosen a really bad head though.
Yeah, I was expecting some epic show down and set piece with Thor like the previous games but the fight kind of just ends before it even gets started. Baldur had a more epic fight
@@Adi-mk2lq “spectacle” is just a fancy word for watching cool cutscenes. The second Thor fight IS the cutscene. But I totally get why some don’t like it, it’s just the kind of fight I like
I miss when Kratos had wings, he had a bow, Medusa's head. He had a huge arsenal of weapons. In this game the blades of chaos don't feel as brutal or strong like they did in the first 3.
Because will make the new axe toy look like shit which by default are, just comparing how kratos was Spiderman with baldes of chaos doing such brutal epic moments with it and now they try to pseudo replace it with just a fk axe it like making a secondary weapon of gow 2 or 3 the main weapon , a fk axe could never replace the blades of caos
@@jaotrx7163I mean the axe isn’t weak just cause you don’t like it. It went on par with mjolnir and froze its lightning, which I feel like is as good a feat as the blades ever got. Also for them being weaker, kratos is supposed to be holding back his strength, in the old games that dude was fucking pissed off tryna kill anything he could. Now he’s just tryna protect his son and so he purposely doesn’t use all his power cause he’d go bonkers. And with how cinematic the game is you can imagine they want the gameplay to be fairly lore accurate.
@@froginabucket7294 first of all in the 2018-2022 games he’s pretty much only killing in self defense and atreus’ defense. Also it’s not a about being a, “better person.” It’s about not losing himself in his anger and going too far.
In 2030 all movies will be called games cuz randomly devs would insert "Press X to lift log" and "Press F to Pay Respects". And it will win Game of the Year and Oscar at the same time.
Never felt this conflicted about a game before. I actually really like the additions and improvements made to the combat. The problem for me is just how frequently the gameplay is interrupted in favour of the story. I would never call it a bad game but my god it's so pretentious at times.
It's a fuckin GOW game with a disney or marvel template. When I met odin for the first time in Ragnarok I was like wtf? This is Odin? This is how Odin sounds and talks? Wtf am I playing? Then the fact as soon as I get into Kratos learning/unlocking new stuff upgrading etc I have to play as annoying ass Atreus? I buy GOW to play as Kratos not anyone else. If they want me to play a different character then do a whole different game where I play as that character. Dont integrate playing a different character other than Kratos in GOW.
Honestly the sections where you play as atreus and the absolute padding of the side quests makes me not wanna play the game again bc its like OMG i gotta sit through all these parts I hate
I'm honestly surprised with how many positives he had about Ragnarok as well. I even agreed with some of his criticisms. Definitely thought he was just going to rant. Glad he made it more impartial.
@Andrew Espinosa Yeah, I agree. So I question why there are still fanboy dumbassess in the comment sections still complaining that this is a whiny, ranty critique with no points made. It's even more hilarious that some are getting so pent up about Mayo thinking he was being referenced by the game since this dude has actually made podcasts with game directors and personally has given feedback that other devs took seriously, and yet they say it's proof his a narcissist. Smh, if you're gonna come to already hate and not actually watch the video, then go away or otherwise don't be surprised when people only take your hate comment as a hate comment.
Finally good thread. No stubbornness from either side. He made valid points, but it depends on the player what they enjoy. No game is perfect for everyone. And true is totally different from og trilogy.
Feel like one good addition would be if instead of wait time, runic attacks are filled by consecutive hits from weapons. So instead of just waiting around to use a powerful attack players are focused on combos and rewarded with a powerful attack. Still love the game tho
There's really no incentive to just 'wait around' though. In normal fights mobs will swarm you so you might as well thin the herd with your normal attacks, and (mini)bosses are usually very aggressive. It's not like players can just backpedal/turtle and wait for their runic attacks to become usable.
@@Jerry-dx3cb Yes, players can just wait for the runic attacks to become usable again. I'm one of them, and just spam them as I rotate weapons for boss fights because I want to get through the story faster instead of spending time and effort in the part of the game I am not interested in.
The biggest mistake with these Norse GoWs was the camera. Up close over-the-shoulder makes the entire game feel stiff and combat suffers greatly from it. It works for games like Resident Evil and Gears of War but not for action games imo.
They are tripping, they could have atleast did this for certain points when characters bond or etc. They could have mixed the traditional camera but want to grab folks emotions too much
@@blakseed he’s right. I’m playing these games since 2005 and never been this disappointed in a God of War game since. Hell this was almost as disappointing as R&C remake.
I hope we get rid of NPC hints soon. Hand holding is a failure of game design! These developers should never make assumptions about the player. It's one of the most basic fundamentals of gaming.
I watched Jacksepticeye's playthrough and even he being a chill guy was angry at the clunky camera and characters not shutting up during puzzles or combat encounters. Also I'm surprised Mayo didn't compare the Ragnarok war with Immora from the Doom Eternal DLC.
I agree with everything you’re saying. To me, this game is super boring and the way you control KRATOS is super annoying, I got to the part where you fight Alva, turned it off and haven’t played it since, honestly a waste of 70.00. A big fan of 1, 2 and 3, these reboots just suck.
What if you had the Atreus sections start in his favour and quickly become something Kratos should be able to do, but Kratos is not around. Actually having to struggle as Atreus would make you appreciate Kratos. If Atreus were to recognize how difficult it was and even grow from his experiences, maybe he would be a better character. Use the gameplay to reflect the character's struggle and have them grow
Believe me when I say, it definitely felt like those sections were made with GMGOW in mind. It is a struggle when playing as Atreus on that difficulty.
I miss the psp too. The whole handheld spinoff genre is kinda dead now. But it was cool because they could expand on the story but the games were kinda small for a full AAA experience
I enjoyed the game. Though when I swapped over to Atreus part of the game I felt myself wanting to go back to Kratos' side of the story, it felt to me like there was a lot of hand holding with Atreus and no chance of dying. And towards the end I felt as though the story fell apart a wee bit. Still a great game, visually amazing
That's because Atreus sucks as a character and has caused the story to do a complete nose dive from its original story. Atreus is single handedly one of the most repetitive and annoying characters to deal with. He is the jar jar binx of gow and many of the long time fans would agree
I like Atreus fighting and then i got to the moment during the end where he turns into a bear to protect Sindri. His rage meter doesn’t go down until all the enemies are gone. I realized that that the game will do that type of trick everytime they don’t want you to die or fail.
@@BphillipsARthat only happens for two moments, when he first turns into a wolf and when he turns into a bear. I think they do it because they just want to show off the power, even if you never actually use the bear again, which sucks.
One of my complaints with this game was how Ragnarök suddenly falls into place: 1. Freyr disappears for a while and suddenly Alfheim agrees to go to war with Asgard. 2. The pig guy goes away and voila, we have Helheim with us. 3. No one talks to Jormungamdr but he too suddenly shows up to the fight. 4. Sif is incredibly polite for someone who's losing her realm and home. 5. No boss fight between Thor and Jormungamdr. It's just this bleak cutscene which I didn't even notice. 6. Most important! Kratos isn't even being a general in the final fight. He's not leading any army, he's just in single combat pretty much the whole time. 7. The purpose of the mask is not explained, and so breaking it felt confusing and wrong. But it's Atreus who did it, so I guess it's okay! 8. And the Giants never left their marbles to fight with Odin. Why?? It's so bizarre that Atreus kept them in his pocket the whole time when he should've brought them back to life for Ragnarök. The whole finale seemed... Easy.
this is so true also don't forget about Surtur who just agrees too easily to help cause Ragnarok. I expected a boss fight with him when he first pushed Kratos away, but no, he has nothing to live for moreover he has the heart of his lover (forgot her name), so no sacrifice is needed, how convenient Even Kratos is aware of this and says "this feels too easy" right before we fight two easy valkyries that served zero purpose to the story
@@suhaib9001 He says it feels too easy because he expected Odin to try and stop them. Which turns out to be true. Though I do agree that it felt a bit rushed at the end.
@@suhaib9001 at first, ngl, I thought Odin was disguised as Surtr because how easily he was convinced. I was also expecting a boss fight, but it seemed too easy. The ending did feel rushed. We didn’t even get Surtr do damage to Asgard, he was just in the background
The story is incredible up until about when Heimdall dies… I was so invested in the story I didn’t want to put the controller down, then it becomes a bit lackluster imo. Ragnarok was hyped up astronomically in gow 2018 as “the twilight of the gods” … “the end and the beginning” but in reality it was a 30 min skirmish. I do love how they concluded Kratos arc however, and thought the final 10 minutes or so picked things back up. All in all a great game but it definitely would have been better as a trilogy
I don’t understand how it took them 4-5 years to release basically a dlc of the 2018 game. Maybe they could’ve done a trilogy if it wasn’t going to take them over a decade.
I think what we're looking at though is not twilight of the gods and that we'll look at this as maybe the end of the beginning of the first trilogy of an overarching story and why they cut this to 2 games vs. 3 so it won't push out to 20 years. I think the tear in Odin's workshop area is a bigger reveal or has something to do with the story's actual endgame. Odin / Ragnarok isn't the final boss anymore than Zeus was, which is why this story feels less like a conclusion because it's not...they have a bigger overall story arch they're working on that will play out over future years.
There are some glaring plot holes in this game, one even in the very beginning where Kratos refuses Odins peace deal (which gets himself killed btw). There is a diary entry trying to fill that hole by saying the terms are unacceptable, but they actually aren't.
He is right about the quick turn animation glitch. It continues to happen after the patch. Very frustrating when the weapon of choice is switched out unexpectedly.
Yeah. Story about brainless brawl stuff. A guy came from Greece to have a quiet life but the local Gods are so bored and without anything better to do so they going berserk against Kratos just for fun. Like wtf.
@@ps4games164 bruh, Odin has to be one a THE MOST FREAKIN TYPICAL "bad king"s in caucasian mythos 😂😂😂 his behavior matched his voice *too well* and Ive seen so many people defend the BS with "oh, thats how odin was REALLY like in norse mythos".... but..... *why does that mean its Good and/or I Can't Think Its Utter Trash* ????? 🤔 it's a *GOD OF WAR* game lmaooooo
Yesss bro if atreas dies and we see kratos full of rage ready to destroy everything for vengeance maybe then the gamd was ac gonna be good,heck maybe even was gonna be good enough to be called GOD OF WAR GAME and fatherhood adventures
In the old GoW games, you follow an original and unique story of Kratos against the gods. And yes, it was lore inaccurate (Hercules being older than Perseus even thou Perseus is his Grandfather and so forth) but it was all done so *you* experience Kratos‘ story in the most fun and epic way possible. In the new games, you are now a character shoved into the story of the already existing story of Ragnarok and all you do is just do things to let the story of Ragnarok unfold. You don’t follow Kratos anymore doing his thing, you follow around Kratos being just another character in the story of Ragnarok
@@Enskyed ah yes, please tell me a story where a Mortal raged War against the Gods of Greece that was put in a game, or a hack and slash game in the style of God of War or anything like that before the age of 2005
@@fyrijou5202 They didn't make video games in ancient greece. Point is, the story at its core is literally just a greek tragedy, there's definitely unique elements but at it's core it's just that.
I guess you're not popular enough or probably because you don't upload gaming walkthroughs or stream them idk why they didn't probably because you hated 2018 idk really know
I hate how the axe is the only weapon that gets unique light and heavy attacks when the weapon is sheathed (or on the ground somewhere). I like being able to switch between the weapons in combat and it would've been cool if they added that feature to the blades and spear as well
Could be that your axe is actually thrown and recalled… the blades and the spear are kinda stuck to you via the chain and the ring on your finger for the spear. Like, even though you’re throwing the spear, it’s technically still in your hand lol. I agree though, like an L2 throw quickly followed by a light or heavy attack giving an additional unique attack would’ve been DOPE!
Also now the only weapon with stance attacks. The blades and bare handed stances were taken out while not giving any stance to the spear to begin with.
My main problem was the staging of the worlds, which in my opinion was a great strength of the predecessor. In the previous one in Alfheim, you got into a boat and sailed on this beautiful lake, and gradually worked your way towards the light. In Ragnarok, you're just teleported into a desert nobody knew about. It was fun exploring the desert but it felt kind of random and weird.
I think it’s that this game is missing the series’ signature “slow reveal/unlocking of a huge environments or obstacle”. Like how the old games were or how the 2018 one centered around Tyr’s temple and the Lake of the Nine. Little by little through environmental puzzles, and feats of strength you’d unlock the way forward where’s in Ragnarok you’re mostly always just going down these corridors with no overarching connection.
a thing that i really dislike is when i don't block once or do something and they say like "what good is the shield if you don't use it!" "the arrows!" like, kratos in no dummie, and i feel like they're calling me dumb when i don't some attack or something another thing, when you lock on an enemy and it runs so i gotta control my camera to look at it again and click R3 to lock again
You know what, Under the Mayo? I REALLY liked this review despite being negative about your previous one(about GoW 2018). It's well structured, with fair criticism and interesting suggestions on how to solve and/or allieviate some of its flaws, even acknowledging this games strengths. Bravo.
