It's really amazing to see the Sega Genesis to run 3D Polygon's without using any special chip add-on. SNES version looks like an entirely different game.
@@JoseMarques9090 There is also Steel Talons. A game with a "full 3d engine" running on stock Snes hardware; pretty low fps but a little better than the Genesis version that is drawing more polygonal objects.
Eu tive o prazer de jogar esse jogo não só no emulador mas em um Sega Genesis real que eu tinha. Era uma das fitas que eu mais alugava da vídeolocadora. Era bem legal e eu ficava impressionado com os gráficos em 3D na época que eu jogava.
The Sega Genesis's 3d engine looked great. Cool things like elevation changes added some depth to the track layout. Also when you turn the perspective changes some to give you the feeling of leaning into the turn. The game runs pretty smooth with the 3d buildings and other landmarks. I say the other racers look better on the Genesis version than the SNES version. They seem choppier on the SNES when they come into your view.
It wasn't favoritism. Right out of the gate, the SNES was a potato compared to the Genesis. They were able to do more because the Mega Drive was simply much faster.
@@Ryuujin1078 The CPU is a Ricoh 5A22, which is a derivative of the 16-bit WDC 65C816 microprocessor. In NTSC regions, its nominal clock speed is 3.58 MHz but the CPU will slow down to either 2.68 MHz or 1.79 MHz when accessing some slower peripherals. Yeah, dude. It was a *ucking POTATO!
@@Ryuujin1078 Yeah in terms of power in the fourth generation, it goes Neo Geo > MegaDrive > SNES. The SNES was no slouch, but it was far behind regardless, especially when you take into account that the MegaDrive came out in 1988 and the SNES in 1990
The F1 engine really stepped up its game on megadrive and wasn't shy to show much more polygons, and a bit of transparency through the shadow-highlight mode, though it is remarkable the SNES version trying to add some polygon-like effects, and a functional speed indicator on the bike. Both great, though if I had to pick, again, MD looks more attractive
Acho tão dahora ver jogos que utilizam poligonos nos consoles 16 bits sem a necessidade de chips especiais. ( claro, não são tão complexos como Stunt Race FX, Virtua Racing e Star Fox 2, mas considerando que os consoles não foram feitos para isso é bem impressionante. ) A versão do Mega Drive ganha aqui por ter mais detalhes.
The Genesis wins again. The biggest thing for me was the bike didn't take as much room on the screen on the Genesis. Frame rates are similar and both use polygons well.
No, it looks like the Genesis version runs less smooth than the Snes when there are too many 3d objects on screen, and is also using less screen space than the Snes to keep the framerate playable.
@@ViciousAlienKlown really? I thought the snes version showing more of the bike´s body was cool. Also in the snes version the revs meter is functional and placed on the bike,, another nice detail.
SNES seems to look and play a bit smoother, but it's super interesting to see the stock Genesis pulling off 3D like this. It runs way better than Race Driven' did on the Genesis.
Look at the other bikes; on SNES there's far less intermediary frames giving a very jerky/choppy look, the genesis is smooth. I don't know much about this but I think it's sprite scaling in real time, and the SNES used prerendered sprites.
@jonathanbetenbender307 Yeah, the SNES sprites look like hot garbage. Totally unacceptable IMHO, even for back then. I'm not sure if the Genesis could actually do real sprite scaling, but the sprites definitely look better.
Everybody is amazed by the Genesis drawing polygonal objects. Meanwhile i stare amazed how they achieved a transparent colored windshield without using dithering. 😲
It's probably a clever usage of the shadow/highlight mode (which the Genesis can do via hardware). Other two games using the same technique are Vectorman and Red Zone
With the F1 game, before this vid, i never realized how powerful Genesis actually was compared to SNES. I was always under the assumption SNES was just more powerful cuz of the colors, sprite size, mode 7, etc, but VC Decide is showing me otherwise.
Each console had its strengths and weaknesses. The Genesis used a CPU that was well-known due to its extensive use in many arcade boards, so the devs of the time knew how to code for it without much hassle. While the SNES had a CPU and architecture that allowed for a number of 2D effects that the Genesis couldn't do via hardware, it lacked the clock speed necessary to perform more complicated tasks, like drawing polygons. The Genesis version of this game shows what could be done with the right people coding for it, with extensive polygon usage and software-based sprite scaling and rotation, all while keeping a playable frame rate and without any additional processors for that
in a nutshell, Snes could do the same but It would require more work. Whats "3D on the game are some walls and pillars. Something done in Snes Lawnmower Man and even Top Gear 2
They're about the same in processing power overall, mate. SNES can do 128 sprites and Mega drive can do 80, however, when your throwing alot of paralax scrolling, visual effects and animation with different AI behaviour ( etc ) then SNES sprite number drops quite a bit and on par the Mega drive do all this at a faster performance with more animation, faster paralax, potentially more varied AI on screen. The reason is because it has faster DMA ( direct memory access ) on the GPU, much higher bandwidth fillrate across the board and paired with a much more powerful CPU. Everything is also clocked higher ( CPU & GPU ). SNES has DMA but only on the CPU which doesn't compensate it as its there for entirely different purposes ( weaker CPU needed it ). SNES can do a lot more colours, has Mode 7 for hardware based rotation and scaling which frees up the CPU to do other things ( other modes 0 to 6 offer easy dev presets of backgrounds and colours etc ) and can do transparancies a lot easier than MD. Audio is the same quality ( don't let fanboys tell you otherwise ) but different aproaches. SNES uses PCM samples at 8 channels at 38 to 42 khz and MD uses FM synthesizer soundwaves at 6 channels with 4 additional channels to 10 total ( Master system sound chip included ) at 52 khz. As you can see they're both very different machines with strengths and weakness's. As someone who owns both and seen the best of what they can do ( graphics ) it's really a toss-up to what you prefer, honestly.
Sega Génesis o Mega Drive gracias a su Hardware, podía mover hasta 1800 polígonos por segundo sin necesidad de Chips de apoyo. En cambio SNES no llegaba a los 200 polígonos(de hecho eran 190 polígonos). Un Saludo 🖖🦁
Ótima comparação, como esse jogo, fica evidente a superioridade do MEGA ao Snes, gráficos incríveis e à frente do seu tempo. Outro exemplo é o jogo do Aladdin, aquilo é uma obra prima da Disney 😍
Both are a bit choppy on their frame rates, but Genesis version seems more immersive with its leaning motion on curves, and more realistic poligon scaling. Snes seems lagging behind technically with its sprite-scaling on side objects and no leaning.
Pretty awesome for 16bit, though. I can imagine if you played this back before the 32bit era it would have blown peoples minds. Especially if you go further back and compare the 8bit era.
@@davidaitken8503 that's what I actually meant - I said "sprite scaling" but it was actually the illusion of scaling by changing sprites with different sizes...english is not my first language, so, yes, please don't mind the confusion. Thanks for the correction.
@vinisasso the snes has a smooth framerate but choppy because of the fake scaling effect. The Genesis is using real scaling but is choppy because of its lower framerate. Not many 16 bit racers use real scaling. Domark figured out something special with this and Formula One on the Genesis versions. Keep in mind there's a turbo mode which runs smoother speeds things up on the Genesis version. By shrinking some of the sprites.
Pretty impressive it runs that well and is pretty playable on Mega drive and almost runs aswell as Starfox without anything but stock hardware. The Motorola 68000 "32 bit instuctions" for calculating polygons being put through its paces. Nice use of colours and ( I think ) use of Mode 7 scaling/rotation to lighten the load on CPU with a few polys being thrown in there.
