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X4 Foundations: Boarding and Capturing Large Ships Guide
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- Опубліковано 13 сер 2024
- This guide goes through the whole process of boarding a large ship so you will know what you need to do and how long it will take in X4: Foundations 4.0. It can definitely take a while so if you have SETA this would be the time to use it. Even though I am using the Shuyaku Sentinel you can use any ship(s) as long as it can carry the amount of marines that you want to bring. If you want to know how to capture the small and medium ships then please check out • X4 Foundations: Starti...
0:00 Shuyaku Introduction
0:36 The Pulsar Loadout
1:19 Boarding Operation
9:19 Pathfinding Bugfix
9:41 Fly Safe! 07
Closed Captions available.
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X4: Foundations is the latest title in the popular X series of space simulation / sandbox games, played as action games from a first-person perspective in a living breathing universe, with TRADE FIGHT BUILD THINK as the common tag-line. X4: Foundations is unique in its depth, simulating an entire universe of NPC ships and stations, forming a realistic economy. It consists of a huge universe, simulated from the bottom up. Hundreds of stations, and thousands of ships, trade goods among themselves. Prices change based on supply and demand; resources are mined and processed in several stages. This economy is linked directly to the simulation of major conflicts in a universe with dynamically-acting factions. Every player decision can dramatically change the future of the game universe. Step in and live your very own space adventure!
#x4foundations
You should make more guide content. Doesn't matter what game. Tell me about your isometric rpg party makeup, or anything. Awesome vids
Hey, those marines in the pods, they knew what they signed up for.
First time I tried to take a large ship it was a construction vessel back in v2. something. It all was going great until the boarding hit phase three and the ship shat out fifty laser turrets in one instant and melted my ship and the dozen or so fighters I brought with me in a split second. That was fun.
Skip fighting, hire constructor to one of your new stations in unowned sector, fill freighter L size to the brim with boarding guys. Freighter should be free of turrets, drones. Fly just above target and press ‘boarding’. They fly away from it. 15 real minutes and you have new ship worth up to 30 mln.
The Marines will Breach even with Hull at 100% but it takes forever. Having a Supply ship nearby will make repairs free. Pulse lasers can penetrate shields and have a 14x damage multiplier for surface elements. If you want to keep using the same Marines over and over, (to gain experience) transfer them back to your boarding ship. A crew transfer from another ship where you use the checkbox for replace captain is instantaneous. You can then send the ship to a shipyard/equipment dock to buy crew. If you hire Marines from Split stations a certain % will be veteran Marines.
I think you mean burst rays instead of pulse lasers
Further, lending the capped ship some repair drones will get it moving a lot faster.
You dont even need all that in sector activity. I do the afk and oos capturing on 100% ships all day. Just hop into the shuyaku, move REAALLLY close to the prey, scan it for intel, teleport oos again and commence (keep distance) boarding. It will take longer, sure, but the ship wont attack your freighter and stuff will get done while you do other things. I got dozens of Donias and Barbarossas this way, also 3 asgaards (no use for more) 3 extra Syns, some Helios', Osakas and lots of Honshus etc.
Ships remain fully intact and all you have to invest is the replenishment of a bunch of marines that got killed on the way. Easy money
@@herrvorragend882 Does this work still in 7.0?
If you use the [ and ] buttons, you can shift targeting the subsystems, like shield generators and individual weapon turrets. This really helps in two significant ways: identifying easier ships to disable and finding those pesky turrets for plasma shot fly-bys (if you're using an M class ship or higher).
When I'm hunting for SCA destroyers, I typically use the [ ] keys to find the ones that DON'T have missile turrets. If they do have them, I might go in for a scan to check their load-out for missiles. If they're empty, it's an easy target. If they have any missiles at all, I usually opt out b/c dodging those swarm missiles is a pain (but do-able in a M ship. Dragon raider FTW).
Have played this game for over thousand hours. Never really utilise the weapson system as you did. I had restarted the campaign again. This time round I will try your setup for capturing large ships. Thanks for sharing.👍👍
Nice guide, getting a Barbarossa and a Stork was the big game changer for me in the boarding department. Just park right under any capital ship, as close as you can, with the Rossa, initiate the boarding, the pods will launch and attatch before any of the turrets can get a shot off. then peel away the shields and a little hull with the turrets on the Rossa, and boom, all yours. Repair (for free) at the stork, strip and sell at nearest shipyard. With this method you will take no standing hit as you dont need to take out any modules on the target.
I cannot tell you how incredibly helpful this is. Thank you!
