Idk how you did it but you somehow explained multiple very complex topics in a way I could follow really well! You're structure is great! My guess is you struck the right balance between topical excursions (i.e. cpu) while staying on track.
Thank you very much, I appreciate it 😃. Given that I was familiarizing myself with the topic, I guess I opted for using as many examples as possible to answer the question of why each of these substages was here and how they needed to be aligned in a structure to have proper pacing and understanding of the underlying principles.
😂 Good catch! I guess you could say I used the word in series-pretty fitting for the topic 😄 Maybe next time I’ll explore some synonyms in parallel like 'workflow,' 'process,' or 'stages.' Thanks for the laugh and the feedback-really glad you enjoyed the video!
Thanks for sharing, I did not know about that. I found this post that says that in 1999 the first so called GPU turned out, but it existed as far as 1994, but did it really do what GPUs do today. www.reddit.com/r/pcgaming/comments/esqdkw/really_in_1999_nvidia_invents_the_gpu/ Whatever the case may be, I'm sure we can agree that it has been around 25-30 years since the GPU emerged, which is what can be the main takeaway from this?
@markitekta2766 yeah, indeed, it was only that isn't the first time i've seen UA-camrs say what Nvidia propagates, and it's not accurate and only serves to make them some sort of "the GPU company" when they aren't. Before Nvidia, in the 90's there where the 3DFX branded cards, Nvidia bought 3DFX when they GPU surpassed 3DFX's and it's so that started their fortune, as far as I know, the truly innovation of NvIdia where the programable shaders in the form of he CG shaders, that became the basis for the DirectX shader language HLSL, hence why they look so similar.
@@Biel7318 Hey, no worries, sir, thank you for sharing. I have no horse in this race, so what ever piece of information you have, it is nice to alert the people and learn about it. For example, I heard about the existence of SPUs, didn't know they were a thing, so you learn something every day. Here is a link if anyone is interested ua-cam.com/video/CHYxjpYep_M/v-deo.html
Good job, Marko! 🤝
Thnx, Ilija 😁
Idk how you did it but you somehow explained multiple very complex topics in a way I could follow really well! You're structure is great! My guess is you struck the right balance between topical excursions (i.e. cpu) while staying on track.
Thank you very much, I appreciate it 😃. Given that I was familiarizing myself with the topic, I guess I opted for using as many examples as possible to answer the question of why each of these substages was here and how they needed to be aligned in a structure to have proper pacing and understanding of the underlying principles.
Can you optimize the use of the word pipeline starting from 2:35 😆Great video, really going all out in putting everything together
😂 Good catch! I guess you could say I used the word in series-pretty fitting for the topic 😄 Maybe next time I’ll explore some synonyms in parallel like 'workflow,' 'process,' or 'stages.' Thanks for the laugh and the feedback-really glad you enjoyed the video!
1999? that's nvidia's marketing lies, GPUs existed well already in 1996
Thanks for sharing, I did not know about that. I found this post that says that in 1999 the first so called GPU turned out, but it existed as far as 1994, but did it really do what GPUs do today. www.reddit.com/r/pcgaming/comments/esqdkw/really_in_1999_nvidia_invents_the_gpu/
Whatever the case may be, I'm sure we can agree that it has been around 25-30 years since the GPU emerged, which is what can be the main takeaway from this?
@markitekta2766 yeah, indeed, it was only that isn't the first time i've seen UA-camrs say what Nvidia propagates, and it's not accurate and only serves to make them some sort of "the GPU company" when they aren't. Before Nvidia, in the 90's there where the 3DFX branded cards, Nvidia bought 3DFX when they GPU surpassed 3DFX's and it's so that started their fortune, as far as I know, the truly innovation of NvIdia where the programable shaders in the form of he CG shaders, that became the basis for the DirectX shader language HLSL, hence why they look so similar.
@@Biel7318 Hey, no worries, sir, thank you for sharing. I have no horse in this race, so what ever piece of information you have, it is nice to alert the people and learn about it. For example, I heard about the existence of SPUs, didn't know they were a thing, so you learn something every day. Here is a link if anyone is interested ua-cam.com/video/CHYxjpYep_M/v-deo.html
Why you so small
😄 I didn't want to block the images on the slides