How Tears of the Kingdom FIXED BOTW's Biggest Flaw
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- Опубліковано 17 чер 2023
- Yes I believe that despite Breath of the Wild being a masterpiece, there was one thing that it dropped the ball on that, thankfully, Tears of the Kingdom completely nailed.
- Ігри
“We’re not dealing with a dead king of Hyrule.” What I expected him to say after that was, “We’re dealing with.. a.. dead king of hyrule…”
Honestly when i saw this again i thought someone would say spoilers lol
@@Enderia2*claps* at least some people are already spoiled in the lore sadly
The way I traveled to Lurelin and back before getting the paraglider, yet the one place I died because I was missing it was Impa's hot air balloon, of all things. She legit told me I can get off and glide down with my paraglider, and I looked at her like "Bitch, what paraglider?"
You people don't even go to lookout landing?
@@asdfasdfq6005 Nope; I explored a huge chunk of the map before ever making my way to Lookout Landing.
Happened to me too; I got down by deliberately disassembling her balloon midflight. :P
@@asdfasdfq6005 the games are designed in a way that you can go wherever you wanna go so why is this even a question?
Now I’m trying to beat the game without ever getting the paraglider 😅
I don’t know how Im gonna do it without ever seeing the map
Gotta love getting stuck in a shrine for half an hour because it expects you to have a the glider
ugh and now I can't remember which Shrine it was I should return to.. is there a way to tell on the map which shrines you've been in but haven't completed?
@@MsJeffreyFthey are blue and orange on the map
@@MsJeffreyF Do you maybe remember anything about what the shrine puzzle was about?
@@baron-stijn I think it had some updrift you needed to get to a higher level. i feel it was near Impa
Could be the Ishodag shrine you come across on the road between Lookout Landing and the first Geoglyph
"Is it possible to get to the end credits without the paraglider? Maybe."
Someone hasn't seen the speedruns. 😂
Even though it involves glitches in this case, I'm fairly certain you can get to the end and defeat the final boss without ever getting the paraglider legit.
It's the exact same idea as beating Calamity Ganon with a stick in BotW
Once you learn steering sticks negate fall damage, all bets are off.
@@_zurrGanondorf just sees a steering stick barrelling down the hole into gloom's origin
So only with glitches. Got it. Fuck speedrunners.
Having no paraglider also makes the final boss a bit harder
The section on the ground without the paraglider was so refreshing. I only wish the game had the guts to take it away from you after that. Like if it didn't work in low gravity, or maybe not at all in the depths. It's just ever so slightly too useful.
Nope. Thank god they didn’t do it. That sounds annoying as hell. Just don’t use it to give yourself the challenge.
I didn’t realize the paraglider was in the game until I nearly got to the first temple. I had a difficult time.
But learned a lot about Zonai devices.
LMAO how is that possible?
@@darklordyianni4463 using the “climb down” feature.
I didn't either until Impa told me to use the paraglider that I didn't have to get down from her hot air balloon. Luckily, after I fell to my death, I respawned *before* her balloon went up.
@@darklordyianni4463
I did the first temple (thunder temple?) without the paraglider😂I didnt know that Purah had it
I spent my first 15 hours without it
When I first touch down on Hyrule Kingdom, I spotted a floating island and tried to investigate it. I was immediately chased by those shadow hands which scared me into using all my stamina to climb up, using all of my stamina food to do so. The shrine was an introduction to springs, which was impossible to do without paraglider. After I gave up I spent one whole hour trying to put together a wing + fan contraption in order to not die on my way down, all while streaming it various friends with physics and engineering majors. All of us had no knowledge that the glider was even available, and the slapstick comedy of watching link fail again and again really took us out. Even though it was frustrating at the time, it was by far the most remarkable stream I've done! After I got the glider and getting into the rhythm of exploring, everything immediately seemed much easier, but also less interesting as well. XD
I did the EXACT same thing! Super memorable lmao
For the paraglider i totally missed that it show you the lookout tower so i went exploring to check what was different. At my third stable i got the horse fairy fabric and thought : oh i need to go to hateno then. Got there and no paraglider, so then i tried going into a chasm. After dying 3 times an npc told me about lookout landing and to my paraglider
It's interesting to get perspectives like this after resenting not getting the paraglider before landing in Hyrule. I got so caught up in wanting it that I didn't stop to think about how it works from a design perspective.
BoTW was good for teaching how the new style of Zelda works, a small scale version of what you'll be doing for the rest of the story (4 major points then go to ruins in the middle), but ToTK is a better tutorial
the fact that i just realized the great plateau represents the rest of the story 😭
I played TotK for about 90 hours before I grabbed the Paraglider.
I got the Earthquake technique before I had the Paraglider for example.
You can also beat the game without it.
