Nine Sols 九日 - Crowdfunding Trailer
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- Опубліковано 23 сер 2024
- Crowdfunding page here: redcandlegames...
Download free demo on Steam: store.steampow...
Nine Sols is a lore rich, hand-drawn 2D action-platformer featuring Sekiro-inspired deflection focused combat, immersive storytelling, and unique Taopunk setting.
We are Red Candle Games, the creators of psychological horror games Detention and Devotion. If our latest title Nine Sols is a game you want to see, please consider supporting our crowdfunding campaign!
Join our Discord: / discord
Visit Red Candle eShop: shop.redcandle...
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I never knew I needed Taoist Cyberpunk in my gaming library until now.
Same
Same
just finished the demo, I can firmly say, I haven't been this excited for a game in a long time. I have high very hopes for this one, and can't wait to play it!
As an Hollow Knight fan, this seems freakin' cool. Putting it on the "to buy" list
a*
try the demo its awesome!
who ?
@@tanukkid5002 hollow knight. Look it up, it’s really cool
The music is kinda similar
I love your style , Red Candle Games . You've got a very good "incorporation" of Taiwanese cultural elements into your game.
I beg your pardon, "Taiwanese"? I believe it's mostly "Chinese".
@@_fnch_ 可以是原因,因為政治他認為他不應該說中國所以他說台灣
@@ShaoLianYu 這部的確沒有什麼台灣元素 Chinese cultual也可以翻成中華文化
Unless it’s something very specific about the clothing, it seems like it could be either.
@@_fnch_ it’s a taiwanese company :)
希望這次和前兩作一樣,故事有深度,不然同類型遊戲太多,很難做的突出
看前兩作的故事性,應該是可以對他們的故事有信心的。只要遊戲性設計好就讚讚了
我覺得比起前兩作,本次應該會投入在世界觀的刻畫上
遊戲還沒發售就得了IGA 2024 最佳劇情獎了,劇情肯定可以期待的!
初めてTwitterで制作中ムービーを見た時から楽しみにしていました!
実際にプレイ出来る日を心待ちにしています!
After 2 years, the wait has finally paid off.
It's so amazing that they make another concept of game in every single time. I wish this new one will be great as much as other game. please keep going!
以道治世者,不以兵強天下
下一秒馬上拿兵器狂尻殭屍
滿諷刺的 照以往的風格結局...恩, 募資到多結局可能還有HE的機會.
@@user-hf3ks8hm6d 要募到多結局款項還有一段距離,希望能達標
@@user-xq8qi4ux4t 完成了
So glad that they made their goal by 250%! This games definitely deserves the support.
OMG this looks absolutely amazing, and that cover art at the end, just wow.
跟首發超值得,兩天馬上破完了,又回來看一次兩年前的預告片
Everything's really cool!
Really promising, but you have some color values issues in the town section @0:37 It's hard to differentiate the different layer elements.
The houses have the exact same color, making them look flat, and the foreground (the part where the enemies and player is) colors are way too similar to the midground/background so they don't stand out as much.
A good trick is to put a very very light layer of "fog" between layers, this can be actual fog or just a very light very low opacity white filter, this gives the image a sense of, let's call it "tridimensionality" that is lacking now.
Another thing you can do to improve the tridimensionality particularly in the trees is to set up a shader that moves them like the wind, like Ori and the Will of the Wisps does, that will save you time animating said leaves.
Really some great and detailed input. I also feel that in some of these platforming areas (like the three areas from 1:00 to 1:07) it feels extremely empty to me, possibly because there are no elements in a foreground layer at all.
I love how this game looks so far, and I don't know how well it would mesh with this hand-painted sort of artstyle, but I wonder if it would help if there were some of parallax layers in the foreground as well?
@@Etholux Yeah, parallax always helps in bringing the tridimensionality thing together. I also feel like the platforms in those sections don't have enough of a colour value difference in those areas isn't great either. Some vapour in the lava section would be nice to get the same effect I mentioned before with the fog and such.