There is also another solution with those pods. You can just nock them with your ship, and they'll immediately attach to target.
However, your solution is much better
Brilliant
I noticed today then when some the boarding pods won't move (or take way too long to get to the hull) you can just teleport out of sector, the pods then use another calculation and will reach the ship instantly.
just for completions sake: you can reassign marines to service crew very quickly in the info screen, so they can start right away at repairing those damage modules. in case there are no drones left, and you dont wanna get out of your ship to repair stuff manually.
Thanks for this great guide. Great idea to use shield penetration guns to just reduce the hull. Usually I have to move my support crafts away else keep shooting the hull…
Just coming back to the series. Thank you for being well spoken and not obnoxious. X4 had been lacking on good channels compared to X3.
"This ship should be able to dodge the turrets ............." omg I'm dying here hahahaha
There are guns that penetrate shields?!? That is a game changer! I can go back to my "Cobra in the blind spot" method but instead of taking 20 minutes to whittle down the shield, I can just plonk the hull directly. Love it!
Been doing the Shuyaku flyby this time thru but it's slow to setup and takes for fucking ever to cap (or fail to cap). I like the Cobra method better (at least for capping plunderers).
I absolutely love all the tiny details, its so nice.
I love the cockpits and bridges in the game. Even better when I can walk further into the ship. It really adds a lot to buy a new ship and see you've upgraded from a tiny one man space to a full ship's bridge. And again when buying a destroyer with a proper combat space. Walking along the new huge ship docked at a station is nice, but getting in and out of that cockpit feels like you've really made it.
The game is pretty similar to X3 in a lot of ways, but its small details like that which really felt missing in the previous rendition. Same with walking around the stations, perhaps could have been done better but compared to simply a menu (and no manual docking) it's a massive leap forwards.
Good stuff buttons have been pressed!
o7
I just use fly-by boarding. You don’t have to worry about faction hits and the ship is completely intact afterwards. You can even take out ships in travel drive, by ramming them and they will the drop to a lower speed that your pods can handle. I boarded a rattlesnake with this method just today, but you do tend to lose more marines this way than damaging the hull first. I train up my marines by boarding building ships. They tend be hanging around all over the map doing nothing. They also don’t have many marines and sell for quite a lot, if you strip them of equipment first before selling them.
There are actually much easier methods, you should do videos on them, I have no idea how to. I use the fly by method.... you simply travel mode so you're going 2k plus mph, when you're right next to the ship press pause, go in menu tell everyone to board, unpause.....
They will all depart close and board. You can actually even do this to ships who aren't enemies and get 0 rep loss. Easiest way to do it and if you fly by fast enough you won't even be shot
I use this setup (thanks for the great tip, by the way), but I'm not sold on the dumbfire rockets. The burst ray emitter is my go-to engine/turret disabler, since it won't run out of ammo and is slightly easier to aim properly. So I have 2xBRE + 4xTDI on my ship and a prayer in my hearth that I can outrun the smart missiles my targets seem to be fond of lobbbing at me.
I agree, that gun is much better. Unfortunately I made this video before I discovered the hidden gem that is the burst ray
@@JKNinja I only know of it because of your other video, the one comparing guns. I can't tell you how much I love that weapon.
and now the bridges do have some function, even better Egosoft :)
i love the bridge on the rattlesnake, you can jump on the console and get up on the window, and just watch as you plod along
6:32 I feel obligated to mention Sword of the Stars at this point, where one of the end-game ship designs literally was an asteroid hurler. Sure it would render planets virtually uninhabitable, but for some factions (Hiver) this shouldn't matter by the time you unlock it.
Keeping the hull high also prevents the appearance of the dreaded Laser Tower Death Ball.
I have a quartet of Baldric freighters that I use for boarding which I have affectionately named the Party Crasher, the Free Real Estate II (RIP Free Real Estate I), the Hungry Santa and the Finesse.
Love the bridge too, it's just a shame that in Terran bridges crew will glitch in and out when you are flying the ship, had to hide it.
Using the Burst Ray on a small ship is a great alternative to missiles. No ammo issue and two will shred components in no time.
"throw an asteroid at a station, that would do it!"
X2 entered the chat.