You can even go beyond that and beat the game without even touching the surface by immediately entering the depths via a well below the tutorial area no glitches required.
This allows for more battery and the steering stick and once you’re prepped you can fly over to the chasm below the castle jump in and end the game without ever getting the 'Kingdom of Hyrule' prompt aka never setting foot on the surface.
I would consider Link Between Worlds to be part of this 'new era' of Zelda: it was a much smaller game, but still had the "you choose" open-world feel.
I would argue the game’s opening doesn’t end until Purah gives you the paraglider (with the next section hopefully being finding the first geoglyph on the way to Rito Village)
There was this moment after the first minecart section where I needed to get down that mountain and found a body of water to dive into and it was so satisfying because I had to scan around a bit a find a way down without the paraglider. The extra verticality of the great sky island really lent itself well to this "Challenge to go down" argument in your video. I'm glad it didn't overstay it's welcome though because a whole game with no paraglider would've likely gotten a little annoying. It had its moments and left before it left a poor taste in my mouth.
for some reason I just assumed that the paraglider was in the hyleian Temple of Time so I made my way all the way there and got the fabric before I got the paraglider itself
I loved that the paraglider was later on (by like 5 minutes) it made you have to traverse instead of just climbing mountains and gliding the distance. It was fun to find it, but I could’ve gone without it
This game literally was the best experience in gaming ever especially since breath of the wild already was like that for me this game made me cry!!! I can’t BELIEVE it. It’s the best.
But what made you cry? The mediocre story? The sub-par soundtrack? The lackluster opening? Or the only things this game got right, the dungeons & exploration?
@@SoulTwinky there is no way a person who is right in the head can be this level of a whiny little B. Go get your meds or seek for professiomal help quick!!
@@SoulTwinkyits a beautiful game even with all those flaws tbh
@@mank9041 I would call it a good game, but there's nothing to get emotionally attached to
@@SoulTwinky the story was amazing the music is immaculate. Idk what gsme you played. Your probably that guy that complains about games when they suck at them.
why is it always the small channels that make the best videos lol
I agree on that forced heart container in the tutorial, I planned to use those points for stamina danggit!
I got rid of it at the demon statue. ^^
@@Hammerbruder99demon activities 😈
In this game, I prioritised health and setting up a good solid health base very early on. Every hit from a gloom filled enemy in the Depths meant one less heart I could heal without either, A, backtracking to a Lightroot and losing progress, or B, risking my life by pushing forward. In the early game when you have only 4 hearts, that highly limits exploration without something good, as Brightblooms don't scare off gloom enemies.
Every heart you add adds artificial extra time for you to explore the depths, which means more Lightroots, which means more exploration, and more shrines, and more zonaite. Especially when going to the Korok Forest, due to gloom enemies draining hearts, fighting Gloom Hands is a pain. Once I got to 10 hearts I started work on stamina. Getting the Master Sword also requires at least five stamina upgrades. However, there's no health gate, so you can just trade with the statue for 5, get the sword, then go back and trade them back if you want more health.
Keeping a good balance is critical extremely early on. Especially when a basic red bokoblin with one of its attacks can deal a whole heart of damage right off of the plateau when you have 3 defence. Blue Bokoblins early game are especially dangerous, since if you get killed, you can't heal off the damage, surprise. Once you get a good base and good armour, you can start trading in for stamina and building up a solid base.
@@thefiresworddragon927 I got max stamina before getting a single heart up xD
I had 4 hearts for a while then 5 after beating the air divine beast, but didnt start spending blessings on them until max stamina. lol
I went straight to Hateno and then looked up the location out of sheer spite
This is exactly the reason why I don't use the paraglider as much anymore... It just takes away being "forced" to explore the map and all the other options you have
That's what I love about these games. Don't like something? Chances are, you don't have to engage with that mechanic, as long as you are creative.
My favorite part of one of the dungeons was ignoring the main gimmick in favor of using abilities to solve the puzzles and get around.
It's why I will never understand the people who claim the games are too easy because you can pause and eat. Just don't do that. You choose to collect food, cook it and eat it.
normally the plan is to get to high ground and glide (all of botw)
now we now have a new plan, go underground and ascend (of course not very often but hey, new)
You can do the vast majority of totk without the paraglider. Sure you can't do a handful of side quests that require the camera which isn't unlocked until after getting the paraglider and the Sage Temple starting point just says "you feel as though you are not yet ready" but other wise everything else if fair game.
The first four temples and all 152 shrines however can be completed without a paraglider and once you get the glide set upgraded to level 2 to negate fall damage the only thing you'll regret not having is the surface/sky maps being lit up to see what you're doing better but it's a good chance to learn without the map.
I would say Tears' opening doesn't end until you get auto-build, the first time you explore the depths.