Hollow Knight makes excellent use of both parallax and background fog that makes the playable area stand out more in comparison to the dark platforms themselves, I'm sure these guys are aware of all these tricks to some extent though, since it's clear from what I've seen so far that they're somewhat influenced by what Team Cherry did there.
In my experience though, if you want your environments to feel vast, slow moving parallax layers in the background like mountains or such is the way to go.
Noita does this with flying colours, but the world is _actually_ huge in that game, so yeah. It still conveys vastness really well, though. I noticed they did this with the "lava" part @1:00 somewhat, where they have these caverns in the background, but they don't stand out as much.
To me, it feels like, in that section the path where you're at is all there is. Lava should illuminate the background, not make it pitch black.
Also, the rocks in the background and structures in the background have the same values as well as the same colours, and I think it's due to how they implemented the glow of the liquid. It's like they stamped it uniformly on top of different layers that already were close together in colour values, and that evened it out.
A neat trick for getting this stuff right that works for me is to unfocus your eyes forcefully from the screen. If the screen is out of focus, you should still be able to make out the foreground from the midground, the player, the enemies and dangers that share the midground, and also of course the background. If you can tell them apart in this simulated forced case of myopia, then the colors should be good.
It looks like they have a slight parallax but it's not very defined.
I do love the art but yeah that village is definitely coming off flat. I don't feel the depth. The other backgrounds aren't as bad.
Maybe in the village add more gradients, fog, movement even. Now there is a specific style going on so I'm not sure if using more defined light sources or shadows to define things is the route they'd like to take. A slight blur with less important background areas to help separate layers too.
But I definitely think having a more defined parallax would definitely help. When the characters moving youll get a since of depth by how the layers move.
Past that, I'm excited for this one! Those were people in the background in that one scene so I'm curious to know what's happening and I do love the style they're going for.
I think your analysis is right, but I actually like the flatness of the ambient! It's pretty unique and unreal
I think it is a stylistic choice that reflects the flat style of eastern figurative art. Ever heard about the postmodern style of the "superflat"? I think your advice would be useful if the flatness and the emptyness were not put there on purpose. You are maybe analysing the aesthetic of the game through a too much western view: what to your eyes look as a mistake could be just a style you are not familiar with
赤蠋是難得被大量玩家認同的台灣工作室,你們有無限的希望和未來,希望你們可以繼續下去! 我一定會購買遊戲!!!
雰囲気が好きすぎる。制作頑張ってください楽しみ
레드캔들게임즈의 게임들은 다양한 시도를 하면서 개성있고 특색있는 게임을 만들어서 좋은것같다
이 게임이 잘 되었으면 좋겠다...
The demo was an absolutely phenomenal experience. Can't wait until full release!
You know the game is good when the developers show no bs but pure gameplay
體驗完這款遊戲後就希望時間能重來,因為覺得當時募資時自己只贊助五千元實在太少了。
好期待!!!
有種攻殼機動隊跟惡童當街的感覺
有夠想玩!!!
I regret that I didn't know about the crowdfund campaign for this game sooner than now. I thought you had fallen off the map after Devotion was removed from most platforms. I'm happy that you guys are still making games despite what happened with that, and Nine Sols looks and sounds beautiful. I'm not really a 2D platformer kind of person, but I sincerely hope this game does well. I just bought Devotion after seeing that it was available on your website, so I can at least support you that way.
不愧是赤燭,每次釋出PV都讓我覺得頭皮發麻
Oh, I'm already sold on the soundtrack alone. Can't wait to see it come out!
Wow! The game looked amazing before, but this trailer is on a whole other level. I'm totally hyped.
Parrying and slappin' talismans on everyone... *and* the music slaps!?
*I'm so in!*
雰囲気とアートに惚れ込んでクラウドファンディングを支援しました。トレーラーの曲も好きです。楽しみ!
