It works decently well even with hand-made low-poly feathers, but for some reason, it doesn't seem to work with an armature - any pose change leaves the feathers behind. Any advice on that issue?
@@HalNordmannI may have the same issue in a month or so because I'm making a large bird that involves this feather technique.. if that pose issue happens to me in the near future, do you mind if I ask how you fixed it?? Thanks!
@@Leafy17 It was about the order of the modifier stack - the feathers ("Particle System") have to go last in it, so that they apply on top of any other modifiers that shape the mesh
As soon as I hear your voice, I immediately understand - it will be interesting now.
😂😂
Even though this was pretty hard to follow... I completely found what I was looking for. So thank you!
Best Video
Yes, I watch the video and understand that I do not understand what it is about :) Will watch again :)
beautiful music and video!
I believe in your channel! Subscribed
I loved this vid was very natural
How did I get so lucky to find such a good channel?
Im glad that I’m following you Xd Like definitely
such a valuable content piece
love your channel
UA-cam videos are 🔥 lately
Already watched all the videos on the channel, when will be the next?)
We need more video!!
I am interested in this ❤️
Haha the video is awesome, dont worry!
got a problem, the material used to track Hairs only edit the left particles in the shading part why is that?
why is the hair not showing up? at 2:42 / 16:56
I watched it in one breath
It works decently well even with hand-made low-poly feathers, but for some reason, it doesn't seem to work with an armature - any pose change leaves the feathers behind. Any advice on that issue?
Did you figure it out?
@@zuritary4075 In the end, yes - turns out I had the modifiers in wrong order
@@HalNordmannI may have the same issue in a month or so because I'm making a large bird that involves this feather technique.. if that pose issue happens to me in the near future, do you mind if I ask how you fixed it?? Thanks!
@@Leafy17 It was about the order of the modifier stack - the feathers ("Particle System") have to go last in it, so that they apply on top of any other modifiers that shape the mesh
@@HalNordmann thank you bro. Appreciate it
Please tell me, will there be a sequel?
sometimes I wonder how long it takes to create such a video.
Do you have any work? Or you work on UA-cam only?