But I fully agree, it was a wild experience to explore hyrule without the paraglider
I finished a dungeon before getting auto build💀
I think i beat the whole main story without it
I beat 3 dungeons and got the master sword before getting auto build
@@ayskaripepperooni2770 not sure if that's possible, since the robby quest was part of the MSQ.
It's supposed to be the first time you enter the depths. you would've had to find mineru without talking to robby or the other researcher...
I suppose that's possible tho lol
all of your guys replies just sounds like "when you do all the side quests before following the main story 💀
The paragliding was one of the most fun gaming items I’ve seen in a game, but I was feeling a little like we left something behind in the way you said that we didn’t have to think about height or it’s dangers at all anymore.
For that reason I was kinda hoping the paraglider would be limited in some way for this game; give it its own durability and make us craft new one with different stats or something. May not have been the most popular change, but we could have have a quest/upgrade system that made it the same as before.
You hit everything I've been thinking for the last few days of playing TOTK. Really great video 😎
I think they each had their reasons to it that make complete sense.
Breath of the wild giving you the glider that early on encourages the player to make use of the exploration and climbing systems they added which is further augmented by links abilities that time around. Early glider encouraged players to climb every surface they could find to use the height to locate things they wanted to visit and to glide towards them rather than spending forever climbing to take a look and climbing all the way back down again. Bombs, magnet, cryo and stasis aided the player in clearing obstacles while exploring and getting resources. Bombs wounded/killed and tossed around enemies while also letting the player break rocks and chop trees for materials. The stasis would let the player fling objects around sometimes riding them and could stun enemies once upgraded, handy for resetting a guardian's charge on their laser. Magnet and cryo helped make clear paths around.
Tears of the kingdom (I have not played but have been watching some stuff for it) taking those tools away and replacing them with others encourages the player to experiment with other mechanics. Augmenting your gear lets the player customize weapons in interesting ways such as frozen meat on a shield making a super effective shield surfboard. The contraption crafting lets the player have way more freedom to problem solving that can make up for missing abilities by itself, aircraft would cover the missing glider unless you tip over or run out of battery, cars would cover crossing vast landscapes and people can use aircraft, boats or amphibious vehicles to get over large chunks of water. The weapon systems let players make some terrifying contraptions, from simple cars with spikes and flamethrowers to flying laser satellites that melt bosses to guided clusterbombs that can lay waste to enemy camps and even armies of weaponized roombas automatically engaging targets.
By delaying the glider and removing the other powers, players are heavily encouraged to try and work out the new mechanics.
When I first touched down, I ran straight to the castle, jumped in the depths, and died.
Then I got the paraglider and did the same thing :3
When i first found out that the default map already had topography and lakes on it, i just didnt feel the need to get the towers, so i went for such a long time without the glider, i got to kakariko and did some quest there, went to Hateno and did the local quest line, went to lurelin and turned back, then i went to zoras domain before i found out that there was some things that became way harder without it, so it was then i went to lookout landing to get it.
I am sure you can 100% the game without the glider (excluding the map since the glider is a prerequisite for that).
another thing that you couldn’t do would be the 5th sage quest. Linkus7 has a challenge video of TOTK with no glider
2:03
This game is 6 years old……
When I heard that… bruh, it hit me so hard, times been just flying by 😭
3:20 I love both so I'm not really complaining but to me this kinda feels like one of those illusion of choice scenarios in which totk has an inherently more complicated landscape but therefore a more limited route that more easily keeps you on the intended path, especially without the paraglider. You could say they mirror each other in how they make the tools simple but the approaches varied and vice versa. This is mainly the tutorial section, I definitely appreciated the feeling of increased difficulty and learning afterwards in totk
I actually wandered and did a fair few shrines before getting the paraglider in tears. I just that the game was hardcore for a while, especially the spring shrine.
I like how Tears had the balls to T E A C H you stuff like how fans work instead Breath "you used statis 3 times.. you pass with a C"
I hate breaths intro as it is too open ended, doesnt really teach jack beside hunting and using mag to cross the backside of the river.
I just figured the paraglider wasn't in the game and spent a while just fucking around until my roommate begged me to go to the map marker
"We're not just dealing with a dead king of Hyrule." he says as he is dealing with a different dead king of Hyrule.
I didn't start truly exploring the world until I got recall, I went straight to that before doing anything else
There's another thing that Tears of the Kingdom very much fixes from BotW. Once people got the idea down on BotW, pretty much every player's late/endgame food was full recovery yellow heart and yellow stamina extension food, since these always full recovered their respective stat. This means if you found 3 hearty truffles, that's 3 full heals, and same goes for Endura Carrots and Endura shrooms. You'll have loads of these foods that give hardly anything of their stat, but you use them for the full recovery, making you really hard to kill.