I hope there's more drum and bass music in the final game, the one in this trailer is excellent
I've never been more excited in my life, this is gonna be good. Thank you RedCandleGames!
Then you should check out Crowsworn. Going to be out of this world 👊🏽
Wow! This looks and feels quite surreal and deep in lore too. Looking forward to this.
Haven't clicked on a video this fast in a while, this looks amazing!
I need to say this far eastern-themed mixed with sci-fi elements hand drawn 2D graphic surely looks gorgeous. I'm interested.
It's so nice to see this company back on the map again.
I love Taiwan & RCG!!
- From South Korea -
また長生きしなきゃいけない理由が増えました! 楽しみに待ってます!!
I hope this game is still being developed and worked on, I've been waiting!!!
Yeah the official release date has been announced
I just finished the demo and I just want to say wow.....the story and gameplay are excellent the art/music/setting is extremely captivating, you guys have done a stellar job. I'm super stoked for the release, the only thing that sucks is that I have to wait till Q2 2023....lol rip☠
Oh, I'm going to need the soundtrack for this!
Ahhhh I love it! I first discovered you guys through Devotion which really moved me , this game as well looks so interesting!
This looks BEAUTIFUL!!! I love the cutscene at the beginning! I want it to be a movie!
Just played the demo, cant wait for the full release!
What a gorgeous looking game! Cannot wait!
一款遊戲一種風格,真的是 素晴らしい...素晴らしい...
I really hope the whole soundtrack is like this! Phenomenal!
這次跟以往兩款風格很不一樣餒
跟樓上說的一樣,同類型的遊戲很多,所以故事寫得好不好、有沒有深度,應該會蠻受矚目的
總之贊助買起來!!
既然是2D,希望我的老筆電還跑得動(つД`)ノ
This looks super interesting! The art and atmosphere are beautiful, and I'm already hooked on any lore.
That song is a banger btw, looking forward to checking this out
Hello dear Red Candle Games! I played the demo game and would really like to share my impressions and offer some ideas, but unfortunately I did not find a way to do this, except in a comment under your video. I want to note that I really liked your chic visual style and combat. I love Stkiro very much and have been waiting for something similar and of high quality for a very long time, you did it! he only thing I would like to pay attention to, I personally thought that the main character's running animation was not smooth enough, namely, it had few frames. I also missed the up and down strokes a little.
I understand that this is only a demo and the game will still be edited, but I would really like to make this already wonderful game even better! Thank you for your attention, I'll be looking forward to the release.
PS. I apologize for the google translate, unfortunately my English is not good enough.
If this music will be like this i am sold
I got hollow knight vibes just by the style mixed with hyper light drifter colors. The background art, the characters' animation... Just... chefs kiss. So far I have loved their other games so will definitely be checking this out. (The creators really are jumping between mediums and genres by each game
The first game to scratch that Hollow Knight itch I've been craving for years.
Well, that was stunning!! :D
Super excited for this game, even though I just heard of it and can't read the language in the gameplay portions!
Просто напишу каментарий для продвижения видео и большей популярности проекта
the art style is stunning!! i'm rly excited for this!!
Can't stop watching! This game is gonna be awesome
I played through the demo last night and I'll be keeping an eye on nine sols. With a little polishing and smoothing out the edges this game can become a real hidden gem.
This looks beautiful, hoping to see more in the future!
That is probably the cutest pissed off fox I've ever seen.
this musiic,, boyyyyyy thats so damn hypnotic and interesting and mystical really love it
Looks amazing. Interesting choice of having a crewmate as the logo.
woo! more Red Candle games! my day is made
wow, looks stunning. and i really need that soundtrack!
this has to be one of the best art styles i've seen in a game
Work more on platforming animation so it would be more fluid and definitely add more after-effects to each attack and abilty to make it more flashy as well as easily distinguishable from back ground.
How fluid and flashy gameplay feels will make or break this type of games.