@@JoseMarques9090 If it looks transparent, then it's transparant. It doesn't matter how they do it. Fun-fact SNES doesn't do transparancy either by your logic ( It uses a blending of backgrounds and colours to achieve it ).
@@DavidSmith-bv8mv True that! I found out about the SNES not doing real transparencies a few months ago! It did the trick tho! Mesh pattern blurred by Composite Video is a form of transparency!
@@DavidSmith-bv8mv Nope, It is not transparency. If you Don't understand Transparency is an object over the other when you can see both as entirely independent. Snes could put an Entire Background over the other as You put a glass over a picture. What genesis is doing is a simple shadow effect on a specific spot with pixels switching palette. Something that even NES could do. So it's the same to say NES had transparency feature.
Bem, sobre a questão de processadores, já tem vários e vários estudos sobre o processador do mega vs SNES, na prática eles eram quase equivalentes no geral, mas o do mega levava umas vantagens em certos pontos e o Snes em outros pontos, mas são quase que incomparáveis, são arquiteturas diferentes demais, contudo sim, o mega no 3D levava uma vantagem principalmente pelo clock mais alto, facilitando mais polígonos, no snes exigiria um esforço imenso para fazer algo do tipo rodar de forma compwtente, pois se no mega já corre de forma mediana, imagina então no SNES com a limitação de 8bit do processador, eu até hoje acho que foi um erro esse processador do snes pois nem retocompatibilidade ele teve e atrapalhava muito os ports, isso sem falar do cartucho slow-rom usados em diversos jogos e a falta de conhecimento dos programadores em relação ao snes, levando assim a ports ruins, em comparação ao mega que sua CPU era mais simples e conhecida dos arcades, então era muito mais fácil explorar o potencial do mega, ambos eram bons consoles e ambos tinham suas vantagens e desvantagens!
A versão do Mega Drive está mais caprichada nos detalhes. A do Super Nintendo, por ter sido feita posteriormente, deveria ser nitidamente melhor. A leve diferença na que o Super Nintendo tem em relação a taxa de quadros por segundo não supera a versão do Mega Drive.
The SNES version is certainly much more rudimentary (no sprite scaling, no screen rotation, less polygons) but it's definitely using a 3D engine (perspective correct road, correct polygons, sprite changed according to depth)...
@@JoseMarques9090 SNES's Super FX2 does indeed have sprite scaling and rotation, SMW2 Yoshi's island is pretty much a tech demo of what they chip can really do
@@daedalus547 Even SFX 1 can do sprite scaling. Actually Starfox uses this a lot in space for the asteroids by example as it is cheaper to scale sprites than having 3d objects.
It would be nice if the Genesis version had the tachometer on the bike itself and they guy flying off when crashing like the SNES version, the menus also look very nice on the SNES, but everything else looks superior on the genesis. Guess the most important thing would be how fun each of them is to play, which is hard to tell from a video unless one clearly controls very poorly.
Aqui, Sega Mega Drive venceu. Jogo 3D fluído, melhor som, melhor resolução, polígonos mais detalhados; Super Nintendo mais colorido, detalhes em 2D, sem HUD. O curioso que, desta vez, Sega Mega Drive tendo, até, efeito de transparência no parabrisa; Super Nintendo não.
Great video. One of the smoother polygon games on the Megadrive. Nobody should be surprised the Megadrive is throwing polygons around as the Amiga And ST were doing it for years and they share the 68000 processor. Leave out the commentary about engines and systems as clearly it's dribble
Virtua fighter can move in the z axis for a few things, such as combos being blocked can angle the aggressor to the side of the defender as well as a few specials will sweep the player in and out of the screen plus finally, while downed, a player can roll within the z axis to avoid stomps and or get a better angle on their opponent since you have to be centred on the guy to successfully block them. I think some throws also rotates the field on which will fight too which is useful for ringing a guy out. Theres no direct side stepping but actions of the game as well as the roll ground evasion move do push motion in the z axis which is cool seeing the force of blocking a guy pushing you out of their frontal assault.
Genesis is the more impressive version especailly being a year before the snes version. But the snes version has alot going for it as well, vibrant color, better feel of speed, hand movements on handles and a working tachometer.
i like the sky on the S.N.E.S. version better but the Genesis has like 5 times more structure background. seems the S.N.E.S. has a little more presentation. pretty much a tie though
The Mega Drive/Genesis version is so powerful that even when the pilot makes curves, the screen leans to the side. The background and foreground vision change accordingly. In the SNES version, this effect is absent. When the pilot makes curves, only the pilot leans, and the only noticeable effects are the up and down race tracks.
Yea it's cool idea from the dev's but the MD versions framerate sucks, much prefer the framerate in the SNES version, dev's took a more sensible approach with the hardware.
The GameBoy Advance was also not built to process 3D Engines or polygonal graphics, though some devs managed to do even crazier things on there. A few games, like Payback and Big Mother Truckers even allow for a full range of movement!
Although the game screen is a bit smaller for the Genesis, the game looks way better with much better scaling, trackside details, and even the city in the distance is much better than snes. Strangely enough even the scaling of the riders is smoother on Genesis than snes. Sega for the W!
At least the Snes replicated it best it could, unlike the other Domark game on Snes (F1) which was cut back in the gameplay. Snes owners still have a real nice bike game here. Of course if Domark opted to spend more on an additional chip for snes version it could have been better. But it's good enough imo.
Doa a quem doer, mas o "Genesis does what Nintendon't" é verdade (não sempre, mas é) e o "Blast Processing " também. O Mega Drive é um console injustiçado.
They're both good, really. As a sega fan, I was expecting nintendo to come out trumps. Especially with the sound and lack of VCP in the megadrive version. The megadrive has more going on in the background, similar sound, and the nes basically looks similar but very slightly better polyclinic graphics.
Obviously the polygons are more impressive on the Mega Drive, but what surprised me is the SNES isn't doing transparency on the windshield, while the Mega Drive is.
2D or 3D... doesn't matter. It's interesting and impressive, but the clear winner here is the SNES: details (animated hand, tachometer), colorfulnes (sky, other bikes) and the sense of speed leave no chance to the Mega Drive/Genesis. It looks almost double as fast. And i'm a big Mega Drive fan!
@@edonslow1456 The speed of a processor is not measured only by the clock. A Pentium 4 has a higher clock compared to a Core 2 duo. But a core 2 duo still works faster than a Pentium 4.
Caramba como os jogos em ambos os consoles são rápidos e até certo ponto fluidos. A gameplay empolga. Se tivesse acontecido mais cedo na geração com certeza teria durado um pouco mais.
@@cobrakainevereverdies6940 I was a Mega drive kid, while my older brother was SNES so we got to see and play the best of both worlds, ha ha ( thanks mum ). Fanboys are d9mb as 💩 Both systems are equally excellent in their own way.
@@cobrakainevereverdies6940 To each their own, mate. Oh, and Sony wanted to do a deal with Sega also and they turned them down. So they both created the monster that is Playstation to their detriment.