@@acethemain7776I mean the ultrakill community ultimately lost because there’s now actual benefits to doing well in ultrakill part 2. I love ultrakill, but not everything the fandom thinks is right and the devs showed that
@@royaltyfree9607 you can say you think the game is fantastic and that’s fine. But to assume the game is fantastic is a fact is just wrong and anyone can claim the opposite with the same amount of evidence
I also don’t like how Kratos looked with full metal armor, but you can actually change the appearance of your armor without changing the stats and boosts
I think God of war Ragnarok was boring and depressing. I miss the old God of war style, I mean look at the boss fight of Odin vs the boss fight of Zeus.
@Lorenzo Sari Umm Why? That fight had incredible emotional intensity. Like you seriously want to bash the shit out of him, he has several phases that change up the boss fight and requires the player to be thoughtful of their attacks due to blocking spamming, utilising clones to encourage area of effect attacks, punishes the players negligence by constantly healing in the last phase and has unblockable attacks to encourage more defensive approaches beyond dodge and block. Seems a great boss to me
i actaully really liked odins bossfight in terms of gameplay, it was pretty hard, odin had alot of diffrent moves, and it had multiple phases. I think the presentation was a bit bland though
Bruh, I am not a fan of GoW Ragnarok either, but I don't know what the kind of twisted standard that you have is like if the lack of a barehanded skill tree is your biggest problem with the game.
@@ShadowbannedAccountyour main gripe with the game was a lack of an entire skill tree and the watering down of the unarmed combat? Bruh well my biggest gripe was the story took too much time with giving characters development and how Kratos isn’t yelling every five minutes, what a twisted standard you have bruh. Your biggest issue with the game should be MY biggest issue!!!!! Fuck you for enjoying the game >:(
This game was so boring. My god the level of padding in this game is unprecedented. I couldn’t even get myself to Finnish the game. I simply saved myself 20 hours by watching the ending on UA-cam.
@@matthewlugo2417 I’m not expecting every question to be answered. I just don’t want more being piled on while continuing to be so vague about what we wanted answered.
I don't know how to feel about Atreus's sections of the game. I played it on GMGOW on my first playthrough and instead of being easy it became annoying and stressful because the little amount of damage he does and the overwhelming amount of fights that you have to go through, at least Kratos has some slow paced sections with some puzzles on the side, but Atreus is just fight after fight after fight nonstop over and over, there is even this really cute and wholesome scene of Atreus and Angrboda playing with rocks by throwing them on a lake, that is immediately interrupted by another fight, and they are not short, it is 5 draugrs and after you kill those you are faced to another 5 draugrs with some extra 3 snipers shooting you from above. It just becomes overwhelmingly annoying and not enjoyable at all.
i feel you, the enemies you fight as atreus on gmgow are so unbelievably spongy and have infinite poise. it makes atreus combat not fun and boring overall as it results to r1 spam and the occasional parry for every enemy
That’s because you played on the hardest difficulty. Harder doesn’t always make it a more enjoyable experience. In most games now a days harder difficulties means more annoying. It’s rarely ever truly balanced for harder difficulty. I know there are still as many fights on other difficulties I played on give me balance and that section was bearable. If you had played at a lower difficulty then you wouldn’t have had as much annoyance.
@@hellvelyn atreus was op in gmgow you might not have been utilizing his combos effectively. If you used sonic arrow and used his grapple attack (triangle) it was very very good
It actually cracked me up about how pissed you got at the Angrboda and jotunheim section of the game. But after a while of playing that part and hearing that 5 times already, I wanted to just end the game then and there. I probably already requested this, but would u do a review on the 2011 Warhammer 40k Space Marine game? I think you'll enjoy it's hack and slash + third person shooter vibe.
Space marine is cool. I played it a couple hours. But like a lot of games I just kinda see why people like it and lose interest. I don't have much to say.
if nost space marine i think he could critique Darksiders series as it is one of the underrated series with the same genre of GoW (though it has drastic changes between games)
My biggest complaint with Thor and Odin is that they don't come off as who they are. Besides the hammer Thor has no presence or threat level to him. Odin comes off more as a strange crazy knowledge seeker. I wasn't expecting Odin to look mighty and impressive but considering what we were told I was expecting the ancient sorcerer type of character who was obsessed with having all the secrets of the universe to himself. That he was the only one to get them and that he didn't trust his family believing they were against him for the knowledge. Thor is hinted at having more to his character but it's never shown, rather we are constantly told by Thrud and Sif. Heimdalh is not really a moment where I felt the original Kratos. If anything the entire situation around Heimdalh everyone supported Kratos killing him, even Mimir was behind the idea, which made the head trying to stop him bizarre. Kratos claiming he was slipping into his old ways made me scratch my head because Kratos gets nowhere near the level of who he was, even at a God of War 2 level. If anything it seemed more like the story was actually pushing Kratos to become that person again but without the consequences of what that would mean.
Fair and good points. I like that you point out the areas which you consider flawed and take effort to demonstrate it from footage from the game. Really appreciate it. Also, I like that you, unlike many others also show the games strengths instead of just trash talking about the game. Showing downsides with objective analysis lets us see a perspective and decide for ourselves whether we play the game or not. What I have learned though from not only from this game, but also from 2018 and others, if you want to enjoy the games best moments, you also need to be able to tolerate the worst parts. That kinda sucks but there is no perfection.
I personally think DMC3’s camera style did it best: some fixed camera combat, and most combat encounters with a smart camera that automatically adjusts to the action (sort of like ninja gaiden) but gives you the option to move it around if you so please. I think this game would’ve been really cool to have that sort of camera as an option
I’ve been playing GOW since 2006 and I just beat Ragnarok on GMGOW difficulty. I think it’s the last installment that I’m going to bother playing. I just got so sick of them saying “No, please! We don’t want to fight you!” and the writing in general. The entire game felt like one long feel-good group therapy session. And the end battle of Ragnarok itself in Asgard felt like it was 5 minutes with an extremely lame boss fight with Odin at the end.
Atreus was giving me Steven vibes from Steven Universe. "Preach non-violence against the violent, always reaching out to the literal genociders and abusers because it's good"
They should have never introduced thrud and sif. All thrud does in the game is flirt with atreus. Drunk thor scene was so unnecessary. When i saw it i was like ,"when did gow become like this". Humour is justifiable in the game but not excess of it. Gow games need to be bit serious than this. Odin talks way to modernly . In actual norse mythology aesir are very loyal to eachother. Thor and kratos fight was one of the most anticipated fights in gaming. But the hype was for nothing. The beginning of the game was really good, thor reviving kratos and trying kratos to bring him back to his older self. Everyone wanted kratos v thor 1v1 deathbattle. They showed that thor was bloodlusty(less then kratos) . It took kratos 7 seven games to change and you tell me thor was convinced by kratos under 3 sec talk? It's okay if kratos didn't keep mjolnir because its moveset would be very similar to leviathan axe. But what disappoints is that kratos didn't even lift mjolnir by his hands once. Instead game showed that he was struggling to lift it even though he swung mjolnir with his chain. But wanted kratos to bash thor's head with the hammer. Odin bossfight was a joke. First thor fight was good. Second thor fight was good but short, it should have been a deathbattle. Last important thing is that they were supposed to show strongest version of kratos in this game because cory said old kratos is stronger than young kratos. But in the game kratos said that when he was young he wielded every flavor of power imaginable and said he lost most of his powers after gow 3. And cory wont even say how old kratos is more strong meanwhile the game is telling us that he is not that powerful now. How are we supposed to believe that he is more powerful than his younger self. They didn't show anything big. We know kratos was holding back as already stated in the game. But we already saw dad of boi we wanted to see god of war.
@@blackmask5335 I understand wanting to see young Kratos again, but that would just be gow 3 all over again. We know what happened and how it negatively affected Kratos. Why would he do that to himself again?
@@blackmask5335 Even the character designs themselves were lackluster imo. I honestly enjoyed the fan art of the some of the characters than what we got from the end product. Also with the writing, everything just seems so much more preachy and annoying. There literally wasn’t a single scene where I didn’t roll my eyes during the dialogue.
I think the reason why they made the Atreus sections so easy was to help speed up the section. Imagine his sections actually being difficult and the player struggling and possibly dying and having to repeat levels... They probably knew how boring the sections were but instead of removing or changing them, they just made them "easy" to get through.
I think Atreus was a fully powered up character right from the get go.. the animation cancel speed, turn speed etc.. whereas Kratos gets there in the end after the process of levelling up...
I feel like they should have done what devil may cry did with the camera. Have it so that off-screen enemies wont hit you with melee attacks until they step in view.
Then my question would be why even implement this type of AI mechanic in the game? What you’re doing is creating fake tension for players that don’t know about this fact. The better solution would be to improve the camera and not only does it not create fake tension but you increase the challenge of every combat encounters. We should be fixing the root of the problem, not creating different mechanics just to put a bandage on the issue which can so easily be abused by the player
@@jesspeed While enemy won't initiate an attack off-screen, DMC had it camera so far away that getting enemy out-of-view is actually harder than just keeping them on screen, and enemy is fast enough to get in view even if you tried to keep them out. Moreover, DMC combat heavily relies on the Lock on system to execute moves that require motion-input like High-time so enemies will be on-screen either way. The only time we can really abuse this system is when playing as V since he doesn't really fight. But the most important part is that the camera system is ignored by bosses, so it doesn't really matter to keep them out of view.
I actually like the camera in GOW. There are prompts to make you aware of incoming attacks off camera. Pulling the camera way back like in the old games might help, but I prefer it the way it is. It would be jarring to aim your axe throws or bow shots from a further perspective, not to mention that you’d be missing out on the incredible details and overall brutality of the combat. My tip for anyone struggling with the camera is to never use the lock-on feature and increase the sensitivity of the right stick so you can swing the camera around quicker. There is no reason to lock onto enemies (I feel like they only added it to the game to appease people who would’ve whined about it otherwise). You can even attack enemies around you by using the left stick. Not sure why the reviewer seems to believe that the enemies have to be directly in front of Kratos to attack them; simply untrue. DMC is an awesome game too, but this is a different game. Just remember the fundamentals; take care of ranged enemies early, don’t allow yourself to get pushed against a wall, and don’t mash buttons without expecting to get punished for it.
I can’t get over how much this guy reads my mind about the game but explains it in so much more detail. Couldn’t agree more about almost everything he said. Oh man the camera angles 🙄
@@1CursedXD1 inappropriate language is one of the requirements for it to be rated m for mature dingus. And ripping people in half with the blades is a lil to violent for a child
@@mosesmorales8601 I mean GoW 3 was rated M because you disembowel people and monsters and literally rip off someone’s head with your bare hands and there are naked chicks and blood everywhere too. This game is as close to “fantasy violence” as it gets, boohoohoo someone said the F word.
I really liked the video. It's always nice to see you go into detail about game systems and seeing what works and what doesn't, along with your explanations for what you look for in these sorts of games. Third-person action games with over the shoulder cameras are very common in the triple A industry (cinematic or otherwise), and it made sense when you explained the difference between Kratos’s gameplay and Atreus’s gameplay in Ragnarok. I can also understand your points about the unskipable Atreus sections, plus the platforming sections with no possibility to fall off the cliff, either accidentally or on purpose. I myself have vivid memories of how challenging platforming sections could be in Prince of Persia: The Sands of Time. Those sections were a pain to get past but satisfying when you figured out what to do. Though, I did think that the bar fight was a tiny bit charming at the time.
Me and bros always laughed in Prince of Persia when we'd die and the main character would go "no no no no, that's not how it happened" always cracked us up for some reason. Its the small things man!
Its baffling how you cannot skip cutscenes when there are other story driven cinematic games like Witcher 3 and Red Dead Redemption 2 that allow you to skip dialogue and cutscenes.
It’s weirder considering they updated God of war 2018 to be able to skip cutscenes and have new game plus. I mean the old games you couldn’t skip them either but this one is significantly longer so it’s kinda a problem. Hopefully they update it
@@VarinderBhandal then it's probably a day one edition that forces players to watch the cutscenes and experience the game as they intended - as their interactive cinematic "experience", and speedrunners can have their fun next year.
28:05. Thank you. Jesus fucking Christ. This game should be called God of Puzzles. I don't know why nobody ever brings it up in reviews but the amount of puzzles in this game is beyond frustrating
@@millionshadesofdarkness2165 Some people enjoy a good rant. There is a subtle difference between an annoying cry and a funny rant that I'm sure you'll be able to recognize some day 🙂
@@TheEmperorRaidou Eh, he's got some legit criticism, but he complains too much. He should present it as something he would prefer, rather than complaining that it "isn't GOW".
