Battle Network Academy: Order Points

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  • Опубліковано 14 січ 2025

КОМЕНТАРІ • 35

  • @jouheikisaragi6075
    @jouheikisaragi6075 4 місяці тому +6

    Honestly, the visuals of this vid make me dream of the hypothetical reality where BN never got version splits and you just had all the party members. Like, the concept of rallying an army of 13 Navis and doing a massive joint operation is SO COOL.

  • @shanegiorgio4713
    @shanegiorgio4713 Рік тому +19

    Maybe it's just me, but I feel like Protoman and Colonel should switch teams, mostly because it would give Team Colonel more of a military theme.
    Magnet Man is a bit of a loose connection but I think of him as the tank, Gyro Man is air support, Napalm Man is the artillery, Search Man is the sniper, Meddy is obviously the medic, and Colonel is...the Colonel

  • @tiarabite
    @tiarabite Рік тому +25

    +1 to liking the liberation missions. They are the highlight of BN5 for me and a great way of getting all the soul navis involved.
    ...and one thing I learned from this that I didn't know before is of Toadman's ability to go through Darkloid panels! Amazing.

    • @igorlopes8463
      @igorlopes8463 Рік тому +1

      It also bypass locked panels

    • @mrtencza
      @mrtencza Рік тому +1

      It makes the final liberation mssion very easy.

  • @vanessam93900
    @vanessam93900 Рік тому +11

    An important thing about ToadMan's ability is that it not only liberates panels blocked by the Darkloids, it can also liberate panels on the other side of barrier panels.
    You'll want to keep this in mind for the final liberation mission in the postgame.

    • @i.ftekhar
      @i.ftekhar Рік тому +1

      I’m literally just about to do that mission. Thank you😂

  • @hiroran9796
    @hiroran9796 Рік тому +15

    I like the liberation missions but I do wish they have more layout as well as the Navis has more abilities, especially Meddy. Her Order Point ability is only applicable for two missions, her debut and her last mission because Mission 8 layout and placement of barriers are not made friendly for her at all.

  • @mecor9191
    @mecor9191 Рік тому +1

    One thing about Meddy's order point ability that I remember pissing me off is that it only lasts for the turn you use it in, and I don't remember the game telling me about that so I found that out by first hand experience, this means that you have to liberate the panel on the other end in that same turn or else you just wasted those points (Which is a massive pain by itself but you then have to use Meddy to liberate again, and that can get pretty stupid against certain viruses).

  • @kahel3094
    @kahel3094 Рік тому +12

    Absolutely love liberation missions its challenging enough but also not overly difficult , plus being able to use other navis is very refreshing
    Btw team colonel is hands down my fav, always felt toadman's order was kinda op

  • @metaknight5199
    @metaknight5199 Рік тому +3

    One thing to note in Battle Network 5 Double Team DS is that any navi can save the game.

  • @roaringthunder8069
    @roaringthunder8069 Рік тому +2

    Knightman is capable of defending any navi on any adjacent panel, not just the one hes standing on.

  • @kiraangle2823
    @kiraangle2823 Рік тому +2

    the only issue with 5 is just the holy S chip code. it was really hard building non-S folders, so people couldnt enjoy the forced combat, chaos unisons also made it a bother to use the team navis. Honestly that alone could be a whole video topic, S code in 5

  • @GujinGod
    @GujinGod Рік тому +1

    just wanna leave a comment saying you're awesome for uploading BN content

  • @dejuanbrents1928
    @dejuanbrents1928 Рік тому +1

    Liberation missions are great, it gives an amazing sense of progression as you get better chips and strategies. It’s like a giant boss stage that’s repeatable and unlocks a whole new area every time.

  • @laylaalder2251
    @laylaalder2251 Рік тому +8

    If we ever get a new BN, I'd love a liberation mission style sidequest or something. They were really fun.