Genesis uses dated "3d engine" with flat shaded polygons. (Those are more resource consuming than wireframes, for example , those used on Mega Man X 3), With Jaw and Roll and Pitch movement of the screen. Meanwhile the Snes port uses a 2d engine like Top Gear, that exclusively uses a certain part of the screen, to draw the track. I don't have a 'frame counter tool' but Snes appears to have a 30 fps and Genesis lower, something somewhere in the 20 fps range. But it totally makes it look like the best version. Games like Top Gear don't give me the same feeling as feeling the weight of the vehicle (althought I haven't played this particular game), like the camera movement contributes
Genesis has an inferior HUD; I assume that was a concession for smooth framerate, the SNES also had clouds and a gradient sky really adding to the already more colorful game... I still have to give it to the Genesis for actually going in the z axis and having legitimate 3D effects and being much smoother (especially impressive since it didn't have to use external chips to achieve a superior outcome.
Its all about the hands that run it... but I really like to see this epic unfair comparations - SEGA MEGA DRIVE FROM 1988 and SFC FROM 1990.... TWO YEARS of tech is too much... congrats to Sega MD to even stand a chance to compare stuffs against the SFC tech advanceds.... for me. the best use of the SFC was the closed portal to 32bit era.... (I m mean that a well done SFC 16 bit stuff can be compared to 32bit games - ex.: DCC) but UAL... Sega MD did a lot of noise even with such tech dows... What a great time : )
Just note the difference... the timer in the genesis is working as it should, It's a timer. THe Snes version laaaaaaaags. BTW you could move on the Z axis (albeit not -Z) Virtua Fighter as character could jump. The so hated MOON JUMPS...
Estou usando um app que pode ver os deslikes e até agora 31 nintendistas ficaram bravinhos vendo a surra que o megão da no snes 😂😂😂 (edit) 25 nintendola brabo... dando deslikes...
@@JoseMarques9090 Eu queria jogar streets of rage 2 e 3 no snes... Mas naquela velocidade e com aquela tela lotadas de inimigos sem parecer formigas na tela e ainda podendo jogar de 2 players sem ter um slodown monstro. Não sera possivel 😞. Mas eu posso ir me divertindo um pouco com a Turtles hyperstone no mega que tem ate um pouco a jogabilidade mais fluida e mais rapida... quebra o galho...
@@Devilhelll Stress of Rage é uma obra prima da Sega. E vcs comparam com os trabalhos pobres da Capcom (não da Nintendo). Comparam com Final Fight que nem é da Nintendo kkk. Tem muito beatm up no Snes com muitos inimigos na tela. Engraçado que vcs esquecem como a Capcom era preguiçosa como foi demonstrado em Super Street Fighter 2 do próprio Mega. Mesmo assim vcs adoram comparar Rage e Final Fight como se fossem obras equivalentes de cada console. Se tem uma coisa que meguista faz é comparar maçã com laranja pra dizer que o mega era melhor rs
It hardly even looks like the same game. The SNES has better sprites, but the Genesis is actually 3D. Not to mention the music being similar is honestly the only similarity.
Genesis has a better 3d sensation, but the speed sensation and the fps are 2 times faster on the snes. Impressive game on the Genesis, but more fun on the snes.
No caben comparaciones, te puede gustar una versión más que la otra, pero el trabajo que han hecho en la versión de Megadrive, no se puede compara con la de la Super Nintendo, porque simplemente es otro juego.
Eu so pude, infelizmente, jogar a versão de Super Nintendo. Decepção logo de cara. Parecia um jogo feito no começo da vida do SNES. Em pleno 1995 um jogo de motovelocidade que perdia feio para outros jogos que vieram antes.
@@andersonmarlen77Nem precisaria de chip especial. Um exemplo foi Lawnmower Man. Jogo com efeitos 3D melhor no Snes. Os efeitos ficaram bem capados no meguinha.
@@JoseMarques9090 acho que você jogou a versão errada então, Porque o Lawnmower Man é outro jogo que o super Nintendo pega taca no efeito 3D. Eu zerei as duas versões!!
@@andersonmarlen77 A versão do mega tem menos fases, e faltam vários efeitos e um chefe em mode 7, que não tem no mega. É o mesmo caso do Turtles in Time. No mais os jogos rodam iguais em velocidade, só que o Snes tem mais conteúdo, mais efeitos etc. E cores e gráficos mais bonitos.
SNES's CPU was built differently. Technically it could execute more MIPS than the Genesis processor, however the way it did so (in layman's terms, in large "chunks" every so often instead of a more constant stream of instructions executed by the faster x68000 of the Genesis) did in fact make things like 3D games run noticeably better on the stock Genesis than they did on the stock SNES. SNES did have special hardware support for mode 7 and certain scanline tricks like HDMI to simulate pseudo-3D style graphics, but beyond that, Genesis did better with real 3D sans any SNES cartridge enhancement chips like the SUPER-FX.
If it's a homebrew that's cool to see. But they wouldnt especially count. I've seen some demos scenes but the Genesis versions are faster. I think Flashback has some 3D but Genesis is smoother. Even Balls 3D "which isn't real 3D" has a special chip to catch up to Genesis. Even if the snes can do it with optimized coding, the thing is it didn't during its lifecycle.
E nessas horas que o Motorola 68000 brilha. O coprocessamento dele para polígonos vetoriais sem usar nenhum chip, e muito a cima no SNES, que se arrasta tentando fazer um jogo desse tipo sem nenhum chip especial. Usando um chip como o Mode7 estalado nos cartuchos como Mario Kart e outros, o SNES e tudo de bom. Sem usar o Mode7, esse ai e o real processamento do SNES, Limitado com muito meno detalhes no cenário, e ainda assim, bem mai lento. Realidade e isso.
Steel Talons ficou melhor no Super Nintendo. Efeitos 3D sem chip. Em velocidade o processador do meguinha se mostrou bem ruinzinho em Super Smash TV. O hardware do Mega Drive é pior do que o do Snes. Essa é a dura realidade.
Muy buena tu aclaración, aunque bueno, digamos que la concepción de 3d de la generación millenial está muy equivocada🤔ni en super Mario bros, 64, ni siquiera en GTA San Andreas se podía ir a dónde sea , y esque como bien dices la capacidad 3d consiste en manejar el eje z que es la profundidad, incluso sin motor 3d se pueden crear polígonos moviendo planos a diferente velocidad desde ese momento estás utilizando ya el eje z que es lo que mentalmente traen los programadores para dar esa imagen poligonal , a diferencia de un motor 3d donde ya la estructura está predispuesta con "maquetas cúbicas en blanco"(pongamos lo así) es menor dificultad crear imágenes 3d , a diferencia de estar moviendo sprutes a diferente velocidad para crear esos polígonos,sin embargo los juegos de esas épocas se hacían asi😊 pues tener motor 3d en un sistema de16 bit era caro y tedioso, creo en este caso que la versión de GÉNESIS es muy superior, 🤔y claro ...la de snes fue SOBREVALORADA, debido ala publicidad.
La version de snes es disfrutable, no es tan mala. Claro no desmerece lo que los programadores lograron con la version de Genesis, donde se nota que le pusieron mucho cuidado y empeño.