@Mike C besides the atreus thing he's got valid criticisms especially about the story pacing. It can get in the way when I want to enjoy the ganeplay which he acknowledged how much they improved upon. Not as unhinged as his gow 2018 review so I wouldn't feel some type of way about this one
@@lukelmaooooopeople tend to point and laugh at takes they disagree with, without considering the video as a whole and the context behind it. 'Bad take' is pretty meaningless here
Fantastic break down. I'm glad to see some things were improved, but also disappointed there's still a lot wrong with it. I wasn't expecting a full revision of the gameplay style, but still. Loved how detailed you went. I'm sure I'll have very similar opinions when I finally get to this game. One thing I noticed watching your gameplay was how little blood and gore there is. Like this is still God Of War, I don't care how "mature" or "grounded" or "grown" it is, there is barely any blood. It's especially noticeable when you're fighting in snow or in water. This is an M Rated game series, why are they so afraid of blood, yet unafraid to drop F bombs all the time? I don't understand it at all.
@@GodofHatred and yet do you see blood pooling up anywhere? This was a problem with 2018 too. Most of the "blood" is blue or orange. And the bits of real blood, arent a lot. The snow should be covered in red. Water should be running with blood. In 2018, it even cuts away when you cut off Mimir's head - something the old games would have never shied away from.
I guess they are trying to make GoW more marketable. They tone down the violence/gore to make it more "family friendly" yet keep the language full off cussing to appear edgy. Absolutely shallow.
Finished the game the other day after avoiding all reviews and today I was like ‘how sad is Mayo? Let’s go find out….’ Great honest review, something that greatly helped my enjoyment of the combat was the addition of gyro aim, since my right thumb lacks dexterity and I normally have to play games on easier difficulties. I went in on ‘challenge’ difficulty for half the game, until multiple enemy encounters frustrated me with cheap hits and I went down to balance. So I agree wholeheartedly with your combat critique and the padding. Thanks for the enlightenment and entertainment Mayo!
My biggest complaint is that ever since 2018 Kratos has felt like the dad of war bot the god. Coming from GoW 3 to this and kratos can’t even jump while struggling with regular enemies is just…saddening. The game is probably more enjoyable for those who never had the chance to play with kratos at full strength. That plus all the slow shambling and bloated cutscenes just makes it a movie to me with some combat
@@frogglen6350 it’s not a skill issue, why is everything a skill issue today? Combat isn’t more difficult on harder levels, enemies merely gave more health. This doesn’t make combat more rewarding when you win, just makes the combat scenario take more time bc enemies are spongy
@@frogglen6350 the issue isn’t dying more than usual, the issue is drawn out encounters that make kratos feel under leveled, thus making player progression less rewarding
Just finished GOW Ragnarok and wasn't the biggest fan of it, felt like there were 2 steps forward and 1.8 steps back for me but sadly it looks like industry is going to keep pushing into the 'cinematic' experience moving forward. Just have to say man the Sony fanboys have been so damn cringe online recently. I saw a guy spam the comments of several GOW critiques freaking out over every comment that was even slightly critical of the game. If your opinion isn't "ZOMG 10/10 MASTERPIECE BEST GAME EVA!" then they absolutely lose it. Best of luck dealing with the mob since I very well know we are in the minority when it comes to the opinion of this game.
I realize now once the last of us came out and did successfully alot of studio saw that and relazied what if we made our games less of a game and more like a movie. I enjoy 2018 and ragnarok seem look but the gameplay for these games to me feels off compared to the older the games. Story wise I enjoy kratos development from ascension to ragnarok but gameplay wise they should have suck with the older combat and build aopn it hell ubi use the same parkour system for multiple game but once they change it everyone was wondering why. The older system works it up to the developers to mix things up because if it ain't broken don't fix it
Gamers will never be happy. If they change it up like with GoW 2018/Ragnarok, they'll say "if it ain't broke, don't fix it", but when they don't innovate like in CoD, they'll say they're milking the formula smh lol.
I really liked this review, I love both games,but I acknowledge that they have issues and you made a lot of good points and suggestions on how to improve them just a few things I'd like to say so bear with me: 1. I actually really loved how Odin was portrayed in this game. He's this selfish tyrant that hides his true agenda behind multiple layers of manipulation. He praises, insults and threatens all in the same breath and all of his plans usually have more than one angle to them. And the fact that he presents himself as this benevolent approachable and slightly goofy old man just makes him increasingly more disturbing when you're constantly reminded how he makes everyone around him *miserable* , especially Thor. Its implied , told and even shown multiple times that Thor was emotionally and phisically abused by Odin for decades and turned to drinking to avoid having to face the fact that his father is a monster that only sees him as a tool. Hell , one of the first scenes we get with Odin was him chastising Thor for "being no fun anymore" when Odin knows *exactly* why Thor swore off drinking. It genuenly makes the Aesir gods come off as this family that has been phisically and emotionally abused by a tyrannical grandfather, who scarred multiple generations in his need for control. Its a very different take from the Olympians ,who were all collectively shitty to each other, and a different take from other versions of Norse mythology, but a really good one in my opinion 2. I personally didn't mind Atreus. In fact I love how his actions mirrored a younger Kratos. Heimdall put it really well, he didn't do many of the things he did to "help people" , he did them for himself. And the fact he gets scolded, told off and humiliated throughout the game shows that the writers knew what they were doing and that Atreus needed to learn that his actions have consequences. And yeah, the Ironwood section legitimately made me want to turn off the game and come back later. I appreciate the story significance, the introduction of Angrboda and the boss towards the end but slowing down the game's pacing to that if a goddamn *glacier* for a glorified walk and talk section with occasional combat is unacceptable 3. Kratos's emotional moments showing off his developement were S tier. Literally not much else to say. His collective journey is literally one of the best in video game history don't even @ me 4. While I loved the combat in this game , way more than the first one, and the abundance of genuenly good bosses helping that along I would be lying if the Alfheim secrions didn't make me want to tear my hair out. The light elves, while well designed, dart all aorund the arenas or hit you with tracking ranged attacks and make the camera a pain in the arse to work with Again, the boss fights are where this game shines.
You made great point about old cut scenes used to more in 90 seconds and actually made the game better. Vs the cinematic cut scenes of today there is no competition. I wish i had video game time machine. Stay up and God bless.
@@limabarreto911 Listen I give hope a long ago, and I live to see every series of games to I love go to complete shit. Like The Last Of or Dying Light 2. And after disappiont after disppiont I say fuck it. There no hope, only go back to the past is all you can do.
Fair take, and just like with the 2018 review, I appreciate that you take the time to point out the potential for amazeballs stuff, even while admitting that potential gets burned out by the blah. Also, you probably didn't intend to evoke this reaction when you were recording this, but at the 23:40 mark where you start ranting about the 2nd Atreus section, I was legit thinking, afterwards "My god, did I just listen to Mayo have an acute rage stroke in real time?" It was as if my hand was on your forehead, and I could feel the vein swelling with anger, about to burst. All that said, hats off, and keep on doing what you do. Cheers.
This is the kind of game I’ll watch someone play on UA-cam. I don’t have the patience for walk n talk sections. It completely kills the replay value for me.
Aside from the Atreus sections being a drag and unskipable, I disagree with what you said. But you put great effort into this video and I appreciate it!
I still cant believe they resumed ragnarok with 15 minutes of battle in asgard, and also mimir said surtr was the key to win ragnarok but in the end kratos killed odin like he was nothing, after that surtr destroys asgard for no reason.
@@magicmamba915 No it's not 😂 mechanically the Odin fight did nothing new gameplay wise such as introducing new elements yet seen during the playtime of Ragnarok. It was just regular Ragnarok combat.
@@magicmamba915 I wouldn't say it's better or deeper. There are certainly more move sets some of them being rehashed elements from the Thor fight and other various variants from creatures etc. It's just not a grand spectacle of a boss fight that the series is known for. 2018 did a much better job incorporating spectacle in the final boss battle. Mechanically speaking I'd say the fight with Hades in God of War 3 was better and it's not even top of the list on gw3 for me. It had a couple different locations including new elements that change the way you navigate the environment etc.
Have to Say I agree with allot of this. My main issues was how the game would not let me drop down or climb certain things that you should be able to. Also Damage sponge enemies were another issue. The compass was also a real pain at times. Lifting Rocks got really old and felt pointless along with going Through tight spaces.
What's more disappointing than walking and talking is reading the comments section and people attacking each other. If people don't like the game and it offended you, don't attack them. If people like the game and expresses it, don't attack them. We're all side dishes for the Mayo. Listened from start to finish. Very very nice review
Honestly don't get what all the noise is about, the video itself is very civil, but the comment section is on fire Much of these are takes that needs to be talked about at least in game design perspective
@@Kometheus I agree that it had a lot of valid points, but I would call Synthetic Man's videos more like unscripted rants than proper reviews. I think he would agree with me on that.
@@Kometheusyou can’t be Fr 😂 it was such a horrible review with so many useless points. He also criticized the story while not even paying attention so he had no idea what was going on
@@devinbrady4433 first off, the story is pretty unimaginative and shit so him paying half attention is more than ok lol but yeah man synthetic mans reviews, while rambly a lot of the times, kick ass. Give them another go and forgo your pride blackman
@@C00MGUY how is anything I said prideful? And Blackman ? Maybe I’m missing something. I’ve watched it once and I just didn’t think he had any concrete critiques for the story. Also if you have the time I’d watch EFAPS video on synthetic man’s review
Honestly, I loved Ragnarok. BUT, I was disappointed with the boss fights. They’re not as epic as they were in the original trilogy. My brother, after finishing, said that no matter how good these new GoW games are, nothing beats the Poseidon fight from GoW3 and I.. agree. The boss fights were very simple in this game, especially the final fights. Kratos vs Thor should’ve been a long fight and on a big scale. Even fighting Odin wasn’t impressive at all. Also, I really wish they would implement the camera from the Arkham series, closeup when not in combat, but the camera zooms out when in combat. But loved the game nonetheless and can’t wait to see where they take Kratos from here on out!
Cutting this from a trilogy to two games was a massive mistake. The final sections of the game felt so rushed. Ragnarok should have been huge with multiple titan sized fights. Instead we fight some nameless soldiers, then Thor and Odin in a muddy front yard and it just ends.
first it was used for the unwinnable heimdal fight, used again for the thor fight, and used again for the phase 1 odin fight. thor and odin should have had new stages and showed that they could destroy a realm with the power they wielded.
Y'all really need to take off the rose tinted nostalgia glasses, this is just delusional. The combat system in the modern series obliterates the OG trilogy
@@b1thearchitect401 big disagree here. Variety and incentive to play well were present. Many different moves to chose, aerial combat, xp/blood mechanic with reward based on performance. Until yesterday it has been 10 years since i touched the originals, and yesterday i played them again (1,2) and realised that although not perfect, the old combat system is LEAGUES more fun, deep and intense. Im not even a hardcore fun of the series and even i can see that. Not saying the new games are bad, people like/love for a reason, but they do not TOUCH the old ones as hack and slash/character action games (however you call them).
@@thanospavel9970 You're completely and utterly ignoring the feel of the combat, which is massively less impactful and powerful in the old games, IMO the chains feel like they were barely making contact with enemies and minus the quick time event kill animations, those games had pretty floaty and low impact combat. Also while there might be mechanical incentives to encourage engaging with the deeper combos and mechanics, I rarely if ever found myself in those games actually using it, those games were tough, and there were a few blade combos that just felt objectively better than everything else, so you end up spamming to survive really tough encounters. In practice, I find GOW 2018 & Ragnarok, I actually use the full suite of moves available a LOT more often. - I'll give you credit though, both you and the creator of this video have a good point in regards to a combo system, I actually think a skill based reward system for high level play would work great in the new series and I'm kind of surprised they don't have it. I guess the increased focus on narrative means they don't want to alienate shitty players lol. But I'm happy the high difficulty settings are still VERY challenging and the game doesn't just purely cater to casual Uncharted fans.
@@b1thearchitect401 i fully agree with everything. I too always thought that the sounds in the originals could have been a lot more satisfying. And yes, i do remember some instances where the combat devolves to mashing (unless you are playing on higher difficulties but not many people do that on their first playthrough).Also, it is true that harder difficulties do make 2018 and Ragnarok even more fun (haven't played Ragnarok since it's not out on pc yet so I'm just assuming). I usually don't like Very slow paced games but 2018 was a good game. I can certainly say that the people that made it and Ragnarok have passion.
@@thanospavel9970 I don't mean to rag on the OG trilogy, as I think especially GOW3 still holds up as a really fun and still graphically impressive game, but yeah the main mechanical reason I prefer the new series is the FAR crunchier, heavier feel to combat. The Leviathan axe particularly just feels fucking awesome IMO (The new spear weapon actually feels powerful af too). Ragnarok is a big step from 2018 in terms of enemy encounter design and variety, as well as combo depth and variety. Definitely give it a shot when it inevitably comes to PC.
My main issue with the Atreus sections is how underutilised other characters and especially Thor is. You would expect Thor to be destroying everything and be more of a problem to use than the enemies cause he just willynilly use his hammer since he was little care for Atreus and just wants this mission done. So give us more enemies, less damage and more of a challenge especially with Thor cause he just stands at the side lines and acts as the more competent at clearing path kratos.