In TotK, however, if you are hit by ANY Gloom effect, every single one of your yellow hearts are gone, which means if you are relying on your full recovery foods, that is all you are getting. With gloom also reducing your healable health, full recovery items start becoming really less viable in these situations (you'll still carry them, since full recovery, hard to beat that when you have like 30 hearts or something). My food inventory has about 12 gloom recovery meals, for reference.
To top it off, getting the Master Sword REQUIRES you to have stamina, as you need a minimum of 5 stamina upgrades at least to get it. On top of that, there are also other areas that, without stamina restorative effects, require you to have even more stamina than that. Of course, everyone will get the 10 stamina upgrades anyway, some doing it immediately after the Great Sky Island (and many in BotW), but it also means that those who don't invest in stamina can't get some things.
On top of that, enemies are lethal in the early game. My first bokoblin's charge attack did a whole heart of damage, and a blue bokoblin was effectively game over if I got hit with even 4 hearts. Even around over 10 hours of playtime with more hearts, I still was getting oneshot (haven't died in a while, but that's because of the four fairies I've caught, and each time made me realise, I've gotta stop being reckless). This means that fighting early on without the proper protection was dangerous as hell, if not suicide. I specifically stalled fighting the monster camp right south of the depths chasm south of Lookout Landing so I could get more hearts, and I still ended up getting killed during my first run on it. This means that you can't just build into stamina, unlike in BotW; when fighting in Lurelin, the black bokoblins would've oneshot me even with my Champion's Leathers, level 1 Hylian Hood, and level 1 Zonaite Legs (that's about 12 defence) with 4 hearts, with their basic attacks. Some attacks did more. So TotK makes you compromise between health and stamina.
Even with my 9 hearts and 22 defense from armor, they killed me in 2 hits. So yeah. Upgrading armor asap is important. The soldier's greaves and champion's leathers especially help with this.
I did the lurelin pirates quest by stealthing through each little outpost and killing the blue bokoblins out front first then getting the more powerful monsters. Id fuse stuff as i went to get powerful weapons and then on the ship i climbed up to the crows nest and used muddlebuds till the monsters had nearly killed eachother. Then i paraglided down and finished it off. I managed to do it with three hearts. Im three temples deep and still running on three hearts.
@leargamma4912 I honestly beat the whole game without upgrading armor much. It just made it really hard and I had to rely a lot on food and insanely good weapons
Untill u get the hylian shield,i just go kamikaze 90% of the time after getting it
@@tommyraven06g67 I'm 90 hours in and still haven't gotten it tbh
went to the depths without the glider riding on Farosh by (after several attempts) diving onto her neck ... explored a good chunk before going to talk to Purah, her WHERE HAVE YOU BEEN was even better because I didn't go straight there
I went around for 20 hours even all the way up to Goron City without the paraglider and boy was that a challenge. So many deaths, leading a horse around for my best movement option, having to do combat carefully with so little armour and so few hearts
When i left the sky island without the paraglider, i was like... so do we not get one 😶
Overwhelmed is the same feeling i had and its the same comment im seeing from other people. It's honestly amazing how you can first touch down into a game and not have a clue on what to do first. Haven't had that feeling sense i first played Minecraft
I just went back after finishing TotK to replay BotW but this time in master mode. Going back to the old systems was rough but a good two weeks getting all shrines and stuff. Still haven't tried to rebeat Ganon but I'll probably in a few days but I found the shrines a lot easier in BotW after having gotten all shrines in TotK.
The problem with not getting the paraglider, is that you also can't update the map. Like i ran around for a little bit before i realized i was missing something, then i went to lookout landing and skipped all the dialogue to get the glider. Sinc the tower there is right next to another building i didn't realize that i needed to go in there first. so i went to another tower i had spotted far away, but it didn't work, and i needed to go back to lookout landing and finish all the dumb quests.
Having a tutorial zone where you can't leave until finishing it should be the end of it. Like being able to go where ever you want right after the great plateau was so fun. Imo if you enjoyed the insane fall damage, knocked down time, climbing and swimming stamina, then you're crazy. Drowning after swimming for 15 seconds was stupid, and you couldn't really climb anything in botw without finding a tiny ledge to stand on half way through. Playing totk without the glider would be like playing assassins creed without piles of hay underneath all the towers. like you would just never use the map, or go to the sky islands. at a certain point it's just an annoyance, and not a challenge.
I am gonna say you did a tremendous job keep the good work thumbs up and I'm gonna subscribe.
I've had botw and played it on and off for 5 years before totk, and I was so overwhelmed with the new features, and only slightly grasping them now ...after 104 shrines, and beating the main quest.
Can't imagine how overwhelming it'd be for a complete newcomer.
