Mario must die 2 (all exits, breaks)
Вставка
- Опубліковано 25 жов 2018
- Marvelous hack by Sokobansolver www.smwcentral.net/?p=section...
My comments and Timestamps below.
This was the best hack I started playing in 2018.
Comments:
- This hack is awesome, you should play it yourself. It uses many creative gimmics.
- This hack has great music, but the porting method feels I little outdated. (But who am I to judge ports when I've never ported anything myself... Some parts of the sound just feel a bit empty.)
- I broke a lot of stuff. Sometimes, it makes my life easier (11:45, 15:22, 16:30, 18:08 - 19:02, 21:05, 21:55, 23:26, 26:23, 28:36, 34:00, 37:02, 37:16, 39:20, 41:19, 53:41). Sometimes, it makes my life harder (13:47, 18:52, 19:55, 24:50, 32:42, 47:14, 50:00 (I first did this on the right, then you skip the cape and can't proceed at 50:46)). Sometimes, it unfortunately makes me skip an awesome section (01:47, 17:01). (And sometimes I tried to skip something and got stuck 5 screens later.)
- There's quite a few unused screens hanging out in this rom. (Visible in Lunar Magic.) Labyrinth of agony is incomplete, but I have another rom that might have it.
- Some sections feel kind of pointless, I assume that I simply broke them in some way. (08:37, 29:55)
- The hack does not account for the stun-glitch, so I beat each level without it. (35:48, which is btw. useless as you need the switch place switch from this level, and 46:15)
- You can stand on the corners of insta-kill munchers. (19:30, 33:07, 51:38)
- I guess, I have to sue the narator now -- mario didn't jump out of the water for me. (19:58) (Just kidding, the humor in this hack is great.)
- The left door ar 51:07 leads to an impossible room. (You can't jump, a phantom is in the way and the key can't be reached.)
Timestamps (The level names are on point!)
00:24 Disclaimer
00:34 Aneurysm
03:51 Ripley's Aquarium
09:06 Fiscal Cliff
14:30 What the Shell?
19:21 Cave Johnson
27:23 I Hate Masks 2 (useless secret exit)
28:04 I Hate Masks 2
34:22 Flower vs. Cape (reznor strat)
36:15 Flower vs. Cape (switch palace switch)
42:10 Gatekeeper
44:58 Megalomania (reznor strat)
46:39 Megalomania (:4 exit) - Ігри
I'm so glad you addressed the incorrect screen exit at 50:46 as I also attempted to recycle the shell for a quick 1up on the right, and was rather confused (I did manage to get quite far by utilising walljumps and the broken corners of the orange munchers, but the final stretch is simply impossible capeless.)
If there is a hell, it must look like this.
Awesome Mario Mod!
Fiscal Cliff Music Is Metropolis Zone From Sonic 2
No it's from Elmo's Letter Adventure....lol of course it's from Sonic 2!
Love the chettahmen music
does anybody know where can I get the Sonic 2 metropolis theme in snes used from 9:06 please ??
Nice run of the game! I like how you did the glitchy methods as well as the "intended" exits in a couple of cases. Though I hafta wonder, is the audio meant to sound like _that_ in the last two stages? The music's good but it seems to have screwed up the SFX as a result.
0:36 Cheetahmen theme (NES)
5:00 Mega Man 10 - Pump Man
9:09 Sonic 2 - Metropolis
19:24 Sonic 3D Blast - Panic Puppet Act 2
27:27 Donkey Kong Country 2 - Disco Train
42:12 Jazz Jackrabbit - Medivo
3:53 Mega man 9 - Splash Woman Theme
7:35 sleeping time
52:00 how do you get that vertical bounce, is it something with dying on the same frame as getting a power up?
When Mario dies, he gets a large upwards boost (due to his death animation) (unless he's touching a ceiling). Once Yoshi's tongue starts retracting, it cannot be stopped. This allow you to eat a powerup after dying, which revives Mario and keeps the upwards boost. (Doesn't have to be on the same frame.)
thats what i thought, thanks
19:20 Hol up, is that song what I think it is?
Annoying crap that doesn’t fit and is totally out of place in a Mario game? Yes.
I'unno Luna, I've heard far worse choices for music in SMW hacks; Still Alive is pretty decent fare for the game!
@@dawnbreaker2912 Is a remix for SMW
I played this game before. I come I never heard it ?
41:50 LMAO
21:17-21:25 Excuse me?!
24:00
28:00
19:29 How??
The instant death munchers in this hack are badly coded. They won't kill you if you touch them at a corner. The smw collision detection routines are weird and it's easy to get them wrong in your custom blocks.
so it look like wall jump in smw??
@@superion6374 It has very little to do with a wall jump. A walljump is a consequence of the wall consisting of individual 1 by 1 blocks. This allows Mario to touch the top of a blocks inside the wall for 1 frame when moving with 33+ speed and he can jump during that frame. (So the core issue is that blocks inside the wall have collision on their top side.)
The instant death muncher not killing Mario stems from the following: SMW blocks have different routines that get run depending on where you touch a block from (i.e. above, below, side, corner, body, head). I assume this is used to create blocks such as cloud blocks. The instant death block in this hack does not kill you in the corner routine. Hence you can stand on the corner of the block.
anyway,what is DO NOT JUMP at 32:00??Is jump button was disable or if you press jump button you will die??I wanna know it
@@superion6374 Pressing one of the jump buttons will just not make you jump. (There's two "jump buttons": "A" for spin jump and "B" for normal jump.) You can still hold down the jump buttons to get a high bounce of an enemy (such as the disco shell) or to slow down your vertical acceleration.