Man I was really hoping for a comparison between the camera in this game and Spiderman's. Spiderman's camera is quite magical. It comes it tight when it has to, it puts spidey in the middle sometimes, and in the "cinematic" thirds, and then it pulls out to a 3/4 God of War Classic view. I have no idea how they pulled it off but even just watching the videos it looks night and day.
@@alexandersmith4731 Yeah Batman had a similar camera system as well. It would zoom out and in. I think the Spiderman camera is more "cinematic" though. It comes in a lot more often during movement etc.
I hope people don’t just dismiss this review, you really tried to like this game as I did, but it just didn’t work. It’s not a bad game, a solid 7, without the puzzles, pacing problems and Atreus levels, an 8. Not amazing though
The problem is that majority of Sony/GOW fanboys can't think for themselves. They would have liked this game anyway no matter what the studio made. They were already very biased in it's favour before it even came out that's why they can't seem to accept that this game, the plot, the gameplay, the ending etc is underwhelming & disappointing
This happens a lot in games now. Ever since TLOU2 and other Disney series, developers take popular characters and IPs, and use them to tell totally different stories with shoe horned in and I likable characters.
@@stratosphere2323 they made kratos more mature wow😂 u fans are fuckin nut heads i swear cause after gow3 the creator’s literally said what should we do and the fans u mfs complaining directly said “switch up kratos cause being a mad murderer or we are done with the character” now y’all want him to go back to a ravaging scum when he quite literally changed for the better? it’s like y’all see people act terrible want them to change then once they fix themselves y’all hate the new them…. it’s no pleasing grown men with the mental capacity of a kid
How many AAA games have level design and stealth on the level TLOU2, since it came out? It's not even been 3 years, so how could people be copying TLOU2?
@CoctæuTwinn Well you named games that either have characters with super powers that enhance stealth mechanics or games far more dedicated to stealth than TLOU2. However, I do hope that TLOU3 has more stealth related objectives and thus even better level design.
You've summarized my thoughts on this game exactly. I adored the combat, bosses, any scene where Kratos is in the spotlight, and the story itself. But I absolutely dread about replaying this game is the annoying, slog, and boring Ironwood section, I wish the camera was atleast zoomed out a little more, I'd like more combat, personally I found Odin's death a little underwhelming (not Sindri smashing the marble, but Odin just going limp while some white orbs fly into the marble), and I wish Atreus sections weren't stuffed down your throat, or atleast had more intresting events.
I forgot about the existence of the Thor's sons boss fight in 2018. I should have mentioned that. That fight was okay. Good on new game plus but just okay otherwise.
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Oh no. Look at all these contrarian snowflake haters think that they are right because of some random guy's negative review of a great game.
Boo hoo.
Stfu this game is amazing
curious but you should try out wh40k darktide
@@theskorpio1 "Oh no! Criticism! How scawy 😢"
@@george2p isn't the guy in video doing same
20 years ago climbing were cutscenes, 10 years ago climbing was ascending Mount Olympus, today it’s holding the circle button while moving the left analog stick.
today is just moving the stick, you can't fall no more
whoa you hold circle to climb?
@@dragon_defeyes the game doesn’t care for if you are actively clicking the button or holding it, so holding it just automates the climbing/running process even more than it already does.
If gow 1 was released in this time of cinematic gameplay, they would've literally forced us to climb kronos for 3 days or some sh*t
They literally changed it so that it doesn’t take a long time for the players to get there tho they really wanted to make us climb it ourselves at first. It just says so much about devs care in the past compared to now
i can't imagine going through Pandora's Temple with this tight close up camera angle
The sensitive snowflakes would be running to boycott GoW 1-3 if they released today
@@firepenguin38you mean liberals?
@@TropicaIJay yes or anyone else who finds things sensitive like that. I understand maybe monitoring younger kids. Yes mainly liberals to answer that. Ever played Arkham city? I know it's off topic here, but I gurantee you they would complain about Talia or Catwoman and it the game could be patched now it would.... That is what I'm playing atm lol
One thing I will always miss about the older Greek games is the sense of scale. That's the risk that comes with turning the game into a grounded "over-the-shoulder" style. You lose those dynamic levels like the Poseidon fight while climbing Gaia. Or the Chronos fight. It's a shame. Sometimes I imagine an alternate world where the Norse games were made in the gameplay engine of GoW3. That was the most polished game in the original trilogy. Still play it 12 years later!
Chronos fight? Kills foder enemies 5 minute QTE'S rinse repeat for 3 games nice 👍
Word makes me wanna play them again which I'll definitely do
@@javierduque7809 It wasn't just "fodder enemies and QTEs," that's a very shallow interpretation of the level. There was also lots of cool platforming involved. Yeah, there were fodder enemies, but the spectacle was really impressive and much more memorable than copy/pasted Troll ogres. There are many bosses in the GoW trilogy that had strategy/etc, not all of them were QTEs/fodder. Chronos was one of those QTE fights, but it was really memorable because the fight was whole level itself. You are literally climbing/platforming him.
RIGHT! There was not one set piece in this game half as cool as mount Olympus or hades.
@@javierduque7809 oh yeah because half of this game isn’t walking and listening to dialogue or watching a cutscene, just to then fight fodder enemies lol 😂
The point about pseudo-interactive talking scenes resonates with me. People used to complain when every game wanted to be labelled "cinematic" by having lots of cutscenes and less gameplay. So they allowed you to walk around during cutscenes, but there often isn't anything meaningful you can do.
Worse yet you typically can't skip those types of "cutscenes".
useless cut scenes shouldn't exist
i miss the nostalgic feeling of playing videogames where it suddenly shifted into a cutscene like in jade empire or warcraft 3, where it took you out of the game engine for a minute and you were just as interested in the story being shown as you were in how they were animating it, walking simulator mode while you have to mash R1 or walk as an npc talks are fucking boring.
DMC 3 did it best, cutscenes at beginning and end of mission / post boss battle, inbetween is pure gameplay / puzzle solving, makes it really easy to jump in and play a good mission.
@@christopherjones5700 you mean like the CGI in GoW1/GoW2
Ironwood felt like 4 hours for me. It just went on and on. Someone described the giant boss fight as a Kingdom Hearts boss fight and that’s pretty accurate
Even Ironwood felt like the Kingdom Hearts 2 prologue. No longer playing the main character, much more limited move set, you’re stuck with other characters you don’t have any attachment to, you have loads of cutscenes interrupting gameplay and you don’t really know where it’s going or why you’re there.
I am also one of those players who love GoW for the combat and doesn't care about the story so much. I finished GoW 2018 10 times, just for perfecting the entertaining combat. The Ironwood is one reason why I won't finish Ragnarok 10 times. That section just steals a whole evening from me on every playthrough. It is such a huge pain in the ass. I am sick of all those people solely consider GoW as a heartbreaking family drama... I WANT COMBAT AND GORE GODDAMIT!!! I hope they let us skip all that soap opera bullshit with the New Game+ update.
that would be synthetic man he has a wayy more brutal and harsh review on gow ragnarok
I completely agree. I absolutely hated this section on the game and I couldn't wait for it to End. Unless they make an option to skip the Atreus sections or at least Ironwood in New Game Plus, I don't ever see myself replaying the game.
@@joshalan5125 they shouldve kept the option to skip cutscenes like WTF is up with that anyways
Where is all the scale? We use to climb giants and bring them down uniquely. It’s like they’re scared of a large battle with a large enemy.
In God of War 2 Trailer Kratos is Fighting Two Giant Enemies
2018 has scale with its destruction like in the Baldur fight and with the Dragon
@@ethanreddy6551the Baldur fight was long and boring, with too many cutscenes. And the Dragon fight is just a movie, dodge or parry, do some damage, throw a ball, do some damage. All that repeating. Little sense of agency. I felt telegraph. It could not compare to the hydra fight in GoW 1, because in that fight there are not much useless cutscenes.
@@Account.for.Comment the fights were more cinematic in 2018 which frankly outweigh the epicness of any of the Greek games
@@ethanreddy6551 cinematic? No, just a lot of cutscenes jumble togethef. One, cinematic is not a value, if anything, it became a minus because player agency is sacrificed. Two, the cinematography was boring = zoom-in and zoom-out, rince and repeated. There was even less misc-en-scene than the first GoW, where the frame had meaning due to the fixed camera. The 3rd person shooter view, made frame worse. Three, GoW 2018 felt like a chore and scripted event, whereas the old GoW felt like the players earn that event after bashing the god.
Atreus has completely ruined the game for me. I could handle him in 2018 as he was just a side character you could largely ignore, but now he has dedicated big chunks of gameplay. Add to that, as a whiny teenager he's even more annoying than as a child. It's like buying a "Batman" game and then being forced to play as Batman's child, who wants to do that?!?
They are preparing the game for young gamers to buy third part.
@@RESURRECT2unfortunately kinda wrong, it’ll ruin the game, Kratos isn’t for young viewers
Yah he needs to be cut out or die
Nobody
@@fiendtrip7483 Atreus is
These games are really lacking in the epic department, in gow1 you fight a giant sea serpent on a boat in the middle of a storm, in gow3 you fight poseidon and his seahorses while atop gaia and kratos always had to come up with some creative or unusual way to deliver the final blow. I understand 2018 and ragnarok trying to be more "personal" and "emotional" but these things are not mutually exclusive.
In Gow Ghost of Sparta You fight another Giant Sea Monster too and in Gow Chains of Olympus you fight a Giant Creature
The end of this game was very underwhelming. I thought we were leading up to a great ending but it was another game of thrones let down
It's nice to hear someone explain something you could feel intuitively the whole time through the game
The whole time I was playing..I was like…is this it? This doesn’t feel epic or Ragnaroky at all!
@The Unguided Millenial That's what happens when you rush the story by ending it in a second game rather than building up the story with a trilogy.
@@YEY0806 I don't think I could take 3 of these games. Maybe it is good they ended it in 2.
That’s how I felt after watching his 2018 video. I had just beat the game and just felt kind of bored. Whereas after each of the first 3 I usually played it over after beating it the first time.
You already felt that way but couldn’t communicate it even to yourself, so you need a talking head to do it for you. You’ve chosen a really bad head though.
Thor kinda felt underused for how badass he was and how he is basically a kratos if he was a tool for Zeus
Yeah, I was expecting some epic show down and set piece with Thor like the previous games but the fight kind of just ends before it even gets started. Baldur had a more epic fight
You spent entire sections fighting along side Thor and get two boss fights against him
@@eriknorman1690if ur talking about the second fight, I actually like that one a lot
@@zoravarsandhu8296 its mechanically good but it lacked spectacle or eye candy if you will
@@Adi-mk2lq “spectacle” is just a fancy word for watching cool cutscenes. The second Thor fight IS the cutscene. But I totally get why some don’t like it, it’s just the kind of fight I like
I miss when Kratos had wings, he had a bow, Medusa's head. He had a huge arsenal of weapons. In this game the blades of chaos don't feel as brutal or strong like they did in the first 3.
Because will make the new axe toy look like shit which by default are, just comparing how kratos was Spiderman with baldes of chaos doing such brutal epic moments with it and now they try to pseudo replace it with just a fk axe it like making a secondary weapon of gow 2 or 3 the main weapon , a fk axe could never replace the blades of caos
@@jaotrx7163 Well damn lmao
@@jaotrx7163I mean the axe isn’t weak just cause you don’t like it. It went on par with mjolnir and froze its lightning, which I feel like is as good a feat as the blades ever got. Also for them being weaker, kratos is supposed to be holding back his strength, in the old games that dude was fucking pissed off tryna kill anything he could. Now he’s just tryna protect his son and so he purposely doesn’t use all his power cause he’d go bonkers. And with how cinematic the game is you can imagine they want the gameplay to be fairly lore accurate.
@@marcom9299he still rips the limbs off of his enemies,how does ripping a werewolf’s jaw off less forcefully than normal make you a better person
@@froginabucket7294 first of all in the 2018-2022 games he’s pretty much only killing in self defense and atreus’ defense. Also it’s not a about being a, “better person.” It’s about not losing himself in his anger and going too far.
The Atreus sections were the worst thing in GOW Rag 🙄 we need to be able to skip those
In 2030 all movies will be called games cuz randomly devs would insert "Press X to lift log" and "Press F to Pay Respects". And it will win Game of the Year and Oscar at the same time.
We've really lowered the bar in terms of what fits the definition of a game...
That would be pretty shit honestly not being able to just watch a movie instead you have to press a button to watch it.
Today these games directors just want to make a movie, I mean game to gain awards
I hope you don’t mean that gow is in that category because it’s a lot more than button smashing QTE to trigger the next cutscene
Idiocracy really wasn't just any movie
Never felt this conflicted about a game before. I actually really like the additions and improvements made to the combat. The problem for me is just how frequently the gameplay is interrupted in favour of the story. I would never call it a bad game but my god it's so pretentious at times.