@@jsr734más tomando en cuenta la cantidad de tiempo que llevaba crear gráficos con sprites a diferente velocidad, si bien el génesis tenía más scrolls Parallax , no todos los programadores los usaban , como bien dices se ocupaba mucho empeño, la versión de snes no es mala , ( pero seamos honestos) en su tiempo cualquier cosa que salía para snes era bienvenida a bombo y platillo 🎉🎉🥳con plubicidad en todos lados y la facilidad de adquirir los juegos casi en cualquier parte, mientras que génesis aunque su publicidad era exagerada , la mayoría de las veces era escaza y ni te enterabas que juegos salían desafortunadamente tener un génesis en su momento si no vivías en estados unidos ( donde tuvo más éxito que snes) era como tener un sistema extraño traído del mismísimo marte😂 😢
I think a lot of objective opinions these days tend to favor the genesis hardware over Nintendo in the 16 bit era. There was more to work with on the sega side and had Nintendo not been so draconian with their licenses, it may have been a land slide in segas favor. Remember, a lot of ports from capcom were programmed in house by sega themselves and so on. People who sleep on segas 16 bit console were really missing out on a varied software library
The Genesis was definitely underrated in its power when the SNES came out. But Mode 7 was so impressive and game changing that the Megadrive looked out of date. Plus far better colour depth and audio chip. (Although the genesis had some amazing music unmatched by the SNES like Streets of Rage 2 and a less muffled sound). But games like Zombies ate my Neighbours and any Konami or Capcom games really were superior on SNES. Although slowdown on early SNES games was an issue, they improved it. The 3D ability of the Megadrive wasn't fully appreciated however.
If you took the best of the Megadrive (68x CPU and FM sound chip) and best of the SNES (256 colours, DSP chips and instrument sample playback) you would have had the ultimate 16 bit console.
@@alexojideagu genesis had a major problem of developer death grip by Nintendo. Most of the capcom games on sega were done by someone else or by sega themselves. Strider was sega in house, wily wars was a capcom B-team, and street fighter 2 (special champion edition) was rushed BUT it was on a 32 meg cart and fared the best of any console port. Konami generally did great- contra, rocket knight… but were hampered early by cart size (sunset riders) and were compromised. The sound on sega was way more clear due to the FM channels but to save size on samples, sometimes they reduced the rate and they sounded scratchy. It’s easy to compare head to head games a lot like earth work Jim where the snes was actually missing sounds and the screen was smaller resolution. Nintendo did have that massive color palette though
@@troybilko Oh yeh I forgot Rocket Knight and Contra were much better on the Genesis and showed the CPU power true. Yes the resolution I did notice on some games. FIFA and NHL were far better on Sega. Mortal Kombat 2 although better looking on the SNES, the actual sprites look better on the Genesis, more animation and bigger. Near the end of both consoles life it was about 50/50 on which had the better versions.
What’s really interesting, aside from the polygons, is how the Sega version has a a translucent windshield and the SNES doesn’t. The Genesis/MD can do transparency effects (light/dark only, no color) using its shadow/highlight function. Not enough games use this. The SNES of course can do transparent colors, but notice how it always slows games down? And putting it on top of a line scroll raster effect for the road probably would kill performance, so they didn’t bother.
@@oliveiraoliveira3543 Não rodou porque alguns efeitos do arcade e animações só são possíveis de replicar com o mode 7. Ai a Konami decidiu fazer um jogo diferente. Os melhores programadores hoje não conseguem fazer esse Port do arcade pro mega.
This looks like a similar engine to Vroom on the Atari ST and Amiga on the Megadrive and doesn't look as smooth as the Atari ST version. Again the SNES version just looks like an old generation racing game like Pole Position just prettied up a bit. This is not a game that works to the SNES's strengths in fact it highlights the SNES's weaknesses. I'd still rather play Mario Kart on the SNES though.
Genesis version they is premititive polygon 3d. The fps is below 20, probably worse than starfox. The snes feels realistic due to its speed. Btw I'm not a snes or Genesis fan. 😊
It's really amazing to see the Sega Genesis to run 3D Polygon's without using any special chip add-on. SNES version looks like an entirely different game.
SNES game cartridge of this game does not include any expansion chips (PCB SHVC-1A0N-30)
The Snes did this without any special chip on Lawnmower Man though
@@JoseMarques9090 There is also Steel Talons. A game with a "full 3d engine" running on stock Snes hardware; pretty low fps but a little better than the Genesis version that is drawing more polygonal objects.
@@jsr734 Well reminded!
"looks like an entirely different game"
Eu tive o prazer de jogar esse jogo não só no emulador mas em um Sega Genesis real que eu tinha. Era uma das fitas que eu mais alugava da vídeolocadora. Era bem legal e eu ficava impressionado com os gráficos em 3D na época que eu jogava.
Blast processing powaaaaa
Impressionante a versão da Sega, a suavidade como os sprites das motos vão se aproximando, tudo muito fluido, ficou incrível.
The Sega Genesis's 3d engine looked great. Cool things like elevation changes added some depth to the track layout. Also when you turn the perspective changes some to give you the feeling of leaning into the turn. The game runs pretty smooth with the 3d buildings and other landmarks. I say the other racers look better on the Genesis version than the SNES version. They seem choppier on the SNES when they come into your view.
Weird, the Genesis version seems to run slower than the Snes version; likely due to the 3d objects.
@@jsr734yeah it does,but it's juuuuuust fast enough for the old beast I reckon
@@jsr734there's two different modes, this one is just the quality mode
Thank you for the information! You got to love that Blast Processing of the Mega Drive. This game looks awesome!
I love the blast sound of Snes more
@@JoseMarques9090Creative labs Sound Blaster gonna sue somebody! ^_^
So it looks like the developers did more with the Genesis hardware than they did with the SNES. Quite impressive.
It wasn't favoritism. Right out of the gate, the SNES was a potato compared to the Genesis. They were able to do more because the Mega Drive was simply much faster.
@@gentlejerk SNES was a potato huh… ok.
@@Ryuujin1078 The CPU is a Ricoh 5A22, which is a derivative of the 16-bit WDC 65C816 microprocessor. In NTSC regions, its nominal clock speed is 3.58 MHz but the CPU will slow down to either 2.68 MHz or 1.79 MHz when accessing some slower peripherals.
Yeah, dude. It was a *ucking POTATO!
I might also have something to do with developers at the time being very familiar with the 68000.
@@Ryuujin1078 Yeah in terms of power in the fourth generation, it goes Neo Geo > MegaDrive > SNES.
The SNES was no slouch, but it was far behind regardless, especially when you take into account that the MegaDrive came out in 1988 and the SNES in 1990
The F1 engine really stepped up its game on megadrive and wasn't shy to show much more polygons, and a bit of transparency through the shadow-highlight mode, though it is remarkable the SNES version trying to add some polygon-like effects, and a functional speed indicator on the bike. Both great, though if I had to pick, again, MD looks more attractive
Acho tão dahora ver jogos que utilizam poligonos nos consoles 16 bits sem a necessidade de chips especiais. ( claro, não são tão complexos como Stunt Race FX, Virtua Racing e Star Fox 2, mas considerando que os consoles não foram feitos para isso é bem impressionante. )
A versão do Mega Drive ganha aqui por ter mais detalhes.
The Genesis wins again. The biggest thing for me was the bike didn't take as much room on the screen on the Genesis. Frame rates are similar and both use polygons well.
No, it looks like the Genesis version runs less smooth than the Snes when there are too many 3d objects on screen, and is also using less screen space than the Snes to keep the framerate playable.
@@jsr734 The bike taking less screen space is why it's better.
@@ViciousAlienKlown really? I thought the snes version showing more of the bike´s body was cool. Also in the snes version the revs meter is functional and placed on the bike,, another nice detail.
@@jsr734 That's cool, mate. The Mega drive is doing more technically advanced rendering, though.
@@jsr734 That's okay if you like that, I prefer to see more of the road.
i came for the gameplay comparison, stayed for the on-screen comments
Megadrive sin duda ❤
Genesis!!!