I watched this while drunk and as soon as the gameplay started I yelled "YEAAAAHH"
I HAVE to play this game
The art is giving me a lot of Spiritfarer vibes and I'm in for it!
We really need more games that incorporate Taoism and/or cultivation into games. I hope this game can be the start to that.
DUDE I was already hyped after playing the demo, but the demo seemed pretty light on for exploration and platforming. This trailer hasn't shown much in the way of exploration, but there's definitely some cool-looking platforming now! Hurry up and finish this game I neeeeeeeeeeeeed it.
the soundtrack is sick
This looks beautiful, cant wait
congrats on starting a brand new project!
Sold, backed, see you in two to three years x
I missed the crowdfunding period. ;c
Please release soon so I can buy it proper!
EYY RED CANDLE GAMES CAME BACK ONCE AGAIN WOOOOO
倒數15天來回味一下,覺得兩年過得好快,期待發售的成品
Oh my God, this looks beautiful!
Amazing, I can't wait to play it! Also, funfact: Sol is another word for Sun, and in the thumbnail it looks like the sun is behind them.
Taopunk. That's a genre that I haven't heard of before but that I am now intensely interested in! I really hope this goes well for you!
오오!!!!! 신작 동양 고양이검객 칼싸움 액션 RPG 나인 솔즈 드디어 플레이 영상 공개됬군요. 확실히 진짜 근접 칼싸움 타격감은 겁나 개좋아보이는데 빨리 닌텐도 스위치, PC스팀 등록됬으면 좋겠습니다. 출시일도 확정됬으면 좋겠다.
The muuuusic…THE MUUUUUSIC
好!!横板过关很好!!!我必打不过!!但我必买爆!!!!!!这个画面设计我愿称之为同类top tier!!新老元素融合得十分恰当的感觉,太帅了,氛围也特别好,不过个别场景感觉有点分不出角色和背景(草)还有字体以及角色和角色之间的对话框(包括字体)有点怪。总之我他妈赞爆!!!!
Yay, Red Candle is back!
好奇hollow knight slik song跟九日誰會先發售
反正不管怎麼樣我都買爆,感覺都超帥的啦
九日😊
I'm broke as shit and can't afford to add to the crowdfunding but this looks SO GOOD!! I really hope it's fully funded!
try the demo its badass
it has reached 3X the funding goal
Not enough to add alternative endings and hidden bosses.
But I hope that the money they earned is enough to pull the Team Cherry trick and add it anyway
I wish I could still back the campaign for this…the rewards are so cool…the game is so cool…
I wonder how much of the story changed, or perhaps some of the philosophy presented, shifted over the course of development.
Nice track got that Ghost in the shell vibe
ohhh snap with a breakbeat music sound!!! Lets go!!!!!!
This gives me "If team cherry wont release silksong ill do it myself" vibes
Looks awesome! Backed.
I tried the demo and the combat system blew me away! The lore seems pretty interesting too. Can't wait for it to be done!
Agreed one of my fav demos!!! That boss fight was awesome nad like you mentioned the combat system is addicting!!
wow this looks COOOOOOOL
goshhhh i love this!!!!!
I really like the art style it give the feeling of like I was reading a manga
前導故事整個讓我入戲的很難過,小倩和山海九千😭
已贊助!期待這次的故事🤩
赤燭加油加油!💪🏻
ЭТО. ПРОСТО. ПРЕКРАСНО.
Этот арт дизайн, этот стиль, анимации, сеттинг - выглядят максимально хорошо. Жду.
(Также хочется отметить, что игра напоминает мне flash игру «Последний ниндзя» и это приятно)
that is a banging jungle tune on that soundtrack there
Hopefully the gameplay seems tight and precise.
加油!祝游戏顺利发售!
Soo beautiful game. I hope we have more than 9 bosses in the game.
wow this looks so cool. 1:28 WHAT NIGHTMARE FUEL IS THIS!!!????