It's a fuckin GOW game with a disney or marvel template. When I met odin for the first time in Ragnarok I was like wtf? This is Odin? This is how Odin sounds and talks? Wtf am I playing?
Then the fact as soon as I get into Kratos learning/unlocking new stuff upgrading etc I have to play as annoying ass Atreus? I buy GOW to play as Kratos not anyone else. If they want me to play a different character then do a whole different game where I play as that character. Dont integrate playing a different character other than Kratos in GOW.
@@nucklehead718 truth
@@nucklehead718 haha than never play tlou2 after you played tlou1 😅😅
@@chaTzon I have played tlou loved it. Heard and saw the bs they did in tlou2 so I didnt bother playin it.
@@FourLionsClips ty
Honestly the sections where you play as atreus and the absolute padding of the side quests makes me not wanna play the game again bc its like OMG i gotta sit through all these parts I hate
Yeah NG+ is a hard pass for me.
I absolutely love God of War 2018 and Ragnarok, but this video does have legitimate and valid critiques.
I'm honestly surprised with how many positives he had about Ragnarok as well. I even agreed with some of his criticisms. Definitely thought he was just going to rant. Glad he made it more impartial.
@Andrew Espinosa Yeah, I agree. So I question why there are still fanboy dumbassess in the comment sections still complaining that this is a whiny, ranty critique with no points made. It's even more hilarious that some are getting so pent up about Mayo thinking he was being referenced by the game since this dude has actually made podcasts with game directors and personally has given feedback that other devs took seriously, and yet they say it's proof his a narcissist.
Smh, if you're gonna come to already hate and not actually watch the video, then go away or otherwise don't be surprised when people only take your hate comment as a hate comment.
I doubt that
And when i say things like he did people attack me in every damn gow video because i butthurt everyone ( like always)
Finally good thread. No stubbornness from either side. He made valid points, but it depends on the player what they enjoy. No game is perfect for everyone. And true is totally different from og trilogy.
Feel like one good addition would be if instead of wait time, runic attacks are filled by consecutive hits from weapons. So instead of just waiting around to use a powerful attack players are focused on combos and rewarded with a powerful attack. Still love the game tho
Combat balanced around a mechanic where you build your runic attacks through combat would be a lovely direction.
There's really no incentive to just 'wait around' though. In normal fights mobs will swarm you so you might as well thin the herd with your normal attacks, and (mini)bosses are usually very aggressive. It's not like players can just backpedal/turtle and wait for their runic attacks to become usable.
@@Jerry-dx3cb Yes, players can just wait for the runic attacks to become usable again. I'm one of them, and just spam them as I rotate weapons for boss fights because I want to get through the story faster instead of spending time and effort in the part of the game I am not interested in.
@@keanuxu5435 so you're not interested in the gameplay... which is the main part of the game
@@Slavic_Snake No. I was only interested in the dev's version of Norse Mythology, which is great and refreshing.
The biggest mistake with these Norse GoWs was the camera. Up close over-the-shoulder makes the entire game feel stiff and combat suffers greatly from it. It works for games like Resident Evil and Gears of War but not for action games imo.
Is it just me or does Freya’s hair keep getting in the way during combat?
They are tripping, they could have atleast did this for certain points when characters bond or etc. They could have mixed the traditional camera but want to grab folks emotions too much
its so colorful and plays like a movie, the game is really boring and doesn't have the grit that the ps2/3 era games brought
This game is the result of making a game for everyone. Then the game suffers terribly.
Play it. Might change your opinion.
@@blakseed I have it and I am forcing myself to finish it.
@@secretmulletman7984 Don't.
Play good old PS2 games. :^)
@@595no agreed
@@blakseed he’s right. I’m playing these games since 2005 and never been this disappointed in a God of War game since. Hell this was almost as disappointing as R&C remake.
I hope we get rid of NPC hints soon. Hand holding is a failure of game design! These developers should never make assumptions about the player. It's one of the most basic fundamentals of gaming.
True
The backseat gaming was so annoying.
I honestly just wish there was a way to turn it off, like they do with all the other accessibility stuff
Preach
True, but when you take too long to do something, that’s when NPC hints start getting reasonable.
@@personperson1254 nah, they do it after basic actions consistently.
I watched Jacksepticeye's playthrough and even he being a chill guy was angry at the clunky camera and characters not shutting up during puzzles or combat encounters.
Also I'm surprised Mayo didn't compare the Ragnarok war with Immora from the Doom Eternal DLC.
I was thinking the exact same thing while playing the final mission lol
The camera is honestly one of my biggest problems with the new games, I miss the old games camera it worked much better
True on both fronts
I hate that troll man.
Yeah, the camera was annoying especially for the second part of the Odin boss fight with Atreus and Freya.
I agree with everything you’re saying. To me, this game is super boring and the way you control KRATOS is super annoying, I got to the part where you fight Alva, turned it off and haven’t played it since, honestly a waste of 70.00. A big fan of 1, 2 and 3, these reboots just suck.
Alva?
What if you had the Atreus sections start in his favour and quickly become something Kratos should be able to do, but Kratos is not around. Actually having to struggle as Atreus would make you appreciate Kratos. If Atreus were to recognize how difficult it was and even grow from his experiences, maybe he would be a better character. Use the gameplay to reflect the character's struggle and have them grow
Believe me when I say, it definitely felt like those sections were made with GMGOW in mind. It is a struggle when playing as Atreus on that difficulty.
Ironwood and Angrboda make me think that this game isn’t worth ‘Game of the Year’ anymore.
that whole section looks like it was written by a 14 year old
The only reason for Ironwood was to have an afroamerican character in game to check that diversity box.
@@monsterboomer8051 that’s because Sweet baby Inc. got their hands on Ragnarok
The OG trilogy will always be the best
I miss the psp too. The whole handheld spinoff genre is kinda dead now. But it was cool because they could expand on the story but the games were kinda small for a full AAA experience
He's correct about not wanting to play it again. There's noway in hell I want to do the Atreus missions again.
I enjoyed the game. Though when I swapped over to Atreus part of the game I felt myself wanting to go back to Kratos' side of the story, it felt to me like there was a lot of hand holding with Atreus and no chance of dying. And towards the end I felt as though the story fell apart a wee bit. Still a great game, visually amazing
That's because Atreus sucks as a character and has caused the story to do a complete nose dive from its original story. Atreus is single handedly one of the most repetitive and annoying characters to deal with. He is the jar jar binx of gow and many of the long time fans would agree
I like Atreus fighting and then i got to the moment during the end where he turns into a bear to protect Sindri. His rage meter doesn’t go down until all the enemies are gone. I realized that that the game will do that type of trick everytime they don’t want you to die or fail.
I listened to podcast or background noise during some Atreus segments, they really slow the game down at inconvenient moments.
@@BphillipsARthat only happens for two moments, when he first turns into a wolf and when he turns into a bear. I think they do it because they just want to show off the power, even if you never actually use the bear again, which sucks.
@@theantsaretakingover yes, it’s essentially a playable cutscene. They want you to go apeshit
One of my complaints with this game was how Ragnarök suddenly falls into place:
1. Freyr disappears for a while and suddenly Alfheim agrees to go to war with Asgard.
2. The pig guy goes away and voila, we have Helheim with us.
3. No one talks to Jormungamdr but he too suddenly shows up to the fight.
4. Sif is incredibly polite for someone who's losing her realm and home.
5. No boss fight between Thor and Jormungamdr. It's just this bleak cutscene which I didn't even notice.
6. Most important! Kratos isn't even being a general in the final fight. He's not leading any army, he's just in single combat pretty much the whole time.
7. The purpose of the mask is not explained, and so breaking it felt confusing and wrong. But it's Atreus who did it, so I guess it's okay!
8. And the Giants never left their marbles to fight with Odin. Why?? It's so bizarre that Atreus kept them in his pocket the whole time when he should've brought them back to life for Ragnarök.
The whole finale seemed... Easy.
this is so true
also don't forget about Surtur who just agrees too easily to help cause Ragnarok. I expected a boss fight with him when he first pushed Kratos away, but no, he has nothing to live for
moreover he has the heart of his lover (forgot her name), so no sacrifice is needed, how convenient
Even Kratos is aware of this and says "this feels too easy" right before we fight two easy valkyries that served zero purpose to the story
@@suhaib9001 He says it feels too easy because he expected Odin to try and stop them. Which turns out to be true.
Though I do agree that it felt a bit rushed at the end.
Yea, it was pretty dissapointed
Did Ragnorok even happen
@@suhaib9001 at first, ngl, I thought Odin was disguised as Surtr because how easily he was convinced. I was also expecting a boss fight, but it seemed too easy. The ending did feel rushed. We didn’t even get Surtr do damage to Asgard, he was just in the background
The story is incredible up until about when Heimdall dies… I was so invested in the story I didn’t want to put the controller down, then it becomes a bit lackluster imo. Ragnarok was hyped up astronomically in gow 2018 as “the twilight of the gods” … “the end and the beginning” but in reality it was a 30 min skirmish. I do love how they concluded Kratos arc however, and thought the final 10 minutes or so picked things back up. All in all a great game but it definitely would have been better as a trilogy
I don’t understand how it took them 4-5 years to release basically a dlc of the 2018 game. Maybe they could’ve done a trilogy if it wasn’t going to take them over a decade.
I think what we're looking at though is not twilight of the gods and that we'll look at this as maybe the end of the beginning of the first trilogy of an overarching story and why they cut this to 2 games vs. 3 so it won't push out to 20 years. I think the tear in Odin's workshop area is a bigger reveal or has something to do with the story's actual endgame. Odin / Ragnarok isn't the final boss anymore than Zeus was, which is why this story feels less like a conclusion because it's not...they have a bigger overall story arch they're working on that will play out over future years.
There are some glaring plot holes in this game, one even in the very beginning where Kratos refuses Odins peace deal (which gets himself killed btw). There is a diary entry trying to fill that hole by saying the terms are unacceptable, but they actually aren't.
@@spacejunk2186 Given Kratos bias against Gods and their words, it would be unbelievable if Kratos actually took a peace deal and trusted Odin.
@@spacejunk2186 looks like somebody forgot about Kratos’ past. He will never make a deal with a god after what he went through. Never again
He is right about the quick turn animation glitch. It continues to happen after the patch. Very frustrating when the weapon of choice is switched out unexpectedly.
My only complaint is the story is SOFT
I expected something really dark & intense
Yeah. Story about brainless brawl stuff. A guy came from Greece to have a quiet life but the local Gods are so bored and without anything better to do so they going berserk against Kratos just for fun. Like wtf.
@@ps4games164 bruh, Odin has to be one a THE MOST FREAKIN TYPICAL "bad king"s in caucasian mythos 😂😂😂 his behavior matched his voice *too well* and Ive seen so many people defend the BS with "oh, thats how odin was REALLY like in norse mythos".... but.....
*why does that mean its Good and/or I Can't Think Its Utter Trash* ????? 🤔 it's a *GOD OF WAR* game lmaooooo
thats what happens when you hire marvel phase 4 writers lmao.
Yesss bro if atreas dies and we see kratos full of rage ready to destroy everything for vengeance maybe then the gamd was ac gonna be good,heck maybe even was gonna be good enough to be called GOD OF WAR GAME and fatherhood adventures
@@ps4games164 I literally just watched all the cutscenes for all three games as a refresher and that's literally not what happened at all
In the old GoW games, you follow an original and unique story of Kratos against the gods. And yes, it was lore inaccurate (Hercules being older than Perseus even thou Perseus is his Grandfather and so forth) but it was all done so *you* experience Kratos‘ story in the most fun and epic way possible.
In the new games, you are now a character shoved into the story of the already existing story of Ragnarok and all you do is just do things to let the story of Ragnarok unfold. You don’t follow Kratos anymore doing his thing, you follow around Kratos being just another character in the story of Ragnarok
It wasn't original or unique.
@@Enskyed it was, keep malding
@@fyrijou5202 It literally was not, it's based on the run of the mill greek tragedy.
@@Enskyed ah yes, please tell me a story where a Mortal raged War against the Gods of Greece that was put in a game, or a hack and slash game in the style of God of War or anything like that before the age of 2005
@@fyrijou5202 They didn't make video games in ancient greece. Point is, the story at its core is literally just a greek tragedy, there's definitely unique elements but at it's core it's just that.
Sorry this took so long, everyone. For some reason Sony didn't send me an early review copy!
OH REALLY!? I WONDER WHY!?
@@emojiko1124 😂😂😂😂😂
Oh no. Look at all these contrarian snowflake haters think that they are right because of some random guy's negative review of a great game.
Boo hoo.
@@emojiko1124 hahahahahahaha
I guess you're not popular enough or probably because you don't upload gaming walkthroughs or stream them idk why they didn't probably because you hated 2018 idk really know
The second mission with Atreus almost broke me.
Why bro
@@isaac-ga I don't remember, it was 3 months ago lol
@@jaake6019 I mean it wasn't that bad like u said it's argt ya kratos gameplay is better but Atreus section isnt bad
Is that the one in Ironwoods or whatever it is called? Playing through that segment made me doubt whether I would ever want to replay the game.