SNES seems to look and play a bit smoother, but it's super interesting to see the stock Genesis pulling off 3D like this. It runs way better than Race Driven' did on the Genesis.
Look at the other bikes; on SNES there's far less intermediary frames giving a very jerky/choppy look, the genesis is smooth. I don't know much about this but I think it's sprite scaling in real time, and the SNES used prerendered sprites.
@jonathanbetenbender307 Yeah, the SNES sprites look like hot garbage. Totally unacceptable IMHO, even for back then. I'm not sure if the Genesis could actually do real sprite scaling, but the sprites definitely look better.
Everybody is amazed by the Genesis drawing polygonal objects. Meanwhile i stare amazed how they achieved a transparent colored windshield without using dithering. 😲
It's probably a clever usage of the shadow/highlight mode (which the Genesis can do via hardware). Other two games using the same technique are Vectorman and Red Zone
Pixels switching to a darker colour. It's been done in Castlevania and many others
@@JoseMarques9090 Indeed it has been done before, but i think is interesting how they managed to apply the effect only inside the windshield´s shape.
@@jsr734 The amount of things genesis can do by software really impresses. It's a Very flexible machine
@@JoseMarques9090 yep, it reminds me of the Ps2.
With the F1 game, before this vid, i never realized how powerful Genesis actually was compared to SNES. I was always under the assumption SNES was just more powerful cuz of the colors, sprite size, mode 7, etc, but VC Decide is showing me otherwise.
So, you are changing your religion now ? 😆
@@jsr734 i have both consoles. I wasn’t dedicated to one or the other.
Each console had its strengths and weaknesses. The Genesis used a CPU that was well-known due to its extensive use in many arcade boards, so the devs of the time knew how to code for it without much hassle. While the SNES had a CPU and architecture that allowed for a number of 2D effects that the Genesis couldn't do via hardware, it lacked the clock speed necessary to perform more complicated tasks, like drawing polygons. The Genesis version of this game shows what could be done with the right people coding for it, with extensive polygon usage and software-based sprite scaling and rotation, all while keeping a playable frame rate and without any additional processors for that
in a nutshell, Snes could do the same but It would require more work. Whats "3D on the game are some walls and pillars. Something done in Snes Lawnmower Man and even Top Gear 2
They're about the same in processing power overall, mate. SNES can do 128 sprites and Mega drive can do 80, however, when your throwing alot of paralax scrolling, visual effects and animation with different AI behaviour ( etc ) then SNES sprite number drops quite a bit and on par the Mega drive do all this at a faster performance with more animation, faster paralax, potentially more varied AI on screen.
The reason is because it has faster DMA ( direct memory access ) on the GPU, much higher bandwidth fillrate across the board and paired with a much more powerful CPU. Everything is also clocked higher ( CPU & GPU ). SNES has DMA but only on the CPU which doesn't compensate it as its there for entirely different purposes ( weaker CPU needed it ).
SNES can do a lot more colours, has Mode 7 for hardware based rotation and scaling which frees up the CPU to do other things ( other modes 0 to 6 offer easy dev presets of backgrounds and colours etc ) and can do transparancies a lot easier than MD.
Audio is the same quality ( don't let fanboys tell you otherwise ) but different aproaches. SNES uses PCM samples at 8 channels at 38 to 42 khz and MD uses FM synthesizer soundwaves at 6 channels with 4 additional channels to 10 total ( Master system sound chip included ) at 52 khz.
As you can see they're both very different machines with strengths and weakness's. As someone who owns both and seen the best of what they can do ( graphics ) it's really a toss-up to what you prefer, honestly.
In this case, the Genesis version is way superior. Even filled with polygons, it looks better even with similar framerate.
Sega Génesis o Mega Drive gracias a su Hardware, podía mover hasta 1800 polígonos por segundo sin necesidad de Chips de apoyo. En cambio SNES no llegaba a los 200 polígonos(de hecho eran 190 polígonos).
Un Saludo 🖖🦁
Ótima comparação, como esse jogo, fica evidente a superioridade do MEGA ao Snes, gráficos incríveis e à frente do seu tempo. Outro exemplo é o jogo do Aladdin, aquilo é uma obra prima da Disney 😍
Im usually for snes versions, but this time I go with Sega, I prefer the pace and backgrounds.
Snes obviously doesn't have enough grunt to it to run this as well as Mega Drive without any additional chips 🍟
Lawnmower Man
Both are a bit choppy on their frame rates, but Genesis version seems more immersive with its leaning motion on curves, and more realistic poligon scaling. Snes seems lagging behind technically with its sprite-scaling on side objects and no leaning.
Pretty awesome for 16bit, though. I can imagine if you played this back before the 32bit era it would have blown peoples minds. Especially if you go further back and compare the 8bit era.
The SNES version isn't using sprite scaling. It's just animated 2D objects. That is how most racing games like this worked.
@@davidaitken8503 that's what I actually meant - I said "sprite scaling" but it was actually the illusion of scaling by changing sprites with different sizes...english is not my first language, so, yes, please don't mind the confusion. Thanks for the correction.
@vinisasso the snes has a smooth framerate but choppy because of the fake scaling effect.
The Genesis is using real scaling but is choppy because of its lower framerate.
Not many 16 bit racers use real scaling. Domark figured out something special with this and Formula One on the Genesis versions.
Keep in mind there's a turbo mode which runs smoother speeds things up on the Genesis version. By shrinking some of the sprites.
Pretty impressive it runs that well and is pretty playable on Mega drive and almost runs aswell as Starfox without anything but stock hardware. The Motorola 68000 "32 bit instuctions" for calculating polygons being put through its paces. Nice use of colours and ( I think ) use of Mode 7 scaling/rotation to lighten the load on CPU with a few polys being thrown in there.
Blast Processing for you guys!
Genesis does transparency in the windshield via shadow highlight! Nintendon’t!
wich is weird. Transparency is something the SNES is very well known for. I suppose it was the developers decission to have better visibility.
It's not transparency. It's just simple shadow effect (pixels switching to darker colour)
@@JoseMarques9090 If it looks transparent, then it's transparant. It doesn't matter how they do it. Fun-fact SNES doesn't do transparancy either by your logic ( It uses a blending of backgrounds and colours to achieve it ).
@@DavidSmith-bv8mv True that! I found out about the SNES not doing real transparencies a few months ago! It did the trick tho! Mesh pattern blurred by Composite Video is a form of transparency!
@@DavidSmith-bv8mv Nope, It is not transparency. If you Don't understand Transparency is an object over the other when you can see both as entirely independent. Snes could put an Entire Background over the other as You put a glass over a picture. What genesis is doing is a simple shadow effect on a specific spot with pixels switching palette. Something that even NES could do. So it's the same to say NES had transparency feature.
遊戲中的3D多邊形呈現真的很棒!尤其是在Sega Genesis上運行,看起來比SNES版本還要精彩的說!不得不說,遊戲開發商在Genesis硬體上下了不少功夫,比起SNES來說更令人印象深刻的說!真的很期待能夠親自體驗一下這款遊戲的精彩之處!