I genuinely wish the game didn’t have a paraglider. Having to actually travel on foot (or by wacky vehicle) is way more fun. It is an important tool for getting from sky islands to the surface, or from surface to depths, but I’d have just had the Sailcloth.
Don't use it then.
Then everyone can enjoy the game instead of only the people who don't want the paraglider because they can't control themselves from using it despite saying they wish it wasn't in the game.
@@BaldorfBreakdownsIt’s much less fun to try to keep yourself from using a thing than it is to simply not have the option sometimes. When you’re frustrated at how a fall keeps killing you, for instance, to have the nagging thoughts of “you’re making this so much harder on yourself” and “you could just fall damage cancel” makes it less fun
Working within imposed constraints is more fun than self-imposing constraints
@@Makoto0729 I disagree.
I stopped using puffshrooms after I learned you can chain mount Lynels with them.
I didn't think, "Man, I could make these fights easier with puffshrooms..."
I thought, "This is too easy, I need a challenge."
I don't get thoughts nagging me about how I could make the game easier, because I want it to be harder.
If you don't like the glider and it makes it too easy, then don't use it. There should be no temptation, because you don't like it and it makes it too easy.
Same goes for all the dips who hate food and cooking. *You* choose whether to pick up food, cook it and then eat it. If that makes it too easy. Then don't do it.
If you get nagging thoughts, then you don't actually think these things are too easy and you want to use them. Otherwise you wouldn't. Simple as.
It's how I play literally every game I've ever played. If I don't like a mechanic or something makes a game too easy, I don't engage with it as much as possible.
@@Makoto0729 Further, I would never suggest a game remove any of the mechanics I'm ignoring because I don't like them.
Because even though I don't like the mechanics, other people do.
I can def say that BOTW had a very detached tutorial from its core game. It’s why I liked Eventide a lot, it gave me back that sense of vulnerability.
Meanwhile, TotK makes you take a while to get the paraglider, so you can not only learn about the story, but also experience more of the game with that vulnerability. And then AFTERWARDS, the game is a lot more difficult then BOTW. TotK gave you the tools to build and glide, but the difficulty of exploration makes the transition from tutorial to game a lot more seamless
I REALLY struggled getting though the sky island. I kept getting lost and struggled to figure out how to use the ultrahand. Defintely died a few times. I really felt like a fish out of water, but in a diffrent way than Breath of the Wild. Breath of the Wild was my first Zelda game and I jumped into it without knowing anything about the game. My brother bought the game and just never played it. I had just finished Odyssey and needed something else to play. I was like "I'll try out my brother's new game since he's not playing it". I was new to video games (Odyssey was one of my first) and everything was so foreign and fascinating. No matter what Tears of the Kingdom won't be able to capture that feeling for me. But that's okay. The Great Sky Island for me felt like riding a bike again after not riding it for years. You didn't forget how to ride it but you gotta figure things out a bit again. It felt like coming back to a familiar friend.
I love Botw, and somehow Totk makes Botw just look like demo in comparison
it didn’t occur to me where to get the paraglider, and I had to google how to get it once I realized it was, in fact, in the game and vital. I completely ignored going to lookout landing when I first touched down lmao. I even tried to do the great plateau quest and was very confused on how I was supposed to go down the chasms… It took checking the same spot you get the paraglider in the first game for me to realize I should probably go get it
I did like 5 shrines in Hyrule without the paraglider until I reach one that the paraglider was necessary. THEN it hit me that I had something missing
I love TOTK but the intro made me so overwhelmed. I felt like they didn’t explain the abilities very well and coming from BOTW I spent so long trying to replicate the things I did in there and then getting frustrated when I couldn’t do it, and also spent the whole time panicking that we weren’t going to get the Paraglider 😂
Not gonna lie, I got the paraglider immediately after landing in hyrule. So to me this entire thing was kinda nonexistent
Yeah, I wanted that ASAP.
I'm not certain what exactly what your criteria is for "opening." Even if you can't finish the game without it (you can't, as you'll die when you jump down to start a segment that I won't talk about for spoiler reasons. There are no walls close enough to jump to it, and there's a pit around the place) you can still go most places. Your only definition seems to be access to the paraglider. By that logic, nearly the entire map, not including most of the sky, is the "opening," which obviously makes no sense. It is an important item, but Lookout Landing is not the tutorial area. The opening IS the Sky Island. Having it as anything else doesn't make sense. After you're done, you can go most anywhere. You can even get to the depths and parts of the sky if you're feeling cheeky and a bit creative. The only reason the paraglider isn't given to you at the end of the island is to give you a reason to actually go to Lookout Landing so you can learn about the Skyview Towers.
I haven't attempted it, but you should be able to use zonai devices, ultrahand, and recall to descend into that chasm, shouldn't you?
