We all knew it already, but finally somebody said it. Davinci (with Fusion) is literally the ideal pipeline for movie AND VFX (mostly, obviously Nuke has some better stuff, but Fusion can do about 80% of the same compositing at a similar quality + it works simlarly w/ nodes, unlike the *puke* layer-based system of AE)
DaVinci is my fav too, but among other things locking picture forces you to focus on the quality of the edit (the meat and bones of the piece) before thinking about aesthetics (the makeup and wardrobe). If it works for you go for it, but I prefer working on substance before worrying about style.
@@Alex-wt7dp totally but my point was not about esthetics but the fast execution from sound design to Color’s to edit, then if you see other issue in the edit later on you are not locked before you already sent it to the sound department. Having the flexibility to go back is what matters the most
Great video once again! I found doing VFX in Fusion far more intuitive and enjoyable than in After Effects. When I was using Adobe Creative Cloud, I had to export sequences from Premiere, import them into After Effects, do the VFX, export again, and re-import them into Premiere, over and over again. Now, it's just a tab! I'm never going back to Adobe! 😆 I only wish Blackmagic came out with an alternative to photoshop and lightroom.
Davinci is so intuitive! Somehow took me a few hours/days to understand the basic functionality. This is coming from a composer/sound designer. All the other NLEs are really difficult for some reason. Final Cut Pro is actually very frustrating to use.
Why do you think fusion is complex for no reason? I'm interested because I've used a lot of other node based and AE as well and fusion works just like every other node based compositing software and does the same thing with fewer nodes in a lot of cases than nuke, flame.
@@PascalPayantfilms I hear you, but the whole concept of Fusion or every other node based program is very simple. There are only a few fundamental concepts, and you can build anything from super simple to super complex effects from those fundamental concepts. Nodes are basically flowcharts of logical step-by-step instructions for the computer program to process images. Generator nodes represent images, videos, backgrounds etc. You only use a merge node if you wanna put one generator onto another and when you are merging one thing onto another, you can use a mask node (polygon, rectangle mask etc.) to limit the portion of foreground (generator) gets merged onto the background. And just add Effects nodes after the Generator nodes (such as blur, transform, CC) to effect the Generator nodes (no need for merge nodes here as it's only necessary for Generator nodes). And that's literally it. I've basically explained everything you need to know to use Fusion and every other node based software. Inside the computer layers & nodes, none of them really exist, they are just a representation of the 1s and 0s to represent the images displayed on your monitor for the user to interact and process them. Where Nodes win is that it represents how the computer processes images much closer than layers. Where layers are more of a design to mimic the outdated physical film based compositing workflow, which is fine for basic tasks and maybe motion graphics as well but when you are doing things didn't exist in those physical film compositing days, it gets messy and unintuitive really fast which is why pretty much every pro compositing software are node based; Fusion, Nuke, Flame, Shake, Smoke etc etc.
We all knew it already, but finally somebody said it. Davinci (with Fusion) is literally the ideal pipeline for movie AND VFX (mostly, obviously Nuke has some better stuff, but Fusion can do about 80% of the same compositing at a similar quality + it works simlarly w/ nodes, unlike the *puke* layer-based system of AE)
@@orcanimal exactly it’s a great place to get it mostly all done.
Blackmagic has been making a Flame competitor all along.
DaVinci is my fav too, but among other things locking picture forces you to focus on the quality of the edit (the meat and bones of the piece) before thinking about aesthetics (the makeup and wardrobe). If it works for you go for it, but I prefer working on substance before worrying about style.
@@Alex-wt7dp totally but my point was not about esthetics but the fast execution from sound design to Color’s to edit, then if you see other issue in the edit later on you are not locked before you already sent it to the sound department. Having the flexibility to go back is what matters the most
Great video once again! I found doing VFX in Fusion far more intuitive and enjoyable than in After Effects. When I was using Adobe Creative Cloud, I had to export sequences from Premiere, import them into After Effects, do the VFX, export again, and re-import them into Premiere, over and over again. Now, it's just a tab! I'm never going back to Adobe! 😆
I only wish Blackmagic came out with an alternative to photoshop and lightroom.
@@Kazoue totally. Having everything under the same roof makes it way more reactive and easy to move faster ;)
I'd says "Yes it can", given it's already been used for years in feature film production.
Davinci is so intuitive! Somehow took me a few hours/days to understand the basic functionality. This is coming from a composer/sound designer. All the other NLEs are really difficult for some reason. Final Cut Pro is actually very frustrating to use.
Why do you think fusion is complex for no reason? I'm interested because I've used a lot of other node based and AE as well and fusion works just like every other node based compositing software and does the same thing with fewer nodes in a lot of cases than nuke, flame.
I just think for me , a person who hates special effect is super complex but I'm sure for other it'S super easy :)
@@PascalPayantfilms I hear you, but the whole concept of Fusion or every other node based program is very simple. There are only a few fundamental concepts, and you can build anything from super simple to super complex effects from those fundamental concepts. Nodes are basically flowcharts of logical step-by-step instructions for the computer program to process images.
Generator nodes represent images, videos, backgrounds etc. You only use a merge node if you wanna put one generator onto another and when you are merging one thing onto another, you can use a mask node (polygon, rectangle mask etc.) to limit the portion of foreground (generator) gets merged onto the background. And just add Effects nodes after the Generator nodes (such as blur, transform, CC) to effect the Generator nodes (no need for merge nodes here as it's only necessary for Generator nodes). And that's literally it. I've basically explained everything you need to know to use Fusion and every other node based software.
Inside the computer layers & nodes, none of them really exist, they are just a representation of the 1s and 0s to represent the images displayed on your monitor for the user to interact and process them. Where Nodes win is that it represents how the computer processes images much closer than layers. Where layers are more of a design to mimic the outdated physical film based compositing workflow, which is fine for basic tasks and maybe motion graphics as well but when you are doing things didn't exist in those physical film compositing days, it gets messy and unintuitive really fast which is why pretty much every pro compositing software are node based; Fusion, Nuke, Flame, Shake, Smoke etc etc.
Do you put your footage on external ssds (what type?) when you edit? Do you use proxies?
@@aramisgrey8601 I edit on ssd since it’s way faster and I have a 40tb that I keep everything on the Cloud with backblaze