這真是令人印象深刻。
Bem, sobre a questão de processadores, já tem vários e vários estudos sobre o processador do mega vs SNES, na prática eles eram quase equivalentes no geral, mas o do mega levava umas vantagens em certos pontos e o Snes em outros pontos, mas são quase que incomparáveis, são arquiteturas diferentes demais, contudo sim, o mega no 3D levava uma vantagem principalmente pelo clock mais alto, facilitando mais polígonos, no snes exigiria um esforço imenso para fazer algo do tipo rodar de forma compwtente, pois se no mega já corre de forma mediana, imagina então no SNES com a limitação de 8bit do processador, eu até hoje acho que foi um erro esse processador do snes pois nem retocompatibilidade ele teve e atrapalhava muito os ports, isso sem falar do cartucho slow-rom usados em diversos jogos e a falta de conhecimento dos programadores em relação ao snes, levando assim a ports ruins, em comparação ao mega que sua CPU era mais simples e conhecida dos arcades, então era muito mais fácil explorar o potencial do mega, ambos eram bons consoles e ambos tinham suas vantagens e desvantagens!
A versão do Mega Drive está mais caprichada nos detalhes. A do Super Nintendo, por ter sido feita posteriormente, deveria ser nitidamente melhor. A leve diferença na que o Super Nintendo tem em relação a taxa de quadros por segundo não supera a versão do Mega Drive.
*Sounds like a motor cycle on SNES to me*
The SNES version is certainly much more rudimentary (no sprite scaling, no screen rotation, less polygons) but it's definitely using a 3D engine (perspective correct road, correct polygons, sprite changed according to depth)...
Snes and Genesis Don't have sprite scalling
@@JoseMarques9090 it's possible to do it in software.
@@JoseMarques9090 SNES's Super FX2 does indeed have sprite scaling and rotation, SMW2 Yoshi's island is pretty much a tech demo of what they chip can really do
@@daedalus547 Even SFX 1 can do sprite scaling. Actually Starfox uses this a lot in space for the asteroids by example as it is cheaper to scale sprites than having 3d objects.
@@mrnuagebut is it Sprite Scaling? I though it’s just a textured polygon and all is then sent from the FX chip to the main SNES VRAM to be rendered.
It would be nice if the Genesis version had the tachometer on the bike itself and they guy flying off when crashing like the SNES version, the menus also look very nice on the SNES, but everything else looks superior on the genesis.
Guess the most important thing would be how fun each of them is to play, which is hard to tell from a video unless one clearly controls very poorly.
Aqui, Sega Mega Drive venceu. Jogo 3D fluído, melhor som, melhor resolução, polígonos mais detalhados; Super Nintendo mais colorido, detalhes em 2D, sem HUD. O curioso que, desta vez, Sega Mega Drive tendo, até, efeito de transparência no parabrisa; Super Nintendo não.
Não é transparência. Os pixels só trocam de cor por um mais escuro. O Mega Drive não possui recurso de transparência.
@@JoseMarques9090 mais deu efeito de transparência, ficou prefeito, deveriam usar esse recurso em outros jogos
Complementando: É um truque de mudança de cor apenas. O mega fez isso em outros jogos. Castlevania, Bram Stoker Dracula. Esse efeito até o NES fazia.
Great video. One of the smoother polygon games on the Megadrive. Nobody should be surprised the Megadrive is throwing polygons around as the Amiga And ST were doing it for years and they share the 68000 processor. Leave out the commentary about engines and systems as clearly it's dribble
Virtua fighter can move in the z axis for a few things, such as combos being blocked can angle the aggressor to the side of the defender as well as a few specials will sweep the player in and out of the screen plus finally, while downed, a player can roll within the z axis to avoid stomps and or get a better angle on their opponent since you have to be centred on the guy to successfully block them. I think some throws also rotates the field on which will fight too which is useful for ringing a guy out. Theres no direct side stepping but actions of the game as well as the roll ground evasion move do push motion in the z axis which is cool seeing the force of blocking a guy pushing you out of their frontal assault.
Both games look fun, I give the edge here to the genesis but id have absolutely no problems enjoying the snes game.
Genesis is the more impressive version especailly being a year before the snes version. But the snes version has alot going for it as well, vibrant color, better feel of speed, hand movements on handles and a working tachometer.
They both look really good! I think the Genesis port is better because they sound more like Formula 1 Race Cars!
i like the sky on the S.N.E.S. version better but the Genesis has like 5 times more structure background. seems the S.N.E.S. has a little more presentation. pretty much a tie though
The Mega Drive/Genesis version is so powerful that even when the pilot makes curves, the screen leans to the side. The background and foreground vision change accordingly. In the SNES version, this effect is absent. When the pilot makes curves, only the pilot leans, and the only noticeable effects are the up and down race tracks.
Yea it's cool idea from the dev's but the MD versions framerate sucks, much prefer the framerate in the SNES version, dev's took a more sensible approach with the hardware.
@@overwatch761 yep, it feels faster.
@@overwatch761 F1 before this is super fast and a lot smoother although it has fewer polygon sections
The GameBoy Advance was also not built to process 3D Engines or polygonal graphics, though some devs managed to do even crazier things on there. A few games, like Payback and Big Mother Truckers even allow for a full range of movement!
SNES version is embarrassing, to say the least...
I think is actually prety good. May be this developer best effort on the Snes.
It's nigel mansell F1 with motorbikes. What's embarassing about this?
If there was no MD version then the Snes ver would be considered great. Nothing wrong with it in its own right.
@@Lightblue2222 Could say the same about Turtles in Time I guess. The difference is that Turtles in Time was about each system limitations.
I'm surprised the Genesis version has a transparency effect while the SNES version does not.
Although the game screen is a bit smaller for the Genesis, the game looks way better with much better scaling, trackside details, and even the city in the distance is much better than snes. Strangely enough even the scaling of the riders is smoother on Genesis than snes. Sega for the W!
At least the Snes replicated it best it could, unlike the other Domark game on Snes (F1) which was cut back in the gameplay.
Snes owners still have a real nice bike game here.
Of course if Domark opted to spend more on an additional chip for snes version it could have been better. But it's good enough imo.
It could do just the same without any aditional chip
@JoseMarques9090 then why didn't it?
@@Lightblue2222 Same reason there was no Final Fight for Genesis at the time. If they could do It, then why they didn't It?
@JoseMarques9090 but there is a Kawasaki game for SNES.
@@Lightblue2222 And a Sunsetriders for Genesis
Doa a quem doer, mas o "Genesis does what Nintendon't" é verdade (não sempre, mas é) e o "Blast Processing " também. O Mega Drive é um console injustiçado.
kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
Tipo o blast sound do snes
Snes got blasted
The Genesis/MegaDrive version is better in my opinion. Better immersion, 3D sensation and speed.
Sega definitely does what Nintendon't :D Blast processing baby!
Este juego debió salir en el sega 32X
@vcdecide Great comparison! Road Rash was successfully ported down to SMS. What made the SNES more difficult to work with?
They're both good, really. As a sega fan, I was expecting nintendo to come out trumps. Especially with the sound and lack of VCP in the megadrive version. The megadrive has more going on in the background, similar sound, and the nes basically looks similar but very slightly better polyclinic graphics.
Obviously the polygons are more impressive on the Mega Drive, but what surprised me is the SNES isn't doing transparency on the windshield, while the Mega Drive is.
2D or 3D... doesn't matter. It's interesting and impressive, but the clear winner here is the SNES: details (animated hand, tachometer), colorfulnes (sky, other bikes) and the sense of speed leave no chance to the Mega Drive/Genesis. It looks almost double as fast. And i'm a big Mega Drive fan!
Genesis❤
The Genesis had a much faster processor than the SNES, ideal for getting playable frame rates for games like this.
I think than any pc from that time would performed even better than the Genesis tough.