@@agenderwitchery i mean if you stand on a control stick least last I checked it cancels all fall damage also fairies can give you big fall or the lvl 2 set bonus from the glider set
@@BorderFreak Yeah, my immediate thought was using two fans + hoverstick and then recall falling until you reach the ground since hitting recall every few seconds prevents the stick from falling out from under you. A wing might also work, I think it only breaks after horizontal movement. And, as you mentioned, the Glider set and fairies can be acquired without the paraglider as well.
There are other non-glitchy ways to cancel fall damage
I think theres an argument to be made that the opening truly ends when you enter the depths for the first time and get the camera.
Which for me was hours into the game because once I got the tower I wandered off
I almost wish the paraglider wasn't in the game, playing without it is so engaging.
when i first started zelda tok the thing i did when i got off the sky island was head to were you get the para glider from
I feel like the best part of the game was right after landing in hyrule and you have free rein and can go fight enemies in hyrule field with your new zonai weapons and abilities. It was so refreshing the first time I played.
I love how the game doesn't force you to get the paraglider right away. I actually intentionally avoided it for as long as I could on my 2nd playthrough and managed to do probably 4/5 of the story before I eventually ran into a hard requirement. (which is dumb btw, there's no reason it should be there) It is entirely possible to beat the game without the paraglider though, I just wanted to do the whole story as well which apparently isn't possible.
Is that the Zora twighlight princess music playing in the first time
That no paragliding ability killed me
I ran into impact first and hopped in the hot air balloon to see the hyroglyph. Then she was like you can go I'll take the balloon down later.. and I was stuck there with no choice but to give to my death 😭
Why didn't you teleport somewhere else? 😂
Or recall could have probably worked
@penrilfake I was like fresh out the tutorial 😂😭
At times while playing TOTK, I kind of wished that I did not have the paraglider at all. Using the towers and the paraglider to get to difficult to reach places was an automatic thing I did, then when I had completed most of the game, I realised I had hardly seen any of it from the ground, and had spent barely any time on horseback. I didn't even know there were stags and bears in this game until I was burning through time to get to a blood moon, to farm some materials before facing the final battle.
Speed runners don’t get the paraglider, they use wings from great sky to right next to the castle, go down a well, and clip through into the depths. So yes it is possible without it
It's funny because for the great plateau I spent like 1 hour doing it while the great sky Island I spent like 5-6 hours beating it because most of it was exploring and messing around
See this video makes me thankful that I spent ~10 hours running around Hyrule before I got the paraglider. I got 25 shrines before I went to do that because I wanted to make sure I had more stamina. I legit found 3 shrines I couldn't solve before the paraglider and climbed up the tower southwest of lookout landing (with the mob camp) trying to activate it.
I got killed so many times trying to do that and got kinda annoyed that I couldn't figure out how to activate the tower, but by the time I got the glider it was like BAM, 1/4 of the map unlocked because I did so much shit before getting it.
It wasn't the most efficient way, but I really enjoyed it. It was great because I'd gotten pretty good at doing the whole flurry rush and headshots in bullet time over my hours of Breath of the Wild, so starting the game with the extra handicap made it a more immersive experience. Also getting like 60 shrines and max stamina before doing the first dungeon was kinda cool. Prioritizing the stamina first made it so it didn't get that easy that fast. I was still OHKO'd a ton and honestly had such an great time doing things at my own pace.
As someone who wasn't really much of a Zelda fan (always been more into Metroid personally), I lost interest in Breath of the Wild when I played it not too long after the game's opening. The much-increased complexity of Tears of the Kingdom gave me a LOT more interesting things to sink my teeth into, and I found myself having an absolute blast with it. That even led to this being the second time I've ever played a Zelda game through to the end (the first time being Four Swords Anniversary Edition back when that came out).
Heck, the Ultrahand mechanic and Zonai Devices in particular felt like they were damn near tailor-made for me considering the ungodly amount of hours I dumped into Garry's Mod over the years lmao; even after beating the game, I'm still having a lot of fun goofing around, building wacky contraptions, and generally having fun tackling side quests I missed out on.
3, 13, 20, and 40 are the only amount of heart containers allowed!!
honestly i don’t know what you’re trying to say
I have to come clean
I had absolutely no idea how to activate the zonai lottery machines
Until like 30-40 hours in
As much as I enjoyed BotW, it lacked some quintessential Zeldaness because you get almost everything important straight away. It was like the Great Plateau was a mini Zelda game and the rest of the game was just a massive version of the "cleanup phase" where you go around finding the remainder of the pieces of heart, etc. You already have everything that's actually important by the time you leave the Great Plateau.
TotK, while not perfect (and still somewhat lacking in Zelda essence) is a massive, MASSIVE improvement. It really is astoundingly good.