@@Tazza19931 ya that riding on a yatch section right? It's too long
I hate how the axe is the only weapon that gets unique light and heavy attacks when the weapon is sheathed (or on the ground somewhere). I like being able to switch between the weapons in combat and it would've been cool if they added that feature to the blades and spear as well
I agree but I think it’s just because of the controls and there is not enough buttons for blades of chaos without it being annoying
Could be that your axe is actually thrown and recalled… the blades and the spear are kinda stuck to you via the chain and the ring on your finger for the spear. Like, even though you’re throwing the spear, it’s technically still in your hand lol. I agree though, like an L2 throw quickly followed by a light or heavy attack giving an additional unique attack would’ve been DOPE!
I mean...you throw the axe at people and it needs to come back to you. The spear and the blades of chaos don't do that.
@@mickeybat5816 true. I'd argue you could either just punch with em in hand or just be able to sheath em.
Also now the only weapon with stance attacks. The blades and bare handed stances were taken out while not giving any stance to the spear to begin with.
My main problem was the staging of the worlds, which in my opinion was a great strength of the predecessor.
In the previous one in Alfheim, you got into a boat and sailed on this beautiful lake, and gradually worked your way towards the light.
In Ragnarok, you're just teleported into a desert nobody knew about.
It was fun exploring the desert but it felt kind of random and weird.
I think it’s that this game is missing the series’ signature “slow reveal/unlocking of a huge environments or obstacle”.
Like how the old games were or how the 2018 one centered around Tyr’s temple and the Lake of the Nine. Little by little through environmental puzzles, and feats of strength you’d unlock the way forward where’s in Ragnarok you’re mostly always just going down these corridors with no overarching connection.
That desert no one knew about WAS the lake it’s gone due to fumble winter.
@@Agentcalifornia26 oh
@@Agentcalifornia26No it’s behind the lake / temple.
@@kartoffelchip4490it isn’t the lake
a thing that i really dislike is when i don't block once or do something and they say like "what good is the shield if you don't use it!" "the arrows!" like, kratos in no dummie, and i feel like they're calling me dumb when i don't some attack or something
another thing, when you lock on an enemy and it runs so i gotta control my camera to look at it again and click R3 to lock again
Playing Ragnarok reminded me how much better God of War 3 was.
You know what, Under the Mayo? I REALLY liked this review despite being negative about your previous one(about GoW 2018). It's well structured, with fair criticism and interesting suggestions on how to solve and/or allieviate some of its flaws, even acknowledging this games strengths. Bravo.
Thanks.
b-but the ultrakill community already owned him, surely that means that every opinion of his is now invalid.
@@acethemain7776I mean the ultrakill community ultimately lost because there’s now actual benefits to doing well in ultrakill part 2.
I love ultrakill, but not everything the fandom thinks is right and the devs showed that
@@britzmann Did you even watched the video? ☠️
@@underthemayo Tbh I'm just sad that I can't play it lol
It feels so good to see someone to give a fairly honest review for a game that is pack full of overly bias fanbase
Thought I was the only one who saw through the triple a psyop
“Overly bias fanbase”? You mean people who like the game because it’s fantastic?
@@royaltyfree9607 you can say you think the game is fantastic and that’s fine. But to assume the game is fantastic is a fact is just wrong and anyone can claim the opposite with the same amount of evidence
But the mAsTerPIecE.....
@@royaltyfree9607 fine for you.its a very nice game.but no god of war.thats all we say and hate.just took the gow title and make a NEW GAME!
I also don’t like how Kratos looked with full metal armor, but you can actually change the appearance of your armor without changing the stats and boosts
How?
@@SBeh-yq7crfully upgrading armor will allow you to make it look like other armors while keeping you're stats
The best parts of God of War are the parts that focus on Kratos. You'd literally have to be Santa Monica Studio not to understand that.
I think God of war Ragnarok was boring and depressing. I miss the old God of war style, I mean look at the boss fight of Odin vs the boss fight of Zeus.
Zeus is not even that good of a boss lol
@@lorenzosari577 both odin and Zeus are pretty rad bosses imo.
@Lorenzo Sari Umm Why? That fight had incredible emotional intensity. Like you seriously want to bash the shit out of him, he has several phases that change up the boss fight and requires the player to be thoughtful of their attacks due to blocking spamming, utilising clones to encourage area of effect attacks, punishes the players negligence by constantly healing in the last phase and has unblockable attacks to encourage more defensive approaches beyond dodge and block. Seems a great boss to me
Get over yourself
i actaully really liked odins bossfight in terms of gameplay, it was pretty hard, odin had alot of diffrent moves, and it had multiple phases. I think the presentation was a bit bland though
Good vid, my biggest problem with Ragnarok was the removal of the Barehanded skill tree.
the combat in general especially the combos felt too samey imo
Bruh, I am not a fan of GoW Ragnarok either, but I don't know what the kind of twisted standard that you have is like if the lack of a barehanded skill tree is your biggest problem with the game.
@@ShadowbannedAccount ok, what was your issue with it then lol?
I personally prefer the combat system from god of war 2018 than ragnarok
@@ShadowbannedAccountyour main gripe with the game was a lack of an entire skill tree and the watering down of the unarmed combat? Bruh well my biggest gripe was the story took too much time with giving characters development and how Kratos isn’t yelling every five minutes, what a twisted standard you have bruh.
Your biggest issue with the game should be MY biggest issue!!!!! Fuck you for enjoying the game >:(
This game was so boring. My god the level of padding in this game is unprecedented. I couldn’t even get myself to Finnish the game. I simply saved myself 20 hours by watching the ending on UA-cam.
Is there Finnish mythology in the game my guy?
This game left me with more questions than answers. And the questions that I did have were never answered.
Check me out. Maybe i can help out. Mayne. Idk
Thats cause writing an ending is hard alot ppl dont know how to. It takes a brilliant writer to answer every question left by them
WHO BLEW THE FUCKING HORN
@@matthewlugo2417 I’m not expecting every question to be answered. I just don’t want more being piled on while continuing to be so vague about what we wanted answered.
@Kiweel Tyler i get that, im not saying it cant be done im just saying it takes good writer to be able to clean up as it were
I don't know how to feel about Atreus's sections of the game. I played it on GMGOW on my first playthrough and instead of being easy it became annoying and stressful because the little amount of damage he does and the overwhelming amount of fights that you have to go through, at least Kratos has some slow paced sections with some puzzles on the side, but Atreus is just fight after fight after fight nonstop over and over, there is even this really cute and wholesome scene of Atreus and Angrboda playing with rocks by throwing them on a lake, that is immediately interrupted by another fight, and they are not short, it is 5 draugrs and after you kill those you are faced to another 5 draugrs with some extra 3 snipers shooting you from above. It just becomes overwhelmingly annoying and not enjoyable at all.
i feel you, the enemies you fight as atreus on gmgow are so unbelievably spongy and have infinite poise. it makes atreus combat not fun and boring overall as it results to r1 spam and the occasional parry for every enemy
you just suck at the game 😂
I died 5tines ore so on give me no mervy...way to easy
That’s because you played on the hardest difficulty. Harder doesn’t always make it a more enjoyable experience. In most games now a days harder difficulties means more annoying. It’s rarely ever truly balanced for harder difficulty. I know there are still as many fights on other difficulties I played on give me balance and that section was bearable. If you had played at a lower difficulty then you wouldn’t have had as much annoyance.
@@hellvelyn atreus was op in gmgow you might not have been utilizing his combos effectively. If you used sonic arrow and used his grapple attack (triangle) it was very very good
It actually cracked me up about how pissed you got at the Angrboda and jotunheim section of the game.
But after a while of playing that part and hearing that 5 times already, I wanted to just end the game then and there.
I probably already requested this, but would u do a review on the 2011 Warhammer 40k Space Marine game? I think you'll enjoy it's hack and slash + third person shooter vibe.
Space marine is cool. I played it a couple hours. But like a lot of games I just kinda see why people like it and lose interest. I don't have much to say.
@@underthemayo fair enough
if nost space marine i think he could critique Darksiders series as it is one of the underrated series with the same genre of GoW (though it has drastic changes between games)
because the more popular it is the more you dislike it, elitism
My biggest complaint with Thor and Odin is that they don't come off as who they are. Besides the hammer Thor has no presence or threat level to him. Odin comes off more as a strange crazy knowledge seeker. I wasn't expecting Odin to look mighty and impressive but considering what we were told I was expecting the ancient sorcerer type of character who was obsessed with having all the secrets of the universe to himself. That he was the only one to get them and that he didn't trust his family believing they were against him for the knowledge. Thor is hinted at having more to his character but it's never shown, rather we are constantly told by Thrud and Sif.
Heimdalh is not really a moment where I felt the original Kratos. If anything the entire situation around Heimdalh everyone supported Kratos killing him, even Mimir was behind the idea, which made the head trying to stop him bizarre. Kratos claiming he was slipping into his old ways made me scratch my head because Kratos gets nowhere near the level of who he was, even at a God of War 2 level. If anything it seemed more like the story was actually pushing Kratos to become that person again but without the consequences of what that would mean.
Thor comes off like a beaten dog trapped in a corner
@@JoshuaKevinPerry Agreed. It annoyed me how he couldn't think or stand up for himself.
@@calvinm1866 that's the point, it's to show how Odin can so easily manipulate people.
His wife Even said how Odin sees his family only as tools.
@@ItsjustTNT123 Yeah.....I played the game, dude.
God you people are so dense
The agraboda section was torture. I dropped the game for a good minute. It was SO bad.
Fair and good points. I like that you point out the areas which you consider flawed and take effort to demonstrate it from footage from the game. Really appreciate it. Also, I like that you, unlike many others also show the games strengths instead of just trash talking about the game. Showing downsides with objective analysis lets us see a perspective and decide for ourselves whether we play the game or not.
What I have learned though from not only from this game, but also from 2018 and others, if you want to enjoy the games best moments, you also need to be able to tolerate the worst parts. That kinda sucks but there is no perfection.
I personally think DMC3’s camera style did it best: some fixed camera combat, and most combat encounters with a smart camera that automatically adjusts to the action (sort of like ninja gaiden) but gives you the option to move it around if you so please. I think this game would’ve been really cool to have that sort of camera as an option
DMC3 is one of my favorite games ever. Spot on
it has rooms where the camera can be frustrating though, but most of the time yes
Wait a sec, I just realised Assassin's Creed games did that, too. Free, behind-your-back camera for roaming and a higher, wider camera for combat.
@@roadroad1695 What game doesn't?
It also had the low key feature of enemies in front of you attacking.
Ones behind had a way lower rate.
I’ve been playing GOW since 2006 and I just beat Ragnarok on GMGOW difficulty. I think it’s the last installment that I’m going to bother playing. I just got so sick of them saying “No, please! We don’t want to fight you!” and the writing in general. The entire game felt like one long feel-good group therapy session. And the end battle of Ragnarok itself in Asgard felt like it was 5 minutes with an extremely lame boss fight with Odin at the end.
Atreus was giving me Steven vibes from Steven Universe.
"Preach non-violence against the violent, always reaching out to the literal genociders and abusers because it's good"
This game should be directed by Zack Snyder.
They should have never introduced thrud and sif. All thrud does in the game is flirt with atreus. Drunk thor scene was so unnecessary. When i saw it i was like ,"when did gow become like this". Humour is justifiable in the game but not excess of it. Gow games need to be bit serious than this. Odin talks way to modernly . In actual norse mythology aesir are very loyal to eachother. Thor and kratos fight was one of the most anticipated fights in gaming. But the hype was for nothing. The beginning of the game was really good, thor reviving kratos and trying kratos to bring him back to his older self. Everyone wanted kratos v thor 1v1 deathbattle. They showed that thor was bloodlusty(less then kratos) . It took kratos 7 seven games to change and you tell me thor was convinced by kratos under 3 sec talk? It's okay if kratos didn't keep mjolnir because its moveset would be very similar to leviathan axe. But what disappoints is that kratos didn't even lift mjolnir by his hands once. Instead game showed that he was struggling to lift it even though he swung mjolnir with his chain. But wanted kratos to bash thor's head with the hammer. Odin bossfight was a joke. First thor fight was good. Second thor fight was good but short, it should have been a deathbattle. Last important thing is that they were supposed to show strongest version of kratos in this game because cory said old kratos is stronger than young kratos. But in the game kratos said that when he was young he wielded every flavor of power imaginable and said he lost most of his powers after gow 3. And cory wont even say how old kratos is more strong meanwhile the game is telling us that he is not that powerful now. How are we supposed to believe that he is more powerful than his younger self. They didn't show anything big. We know kratos was holding back as already stated in the game. But we already saw dad of boi we wanted to see god of war.
@@blackmask5335 I understand wanting to see young Kratos again, but that would just be gow 3 all over again. We know what happened and how it negatively affected Kratos. Why would he do that to himself again?