@@jsr734 yes, totally. Back when 3D graphics had to be coded in software, speed was everything.
Genesis processor is Not faster. Just has a higher clock.
@@JoseMarques9090 and the difference is?
@@edonslow1456 The speed of a processor is not measured only by the clock. A Pentium 4 has a higher clock compared to a Core 2 duo. But a core 2 duo still works faster than a Pentium 4.
Caramba como os jogos em ambos os consoles são rápidos e até certo ponto fluidos. A gameplay empolga. Se tivesse acontecido mais cedo na geração com certeza teria durado um pouco mais.
haters gonna hate, good work
😭😭😭😭😭😭😭
YUP those who could afford BOTH systems
@@cobrakainevereverdies6940 I was a Mega drive kid, while my older brother was SNES so we got to see and play the best of both worlds, ha ha ( thanks mum ). Fanboys are d9mb as 💩 Both systems are equally excellent in their own way.
@@DavidSmith-bv8mv = SNES will always have the edge and if I'm LYING - Without SNES = Playstation would've never existed
@@cobrakainevereverdies6940 To each their own, mate. Oh, and Sony wanted to do a deal with Sega also and they turned them down. So they both created the monster that is Playstation to their detriment.
Genesis uses dated "3d engine" with flat shaded polygons. (Those are more resource consuming than wireframes, for example , those used on Mega Man X 3), With Jaw and Roll and Pitch movement of the screen. Meanwhile the Snes port uses a 2d engine like Top Gear, that exclusively uses a certain part of the screen, to draw the track.
I don't have a 'frame counter tool' but Snes appears to have a 30 fps and Genesis lower, something somewhere in the 20 fps range.
But it totally makes it look like the best version. Games like Top Gear don't give me the same feeling as feeling the weight of the vehicle (althought I haven't played this particular game), like the camera movement contributes
Fps slower on snes
To be fair here, while the MD version renders in 3d the controls are still made like a 2d game. You cannot leave the track or drive backwards
Genesis has an inferior HUD; I assume that was a concession for smooth framerate, the SNES also had clouds and a gradient sky really adding to the already more colorful game... I still have to give it to the Genesis for actually going in the z axis and having legitimate 3D effects and being much smoother (especially impressive since it didn't have to use external chips to achieve a superior outcome.
Snes looks like a bootleg 🤣
Its all about the hands that run it... but I really like to see this epic unfair comparations - SEGA MEGA DRIVE FROM 1988 and SFC FROM 1990.... TWO YEARS of tech is too much... congrats to Sega MD to even stand a chance to compare stuffs against the SFC tech advanceds.... for me. the best use of the SFC was the closed portal to 32bit era.... (I m mean that a well done SFC 16 bit stuff can be compared to 32bit games - ex.: DCC) but UAL... Sega MD did a lot of noise even with such tech dows... What a great time : )
Just note the difference... the timer in the genesis is working as it should, It's a timer.
THe Snes version laaaaaaaags.
BTW you could move on the Z axis (albeit not -Z) Virtua Fighter as character could jump. The so hated MOON JUMPS...
Both are 2D engine with 3D elements, but in sega it has more to it. Don't mislead people!
Estou usando um app que pode ver os deslikes e até agora 31 nintendistas ficaram bravinhos vendo a surra que o megão da no snes 😂😂😂
(edit) 25 nintendola brabo... dando deslikes...
😆🤣🤣🤣🤣🤣🤣🤣🤣🤣
Eu queria jogar Turtles in Time no mega, mas 30 anos depois ainda não é possível 😞
@@JoseMarques9090 Eu queria jogar streets of rage 2 e 3 no snes... Mas naquela velocidade e com aquela tela lotadas de inimigos sem parecer formigas na tela e ainda podendo jogar de 2 players sem ter um slodown monstro. Não sera possivel 😞. Mas eu posso ir me divertindo um pouco com a Turtles hyperstone no mega que tem ate um pouco a jogabilidade mais fluida e mais rapida... quebra o galho...
@@Devilhelll Stress of Rage é uma obra prima da Sega. E vcs comparam com os trabalhos pobres da Capcom (não da Nintendo). Comparam com Final Fight que nem é da Nintendo kkk. Tem muito beatm up no Snes com muitos inimigos na tela. Engraçado que vcs esquecem como a Capcom era preguiçosa como foi demonstrado em Super Street Fighter 2 do próprio Mega. Mesmo assim vcs adoram comparar Rage e Final Fight como se fossem obras equivalentes de cada console. Se tem uma coisa que meguista faz é comparar maçã com laranja pra dizer que o mega era melhor rs
It hardly even looks like the same game. The SNES has better sprites, but the Genesis is actually 3D. Not to mention the music being similar is honestly the only similarity.
A versão de Mega é um pouco mais imersiva pelos efeitos no cenário.
The snes tried
Sound messed up again, wrong side.
Versão de SNES parece um jogo comum de corrida 😂 "MEGA WINS"!
How on earth is the Genesis doing that?
Domark's very clever software optimized Genesis code beyond!
Genesis has a better 3d sensation, but the speed sensation and the fps are 2 times faster on the snes.
Impressive game on the Genesis, but more fun on the snes.
No caben comparaciones, te puede gustar una versión más que la otra, pero el trabajo que han hecho en la versión de Megadrive, no se puede compara con la de la Super Nintendo, porque simplemente es otro juego.
I gotta say that the Sega version looks much better...1 to Sega 0 to SNES 🙏🏽
fuccn blast processing!!!
Sega Genesis blast processing
Eu so pude, infelizmente, jogar a versão de Super Nintendo. Decepção logo de cara. Parecia um jogo feito no começo da vida do SNES. Em pleno 1995 um jogo de motovelocidade que perdia feio para outros jogos que vieram antes.
Com Chip especial talvez a versão do super Nintendo ficasse parecida com a do Mega Drive.
Abraços...
parecida, porém certamente mais lento
@@rocknrace9685 exatamente.
@@andersonmarlen77Nem precisaria de chip especial. Um exemplo foi Lawnmower Man. Jogo com efeitos 3D melhor no Snes. Os efeitos ficaram bem capados no meguinha.
@@JoseMarques9090 acho que você jogou a versão errada então,
Porque o Lawnmower Man é outro jogo que o super Nintendo pega taca no efeito 3D.
Eu zerei as duas versões!!
@@andersonmarlen77 A versão do mega tem menos fases, e faltam vários efeitos e um chefe em mode 7, que não tem no mega. É o mesmo caso do Turtles in Time. No mais os jogos rodam iguais em velocidade, só que o Snes tem mais conteúdo, mais efeitos etc. E cores e gráficos mais bonitos.
Why would you want Mode7 when you can use a 3D engine ?
Sega Genesis is amazing !
SNES's CPU was built differently. Technically it could execute more MIPS than the Genesis processor, however the way it did so (in layman's terms, in large "chunks" every so often instead of a more constant stream of instructions executed by the faster x68000 of the Genesis) did in fact make things like 3D games run noticeably better on the stock Genesis than they did on the stock SNES. SNES did have special hardware support for mode 7 and certain scanline tricks like HDMI to simulate pseudo-3D style graphics, but beyond that, Genesis did better with real 3D sans any SNES cartridge enhancement chips like the SUPER-FX.
Snes didn't need special chips to perform 3D special effects better.
It's HDMA. Not HDMI
@JoseMarques9090 that's interesting. Do you have evidence of snes doing 3D without enhancements?
If it's a homebrew that's cool to see. But they wouldnt especially count. I've seen some demos scenes but the Genesis versions are faster.