I'm glad that youtube has been recommending a lot of small channels to me recently, such a good video
I hated “dealing with the height” as you put it, sweating through the whole opening. 😅
How I found out about the paraglider is I went to Impa and she told me to use it? So I was thinking hmmm maybe Purah gives it to and I was right lol
The paraglider was the first thing I did when landing…
I farmed fairies after I found where they spawned.
I'm glad I took a photo already and added them to my compendium; because I think I may have hunted them to extinction…
I have around sixty or so in my inventory, and whenever I lose more than one within two hours (extremely difficult to avoid if I pull more than one enemy, or end up fighting gloom spawn (the hand things)) I will load a previous autosave, unless doing so will put me in a situation that loses a lot of progress or puts me in an area I only recently cleared boulders from. (I once cleared out boulders to a fork in a tunnel, cleared out all three of the other paths - breaking all my hammers in the process (one of the paths were blocked by blue boulders), saved in the middle of the fork and took a break. When I loaded my manual save, all the paths were completely blocked off again, including the tunnel that I cleared to get in there. I could have used ascend, but I had spent three weapons getting in there, so I resigned to loading an autosave.)
The reason for reloading if I lose more than one fairy every two hours is that fairies aren't spawning anymore, and I don't know if they'll spawn again if my supply runs out.
This is compounded by enemies in the Depths (the various Frox and Little Frox excluded) and Gloom (and Gloom Spawn) will destroy all bonus hearts if they hit\damage you. So I need to rely on fairies instead of bonus heart food.
You can get photos of them?? I never could in botw, and I swear I tried in totk.
Fairies aren't spawning because you have too many in your inventory. Not even sure how you got 60, since I thought the max was 5-6.
3:37 nice yes reference
the first thing i did was go to lookout landing and get the paraglider😭 i didnt even know thats how you get it
I have to disagree... myself and several other people I talked to encountered a lot of frustration with the fact that the game allowed you to easily get to certain shrines that require the paraglider, but also doesn't make it obvious that the paraglider is required (especially if you didn't know it was in the game). I wasted a lot of time repeatedly trying different ways of beating 2 different shrines before giving up; because they didn't seem obviously impossible. If something was going to be impossible without the paraglider, it should have been very clear that I wasn't supposed to be trying it yet.
Honestly, I think that axing the paraglider could have been an even better choice for the game, and that a second, no-paraglider playthrough would be very compelling. A lot of the "rebalances" in TotK have helped to make solutions to problems more varied and balanced across various strengths and weaknesses.
Bombs are more expensive than just using a rune ability, and you have to balance their offensive potential with their movement capabilities. Similarly, cryonis was a very brain-dead way to move across water, but now the player can create vehicles to go on or over water, or make more complicated freezing setups.
In general, BotW and TotK are more engaging games when solutions cost resources or time to execute, and permanent, low-cost solutions to problems essentially remove that aspect of play from the game. Upgrades like temperature-resistant clothing mostly negate hot/cold regions as dangerous, and while BotW didn't have many mobility options besides the glider, TotK has vehicles, shield surfing improvements with rockets and ice, zoanite gliders, so I think it could have chosen to eliminate the glider entirely and been a better experience for it (although something similar to the fall damage cancel that the glider has would still be useful).
However, given the amount of content and the size of the world, continuing to experience the game at the early-game pace, with crafting food buffs, engineering solutions, etc. would take hundreds of additional hours to complete, so the sacrifice of convenience features makes sense, although I think the game could make them more difficult to acquire.
It's interesting how you consider keeping the Paraglider away from players a good thing. I don't.
As soon as I got to Lookout Landing, I ran towards Rito Village. I cam across Impa and nearly got stuck in the Hot Air Balloon because I didn't have the Paraglider. Killing myself just put me back in the Hot Air Balloon. I had to literally extinguish the Balloon and threaten Impa to get down.
Then I came across not 1, but 2 Lookout Towers (aside form Lookout Landing) and wasn't able to activate them because I needed the Paraglider and for Purah to activate the towers.
I was forced to go continue the Main Quest to get a key ability so I could successfully navigate the map. In my opinion, keeping the Paraglider away from Players is detrimental to the game experience. Breath of the Wild did it much better.
Love this video so much!
No, we ARE dealing with a dead king of Hyrule.
I love this perspective but can not relate at all, lol! I was figuratively screaming the entire time until i got the paraglider. I'm not someone who looks up a lot of game solutions but I HAD to look up where the paraglider was as soon as I touched down on Hyrule's surface without it.
I have been doing speedruns and challenge runs and the opening of Totk takes waaaaaaayyyy longer. The unskipable cutscenes and dialogue, going to lookout landing to go to the castle to go back without teleporting to get the paraglider is just so annoying and slow to do over and over again.