@@blackmask5335 Even the character designs themselves were lackluster imo. I honestly enjoyed the fan art of the some of the characters than what we got from the end product. Also with the writing, everything just seems so much more preachy and annoying. There literally wasn’t a single scene where I didn’t roll my eyes during the dialogue.
I think the reason why they made the Atreus sections so easy was to help speed up the section. Imagine his sections actually being difficult and the player struggling and possibly dying and having to repeat levels... They probably knew how boring the sections were but instead of removing or changing them, they just made them "easy" to get through.
I dunno, I think it may have backfired. If it had some challenge maybe players would have been more engaged
I think Atreus was a fully powered up character right from the get go.. the animation cancel speed, turn speed etc.. whereas Kratos gets there in the end after the process of levelling up...
non sense. Just make Atreus sections good so no one is wanting to speed up and you don't have to even worse by making easier
I prefer a struggle over a breeze. They were fun but there wasn't enough challenge
That makes no sense
I feel like they should have done what devil may cry did with the camera. Have it so that off-screen enemies wont hit you with melee attacks until they step in view.
Then my question would be why even implement this type of AI mechanic in the game? What you’re doing is creating fake tension for players that don’t know about this fact. The better solution would be to improve the camera and not only does it not create fake tension but you increase the challenge of every combat encounters. We should be fixing the root of the problem, not creating different mechanics just to put a bandage on the issue which can so easily be abused by the player
@@jesspeed this isnt new dead space had the same idea where enemies were docile untill you had the cemra pointed at them
@@jesspeed While enemy won't initiate an attack off-screen, DMC had it camera so far away that getting enemy out-of-view is actually harder than just keeping them on screen, and enemy is fast enough to get in view even if you tried to keep them out. Moreover, DMC combat heavily relies on the Lock on system to execute moves that require motion-input like High-time so enemies will be on-screen either way. The only time we can really abuse this system is when playing as V since he doesn't really fight.
But the most important part is that the camera system is ignored by bosses, so it doesn't really matter to keep them out of view.
they kinda do that, enemies behind you are less aggressive
I actually like the camera in GOW. There are prompts to make you aware of incoming attacks off camera. Pulling the camera way back like in the old games might help, but I prefer it the way it is. It would be jarring to aim your axe throws or bow shots from a further perspective, not to mention that you’d be missing out on the incredible details and overall brutality of the combat. My tip for anyone struggling with the camera is to never use the lock-on feature and increase the sensitivity of the right stick so you can swing the camera around quicker. There is no reason to lock onto enemies (I feel like they only added it to the game to appease people who would’ve whined about it otherwise). You can even attack enemies around you by using the left stick. Not sure why the reviewer seems to believe that the enemies have to be directly in front of Kratos to attack them; simply untrue.
DMC is an awesome game too, but this is a different game. Just remember the fundamentals; take care of ranged enemies early, don’t allow yourself to get pushed against a wall, and don’t mash buttons without expecting to get punished for it.
I can’t get over how much this guy reads my mind about the game but explains it in so much more detail. Couldn’t agree more about almost everything he said. Oh man the camera angles 🙄
This game legitimately made me question why it is rated M for mature.
Because it cusses and is violent
@@mosesmorales8601 Oooooo bad woordsss. It’s barely violent enough to be M you ain’t even killing people half the time
@@1CursedXD1 inappropriate language is one of the requirements for it to be rated m for mature dingus. And ripping people in half with the blades is a lil to violent for a child
@@mosesmorales8601 I mean GoW 3 was rated M because you disembowel people and monsters and literally rip off someone’s head with your bare hands and there are naked chicks and blood everywhere too. This game is as close to “fantasy violence” as it gets, boohoohoo someone said the F word.
@@1CursedXD1 😒
I really liked the video.
It's always nice to see you go into detail about game systems and seeing what works and what doesn't, along with your explanations for what you look for in these sorts of games.
Third-person action games with over the shoulder cameras are very common in the triple A industry (cinematic or otherwise), and it made sense when you explained the difference between Kratos’s gameplay and Atreus’s gameplay in Ragnarok.
I can also understand your points about the unskipable Atreus sections, plus the platforming sections with no possibility to fall off the cliff, either accidentally or on purpose.
I myself have vivid memories of how challenging platforming sections could be in Prince of Persia: The Sands of Time. Those sections were a pain to get past but satisfying when you figured out what to do.
Though, I did think that the bar fight was a tiny bit charming at the time.
Me and bros always laughed in Prince of Persia when we'd die and the main character would go "no no no no, that's not how it happened" always cracked us up for some reason. Its the small things man!
Yeah shut up no one cares
Its baffling how you cannot skip cutscenes when there are other story driven cinematic games like Witcher 3 and Red Dead Redemption 2 that allow you to skip dialogue and cutscenes.
It’s weirder considering they updated God of war 2018 to be able to skip cutscenes and have new game plus. I mean the old games you couldn’t skip them either but this one is significantly longer so it’s kinda a problem. Hopefully they update it
Its because the whole point is to see the game in one fluid cut, breaking u0 the scenes would go against that
@@VarinderBhandal then it's probably a day one edition that forces players to watch the cutscenes and experience the game as they intended - as their interactive cinematic "experience", and speedrunners can have their fun next year.
my brother in christ its a story driven game, thats the strongest part of it, why the fuck do you want to skip the cut scenes
@@glyph__ exactly!!!!!!!
28:05. Thank you. Jesus fucking Christ. This game should be called God of Puzzles. I don't know why nobody ever brings it up in reviews but the amount of puzzles in this game is beyond frustrating
This is actually a great review. Detailed and nuanced. Shame most people that disliked probably haven't even watched the first 10 minutes.
Video is good but the first 10 minutes was the most whiny, crybaby complaining about a game i ever heard in my life😂
@@millionshadesofdarkness2165 Some people enjoy a good rant. There is a subtle difference between an annoying cry and a funny rant that I'm sure you'll be able to recognize some day 🙂
The title turns a lot of people off, I’m sure. It implies that the review will be mostly negative, and no one wants to watch an hour-long rant.
@@lukelmaooooo but hes right tho. Don't get mad at him for stating fax about your favorite walking simulate
@@TheEmperorRaidou Eh, he's got some legit criticism, but he complains too much. He should present it as something he would prefer, rather than complaining that it "isn't GOW".
Gotta say this review was a lot more fair than I thought it was
Maybe on paper but the way he comes across a whiny little baby
He holds back as much as kratos does in this game
He doesn't want 2019 review backlash again 🤣
@Mike C besides the atreus thing he's got valid criticisms especially about the story pacing. It can get in the way when I want to enjoy the ganeplay which he acknowledged how much they improved upon. Not as unhinged as his gow 2018 review so I wouldn't feel some type of way about this one
@@lukelmaooooopeople tend to point and laugh at takes they disagree with, without considering the video as a whole and the context behind it. 'Bad take' is pretty meaningless here
Fantastic break down. I'm glad to see some things were improved, but also disappointed there's still a lot wrong with it. I wasn't expecting a full revision of the gameplay style, but still. Loved how detailed you went. I'm sure I'll have very similar opinions when I finally get to this game.
One thing I noticed watching your gameplay was how little blood and gore there is. Like this is still God Of War, I don't care how "mature" or "grounded" or "grown" it is, there is barely any blood. It's especially noticeable when you're fighting in snow or in water. This is an M Rated game series, why are they so afraid of blood, yet unafraid to drop F bombs all the time? I don't understand it at all.
????? How is there no blood or gore? Almost all the kill animations in the game are kratos literally slicing dudes in half or decapitating them
@@GodofHatred and yet do you see blood pooling up anywhere? This was a problem with 2018 too. Most of the "blood" is blue or orange. And the bits of real blood, arent a lot. The snow should be covered in red. Water should be running with blood. In 2018, it even cuts away when you cut off Mimir's head - something the old games would have never shied away from.
I guess they are trying to make GoW more marketable. They tone down the violence/gore to make it more "family friendly" yet keep the language full off cussing to appear edgy.
Absolutely shallow.
@@zawarudo8991 it's extremely weird. Bayonetta 3, on a NINTENDO console, has gore. Bayonetta literally rips her own heart out in some scenes.
‘I would have done this differently’ is not a valid critique.
Finished the game the other day after avoiding all reviews and today I was like ‘how sad is Mayo? Let’s go find out….’ Great honest review, something that greatly helped my enjoyment of the combat was the addition of gyro aim, since my right thumb lacks dexterity and I normally have to play games on easier difficulties. I went in on ‘challenge’ difficulty for half the game, until multiple enemy encounters frustrated me with cheap hits and I went down to balance. So I agree wholeheartedly with your combat critique and the padding. Thanks for the enlightenment and entertainment Mayo!
I still prefer the original trilogy and the PSP games over 2018 and Rangnarok
Same
Real
Yea like ten fold. I could not even beat 2018. Stay up and God bless.
Same
Same
Lmao so spot on for the angrboda mission w Loki, that call she does was painful every time
My biggest complaint is that ever since 2018 Kratos has felt like the dad of war bot the god. Coming from GoW 3 to this and kratos can’t even jump while struggling with regular enemies is just…saddening. The game is probably more enjoyable for those who never had the chance to play with kratos at full strength. That plus all the slow shambling and bloated cutscenes just makes it a movie to me with some combat
@@frogglen6350 it’s not a skill issue, why is everything a skill issue today? Combat isn’t more difficult on harder levels, enemies merely gave more health. This doesn’t make combat more rewarding when you win, just makes the combat scenario take more time bc enemies are spongy
@@frogglen6350 a larger commentary on enemy sponginess needs to be addressed, yes I’m glad you agree
@@frogglen6350 the issue isn’t dying more than usual, the issue is drawn out encounters that make kratos feel under leveled, thus making player progression less rewarding
The new combat feels painfully slow really the only thing that was improved is graphics. story, gameplay, music I prefer the original titles.
@@frogglen6350 og gow enemies are not that spongy like the ones.
The amount of hand holding in video games nowadays is kind of insulting tbh. Especially during battles.
Just finished GOW Ragnarok and wasn't the biggest fan of it, felt like there were 2 steps forward and 1.8 steps back for me but sadly it looks like industry is going to keep pushing into the 'cinematic' experience moving forward.
Just have to say man the Sony fanboys have been so damn cringe online recently. I saw a guy spam the comments of several GOW critiques freaking out over every comment that was even slightly critical of the game. If your opinion isn't "ZOMG 10/10 MASTERPIECE BEST GAME EVA!" then they absolutely lose it. Best of luck dealing with the mob since I very well know we are in the minority when it comes to the opinion of this game.
I think this video has really good pacing. Since you bring up what you like more I'm pretty sure people will understand your video more
I wasn't sure it did, but thank you. Pacing is hard to nail when working this fast.
I realize now once the last of us came out and did successfully alot of studio saw that and relazied what if we made our games less of a game and more like a movie. I enjoy 2018 and ragnarok seem look but the gameplay for these games to me feels off compared to the older the games. Story wise I enjoy kratos development from ascension to ragnarok but gameplay wise they should have suck with the older combat and build aopn it hell ubi use the same parkour system for multiple game but once they change it everyone was wondering why. The older system works it up to the developers to mix things up because if it ain't broken don't fix it
Agreed. The success and impact of Last of Us is definitely a gift & curse.
Gamers will never be happy. If they change it up like with GoW 2018/Ragnarok, they'll say "if it ain't broke, don't fix it", but when they don't innovate like in CoD, they'll say they're milking the formula smh lol.
@@Hatemx1 Gamers are diverse, just like movie fans, and movie fans are the most basic guaranteed money pumping to cater to
I really liked this review, I love both games,but I acknowledge that they have issues and you made a lot of good points and suggestions on how to improve them just a few things I'd like to say so bear with me:
1. I actually really loved how Odin was portrayed in this game. He's this selfish tyrant that hides his true agenda behind multiple layers of manipulation. He praises, insults and threatens all in the same breath and all of his plans usually have more than one angle to them.
And the fact that he presents himself as this benevolent approachable and slightly goofy old man just makes him increasingly more disturbing when you're constantly reminded how he makes everyone around him *miserable* , especially Thor.
Its implied , told and even shown multiple times that Thor was emotionally and phisically abused by Odin for decades and turned to drinking to avoid having to face the fact that his father is a monster that only sees him as a tool. Hell , one of the first scenes we get with Odin was him chastising Thor for "being no fun anymore" when Odin knows *exactly* why Thor swore off drinking.
It genuenly makes the Aesir gods come off as this family that has been phisically and emotionally abused by a tyrannical grandfather, who scarred multiple generations in his need for control.
Its a very different take from the Olympians ,who were all collectively shitty to each other, and a different take from other versions of Norse mythology, but a really good one in my opinion
2. I personally didn't mind Atreus. In fact I love how his actions mirrored a younger Kratos. Heimdall put it really well, he didn't do many of the things he did to "help people" , he did them for himself. And the fact he gets scolded, told off and humiliated throughout the game shows that the writers knew what they were doing and that Atreus needed to learn that his actions have consequences.