Sonra. 10 m class turrets, plus 6500 travelspeed with modification, 250 marines. 6 s class parking slots.
i like your idea of the pulsar. but i like sitting in the sonra, while my fighters prioritize weapons, shields and engines. just make sure they survive a couple hits, and are armed to remove shields. a couple m class Argon flak guns, shred through their modules once their shields are down. the biggest challange than is to stop your 10 m turrets before it blows up as this flak deals a lot dmg to hull in close range xD.
you can optimize it by adding a rocket launcher with these hyperspeed rockets to it, so you're even easier able to stop the preys travel engines, but usually, just doing a flybye with 6500 travelspeed does the job as well. espacially when you're using the controll Space command in order to adjust directions while staying at travelspeed
i would reccomend to get used to a couple keybinds for the target priorisations of those guns as well.
10:12 the ammount of stations in the helm, are exactly the first slots of the ship. so if you wanna only hang arround with sexy Terran babes on your bridge,
make sure their names are on top of the list. ^^
Very nice and informative, thanks alot!
The Phoenix is an easy target, good for practise
Thanks for the video.
Why does no one use construction ships for boarding. great turret placement ok damage with plasma. Large crew size and can use a large amount defense drones /repair drones
I do it differently. I have my boarding vessel and a group of fighters. I use my boarding vessel to destroy engines and eat away at the shields while my fighters destroy turrets. When all turrets are gone I pull back my fighters and start the boarding process. much easier
do you think you'd be interested in making a tutorial how to handle combat e.g using fighters against bigger ships in fleet combat or how to use AI fighters,frigates and such in combat?. I no Idea ergosoft was such a small company. crazy for how big the game is.
6:30 Having watched The Expanse I think I can now quiver at the sound of eating asteroids
What I like to see is a roleplay of star wars mod you need the sw mod and cradie of humanity and Split vendetta and don't be friends with everyone they all doing that also a good start Rogue Captain try it you like it lol
I might do a Let's Play in the future, if I do I'll keep a Roleplay Star Wars run in mind!
Great vid. Very specific which is very helpful. It's a bit confusing what ship you are in though. Are you "remotely" ordering the Shuyaku to launch marines for boarding? Or are you in that ship first when launching marines and then you swap ships? Also could you say where to get those ships? Thanks. Yes, noob here.
The whole fight takes place while you are piloting the Pulsar. The Shuyaku is just the troop carrier and bullet magnet
@@JKNinja Do you tell the Shuyaku to "Follow Target" to get it into position? I guess if you're killing the engines and turrets, you can start fromm far away and the pods will get there eventually without getting shot down...
wait Egosoft is that small of a company? while a whole lt more respect......Frontier got 200+ for Elite dangerous and they make it a dead empty shallow space...
Check out their LinkedIn, I find it amazing that a small team can make such a game
Love your videos man... Quick question: what's with the "Press F" hotkey to answer hails from other ships? Is that a mod? Or an update I missed?
under your keybindings (controls:general) you'll see a hotkey for Interaction Menu. It should be F by default. If that menu to answer comms doesn't come up you might have accidently removed the hotkey
Oh so going pirate on my next run. Thanks.
Well, your Elite ate an asteriod.
Ok so this is prolly one of the better vids I've seen on this. I tried what i saw on multiple other vids and now am getting spammed with laser towers. Im trying to take out an sca phoenix and ive got the hull down to 10% and the shield and nobody will bail. Could really use help.
Phoenix have large crews so getting them all to bail will take a very long time. Repeatedly throwing marines at it will get you the large ships faster. Even if they all die just restock and do it again.
As for laser towers if you've already disabled the engines then they will all stack on top of each other so stay out of their line of sight and you won't get shot
so i got a osaka, now, a good question, what should i use it for?
Is it just more or did you not lose any reputation with the teladi inspite of boarding their ship?
if you do your pirating in neutral sectors you will not lose reputation for boarding and capturing, but WILL lose reputation if you destroy ships
Pretty funny when you said your Elite Vangaurd should be just fine with it's high speed and then it immediatly dies lol.
this game takes a collage course to play
Is there any way to get marine seminars anywhere? I have literaly searched trading-spots in 100+ stations
unfortunately not
@@JKNinja So how do I even level them? Whenever I board a L or XL ship I need to send 100 marines 4 times to board it. And the first 300 just plainly die, even if the enemy ship has like 70....
Each Marines dies like 10 times before he could get a star (:
@@DevineAbyss. Keep throwing marines at boarding and eventually, you'll get a veteran marine. Keep them to one side and only use them when you have a "very low" risk of losing them. Eventually they'll become Elite and boarding gets much easier when you have 10+ elite marines.
hi, know im late to the party, but if you are putting weapons on the shuyaku what should you go with?
plasmas are very good, just make you sure don't accidentally destroy the ship. The other turrets have a harder time breaking the shields but are less risky
x4 hired storm troopers ^_-
do u not have seta speedup?