I fell in love with BOTW Great Plateau, and I love the game for this. I loved the OPEN game.
In Totk, it annoys me so much. FRom my very first let's play.
EDIT 1: 5:53 I agree.
At least ganon isnt a creepy scorpion robot in totk
Yes you can beat TOTK without the paraglider, I know AstralSpiff has done it, and I bet others have as well.
i personally prefer the tears of the kingdom opening more, since that feeling of scavenging for materials and exploring unknown land and fighting weird monsters doesnt stop for a long time, especially compared to breath of the wild. in botw, after you leave the great plateau, even though you dont have much strength compared to later on in the game, you can hold your own without having to worry or prepare in most cases. in tears of the kingdom, it wasnt till after the second temple that i reached a similar point- i was constantly managing, collecting, and planning to collect materials to cook and fuse my weapons to, and figuring out what different fusions did in the first place. tldr, the game being harder made the survival aspect of the game last beyond the tutorial, which i did not feel the same way about in botw
I'd say BOTW opening is better because you can do the shrines in any order you want. TOTK really punishes you for not going for ultra hand and ascend first
My takeaway from both of your videos boils down to preference in the end, I don't think there's one better opening of the two, they are two different gaming approaches, I personally enjoy a linear structure more which is why I liked TotK's intro more, you seem to be one of the people who prefer freedom. If I was Nintendo I honestly don't know how I would make future Zelda games to satisfy all different fans.
No matter the argument, great plateau better simply because of nostalgia
I was disappointed that TOTK still had the paraglider (both because of the wing, and how it tells you 'water negates fall damage' at the start). I had been hoping that the new zonai devices were designed to replace it (and that the shrines would be designed to not need it and the world wouldn't expect it as much). You ᴄᴀɴ play and just not use it, but then the game expects you to have it and you're unable to solve the puzzles as intended.
Im sorry, but there just isnt a debate here. Totk's opening is infinitely cooler. From the cinematic walk with zelda and the opening scene there, to the first time jumping off an island and the awesome camera panning and theme music, seeing the dragon flying around up in the sky. Botw was awesome, but totk outshines it in every way possible
This is a long one with a fair amount of spoilers, Apologies.
I had already heard about horses carrying over from BoTW to ToTK before I got the game (even with my attempts to stay away from spoilers), so once I got down from the sky the first thing I did was head to a stable. after that, I headed the complete opposite direction of the castle (I chose to book-it to Hateno instead) because in botw, heading to the castle “ended” the game. I made it all the way to Hateno (took one look at the monster forces in front of the fort, and decided to ditch my horse and stealth it over the wall instead - I’d rather travel on foot than deal with *that* with only wooden sticks), had mixed feelings about zelda stealing my house, and did the entire mayoral election section before even considering going to lookout landing like every npc and their mother kept saying. Only thing that finally convinced me was the note on the Tech Lab. Even then, I took the route through Kakariko Village and did some of the quests there first before getting to it. I really liked how long it took (me) to get the paraglider, and how - other than one shrine I entered and immediately had to leave because I couldn’t cross the large, downward-slanted gap - it never felt like I was barred from continuing without it. In fact, if it wasn’t for that shrine, I don’t think I would have *fully* noticed it was missing. Like, I figured it was in the game (cuz of the Hateno Dye Shop) and I noticed I didn’t have it yet, But I didn’t even realize I was SUPPOSED to. An argument could be made that that’s bad game design, but I’ve thought it over, and I think I’d have to disagree: It was a habit left over from playing BoTW (the “Hyrule Castle = Final Boss”), that led me to learn how to play ToTK *without* the habits from BoTW. I’d say that’s great game design, even if unintentional.
i also missed the paraglider early on
awful
It is possible to beat tears before the paraglider. I was able to get to the final arena. I unfortunately just wasn’t skilled enough to beat the waves without equipment.
If i had a penny for every Penny i had, id have a penny
It IS possible to beat the game without the paraglider, but doing it sure is difficult
I honestly much prefer TotK in general. Like don't get me wrong, BotW is a phenomenal game, but TotK just gives you total freedom to do whatever you want to an even higher degree than BotW. If you were wondering if you could go somewhere in BotW, the answer was probably yes. But in TotK, if you're ever wondering if you can do something in general, the answer is probably yes
wwtf, 593 subscribers????????/ huh???????? this is really good!
I honestly think the sky island is a much better opening than the great plateau. But allot of this is due to totk being a much better game than botw. I find the great playeau to be a horrible tutorial due to its open nature so the will probably come away not understanding basic game mechanics. Totk great sky island is designed to feel open while funneling you in a certain direction where they can teach you the mechanics of the game in a more complete way.