And yeah, the Ironwood section legitimately made me want to turn off the game and come back later. I appreciate the story significance, the introduction of Angrboda and the boss towards the end but slowing down the game's pacing to that if a goddamn *glacier* for a glorified walk and talk section with occasional combat is unacceptable
3. Kratos's emotional moments showing off his developement were S tier. Literally not much else to say. His collective journey is literally one of the best in video game history don't even @ me
4. While I loved the combat in this game , way more than the first one, and the abundance of genuenly good bosses helping that along I would be lying if the Alfheim secrions didn't make me want to tear my hair out. The light elves, while well designed, dart all aorund the arenas or hit you with tracking ranged attacks and make the camera a pain in the arse to work with
Again, the boss fights are where this game shines.
You made great point about old cut scenes used to more in 90 seconds and actually made the game better. Vs the cinematic cut scenes of today there is no competition. I wish i had video game time machine. Stay up and God bless.
Bideo?
@@Arnie935 ty for spell checking. Fixed.
Time machine? Just play the older the games? Like what there still there.
@@DasVicks63 If a virtue was lost, is it wrong to expect developers bring it back? Saying to just go back doesn't help anyone.
@@limabarreto911 Listen I give hope a long ago, and I live to see every series of games to I love go to complete shit. Like The Last Of or Dying Light 2. And after disappiont after disppiont I say fuck it. There no hope, only go back to the past is all you can do.
Fair take, and just like with the 2018 review, I appreciate that you take the time to point out the potential for amazeballs stuff, even while admitting that potential gets burned out by the blah. Also, you probably didn't intend to evoke this reaction when you were recording this, but at the 23:40 mark where you start ranting about the 2nd Atreus section, I was legit thinking, afterwards "My god, did I just listen to Mayo have an acute rage stroke in real time?" It was as if my hand was on your forehead, and I could feel the vein swelling with anger, about to burst. All that said, hats off, and keep on doing what you do. Cheers.
Hopefully you aren’t talking about the first video. He had some terrible arguments in that one.
@@SoyboyPeter His GOW 2018 part 2 video and this one are good.
This is the kind of game I’ll watch someone play on UA-cam. I don’t have the patience for walk n talk sections. It completely kills the replay value for me.
Exactly, at this point they might've as well made it a movie
@@samuel_eee4744 when people refer too this game as a “movie” its clear that they haven’t played it.
@@JamesRobertson844 i never referred to this game as a movie ever
@@samuel_eee4744 “they might’ve as well made it a movie” 💀
Exactly, it's what I did
Aside from the Atreus sections being a drag and unskipable, I disagree with what you said.
But you put great effort into this video and I appreciate it!
Not even gonna bother playing it even if offered free and in the meantime, I continue playing old games.
I basically subscribed to your channel because of first god of war video, so to see you are making about Ragnarok, I am super hyped!
I've come full circle.
Me too!!!!
same, this is is probably only the 3rd or 4th video since i watched that first GOW video
I still cant believe they resumed ragnarok with 15 minutes of battle in asgard, and also mimir said surtr was the key to win ragnarok but in the end kratos killed odin like he was nothing, after that surtr destroys asgard for no reason.
The Odin boss fight will go down in history as one of the most disappointing boss battles in the entire God of War series.
@@murrproductions9654mecahically Odin is one of the best bossfights in the series
@@magicmamba915 No it's not 😂 mechanically the Odin fight did nothing new gameplay wise such as introducing new elements yet seen during the playtime of Ragnarok. It was just regular Ragnarok combat.
@@murrproductions9654 yes but overall Odin moveset is better and deeper then any boss from old trilogy .
@@magicmamba915 I wouldn't say it's better or deeper. There are certainly more move sets some of them being rehashed elements from the Thor fight and other various variants from creatures etc. It's just not a grand spectacle of a boss fight that the series is known for. 2018 did a much better job incorporating spectacle in the final boss battle. Mechanically speaking I'd say the fight with Hades in God of War 3 was better and it's not even top of the list on gw3 for me. It had a couple different locations including new elements that change the way you navigate the environment etc.
Atreus missions in GOWR feel as painful as Mary-Jane missions in Spider-Man
@@VladiMetal there's no way that can't be as bad as Ironwood...
The Mary Jane missions in Spiderman 2 had more action then the Atreus sections in Ragnarok which is a crime against humanity honestly
Have to Say I agree with allot of this. My main issues was how the game would not let me drop down or climb certain things that you should be able to. Also Damage sponge enemies were another issue. The compass was also a real pain at times. Lifting Rocks got really old and felt pointless along with going Through tight spaces.
I kept waiting for the game to start. Until I noticed I was 75% through the main story.
The GOW defense squad going to be strong watch out
Asgard wall could be like pandoras temple
What's more disappointing than walking and talking is reading the comments section and people attacking each other.
If people don't like the game and it offended you, don't attack them.
If people like the game and expresses it, don't attack them.
We're all side dishes for the Mayo.
Listened from start to finish. Very very nice review
This is why I stay away from console war shenanigans.
Wow, an actual intelligent commenter, how unfortunately rare
Honestly don't get what all the noise is about, the video itself is very civil, but the comment section is on fire
Much of these are takes that needs to be talked about at least in game design perspective
Video game fans try not to be toxic challenge (IMPOSSIBLE)
Agreed
Its horrible
This video is a sophisticated masterpiece compared to Synthetic Man's review of Ragnarok.
Synthetic man's review was great and touched on a lot of valid points.
@@Kometheus I agree that it had a lot of valid points, but I would call Synthetic Man's videos more like unscripted rants than proper reviews. I think he would agree with me on that.
@@Kometheusyou can’t be Fr 😂 it was such a horrible review with so many useless points. He also criticized the story while not even paying attention so he had no idea what was going on
@@devinbrady4433 first off, the story is pretty unimaginative and shit so him paying half attention is more than ok lol but yeah man synthetic mans reviews, while rambly a lot of the times, kick ass. Give them another go and forgo your pride blackman
@@C00MGUY how is anything I said prideful? And Blackman ? Maybe I’m missing something. I’ve watched it once and I just didn’t think he had any concrete critiques for the story. Also if you have the time I’d watch EFAPS video on synthetic man’s review
Ragnarok is basically game awards bait
I dont want to replay this game only because of Ironwoon that section could have been 2 hours at MOST.
Honestly, I loved Ragnarok. BUT, I was disappointed with the boss fights. They’re not as epic as they were in the original trilogy. My brother, after finishing, said that no matter how good these new GoW games are, nothing beats the Poseidon fight from GoW3 and I.. agree. The boss fights were very simple in this game, especially the final fights. Kratos vs Thor should’ve been a long fight and on a big scale. Even fighting Odin wasn’t impressive at all. Also, I really wish they would implement the camera from the Arkham series, closeup when not in combat, but the camera zooms out when in combat. But loved the game nonetheless and can’t wait to see where they take Kratos from here on out!
Nope. I think Gow 2 Statue of Rhodes Boss Fight was more Impressive and That Statue Messed up Kratos and Gave him Paranoia
Cutting this from a trilogy to two games was a massive mistake. The final sections of the game felt so rushed. Ragnarok should have been huge with multiple titan sized fights. Instead we fight some nameless soldiers, then Thor and Odin in a muddy front yard and it just ends.
first it was used for the unwinnable heimdal fight, used again for the thor fight, and used again for the phase 1 odin fight. thor and odin should have had new stages and showed that they could destroy a realm with the power they wielded.
Older games were waaaaay stronger in the gameplay department, such a shame.
Y'all really need to take off the rose tinted nostalgia glasses, this is just delusional. The combat system in the modern series obliterates the OG trilogy
@@b1thearchitect401 big disagree here. Variety and incentive to play well were present. Many different moves to chose, aerial combat, xp/blood mechanic with reward based on performance. Until yesterday it has been 10 years since i touched the originals, and yesterday i played them again (1,2) and realised that although not perfect, the old combat system is LEAGUES more fun, deep and intense. Im not even a hardcore fun of the series and even i can see that. Not saying the new games are bad, people like/love for a reason, but they do not TOUCH the old ones as hack and slash/character action games (however you call them).
@@thanospavel9970 You're completely and utterly ignoring the feel of the combat, which is massively less impactful and powerful in the old games, IMO the chains feel like they were barely making contact with enemies and minus the quick time event kill animations, those games had pretty floaty and low impact combat. Also while there might be mechanical incentives to encourage engaging with the deeper combos and mechanics, I rarely if ever found myself in those games actually using it, those games were tough, and there were a few blade combos that just felt objectively better than everything else, so you end up spamming to survive really tough encounters. In practice, I find GOW 2018 & Ragnarok, I actually use the full suite of moves available a LOT more often. - I'll give you credit though, both you and the creator of this video have a good point in regards to a combo system, I actually think a skill based reward system for high level play would work great in the new series and I'm kind of surprised they don't have it. I guess the increased focus on narrative means they don't want to alienate shitty players lol. But I'm happy the high difficulty settings are still VERY challenging and the game doesn't just purely cater to casual Uncharted fans.
@@b1thearchitect401 i fully agree with everything. I too always thought that the sounds in the originals could have been a lot more satisfying. And yes, i do remember some instances where the combat devolves to mashing (unless you are playing on higher difficulties but not many people do that on their first playthrough).Also, it is true that harder difficulties do make 2018 and Ragnarok even more fun (haven't played Ragnarok since it's not out on pc yet so I'm just assuming). I usually don't like Very slow paced games but 2018 was a good game. I can certainly say that the people that made it and Ragnarok have passion.
@@thanospavel9970 I don't mean to rag on the OG trilogy, as I think especially GOW3 still holds up as a really fun and still graphically impressive game, but yeah the main mechanical reason I prefer the new series is the FAR crunchier, heavier feel to combat. The Leviathan axe particularly just feels fucking awesome IMO (The new spear weapon actually feels powerful af too). Ragnarok is a big step from 2018 in terms of enemy encounter design and variety, as well as combo depth and variety. Definitely give it a shot when it inevitably comes to PC.
My main issue with the Atreus sections is how underutilised other characters and especially Thor is. You would expect Thor to be destroying everything and be more of a problem to use than the enemies cause he just willynilly use his hammer since he was little care for Atreus and just wants this mission done. So give us more enemies, less damage and more of a challenge especially with Thor cause he just stands at the side lines and acts as the more competent at clearing path kratos.
Man I was really hoping for a comparison between the camera in this game and Spiderman's. Spiderman's camera is quite magical. It comes it tight when it has to, it puts spidey in the middle sometimes, and in the "cinematic" thirds, and then it pulls out to a 3/4 God of War Classic view. I have no idea how they pulled it off but even just watching the videos it looks night and day.
Isn't that just Batman games camera views?
@@alexandersmith4731 Yeah Batman had a similar camera system as well. It would zoom out and in. I think the Spiderman camera is more "cinematic" though. It comes in a lot more often during movement etc.
I hope people don’t just dismiss this review, you really tried to like this game as I did, but it just didn’t work. It’s not a bad game, a solid 7, without the puzzles, pacing problems and Atreus levels, an 8. Not amazing though
I agree game is alright but it was supposed to be afl glorious game why why Barlog 😭 why you left us.
Agreed
The problem is that majority of Sony/GOW fanboys can't think for themselves. They would have liked this game anyway no matter what the studio made. They were already very biased in it's favour before it even came out that's why they can't seem to accept that this game, the plot, the gameplay, the ending etc is underwhelming & disappointing
This happens a lot in games now. Ever since TLOU2 and other Disney series, developers take popular characters and IPs, and use them to tell totally different stories with shoe horned in and I likable characters.
Jewish tricks in order to demoralize us. They subvert and destroy what we once liked/loved. GoW, Star Wars and so on
@@stratosphere2323 they made kratos more mature wow😂 u fans are fuckin nut heads i swear cause after gow3 the creator’s literally said what should we do and the fans u mfs complaining directly said “switch up kratos cause being a mad murderer or we are done with the character” now y’all want him to go back to a ravaging scum when he quite literally changed for the better? it’s like y’all see people act terrible want them to change then once they fix themselves y’all hate the new them…. it’s no pleasing grown men with the mental capacity of a kid
How many AAA games have level design and stealth on the level TLOU2, since it came out? It's not even been 3 years, so how could people be copying TLOU2?
@CoctæuTwinn Well you named games that either have characters with super powers that enhance stealth mechanics or games far more dedicated to stealth than TLOU2. However, I do hope that TLOU3 has more stealth related objectives and thus even better level design.
You've summarized my thoughts on this game exactly. I adored the combat, bosses, any scene where Kratos is in the spotlight, and the story itself. But I absolutely dread about replaying this game is the annoying, slog, and boring Ironwood section, I wish the camera was atleast zoomed out a little more, I'd like more combat, personally I found Odin's death a little underwhelming (not Sindri smashing the marble, but Odin just going limp while some white orbs fly into the marble), and I wish Atreus sections weren't stuffed down your throat, or atleast had more intresting events.