  • @BlaqueT
    @BlaqueT Рік тому +4

    Totally agree. I may be biased because BN5 was my first BN gamr, but I loved the missions

  • @TheNawaf258
    @TheNawaf258 Рік тому +5

    In battle network 5 double team ds during libration missions you can sent other navis like example you want to bring gryoman to other version there is transport chip it has number times you have so think before you pick who's going to replace navi team

    • @icemarvel0791
      @icemarvel0791 Рік тому

      Yeah but it only one per liberation mission which sucks because i would have loved to see what kind of wacky team comps you could make

    • @train4292
      @train4292 Рік тому

      @@icemarvel0791You can actually get more transport chips in BN5 DS. One way you do that is putting more GBA games into the GBA slot if you have an original DS. (At least from what I remember)

  • @jeviljoker7143
    @jeviljoker7143 Рік тому +2

    Numberman's ability allows you to get 3000 zennys on End area 5 liberate mission. A nice way to farm money on Team Coronel.

  • @nintendolife25
    @nintendolife25 Рік тому

    I enjoy the liberation missions myself. I was quite shocked to hear a lot of people don’t.

  • @Kyublivion
    @Kyublivion Рік тому

    I didnt much care for them when i first played Double Team DS, but that was also my first BN game ever, nowadays though I can see why people enjoyed them and certainly enjoy them more than I did.
    Only thing that would make them better IMO is not being locked to such low level chips for so long.

  • @nonyabuznes8606
    @nonyabuznes8606 Рік тому

    Is there any way you could make your picture for the video a wallpaper? It looks amazing!!

  • @HeavensStarUnleashedTheWorld
    @HeavensStarUnleashedTheWorld Рік тому +1

    Shademan: one more enemy more and more and more. . .?😰

  • @natpeterson5278
    @natpeterson5278 Рік тому

    The liberation missions were great. Reminded me of Fire Emblem almost.

  • @natchu96
    @natchu96 Рік тому +2

    BN5 being my first experience with these games might be some source of bias but I always enjoyed the liberation missions. The ghostbustings in BN6 just don't feel as epic.
    It's not purely turn-based strategy either as your actual skill with the normal battle mechanics (and the dps your folder can dish out) weighs into your decisions as to how big of a risk you want to take when surrounded by tiles. The turn limits go into the bosses on top of that so there's a kind of pressure you don't normally get in other scenarios (where as long as you're good at not dying you'll win eventually even if you have to resort to buster shots).
    Ofc the difficulty loses all meaning if you're actually good at this game and kill bosses in a single custom screen regularly.

    • @manjackson2772
      @manjackson2772 Рік тому

      If you like turn-based strategy with combat decided by an action game, you might also enjoy Star Control, from the early 90s, or even its predecessor, Archon.

  • @meowbahhyt
    @meowbahhyt Рік тому

    Toadman order ability clears

  • @PROTOBLUES90
    @PROTOBLUES90 Рік тому

    Wait, don’t you carry magnet man’s barrier into battles temporarily?

    • @roaringthunder8069
      @roaringthunder8069 Рік тому

      No.
      I don't know where you're getting that idea from.

    • @cheslap
      @cheslap Рік тому +1

      You might be thinking of the invincibility from bonus panels

  • @acebesttheiris134
    @acebesttheiris134 Рік тому

    So Protoman and Coronal are the same, Knightman and Magnetman are the same. Except Magnetman has a cost, and Knightman's team has to be close to him. I think Shadowman is a better scout than Gyroman. Napalm gets more range than Tomahawk. Numberman is better at getting items but Searchman is better for combat. Finally Meddy's ability requires her and a partner while Toadman gives his partner more range.

    • @heart3460
      @heart3460 Рік тому

      I think Gyroman + Meddy is worth a bit more than Shadowman or Toadman

    • @couchalmark675
      @couchalmark675 Рік тому

      Gyroman and Meddy are specifically made for pairing together. You almost can't use Meddy's ability at all without setting up with Gyroman to be standing on the opposite side of a long line of panels. Shadowman also can't liberate a panel unless he can find a clear panel to stand on, as I recall, so only Gyroman can actually clear panels located deep in enemy territory.