They may have made the bridge purely for emersion, but like the stations interior it looks awefull. And just the ability to walk is just not fitting in x4
Idk i love walking in x4. Looking ay ships departing Is great from a stations
Now I know not only me who fighting Sentinel.😂😂😂😂😂
where do i find pulsar ship ?
Antigone Republic sells it, you can find the wharf in the Antigone Memorial sector
Hi JK - quick question:
I was wondering about using the Shuyaku, it is a large class ship. If I want to cap a ship on the other side of the map, it's travel speed would be a limiting factor, no? I use a mix of Gorgons, Minotaurs and Cerberus's to follow my targets until I can disable the engines and turrets, then I start the boarding ops using the ships I had tailing the target and fly off to my next target to rinse and repeat.
I like the idea of the Shuyaku (trust me, I've lots of marines now that are Veterans) but I'd hate to have them all in one slow, lumbering ship.
Just wanted to pick your brains on this, Mate. Thanks!!
The Shuyaku is the troop carrier, the Pulsar is the ship that disables the target
@@JKNinja Exactly, that's how I've been capping ships letting the small craft take out the engines & turrets; but my question is the speed of the troop transport is relatively slow to be taking a trip across the map, isn't it? Compared to M class ships like the Cerberus or Gorgon, I mean...
oh I understand your question now. In the video I do the boarding in Nopileos' Fortune VI as all the jump gates are very close together so the Skuyaku slow speed is no longer a concern. I apologize as I forget to mention the system I was in.
For boarding in other systems it will take longer for the Skuyaku to get there but while I am waiting I keeping shooting the target hull every 30 seconds with the thermal disintegrators. The crew have a chance to bail just like the small and medium ships so hopefully a few of the enemy marines will have abandoned ship by the time my troop carrier gets there.
@@JKNinja That sounds like a case for having 2 Shuyaku's, one for the Western Galaxy and one for the Eastern gates, LOL!
Thanks for getting back to me, I need to grab thermal disintegrators by making friends with the Split FAST!!! Cheers, and keep the vids coming!!
So you're FIRST launching a boarding operation from a distance with the larger ship and then swapping over to your smaller ship right? It's a bit unclear there as you don't actually show that. Or are you remotely ordering your large ship to launch marines?
the whole operation takes place inside the Pulsar, the Shuyaku is ordered remotely
So having a crew DOESN'T serve any practical purpose? Just giving the ship some life?
You want to use marines for boarding, but having service crew will positively effect your ship in other areas. I did a few test runs in this video to try and figure that out: ua-cam.com/video/hW7UOMdDbJg/v-deo.html
Boarding freighters and builder are easy. They have almost no turrets and small amount of crew. Boarding Asgard or Tokyo with with full crew where half of it consists of marines. Sometimes even 3-4 stars marines.
That's a tricky thing, if you want to save most of your's 2-3 stars marines. Beacause training marines on freighters and builders is pretty boring.
The cockpits make it feel like playing Star Citizen, but with more fun and less scam.
I really want to try Star Citizen but it does feel scammy, right?
I'm a pirate so can you
I'd rather they fix the games performance over aesthetics, getting 9 fps with a 3080 is frustrating at the least.
Destroying your own pods with marines in them? That’s not so good for immersion now is it? Unless you want to play as a psychopath…
yep, said it would be brutal
It wasn't helpful cause you didn't capture a I destroyer for me
What is up with all the women in this game. All faction chiefs so far are female, fight the matriarchy
I know that HAT and TER leaders are hard coded to be female for storyline purposes, but I always assumed that everyone else was randomized
The developer of this game boarded and captured $50 from my wallet. This game is poorly optimized with such slow load times that it kills any desire to even start the game. It doesn't look good and isn't at all complicated enough to justify the slow load and "quick save" times. I'll never get my $50 back. The developer of this game can contact me and give me my money back. I'm going to do a lot more than $50 worth of spreading the message that this game is trash and absolutely no one should put up with it. There are too many games worth playing in the short amount of time you have in this life to waste a second of it on this. If I don't get my money back then I'm more than happy to have spent $50 to leave a negative review on Steam and downvote this garbage pile. It was worth it just to negatively impact the Steam score by a fraction of a percent. If I was Elon Musk I'd buy this company and shut it down on the first day, issue an apology and refund to every single person who ever bought it and then delete the codebase.
ua-cam.com/video/anFHRCMQR80/v-deo.html how you sound