I think Flashback has some 3D but Genesis is smoother.
Even Balls 3D "which isn't real 3D" has a special chip to catch up to Genesis.
Even if the snes can do it with optimized coding, the thing is it didn't during its lifecycle.
@@Lightblue2222 Yes. Lawnmower Man doesn't have any enhancement chip
Why no fx chip
Expensive and not worth the investment. Not Nintendo first-party.
E nessas horas que o Motorola 68000 brilha. O coprocessamento dele para polígonos vetoriais sem usar nenhum chip, e muito a cima no SNES, que se arrasta tentando fazer um jogo desse tipo sem nenhum chip especial. Usando um chip como o Mode7 estalado nos cartuchos como Mario Kart e outros, o SNES e tudo de bom. Sem usar o Mode7, esse ai e o real processamento do SNES, Limitado com muito meno detalhes no cenário, e ainda assim, bem mai lento. Realidade e isso.
Steel Talons ficou melhor no Super Nintendo. Efeitos 3D sem chip. Em velocidade o processador do meguinha se mostrou bem ruinzinho em Super Smash TV. O hardware do Mega Drive é pior do que o do Snes. Essa é a dura realidade.
Muy buena tu aclaración, aunque bueno, digamos que la concepción de 3d de la generación millenial está muy equivocada🤔ni en super Mario bros, 64, ni siquiera en GTA San Andreas se podía ir a dónde sea , y esque como bien dices la capacidad 3d consiste en manejar el eje z que es la profundidad, incluso sin motor 3d se pueden crear polígonos moviendo planos a diferente velocidad desde ese momento estás utilizando ya el eje z que es lo que mentalmente traen los programadores para dar esa imagen poligonal , a diferencia de un motor 3d donde ya la estructura está predispuesta con "maquetas cúbicas en blanco"(pongamos lo así) es menor dificultad crear imágenes 3d , a diferencia de estar moviendo sprutes a diferente velocidad para crear esos polígonos,sin embargo los juegos de esas épocas se hacían asi😊 pues tener motor 3d en un sistema de16 bit era caro y tedioso, creo en este caso que la versión de GÉNESIS es muy superior, 🤔y claro ...la de snes fue SOBREVALORADA, debido ala publicidad.
La version de snes es disfrutable, no es tan mala. Claro no desmerece lo que los programadores lograron con la version de Genesis, donde se nota que le pusieron mucho cuidado y empeño.
@@jsr734más tomando en cuenta la cantidad de tiempo que llevaba crear gráficos con sprites a diferente velocidad, si bien el génesis tenía más scrolls Parallax , no todos los programadores los usaban , como bien dices se ocupaba mucho empeño, la versión de snes no es mala , ( pero seamos honestos) en su tiempo cualquier cosa que salía para snes era bienvenida a bombo y platillo 🎉🎉🥳con plubicidad en todos lados y la facilidad de adquirir los juegos casi en cualquier parte, mientras que génesis aunque su publicidad era exagerada , la mayoría de las veces era escaza y ni te enterabas que juegos salían desafortunadamente tener un génesis en su momento si no vivías en estados unidos ( donde tuvo más éxito que snes) era como tener un sistema extraño traído del mismísimo marte😂 😢
I think a lot of objective opinions these days tend to favor the genesis hardware over Nintendo in the 16 bit era. There was more to work with on the sega side and had Nintendo not been so draconian with their licenses, it may have been a land slide in segas favor. Remember, a lot of ports from capcom were programmed in house by sega themselves and so on. People who sleep on segas 16 bit console were really missing out on a varied software library
The Genesis was definitely underrated in its power when the SNES came out. But Mode 7 was so impressive and game changing that the Megadrive looked out of date. Plus far better colour depth and audio chip. (Although the genesis had some amazing music unmatched by the SNES like Streets of Rage 2 and a less muffled sound). But games like Zombies ate my Neighbours and any Konami or Capcom games really were superior on SNES. Although slowdown on early SNES games was an issue, they improved it. The 3D ability of the Megadrive wasn't fully appreciated however.
If you took the best of the Megadrive (68x CPU and FM sound chip) and best of the SNES (256 colours, DSP chips and instrument sample playback) you would have had the ultimate 16 bit console.
@@alexojideagu genesis had a major problem of developer death grip by Nintendo. Most of the capcom games on sega were done by someone else or by sega themselves. Strider was sega in house, wily wars was a capcom B-team, and street fighter 2 (special champion edition) was rushed BUT it was on a 32 meg cart and fared the best of any console port. Konami generally did great- contra, rocket knight… but were hampered early by cart size (sunset riders) and were compromised.
The sound on sega was way more clear due to the FM channels but to save size on samples, sometimes they reduced the rate and they sounded scratchy. It’s easy to compare head to head games a lot like earth work Jim where the snes was actually missing sounds and the screen was smaller resolution. Nintendo did have that massive color palette though
@@troybilko Oh yeh I forgot Rocket Knight and Contra were much better on the Genesis and showed the CPU power true. Yes the resolution I did notice on some games. FIFA and NHL were far better on Sega. Mortal Kombat 2 although better looking on the SNES, the actual sprites look better on the Genesis, more animation and bigger. Near the end of both consoles life it was about 50/50 on which had the better versions.
Sem chip extra não vai mesmo 😆
MEGA da uma taca no super com galho de goiabeira.
Daaaali Genesis...
Wow, they did not sensor the bikini girls on the SNES, lol
Actually they did. If you look close enough you can see they added suspenders on the swimsuits
A versão do Mega é melhor, mas, na minha opinião, a diferença não é tão grande quanto no Formula One.
Provavelmente usaram o mesmo motor gráfico, daí as semelhanças
caraca, nem parece o mesmo game
What’s really interesting, aside from the polygons, is how the Sega version has a a translucent windshield and the SNES doesn’t. The Genesis/MD can do transparency effects (light/dark only, no color) using its shadow/highlight function. Not enough games use this. The SNES of course can do transparent colors, but notice how it always slows games down? And putting it on top of a line scroll raster effect for the road probably would kill performance, so they didn’t bother.
Genesis does.
O Console do Tinky Wink perdeu de novo , tive os dois na época.
What one did you like the best?
@@stephenhumphrey7935 boa noite , Genesis, na época esperava mais da versão Snes.
@@oliveiraoliveira3543eu acho legal que o Snes consegue rodar turtles in time. Que o mega não consegue até hoje
@@JoseMarques9090 não rodou devido aos contratos de exclusividade da Nintendo da época , mas o que eu mais gostei do Arcade Game do Nes.
@@oliveiraoliveira3543 Não rodou porque alguns efeitos do arcade e animações só são possíveis de replicar com o mode 7. Ai a Konami decidiu fazer um jogo diferente. Os melhores programadores hoje não conseguem fazer esse Port do arcade pro mega.
bottom pos glitch
This looks like a similar engine to Vroom on the Atari ST and Amiga on the Megadrive and doesn't look as smooth as the Atari ST version. Again the SNES version just looks like an old generation racing game like Pole Position just prettied up a bit. This is not a game that works to the SNES's strengths in fact it highlights the SNES's weaknesses. I'd still rather play Mario Kart on the SNES though.
Genesis version they is premititive polygon 3d. The fps is below 20, probably worse than starfox. The snes feels realistic due to its speed. Btw I'm not a snes or Genesis fan. 😊
3D
#GENESISWIN
Mega drive WINS
Gana génesis